IMMORTAL: the GATHERING 20TH ANNIVERSARY EDITION EDITION 0.27 Foreword
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Crossmedia Adaptation and the Development of Continuity in the Dc Animated Universe
“INFINITE EARTHS”: CROSSMEDIA ADAPTATION AND THE DEVELOPMENT OF CONTINUITY IN THE DC ANIMATED UNIVERSE Alex Nader A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS May 2015 Committee: Jeff Brown, Advisor Becca Cragin © 2015 Alexander Nader All Rights Reserved iii ABSTRACT Jeff Brown, Advisor This thesis examines the process of adapting comic book properties into other visual media. I focus on the DC Animated Universe, the popular adaptation of DC Comics characters and concepts into all-ages programming. This adapted universe started with Batman: The Animated Series and comprised several shows on multiple networks, all of which fit into a shared universe based on their comic book counterparts. The adaptation of these properties is heavily reliant to intertextuality across DC Comics media. The shared universe developed within the television medium acted as an early example of comic book media adapting the idea of shared universes, a process that has been replicated with extreme financial success by DC and Marvel (in various stages of fruition). I address the process of adapting DC Comics properties in television, dividing it into “strict” or “loose” adaptations, as well as derivative adaptations that add new material to the comic book canon. This process was initially slow, exploding after the first series (Batman: The Animated Series) changed networks and Saturday morning cartoons flourished, allowing for more opportunities for producers to create content. References, crossover episodes, and the later series Justice League Unlimited allowed producers to utilize this shared universe to develop otherwise impossible adaptations that often became lasting additions to DC Comics publishing. -
U12 Activities - Passing & Receiving for Possession
U12 Activities - Passing & Receiving for Possession Objective: To improve the players’ ability to pass, receive and possess the soccer ball when in the attack Technical Warm up Organization Coaching Pts. Dutch Square: Passing: Half of the players on the inside of the square Toe up (inside) or down & turned (with soccer balls), half on the outside. The in (outside) insiders will pass the soccer ball to the Placement of non-kicking foot outsiders. The outsiders will pass the ball and good balance back with one or two touches to the insiders. Receiving: The insiders will receive the soccer ball and Keep feet moving before ball look for another outsider to pass to. After a arrives and go to it few minutes, switch insiders with outsiders. Keep ankle of receiving foot Coach: have players pass and receive with locked and body behind ball the right and left foot. Eye on ball at instant of reception Time: 15 minutes Small Sided Game Organization Coaching Pts. Tech of passing and receiving 3v3 5 Goal Game: Players in good supporting In a 20x30 yard grid, five 2 yard goals are positions spread out throughout the grid. The teams Pace and accuracy of the pass score by passing and receiving through Finding the open gate or goal any of the goals to a teammate. First Touch – Directional Coach: Emphasize the importance of Clear communication being in good supporting positions and (demand the ball) good attacking shape. 3 Players need to be Good team shape in a triangle. Time: 15 minutes Exp. Small Sided Game Organization Coaching Pts. -
IMMORTAL: the QUICKENING 20TH ANNIVERSARY EDITION Foreword
IMMORTAL: THE QUICKENING 20TH ANNIVERSARY EDITION Foreword Highlander: The Gathering was written back possible, and to clear up some things about in 1993 and is one of the most loved fan Immortals. I also choose to ignore the bad supplements. Unfortunately for us some 20 Highlander movies, and to keep the good fluff in years have passed since edition 2.5 was made, check, while preserving the original game's and 3rd edition never came out. With the rise of concepts. This means the game's Immortals are the 20th anniversary editions of Vampire, slightly different than the ones in series and Werewolf, and Mage, I thought it would be a movies. good idea to redo the rules for modern times. "Immortal: The Gathering 20th Anniversary Some of the things changed in this are the Edition” is compiled from Hank Driskill and John virtues system. Originally Immortals didn't have Gavigan’s “Highlander: The Gathering” and virtues like humans, however with the creation Mark Antill’s “The Highlander Players Guide.", of new editions of Vampire, this changed, and R's Revised Edition. This net supplement Highlander didn't. So I have introduced the would not be possible without their hard work. concept of Dark Quickening, which functions This version brings together the best similarly to Torment from Demon, but transfers elements of the work of these gentlemen into between Immortals after a death. This has one sourcebook. It also places the supplement added a sense of morality that is well known to in step with the 20th Anniversary Edition books, the World of Darkness, and now Immortals are both mechanically and thematically. -
Shadow Highlander Ebook
SHADOW HIGHLANDER PDF, EPUB, EBOOK Donna Grant | 368 pages | 14 Sep 2011 | St Martin's Press | 9780312533489 | English | New York, United States Shadow Highlander PDF Book Get A Copy. The result is a wonderfully dark, delightfully well-written tale. Jun 21, Joey Corr rated it it was amazing. Can't wait for the next one. Danger lurks at every turn as Dierdre launches new attacks against them. He is very reluctant to be with her because of his "gift" but he cannot fight the attraction any longer. User Ratings. Dawn's Desire. She has never left her village before and always does what she's told by the elders. MacLeod is tormented by visions of his own death, beheaded by a mysterious dark-hooded figure. Does he crave her because he touch her and not know her thoughts or is more? What Galen does not know, is that this beautiful druid is the artifact that they have been looking for. Paperback List Price: 7. But what he discovers is far more powerful—and far more dangerous. But Reaghan holds a secret power deep inside her that could destroy them both. Never once did I get bored, anticipating what would happened next and keeping me on my toes. And then there is Reaghan. Dark Sword 5 , Dark World 5. Edit page. I was so worried many times in this book! I am curious as to who this other Druid clan is, and I have a feeling Brenna may be the one to wind up with Logan. ToyotaCare for Mirai covers normal factory scheduled maintenance for three years or 35, miles, whichever comes first. -
One Story, One Reader and Two Decades of Ongoing Appeal
Narrative Attraction: One Story, One Reader and Two Decades of Ongoing Appeal Warren Maynes and Margaret Mackey University of Alberta His wellbeing appears to need spectral entities to oppose it, figures of his own invention whom he can defeat. McEwan, Saturday, 2005, 78 Margaret: Imaginative commitment is an active energizer of our mental economy, but our understanding of how that process works is amorphous and cloudy. What is it that “captures” one person’s imagination while leaving another cold? What matrix of memories, desires, terrors and needs finds expression in a particular story or even in a particular turning point of a story, so that this story plays a significant role in the shaping of someone’s ways of responding to the world? Language and Literacy 1 Volume 8 Number 2 2007 Language and Literacy This article will explore the ramifications of these questions through the lens of one young man’s ongoing response to a single story, told through multiplying media. The story is Highlander, which first appeared as a movie in 1986 and has been retold and expanded through a variety of vehicles: novelizations, sequel movies, a lengthy television series, a card game, and so forth. The fan is Warren Maynes, a recent graduate of the School of Library and Information Studies at the University of Alberta, who made a class presentation on the subject of Highlander and its ongoing hold on his own imagination for nearly twenty years. I was the instructor of that class and I was intrigued at his insider perspective on questions of narrative fascination and connection that are often completely opaque to outsiders. -
Buffy's Glory, Angel's Jasmine, Blood Magic, and Name Magic
Please do not remove this page Giving Evil a Name: Buffy's Glory, Angel's Jasmine, Blood Magic, and Name Magic Croft, Janet Brennan https://scholarship.libraries.rutgers.edu/discovery/delivery/01RUT_INST:ResearchRepository/12643454990004646?l#13643522530004646 Croft, J. B. (2015). Giving Evil a Name: Buffy’s Glory, Angel’s Jasmine, Blood Magic, and Name Magic. Slayage: The Journal of the Joss Whedon Studies Association, 12(2). https://doi.org/10.7282/T3FF3V1J This work is protected by copyright. You are free to use this resource, with proper attribution, for research and educational purposes. Other uses, such as reproduction or publication, may require the permission of the copyright holder. Downloaded On 2021/10/02 09:39:58 -0400 Janet Brennan Croft1 Giving Evil a Name: Buffy’s Glory, Angel’s Jasmine, Blood Magic, and Name Magic “It’s about power. Who’s got it. Who knows how to use it.” (“Lessons” 7.1) “I would suggest, then, that the monsters are not an inexplicable blunder of taste; they are essential, fundamentally allied to the underlying ideas of the poem …” (J.R.R. Tolkien, “Beowulf: The Monsters and the Critics”) Introduction: Names and Blood in the Buffyverse [1] In Joss Whedon’s Buffy the Vampire Slayer (1997-2003) and Angel (1999- 2004), words are not something to be taken lightly. A word read out of place can set a book on fire (“Superstar” 4.17) or send a person to a hell dimension (“Belonging” A2.19); a poorly performed spell can turn mortal enemies into soppy lovebirds (“Something Blue” 4.9); a word in a prophecy might mean “to live” or “to die” or both (“To Shanshu in L.A.” A1.22). -
Venture Capital Ecosystems: Digital Health in the United States
Venture Capital Ecosystems A Report on Digital Health in the United States CONTENTS SECTION ONE Introduction 03 SECTION TWO Industry Trends: US Digital Health Venture Ecosystem 05 SECTION THREE The Investment and Market Landscape 07 SECTION FOUR Methodology 24 MOSS ADAMS Venture Capital Ecosystems 02 SECTION ONE Introduction A watershed moment for the digital health industry, 2021 and 2021 revealed new paths forward for many companies and set the scene for a more favorable regulatory environment. As the COVID-19 pandemic’s ripple effects spread throughout the world, digital health technology became a necessary tool for meeting people’s health care needs. This proved to be a massive accelerant to both funding and innovation across the sector. In response, many digital health companies expanded, and deal values soared for early- and growth-stage investments. These developments introduced opportunities for digital health, but they also revealed new challenges, including increased competition, new operational demands, and a need for more judicious spend on capital. Below is a look at what the early- and growth-stage venture ecosystem looks like and steps your company can take to stay competitive in the changing environment. We hope you find this report useful. RICH CROGHAN National Practice Leader Life Sciences Practice MOSS ADAMS Venture Capital Ecosystems / Introduction 03 EARLY-STAGE VENTURE ECOSYSTEM AT A GLANCE Throughout the 2010s, venture In 2020, deal value spiked as A flood of capital into the digital investment rose steadily with invested venture capital (VC) hit health start-up environment scarcely a slowdown, in both $14.7 billion—a staggering surge enabled companies to stay count and aggregate value. -
Code Name: Immortal
HIGHLANDER IMAGINE CODE NAME: IMMORTAL A NOVEL BY WENDY JONES & LILIANA BORDONI & ANTHONY DE LONGIS FICTION: ACTION & ADVENTURE/ROMANCE/HISTORICAL "This train can't take a Quickening, it will be destroyed! How many people will die because of us?" IT'S SPY VS SPY with Duncan MacLeod of the Clan MacLeod caught in the middle. When Connor suddenly disappears, Annelise’s desperate plea for Duncan to help her find him pulls the Highlander into a deadly game of cat and mouse. Soon, Duncan is face-to-face with the head of the Hunters’ organization and their darkest secrets. Master of the sword, Anthony De Longis weaves a deadly tale of suspense, intrigue and no-holds-barred sword fights between the Mac Leods and those seeking their Quickenings. This work was fully authorized by Davis-Panzer Productions and Studiocanal Films Ltd; however the content is wholly an RK Books original fan creation. “Since when do Immortals need an excuse to kill Watchers?” Annelise snapped. “It was just evening the score for what those people do to you people. I would’ve done the same,” she finished, coldly. Aghast, Duncan did a double take. “Kill Watchers—what are you saying? What score are you talking about?” “I know now who’s responsible for what happened to my brother,” she continued. “Connor promised he would help me free him—he’s on his way there now, but I know it’s a trap. You’ve got to help me, Duncan. Take me to Connor before it is too late for both of them.” Follow Solo Highlander Imagine Code Name: Immortal An RK Books production www.RK-books.com ISBN: 978-0-9777110-6-2 Copyright © January 4, 2018 by Wendy Lou Jones Library of Congress Cataloguing in Publication Data Jones, Wendy Lou Highlander Imagine: Code Name Immortal by Wendy Lou Jones Fiction: Historical │ Mystery Detective / Historical │ Romance / Action & Adventure Library of Congress Control Number: 2017963943 All rights reserved Highlander Imagine Series This work was fully authorized by Davis-Panzer Productions and Studiocanal Films Ltd; however the content is wholly an RK Books original fan creation. -
The Series Highlander: the Raven Version 0.01 (Jumpchain Compliant) by Orion Ultor and Abraxesanon
Highlander (TV Series) CYOA. Highlander: The Series Highlander: The Raven Version 0.01 (Jumpchain Compliant) By Orion Ultor and AbraxesAnon Know Jumper, these are The Rules: ● Engaging in combat on Holy Ground is forbidden. ● Once a battle has begun, interference is not allowed. ● Combat is limited to one on one. ● Combat should be in secret and not in front of a witness. ● Only bladed weapons can be used (IE no ranged, explosive, or projectile weapons.) ● “In the end, there can be only one.” Good Luck, you'll need it to keep your head and just in case luck isn't enough: take these. +1000CP Location : By Century 1. 2700 BC- The Epic of Gilgamesh 2. 1792 BC- The Reign of King Hammurabi of Babylon 3. 510 BC- Classical Greece 4. 221 BC- Qin Dynasty of China 5. 27 BC- The Roman Empire 6. 1603 AD- The Tokugawa Period of Japan 7. 1992 AD- The Start of the Series 8. Free Pick of Any Time Period/Location (Listed Above or Not) Origin: Drop In (Watcher); Immortal (Warrior): Immortal (Witch/Sorcerer): Perks: Undiscounted Perks: ● [Free] Here We Are: Born to be Kings, We're the Princes of the Universe. You get a personal badass theme song by Queen. ● [Free, 200 to keep] Immortality:* As long as your head is not taken, you will never stay truly dead. This doesn't prevent a death from a wound as a loss condition though. You are forever free from disease and the effects of aging. Wounds heal quickly. Think of it as vastly improved regeneration but you can't regrow limbs. -
Growing up with Vertigo: British Writers, Dc, and the Maturation of American Comic Books
CORE Metadata, citation and similar papers at core.ac.uk Provided by ScholarWorks @ UVM GROWING UP WITH VERTIGO: BRITISH WRITERS, DC, AND THE MATURATION OF AMERICAN COMIC BOOKS A Thesis Presented by Derek A. Salisbury to The Faculty of the Graduate College of The University of Vermont In Partial Fulfillment of the Requirements For the Degree of Master of Arts Specializing in History May, 2013 Accepted by the Faculty of the Graduate College, The University of Vermont, in partial fulfillment of the requirements for the degree of Master of Arts, specializing in History. Thesis Examination Committee: ______________________________________ Advisor Abigail McGowan, Ph.D ______________________________________ Melanie Gustafson, Ph.D ______________________________________ Chairperson Elizabeth Fenton, Ph.D ______________________________________ Dean, Graduate College Domenico Grasso, Ph.D March 22, 2013 Abstract At just under thirty years the serious academic study of American comic books is relatively young. Over the course of three decades most historians familiar with the medium have recognized that American comics, since becoming a mass-cultural product in 1939, have matured beyond their humble beginnings as a monthly publication for children. However, historians are not yet in agreement as to when the medium became mature. This thesis proposes that the medium’s maturity was cemented between 1985 and 2000, a much later point in time than existing texts postulate. The project involves the analysis of how an American mass medium, in this case the comic book, matured in the last two decades of the twentieth century. The goal is to show the interconnected relationships and factors that facilitated the maturation of the American sequential art, specifically a focus on a group of British writers working at DC Comics and Vertigo, an alternative imprint under the financial control of DC. -
Issue 294 November 2020
November 2020 Issue 294 The only magazine that will blow your face off! Read About: CROSSOVER (By Donny Cates & Geoff Shaw) [Image Comics] And all of the other November 2020 comics, inside! Plus… THE OTHER HISTORY OF THE DC UNIVERSE (of 4) (By John Ridley & Giuseppe Camuncoli) [DC Entertainment] Welcome back my friends, to the show deposit of $5.00 or 50% of the value of and delivering to us the subscription form, that never ends. Before we have the your order, whichever is greater. Please you agree to pay for and pick up all books judges come out and explain the rules, note that this deposit will be applied to any ordered. By signing the deposit form and we'd like to open with a statement about outstanding amounts you owe us for paying us the deposit, you agree to allow comic books in general. If you use it as a books that you have not picked up within us to use the deposit to cover the price of guideline, you'll never be unhappy... the required time. If the deposit amount is any books you do not pick up! not sufficient, we may require you to pay ONLY BUY COMICS THAT YOU the balance due before accepting any We only have a limited amount of room READ AND ENJOY! other subscription form requests. on the sub form , however we will happily order any item out of the distributor’s We cannot stress that highly enough. 3. If you mark it, you buy it. We base our catalog that you desire. -
Comics and Videogames
14 Creating Lara Croft The meaning of the comic books for the Tomb Raider franchise Josefa Much Since the creation of Lara Croft in 1996, it seems impossible to imagine the game industry without her. Her pop-cultural impact certainly affected the gaming industry, but the expansion of her character into a whole franchise has also immortalized her through action figures, cosplay, music videos, and appearances in many other media. If you take a closer look at the franchise, you will find a number of different videogames for different gaming platforms as well as three action films, six novels, and many comic books. Shortly after the release of the very firstTomb Raider game in 1996, the comic book pub- lisher Top Cow released a crossover with their own heroine Sara Pezzini aka Witchblade and Lara Croft: Tomb Raider/ Witchblade (Turner 1997, 1998). The Witchblade comic books were one of Top Cow’s most prominent series. As a result, something very interesting happened: Lara Croft was introduced into a new universe beyond her own games, and thus into a new storyworld. She became part of the Top Cow universe as both franchises collided. Two years later, the Tomb Raider received her own stand- alone comic book series. It not only focused on her adventures, but also on her personal thoughts and approach, introducing different characters and friends of hers. Later on, this would be used to create new crossovers with different Top Cow characters (e.g., Dark Crossing [Holland and Turner 2000a, 2000b]; Endgame [Rieber and Green 2003a, 2003b, 2003c; Silvestri and Tan 2003; Turner 2002c]; the Magdalena crossover [Bonny and Basaldua 2004a, 2004b, 2004c]; the Fathom/ Witchblade/ Tomb Raider crossover [Turner 2000, 2002a, 2002b]).