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Spring 2008 Issue
www.diplomacyworld.net Variety Melange Variants: The Spice of Life Notes From the Editor Welcome back to another issue of Diplomacy World. that continues in the coming issues as well! This is now my fifth issue since returning as Lead Editor, and in some ways it was the hardest issue to do. I This issue you’ll also find the results of the latest believe this was simply a case of all the additional time Diplomacy World Writing Contest. While I would have and effort that went into doing Issue #100. It wasn’t until liked to get more entries than I did, at least we received #100 was finished and uploaded to the web site that I enough to actually award the prizes this time! realized how many extra hours I’d been spending each Congratulations to our winners, and keep your eyes week trying to assemble all that material. Sitting back open for future writing contests, or contests of other the next day, I was a bit worried about whether I had run types. If you have suggestions, please let me know. the well (or my personal gas tank) dry. Which leads me into the usual quarterly mantra: this Fortunately, that wasn’t the case. First of all, we had a particular issue, and Diplomacy World as a whole, is few wonderful pieces of material set aside for this issue, only as good as the articles you hobby members submit. starting with Stephen Agar’s variant symphony and I can’t write the whole thing myself, not even with the David McCrumb’s designer notes on 1499: The Italian assistance of the DW Staff…we need your ideas, your Wars. -
Russian Front Consolidated Rulebook
Russian Front – Consolidated Rulebook – Version 12132009 4.8 MARKING BATTLE LOCATIONS: .......... 6 7.3.5 EFFECTS OF HITS:............................. 9 5.0 THE BASIC GAME PREPARATION PHASES 6 7.3.6 RETREATS DUE TO ELIMINATION: 5.1 THE OUT OF SUPPLY MARKING ........................................................................ 9 STEPS: ............................................................... 6 7.4 ADDITIONAL ROUNDS OF COMBAT: .. 9 5.2 THE BASIC GAME REINFORCEMENT 7.4.1 VOLUNTARY RETREAT CHOICES:9 STEPS: ............................................................... 6 7.4.2 CHANGING ENGAGED UNITS:....... 9 5.2.1.1 REINFORCEMENTS ARRIVE 7.5 RETREATS: ................................................ 9 IN NAMED CITY:.................................. 6 7.5.1 RETREAT MOVEMENT: ................... 9 5.2.1.2 REINFORCEMENTS ARRIVE 7.5.2 RETREAT DIRECTIONS: .................. 9 “ANY”:.................................................... 6 7.5.2.1 AIR UNIT RETREATS:.............. 9 5.2.1.3 REINFORCEMENT ARRIVAL 7.5.2.2 GROUND UNIT RETREATS: ... 9 TABLE OF CONTENTS RESTRICTIONS:.................................... 6 7.5.3 UNITS INVOLVED IN RETREATS:10 THE BASIC GAME RULES FOLDER 5.2.2 HOLDING BACK 7.5.4 UNITS UNABLE TO RETREAT:..... 10 TABLE OF CONTENTS ...........................................1 REINFORCEMENTS: .................................. 6 7.6 END OF BATTLE–RETURN TO THE RUSSIAN FRONT BASIC GAME RULES 6.0 THE BASIC GAME MOVEMENT PHASES.... 6 MAPBOARD:.................................................... 10 FOLDER....................................................................3 -
Theescapist 042.Pdf
putting an interview with the Garriott Games Lost My Emotion” the “Gaming at Keep up the good work. brothers, an article from newcomer Nick the Margins” series and even “The Play Bousfield about an old adventure game, Is the Thing,” you described the need for A loyal reader, Originally, this week’s issue was The Last Express and an article from games that show the consequences of Nathan Jeles supposed to be “Gaming’s Young Turks Greg Costikyan sharing the roots of our actions, and allow us to make and Slavs,” an issue about the rise of games, all in the same issue. I’ll look decisions that will affect the outcome of To the Editor: First, let’s get the usual gaming in Eastern Europe, both in forward to your comments on The Lounge. the game. In our society there are fewer pleasantries dispensed with. I love the development and in playerbase. I and fewer people willing to take magazine, read it every week, enjoy received several article pitches on the Cheers, responsibility for their actions or believe thinking about the issues it throws up, topic and the issue was nearly full. And that their actions have no consequences. and love that other people think games then flu season hit. And then allergies Many of these people are in the marketing are more than they may first appear. hit. All but one of my writers for this issue demographic for video games. It is great has fallen prey to flu, allergies or a minor to see a group of people who are interested There’s one game, one, that has made bout of forgetfulness. -
VAGRANT RECORDS the Lndie to Watch
VAGRANT RECORDS The lndie To Watch ,Get Up Kids Rocket From The Crypt Alkaline Trio Face To Face RPM The Detroit Music Fest Report 130.0******ALL FOR ADC 90198 LOUD ROCK Frederick Gier KUOR -REDLANDS Talkin' Dirty With Matt Zane No Motiv 5319 Honda Ave. Unit G Atascadero, CA 93422 HIP-HOP Two Decades of Tommy Boy WEEZER HOLDS DOWN el, RADIOHEAD DOMINATES TOP ADDS AIR TAKES CORE "Tommy's one of the most creative and versatile multi-instrumentalists of our generation." _BEN HARPER HINTO THE "Geggy Tah has a sleek, pointy groove, hitching the melody to one's psyche with the keen handiness of a hat pin." _BILLBOARD AT RADIO NOW RADIO: TYSON HALLER RETAIL: ON FEDDOR BILLY ZARRO 212-253-3154 310-288-2711 201-801-9267 www.virginrecords.com [email protected] [email protected] [email protected] 2001 VIrg. Records Amence. Inc. FEATURING "LAPDFINCE" PARENTAL ADVISORY IN SEARCH OF... EXPLICIT CONTENT %sr* Jeitetyr Co owe Eve« uuwEL. oles 6/18/2001 Issue 719 • Vol 68 • No 1 FEATURES 8 Vagrant Records: become one of the preeminent punk labels The Little Inclie That Could of the new decade. But thanks to a new dis- Boasting a roster that includes the likes of tribution deal with TVT, the label's sales are the Get Up Kids, Alkaline Trio and Rocket proving it to be the indie, punk or otherwise, From The Crypt, Vagrant Records has to watch in 2001. DEPARTMENTS 4 Essential 24 New World Our picks for the best new music of the week: An obit on Cameroonian music legend Mystic, Clem Snide, Destroyer, and Even Francis Bebay, the return of the Free Reed Johansen. -
Religious Emphasis to Feature Currie
__ L7j ,'m Ps1rr tutiu4wrtsrrn at Srmpihis 30th Year MEMPHIS, TENN., FEBRUARY 17, 1949 ' Vol. 30, No. 14 i- Lynx Drop Three Sorority Rushing SUBSCRIPTIONS French Group Religious Students interested in obtain- Emphasis Results Given ing subscriptions to the Sou- Plans Comedy Contests In Row wester for family or friends Three Doys Of Parties Held away from school should con- Deval's "Tovarich" Chosen To Feature Currie Two Close Games Afield tact Tom West, Business Man- Louise Osborn But Lose Badly At Home IRC " Vivienne Chilton, ager of the newspaper. Sub- To Organize scription price Richmond Pastor, Former The three days of sorority rush is $1.50 per Poverty at its most elegant, semester. Ball Player, To Speak DERR, GOOSTREE STAR This Afternoon parties ended at one o'clock Satur- eas borne by Russian noblemen ex- day afternoon, Februqry 12, when i' iiled in Paris, will be portrayed for a Southwestern audience when the Bill Boyce Delegates Back From Vandy the girls received their bids. That SINGERSON PROGRAM night they were pledged, and each FacultyiWarms UpAlliance Francaise presents Tov- its third Southwestern dropped sorority entertained the studentI aarich, a comedy in four acts by consecutive basketball game to There will be an open meeting Dorm Discussion body and friends in its lodge. The Jacques Deval. The performance Groups at 4:00 this afternoon To Hit Students Birmingham-Southern in Birming- in Room 100 names of the sorority pledges are: cdate has tentatively been set for Part Of Services ham Saturday night by a score of Palmer Hall for all students in- l Alpha Omicron Pi: Martha late March or early April, depend- The 48-44. -
Rules of Play
OSTKRIEGOSTKRIEG WW II Eastern Front RULESRULES OFOF PLAYPLAY Game Design: Mitchell Ledford and Gregory M. Smith OSTKRIEG RULEBOOK TABLE OF CONTENTS Counters 1.0 Description .................................................................. 2 2.0 Victory Conditions ..................................................... 2 3.0 Game Components .................................................... 2 4.0 Game Setup ................................................................. 3 5.0 Bidding ......................................................................... 5 German Infantry German Infantry 6.0 Game Play .................................................................... 5 with Entrenchment 7.0 Year Start ..................................................................... 5 8.0 Card Play ...................................................................... 5 9.0 Year End .................................................................... 10 10.0 Play Example .......................................................... 12 11.0 Solitaire Play Aid .................................................... 20 German Armor German Land Air 12.0 Designer’s Notes ..................................................... 20 13.0 Suggested Reading ................................................. 23 1.0 DESCRIPTION Finnish Infantry Bulgarian Infantry Ostkrieg is a strategic level two-player game which represents the Russian Front in World War II. The game is five turns long, with each turn lasting one year. 2.0 VICTORY CONDITIONS Hungarian Infantry Italian -
The Role of Wargames in the Development of Game Design
The role of wargames in the development of game design Luiz Cláudio S. Duarte∗ Thiago Schaedler Uhlmann2 1PUCPR Figure 1: Playing Second Front: Sicily in 1943. Abstract ical representation of information. During the third quarter of the XX century, board wargames led the way in innovation in game design. Although small 1 Playing at war in comparison with present-day digital games industry, the Games are probably older than civilization [15]; however, as wargames industry was far from inconsequential, and several far as we know, game designers are a much younger breed. leading digital game designers started their careers playing Indeed, it is only from the 17th century onwards that we can or creating board wargames. Even the term “game designer” identify any game authors at all, such as Sir John Suckling was first used about the creators of board wargames. Noneof (Cribbage, 1630) [18] or John Jefferys (A Journey Through Eu- the information in this paper is new or unknown. However, rope, 1759). [6] But they did not think of themselves as game we believe that, as in any other human endeavour, game designers; even George S. Parker, founder and lead game designers can benefit from knowing some of the history from designer of the former Parker Brothers game company, did their field. Accordingly, in this paper we present some in- not identify himself as such during his lifetime (1866–1952). formation on board wargames, with special attention to the [16] influential role played by Redmond A. Simonsen, a graphic This comes as no surprise, since the concept of design as designer. -
1967, Al and Frances Randall and Ramona Hammerly
The Mountaineer I L � I The Mountaineer 1968 Cover photo: Mt. Baker from Table Mt. Bob and Ira Spring Entered as second-class matter, April 8, 1922, at Post Office, Seattle, Wash., under the Act of March 3, 1879. Published monthly and semi-monthly during March and April by The Mountaineers, P.O. Box 122, Seattle, Washington, 98111. Clubroom is at 719Y2 Pike Street, Seattle. Subscription price monthly Bulletin and Annual, $5.00 per year. The Mountaineers To explore and study the mountains, forests, and watercourses of the Northwest; To gather into permanent form the history and traditions of this region; To preserve by the encouragement of protective legislation or otherwise the natural beauty of North west America; To make expeditions into these regions m fulfill ment of the above purposes; To encourage a spirit of good fellowship among all lovers of outdoor life. EDITORIAL STAFF Betty Manning, Editor, Geraldine Chybinski, Margaret Fickeisen, Kay Oelhizer, Alice Thorn Material and photographs should be submitted to The Mountaineers, P.O. Box 122, Seattle, Washington 98111, before November 1, 1968, for consideration. Photographs must be 5x7 glossy prints, bearing caption and photographer's name on back. The Mountaineer Climbing Code A climbing party of three is the minimum, unless adequate support is available who have knowledge that the climb is in progress. On crevassed glaciers, two rope teams are recommended. Carry at all times the clothing, food and equipment necessary. Rope up on all exposed places and for all glacier travel. Keep the party together, and obey the leader or majority rule. Never climb beyond your ability and knowledge. -
Les "Musiques Émergentes"
Direction des bibliothèques AVIS Ce document a été numérisé par la Division de la gestion des documents et des archives de l’Université de Montréal. L’auteur a autorisé l’Université de Montréal à reproduire et diffuser, en totalité ou en partie, par quelque moyen que ce soit et sur quelque support que ce soit, et exclusivement à des fins non lucratives d’enseignement et de recherche, des copies de ce mémoire ou de cette thèse. L’auteur et les coauteurs le cas échéant conservent la propriété du droit d’auteur et des droits moraux qui protègent ce document. Ni la thèse ou le mémoire, ni des extraits substantiels de ce document, ne doivent être imprimés ou autrement reproduits sans l’autorisation de l’auteur. Afin de se conformer à la Loi canadienne sur la protection des renseignements personnels, quelques formulaires secondaires, coordonnées ou signatures intégrées au texte ont pu être enlevés de ce document. Bien que cela ait pu affecter la pagination, il n’y a aucun contenu manquant. NOTICE This document was digitized by the Records Management & Archives Division of Université de Montréal. The author of this thesis or dissertation has granted a nonexclusive license allowing Université de Montréal to reproduce and publish the document, in part or in whole, and in any format, solely for noncommercial educational and research purposes. The author and co-authors if applicable retain copyright ownership and moral rights in this document. Neither the whole thesis or dissertation, nor substantial extracts from it, may be printed or otherwise reproduced without the author’s permission. -
Commies, H-Bombs and the National Security State: the Cold War in The
Western Kentucky University TopSCHOLAR® History Faculty Publications History 1997 Commies, H-Bombs and the National Security State: The oldC War in the Comics Anthony Harkins Western Kentucky University, [email protected] Follow this and additional works at: http://digitalcommons.wku.edu/history_fac_pubs Part of the American Popular Culture Commons, Cultural History Commons, and the Political History Commons Recommended Citation Anthony Harkins, “Commies, H-Bombs and the National Security State: The oC ld War in the Comics” in Gail W. Pieper and Kenneth D. Nordin, eds., Understanding the Funnies: Critical Interpretations of Comic Strips (Lisle, IL: Procopian Press, 1997): 12-36. This Contribution to Book is brought to you for free and open access by TopSCHOLAR®. It has been accepted for inclusion in History Faculty Publications by an authorized administrator of TopSCHOLAR®. For more information, please contact [email protected]. Harkins 13 , In the late 1940s and early 1950s, the U.S. government into the key components of what later historians would dub the "national securi ty state." The National Security Act of 1947 established a of Defense, the Central Intelligence Agency, and the National Security Council. The secret "NSC-68" document of 1950 advocated the development of hydrogen bomb, the rapid buildup of conventional forces, a worldwide sys tem of alliances with anti-Communist governments, and the unpn~ce'Clent€~CI mobilization of American society. That document became a blueprint for waging the cold war over the next twenty years. These years also saw the pas sage of the McCarran Internal Security Act (requiring all Communist organizations and their members to register with the government) and the n the era of Ronald Reagan and Newt Gingrich, some look back upon the rise of Senator Joseph McCarthy and his virulent but unsubstantiated charges 1950s as "a age of innocence and simplicity" (Miller and Nowak of Communists in the federal government. -
Liste De Jeux - 1/26 - Ambition Schmidt France G
N Nom editeur createurs An Num Lg Tr Min Max 1870 Descartes Jean-Pierre Defieux 1978 W 82 fr - 2 1806: Iéna, Campagne de Prusse (Jena!) Tilsit Ed Wimble 1997 W 71 fr - 2 1814: Six jours de gloire Tilsit Kevin Zucker 1998 W 61 fr - 2 1830 Avalon Hill Francis Tresham 1986 S 52 en fr 3 6 1862, The Battles and Leaders Series Simulation Design Incorporated Richard Berg, Thaddeus B. Kubis, 1990 W 99 en - 2 Robert G. Markham 1863: Chickamauga, la rivière de la mort Tilsit Gary Selrik , Stephen Rawling 1997 W 84 fr - 2 221b Baker Street: Master Detective Game Gibsons Games Sg 12 en - 2 6 2e D.B. 1 Normandie Descartes Jean-Jacques Petit 1983 W 32 fr - 2 4 7 Royaumes combattants (les) éditions du stratège Jean-Pierre Pecau, Jël Gourdon W 127 fr - 2 7 8th army: WWII desert campaign Attactix 1982 W 81 en - 2 4 A Game of Throne Fantasy Flight Games Christian T. Petersen 2003 S 305a en fr 3 5 A Game of Throne : A clash of Kings Fantasy Flight Games Christian T. Petersen 2005 S 305b en fr 3 6 A Game of Throne : A storm of Swords Fantasy Flight Games Christian T. Petersen 2006 S 305c en fr 3 6 Abalone Hasbro Michel Lalet, Laurent Lévi 1990 R 8 fr - 2 Accross 5 April Victory Games Eric Lee Smith 1992 W 48 en fr 2 4 Adel Verpflichtet FX Schmid Klaus Tauber 1990 S 92 de fr 2 5 Africa 1880 Tilsit Francis Pacherie 1997 S 28 fr - 3 6 Afrika: La guerre du Désert Oriflam Dean Essig 1994 W 134 fr - 2 Âge des dieux (L') Asmodée Edition Croc 2004 S 236 fr - 3 6 Age of Battles : the Battle of Marathon Zvezda W 122 en - 2 Age of Chivalry 3W Rob Markham 1992 W 65 en - 1 4 Age of Renaissance Avalon Hill 1996 S 142 en fr 3 6 Age of Steam Warfrog Martin Wallace 2001 S 259 en fr 2 6 Ages of Mythology Eagle Games Glenn Drover 2003 S 223 en fr 4 6 Aigles (les) Descartes J.m. -
Rules of Play - Game Design Fundamentals
Table of Contents Table of Contents Table of Contents Rules of Play - Game Design Fundamentals.....................................................................................................1 Foreword..............................................................................................................................................................1 Preface..................................................................................................................................................................1 Chapter 1: What Is This Book About?............................................................................................................1 Overview.................................................................................................................................................1 Establishing a Critical Discourse............................................................................................................2 Ways of Looking.....................................................................................................................................3 Game Design Schemas...........................................................................................................................4 Game Design Fundamentals...................................................................................................................5 Further Readings.....................................................................................................................................6