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Head Hunter, Giant Ape, Pterodactyl Warriors, Dinosaur, Watusi,Head Hunter,Tigers, BirdGiant of Ape, Paradise, Pterodactyl Crocodiles, Warriors, Elephant, Dinosaur, Pygmies, Wa- Witch Doctor, Crawling Vines, Giant Snake, Tribesmen, Tribesmen,tusi, Tigers, Hunters, Bird Wolfof Paradise, Pack, Pterodactyl, Crocodiles, Farmers, Elephant, Lion Pygmies, Pride, Eagles, Buffalo Herd, Buffalo Herd, Villains, Dragonfly, Centaur,Witch Doctor,Gypsies, CrawlingGypsies, Vines,Pegasus, Giant Giant Snake, Beetle, Tribesmen, Great Hunter, Tri- Great Hawk, Flying Buffalo, White Knight, Spirit, Imp, Crocodiles,besmen, Hunters,Giant Lizard, Wolf Pack,Giant Pterodactyl,Mosquito, Dark Farmers, Wizard, Lion Ghost, Pride, Poison Frog, Will-o-wisp, Water Snake, Swampgas, Basilisk,Eagles, Slime Beast,Buffalo Winged Herd, Piranha,Buffalo Herd, Pirates, Villains, Giant Dragonfly,Snake, Vampire Cen- Bat, Huge Leech, Thing, Black Knight, Swamp Rat, Sphinx, Cameltaur, Gypsies, Corps, Desert Gypsies,Welcome Bat, toPegasus, theDjinn, strange and Nomads, sillyGiant world of KingsBeetle, Buzzard, Great Skeletons, Hunter, & Things* (for the full title please read the Sandworm, Old Dragon, Giant Wasp, Giant Wasp, Vultures,Great Yellow Hawk, Knight, Flying Giantbackground!). Buffalo, Spider, It is aWhite world Dust of varied Knight,Devil, terrain and Dervish, Spirit, Imp, Baby Croco Dra- gon, Griffon, Forester, Walking Tree, Killer Racoon, Bears, Wilddiles, Cat, Giant Flying Lizard, Squirrel,magical Giant items, Flying of mythicalMosquito, Squirrel, beasts and valiant Dark Pixies, Wizard, Elves, Ghost,Elves, Heroes, of Grand Dukes and Master Thieves. Druid, Unicorn, Big Foot, Bandits, Elf Mage, Wyvern, GreatPoison Owl, GreenFrog, Will-o-wisp,Knight, Eskimos, Water White Snake, Dragon, Swampgas, Wolves, Basilisk, North

Wind, Walrus, Killer Puffins, Elk Herd, Mammoth, Iceworm,Slime Dragon Beast, rider, Winged Ice Ingiant, Kings Piranha, & Things*Killer you playPirates,Penguins, the role of aGiant minor Ice Snake,Bats, White Vampire Bear, Goblins, Mountain Men, Giant Roc, Dwarves, Dwarves, Dwarves,Bat, HugeCyclops, Leech, Ogre, Thing,noble, Giant, vying for Black Brown control of Knight,the Dragon, broken kingdom Swamp Great Hawk, Rat, Sphinx, Brown of Kadab. Opposing you are three other equally Knight, Giant Condor, Troll, Little Roc, Mountain Lion, GreatCamel Eagle, Corps, Weather Desert Control,minor Bat, nobles, Djinn,Willing all hoping toNomads, emergeWorkers, as the new Buzzard, Defection, Skeletons, Mother Lode, Small Pox, Dark Plague, Vandals, Good Harvest, TerrainSandworm, Disaster, Old Big Dragon, Juju,emperor. ArchTo accomplishGiant Cleric, yourWasp, divine Jungle taskGiant you Lord, Wasp, Dwarf Vultures, King, must expand your control of the varied lands Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen,Yellow Desert Knight, Master, Giantof Swamp Kadab, Spider, increase King, yourDust income, Sir Devil, musterLance-A-Lot, rag- Dervish, Marksman, Baby Dra- tag armies of whatever creatures are willing Forest King, Arch Mage, Ghaogh II, Mountain King, Sword Master,gon, Griffon, Plains Forester, Lord,to Assassin join Walking your cause, Primus,recruit Tree, powerful Killer Elf Heroes Lord, Racoon,to Ice Lord, Bears, Grand Wild Duke, Deerhunter, Dispel magic, Firewall, Fan, Balloon, Talisman,Cat, Flying Dust Squirrel, of defense,lead Flying them, and build Elixir,Squirrel, towers, keeps, Bow, Pixies, castles, Golem, and Elves, Lucky Elves, Charm, Dru- finally a citadel to establish your base of power. Sword, Emerald, Pearl, Sapphire, Treasure Chest, Ruby, Diamond,id, Unicorn, Oil Field, Big Foot, CopperSounds Bandits, easy, doesn’tMine, it? Elf Silver Mage, Mine, Wyvern, Gold GreatMine, Owl, Ele- phants‘ Graveyard, Farmlands, Diamond Field, Timberland, GreenPeat Bog, Knight, Head Eskimos, Hunter, WhiteGiant Ape,Dragon, Pterodactyl Wolves, Warriors,North Wind, Di- nosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant,Walrus, Pygmies, Killer Witch Puffins,But Doctor, watch Elk out! ThoseCrawlingHerd, other Mammoth,players Vines, are under Giant Iceworm, Snake, Dragon Tri- the impression that it is their divine right. And besmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers,rider, Lion Ice giant,Pride, Killer Eagles,they havePenguins, theBuffalo same chance IceHerd, to Bats, recruit Buffalo armies White Herd, Bear, Goblins,Villains, and even - gasp! – steal away some of your loyal Dragonfly, Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle,Mountain Great Hunter, Men, GiantGreattroops, Roc, Hawk,the fiends! Dwarves, FlyingAny questions? Buffalo, Dwarves,Good! read White Dwarves, Knight, Cyc Spi- rit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard,lops, Ogre,Ghost, Giant, Poison Brownon andFrog, all will Dragon, beWill-o-wisp, explained Great Water Hawk, Snake, Brown Swamp Knight,- gas, Basilisk, Slime Beast, Winged Piranha, Pirates, Giant Snake,Giant Condor,Vampire Troll,Bat, Huge Little Leech, Roc, MountainThing, Black Lion, Knight, Great Swamp Eagle, Rat, Sphinx, Camel Corps, Desert Bat, Djinn, Nomads, Buzzard,Weather Skeletons, Control, Sandworm, Willing Workers, Old Dragon, Defection, Giant Mother Wasp, Giant Lode, Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish,Small BabyPox, Dragon,Dark Plague, Griffon, Vandals, Forester, Good Walking Harvest, Tree, Terrain Killer RaDi- coon, Bears, Wild Cat, Flying Squirrel, Flying Squirrel, Pixies,saster, Elves, Big Elves,Juju, Arch Druid, Cleric, Unicorn, Jungle Big Lord, Foot, Dwarf Bandits, King, Elf Warlord, Mage, Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, MasterWolves, Thief, North Lord Wind, of the Walrus, Eagles, Killer Baron Puffins, Munchhausen, Elk Herd, Desert Mam- moth, Iceworm, Dragon rider, Ice giant, Killer Penguins, Ice Master,Bats, White Swamp Bear, King, Goblins, Sir Lance-A-Lot, Mountain Marksman,Men, Giant Forest Roc, Dwar King,- ves, Dwarves, Dwarves, Cyclops, Ogre, Giant, Brown Dragon,Arch Great Mage, Hawk, Ghaogh Brown II, Knight, Mountain Giant King, Condor, Sword Troll, Master, Little Plains Roc, Mountain Lion, Great Eagle, Weather Control, Willing Workers,Lord, Defection, Assassin MotherPrimus, Lode, Elf Lord, Small Ice Pox, Lord, Dark Grand Plague, Duke, Vandals, Deer- Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Junglehunter, Lord, Dwarf Dispel King, magic, Warlord, Firewall, Master Fan, Balloon, Thief, Lord Talisman, of the DustEagles, of Baron Munchhausen, Desert Master, Swamp King, Sir Lance-A-Lot,defense, Marksman, Elixir, Bow, Forest Golem, King, Lucky1 Arch Charm,Mage, Ghaogh Sword, II, Emerald, Moun- Head Hunter, Giant Ape, Pterodactyl Warriors, Dinosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tribesmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, Eagles, Buffalo Herd, Buffalo Herd, Villains, Dragonfly, Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, Great Hunter, Great Hawk, Flying Buffalo, White Knight, Spirit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard, Ghost, Poison Frog, Will-o-wisp, Water Snake, Swampgas, Basilisk, Slime Beast, Winged Piranha, Pirates, Giant Snake, Vampire Bat, Huge Leech, Thing, Black Knight, Swamp Rat, Sphinx, Camel Corps, Desert Bat, Djinn, Nomads, Buzzard, Skeletons, Sandworm, Old Dragon, Giant Wasp, Giant Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish, Baby Dra- gon, Griffon, Forester, Walking Tree, Killer Racoon, Bears, Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves, Elves, Druid, Unicorn, Big Foot, Bandits, Elf Mage, Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, Wolves, North THE ORDER OF THINGS Wind,1. EQUIPMENT Walrus, Killer Puffins, 3 Elk9. MOVEMENT Herd, Mammoth, Iceworm,11 Dragon rider, Ice giant, Killer Penguins, Ice Bats, White Bear, Hex Tiles 3 Movement Speed 11 Goblins, Playing PiecesMountain Men, Giant4 Roc, Movement Dwarves, Restrictions Dwarves, Dwarves,11 Cyclops, Ogre, Giant, Brown Dragon, Great Hawk, Brown Flying Creatures 12 Knight,2. SETTING Giant UP THE Condor,GAME Troll, Little5 Movement Roc, Into EnemyMountain or Unexplored Territory Lion, Great12 Eagle, Weather Control, Willing Workers, Defection, Mother The Standard Four-Player Game 5 Lode, Two Small or Three Players Pox, Dark Plague,6 10.Vandals, EXPLORATION Good Harvest, 12Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Determining the Defense 12 Warlord,3. THE SEQUENCE Master OF PLAY Thief, Lord of7 the Bribery Eagles, Baron Munchhausen,13 Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, Forest The King, First Player Arch Mage, Ghaogh7 FightingII, Mountain the Defenders King, Sword13 Master, Plains Lord, Assassin Primus, Elf Lord, Ice Lord, Grand Turn Sequence Outline 7 Replenishing the Defenders 13

Duke,4. WINNING Deerhunter, THE GAME Dispel magic,7 11. COMBAT Firewall, Fan, Balloon,13 Talisman, Dust of defense, Elixir, Bow, Golem, Lucky Charm, Sword, How toEmerald, Build a Citadel Pearl, Sapphire,7 The TreasureCombat Phase Chest, Ruby,13 Diamond, Oil Field, Copper Mine, Silver Mine, Gold Mine, Ele- Winning With a Citadel 7 The Player Segment 13 phants‘ Graveyard, Farmlands, Diamond Battle Rounds Field, Timberland,13 Peat Bog, Head Hunter, Giant Ape, Pterodactyl Warriors, Di- 5. GOLD AND INCOME 8 Rolling for Hits 14 nosaur, Income Watusi, Tigers, Bird of8 Paradise, Applying Hits Crocodiles, Elephant,14 Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tri- Gold Counters 8 Retreats 14 besmen, Treasure CountersTribesmen, Hunters, 8 Wolf Post Combat Pack, Pterodactyl, Farmers,15 Lion Pride, Eagles, Buffalo Herd, Buffalo Herd, Villains, Special Income Counters 8 Multiple Combat 15 Dragonfly, Centaur, Gypsies, Gypsies, Fighting Over ExplorationsPegasus, Giant Beetle,15 Great Hunter, Great Hawk, Flying Buffalo, White Knight, Spi- 6. HEROES 9 rit, Imp, Obtaining Crocodiles, a Hero Giant Lizard,9 12. FORTS Giant Mosquito, Dark15 Wizard, Ghost, Poison Frog, Will-o-wisp, Water Snake, Swamp- Using Gold to Modify the Roll 9 Building Forts 15 gas, Basilisk, Hero Abilities Slime Beast, Winged9 Forts andPiranha, Income Pirates, Giant16 Snake, Vampire Bat, Huge Leech, Thing, Black Knight, Swamp Discharging Heroes 9 Forts in Battle 16 Rat, Sphinx,When Heroes Flee Camel Corps, Desert9 Forts TakingBat, Losses Djinn, Nomads, 16Buzzard, Skeletons, Sandworm, Old Dragon, Giant Wasp, Giant

Wasp,7. RECRUITING Vultures, THINGS Yellow Knight,9 13.Giant HERO ABILITIES Spider, Dust Devil,16 Dervish, Baby Dragon, Griffon, Forester, Walking Tree, Killer Ra- Free Recruits 9 coon, Paid Bears, Recruits Wild Cat, Flying 9 Squirrel,14. RANDOM EVENTS Flying Squirrel, Pixies,16 Elves, Elves, Druid, Unicorn, Big Foot, Bandits, Elf Mage, Trades 9 Wyvern, Player Shield Great Limit Owl, Green Knight,10 15. MAGIC Eskimos, White Dragon,16 Wolves, North Wind, Walrus, Killer Puffins, Elk Herd, Mam- Emptying the Thing Bag 10 moth, Iceworm, Dragon rider, Ice16. TWO giant, AND THREE Killer PLAYERS Penguins,16 Ice Bats, White Bear, Goblins, Mountain Men, Giant Roc, Dwar- 8 HOW TO DEPLOY YOUR RAG-TAG ARMY 10 ves, Dwarves, Heroes Dwarves, Cyclops,10 Appendix Ogre, A: Heroes: Giant, Powers and Abilities Brown Dragon,16 Great Hawk, Brown Knight, Giant Condor, Troll, Little Roc, Things 10 Appendix B: Random Events Explanations 18 Mountain Bluff Creatures Lion, Great Eagle, Weather11 Appendix C: MagicControl, Explanations Willing Workers,19 Defection, Mother Lode, Small Pox, Dark Plague, Vandals, Good Removing Harvest, Counters from Terrain the Board Disaster,11 Appendix Big D:Juju, Kings & Things*Arch Timeline Cleric, Jungle20 Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master,2 Swamp King, Sir Lance-A-Lot, Marksman, Forest King, Arch Mage, Ghaogh II, Moun- Head Hunter, Giant Ape, Pterodactyl Warriors, Dinosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tribesmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, 1. Equipment Eagles, Buffalo Herd, Buffalo Herd, Villains, Dragonfly, Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, Great Hunter, Great Hawk, Flying Buffalo, White Knight, Spirit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard, Ghost,

Poison Frog, Will-o-wisp, Water Snake, Swampgas, Basilisk, Slime Beast, Winged Piranha, Pirates, Giant60 wooden Snake,control markers Vampire Bat, Huge Leech, Thing, Black Knight, Swamp Rat, Sphinx, Camel Corps, Desert Bat, Djinn, Nomads,(you’ll Buzzard, need to put stickers on Skeletons, these) Sandworm, Old Dragon, Giant Wasp, Giant Wasp, Vultures, Yellow Knight,208 cardboard Giant playing piecesSpider, Dust Devil, Dervish, Baby Dra- gon, Griffon, Forester, Walking Tree, Killer Racoon, Bears, Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves, Elves, Druid, Unicorn, Big Foot, Bandits, Elf Mage, Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, Wolves, North 32 plastic Forts, including: 24 plastic Battle Wind, Walrus, Killer Puffins, Elk Herd, Mammoth, Iceworm, Dragon10 Towers, rider, 8 Keeps, 8 Castles,Ice & 6giant, Citadels KillerMarkers Penguins, Ice 48 Bats,hex tiles White Bear,

Goblins, Mountain Men, Giant Roc, Dwarves, Dwarves, Dwarves, Cyclops, Ogre, Giant, Brown Dragon, Great4 dice Hawk, Brown Knight, Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection, Mother Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, Forest King, Arch Mage, Ghaogh II, Mountain King, Sword Master, Plains Lord, Assassin Primus, Elf Lord, Ice Lord, Grand 58 Gold Coins

Duke, Deerhunter, Dispel magic, Firewall, Fan, Balloon, Talisman,4 stand Dust up cardboard ofPlayer defense,Shields (no, they’re Elixir, not real) Bow,1 cloth Golem, Thing Bag Player Lucky Information Charm,Sheets (fort on one side, info on the other) in 6 denominations Sword, Emerald, Pearl, Sapphire, Treasure Chest, Ruby, Diamond, Oil Field, Copper Mine, Silver Mine, Gold Mine, Ele- The Hex Tiles phants‘ Graveyard, Farmlands, Diamond Field, Timberland, PeatKings Bog, & Things Head * does not use Hunter, a Giant Ape, Pterodactyl Warriors, Di- regular board. Instead, you build your own board, changing the terrain layout nosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies,each time you play. (ThoseWitch fertility Doctor, Crawling Vines, Giant Snake, Tri- spells are fickle and still quite potent.) besmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, TheLion hex tiles represent Pride, the sea and sevenEagles, Buffalo Herd, Buffalo Herd, Villains, different types of land (jungle, frozen Plains (6) Frozen Waste (5) Mountains (6) Swamp (6) Dragonfly, Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, Greatwaste, forest, Hunter, plains, swamp, mountain, Great Hawk, Flying Buffalo, White Knight, Spi- desert) you will encounter and battle rit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard,over onGhost, your way to imperial Poison glory. Frog, Will-o-wisp, Water Snake, Swamp- gas, Basilisk, Slime Beast, Winged Piranha, Pirates, Giant Snake, Vampire Bat, Huge Leech, Thing, Black Knight, Swamp Rat, Sphinx, Camel Corps, Desert Bat, Djinn, Nomads, Buzzard, Skeletons, Sandworm, Old Dragon, Giant Wasp, Giant Jungle (5) Forest (6) Desert (6) Sea (8) Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish, Baby Dragon, Griffon, Forester, Walking Tree, Killer Ra- Historical Note: Once the lends of Kadab were blessed with really nice weather. coon, Bears, Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves,We mean really Elves,nice. It was so nice thatDruid, people (and Things) Unicorn, came from all over Big Foot, Bandits, Elf Mage, the world to settle down and soak up the sun. Then an accident destroyed Yazilik Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, Wolves,University, theNorth empire’s center of Wind,magical learning and Walrus, power. Well, when the Killer Puffins, Elk Herd, Mam- old school went boom in the year 250 it released several conflicting fertility spells which changed the climate and complexion of the land. Frozen wastelands are moth, Iceworm, Dragon rider, Ice giant, Killer Penguins, Ice Bats,now White in close proximity toBear, steaming swamps Goblins, and vast deserts are adjacent Mountain to Men, Giant Roc, Dwar- ves, Dwarves, Dwarves, Cyclops, Ogre, Giant, Brown Dragon, Greatverdant plains. Hawk, Brown Knight, Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection, Mother Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, Forest King,3 Arch Mage, Ghaogh II, Moun- Head Hunter, Giant Ape, Pterodactyl Warriors, Dinosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tribesmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, The Playing Pieces Player Shields Eagles, Buffalo Herd, Buffalo Herd, Villains,The Shield Dragonfly, is used to store Things that you Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, Great Hunter, Historical Note: The creatures of Kadab (and even many inanimate objects) are not currently using (such as unsupported Greathave Hawk, been blessed with at leastFlying a rudimentary intelligence Buffalo, since the Big Boom White Knight,Things, Spirit, magic, events, Imp, and treasure) Crocodiles, and Giant Lizard, Giant Mosquito, Dark Wizard, Ghost, at Yazilik U. As the magic that was released from those hallowed halls settled hides them from the prying eyes of others. over the land, it became evident that life wasn’t going to be quite the way it Heroes, gold coins and fortifications may never be put behind the Shield. Poisonwas. ThingsFrog, were awarded Will-o-wisp, full rights as citizens by Emperor Nablopal Water III’s Inside Snake, the screen is a turn Swampgas,sequence summary. Basilisk, Slime Beast, Winged Piranha, Pirates, Giant Snake, Vampire Code of Laws and Things (back in the Year 248, before the empire collapsed). Bat, HugeSo goblins, dinosaurs, Leech, flying squirrels, Thing,elves, buffalo and even Black killer penguins Knight, Swamp Rat, Sphinx, Camel Corps, Desert Bat, Djinn, Nomads, Buzzard, Skeletons, all have a say in the politics of the land (even though some still have a 1ittle Summary Sheets Sandworm,trouble understanding Old - much less appreciatingDragon, - the honor). Giant Wasp,The SummaryGiant Sheets provide Wasp, quick reference Vultures,about the special Yellow Knight, Giant Spider, Dust Devil, Dervish, Baby Dra- abilities of the Heroes, events, and magic. gon, OneGriffon, of the ways you gain powerForester, is by mustering armies Walking of whatever creatures, Tree, Killer Racoon, Bears, Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves, Elves, or Things, that are willing to join your cause, usually in exchange for gold (or Druid,food and Unicorn,a good time). Thingsare keyed Big to specific Foot, terrain types. Bandits, Elf Mage, Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, Wolves, North Wind, Walrus, Killer Puffins, Elk Herd,Battle MarkersMammoth, Iceworm, Dragon rider, Ice giant, Killer Penguins, Ice Bats, White Bear, Things Use these to indicate hexes in which a battle must be fought Most of the cardboard counters that come in the game have because of opposing armies or exploration. Goblins, crossedMountain swords on the back. TheseMen, are known Giant as Things, and Roc, Dwarves, Dwarves, Dwarves, Cyclops, Ogre, Giant, Brown Dragon, Great Hawk, Brown before play begins, they are all placed in the cloth Thing Bag. Knight, GiantThey represent Condor,the fantastic creatures, specialTroll, income counters, Little Roc, Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection, Mother magic items, treasures, gold and random events in the world of Control Markers Kings and Things *. Before the game you must put stickers on these wooden pieces. Each player Lode, Small Pox, Dark Plague, choosesVandals, a set of these markers Goodto indicate control Harvest, of hexes, or armies. Control Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, markers are kept in the “bank” and used by the players as needed. Warlord, Master Thief,Special Income Lord of the Eagles, Baron Munchhausen, Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, Counters Forest King, Arch 22Mage, of the pieces in theGhaogh Thing Bag are II, Mountain King, Sword Master, Plains Lord, Assassin Primus, Elf Lord, Ice Lord, Grand not creatures, but places. 10 of them Duke,are keyed Deerhunter, to specific terrain types and produce Dispel gold income for their magic, owners. Firewall, Fan, Balloon, Talisman, Dust of defense, Elixir, Bow, Golem, Lucky Charm, 12 of the special income counters are villages and cities, that not only provide their owners with income, but also help fight to defend the hex. These are Forts Sword,also Things. Emerald, Pearl, Sapphire,There areTreasure four levels of fortifications Chest, that may be played Ruby,in hexes that a player Diamond, Oil Field, Copper Mine, Silver Mine, Gold Mine, Ele- controls. The tower, keep, castle, and citadel are all referred to as “forts”. Each phants‘ Graveyard, Farmlands, playerDiamond starts with a tower. Forts Field, are built during theTimberland, Construction Phase. Spare Peat Bog, Head Hunter, Giant Ape, Pterodactyl Warriors, Di- forts are kept in the “bank” near the board. Heroes nosaur, Watusi,The two sided purpleTigers, counters are Birdmighty warriors of known as Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tri- Heroes. Heroes fight like most Things, but many have special besmen, abilities.Tribesmen, For details about them, Hunters, see Appendix A: Heroes . Wolf Pack, Pterodactyl, Farmers, Lion Pride, Eagles, Buffalo Herd, Buffalo Herd, Villains, Heroes are not Things, and are kept in a special area called the Dragonfly,“bank” nearCentaur, the board. Gypsies, Gypsies,tower keepPegasus, castle Giant citadel Beetle, Great Hunter, Great Hawk, Flying Buffalo, White Knight, Spi- rit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard, Ghost, Poison Frog, Will-o-wisp, Water Snake, Swamp- Black Cloud Thing Bag This piece is only used to mark the terrain hex specified by the Prior to play, all Things (with crossed swords on the gas, Basilisk,event: weather Slimecontrol (see Appendix Beast, B: Events). It isWinged not a Piranha,back) are placed Pirates,in the Thing Bag. From Giant the Bag come Snake, Vampire Bat, Huge Leech, Thing, Black Knight, Swamp Thing. the armies, events, magic and special income counters Rat, Sphinx, Camel Corps, Desert Bat,of Djinn,the game. Nomads, Buzzard, Skeletons, Sandworm, Old Dragon, Giant Wasp, Giant

Wasp, Vultures,First Player Marker Yellow Knight, Giant Spider, Dust Devil, Dervish, Baby Dragon, Griffon, Forester, Walking Tree, Killer Ra- Before the game begins, randomly determine a first player. Give Dice this piece to that player. This player goes first in each phase of a The dice are used to resolve battles, exploration, and events. coon, Bears,turn. The FirstWild Player Marker Cat, is passed to theFlying left at the end of Squirrel, Flying Squirrel, Pixies, Elves, Elves, Druid, Unicorn, Big Foot, Bandits, Elf Mage, Wyvern, eachGreat complete turn. Owl, It is not a thing. Green Knight, Eskimos, White Dragon, Wolves, North Wind, Walrus, Killer Puffins, Elk Herd, Mam- Kept in a convenient “bank” area to the side of the game are the Gold Coins, the Black Cloud (used with the Weather Control Event), the famous Heroes of moth, Iceworm,Gold Coins Dragon rider, Icethe world giant, of Kadab, four sizesKiller of plastic fortifications, Penguins, and Battle Markers. Ice Bats, White Bear, Goblins, Mountain Men, Giant Roc, Dwar- These are the money of Kadab. Each player starts the game with ves, Dwarves,10 gold and earns Dwarves, more as the game proceeds. TheCyclops, coins are kept Ogre, Giant, Brown Dragon, Great Hawk, Brown Knight, Giant Condor, Troll, Little Roc, Mountainnear Lion,the board in a commonGreat “bank”. Eagle, Weather Control, Willing Workers, Defection, Mother Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master,4 Swamp King, Sir Lance-A-Lot, Marksman, Forest King, Arch Mage, Ghaogh II, Moun- Head Hunter, Giant Ape, Pterodactyl Warriors, Dinosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tribesmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, SAMPLE CREATURE COUNTER Hex Tile Set-up Eagles, Buffalo Herd, Buffalo Herd, Villains, Dragonfly, Centaur, Gypsies, Gypsies, Pegasus,Now it’s timeGiant to see exactly whatBeetle, the Big Boom is doingGreat to the Kadab terrainHunter, Fred the Elk this week. Set aside four of the Eight sea hexes (short for hex tiles.) Then shuffle all the land and four remaining sea hexes together face down into a Great Hawk, Flying Buffalo, White Knight, Spirit, Imp, Crocodiles, Giant Lizard, Giant Mosquito,large deck. Now lay out the Dark board according Wizard,to the diagram in the illustration Ghost, Poison Frog, Will-o-wisp, Water Snake, Swampgas, Basilisk, SlimeHis Picture Beast, Winged Piranha, below.Pirates, Don’t turn the hexes Giant face-up yet. Snake, Vampire Combat Value Bat, Huge Leech, Thing, Black Knight, Swamp Rat, Sphinx, CamelTerrain Corps, Desert Bat, Djinn, Nomads, Buzzard, Skeletons,

Sandworm, Old Dragon, Giant Wasp, Giant Wasp, Vultures, YellowFUNNY Knight, SYMBOLS USED Giant ON COUNTERS Spider, Dust Devil, Dervish, Baby Dra- gon, Griffon, Forester, Walking Tree, Killer Racoon, Bears, Wild Cat, Flying = Flying Squirrel, Creature Flying Squirrel, Pixies, Elves, Elves, Druid, Unicorn, Big Foot, Bandits, Elf Mage, Wyvern, Great Owl, GreenH = Knight,Magic-Using Creature Eskimos, White Dragon, Wolves, North Wind, Walrus, Killer Puffins, Elk Herd, Mammoth, Iceworm, Dragon rider,C = Can IceCharge ingiant, Combat Killer Penguins, Ice Bats, White Bear, Goblins, Mountain Men, Giant Roc, Dwarves, Dwarves, Dwarves, Cyclops,R = UsesOgre, Ranged CombatGiant, Brown Dragon, Great Hawk, Brown Knight, Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle, Weather = Has Special Control, Ability Willing Workers, Defection, Mother

Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain ParenthesisDisaster, around combat Big value =Juju, Arch Cleric, Jungle Lord, Dwarf King, Can take more than one hit in Combat Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, Forest King, Arch Mage, Ghaogh II, Mountain King, Sword Master,2. SettingPlains Lord, up the Assassin Game Primus,The arrow Elf shows theLord, order in which Ice hexes areLord, laid out. The Grand four stars indicate the four possible starting points. The Standard Four Player Game Duke, Deerhunter, Dispel magic, Firewall, Fan, Balloon, Talisman,Before you can Dust set out to reunite of the defense, shattered kingdom of Kadab Elixir, (by Bow, Golem, Lucky Charm, conquering it yourself, of course), you should be aware that Kings & Things * Starting Positions Sword, Emerald, Pearl, Sapphire, Treasure Chest, Ruby, Diamond,works best Oilwith four players.Field, But if you can’tCopper find that many minor Mine, nobles, even There Silver are four possible Mine, places to start your Gold kingdom, as shown Mine, in the previous Ele- two or three players will find the game fun and exciting. illustration. The First Player chooses a starting position first, followed by the phants‘ Graveyard, Farmlands, Diamond Field, Timberland, Peat Bog, Head Hunter, Giant Ape,other players inPterodactyl clockwise order (you may have Warriors, to shift seats when you’re Di- There are a number of tasks that need to be done to set up the game. through, so don’t get comfortable.) The final arrangement of seats, clockwise They are: from the first player is known as the player order. Now you can turn those nosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawlinghexes face-up. Vines, Giant Snake, Tri- besmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, FirstLion Player Pride, Eagles, Buffalo Herd, Buffalo Herd, Villains, All players roll 2 dice. The high roll becomes the first player and is given the Note: If your starting position is a sea hex or is adjacent to two or more sea Dragonfly, Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, GreatFirst Player Marker.Hunter, Great Hawk, Flyinghexes, you mayBuffalo, remove the sea hex(s) andWhite replace it with a hexKnight, drawn from Spi- the deck. Repeat this process until your starting position is land with at least two land hexes adjacent to it. rit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard,The Ghost, Bank Poison Frog, Will-o-wisp, Water Snake, Swamp- This is where all those important game pieces are kept so they are easily gas, Basilisk, Slime Beast, Winged Piranha, Pirates, Giant Snake,accessible Vampire throughout the game. Bat, Sort the plasticHuge fortifications, Leech, the battle Starting Thing, Kingdoms Black Knight, Swamp markers, the gold pieces and two sided wooden control markers by type. Set Each player chooses a set of control Rat, Sphinx, Camel Corps, Desert Bat, Djinn, Nomads, Buzzard,them Skeletons,off to one side of the playing area.Sandworm, Oldmarkers Dragon, from the bank, takes oneGiant and Wasp, Giant places it in his starting hex to show that he owns it. Then, in player order, each player Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish,The Baby Thing Bag Dragon, Griffon, Forester,selects and marks Walking a second hex. Repeat Tree, Killer Ra- From this players will randomly draw Things during the game. Place all of the this procedure one more time so that each coon, Bears, Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves,Thing counters inElves, the Bag. Druid, Unicorn,player Big has a kingdom Foot, consisting ofBandits, three Elf Mage, hexes. A player’s second and third hex must Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, Wolves, North Wind, Walrus, Killerbe adjacent to at Puffins,least one of his previous Elk Herd, Mam- Heroes hexes, and may not be adjacent to the hex Randomly determine which side of the back-printed Hero counters will be of another player. Unused control markers moth, Iceworm, Dragon rider, Ice giant, Killer Penguins, Ice Bats,used inWhite the game. This is Bear,best accomplished Goblins, by placing them all in your Mountain hands, stay in the bank. Men, Giant Roc, Dwar- giving them a good shake, and then dropping them on the table. Sort after ves, Dwarves, Dwarves, Cyclops, Ogre, Giant, Brown Dragon, Greatdropping and Hawk, place them near the Brown bank. From now on Knight,be careful not to turn Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection,these counters over unintentionally. Mother Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, Forest King,5 Arch Mage, Ghaogh II, Moun- Head Hunter, Giant Ape, Pterodactyl Warriors, Dinosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tribesmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, Starting Forces Eagles,Next, each Buffalo player takes 10 gold pieces Herd, (see Section 5) Buffaloand one tower from the Herd, Villains, Dragonfly, Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, Great Hunter, bank, and a Player Shield. In player order each player takes his tower and puts Greatit in oneHawk, of his hexes. Flying Buffalo, White Knight, Spirit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard, Ghost, Then, again in player order, each player draws 10 Things from the Thing Bag Poison(at random Frog, - no peeking!). Will-o-wisp, In player order each minor noble may Water place some Snake, Swampgas, Basilisk, Slime Beast, Winged Piranha, Pirates, Giant Snake, Vampire or all of his Things on the board: Bat, Huge Leech, Thing, Black Knight,Magic Item SwampTreasure Rat, EventSphinx, Camel Corps, Desert Bat, Djinn, Nomads, Buzzard, Skeletons, Sandworm, Old Dragon, Giant Wasp, Giant Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish, Baby Dra- Magic items, treasures, and events (along with any other unplayed Things) gon, Griffon,Special Forester, Walking Tree,are placed behind Killer your Shield. Racoon, Bears, Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves, Elves, Druid,Income Unicorn, Big Foot, Bandits, Elf Mage, Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, Wolves, North Counter Exchanging Things Wind, Walrus, Killer Puffins, ElkNext, in playerHerd, order, players whoMammoth, still have Things behind Iceworm,their Shields can Dragon rider, Ice giant, Killer Penguins, Ice Bats, White Bear, Example: The Elephant’s Graveyard counter says ‘Jungle’. If you have a turn them in for new ones. A player gets to draw one new counter for each jungle hex, you may place the graveyard there; if you don’t you can’t place counter he returns to the Bag. Decide what Things you will return; then draw Goblins,the graveyard Mountain on the board, but you may want Men, to store it behind Giant your Player Roc,replacements; Dwarves, then put the returned counters Dwarves, into the Thing Bag. If you Dwarves, don’t Cyclops, Ogre, Giant, Brown Dragon, Great Hawk, Brown Knight,Shield inGiant case you later conquer Condor, a jungle hex. Troll, Littlelike your Roc, replacement counters,Mountain tough – you can’t replace Lion, them again. Great Eagle, Weather Control, Willing Workers, Defection, Mother Again in player order anyone who drew replacement counters can place them Special income counters include cities, villages, and other counters keyed on the board, according to the rules above. The rest are placed behind the Lode,to specificSmall terrain and Pox,printed with goldDark values. You can Plague,place one (and only Shield.Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, one) special income counter in each hex you own. Villages and cities can Warlord,be placed in anyMaster of your hexes. Other Thief, special income countersLord can only of be the Eagles, Baron Munchhausen, Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, placed in hexes of their terrain type. Preparing the Deck Forest King, Arch Mage, GhaoghShuffle II, all Mountainthe unused terrain hexes together King, with the four Swordsea hexes set aside Master, Plains Lord, Assassin Primus, Elf Lord, Ice Lord, Grand earlier. Keep this deck face down and set it near the bank. Duke, Deerhunter, Dispel magic, Firewall, Fan, Balloon, Talisman, Dust of defense, Elixir, Bow, Golem, Lucky Charm, Two or Three Players Sword, Emerald, Pearl, Sapphire,In a two orTreasure three player game the board Chest, is smaller; see Section Ruby, 16. Diamond, Oil Field, Copper Mine, Silver Mine, Gold Mine, Ele- phants‘Creature Graveyard, Farmlands, Diamond Field, Timberland, Peat Bog, Head Hunter, Giant Ape, Pterodactyl Warriors, Di- Counter nosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tri- Creature counters include killer raccoons, ice worms, and other various besmen,critters that Tribesmen, populate Kadab. You can place yourHunters, creature counters in any Wolf Pack, Pterodactyl, Farmers, Lion Pride, Eagles, Buffalo Herd, Buffalo Herd, Villains, hexes you own, up to 10 per hex. Place them face down and make neat little Dragonfly,stacks in whatever hexesCentaur, you put them. Creatures Gypsies, not supported by the Gypsies, Pegasus, Giant Beetle, Great Hunter, Great Hawk, Flying Buffalo, White Knight, Spi- types of hexes that you control will be considered ‘bluff creatures’ and you rit, Imp,might wish Crocodiles,to exchange them in the next phase Giant of setup (see Section Lizard, 8) Giant Mosquito, Dark Wizard, Ghost, Poison Frog, Will-o-wisp, Water Snake, Swamp- gas, Basilisk, Slime Beast, Winged Piranha, Pirates, Giant Snake, Vampire Bat, Huge Leech, Thing, Black Knight, Swamp Rat, Sphinx, Camel Corps, Desert Bat, Djinn, Nomads, Buzzard, Skeletons, Sandworm, Old Dragon, Giant Wasp, Giant Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish, Baby Dragon, Griffon, Forester, Walking Tree, Killer Ra- coon, Bears, Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves, Elves, Druid, Unicorn, Big Foot, Bandits, Elf Mage, Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, Wolves, North Wind, Walrus, Killer Puffins, Elk Herd, Mam- moth, Iceworm, Dragon rider, Ice giant, Killer Penguins, Ice Bats, White Bear, Goblins, Mountain Men, Giant Roc, Dwar- ves, Dwarves, Dwarves, Cyclops, Ogre, Giant, Brown Dragon, Great Hawk, Brown Knight, Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection, Mother Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master,6 Swamp King, Sir Lance-A-Lot, Marksman, Forest King, Arch Mage, Ghaogh II, Moun- Head Hunter, Giant Ape, Pterodactyl Warriors, Dinosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tribesmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, Eagles, Buffalo Herd, Buffalo Herd, Villains, Dragonfly, Centaur,3. theGypsies, Sequence Gypsies, of PlayPegasus,4. Winning Giant Beetle, the Game Great Hunter, Kings & Things * is played in turns; each turn is divided into phases. The object of Kings & Things* is to reunite the kingdom of Kadab under your wise and benevolent rule. Whoever can prove his ability to rule will Great Hawk, Flying Buffalo, White Knight, Spirit, Imp, Crocodiles, Giant Lizard, Giant Mosquito,certainly gain the undying gratitudeDark of the killerWizard, penguins and ravaging Ghost, pixies The First Player everywhere and be crowned the new Emperor of Kadab. The proof lies in the Poison Frog, Will-o-wisp, Water Snake, Swampgas, Basilisk, SlimeDuring setup,Beast, a player order Wingedwas determined (see Section Piranha, 2) and that player abilityPirates, to build and/or captureGiant the very impressive Snake, fortified structures Vampire known received the First Player Marker. During each phase, the players perform as citadels. actions in order. Bat, Huge Leech, Thing, Black Knight, Swamp Rat, Sphinx, Camel Corps, Desert Bat, Djinn, HowNomads, to Build aBuzzard, Citadel Skeletons, Sandworm, Old Dragon, Giant Wasp, Giant Wasp, Vultures, YellowExample: Knight, In the Gold Collection Phase,Giant the first player Spider, takes gold, then the DustThere are four Devil, fort levels. In size Dervish,order, they are: tower, keep, Baby castle and citadel. Dra - player to his left does, etc. Once all players have taken gold, the next phase Starting with a tower, you will eventually increase the fort in size until you gon, Griffon, Forester, Walking Tree, Killer Racoon, Bears, Wild Cat,begins. Flying Squirrel, Flyinghave Squirrel, constructed a citadel (see SectionPixies, 12.) Elves, Elves, At the end of the turn, the player order shifts. The old second player - the one You can only build a citadel during your part of a Construction Phase. You Druid, Unicorn, Big Foot, Bandits, Elf Mage, Wyvern, Great Owl,to the firstGreen player’s left – becomes Knight, the new first player Eskimos, (receiving the First Player needWhite to already own Dragon,a castle, have an income ofWolves, 20 (or 15 in a two- or three-North Marker) and performs actions first in each phase of the next turn. At the end player game), and pay 5 gold. See Section 5. of each subsequent turn, the player order shifts like this again. We suggest that Wind, Walrus, Killer Puffins, Elk Herd, Mammoth, Iceworm, Dragonyou have an official rider, ‘changing ofIce the order’ giant,at the end of each turn.Killer BUILDINGPenguins, A CITADEL Ice Bats, White Bear,

Goblins, Mountain Men, Giant Roc, Dwarves, Dwarves, Dwarves, Note:Cyclops, In a two-player game Ogre,the player order does Giant, not change. BrownTower Dragon,Keep GreatCastle Hawk,Citadel Brown Knight, Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection, Mother The Turn Sequence Outline +5 +5 +5 An abbreviated sequence of play is printed on the back of the Player Shield. Gold Gold Gold pieces pieces pieces Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain WhatDisaster, follows here is a brief explanationBig includingJuju, rule section Arch references. Cleric, Jungle Lord, Dwarf King, Income must be Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, GoldDesert Collection Master, Phase Swamp King, Sir Lance-A-Lot, Marksman,20 gold or 15 in 2 or 3 player Determine income and collect gold pieces from the bank (see Section 5.) Gold game. Forest King, Arch Mage, Ghaogh II, Mountain King, Sword Master,collection Plains is mandatory. Lord, Assassin Primus, Elf Lord, Ice Lord, Grand

Recruiting Characters You may not build a citadel if you already own one (whether you conquered Duke, Deerhunter, Dispel magic, Firewall, Fan, Balloon, Talisman,Each player may Dust attempt to recruit of one defense,Hero if any remain in the Elixir,bank (see or built Bow, it). Golem, Lucky Charm, Section 6.) Hero recruitment is optional. Sword, Emerald, Pearl, Sapphire, Treasure Chest, Ruby, Diamond, Oil Field, Copper Mine,You Silver don’t actually receive Mine, income during theGold Construction Mine, Phase you simply Ele- Recruiting Things count up your income to see if you’re eligible to build a citadel. phants‘ Graveyard, Farmlands, Diamond Field, Timberland, PeatEach Bog, player draws ThingsHead from the Bag.Hunter, Players may trade in unwantedGiant Things Ape, Pterodactyl Warriors, Di- from behind their Shields. Place Things on the board (see Section 7.) Thing Once built, a citadel can only be lost by conquest. You do not lose it if your nosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies,recruitment is mandatory. Witch Doctor, Crawlingincome dips below Vines, 20 (or 15 in a two orGiant three-player game). Snake, Tri- Random Events Phase Winning with a Citadel besmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, EachLion player may Pride, play one Random EventEagles, counter from behind Buffalo his Shield (see Citadels Herd, are big. Citadels Buffalo are impressive. Citadels Herd, are what allow a minorVillains, noble to Dragonfly, Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, GreatSection 14.)Hunter, Random event play is optional.Great Hawk, Flyingrise above his fellowsBuffalo, to become Emperor. White Knight, Spi- Movement Phase If you are the first player to build a citadel and no one else builds one by the Each player may move his counters (creatures and Heroes) on the board (see end of the next Construction Phase you win - hooray! If someone else builds a rit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard,Section Ghost, 9.) Movement is optional.Poison Frog, Will-o-wisp,citadel before then, the Watergame still ENDS at Snake,the end of the next Construction Swamp - Phase. At that time, all players with citadels count their Gold Income. The gas, Basilisk, Slime Beast, Winged Piranha, Pirates, Giant Snake,Combat Vampire Phase Bat, Huge Leech,player Thing, with the highest Income Black is the winner. Knight, If there is a tie, the player Swamp with Each player may explore or fight battles (see Sections 10 and 11.) Combat is the most land hexes is the winner. If that is a tie, the player with the largest Rat, Sphinx, Camel Corps, Desert Bat, Djinn, Nomads, Buzzard,optional. Skeletons, Sort of. Sandworm, Oldarmy (mostDragon, creatures and Heroes) Giantis the winner. If there Wasp, is still a tie, the players Giant share the victory. Construction Phase Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish,Each Babyplayer may build Dragon, forts (see Section 12.) ConstructionGriffon, is optional. Forester,A player wins immediately Walking upon capturing aTree, second citadel. Killer(Since you can Ra- only build a citadel if you already own one, your second citadel must be coon, Bears, Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves,Special Powers Elves, Phase Druid, Unicorn,captured Big from another Foot, player). Bandits, Elf Mage, During this phase the Master Thief and the Assassin Primus may use their Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, Wolves,special powers, North if they are in the Wind, game (see Appendix Walrus, A: Heroes). Use of KillerIf there is only onePuffins, citadel on the board and Elkyou capture itHerd, from its present Mam- special powers is optional. owner, you must hold it until the end of the Construction Phase of the next moth, Iceworm, Dragon rider, Ice giant, Killer Penguins, Ice Bats, White Bear, Goblins, Mountainturn in order to win, Men,just as though youGiant had built it. Roc, Dwar- Changing Player Order If you build a citadel and then lose it to another player, you may build another ves, Dwarves, Dwarves, Cyclops, Ogre, Giant, Brown Dragon, GreatThe second Hawk,player receives the First Brown Player Marker and becomesKnight, the first player, Giantcitadel (since you Condor, can build one if you don’t Troll, currently own one)Little as long as you Roc, Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection,(see Section 3.) Changing player Mother order is mandatory. Lode, Smallmeet the incomePox, requirements Dark as usual. Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, Forest King,7 Arch Mage, Ghaogh II, Moun- Head Hunter, Giant Ape, Pterodactyl Warriors, Dinosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tribesmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, Treasure Counters Eagles,5. Gold Buffalo and Herd, Income Buffalo Herd,Treasures include Villains, pearls, diamonds, treasure Dragonfly, chests, and more. Treasure Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, Great Hunter, counters can be drawn from the Bag or captured during exploration. See Gold pieces wonderful to have. They can be spent to gain Heroes, recruit Things, Section 10. Place them behind your Shield and play them when you need Greatbuild forts,Hawk, and bribe defenders Flying during exploration. Buffalo,You get these wonderful shinyWhite additional gold Knight, pieces. Spirit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard, Ghost, trinkets during each Income Phase. You can also gain gold pieces by playing treasures Poisondrawn from Frog, the Bag or captured Will-o-wisp, during exploration. WaterTo Snake,play a treasure counter, Swampgas, display it and take the printed Basilisk,number of gold Slime Beast, Winged Piranha, Pirates, Giant Snake, Vampire pieces from the bank. The treasure counter is returned to the Thing Bag. A Bat, Huge Leech, Thing, Black Knight,treasure counter may Swampbe turned in at any time. Rat, Important: Sphinx,Once taken from Camel Corps, Desert Bat, Djinn, Nomads, Buzzard, Skeletons, Income the Bag or captured during exploration, treasure counters are never placed on Each turn during the Gold Collection Phase, you receive as many gold pieces the board. Sandworm,as your income. Income Old is the net Dragon,worth of your kingdom, Giantdetermined by Wasp, Giant Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish, Baby Dra- certain items you control (see below). Treasures turned in for gold do not Treasure counters are useful because they disguise your true wealth and are gon, countGriffon, as income. Forester, Walking Tree,harder to lose thanKiller gold. However, Racoon, since you may not have Bears, more than 10 Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves, Elves, counters behind your Shield (see Section 7), you may not be able to hold Druid,Income isUnicorn, determined as follows. YouBig receive : Foot, Bandits,them as longElf as you wish.Mage, Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, Wolves, North one gold piece for each land hex you control, plus as many gold pieces as the combat value of each fort you control, plus Wind, as many Walrus, gold pieces as the printed Killer value of each specialPuffins, income counter you Elk Herd, Mammoth, Iceworm, Dragon rider, Ice giant, Killer Penguins, Ice Bats, White Bear, control on the board (see below), plus Goblins, one gold piece Mountain for each Hero you control. Men, Giant Roc, Dwarves, Dwarves, Dwarves, Cyclops, Ogre, Giant, Brown Dragon, Great Hawk, Brown Knight, Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection, Mother Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Treasure Counter Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, Forest King, Arch Mage, GhaoghSpecial II, Mountain Income Counters King, Sword Master, Plains Lord, Assassin Primus, Elf Lord, Ice Lord, Grand There are ten special income counters keyed to specific terrain (seeSection 2). In addition, there are twelve city/village special income counters which can be Duke, Deerhunter, Dispel magic,played in Firewall,any land hex. Fan, Balloon, Talisman, Dust of defense, Elixir, Bow, Golem, Lucky Charm, Sword, Emerald, Pearl, Sapphire, Treasure Chest, Ruby, Diamond, Oil Field, Copper Mine, Silver Mine, Gold Mine, Ele- phants‘ Graveyard,3 Control Farmlands, = 3 Diamond Field, Timberland, Peat Bog, Head Hunter, Giant Ape, Pterodactyl Warriors, Di- This players 1 Village = 1 income is 11 1 mine = 3 nosaur, Watusi, Tigers,1 castle Bird= 3 of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tri- 1 Hero = 1 besmen, Tribesmen,------Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, Eagles, Buffalo Herd, Buffalo Herd, Villains, Dragonfly, Centaur, Gypsies,11 Gypsies, Pegasus, Giant Beetle, Great Hunter, Great Hawk, Flying Buffalo, White Knight, Spi- rit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard, Ghost, Poison Frog, Will-o-wisp, Water Snake, Swamp- Gold Counters gas, WhenBasilisk, you gain gold pieces, Slimetake gold counters Beast,from the bank and placeWinged them Piranha, Pirates, Giant Snake, Vampire Bat, Huge Leech, Thing, Black Knight, Swamp in front of you. You can’t hide your gold from the other players - keep them Rat, inSphinx, full view at all times. Camel Corps, Desert Bat, Djinn, Nomads, Buzzard, Skeletons, Sandworm, Old Dragon, Giant Wasp, Giant Wasp,Important: Vultures, Gold counters are never Yellow put in the Thing Knight, Bag, behind your Giant Spider, Dust Devil, Dervish, Baby Dragon, Griffon, Forester, Walking Tree, Killer Ra- Shield, or on the board. coon, Bears, Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves, Elves, Druid, Unicorn, Big Foot, Bandits, Elf Mage, Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, Wolves, North Wind, Walrus, Killer Puffins, Elk Herd, Mam- moth, Iceworm, Dragon rider, Ice giant, Killer Penguins, Ice Bats, White Bear, Goblins, Mountain Men, Giant Roc, Dwar- ves, Dwarves, GoldDwarves, Counter Cyclops, Ogre, Giant, Brown Dragon, Great Hawk, Brown Knight, Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection, Mother Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master,8 Swamp King, Sir Lance-A-Lot, Marksman, Forest King, Arch Mage, Ghaogh II, Moun- Head Hunter, Giant Ape, Pterodactyl Warriors, Dinosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tribesmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, Eagles, Buffalo Herd, Buffalo Herd, Villains, Dragonfly, Centaur,6. HeroesGypsies, Gypsies, Pegasus,7. Recruiting Giant Beetle, Things Great Hunter, These amazing and adventurous Heroes of Kings & Things* are pretty During the Recruiting Things Phase, you add new creatures to your army by powerful. Two different Heroes are printed on opposite sides of the same drawing counters from the Thing Bag. There are three ways to acquire new Great Hawk, Flying Buffalo, White Knight, Spirit, Imp, Crocodiles,counter, but onlyGiant one is used at anyLizard, given time (see Appendix Giant A). Each turnMosquito, creatures: free recruits, paid Darkrecruits, and trade-ins. Wizard, Ghost, you may try to add one new Hero to your army. Poison Frog, Will-o-wisp, Water Snake, Swampgas, Basilisk, Slime Beast, Winged Piranha, Pirates,Note: Three methods Giantare used during this Snake, phase. Figure your free Vampire recruits, paid recruits (a maximum of five), and your trade-ins (a maximum of five) Bat, Huge Leech, Thing, Black Knight, Swamp Rat, Sphinx, CamelObtaining Corps, a HeroDesert Bat, Djinn, andNomads, take them all from the Bag Buzzard, at once, remembering to pay Skeletons, your gold and How do you go about getting such august personalities as Deerhunter, the discard traded counters. This ends the phase. Sandworm, Old Dragon, Giant Wasp, Giant Wasp, Vultures, YellowGrand Duke, Knight, and Ice Lord to join yourGiant cause and lead Spider,your armies? Dust Devil, Dervish, Baby Dra- During the Recruiting Heroes Phase, choose one unowned face-up hero from Free Recruits gon, Griffon, Forester, Walking Tree, Killer Racoon, Bears, Wild nearCat, the bank Flyingand roll two dice (seeSquirrel, Appendix A for a list ofFlying the Heroes). You Squirrel, get one free recruit for every Pixies, two land hexes youElves, control, rounding Elves, up Double the character’s combat number and compare this number to your (so, for example, you will get two free recruits on the first turn of the game). Druid, Unicorn, Big Foot, Bandits, Elf Mage, Wyvern, Great Owl,die-roll. Green If you roll greater thanKnight, or equal to the number, Eskimos, you gain the Hero. SimplyWhite draw this many Dragon, counters from the Thing Wolves, Bag. North Otherwise he remains unowned unless you spend gold. Wind, Walrus, Killer Puffins, Elk Herd, Mammoth, Iceworm, Dragon rider, Ice giant, Killer Penguins,Paid Recruits Ice Bats, White Bear, Using Gold to Modify the Roll At the same time, you may pay gold pieces to the bank to buy recruits for your Goblins, Mountain Men, Giant Roc, Dwarves, Dwarves, Dwarves,Money Cyclops, talks in this game! Before Ogre, or after rolling Giant, the dice, you can spendBrown gold army. ForDragon, every 5 gold pieces you Great spend, you may drawHawk, one additional counterBrown pieces to modify the die-roll. No more than 25 gold pieces may be spent to buy recruits in any one turn. Knight, Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle, For every Weather 5 gold pieces spent before Control,rolling, you can add one toWilling the roll. Workers, Defection, Mother For every 10 pieces spent after rolling, you add one to the die-roll. Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric,Trades Jungle Lord, Dwarf King, Example: you want to add the Dwarf King (combat value of 5) to your Also at this time, you may exchange unused counters from behind your Player army. You need to roll a 10 (twice 5) on two dice. You spend 10 gold pieces Shield for new recruits and Things. For every two counters you return to the Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desertto add 2 to your roll. Master, The dice and the resultSwamp is 7. You add the 2 forKing, the Bag, youSir may draw Lance-A-Lot, one additional counter. Marksman, gold spent, making the total 9. You’re still 1 short. You can end your phase or Forest King, Arch Mage, Ghaogh II, Mountain King, Sword Master,spend Plains 10 more gold, adding Lord, 1 to get to the King. Assassin Primus, Display all counters Elf you Lord, wish to trade in. Ice Draw the Lord, full number of ThingsGrand you are allowed for the phase. Then return the traded counters to the Thing Duke, Deerhunter, Dispel magic, Firewall, Fan, Balloon, Talisman, Dust of defense, Elixir,Bag. Bow, Golem, Lucky Charm, Hero Abilities You may trade in any unplayed Things from behind your Shield, regardless Sword, Emerald, Pearl, Sapphire, Treasure Chest, Ruby, Diamond,Many Heroes Oil have individualField, powers, Copper their counters are marked Mine, with an ofSilver type. Mine, Gold Mine, Ele- phants‘ Graveyard, Farmlands, Diamond Field, Timberland, Peatasterisk. Bog, These are Headdescribed inAppendix Hunter, A. Giant Ape, Pterodactyl Warriors, Di- Discharging Heroes Example: Your kingdom consists of five hexes, you have 40 gold pieces, and nosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawlingyou have five countersVines, behind your Shield.Giant You receive threeSnake, free recruits for Tri- Before rolling in the Recruiting Heroes Phase, you may discharge (return to your land holdings, you can spend 25 gold pieces for five additional recruits, the bank) any or all Heroes in your army. This is one way to make other Heroes and you can trade four of the counters behind your Shield for two additional besmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, (theLion ones on the Pride, face-down side) available. Eagles, You may also wantBuffalo to discharge a recruits,Herd, making a totalBuffalo of 10. Herd, Villains, Terrain Lord to make room for another one in your rag-tag army. (Only one Dragonfly, Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, GreatTerrain LordHunter, may serve in your armyGreat at any given time).Hawk, Just flip a returned Flying Buffalo, White Knight, Spi- hero to the side you want when you return it to the pool. Note: The Exchanging Things portion of the initial set-up (on a one-for-one rit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard, Ghost, Poison Frog, Will-o-wisp,basis) can only be done Water at the start of the gameSnake, (see Section 2). AfterSwamp the - game has begun, the only time you may trade in Thing counters is during the When Heroes Flee Recruiting Things Phase (according to the rules above). gas, Basilisk, Slime Beast, Winged Piranha, Pirates, Giant Snake,When Vampirea Hero is eliminated, he fleesBat, back to the Huge pool of unowned Leech, Heroes next Thing, Black Knight, Swamp to the bank. He can be recruited by any player, starting with the next Hero Rat, Sphinx, Camel Corps, Desert Bat, Djinn, Nomads, Buzzard,Recruitment Skeletons, Phase. The player who lostSandworm, the hero may turn the counter overOld Dragon, Giant Wasp, Giant before returning it, making a different hero available. Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish, Baby Dragon, Griffon, Forester, Walking Tree, Killer Ra- coon, Bears, Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves, Elves, Druid, Unicorn, Big Foot, Bandits, Elf Mage, Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, Wolves, North Wind, Walrus, Killer Puffins, Elk Herd, Mam- moth, Iceworm, Dragon rider, Ice giant, Killer Penguins, Ice Bats, White Bear, Goblins, Mountain Men, Giant Roc, Dwar- ves, Dwarves, Dwarves, Cyclops, Ogre, Giant, Brown Dragon, Great Hawk, Brown Knight, Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection, Mother Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, Forest King,9 Arch Mage, Ghaogh II, Moun- Head Hunter, Giant Ape, Pterodactyl Warriors, Dinosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tribesmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, Player Shield Limit Eagles,There is Buffalo a limit to what mayHerd, be hidden behindBuffalo your Player Shield. Herd, After Villains, Dragonfly, Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, Great Hunter, drawing all recruits and placing creatures on the board (see Section 8), you may not have more than 10 counters behind your Shield. This limit is always Greatin effect. Hawk, Flying Buffalo, White Knight, Spirit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard, Ghost,

PoisonExample: Frog, If you use the Will-o-wisp, Thief to steal another player’s counter Water when you Snake, Swampgas, Basilisk, Slime Beast, Winged Piranha, Pirates, Giant Snake, Vampire already have 10 counters behind your Shield, you must Bat, Hugeimmediately play Leech, or discard one counter. Thing, Black Knight, Swamp Rat, Sphinx, Camel Corps, Desert Bat, Djinn, Nomads, Buzzard, Skeletons,

Sandworm,If you are ever discovered Old to have 11Dragon, or more counters behind Giant your Player Wasp, Giant Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish, Baby Dra- Shield, you must immediately return the excess to the Thing Bag. (The player gon, toGriffon, your right chooses randomly Forester, - without looking at yourWalking counters - which Tree,The Farmlands Killer counter is played Racoon, correctly in plains. TheBears, Elephant’s Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves, Elves, ones you must return). Graveyard may never be played in mountain despite the presence of the Druid, Unicorn, Big Foot, Bandits,Jungle Lord Elf. Mage, Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, Wolves, North Emptying the Thing Bag Wind,If the lastWalrus, Thing is drawn from Killer the Bag, the special Puffins, true elimination rule is ElkCreatures: Herd,Each creature in theMammoth, land of Kadab has certain basicIceworm, needs - special Dragon rider, Ice giant, Killer Penguins, Ice Bats, White Bear, invoked. From that point on, magic items, treasure, and events are not food, letters from home, the knowledge that it is fighting for home and thinglings Goblins,returned to the Mountain Bag when used. Instead, they Men, are set aside and Giant out of play for Roc,– Things which Dwarves, only the right terrain or a LordDwarves, who understands the creature Dwarves, can Cyclops, Ogre, Giant, Brown Dragon, Great Hawk, Brown the rest of the game. give. That’s why you must own a hex of the right terrain or have the right Lord to Knight, Giant Condor, Troll, Littleuse a creature Roc, properly. Oh,Mountain you can recruit a creature without Lion, this, but it will Great pine Eagle, Weather Control, Willing Workers, Defection, Mother You may not examine the number of counters in the Bag prior to announcing for its own homeland, and its allegiance will be fragile indeed. how many recruits you wish to buy or trade for. Lode, Small Pox, Dark Plague, CreaturesVandals, may be played face downGood in any hex you Harvest, control. A creature is a bluff Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord, Master Thief, Lord of theif you don’t Eagles, own a hex of its terrain Baron type. Munchhausen, Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, 8. How to deploy an Army To survive and be real, a creature needs support. Support is the basic stuff that ForestThe total King, force of all your Arch creatures and Mage,Heroes on the board Ghaogh is known as your every II, creature Mountain must have to thrive and lead meaningfulKing, lives. CreaturesSword can be Master, Plains Lord, Assassin Primus, Elf Lord, Ice Lord, Grand rag-tag army (don’ t ask us why - Kadab’s a funny place). supported two ways: by hexes, and by Terrain Lords.

Duke, Deerhunter, Dispel magic,A hex supports Firewall, all creatures of its terrain Fan, type, anywhere Balloon, in your kingdom. Talisman, Dust of defense, Elixir, Bow, Golem, Lucky Charm, Heroes So, for example, if you own a swamp hex, all of your swamp creatures are Sword,As soon as Emerald,you recruit a Hero, you must Pearl, place it in a hex youSapphire, control. Heroes supported, Treasure wherever they may be. Chest, Ruby, Diamond, Oil Field, Copper Mine, Silver Mine, Gold Mine, Ele- cannot be placed behind your Shield and are always played face up. (After all, phants‘Heroes are tooGraveyard, important to be kept out of the action Farmlands, and too brave to languish in TerrainDiamond Lords are Heroes (see Field, Section 6 and Appendix Timberland, A). Each is printed Peat Bog, Head Hunter, Giant Ape, Pterodactyl Warriors, Di- hiding). with the name of the terrain type. If you have a Terrain Lord, any creatures of his terrain in the same hex as he is are supported. For example, if you had nosaur, Watusi, Tigers, Bird of Paradise,the Swamp Lord, any swamp Crocodiles,creatures in his hex would be supported Elephant, – but Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tri- Things swamp creatures elsewhere would not. besmen,Magic, Events, Tribesmen, and Treasure: Once taken from Hunters, the Thing Bag or captured Wolf Pack, Pterodactyl, Farmers, Lion Pride, Eagles, Buffalo Herd, Buffalo Herd, Villains, during exploration, magic, event, and treasure counters are never placed on Dragonfly,the board. Instead they remainCentaur, behind your Player ShieldGypsies, until you wish to use Gypsies, Pegasus, Giant Beetle, Great Hunter, Great Hawk, Flying Buffalo, White Knight, Spi- them (see Sections 5, 14 and 15). rit, Imp,Cities and Villages:Crocodiles, City and village special income Giant counters may Lizard,be placed Giant Mosquito, Dark Wizard, Ghost, Poison Frog, Will-o-wisp, Water Snake, Swamp- face up in any hex you control which does not already contain another special gas, incomeBasilisk, counter. Slime Beast, Winged Piranha, Pirates, Giant Snake, Vampire Bat, Huge Leech, Thing, Black Knight, Swamp

Rat, OtherSphinx, Special Income Counters: Camel include Oil Fields, Corps, Farmlands, and DiamondDesert Bat, Djinn, Nomads, Buzzard, Skeletons, Sandworm, Old Dragon, Giant Wasp, Giant Fields, among others. They add wealth to your coffers and increase your level of income. They can only be placed (face up) in the terrain hex indicated on Wasp,the counter. Vultures, Special income counters Yellow are not affected by theKnight, Terrain Lords (see Giant Spider, Dust Devil, Dervish, Baby Dragon, Griffon, Forester, Walking Tree, Killer Ra- coon,Section Bears, 6 and Appendix AWild). Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves, Elves, Druid, Unicorn, Big Foot, Bandits, Elf Mage, Wyvern,Example: OilGreat fields may only beOwl, placed in a frozen Green waste hex, farmland Knight, in Eskimos, White Dragon, Wolves, North Wind, Walrus, Killer Puffins, Elk Herd, Mam- plains, and diamond fields in deserts. Having the Ice Lord will not allow you moth,to placeIceworm, the oil fields in the mountains. Dragon rider, Ice giant, Killer Penguins, Ice Bats, White Bear, Goblins, Mountain Men, Giant Roc, Dwar- ves, Dwarves, Dwarves, Cyclops, Ogre, Giant, Brown Dragon, Great Hawk, Brown Knight, Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection, Mother Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master,10 Swamp King, Sir Lance-A-Lot, Marksman, Forest King, Arch Mage, Ghaogh II, Moun- Head Hunter, Giant Ape, Pterodactyl Warriors, Dinosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tribesmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, Eagles, Buffalo Herd, Buffalo Herd, Villains, Dragonfly, Centaur, Gypsies, Gypsies, Pegasus,9. Movement Giant Beetle, Great Hunter, This is the way creatures get from place to placein Kings & Things*. During the Movement Phase, all creature and Hero counters in your army may move. Great Hawk, Flying Buffalo, White Knight, Spirit, Imp, Crocodiles, Giant Lizard, Giant Mosquito,Forts, special income counters, Dark and control Wizard, markers (except those markingGhost, Poison Frog, Will-o-wisp, Water Snake, Swampgas, Basilisk, Slime Beast, Winged Piranha, yourPirates, army sacks) never move.Giant Snake, Vampire Bat, Huge Leech, Thing, Black Knight, Swamp Rat, Sphinx, Camel Corps, Desert Bat, Djinn,C MovementNomads, Speed Buzzard, Skeletons, Each creature and Hero in your army may move up to four hexes each turn. Sandworm, Old Dragon, Giant Wasp, Giant Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish, Baby Dra- A Each swamp, mountain, forest and jungle hex counts as two hexes when gon, Griffon, Forester, Walking Tree, Killer Racoon, Bears, Wild Cat, Flying Squirrel, FlyingB moving. Squirrel, All other hexes count asPixies, one hex. Elves, Elves, B Example: A creature can move through two ‘2’ hexes, one ‘2’ hex and two Druid, Unicorn, Big Foot, Bandits, Elf Mage, Wyvern, Great Owl, Green Knight, Eskimos, Whitenormal hexes, or fourDragon, normal hexes in a turn. Wolves, North Wind, Walrus, Killer Puffins, Elk Herd, Mammoth, Iceworm, Dragon rider, Ice giant, Killer Don’tPenguins, count the hex where your Ice creature startsBats, when moving, butWhite do count the Bear, Counter “A” (the slime beast) is a supported counter, because it is in the same hex in which it ends its move. hex as the Swamp King. (The Swamp King does not require support.) Both Goblins, Mountain Men, Giant Roc, Dwarves, Dwarves, Dwarves, countersCyclops, marked “B” (the Skeleton Ogre, and the Camel Giant, Corps) are supported, Brown because Creatures Dragon, may move individually Great or in stacks, dropping Hawk, off and picking Brown up the player owns at least one hex of their type. Only counter “C” is a bluff, as the counters anywhere along their movement range. Knight, Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle,player owns Weather no mountains, and the Swamp Control, King is in the wrong hex. Willing Workers, Defection, Mother Movement Restrictions Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric,You may only Junglemove your counters duringLord, your part ofDwarf the Movement Phase King, Bluff Creatures (exception: retreats: see Section 11). Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, BluffDesert creatures (those Master,creatures which aren’t supportedSwamp by a terrain hex King, of their Sir Lance-A-Lot, Marksman, type or the appropriate Terrain Lord), can move explore, initiate combat, and No more than 10 of your creatures can end movement in the same hex. Forest King, Arch Mage, Ghaogh II, Mountain King, Sword Master,so on, justPlains like supported creatures. Lord, A bluff creatureAssassin remains in play until Primus, it is Control markers, Elf special incomeLord, counters, andIce forts do Lord, not count towards Grand this flipped face up. (This usually happens when combat is about to begin.) At the limit. Heroes do. instant this happens, any of the other players can demand its removal. Duke, Deerhunter, Dispel magic, Firewall, Fan, Balloon, Talisman, Dust of defense, Elixir, This Bow, restriction doesn’t Golem, limit a hex to 10 creatures. Lucky It limits it to 10 Charm, friendly But if no one notices that the creature is a bluff, it stays in play and can still creatures. There could be four stacks of 10 creatures in a single hex, each Sword, Emerald, Pearl, Sapphire, Treasure Chest, Ruby, Diamond,fight. WhenOil someone Field, finally notices thatCopper it’s a bluff, it is removedMine, - unless it controlledSilver by a different Mine, player. Gold Mine, Ele- has already been flipped face down. phants‘ Graveyard, Farmlands, Diamond Field, Timberland, Peat Bog, Head Hunter, Giant Ape, This restriction Pterodactyl does not apply to a citadel hex. Warriors,You can attack or defend a Di- If you have a bluff creature on the board and acquire a hex of its terrain type citadel with any number of creatures and Heroes. (or the right Terrain Lord), it’s no longer a bluff - it is now supported, and isn’t nosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies,removed if flipped face up.Witch Conversely, supported Doctor, creatures can become Crawling bluffs If your creatures beginVines, a Movement PhaseGiant in the same hex Snake, as enemy counters Tri- if you lose a hex or a Terrain Lord. (all other players are considered your enemy), they are pinned, and may not besmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, Eagles, Buffaloleave Herd, the hex. Also, yourBuffalo creatures must stop movingHerd, as soon as theyVillains, enter a Example: One stack of counters in your army is made up of dervishes, hex occupied by face-down enemy counters, or by face-up enemy counters Dragonfly, Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, Greatnomads andHunter, old dragons - all desert Greatcreatures. You don’tHawk, own a desert hex or Flyingwhich have a combatBuffalo, value. A combat valueWhite is the number ThingsKnight, need to roll Spi- the Desert Master, so they are all bluffs. If you capture a desert hex during the to inflict hits upon the enemy. It is the number located in the lower right-hand first battle of a Combat Phase, the creatures are supported for all subsequent corner of the counters. Special income counters (other than cities and villages) rit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard,battles. Ghost, Poison Frog, Will-o-wisp,don’t have a combat value Water and do not participate Snake, in combat. Swamp- gas, Basilisk, Slime Beast, Winged Piranha, Pirates, Giant Snake,Example: Vampire During a battle you Bat,lose your last desertHuge hex. All of yourLeech, desert Your Thing, armies cannot be Blackpinned by bluffs. Knight, At the beginning of yourSwamp move, creatures are now bluffs. you may ask the player whose counters are pinning you to reveal at least one Rat, Sphinx, Camel Corps, Desert Bat, Djinn, Nomads, Buzzard, Skeletons, Sandworm, Oldsupported Dragon, creature. If he refuses Giant (or can’t), your armyWasp, may move normally. Giant Example: You lose your Desert Master. All desert creatures in his stack are now bluffs (unless you own a desert hex somewhere). Bluffs can force your creatures to stop moving since you must stop moving Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish, Baby Dragon, Griffon, Forester,when you enter aWalking space with face down enemy Tree, counters (this Killer will, of course, Ra- result in combat). Flying creatures (see below) may continue through such coon, Bears, Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves,Removing Elves, Counters Druid, from the Unicorn, Board a hex,Big unless theFoot, player owning Bandits, the face down creatures Elf reveals a flyingMage, creature. Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, Wolves,Creatures may North never be taken off Wind, the board voluntarily. Walrus, Once played, they Killer Puffins, Elk Herd, Mam- remain on the board. Creatures are only removed if they are discovered to be Each counter or stack of counters must finish moving before any other counter moth, Iceworm, Dragon rider, Ice giant, Killer Penguins, Ice Bats,bluffs, White as a result of combat, Bear, or due to random Goblins, events. Mountainor stack may move. Men, Giant Roc, Dwar- Special income counters may be voluntarily removed by the owner (You might Only flying creatures may move onto a sea hex, and they are not allowed to ves, Dwarves, Dwarves, Cyclops, Ogre, Giant, Brown Dragon, Greatwant to do thisHawk, to make room for aBrown more valuable counter Knight, or to deny resources Giantend their movement Condor, on one. If, for any reason, Troll, a creature or Littlestack of creatures Roc, to an invading army.) This may be done anytime except during the Combat ends its move on a sea hex, they are immediately returned to the Thing Bag. Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection,Phase. Removed counters are putMother back into the Thing Lode, Bag, not back Smallbehind (Exception: Pox, see Appendix Dark C for explanations Plague, of the Balloon and Vandals,the Fan). your Shield. Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, Forest King,11 Arch Mage, Ghaogh II, Moun- Head Hunter, Giant Ape, Pterodactyl Warriors, Dinosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tribesmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, Flying Creatures Movement into Enemy or Unexplored Eagles,Not all creatures Buffalo in Kings & Things* Herd, are land-bound. BuffaloWhile walking may be aHerd, Territory Villains, Dragonfly, Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, Great Hunter, fine way for walruses, elves and the Marksman to get around, Vampire bats, pixies Greatand GhaogHawk, II will stick to the Flyingskies, thank you! Buffalo, WhiteImportant: Knight,Whenever a stack of your Spirit,creatures enters enemy Imp, or unexplored Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard, Ghost, territory, mark it by placing one of your control markers on top of the stack. Flying creatures may always move up to four hexes, regardless of the terrain Poisonbelow. Flying Frog, creatures can Will-o-wisp, fly over enemy-occupied hexes. These Water creatures are Remember Snake, that enemy controlledSwampgas, hexes do not halt your army’s Basilisk, movement. Slime Beast, Winged Piranha, Pirates, Giant Snake, Vampire marked with the symbol. Only enemy units with combat values do (creatures, Heroes, forts, cities, or Bat, Huge Leech, Thing, Black Knight,villages). Swamp Rat, Sphinx, Camel Corps, Desert Bat, Djinn, Nomads, Buzzard, Skeletons, Flying creatures must stop when they enter an unexplored land hex (a land hex that is unowned by any player). Counters that move into unexplored territory (unowned Hexes, see Section 10) Sandworm, Old Dragon, Giant Wasp,must stop moving. Giant Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish, Baby Dra- When a stack of creatures moves into, or wishes to leave, a hex that contains gon, faceGriffon, down enemy counters Forester,or face up enemy counters Walking with a combat value, YouTree, can conquer Killerany enemy hex without Racoon, a battle if any of your Bears, counters end Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves, Elves, your flying creatures may continue moving, provided there are no enemy the Movement Phase there and the hex contains no enemy counters with Druid,flying creaturesUnicorn, in the hex. Big Foot, Bandits,combat values. Elf Just replace Mage, the control marker Wyvern, with one of your own. Great Owl, Green Knight, Eskimos, White Dragon, Wolves, North Wind, You Walrus,must reveal all flying creaturesKiller you wishPuffins, to continue moving (bluff Elk Herd, Mammoth, Iceworm, Dragon rider, Ice giant, Killer Penguins, Ice Bats, White Bear, creatures could be removed if discovered at this time). 10. Exploration Who knows what vile monsters lurk in the wilds of Kadab? Or what treasures there Goblins, The enemy Mountain player has the option of revealing Men, any or all of hisGiant flying creatures Roc,are to be discovered? Dwarves, What magic Items to be found?Dwarves, There’s only one way to findDwarves, the Cyclops, Ogre, Giant, Brown Dragon, Great Hawk, Brown in the hex (bluffs could be removed). He does not have to reveal bluff answers to these all-important questions. Send you rag-tag army out to explore! Knight,creatures. Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection, Mother When one of your armies enters an uncontrolled hex, it must end movement You must leave behind as many of your flying creatures as the number of there. During the Combat Phase it explores the hex and finds out what Lode,flying Small creatures your enemyPox, reveals. OthersDark may continue Plague, on their way. This strangeVandals, and wonderful (and possiblyGood dangerous) Harvest,Things it has encountered. Terrain It Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, procedure must be repeated for each enemy-occupied hex your flyers enter. is possible to conquer a hex without a fight, but you could meet creatures you Warlord, Master Thief, Lord of thehave to bribe Eagles, or battle. Baron Munchhausen, Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, You may not enter or pass through a hex that contains the maximum Forestnumber King, of friendly creatures Arch because theMage, moment you enter Ghaogh the hex to fly II, Mountain King, Sword Master, Plains Lord, Assassin Primus, Elf Lord, Ice Lord, Grand through, the limit of 10 is exceeded. Determining the Defense When you explore a hex, roll one die. If you roll a 1 or a 6, the hex is undefended Duke, Deerhunter, Dispel magic,and captured Firewall, without a fight. Place a Fan,control marker Balloon,(the one on top of your Talisman, Dust of defense, Elixir, Bow, Golem, Lucky Charm, stack will do nicely) to show that the hex is now part of your growing kingdom. Sword, Emerald, Pearl, Sapphire,Counters Treasure used to explore an undefended Chest, hex are not flipped Ruby, over – so bluff Diamond, Oil Field, Copper Mine, Silver Mine, Gold Mine, Ele- phants‘ Graveyard, Farmlands, creaturesDiamond can be used for exploration. Field, Timberland, Peat Bog, Head Hunter, Giant Ape, Pterodactyl Warriors, Di- If you roll anything but a 1 or 6, the hex you are exploring is defended. The player to your right draws as many counters from the Thing Bag as the number nosaur, Watusi, Tigers, Bird of Paradise,you rolled and places them inCrocodiles, the hex. He controls the defending Elephant, creatures Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tri- during the upcoming combat. Defending creatures do not require support; besmen, Tribesmen, Hunters, Wolfswamp creatures Pack, could defend a Pterodactyl,desert hex. Farmers, Lion Pride, Eagles, Buffalo Herd, Buffalo Herd, Villains, Force B Dragonfly, Centaur, Gypsies, Gypsies, If a special income counterPegasus, is drawn, it is returned Giant to the Bag unlessBeetle, it is Great Hunter, Great Hawk, Flying Buffalo, White Knight, Spi- Force A keyed to the hex terrain, or is a city or a village. rit, Imp, Crocodiles, Giant Lizard, If more Giant than one playable Mosquito, special income counter is drawn, Dark the counter(s) Wizard, Ghost, Poison Frog, Will-o-wisp, Water Snake, Swamp- with the lowest income value is returned to the Bag. The player to your right gas, Basilisk, Slime Beast, Wingedmakes thePiranha, decision in the case of equal Pirates, values. Giant Snake, Vampire Bat, Huge Leech, Thing, Black Knight, Swamp

Rat, Sphinx, Camel Corps, Desert If a treasure Bat, is drawn andDjinn, the exploring player Nomads, captures the hex, he may takeBuzzard, Skeletons, Sandworm, Old Dragon, Giant Wasp, Giant the treasure and place it behind his shield. Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish, Baby Dragon, Griffon, Forester, Walking Tree, Killer Ra- Player A’s force of 4 flying creatures enters B’s hex. A announces (and reveals) his If a magic item is drawn and there are no defending creatures with combat four flyers and declares he wishes to continue movement. B chooses to reveal both value in the hex, the explorer may take the magic item and place it behind his coon,(he Bears, could have chosen to revealWild one or none) Cat, of his flying creatures.Flying Squirrel,shield. If there are defending Flying creatures, cities Squirrel, and/or villages, the defending Pixies, Elves, Elves, Druid, Unicorn, Big Foot, Bandits, Elf Mage, forces may, at the option of the player who controls them, use the magic Wyvern,2 of A’s flyers Great must remain in theOwl, forest hex, but Greenthe other two may continueKnight, item(s) (see Eskimos, Section 15). White Dragon, Wolves, North Wind, Walrus, Killer Puffins, Elk Herd, Mam- onto the frozen waste hex. moth, Iceworm, Dragon rider, Ice Defending giant, random events Killer are immediately Penguins, returned to the Bag. Ice Bats, White Bear, Goblins, Mountain Men, Giant Roc, Dwar- ves, Dwarves, Dwarves, Cyclops, Ogre, Giant, Brown Dragon, Great Hawk, Brown Knight, Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection, Mother Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master,12 Swamp King, Sir Lance-A-Lot, Marksman, Forest King, Arch Mage, Ghaogh II, Moun- Head Hunter, Giant Ape, Pterodactyl Warriors, Dinosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tribesmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, Replenishing Defenders Eagles, Buffalo Herd, Buffalo Herd, Villains, Dragonfly, Centaur,Example: Gypsies, You have moved your ArchGypsies, Cleric, troll, elk herd, andPegasus, witch If you attempt Giant to explore a hex Beetle,already occupied by defendersGreat (i.e., some otherHunter, doctor into an unexplored swamp hex. You roll a five and the player to your player tried to conquer the hex (and failed) you must fight those defenders. right (who will serve as the defender) draws that many Things from the Bag. You may not bribe them, and no die is rolled for exploration. Great Hawk, Flying Buffalo, White Knight, Spirit, Imp, Crocodiles,The draw includesGiant an oil field Lizard, special income counter, Giant a diamond treasure Mosquito, Dark Wizard, Ghost, counter, the magic sword, a white dragon, and a giant ape. The oil field is If both the defending and attacking forces are eliminated in combat, the Poison Frog, Will-o-wisp, Water Snake, Swampgas, Basilisk, Slimenot keyed Beast, to the swamp, so itWinged is immediately returned Piranha,to the Thing Bag and hexPirates, remains unexplored. Giant Any player who laterSnake, explores the hex mustVampire roll for the defender decides to let the ape use the sword. Next you may try to bribe defenders as described above. Bat, Huge Leech, Thing, Black Knight, Swamp Rat, Sphinx, Camel(see below)Corps, the defenders orDesert go on with the battle. Bat, Djinn, Nomads, Buzzard, Skeletons, Sandworm, Old Dragon, Giant Wasp, Giant Wasp, Vultures, Yellow Knight, Giant Spider, Dust11. Combat Devil, Dervish, Baby Dra- Bribery The player who finally emerges as Emperor of the lands ofKings & Things* is more gon, Griffon, Forester, Walking Tree, Killer Racoon, Bears, Wild YouCat, may bribe defendingFlying creatures. Squirrel, Flyingthan Squirrel, just brilliant, well loved, andPixies, devoted to the good Elves,life. The victorious Elves,minor noble also has a strong army of creatures at his side, willing to battle to the end to Druid, Unicorn, Big Foot, Bandits, Elf Mage, Wyvern, Great Owl,You may Green bribe a defending Knight,creature, city or village Eskimos,by paying as many gold upholdWhite Truth, Justice andDragon, a Good Time. Where betterWolves, to prove such ideals than North on pieces as its combat value. Bribed creatures return to the Bag without putting the field of combat? up a fight. A bribed city or village is ‘neutralized’ (seeSection 11). You may, if Wind, Walrus, Killer Puffins, Elk Herd, Mammoth, Iceworm, Dragonyou wish,bribe somerider, but not all ofIce the hex’s defenders.giant, Killer WhenPenguins, counters of more than oneIce player comeBats, together in a hex,White a battle must Bear, be fought to determine ownership of the hex. Each battle is resolved in a Goblins, Mountain Men, Giant Roc, Dwarves, Dwarves, Dwarves, Important:Cyclops, If the defending Ogre, force contains treasure,Giant, magic and orBrown special series ofDragon, rounds, and continues untilGreat all but one sideHawk, has been vanquished Brown or Knight, Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle,income counters,Weather then the cost to bribe Control, any counter in the force is double.Willingretreats. Workers, Defection, Mother The Combat Phase Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric,All battles are Jungleresolved during the CombatLord, Phase – includingDwarf ones triggered King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master, Swamp King,by exploration. Sir Lance-A-Lot, Marksman, Forest King, Arch Mage, Ghaogh II, Mountain King, Sword Master, Plains Lord, Assassin Primus,The Player Elf Segment Lord, Ice Lord, Grand Each Combat Phase is divided into Player Segments. Each player (in player order) announces and resolves any one battle. He may announce a battle in Duke, Deerhunter, Dispel magic, Firewall, Fan, Balloon, Talisman, Dust of defense, Elixir,any one Bow, hex where he and Golem, another player(s) have counters, Lucky or he may announce Charm, that he is exploring any one unexplored hex where he has counters. In the latter Sword, Emerald, Pearl, Sapphire, Treasure Chest, Ruby, Diamond, Oil Field, Copper Mine,case Silver any battle with defending Mine, creatures is Goldresolved in the sameMine, segment. Ele- phants‘ Graveyard, Farmlands, Diamond Field, Timberland, Peat Bog, Head Hunter, Giant Ape,The owner of Pterodactylthe hex where combat takes place isWarriors, called, the defender. If the Di- hex is an unexplored one, the defensive creatures are the defender. The other player(s) are called attackers. nosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies,This player rolled a “4 “ forWitch his exploration and Doctor, the player to his right drewCrawling the Vines, Giant Snake, Tri- defending force. The exploring player could bribe this entire force for 18 gold If you have no battles to resolve or hexes to explore, your segment is skipped. besmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lionpieces, or, for instancePride, just pay 4 gold piecesEagles, to bribe the Bears. CostsBuffalo are doubled Herd, Buffalo Herd, Villains, because of the active special income counter. If your units are involved in more than one battle or exploration, you may only Dragonfly, Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, Great Hunter, Great Hawk, Flyingresolve one perBuffalo, Player Segment. White Knight, Spi-

If you bribe all creatures, cities and villages in the hex, you get any treasure and You must resolve one battle or exploration during each Player Segment that rit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard,unused Ghost, magic items they werePoison guarding. Frog, Will-o-wisp,you are eligible to do so. Water You may not voluntarily Snake, pass. Swamp- gas, Basilisk, Slime Beast, Winged Piranha, Pirates, Giant Snake, Vampire Bat, Huge Leech,Player Thing, Segments continue, Black one battle at a time, Knight, until all players have runSwamp out of Fighting the Defenders battles to fight and hexes to explore. Then the phase is over (phew!). Rat, Sphinx, Camel Corps, Desert Bat, Djinn, Nomads, Buzzard,If there Skeletons, are still defenders in the hex, combatSandworm, is resolved (see Section 11). AllOld Dragon, Giant Wasp, Giant attacking creatures (yours, silly) are turned face-up, and bluff creatures are Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish,removed Baby if noticed. Dragon, Griffon, Forester, Walking Tree, Killer Ra- If you retreat from combat, surviving defenders remain face-up in the coon, Bears, Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves,hex, ready to fight Elves, the next minor nobleDruid, who comes along. Unicorn, Once the Big Foot, Bandits, Elf Mage, defenders have fought for at least one combat round, they cannot be Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, Wolves,bribed, even if Northa different player’s Wind,army attacks. They Walrus, may never retreat, Killer Puffins, Elk Herd, Mam- and will instead fight to the last... um... man. moth, Iceworm, Dragon rider, Ice giant, Killer Penguins, Ice Bats, White Bear, Goblins, Mountain Men, Giant Roc, Dwar- ves, Dwarves, Dwarves, Cyclops, Ogre, Giant, Brown Dragon, Great Hawk, Brown Knight, Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection, Mother Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, Forest King,13 Arch Mage, Ghaogh II, Moun- Head Hunter, Giant Ape, Pterodactyl Warriors, Dinosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tribesmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, Battle Rounds Rolling for Hits Eagles, Buffalo Herd, Buffalo Herd,In each of the threeVillains, combat steps (Magic, RangedDragonfly, and Melee), different types Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, Great Hunter, Historical Note: The creatures and Things of Kadab have an interesting of creatures roll dice to inflict hits on the enemy army. The basic procedure is Greatview Hawk, of the afterlife. It is theirFlying firm conviction thatBuffalo, if eliminated in battle, Whitethe same for eachKnight, type. Spirit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard, Ghost, they will go to a mysterious place called The Bag. There they will await their glorious call back to Kadab to once again fight for the minor noble of their You roll one die for each creature except those with a “C” printed on their Poisonchoice. Frog, Will-o-wisp, Watercounters. Snake, C signifies a ChargingSwampgas, creature which uses two dice.Basilisk, If the number Slime Beast, Winged Piranha, Pirates, Giant Snake, Vampire rolled for a creature is equal to or less than its combat value, one hit is inflicted Bat, InHuge order to keep you Leech, from becoming confused, Thing, we offer the followingBlack guidelines Knight,on the enemy army. CSwamp creatures can inflict twoRat, hits, since theySphinx, roll two dice. Camel Corps, Desert Bat, Djinn, Nomads, Buzzard, Skeletons, for conducting battle. Example: Your walrus and white knight meet a mountain man and a nomad Sandworm, When a battle begins, Old take the countersDragon, involved from their Giant hex and place Wasp,on the field of battle. Giant You roll one die Wasp,for the walrus, two Vultures,dice for the knight Yellow Knight, Giant Spider, Dust Devil, Dervish, Baby Dra- them off to the side of the board. Place a battle marker in the contested (a C creature). You need to roll less than or equal to 4 for the walrus (that’s its gon, Griffon,hex. Forester, Walking combatTree, value) and Killer 3 for the knight. TheRacoon, knight gets two die rolls.Bears, If the knight Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves, Elves, In battle, creatures use magic, missile and melee to attack the opposing rolls 3 or less on each die, he inflicts two hits on the enemy. Druid,forces. Unicorn, In Kings & Things* there Big is no Foot,actual bloodshed Bandits, - all defeated Elf Mage, Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, Wolves, North creatures wander back to the Thing Bag, to be called into service again Note: A few creatures have combat values of six. These hit automatically, but during the Recruitment Phase. Such creatures are called ‘eliminated’. the die must still be rolled. (The Talisman or Black Cloud could affect these Wind, Walrus, Killer Puffins, Elkcreatures andHerd, their rolls). Mammoth, Iceworm, Dragon rider, Ice giant, Killer Penguins, Ice Bats, White Bear, Battles are fought in a series of rounds, each of which consists of the Goblins,following steps: Mountain Men, Giant Roc, Forts, cities Dwarves, and villages have combat Dwarves, values equal to their current Dwarves, level Cyclops, Ogre, Giant, Brown Dragon, Great Hawk, Brown 1) Magic: You and your opponent(s) roll for all creatures printed with the (For example, a city which has taken one hit has a combat value of 1). See Knight,H-symbol. Giant Condor, Troll, LittleSection Roc, 12. Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection, Mother 2) Ranged: You and your opponent(s) roll for all creatures with the R- symbol. Applying Hits Lode,3) Melee: Small You and your opponent(s)Pox, roll Darkfor all other creatures. Plague, DuringVandals, a Combat Step, you andGood your opponent rollHarvest, for all creatures which canTerrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, 4) Retreat: First the attacker and then the defender has the opportunity to fight in that step, before either side suffers any losses. After losses are applied Warlord,withdraw from Master the hex, ending the Thief, battle. If both attackerLord and defender of thethe next stepEagles, begins. Baron Munchhausen, Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, decide to stay, go back to the first step. Otherwise, read on. (If three or more Forestplayers King, are involved seeArch Multiple Combat). Mage, Ghaogh II, Mountain King, Sword Master, Plains Lord, Assassin Primus, Elf Lord, Ice Lord, Grand 5) Post-Combat: The player who wins the battle makes sure his control marker Example: During the Magic Combat Step, all of your magic creatures roll, Duke,is in Deerhunter,the hex, then checks to determine whether Dispel forts and special magic, income and so Firewall,do your opponents. If hits are inflicted, Fan, they are Balloon,applied after all magic Talisman, Dust of defense, Elixir, Bow, Golem, Lucky Charm, counters are damaged or lost (see detailed explanation of Post Combat). creature die-rolls, but before moving to the Ranged Combat Step. If you choose to apply a hit to a ranged creature it is returned to the Bag and won’t Sword, Emerald, Pearl, Sapphire,get to fightTreasure in the Ranged Step. Chest, Ruby, Diamond, Oil Field, Copper Mine, Silver Mine, Gold Mine, Ele- phants‘ Graveyard, Farmlands, Diamond Field, Timberland, Peat Bog, Head Hunter, Giant Ape, Pterodactyl Warriors, Di- After the number of hits your forces suffer has been determined, you decide Player A Player B whichRolling of your for counters hits are damaged or removed. nosaur, Watusi, Tigers, Bird of Paradise,Player A rolls a 3 and a 2 in theCrocodiles, magic step, player B rolls a 6. Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tri- besmen, Tribesmen, Hunters, WolfPlayer A scores Pack, one hit, which playerPterodactyl, B takes from the City. Farmers, Lion Pride, Eagles, Buffalo Herd, Buffalo Herd, Villains, Player B rolls a 4 and a 1 in the ranged step, for one hit. Player A Dragonfly, Centaur, Gypsies, Gypsies,removes the H-creature. Pegasus, In melee Player A rolls a 4,Giant 4, 4, scoring 3 hits.Beetle, Great Hunter, Great Hawk, Flying Buffalo, White Knight, Spi- 1 Ranged Hit Player B rolls a 2, 2, 2, scoring only 2 hits (the city was reduced to a combat value of 1). Losses are taken as shown. Player A retreats. rit, Imp, Crocodiles,1 Melee Giant Hit Lizard, Giant Mosquito, Dark Wizard, Ghost, Poison Frog, Will-o-wisp, Water Snake, Swamp- gas, Basilisk,1 Ranged Slime Hit Beast, Winged Piranha, Pirates, Giant Snake, Vampire Bat, Huge Leech, Thing, Black Knight, Swamp Rat, Sphinx, Camel1 Melee Corps, Hit Desert Bat, Djinn, Nomads, Buzzard, Skeletons, Sandworm, Old Dragon, Giant Wasp, Giant Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish, Baby Dragon, Griffon, Forester, Walking Tree, Killer Ra- coon, Bears, Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves, Elves, Druid, Unicorn, Big Foot, Bandits, Elf Mage, Wyvern, Great1 Melee HitOwl, Green Knight, Eskimos, White Dragon, Wolves, North Wind, Walrus, Killer Puffins, Elk Herd, Mam- moth, Iceworm, Dragon rider, Ice giant, Killer Penguins, Ice Bats, White Bear, Goblins, Mountain Men, Giant Roc, Dwar- 1 Magietreffer ves, Dwarves, Dwarves,1 Melee Hit Cyclops, Ogre, Giant, Brown Dragon, Great Hawk, Brown Knight, Giant Condor, Troll, Little Roc, Mountain Lion, Great (neutralized) Eagle, Weather Control, Willing Workers, Defection, Mother Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master,14 Swamp King, Sir Lance-A-Lot, Marksman, Forest King, Arch Mage, Ghaogh II, Moun- Head Hunter, Giant Ape, Pterodactyl Warriors, Dinosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tribesmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, If a creature or Hero (except the Sword Master, see Appendix A) takes a hit it Multiple Combat Eagles, Buffalo Herd, Buffalo Herd, Villains, Dragonfly, Centaur,is eliminated. Gypsies, A fort, village or city canGypsies, take as many hits as its combatPegasus, value. If It is possible Giant for the armies of Beetle,more than two minor noblesGreat to fight overHunter, the it takes that many it is neutralized (flip it over). If it takes fewer hits, mark the same hex. Talk about lots of fun. Multiple combat Great Hawk, Flying Buffalo, White Knight, Spirit, Imp, Crocodiles,hits with a goldGiant piece or a die showing Lizard, the number of hitsGiant it has taken. Mosquito,involves two or more players’ Dark forces coming togetherWizard, in another player’s Ghost, hex. When a city or fort is neutralized, flip it over. It is not destroyed, but it can no During each round (not step) of such a battle, each player must declare which Poison Frog, Will-o-wisp, Water Snake, Swampgas, Basilisk, Slimelonger participateBeast, in the battle. Winged Piranha, onePirates, player he will try to inflictGiant his hits on. Snake,Each player must fight Vampire someone in every round. Bat, Huge Leech, Thing, Black Knight, Swamp Rat, Sphinx, Camel Forts, Corps, villages and cities Desert which take fewer hitsBat, than their Djinn, combat value Nomads, Buzzard, Skeletons, continue to fight, but at their reduced strength. Castles and citadels do not A player may change the target of his combat each round, but not while a lose their R and H-status. round is in progress. If you fight minor noble C in your Magic Combat Step, Sandworm, Old Dragon, Giant Wasp, Giant Wasp, Vultures, Yellow See Section Knight, 12 for more details aboutGiant forts in combat. Spider, Dustyou must continueDevil, fighting himDervish, until your next Magic CombatBaby Step. ThenDra - you can declare another target. Declarations should be made simultaneously gon, Griffon, Forester, Walking Tree, Killer Racoon, Bears, Wild Cat, Flying Squirrel, Flying (orSquirrel, written down). Pixies, Elves, Elves, Retreats Druid, Unicorn, Big Foot, Bandits, Elf Mage, Wyvern, Great Owl,Is the fightGreen going badly? Did Knight, the hex you decided to liberateEskimos, from your opponent PlayersWhite may retreat Dragon, individually, leaving the othersWolves, to continue the battleNorth contain one surprise too many? Well, discretion is the better part of violence or (though this may bring jeers from the other players). The attacking player to the something like that. At the end of each combat round, the attacker (the player left of the defender has first option to retreat, followed by each other attacker Wind, Walrus, Killer Puffins, Elk Herd, Mammoth, Iceworm, Dragonwho doesn’t own rider, the hex) has theIce option togiant, retreat, ending the Killerbattle. If the inPenguins, player order. Then the defender Ice may electBats, to retreat. TheWhite battle continues Bear, attacker decides to stay and fight, then the defender (the owner of the hex) has until only one player is left alone in the hex. Goblins, Mountain Men, Giant Roc, Dwarves, Dwarves, Dwarves,the Cyclops, option to retreat. Ogre, Giant, Brown Dragon, Great Hawk, Brown

Knight, Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle,To retreat, moveWeather your counters to an Control,adjacent hex you control Willingwhich is not Fighting Workers, Over Explorations Defection, Mother currently occupied by enemy counters. If no such hex exists, your force may What?! Your force of killer puffins and flying squirrels has entered a hex to explore it not retreat; it must stay and fight. When a force retreats, all friendly creatures for your kingdom and – horrors! - they’ve run into minor noble D’s army of dwarves Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain andDisaster, Heroes in the battle hex mustBig retreat togetherJuju, into the sameArch hex. If that hexCleric, and mountain men!Jungle This presents a problem.Lord, Read on. Dwarf King, contains more than 10 friendly creatures, the excess are removed (see Section Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, 9,Desert Movement Restrictions Master,). If there are more thanSwamp two players involved King, in the If two Siror more competingLance-A-Lot, armies occupy the same unexplored Marksman, hex, a battle same battle, see Multiple Combat, below. ensues. It must be fully resolved before the sole remaining army may explore Forest King, Arch Mage, Ghaogh II, Mountain King, Sword Master, Plains Lord, Assassin Primus,the hex. If all creatures Elf are Lord, eliminated in the Ice combat thereLord, is no exploration. Grand Note: Only creatures and Heroes may retreat; forts and special income When only one army remains in the hex, roll for defenders and conduct Duke, Deerhunter, Dispel magic, Firewall, Fan, Balloon, Talisman,counters must Dust be left behind. They of may defense, continue to fight alone if they Elixir, have exploration Bow, as usual. Golem, Lucky Charm, not been neutralized. In the case of multiple players fighting over the same unowned hex, the Sword, Emerald, Pearl, Sapphire, Treasure Chest, Ruby, Diamond, The defenders Oil of a Field,previously unexplored Copper hex may not retreat. Mine,attacker Silver is considered toMine, be the player who Gold initiates the combat. Mine, The defender Ele- in multiple combat over an unowned hex is the player to the right of the phants‘ Graveyard, Farmlands, Diamond Field, Timberland, PeatPost-Combat Bog, Head Hunter, Giant Ape,attacker. If he hasPterodactyl no counters in the hex, then the Warriors, next player to the right is Di- What happens once the dust settles over the battlefield and the combat is the defender. decided? Well, after all but one side has been eliminated or forced to retreat, nosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies,ownership of the hex and Witch the status of the forts,Doctor, cities, villages, and Crawling other Vines, Giant Snake, Tri- special income counters must be determined. 12. Forts besmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, Eagles, BuffaloTowers, Herd, keeps, castles andBuffalo citadels are collectively Herd,called forts. Obviously Villains, forts are If all attacking counters are eliminated or forced to retreat, the hex remains not drawn from the Bag. They are instead built during a Construction Phase. Dragonfly, Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, Greatthe property Hunter, of the defender, even ifGreat all defending countersHawk, were eliminated Flying A tower is the Buffalo,smallest level of fort and is Whitethe first piece youKnight, can build. It can Spi- or neutralized. If the defending forces are eliminated, neutralized or forced to subsequently be increased in size to a keep and then a castle. A castle then can retreat and at least one attacking counter remains, the attacker be increased to a citadel. rit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard,captures Ghost, the hex. He replaces Poison the control marker withFrog, one of his own.Will-o-wisp, Water Snake, Swamp- A citadel may not be built until your Gold income is 20 or more (15 in a two- gas, Basilisk, Slime Beast, Winged Piranha, Pirates, Giant Snake,After theVampire battle, check each fort, city,Bat, village, and Huge other special income Leech, counter or three-player Thing, game). If youBlack are the only Minor Knight, Noble with a citadel Swamp for one in the contested hex to see if it was damaged (regardless of whether it was used complete turn (Construction Phase to Construction Phase) or you own two Rat, Sphinx, Camel Corps, Desert Bat, Djinn, Nomads, Buzzard,to absorb Skeletons, hits or even if no hits were inflictedSandworm, in the battle). Roll one die Oldfor citadels, Dragon, you win the game (see SectionGiant 4). Wasp, Giant each counter. On a roll of 2 through 5 there is no damage. On a roll of 1 or 6, the city, village or special income counter is destroyed (return it to the Bag) or Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish,the fortBaby is reduced one Dragon, level (castle to keep, keep Griffon, to tower, tower eliminated). Forester, Building WalkingForts Tree, Killer Ra- Forts are built during the Construction Phase. You may build forts in any or coon, Bears, Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves,Important: Citadels Elves, are never reduced Druid, or destroyed. Unicorn,all of theBig hexes you Foot, own. If a hex hasBandits, no fort in it you may spend Elf 5 gold piecesMage, and build a tower there. Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, Wolves,The reduction North in value suffered Wind, by a special Walrus, income counter or fort inthe Killer Puffins, Elk Herd, Mam- course of a battle lasts only as long as the battle (unless you roll a 1 or a 6, If a hex has a fort in it, you may spend 5 gold pieces to upgrade the fort to when resolving damage see above). Once the battle is over, flip all surviving its next level: tower to keep, keep to castle, and (if you qualify) castle to moth, Iceworm, Dragon rider, Ice giant, Killer Penguins, Ice Bats,neutralized White counters back Bear,over and remove Goblins, any gold pieces or dice youMountain used citadel. You may never Men, build more than Giant one level of fort inRoc, a hex in one Dwarturn. - to indicate hits. A hex may never have more than one fort. It can, however, contain both a ves, Dwarves, Dwarves, Cyclops, Ogre, Giant, Brown Dragon, Great Hawk, Brown Knight, Giantfort and a special Condor, income counter. If there Troll,aren’t enough forts Little left in the bank Roc, Important: After you capture a hex, you may immediately place any counters of a particular level, that level may not be built until pieces become available Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection,from behind your shield on Mother that hex (see information Lode, and restrictions Small in (usually asPox, a result of combat). Dark Plague, Vandals, Section 8). Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, Forest King,15 Arch Mage, Ghaogh II, Moun- Head Hunter, Giant Ape, Pterodactyl Warriors, Dinosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tribesmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, Forts and Income Eagles,Forts provide Buffalo income for your kingdom Herd, each turn. YouBuffalo receive as many gold Herd, 16. Two Villains, and Three Dragonfly, Players Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, Great Hunter, pieces as the total level of forts in all hexes you control. You may never sell Missing a minor noble or two? No problem! Here’s what to do in a two and Greatforts. Hawk, Flying Buffalo, Whitethree player game:Knight, Spirit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard, Ghost, Place two hexes of each terrain type and five sea hexes (instead of four) aside PoisonForts Frog, In Battle Will-o-wisp, Water beforeSnake, laying out the board. Swampgas, The smaller board layout and Basilisk,starting positions Slime Beast, Winged Piranha, Pirates, Giant Snake, Vampire Bat, Yes,Huge your forts can helpLeech, your army of dinosaurs, Thing, buffalo, and elephantsBlack in battle! Knight,are shown in the illustration. Swamp Rat, Sphinx, Camel Corps, Desert Bat, Djinn, Nomads, Buzzard, Skeletons, A fort’s level is also its combat value. Forts roll to inflict hits as though they In a two player game, the player order does not change at the end of each turn. Sandworm,were creatures (and with Old all that magic Dragon, floating around, they justGiant might be!). Wasp,In a two or three player Giant game, the income Wasp, needed to build aVultures, Citadel is 15. Yellow Knight, Giant Spider, Dust Devil, Dervish, Baby Dra- Towers and keeps have combat values of 1 and 2 respectively. Castles have gon, Griffon,a ranged combat value ofForester, 3; Citadels have a magic combatWalking value of 4 (see Tree, Killer Racoon, Bears, Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves, Elves, Section 11). Even if a castle or citadel takes hits, it still attacks as an R or H B Druid,unit, regardlessUnicorn, of its current combat Big value. Foot, Bandits, Elf Mage, Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, Wolves, North

Wind,Forts Walrus, Taking Losses Killer Puffins, Elk Herd,A Mammoth,A Iceworm, Dragon rider, Ice giant, Killer Penguins, Ice Bats, White Bear, Forts, like cities and villages, have parenthesized combat values (that means Goblins,they’re in brackets). Mountain This indicates that they Men, can take multiple Giant hits instead of Roc, Dwarves, Dwarves, Dwarves, Cyclops, Ogre, Giant, Brown Dragon, Great Hawk, Brown Knight,being eliminated Giant by a single hitCondor, the way creatures are. Troll, Little Roc, Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection, Mother Lode,13. Small Hero Pox, Abilities Dark Plague, Vandals,B Good Harvest,B Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Some Heroes are useful because they have the same sorts of abilities as creatures, Warlord,only more so. OthersMaster have special powers. Thief, These special Lordpowers are described of the Eagles, Baron Munchhausen, Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, in Appendix A. A summary of these powers is printed on the Information A ForestSheet asKing, well. Arch Mage, Ghaogh II, Mountain King, Sword Master, Plains Lord, Assassin Primus, Elf Lord, Ice Lord, Grand The arrow shows the order in which hexes must be laid out. Stars Indicate Duke, The Deerhunter, Assassin Primus and the Master Dispel Thief only use their magic, special powers starting Firewall, positions – the first player chooses Fan, which set Balloon,will be used. In a two Talisman, Dust of defense, Elixir, Bow, Golem, Lucky Charm, during the Special Powers Phase. Other Heroes use their abilities when player game the 2nd player must choose the hex opposite the first. Sword,appropriate. Emerald, Pearl, Sapphire, Treasure Chest, Ruby, Diamond, Oil Field, Copper Mine, Silver Mine, Gold Mine, Ele- Appendix A: Heroes phants‘14. RandomGraveyard, Events Farmlands, Diamond Field, Timberland, Peat Bog, Head Hunter, Giant Ape, Pterodactyl Warriors, Di- During the Random Events Phase, you may play one event counter from Assassin Primus behind your shield. This is optional; you are not required to use an event During the Special Powers Phase of each turn, if you control nosaur,simply because Watusi, you have one. When Tigers, you play a Random Bird Event, find of it in Paradise,the Assassin you Crocodiles, may announce an assassination attempt.Elephant, Point Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tri- the list in Appendix B and apply the effect described. Don’t worry about to any hex on the board. You and the owner of that hex each besmen,memorizing allTribesmen, these rules now, just refer to the AppendixHunters, (or to the summary Wolf Pack,roll two dice. If thePterodactyl, other player’s roll is greater than yours, Farmers, the Lion Pride, Eagles, Buffalo Herd, Buffalo Herd, Villains, Dragonfly,on the reference sheet) whenCentaur, you need to see what anGypsies, event does. Gypsies,attempt failed.Pegasus, Go on with the game. Giant Beetle, Great Hunter, Great Hawk, Flying Buffalo, White Knight, Spi- If you both roll the same number roll again. If you tie or beat your opponent’s 15. Magic roll this time, there is no other effect. If the other player beats your second roll, rit, Imp, Crocodiles, Giant Lizard,the Assassin Giant was caught in theMosquito, act and leaves your army in shame. Dark Put her back Wizard, Ghost, Poison Frog, Will-o-wisp, Water Snake, Swamp- Historical Note: Magic was developed in the far-off land of Irilax and in the bank with the unowned Heroes (see Section 6). gas, Basilisk,brought to Kadab by the famousSlime magician Yazilik. Beast, He established Wingeda great Piranha, Pirates, Giant Snake, Vampire Bat, Huge Leech, Thing, Black Knight, Swamp school of the wizardly arts and named it Yazilik University (mages are If your first roll was greater, one character is eliminated from the hexyou Rat, Sphinx,known for their giant egos). Camel When the university Corps, was accidentally destroyed Desert chose. Now Bat, choose a target Djinn, within the hex. YouNomads, can choose any one Hero Buzzard,or Skeletons, Sandworm, Old Dragon, Giant Wasp, Giant (the fanatical members of the declining priesthood of Sulugi accidentally face down Thing in the hex (Since the Things are face-down, you may not know pointed a powerful temple artifact at the school and accidentally shouted exactly who, or what you are assassinating). Wasp,“Destroy Vultures, the vile wizards!”), not onlyYellow the terrain of Kadab Knight, was irrevocably Giant Spider, Dust Devil, Dervish, Baby Dragon, Griffon, Forester, Walking Tree, Killer Ra- altered. Many strange and wondrous magic items were scattered throughout The owner of the hex also chooses a target. Roll a single die. On a result of coon,the Bears, Empire. The minor Wild noble who finds Cat, and correctly Flying uses these powerful Squirrel,1 through 3, your target Flyingis eliminated and is Squirrel,returned to the Thing Bag. Pixies, On Elves, Elves, Druid, Unicorn, Big Foot, Bandits, Elf Mage, trinkets may be the one that finally reunites the shattered kingdom. a result of 4 through 6, his target is eliminated. If there is only one character Wyvern, Great Owl, Green Knight,or Thing in Eskimos,the hex, no roll is necessary; Whitethe single counter isDragon, eliminated. The Wolves, North Wind, Walrus, Killer Puffins, Elk Herd, Mam- Then again, maybe, not. Assassin may not use her ability on a fort or a special income counter. moth,The Iceworm,Thing Bag contains many magicDragon item counters. Each rider, magic item may beIce giant, Killer Penguins, Ice Bats, White Bear, Goblins, Mountain Men, Giant Roc, Dwar- used once, and then must be returned to the Bag. The effects of each item are Historical Note: The Assassin Primus is the leader of the powerful Assassin’s ves, describedDwarves, in Appendix C: Magic Dwarves,. Again, don’t feel compelled Cyclops, to memorize all Guild Ogre, and the granddaughter Giant, of the dark assassin Brown who struck down theDragon, entire Great Hawk, Brown Knight, Giant Condor, Troll, Little Roc, of this stuff. That’s why we gathered it up and put it there for you to refer to. royal family in the Year 253 (leading to the collapse of the Empire). She has MountainMagic items may beLion, played when appropriate,Great according Eagle, to the description Weather of the power to eliminate Control, enemy counters without Willing engaging in combat. Workers, Defection, Mother Lode, Small Pox, Dark Plague, Vandals, their effects listed in theAppendix . Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master,16 Swamp King, Sir Lance-A-Lot, Marksman, Forest King, Arch Mage, Ghaogh II, Moun- Head Hunter, Giant Ape, Pterodactyl Warriors, Dinosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tribesmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, Baron Münchausen If you both roll the same number, roll again. If you tie or beat your opponent’s Eagles, Buffalo Herd, Buffalo Herd, Villains, Dragonfly, Centaur, Gypsies,At the beginning of a battleGypsies, involving the Baron, Pegasus,enemy cities, roll this time,Giant there is no further Beetle, effect. If the other Greatplayer beats your secondHunter, villages and/or forts (in the hex with him) receive one hit. This roll, the Thief was caught in the act and leaves your army in disgrace. Place the Great Hawk, Flying Buffalo, White Knight, Spirit, Imp, Crocodiles, takesGiant place before anyLizard, combat rounds are fought.Giant Mosquito,Thief back in the bank withDark the other unowned Wizard, Heroes. Ghost, If your first roll was greater, you may either steal one counter at random from Poison Frog, Will-o-wisp, Water Snake, Swampgas, Basilisk, SlimeHistorical Beast, Note: The Baron Winged is a genius at siege warfare. Piranha, He is best known for behindPirates, your opponent’s Shield,Giant or take all ofSnake, his gold pieces (your Vampire choice). Bat, Huge Leech, Thing, Black Knight, Swamp Rat, Sphinx, Camelhis brilliantCorps, takeover of the Desert indestructible Citadel Bat, of Everlasting Djinn, Defense. Nomads, Buzzard, Skeletons, Sword Master Deerhunter When the Sword Master is hit in combat, roll a die. On a result Sandworm, Old Dragon, Giant Wasp, Giant Wasp, Vultures, Yellow Knight,Any counters that begin Giant and end the Movement Spider, Phase with the Dust Devil,of 1 or 6 his skill doesn’tDervish, save him; he is eliminated. Baby On a result Dra - Deerhunter may move through all terrain as thought it were a of 2 through 5 he parries the clumsy attack and recovers for the gon, Griffon, Forester, Walking Tree, Killer Racoon, Bears, Wild Cat, movementFlying 1 hex. In addition,Squirrel, the stack of counters Flying may leave Squirrel,next round. However, Pixies, the Sword Master Elves, may only parry one Elves, hit an enemy-occupied hex at the beginning of its movement per round of battle. If he takes multiple hits in a single round, Druid, Unicorn, Big Foot, Bandits, Elf Mage, Wyvern, Great Owl, Greenphase (avoiding Knight, the troublesome pinning Eskimos, rule: see Section 9), Whitehe is eliminated.Dragon, Wolves, North although they must stop upon entering a new enemy-occupied Wind, Walrus, Killer Puffins, Elk Herd, Mammoth, Iceworm, Dragon orrider, unexplored hex. Ice giant, Killer Penguins,Historical Note: They say Ice this guy Bats, can out-duel wholeWhite legions of water Bear, buffalo, killer penguins and sand worms. Blindfolded. So they say. Historical Note: Deerhunter is the most famous explorer and tracker of Goblins, Mountain Men, Giant Roc, Dwarves, Dwarves, Dwarves, theCyclops, age. Even the ever-changing Ogre, terrain of KadabGiant, rarely slows thisBrown stout Dragon, Great Hawk, Brown adventurer down. Knight, Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle, Weather Control, Willing Workers,Terrain Lords, Defection, Kings and Masters Mother With a Terrain Lord in your army, it is possible to support creatures Dwarf King of his terrain type. The Terrain Lord must be in the same hex as the Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster,If the Dwarf KingBig is in your Juju, army, the gold Arch value of all yourCleric, charactersJungle he is supporting. Lord, He does not Dwarfsupport creatures of King,his mines (special income counters keyed to mountain terrain) terrain type elsewhere in your kingdom as a hex would. Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desertis doubled. Master, This increase countsSwamp for gold collection andKing, for Sir Lance-A-Lot, Marksman, determining eligibility for building a citadel. Historical Note: The Desert Master, Forest King, Ice Lord, Jungle Lord, Forest King, Arch Mage, Ghaogh II, Mountain King, Sword Master, Plains Lord, Assassin Primus,Mountain King, Elf Plains Lord,Lord, and Swamp MasterIce all haveLord, the same ability; Grand they carry around a little bit of their terrain type with them and can use it Duke, Deerhunter, Dispel magic, Firewall, Fan, Balloon, Talisman,Historical Note: Dust The dwarves of arrived defense,in Kadab slightly after the northern Elixir, to support Bow, your army. Golem, Lucky Charm, nomads did. They saw the worth of the land and thought the weather was nice, so they stayed. Now it is their home (no matter what the weather is Sword, Emerald, Pearl, Sapphire, Treasure Chest, Ruby, Diamond,like) and Oil they are determined Field, to help re-establish Copper the Great Kingdom Mine, (besides Important:Silver The TerrainMine, Lords hate each Gold other. You may Mine,not control more Ele- there are now too many refugees from war-torn Kadab cluttering up the than one Terrain Lord at a time. If you are discovered to have more than one, phants‘ Graveyard, Farmlands, Diamond Field, Timberland, Peat DwarfBog, Kingdom; Headsomething must beHunter, done). Giant Ape,all but one arePterodactyl returned to the Hero pool in the bank. Warriors, The player to your right Di- decides which are removed. nosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies,Grand DukeWitch Doctor, Crawling Vines, Giant Snake, Tri- A distant cousin of Baron Münchausen, his ability is the same Warlord besmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion(see Pride, above). Eagles, Buffalo Herd,At the beginningBuffalo of a battle involving Herd, the Warlord, Villains, before any combat rounds are resolved, you may designate one enemy Dragonfly, Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, Great Hunter, Great Hawk, Flying creatureBuffalo, in that hex (not a Hero)White and roll oneKnight, die. If your roll Spi- is equal to or greater than the chosen creature’s combat value, Marksman that creature immediately joins the Warlord’s force (even if this exceeds the 10 rit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard, Ghost,During ranged Poison combat, before rolling Frog, for the Marksman’s Will-o-wisp, shot, creatures per hex limit). Water If the new creature Snake,cannot be supported, Swampeither by a - you must decide whether you will use the 5 or the 2 combat Terrain Lord or by your terrain, the other player can demand its removal. If gas, Basilisk, Slime Beast, Winged Piranha, Pirates, Giant Snake, Vampirevalue. If you use the Bat,5, the battle isHuge fought as usual. IfLeech, you use the the desertionThing, fails, combat Black continues as normal. Knight, Swamp 2 and hit, you may choose which enemy counter is eliminated Rat, Sphinx, Camel Corps, Desert Bat, Djinn, Nomads, Buzzard, Skeletons,(usually that would be yourSandworm, opponent’s choice). OldHistorical Dragon, Note: This fellow is Gianta master in the waysWasp, of war. Enemy troops Giant will desert and join his army when they see him coming. Not bad, eh? Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish,Historical Baby Note: TheDragon, Marksman once shot Griffon, a kernel of corn offForester, aflying Walking Tree, Killer Ra- squirrel’s head, so the legend says. He’s never been able to get another one to coon, Bears, Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves,let him try again, Elves, though Druid, Unicorn, Big Foot, Bandits, Elf Mage, Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, Wolves, MasterNorth Thief Wind, Walrus, Killer Puffins, Elk Herd, Mam- The Master Thief’s ability works like the Assassin’s (see above). During the Special Powers Phase, if you control the Thief, you moth, Iceworm, Dragon rider, Ice giant, Killer Penguins, Ice Bats, Whitemay designate Bear, another player Goblins,and you each roll two dice. Mountain Men, Giant Roc, Dwar- ves, Dwarves, Dwarves, Cyclops, Ogre, Giant, Brown Dragon, GreatIf your opponent’s Hawk, roll is greater, theBrown thievery attempt failed.Knight, Go on with the Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection,game. Mother Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, Forest King,17 Arch Mage, Ghaogh II, Moun- Head Hunter, Giant Ape, Pterodactyl Warriors, Dinosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tribesmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride,

Eagles,Appendix Buffalo B: RandomHerd, Buffalo Events Herd,Important: AVillains, hex containing a Citadel isDragonfly, immune to Big JuJu. Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, Great Hunter, During the Random Events Phase, you have the option to play one event from behind your Shield. Great Hawk, Flying Buffalo, White DarkKnight, Plague Spirit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard, Ghost, Big JuJu When this event occurs, every player may lose creatures from Poison Frog,Big JuJu is usedWill-o-wisp, to change one hex somewhere on Waterthe board to Snake,every hex heSwampgas, controls. In each hex add up the Basilisk, combat values Slime Beast, Winged Piranha, Pirates, Giant Snake, Vampire a totally different type of terrain. The Big JuJu requires that you of all cities, villages and forts in the hex. This is the number of Bat, Hugehave Leech,a magic using creature Thing, (one with a H symbol) Black to use this Knight,creatures Swamp that will be lost from thatRat, hex (see exampleSphinx, below). If Camel Corps, Desert Bat, Djinn, Nomads, Buzzard, Skeletons, event. You can use the Big JuJu on a hex within your magic-using there is no village, city, or fort in a hex, it is safe from the Plague. Sandworm,creature’s range. The creature’sOld range Dragon, is the number of hexes equal Giant to its combat Wasp, Giant Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish, Baby Dra- value. Count the number of hexes from the creature to the hex you want to Historical Note: There you are, minding your own business as you change (including the target hex but not including the magic creature’s hex). conquer… um… reunite the Empire, when out of the clear blue sky, a Dark gon, If Griffon,the distance is greater than Forester, the magic creature’s combat Walking value the hex is out Tree,Plague falls upon Killer your overcrowded Racoon,and unsanitary cities, villages Bears, and forts. Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves, Elves, of range and you can’t change it. All around you, your loyal creatures succumb to the awful disease. But hey, Druid, Unicorn, Big Foot, Bandits,the misfortune Elf is shared… Mage, this event hurts ALLWyvern, PLAYERS. Great Owl, Green Knight, Eskimos, White Dragon, Wolves, North Historical Note: In the Year 188, all looked grim as the terrible host of Wind,dragons, Walrus, led by Ghaog the First, Killertore its way boldly acrossPuffins, the Plains of Kadab Elk Herd, Mammoth, Iceworm, Dragon rider, Ice giant, Killer Penguins, Ice Bats, White Bear, toward the final confrontation with the forces of Emperor Nablopal. Just Only creatures are affected by the Dark Plague. You can, however, lose cities, as all looked lost for the kindly citizens of Kadab, a blinding flash of light villages, and fort levels to satisfy your losses if you wish, but you don’t have to. Goblins,burst over theMountain land and the vile beasts found Men, themselves up toGiant their ankles Roc,Each city or villageDwarves, counts as one creature Dwarves,for this purpose. Each level ofDwarves, fort Cyclops, Ogre, Giant, Brown Dragon, Great Hawk, Brown (or whatever) in boggy swampland. Wizard Yazilik had cast the Big JuJu lost also counts as one creature. Knight,upon them. Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection, Mother Note: A Citadel may not be reduced to take losses for the Dark Plague. Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King,

Warlord, Master Thief, Lord of theExample Eagles, 1: The Dark Plague Baronoccurs. In one hex youMunchhausen, have a castle, a city, Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, and five creatures. The total combat value of the cities, villages, and forts in Forest King, Arch Mage, Ghaogh thisII, hex is Mountain6. That is the number of creatures King, this hex muse Swordlose. You may Master, Plains Lord, Assassin Primus, Elf Lord, Ice Lord, Grand choose to reduce your castle to a tower for two losses, remove your city for one loss, and remove 2 creatures. Or you can remove all five creatures, or any Duke, Deerhunter, Dispel magic,combination Firewall, of the above to meet the Fan,5 losses required. Balloon, After this is done, go Talisman, Dust of defense, Elixir, Bow, Golem, Lucky Charm, on to your next hex and check for losses. Remember, the Dark Plague does not Sword, Emerald, Pearl, Sapphire,affect Treasurehexes that are empty of creatures. Chest, Ruby, Diamond, Oil Field, Copper Mine, Silver Mine, Gold Mine, Ele- phants‘ Graveyard, Farmlands, DiamondExample 2: The Dark Plague Field, occurs. In one hex Timberland, you have a keep, a village, Peat Bog, Head Hunter, Giant Ape, Pterodactyl Warriors, Di- and two creatures. The total combat value of the keep and village is three. You are required to lose three creatures, but you only have two in the hex. nosaur, Watusi, Tigers, Bird of Paradise,You can remove the two creatures Crocodiles, and that will end the Plague inElephant, that hex. Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tri- Villages, cities, and forts are immune to the Plague, but you may reduce or besmen, Tribesmen, Hunters, Wolfremove them Pack, instead of creatures Pterodactyl, to protect and preserve parts of your army.Farmers, Lion Pride, Eagles, Buffalo Herd, Buffalo Herd, Villains, Dragonfly,Counter A has a magic Centaur, combat value of one. He mayGypsies, use Big JuJu on any one Gypsies, Pegasus, Giant Beetle, Great Hunter, Great Hawk, Flying Buffalo, White Knight, Spi- of the hexes in the circle in the center (including his own hex). Counter B, the Arch Cleric, can affect any of the shaded hexes. Defection rit, Imp, Crocodiles, Giant Lizard, GiantYou say you need Mosquito, a true hero to look up to? No problem!Dark Get one to Wizard, Ghost, Poison Frog, Will-o-wisp, Water Snake, Swamp- defect to your side. When you use Defection, you may immediately gas, IfBasilisk, you are changing a hex you Slime own, you may look Beast, through the unused Winged hex deck Piranha,attempt to add a Hero to yourPirates, forces. You may try toGiant take it from Snake, Vampire Bat, Huge Leech, Thing, Black Knight, Swamp Rat, andSphinx, replace it with any other Camel hex you choose. Corps, Desert Bat,the bank orDjinn, from another player. Nomads, Buzzard, Skeletons, Sandworm, Old Dragon, Giant Wasp, Giant If you are changing an unowned hex, or a hex controlled by another player, Decide which Hero you want. You and the current owner of that Hero each shuffle the hex deck and draw the top tile. Replace the hex you chose with this roll two dice. (If the Hero is unowned, pick a player to roll dice against you.) Wasp,one. If Vultures,you draw the same terrain typeYellow as the one you are Knight, changing, you may IfGiant your roll is higher, Spider, take the Hero and placeDust it in a hex Devil,you control. If your Dervish, Baby Dragon, Griffon, Forester, Walking Tree, Killer Ra- draw again until you have drawn a hex of a different type. roll is equal to or lower than your opponent’s, there is no defection. Gold may coon, Bears, Wild Cat, Flying Squirrel,NOT be spent to modify Flying this roll. Squirrel, Pixies, Elves, Elves, Druid, Unicorn, Big Foot, Bandits, Elf Mage, Terrain-dependent special income counters are lost when the hex changes. Wyvern,Return them toGreat the Thing Bag. Owl,The owner of the Greenchanged hex may immediatelyKnight, Eskimos, White Dragon, Wolves, North Wind, Walrus, Killer Puffins, Elk Herd, Mam- place unused counters from behind his Shield into the hex. Good Harvest You (and only you) immediately collect gold from your hex tiles moth,If the Iceworm,replacement hex is a sea hex, Dragonall creatures in the hex rider,may escape to an Ice giant,and your Heroes Killer as though this Penguins,was your Gold Collection Phase Ice Bats, White Bear, Goblins, Mountain Men, Giant Roc, Dwar- adjacent friendly hex. If there are none, the creatures are lost. All forts and (but not from special income counters). ves, specialDwarves, income counters sink toDwarves, the bottom and are returned Cyclops, to the Bank or Ogre, Giant, Brown Dragon, Great Hawk, Brown Knight, Giant Condor, Troll, Little Roc, Mountainthe Thing Bag. Lion, Great Eagle, Weather Control, Willing Workers, Defection, Mother Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master,18 Swamp King, Sir Lance-A-Lot, Marksman, Forest King, Arch Mage, Ghaogh II, Moun- Head Hunter, Giant Ape, Pterodactyl Warriors, Dinosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tribesmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, Mother Lode another player (if the hex is captured by another, return the Cloud marker to Eagles, Buffalo Herd, Buffalo Herd, Villains, Dragonfly, Centaur, Gypsies,You (and only you) immediatelyGypsies, collect double Pegasus, the normal the bank). Giant Beetle, Great Hunter, amount of gold from your special income counters (including villages and cities) as though this was your Gold Collection While the Black Cloud is in a hex, all counters belonging to the player who Great Hawk, Flying Buffalo, White Knight, Spirit, Imp, Crocodiles,Phase (but notGiant from hex tiles and Lizard, Heroes). Note: if you Gianthave the Dwarf King Mosquito, owns the hex have their combat Dark value reduced Wizard, by one. Counters with a combatGhost, Poison Frog, Will-o-wisp, Water Snake, Swampgas, Basilisk, Slimein your army,Beast, (see Appendix WingedA) collect 4x gold from yourPiranha, Mines. valuePirates, of zero are unable toGiant fight, but can beSnake, used to take hits. Vampire Example: A Weather Control event has been played on your mountain hex. Bat, Huge Leech, Thing, Black Knight, Swamp Rat, Sphinx, Camel Corps,Teeniepox Desert Bat, Djinn, TheNomads, Black Cloud marker is placedBuzzard, in the hex to show that it isSkeletons, affected. In the This is another dreaded disease in the lands of Kadab. Unlike hex you have a giant roc with a combat value of 3, an ogre with a 2, and a the Dark Plague, it affects only one player. When you cause village with a 1. Each has its combat value reduced by 1 because of the lousy Sandworm, Old Dragon, Giant Wasp, Giant Wasp, Vultures, Yellow Knight,Teeniepox to occur, chooseGiant the lucky victim. Spider, Dustweather conditions. Devil, Now the roc Dervish, hits on a 2, the ogre on a 1, Babyand the village Dra- cannot fight at all (it’s at zero). Remember, only the counters belonging to the gon, Griffon, Forester, Walking Tree, Killer Racoon, Bears, Wild TheCat, player you Flying choose rolls one die.Squirrel, If the roll is a 1 or a 6, there Flying is no effect. ownerSquirrel, of the hex are affected Pixies,by the Cloud. Elves, Elves, If the roll is 2 through 5, that player loses a number of counters equal to the Druid, Unicorn, Big Foot, Bandits, Elf Mage, Wyvern, Great Owl,die roll fromGreen one of his hexes. Knight, To determine which hexEskimos, to lose from, count the White Dragon, Wolves, North combat value of each village or city and fort in the hex and choose the hex Willing Workers with the largest value. Your well-paid and happy workers have completed an extra level Wind, Walrus, Killer Puffins, Elk Herd, Mammoth, Iceworm, Dragon rider, Ice giant, Killer Penguins,of fort for you. YouIce may placeBats, a tower in any hexWhite you own that Bear, When removing counters, each creature and Hero counts as one, as do villages does not already contain a fort, or increase an existing fort by Goblins, Mountain Men, Giant Roc, Dwarves, Dwarves, Dwarves,or Cyclops,cities, and levels of fort. The Ogre, player must matchGiant, the number rolled, Brown even if Dragon,one level. You may Great not obtain a citadel Hawk, with this event, evenBrown if Knight, Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle,he must remove Weather all counters from the selectedControl, hex. Willing Workers,you meet the requirements Defection, for one. Mother Note: A Citadel cannot be reduced by Teeniepox. Appendix C: Magic Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric,Magic may be Jungleplayed from behind yourLord, Shield when appropriate.Dwarf King, Terrain Disaster Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, DesertWant to causeMaster, a neat disaster in Minor-noble-to-your-right’sSwamp King, Frozen SirBalloon Lance-A-Lot, Marksman, Waste Hex? Sure you do! When you play this event, point at a hex The Magic Balloon can only be played during your part of the Forest King, Arch Mage, Ghaogh II, Mountain King, Sword Master, Plains(regardless of ownership),Lord, and rollAssassin two dice. If the roll is a Primus,6, 7, Movement Elf Phase Lord,. The Balloon Ice is a slow (onlyLord, moves three Grandhexes) or 8 the disaster occurs in the chosen hex. On any other roll you flying creature that can carry any three other creatures inside. must point to another hex of the same terrain type and roll again. If this roll Duke, Deerhunter, Dispel magic, Firewall, Fan, Balloon, Talisman,is a 6, 7, or 8 the Dust disaster occurs of here. Otherwise defense, you must point to Elixir, another All three Bow, passengers must Golem, begin in the same hex, Lucky and my not move normally Charm, hex of the same type and roll again. Continue pointing and rolling until the in that turn. Instead, place the three selected creatures plus the Balloon in Sword, Emerald, Pearl, Sapphire, Treasure Chest, Ruby, Diamond,disaster occursOil or you Field, have pointed to, andCopper rolled for all hexes onMine, the board theSilver target hex. Mine, Gold Mine, Ele- of the chosen terrain type. If the disaster doesn’t occur in any hex of that type, No Creature with a combat value of 4 or more may be transported by the phants‘ Graveyard, Farmlands, Diamond Field, Timberland, Peatthere Bog, is no event. Head Hunter, Giant Ape,Balloon (this Pterodactyl includes all Heroes). Warriors, Di- Passengers riding in the Balloon lose all normal abilities and fight as R If the disaster does occur, the player owning the affected hex (if any) must roll creatures during any battle in the turn they move by Balloon (they are nosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies,a die. If the result is a 1 orWitch 6 there is no effect. Doctor, If the result was a 2 through Crawling 5, considered to beVines, dropping stuff downGiant on the enemy). Snake, The Balloon fights Tri- the player loses as many counters from that hex as the number rolled. Villages, too, dropping stuff down on the unsuspecting enemies below. The Balloon besmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Cities,Lion and levels Pride, of fort must be removed Eagles, if there aren’t enough Buffalo creatures to andHerd, its passengers mayBuffalo retreat to any friendly Herd, hex within three hexesVillains, of the satisfy the losses. battle as long as the Balloon is still in play. When taking casualties, be sure Dragonfly, Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, Great Hunter, Great Hawk, Flyingto lose the occupantsBuffalo, of the Balloon beforeWhite you lose the Knight,Balloon, itself, or Spi- Note: A Citadel cannot be reduced by a Terrain Disaster. all inside perish with it. rit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard, Ghost, Poison Frog, Will-o-wisp,The Balloon is returned Water to the Thing Bag atSnake, the end of the turn Swampin which it is - Vandals used, its magic exhausted. gas, Basilisk, Slime Beast, Winged Piranha, Pirates, Giant Snake, VampireNasty, obnoxious barbariansBat, from Huge another kingdom Leech, show up Thing, Black Knight, Swamp and trash one level of an opponent’s fort. Choose your favorite Rat, Sphinx, Camel Corps, Desert Bat, Djinn, Nomads, Buzzard, Skeletons,opponent (this might be theSandworm, time to get back at the pesky minor Old Dragon,Bow Giant Wasp, Giant noble to your right). That player immediately loses one level of fort from The Bow may only be used during the Combat Phase. Place it on top somewhere in his kingdom (his choice). This loss might be the elimination of of one of your creatures engaged in battle. That creature fights as Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish,a tower, Baby or the reduction Dragon, of a castle to a keep. Griffon, Forester,an R Walking creature for the rest of the Tree, battle and has itsKiller combat value Ra- increased by 1. The R rating replaces any other symbol on the coon, Bears, Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves,Note: A Citadel Elves, cannot be reduced byDruid, Vandals.. Unicorn,creature Big using the Foot, Bow (e.g. a C creatureBandits, fights as an R creature Elf while usingMage, the Bow; it attacks during the Range Step and does not use the benefits of its Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, Wolves, North Wind, Walrus, Killercharging ability). Puffins, Elk Herd, Mam- Weather Control Be nice to another player. Cause a wind storm in his desert, a snow The Bow may be transferred from one creature to another in the same hex moth, Iceworm, Dragon rider, Ice giant, Killer Penguins, Ice Bats, Whitestorm in his frozenBear, waste, or have Goblins, torrential rain pummel his Mountain plains. during a battle. Just Men,put it on top of aGiant different creature Roc, at the beginning Dwar of - To play this event, you must have a magic using creature (one the next round. The Bow may be used to take a hit (return it to the Bag). If ves, Dwarves, Dwarves, Cyclops, Ogre, Giant, Brown Dragon, Greatwith a H symbol) Hawk, and you must designateBrown a target hex withinKnight, your magic user’s Giantthe creature wielding Condor, the Bow is eliminated, Troll, the Bow must beLittle given to a new Roc, range (see Big JuJu, above). Place the Black Cloud marker in the chosen hex. creature in the same hex at the beginning of the next round of combat (if any Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection,The cloud remains in the hex Motheruntil someone else uses Lode, Weather Control Smallor the are left). ThePox, Bow is returned Dark to the Bag Plague, at the end of the battle Vandals, in which it Fan (see Magic, below) to move it to another hex, or that hex is captured by was used. Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, Forest King,19 Arch Mage, Ghaogh II, Moun- Head Hunter, Giant Ape, Pterodactyl Warriors, Dinosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tribesmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, Lucky Charm Eagles, Buffalo Herd, Buffalo Herd, TheVillains, Lucky Charm may beDragonfly, played any time a die roll has been Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, Great Hunter, Dispel Magic Scroll made by you or another player. You may immediately increase or This item may be played any time another player uses a magic decrease one die roll by one. Return the Charm to the Thing Bag Great Hawk,item or uses magic Flying creatures in a battle Buffalo,. This scroll causes another White whenKnight, used. Spirit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard, Ghost, player’s magic item to have no effect when played. In battle, this Poison Frog,scroll causes Will-o-wisp,another player’s magic creatures to fight Water during the Example:Snake, If someone triedSwampgas, to recruit a Hero and rolled a 7 butBasilisk, needed an Slime Beast, Winged Piranha, Pirates, Giant Snake, Vampire Melee Step. If timed correctly, the scroll can affect one magic item and all 8, the holder of the Charm could use it to change the roll to an 8 and insure Bat, magicHuge creatures in Leech,an enemy force during Thing, a battle. The scroll Black lasts to the end Knight,success. Swamp Rat, Sphinx, Camel Corps, Desert Bat, Djinn, Nomads, Buzzard, Skeletons, of the battle but is returned to the Thing Bag at the end of the turn in which it was played. Sandworm, Old Dragon, Giant Wasp,Elixir Giant Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish, Baby Dra- This magic potion may be played whenever you would suffer ill gon, Griffon,Dust of DefenseForester, Walking Tree,effects Killer from the Teeniepox Racoon, or the Dark Plague. The Bears, elixir cancels Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves, Elves, The dust may only be used when defending a hex in battle. The any effects against your entire army. Once used it is returned to Druid, Unicorn,Dust causes an attacking Big army to immediatelyFoot, retreat Bandits, from your Elfthe Thing Mage, Bag. Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, Wolves, North hex. Return it to the Thing Bag when played. Wind, Walrus, Killer Puffins, Elk Herd,Sword Mammoth, Iceworm, Dragon rider, Ice giant, Killer Penguins, Ice Bats, White Bear, Fan The Sword may only be used during the Combat Phase. Place it Goblins, YouMountain may play the Magic Fan when Men, another player Giantuses the Balloon, Roc, Dwarves,on top of one of your creatures Dwarves, engaged in battle. That creatureDwarves, Cyclops, Ogre, Giant, Brown Dragon, Great Hawk, Brown the Dust of Defense, or Weather Control. You may also use the Fan fights as aC creature for the rest of the battle and has its combat Knight, Giantto relocate the Black Condor, Cloud when it is in play. Troll, Little Roc,value increased Mountain by 1. The C rating replaces Lion, any other symbolGreat Eagle, Weather Control, Willing Workers, Defection, Mother on the creature using the Bow (e.g. an R creature fights as a C creature while Using the fan blows an approaching Balloon off course, sending it into any using the Sword and attacks during the Melee Step and does not use the Lode,hex Small adjacent to its target Pox, hex (user’s choice, Dark but the new hexPlague, must be friendly benefitsVandals, of its ranged ability). Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, to the Balloon if possible). If the Balloon is displaced into a sea hex, it is lost, Warlord,but its passengers Master may escape to a friendlyThief, hex – if there Lord is one! of theThe Sword Eagles, may be transferred fromBaron one creature to Munchhausen,another in the same hex Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, Using the Fan scatters the Dust of Defense, negating its ability. The battle during a battle. Just put it on top of a different creature at the beginning of Forestproceeds King, as usual. Arch Mage, Ghaoghthe nextII, round. Mountain King, Sword Master, Plains Lord, Assassin Primus, Elf Lord, Ice Lord, Grand Using the Fan displaces the Black Cloud to an adjacent hex, or if the user wishes, removes the Cloud from the board. The Sword may be used to take a hit (return it to the Bag). If the creature Duke, Deerhunter, Dispel magic,wielding Firewall,the Sword is eliminated, the Sword Fan, must be given Balloon, to a new creature in Talisman, Dust of defense, Elixir, Bow, Golem, Lucky Charm, Return the Fan to the Thing Bag when used. the same hex at the beginning of the next round of combat (if any are left). The Sword, Emerald, Pearl, Sapphire,Sword is returnedTreasure to the Bag at the endChest, of the battle in which Ruby, it was used. Diamond, Oil Field, Copper Mine, Silver Mine, Gold Mine, Ele- phants‘ Graveyard,Firewall Farmlands, Diamond Field, Timberland, Peat Bog, Head Hunter, Giant Ape, Pterodactyl Warriors, Di- You may play the Firewall at the start of your battle (whether you Talisman are the attacker or the defender). When played roll one die. The This shiny item may be played at any time during a battle (better nosaur, Watusi,Firewall becomes a magicTigers, fort that fights Bird during the of Magic Paradise,sooner than later). Crocodiles, Once you play the Talisman, every Elephant, time you Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tri- Combat Step; its combat value is equal to your die roll. Use one apply a hit to one of your creatures in that hex, you may roll besmen,of the dice to Tribesmen,record the Firewall’s value. The WallHunters, attacks during the Magic Wolf Pack,one die. On a result Pterodactyl, of 2 through 5, the creature miraculously Farmers, Lion Pride, Eagles, Buffalo Herd, Buffalo Herd, Villains, Step using its current value. The wall can take a number of hits equal to its leaps out of harm’s way and is saved to fight again. Wow! On a result of 1 or 6, Dragonfly,combat value. The wall Centaur,returns to the Thing Bag at Gypsies,the end of battle (so be sure Gypsies,though, the hit is applied Pegasus, as usual and the Talisman crumblesGiant into dustBeetle, (return Great Hunter, Great Hawk, Flying Buffalo, White Knight, Spi- to use it to take hits before losing creatures). it to the Thing Bag). Each creature gets only one saving throw per Combat Step, so if a creature is forced to take two hits in a single step, it is eliminated rit, Imp, Crocodiles, Giant Lizard,regardless Giant of the presence of Mosquito,the Talisman. Dark Wizard, Ghost, Poison Frog, Will-o-wisp, Water Snake, Swamp- Golem gas, Basilisk,This fearsome Slime fellow may be Beast, played at any timeWinged during abattle The Talisman Piranha, is returned to the Pirates,Thing Bag if it survives Giant to the end ofthe Snake, Vampire Bat, Huge Leech, Thing, Black Knight, Swamp (the sooner the better). The Golem is a melee 6 creature who is battle. Rat, Sphinx,immune to damageCamel from ranged Corps, (R) creatures. In addition,Desert Bat, Djinn, Nomads, Buzzard, Skeletons, Sandworm, Old Dragon, Giant Wasp, Giant during any Ranged Combat Step, the Golem reduces by one the number of hits scored against its companions. The Golem cannot be killed by Wasp,Ranged Vultures, (R) combat. Yellow Knight, Giant Spider, Dust Devil, Dervish, Baby Dragon, Griffon, Forester, Walking Tree, Killer Ra- coon,Example: Bears, If three ranged Wild hits were scored Cat, against a stackFlying containing the Squirrel, Flying Squirrel, Pixies, Elves, Elves, Druid, Unicorn, Big Foot, Bandits, Elf Mage, Wyvern,Golem, only Greattwo would have to beOwl, taken by its fellowGreen creatures. Knight, Eskimos, White Dragon, Wolves, North Wind, Walrus, Killer Puffins, Elk Herd, Mam- Applying a melee or magic hit to the Golem eliminates it. Return the Golem to the Thing moth,Bag afterIceworm, the battle. However, its presence Dragon counts rider, Ice giant, Killer Penguins, Ice Bats, White Bear, Goblins, Mountain Men, Giant Roc, Dwar- ves, forDwarves, purposes of determining controlDwarves, of a hex. Cyclops, Ogre, Giant, Brown Dragon, Great Hawk, Brown Knight, Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection, Mother Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master,20 Swamp King, Sir Lance-A-Lot, Marksman, Forest King, Arch Mage, Ghaogh II, Moun- Head Hunter, Giant Ape, Pterodactyl Warriors, Dinosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tribesmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, Eagles, Buffalo Herd, Buffalo Herd, Villains, Dragonfly, Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, Great Hunter, Great Hawk, Flying Buffalo, White Knight, Spirit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard, Ghost, Poison Frog, Will-o-wisp, Water Snake, Swampgas, Basilisk, Slime Beast, Winged Piranha, Pirates, Giant Snake, Vampire ,Kings & Things* Time Line Bat, Huge Leech, Thing, Black Knight, Swamp Rat, Sphinx, Camel Corps, Desert Bat, Djinn, Nomads, Buzzard, Skeletons, T he Year 0: The Big Oops (when the Universe T he Year 181: Close to defeat, Mursulla and T he Year 246: Nablopal III takes over the was created); “Oops, look what I did! his forces take refuge in the impenetrable Citadel kingdom, promising to build a Golden Age (with Sandworm, Old Dragon, Giant Wasp, Giant Wasp, Vultures, Yellow Knight, Giant ofSpider, Tobah, only to fall victimDust to the dread Devil, disease, money Dervish, from rich nobles and temple Baby coffers); rich Dra - 0-1: The Boring Years; nothing much occurs so Teeniepox. nobles, priests lodge complaints. gon, Griffon, Forester, Walking Tree, Killer Racoon, Bears, Wild thousandsCat, of yearsFlying are condensed toSquirrel, fit in history Flying Squirrel, Pixies, Elves, Elves, books (it’s a lot longer than it looks). T he Year 182: Nablopal reunites the Empire T he Year 248: The Code of Laws and Things Druid, Unicorn, Big Foot, Bandits, Elf Mage, Wyvern, Great Owl, Green Knight, Eskimos,and grants limited rights to allWhite creatures and Things Dragon, is adopted, granting Wolves, full citizenship to all livingNorth T he Year 1: Nomadic tribesmen, escaping for their part in the war. creatures and Things, whether they want it or the cold weather of the Far North, settle in what not. Dwarves return from vacation: “We brought Wind, Walrus, Killer Puffins, Elk Herd, Mammoth, Iceworm, Dragonwill later be calledrider, “Kadab.” TheIce origin giant, of the T he YearKiller 186: Attracted Penguins, by fair damsels and postcards!” Ice they Bats,exclaim. White Bear, name is one of the great mysteries of life and a glittering hoards, Ghaog the First rallies his fellow Goblins, Mountain Men, Giant Roc, Dwarves, Dwarves, Dwarves,source Cyclops, of constant debate among Ogre, the slime beastGiant, dragons and Brownbegins a march on Kadab;Dragon, the Wyrm T he Great Year 250: Hawk, The Big Boom, Brownin which population. War begins. Yazilik University is ‘accidentally’ destroyed and Knight, Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle, Weather Control, Willing Workers,magic is scatteredDefection, throughout the land. Mother T he Year 50: Jealous of the Good Times T he Year 187: Ghaog II is born; proud father being had by newly settled nomads (and wanting celebrates by frying a village of pixies. T he Year 251: Nablopal III tries to restore Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain toDisaster, escape something too), dwarvesBig from Juju,the East Arch Cleric, Jungleorder as theLord, terrain becomes Dwarf ‘hexed’ and constantly King, colonize the lands bordering Kadab. T he Year 188: Yazilik brings magic to Kadab changes; strange Terrain Lords appear all over Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master, Swampto aid against theKing, dragons (first practicalSir use Lance-A-Lot, of the Kadab, and all creatures and Marksman,Things become fully T he Year 150: Mesurnan the First impresses Big JuJu). sentient. Forest King, Arch Mage, Ghaogh II, Mountain King, Sword Master,the locals Plains by constructing the Lord, first Citadel; is Assassinvoted Primus, Elf Lord, Ice Lord, Grand First Emperor of Kadab. T he Year 189: Invoking True Elimination. T h e Y e a r 252: The Dark Plague strikes Kadab, Yazilik helps defeat the vile beasts; the Wyrm war sending much of the population to The Bag. Duke, Deerhunter, Dispel magic, Firewall, Fan, Balloon, Talisman,T he Year Dust152: Sulugi priests of gain defense, prestige ends Elixir, Bow, Golem, Lucky Charm, with their “Teachings of the Thing Bag”; gold T he Year 253: Blaming everything on Sword, Emerald, Pearl, Sapphire, Treasure Chest, Ruby, Diamond,standard isOil adopted. Field, CopperT he Year Mine, 193: Yazilik UniversitySilver established; Mine, Nablopal III andGold his Golden AgeMine, programs, the Ele- Sulugi priesthood lodges protest over this “new Assassin Primus is hired to eliminate the entire phants‘ Graveyard, Farmlands, Diamond Field, Timberland, PeatT heBog, Year 158: Head As Kadab prospers Hunter, and forts gobbledygook” Giant from Irilax. Ape, Pterodactylroyal family. “Hey, a job’s Warriors, a job, right?” he tells his Di- go up all across the land, Things begin arriving. baby granddaughter who will one day follow in his “There goes the neighborhood”, comments a T he Year 212: Nablopal II comes to power silent footsteps. nosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies,nearby dwarf mine baron ofWitch the time. Doctor,when his father Crawlingretires to a condo-keep by the Vines, sea Giant Snake, Tri- T he Year 254: Leaderless and no better off, besmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, TLion he Year 171:Pride, Mesurnan ‘returns Eagles, to The Bag’ T he Buffalo Year 275: Dwarves, Herd, still looking forBuffalo the people turn to theHerd, Warlords for direction. Villains, Being and his sons Mursulla, Argishon and Nablopal something real to escape from (they never really the kind of guys they are, Kadab is immediately Dragonfly, Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, Greatdivide the Empire.Hunter, Great gotHawk, over their jealousy Flying of the nomads), Buffalo, take an plunged into civilWhite war. Knight, Spi- extended vacation to the Desert of Walubanna. T he Year 175: Kingdoms of Mursulla and T he Year 255: The Dark Years begin as rit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard,Argishon Ghost, declare open season Poison on flightless aquatic Frog, T he Year Will-o-wisp, 220: Vandals from the barbaric Waterbrother battles Snake, brother, pixie battles Swamp dinosaur, - birds and other Things. New science called Magic south trash border forts. “We was bored and had and penguin battles buffalo; thousands flee to the gas, Basilisk, Slime Beast, Winged Piranha, Pirates, Giant Snake,is developed Vampire in far-off Irilax. Bat, Hugebad childhoods,” Leech, explains their leader.Thing, BlackDwarven Kingdom Knight, (finally having somethingSwamp to escape from, the dwarves pack up and move). Rat, Sphinx, Camel Corps, Desert Bat, Djinn, Nomads, Buzzard,T he Skeletons, Y e ar 178: Argishon assassinated Sandworm, (suspects Old Dragon, Giant Wasp, Giant include his wife, the first Assassin Primus, and a T he Year 275: Today the game begins. Minor disgruntled penguin with a crossbow). nobles vie for power, mustering rag-tag armies of Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish, Baby Dragon, Griffon, Forester, Walkingwhatever creatures Tree, are willing to joinKiller their divine Ra- T he Year 179: Nablopal leads the first rag- cause to reunite the Empire; war is declared in the coon, Bears, Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves,tag army of dwarves, Elves, elves, goblins andDruid, elite killer Unicorn, Big Foot,name ofBandits, Kadab, Nablopal, and all-out Elf fun! Mage, penguins in a bid to reunite his Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, Wolves,father’s Empire. North Wind, Walrus, Killer Puffins, Elk Herd, Mam- moth, Iceworm, Dragon rider, Ice giant, Killer Penguins, Ice Bats, White Bear, Goblins, Mountain Men, Giant Roc, Dwar- ves, Dwarves, Dwarves, Cyclops, Ogre, Giant, Brown Dragon, Great Hawk, Brown Knight, Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection, Mother Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, Forest King,21 Arch Mage, Ghaogh II, Moun- Head Hunter, Giant Ape, Pterodactyl Warriors, Dinosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tribesmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, Eagles, Buffalo Herd, Buffalo Herd, Villains, Dragonfly, Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, Great Hunter, Great Hawk, Flying Buffalo, White Knight, Spirit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard, Ghost, Poison Frog, Will-o-wisp, Water Snake, Swampgas, Basilisk, Slime Beast, Winged Piranha, Pirates, Giant Snake, Vampire Short Rules Bat, Huge Leech, Thing, Black Knight, Swamp Rat, Sphinx, Camel Corps, Desert Bat, Djinn, Nomads, Buzzard, Skeletons,

Before your first game of Kings & Things* you will need to read the rules Sequence of play (Page 7) Sandworm,carefully. If you have playedOld Kings Dragon, & Things* before and Giantyour last game Wasp, Giant Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish, Baby Dra- was a while ago these short rules will give you a head start. Kings & Things* is played in rounds, and each round is divided into 9 phases. gon, Griffon, Forester, Walking InTree, player order, alwaysKiller beginning withRacoon, the first player and thenBears, in clockwise Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves, Elves, direction, each player completes the current phase before the next phase Druid,Winning Unicorn, the Game Big (Page 7) Foot, Bandits,begins. Elf Mage, Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, Wolves, North

The object of the game is to build (or capture) a citadel and to defend it for Phase 1: Gold collection (mandatory) Wind,a complete Walrus, turn. If there is only Killerone player with a citadelPuffins, and no other player ElkEach player Herd, determines their incomeMammoth, and collects gold pieces Iceworm,from the bank. Dragon rider, Ice giant, Killer Penguins, Ice Bats, White Bear, manages to build a citadel until the end of the next Construction Phase, (Page 8) Goblins,this player is theMountain winner. If more than one player Men, has a citadel Giantat that time, the Roc, Dwarves, Dwarves, Dwarves, Cyclops, Ogre, Giant, Brown Dragon, Great Hawk, Brown player with the highest income is the winner. 1 gold for each land hex you control; Knight, Giant Condor, Troll, Little  as many Roc, gold coins asMountain the combat value of each fort Lion, you control; Great Eagle, Weather Control, Willing Workers, Defection, Mother  as many gold coins as the printed value of each special income counter you Setup - for 4 Players (Page 5) control on the board; Lode,Special Small 2-and-3-player game:Pox, Page 16. Dark Plague, Vandals,  1 gold for each hero you control.Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King,

Warlord,1. Each player Masterplaces a Player Shield inThief, front of himself andLord places a tower of in thePhase Eagles,2: Recruit Heroes Baron (optional) Munchhausen, (Page 9) Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, front of it. Each player receives 10 Gold. Each player may attempt to recruit 1 unowned Hero. In order to succeed, the Forest King, Arch Mage, Ghaoghplayer’s II, die rollMountain with 2 dice must be greater King,than or equal to twiceSword the Hero’s Master, Plains Lord, Assassin Primus, Elf Lord, Ice Lord, Grand 2. Put the counters with crossed swords on the back into the Thing Bag: combat value. By spending gold before or after rolling the dice the player may all creatures, village and city counters, special income counters, treasures, modify the die-roll: Duke,magic Deerhunter, and event counters. All these counters Dispel are known as Things magic,. Firewall, Fan, Balloon, Talisman, Dust of defense, Elixir, Bow, Golem, Lucky Charm, For every 5 gold spent before rolling: die-roll +1 Sword,3. Place theEmerald, remaining pieces for Kings Pearl, & Things* on the Sapphire,table as a general For everyTreasure 10 Gold spent after rolling: Chest, die-roll +1 Ruby, Diamond, Oil Field, Copper Mine, Silver Mine, Gold Mine, Ele- bank: control markers, gold coins, forts (tower, keep, castle, citadel), phants‘Heroes, Graveyard, battle markers and the Black Cloud Farmlands,. Determine the face up side of BeforeDiamond rolling you may discharge Field, any or all Heroes Timberland, you control. Flip them to Peat Bog, Head Hunter, Giant Ape, Pterodactyl Warriors, Di- the Heroes randomly. the side of your choice before returning them to the supply. nosaur,4. Set 4 of Watusi,the 8 sea hexes aside. Shuffle Tigers, all remaining terrain Bird hexes and ofplaced Paradise,Phase 3: Recruit ThingsCrocodiles, (mandatory) (Page Elephant, 9) Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tri- them face up on the playing area, starting with a center hex and going around Each player figures their free recruits, paid recruits and trade-ins and then besmen,it spirally. EachTribesmen, player rolls 2 dice: The high rollerHunters, is thefirst player of the Wolfdraws Things Pack, from the Bag: Pterodactyl, Farmers, Lion Pride, Eagles, Buffalo Herd, Buffalo Herd, Villains, first game round and takes the First Player Marker. The first player then Dragonfly,chooses a starting hexCentaur,, followed by the other playersGypsies, in clockwise order. Gypsies, Free: 1 Thing for everyPegasus, two land hexes the playerGiant controls, rounding Beetle, up. Great Hunter, Great Hawk, Flying Buffalo, White Knight, Spi- Players may have to shift seats, according to their chosen starting hexes. Paid: 1 Thing for every 5 gold the player spends (maximum 5 Things).  Trade-ins: 1 new Thing for every 2 Things from behind the Player’s rit, Imp,Starting hexesCrocodiles, may not be adjacent to each other. Giant Any sea hexes adjacentLizard, to Shield. Giant Mosquito, Dark Wizard, Ghost, Poison Frog, Will-o-wisp, Water Snake, Swamp- a player’s starting hex, or a sea hex chosen as starting hex, are replaced. gas, Basilisk, Slime Beast, WingedAny creatures Piranha, placed face down on the Pirates, board must be supported Giant, otherwise Snake, Vampire Bat, Huge Leech, Thing, Black Knight, Swamp 5. Each player places 1 of their control markers on their starting hex. Then, they are Bluff creatures. Rat, Sphinx,in player order, each playerCamel selects and marks Corps, a second hex. Repeat Desert this Bat, Djinn, Nomads, Buzzard, Skeletons, Sandworm, Old Dragon, Giant Wasp, Giant procedure one more time. A player’s second and third hex must be adjacent Phase 4: Random Events (optional) (Page 16) to at least one of their previous hexes. Each player may play 1 of their events. Please refer to Appendix B (Page 18) Wasp, Vultures, Yellow Knight, forGiant detailed information Spider, on all events. Dust Devil, Dervish, Baby Dragon, Griffon, Forester, Walking Tree, Killer Ra- 6. Each player draws 10 Thingsfrom the bag and puts 1 tower in one of their coon, 3 Bears,starting hexes. In player Wild order, the playersCat, decide whichFlying and how many Squirrel, Flying Squirrel, Pixies, Elves, Elves, Druid, Unicorn, Big Foot, Bandits, Elf Mage, Things they stack face down in their own hexes and which they will keep Wyvern,hidden behind Great their Shield. PleaseOwl, refer to the Green rules proper on how Knight, to use Eskimos, White Dragon, Wolves, North Wind, Walrus, Killer Puffins, Elk Herd, Mam- the different types of counters (Starting Forces, page 6). Before placing their Things players are allowed to turn in as many Things as they want with an moth,exchange Iceworm, ration of 1:1. Dragon rider, Ice giant, Killer Penguins, Ice Bats, White Bear, Goblins, Mountain Men, Giant Roc, Dwar- ves, 7.Dwarves, Shuffle all unused terrain Dwarves, hexes together with the four Cyclops,sea hexes set aside Ogre, Giant, Brown Dragon, Great Hawk, Brown Knight, Giant Condor, Troll, Little Roc, Mountainearlier. Keep thisLion, deck face down Great in easy reach. Eagle, Weather Control, Willing Workers, Defection, Mother Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master,22 Swamp King, Sir Lance-A-Lot, Marksman, Forest King, Arch Mage, Ghaogh II, Moun- Head Hunter, Giant Ape, Pterodactyl Warriors, Dinosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tribesmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, Phase 5: Move Army (optional) (Page 11) Exploration of Uncontrolled Hexes Eagles, Buffalo Herd, Buffalo Herd, Villains, Dragonfly, Centaur,Each playerGypsies, may move their creatures Gypsies, and Heroes on the board. Pegasus,Forts, special (mandatory) Giant (Page 12) Beetle, Great Hunter, income counters and control markers (unless stacked with an army) never Exploration of uncontrolled hexes also occurs as part of combat. If a player Great Hawk, Flying Buffalo, White Knight, Spirit, Imp, Crocodiles,move. Giant Lizard, Giant Mosquito,has an army in an empty hexDark they roll 1 die . Wizard,On a roll of 1 or 6 the hex Ghost, is undefended and captured without a battle (place control marker!). On a roll All moving counters may move up to 4 terrain hexes. Each swamp, mountain, of 2 to 5 as many Things as the number rolled are drawn from the bag and Poison Frog, Will-o-wisp, Water Snake, Swampgas, Basilisk, Slimeforest and Beast, jungle hex counts asWinged 2 hexes when moving non-flyingPiranha, creatures. All placedPirates, in the hex. Events Giant are immediately returnedSnake, to the bag. Vampire other hexes count as 1 hex. Creatures and Heroes may move individually or in Bat, Huge Leech, Thing, Black Knight, Swamp Rat, Sphinx, Camelstacks, Corps,dropping off or picking Desert up counters anywhere Bat, along theirDjinn, movement Any Nomads, magic or treasure counters Buzzard,drawn remain in the hex. Any Skeletons, defenders can be range. Stacks must stop when bribed by spending gold. If there are still defenders left a battle ensues.

Sandworm, Old Dragon, Giant Wasp, Giant Wasp, Vultures, Yellowa) entering Knight, an uncontrolled hex, Giant Spider, DustPhase 7:Devil, Construction Dervish, (optional) (Page Baby15) Dra- b) entering a hex containing a stack of enemy counters, Each player may build any number of new forts or upgrade existing forts (limit gon, Griffon, Forester, Walking Tree, Killer Racoon, Bears, Wild c)Cat, beginning movementFlying in a hex containingSquirrel, enemy counters. Flying1 fortSquirrel, per hex). It costs 5 gold toPixies, build a tower in a friendlyElves, hex or upgrade Elves, an existing fort to the next level: Tower to keep, keep to castle, castle to citadel. Druid, Unicorn, Big Foot, Bandits, Elf Mage, Wyvern, Great Owl,No more Green than 10 friendly creatures/HeroesKnight, may end Eskimos, movement in the same NoWhite more than one upgradeDragon, or new fort may beWolves, built in a given hex in Northone hex (except in a citadel hex). turn.

Wind, Walrus, Killer Puffins, Elk Herd, Mammoth, Iceworm, DragonMark any uncontrolled rider, terrain hexesIce or hexes giant, containing opposing Killer stacks with APenguins, citadel may only be built if theIce player’s incomeBats, is at least 20White gold and they Bear, Goblins, Mountain Men, Giant Roc, Dwarves, Dwarves, Dwarves,a combatCyclops, marker. Ogre, Giant, Brownhave notDragon, built (or captured) a citadel Great yet. Hawk, Brown Flying creatures may fly over enemy-occupied hexes. If enemy flying Phase 8: Use Special Powers (optional) (Page 16) Knight, Giant Condor, Troll, Little Roc, Mountain Lion, Great Eagle,creatures in Weatherthe hex are revealed, the sameControl, number of moving flying Willing creatures The Master Workers, Thief and the Assassin Primus Defection, may use their special powers Mother during must stop in that hex. this phase only, if they are in the game. All other Heroes use their special powers when applicable (please refer to Appendix A, Page 16). Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain TheDisaster, same movement rules as Bigfor stacks applyJuju, to single counters. Arch Cleric, Jungle Lord, Dwarf King,

Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, PhaseDesert 6: Combat Master, (Page 13) Swamp King,Phase Sir 9: ChangeLance-A-Lot, First Player (mandatory) Marksman, (Page 7) Players, in order, each resolve one battle or exploration until all are resolved. If Pass the First Player Marker to the next player on the left. Forest King, Arch Mage, Ghaogh II, Mountain King, Sword Master,a player Plainsis involved in more Lord,than one battle, heAssassin decides which to resolve first.Primus, Elf Lord, Ice Lord, Grand Resolve battles (mandatory) (Page13) More Rules Duke, Deerhunter, Dispel magic, Firewall, Fan, Balloon, Talisman,When counters Dust of more than oneof player defense, come together in a hex, Elixir, a battle Bow, Golem, Lucky Charm, must be fought. When a battle begins, place the counters (Things & Heroes) Sword, Emerald, Pearl, Sapphire, Treasure Chest, Ruby, Diamond,involved offOil to the sideField, of the board; leave Copper the control markers Mine,and the battle PlayerSilver Shield Mine, Counter Gold Limit (PageMine, 10) Ele- marker in the contested hex. phants‘ Graveyard, Farmlands, Diamond Field, Timberland, Peat Bog, Head Hunter, Giant Ape,Players may neverPterodactyl have more than 10 Things behind Warriors, their Shield. If some Di- Battles are fought in a series of battle rounds, each of which consists of the other player has a reason to assume that a player has hidden more than 10 following battle steps: Things, the accused player must remove their screen and show their counters nosaur, Watusi, Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witch Doctor, Crawling(face down). The Vines,accusing player then Giantchooses any counters Snake, that must go back Tri- 1. Magic: All players involved roll 1 die for each of their magic units. Then into the Bag. besmen, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lionhits are applied. Pride, Citadels fight duringEagles, the magic step. Buffalo Herd, Buffalo Herd, Villains, 2. Ranged: All players involved roll 1 die for each of their ranged units. Then Empty Thing Bag (Page 10) Dragonfly, Centaur, Gypsies, Gypsies, Pegasus, Giant Beetle, Greathits are applied.Hunter, Castles fight duringGreat the ranged step.Hawk, Flying Buffalo, White Knight, Spi- 3. Melee: All players involved roll 1 die for each of their other units. Then If the last Thing is drawn from the bag the special true elimination rule is hits are applied. invoked. From that point on, magic items, treasures and events are not returned rit, Imp, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard,4.  Retreat:Ghost, First the attacker Poison and then the defender Frog, has the opportunity Will-o-wisp, to to the bag when used. InsteadWater they are removed Snake, from the game altogether. Swamp - withdraw from the hex, ending the battle. If both decide to stay another gas, Basilisk, Slime Beast, Winged Piranha, Pirates, Giant Snake,battle Vampire round begins. Bat, Huge Leech,Bluff Thing, Creatures Black (Page 11) Knight, Swamp

Rat, Sphinx, Camel Corps, Desert Bat, Djinn, Nomads, Buzzard,A unit Skeletons, inflicts a hit if the number rolledSandworm, for it is equal to or less than Oldits All creatures Dragon, not supported by their Giant own terrain type Wasp, (refer to the counter) Giant or combat value. Hits are applied only after dice have been rolled for all units the appropriate Terrain Lord are Bluff creatures. Bluff creatures remain in play eligible for that step. For each hit inflicted, the player taking the hit decides until they are flipped face up in battle or because of being noticed by some Wasp, Vultures, Yellow Knight, Giant Spider, Dust Devil, Dervish,which Baby of their units theyDragon, return to the Bag or to Griffon, the supply (if a Hero). AForester, fort, other player. Revealed Walking bluff creatures are returned Tree, to the Bag. Killer Ra- village or city can take as many hits as their combat value. If it takes that many coon, Bears, Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves,it is neutralized (flippedElves, over) for theDruid, rest of this battle. Unicorn,End Big of GameFoot, and Bandits, Winner Elf Mage,

Wyvern, Great Owl, Green Knight, Eskimos, White Dragon, Wolves,After the battle North each fort, city, villageWind, and special incomeWalrus, counter in the KillerA game of Kings &Puffins, Things*ends as soon as one Elkplayer has built/conqueredHerd, one Mam- contested hex must be checked for damage (see Post Combat). citadel and still holds it by the end of the next Construction Phase, this player is the winner. If there are two or more citadels on the board then the player moth, Iceworm, Dragon rider, Ice giant, Killer Penguins, Ice Bats,If the Whiteattacking player was Bear, successful, he replacesGoblins, the control marker Mountain in the with the highest income Men, wins (of those Giant players owning aRoc, citadel). If a playerDwar - ves, Dwarves, Dwarves, Cyclops, Ogre, Giant, Brown Dragon, Greatcontested hex Hawk, with one of his own. Brown Knight, Giantconquers their secondCondor, citadel they win immediately Troll, and the Little game is over. Roc, After all battles (including exploration) have been fought proceed to the next Mountain Lion, Great Eagle, Weather Control, Willing Workers, Defection,phase. Mother Lode, Small Pox, Dark Plague, Vandals, Good Harvest, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Baron Munchhausen, Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, Forest King,23 Arch Mage, Ghaogh II, Moun- Head Hunter, Giant Ape,Ape, PterodactylPterodactyl Warriors,Warriors, Dinosaur,Dinosaur, WaWatusi,- Tigers, Bird of Paradise, Crocodiles, Elephant, Pygmies, Witchtusi, Tigers, Doctor, Bird Crawling of Paradise, Vines, Crocodiles,Giant Snake, Elephant, Tribesmen, Pygmies, Tribesmen, Hunters, Wolf Pack, Pterodactyl, Farmers, Lion Pride, Eagles,Witch Doctor, Buffalo CrawlingHerd, Buffalo Vines, Herd, Giant Villains, Snake, Dragonfly, Tribesmen, Centaur, Tri- Gypsies, Gypsies, Pegasus, Giant Beetle, Great Hunter, Greatbesmen, Hawk, Hunters, Flying Wolf Buffalo, Pack, Pterodactyl,White Knight, Farmers, Spirit, LionImp, Pride, Crocodiles, Giant Lizard, Giant Mosquito, Dark Wizard, Ghost, PoisonEagles, Frog,Buffalo Will-o-wisp, Herd, Beginners'Buffalo Water Herd, Snake, Game Villains, Swampgas, Dragonfly, Basilisk, Cen -Slime Beast, Winged Piranha, Pirates, Giant Snake, Vampire Bat,taur, HugeGypsies, Leech, Gypsies, Thing, Pegasus,Black Knight, Giant Swamp Beetle, Rat, Great Sphinx, Hunter, Camel Corps, Desert Bat, Djinn, Nomads, Buzzard, Skeletons, Sandworm,Great Hawk, Old Flying Dragon, Buffalo, Giant White Wasp, Knight, Giant Spirit, Wasp, Imp, Vultures, Croco -Yellow Knight, Giant Spider, Dust Devil, Dervish, Baby Dra- gon,diles, Griffon, Giant Lizard,Forester, Giant Walking Mosquito,B1 Tree, Killer Dark Racoon, Wizard, Bears, Ghost, Wild Cat, Flying Squirrel, Flying Squirrel, Pixies, Elves, Elves, A1 A2 Druid,Poison Unicorn,Frog, Will-o-wisp, Big Foot, Bandits,WaterE2 Snake, Elf Mage, Swampgas, Wyvern, Basilisk, Great Owl, Green Knight, Eskimos, White Dragon, Wolves, North Wind,Slime Beast,Walrus, Winged Killer C1Puffins,Piranha, ElkPirates, Herd, C2Giant Mammoth, Snake, Iceworm, Vampire Dragon rider, Ice giant, Killer Penguins, Ice Bats, White Bear,

Goblins,Bat, Huge Mountain Leech, Thing, Men,D1 Giant Black Roc, Knight, Dwarves,F2 Swamp Dwarves, Rat, Sphinx, Dwarves, Cyclops, Ogre, Giant, Brown Dragon, Great Hawk, Brown Knight,Camel Corps, Giant DesertCondor, Bat, Troll, Djinn, Little Nomads, Roc, Mountain Buzzard, Lion, Skeletons, Great Eagle, Weather Control, Willing Workers, Defection, Mother Lode,Sandworm, Small OldPox, Dragon, Dark Plague, Giant Vandals,Wasp, Giant Good Wasp, Harvest, Vultures, Terrain Disaster, Big Juju, Arch Cleric, Jungle Lord, Dwarf King, Warlord,Yellow Knight, Master Giant Thief, Spider, Lord of Dust the Eagles,Devil, Dervish,Baron Munchhausen, Baby Dra- Desert Master, Swamp King, Sir Lance-A-Lot, Marksman, B3 B2 Forestgon, Griffon, King, ArchForester, Mage, Walking Ghaogh Tree, II, MountainKiller Racoon, King, Bears, Sword Wild Master, Plains Lord, Assassin Primus, Elf Lord, Ice Lord, Grand F1 D2 Duke,Cat, Flying Deerhunter, Squirrel, Dispel Flying magic,Squirrel, Firewall, Pixies, Elves, Fan, Balloon, Elves, Dru Talisman,- Dust of defense, Elixir, Bow, Golem, Lucky Charm, C3 Sword,id, Unicorn, Emerald, Big Foot, Pearl,A3 Bandits, Sapphire, Elf TreasureMage,A4 Wyvern, Chest, GreatRuby, Owl,Diamond, Oil Field, Copper Mine, Silver Mine, Gold Mine, Ele- phants‘Green Knight, Graveyard, Eskimos, Farmlands, WhiteE1 Dragon,Diamond Wolves, Field, Timberland, North Wind, Peat Bog, Head Hunter, Giant Ape, Pterodactyl Warriors, Di- nosaur,Walrus, Watusi,Killer Puffins, Tigers, BirdElk Herd,of Paradise, Mammoth, Crocodiles, Iceworm, Elephant, Dragon Pygmies, Witch Doctor, Crawling Vines, Giant Snake, Tri- besmen,rider, Ice Tribesmen,giant, Killer Hunters, Penguins, Wolf Ice Bats,Pack, White Pterodactyl, Bear, Goblins, Farmers, Lion Pride, Eagles, Buffalo Herd, Buffalo Herd, Villains, Dragonfly,MountainSetup for Men, a beginners’Centaur, Giant game ofGypsies, Roc, Kings & Dwarves, Things* Gypsies,: Dwarves, Pegasus, Dwarves,Giant Beetle, Cyc - Great Hunter, Great Hawk, Flying Buffalo, White Knight, Spi- The illustration above shows the possible All players select a 2nd and 3rd starting hex, Legend rit,lops, Imp, Ogre,starting Crocodiles, hexes Giant,. Brown Giantboth Dragon,of which Lizard, must be adjacent Great toGiant their 1st Hawk, Mosquito,A 1-4: Brown Dark Knight, Wizard, Ghost, Poison Frog, Will-o-wisp, Water Snake, Swamp- Four players will use the large game board, starting hex. These are the players’ baronies. Starting hexes in a 4-player-game their starting hexes are marked “A“. All starting hexes are marked with the gas,Giant Basilisk, Condor,Three players are using Slime theTroll, smaller game Beast, Littlerespective Wingedplayer’sRoc, coat of arms.Mountain Piranha,B 1-3;Lion, CPirates, 1-3: Great Giant Eagle, Snake, Vampire Bat, Huge Leech, Thing, Black Knight, Swamp board within the red frame. Their starting All players place one tower on any one of Starting hexes in a 3-player-game Rat,Weather Sphinx,hexes are Control, marked either Camel “B“ or “C“ Willing Corps,their three Workers, startingDesert hexes. Bat, Defection, Djinn, Nomads, Mother Lode,Buzzard, Skeletons, Sandworm, Old Dragon, Giant Wasp, Giant Two players are using the smaller game board D 1-2; E 1-2; F 1-2: Wasp,Small Pox,asVultures, well. Their startingDark hexes areYellow Plague,marked either Knight, Vandals, Giant Good Spider, Harvest,Starting hexesDust in a 2-player-game Devil,Terrain Dervish, Di- Baby Dragon, Griffon, Forester, Walking Tree, Killer Ra- “D“ or “E“ or “F“. coon,saster, CreditsBears, Big Juju, Wild Arch Cat, Cleric, FlyingPublished Jungle by Z-Man Squirrel, Games, Inc.Lord, Flying Dwarf Squirrel,King, Warlord, Pixies, Elves, Elves, Druid, Unicorn, Big Foot, Bandits, Elf Mage, Kings & Things* – 2nd edition 64 Prince Road, Mahopac, NY 10541 Game design: Tom Wham & Rob Kuntz under license of Pegasus Spiele GmbH Wyvern,MasterIllustrations: Thief, Great Claus Stephan Lord & Owl,Martin Hoffmann of Green the CopyrightEagles, Knight, (c) 2010 Pegasus Baron Spiele Eskimos, Munchhausen, White Dragon, Desert Wolves, North Wind, Walrus, Killer Puffins, Elk Herd, Mam- Illustrations of game markers: Lydia Estes, Richard Johnson, GmbH. All rights reserved. moth,Master, MylesIceworm, Kuban,Swamp David Trampier, Tom King,Dragon Wham, Kevin WilkinsSir rider, Lance-A-Lot, Ice giant, Marksman, Killer Penguins, Forest King,Ice Bats, White Bear, Goblins, Mountain Men, Giant Roc, Dwar- Editing of game markers: Martin Hoffmann For any comments, questions, Grafics:Hans-Georg Schneider suggestions, please contact ves,Arch Dwarves, Mage, Ghaogh Dwarves, II, Mountain Cyclops,[email protected] Ogre,King, Giant,Sword Brown Master, Dragon, Plains Great Hawk, Brown Knight, Giant Condor, Troll, Little Roc, We like to thank Birgitt Anton, Jens Kaufmann, Marcus Kuhn, Scott Russell, Dieter Schmidt, Volker Schneider, Christian Stenner www.zmangames.com MountainLord, andAssassin the test players Lion, of the 1st edition. Primus, Great Eagle, Elf Lord, Weather Ice Lord, Control, Grand Willing Duke, Workers, Deer- Defection, Mother Lode, Small Pox, Dark Plague, Vandals, Goodhunter, Harvest, Dispel magic,Terrain Firewall, Disaster, Fan, Big Balloon, Juju, Arch Talisman, Cleric, Jungle Dust of Lord, Dwarf King, Warlord, Master Thief, Lord of the Eagles, Barondefense, Munchhausen, Elixir, Bow, Golem,Desert Master, Lucky24 Charm,Swamp Sword,King, Sir Emerald, Lance-A-Lot, Marksman, Forest King, Arch Mage, Ghaogh II, Moun-