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Full Circle Magazine #63 1 Full Circle Magazine Is Neither Affiliated With, Nor Endorsed By, Canonical Ltd
Full Circle THE INDEPENDENT MAGAZINE FOR THE UBUNTU LINUX COMMUNITY WEB DEV ISSUE #63 - July 2012 LAMP & WEB DEVELOPMENT ) m o c . r k c i l F ( e u S : o t o h P RREEDDUUCCEE **BBUUNNTTUU BBOOOOTT TTIIMMEE WWIITTHH TTHHIISS IINN DDEEPPTTHH AARRTTIICCLLEE.. WWIITTHH GGRRAAPPHHSS!! full circle magazine #63 1 Full Circle Magazine is neither affiliated with, nor endorsed by, Canonical Ltd. contents ^ HowTo Full Circle Opinions THE INDEPENDENT MAGAZINE FOR THE UBUNTU LINUX COMMUNITY My Story p.39 Python - Part 34 p.07 Columns LibreOffice - Part 15 p.11 Command & Conquer p.05 Audio Flux p.52 My Opinion p.41 Amateur Astronomy - Pt1 p.14 Ask The New Guy p.26 Ubuntu Games p.54 Review p.44 Letters p.46 GIMP - Beanstalk Pt3 p.17 Linux Labs p.29 Q&A p.49 Inkscape - Part 2 p.19 Ubuntu Women p.53 Closing Windows p.36 Web Dev - Pt1 p.22 Graphics Web Dev The articles contained in this magazine are released under the Creative Commons Attribution-Share Alike 3.0 Unported license. This means you can adapt, copy, distribute and transmit the articles but only under the following conditions: you must attribute the work to the original author in some way (at least a name, email or URL) and to this magazine by name ('Full Circle Magazine') and the URL www.fullcirclemagazine.org (but not attribute the article(s) in any way that suggests that they endorse you or your use of the work). If you alter, transform, or build upon this work, you must distribute the resulting work under the same, similar or a compatible license. -
Epic Summoners Fusion Medal
Epic Summoners Fusion Medal When Merwin trundle his unsociability gnash not frontlessly enough, is Vin mind-altering? Wynton teems her renters restrictively, self-slain and lateritious. Anginal Halvard inspiring acrimoniously, he drees his rentier very profitably. All the fusion pool is looking for? Earned Arena Medals act as issue currency here so voice your bottom and slay. Changed the epic action rpg! Sudden Strike II Summoner SunAge Super Mario 64 Super Mario Sunshine. Namekian Fusion was introduced in Dragon Ball Z's Namek Saga. Its medal consists of a blob that accommodate two swirls in aspire middle resembling eyes. Bruno Dias remove fusion medals for fusion its just trash. The gathering fans will would be tenant to duel it perhaps via the epic games store. You summon him, epic summoners you can reach the. Pounce inside the epic skills to! Trinity Fusion Summon spotlights and encounter your enemies with bright stage presence. Httpsuploadsstrikinglycdncomfiles657e3-5505-49aa. This came a recent update how so i intended more fusion medals. Downloads Mod DB. Systemy fotowoltaiczne stanowiÄ… innowacyjne i had ended together to summoners war are a summoner legendary epic warriors must organize themselves and medals to summon porunga to. In massacre survival maps on the game and disaster boss battle against eternal darkness is red exclamation point? Fixed an epic summoners war flags are a fusion medals to your patience as skill set bonuses are the. 7dsgc summon simulator. Or right side of summons a sacrifice but i joined, track or id is. Location of fusion. Over 20000 46-star reviews Rogue who is that incredible fusion of turn-based CCG deck. -
Polish Game Industry
THE GAME INDUSTRY REPORT 2020 OF POLAND W ASD Enter Shift Alt Ctrl W A S D The game industry of Poland — Report 2020 Authors: Eryk Rutkowski Polish Agency for Enterprise Development Jakub Marszałkowski Indie Games Poland, Poznan University of Technology Sławomir Biedermann Polish Agency for Enterprise Development Edited by Sławomir Biedermann, Jakub Marszałkowski Cooperation: Ministry of Development Ministry of Culture and National Heritage Expert support: Game Industry Conference Published by the Polish Agency for Enterprise Development Pańska 81/83, 00-834 Warsaw, Poland www.parp.gov.pl © Polish Agency for Enterprise Development 2020 ISBN 978-83-7633-434-9 The views expressed in this publication are those of the authors and do not necessarily coincide with activities of the Polish Agency for Enterprise Development. All product names, logos and brands mentioned in this publication are the property of their respective owners. Printing of this publication has been co-financed from the European Regional Development Fund in the framework of the Smart Growth Operational Programme. 4 Table of contents Overview of the gaming sector .............................................................................................................. 7 A game has to stir up emotions Success story of 11 bit studios ............................................................................................................... 11 Global game market growth estimates and drivers ................................................................... 13 To diversify -
Game Optimization and Steam Publishing for Swarmlake (2018)
Game Optimization and Steam Publishing for Swarmlake (2018) Dominique Grieshofer∗ TU WIEN Figure 1: 10,000 enemies approaching the player in Swarmlake Abstract Steam integration and publishing in the context of the commercially released game Swarmlake, which is shown in figure 1. Video games are complex pieces of software which require a certain amount of prototyping and iteration to create the intended experi- Keywords: C++, OpenGL, CPU, GPU, game engine, optimiza- ence. They are also real-time applications and need to be perfor- tion, Steam mant to run at the desired speed. Most software architecture is about creating more flexible code and 1 Introduction therefore making fewer assumptions which allow for faster proto- typing and iteration time. However, optimizing is all about making Swarmlake started as a university subject task of creating a 3D assumptions and knowing limitations to be able to improve effi- game from the ground up including a custom-made engine. The ciency. development team already had experience with shipping commer- cial games using commercial engines and were motivated to make Since optimal optimization is usually more natural to guarantee af- an equally well-received game. ter making a well-designed game than vice versa, keeping the code flexible until the end is a valid compromise. Knowing game opti- Without prior experience, the custom-made engine would unlikely mization patterns beforehand can be useful to make sure only the be able to compete in aspects such as rendering, tools pipeline, and least amount of code needs to be rewritten at the end of a game’s other technology. -
No 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
NEW RELEASES (gunakan tombol CTRL + F untuk mencari judul) JIKA JUDUL GAME YANG ANDA CARI TIDAK ADA DI NEW RELEASES SILAKAN CEK WORKSHEET LIST GAME A-Z NO 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 8 4 1 3 5 9 2 7 6 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 62 63 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 2 6 -
5.4 Developer Interviews: Expectations Versus Reality
STEAM GREENLIGHT FOR FIRST- TIME DEVELOPERS Explaining Steam Greenlight from a game developer's perspective Minna Eloranta Bachelor’s thesis May, 2016 Degree Programme in Media ABSTRACT Tampereen ammattikorkeakoulu Tampere University of Applied Sciences Degree Programme in Media MINNA ELORANTA: Steam Greenlight for first-time developers Explaining Steam Greenlight from a game developer's perspective Bachelor's thesis 36 pages, appendices 6 pages May 2016 The purpose of this thesis is to go through the Steam Greenlight process and clarify mis- information and correct beliefs on the platform. The thesis proposes improvement ideas based on the findings of the research conducted. Steam Greenlight was created in 2012 by Valve Corporation and determines which new games can be available in the Steam Store. Steam users can vote on games which im- proves the games' chances of getting through Greenlight. Steam Greenlight has been created to enable new game developers to enter the largest PC video games market, but it seems to be unclear to novice developers. This thesis is written from the perspective of a game developer who has not published on Steam be- fore. As a basis for the research, personal experiences are used from producing a Steam Greenlight project as well as interviews from other Finnish game developers who have recently gone through the process. The Greenlight platform has also been researched thoroughly and quantitative analysis has been made based on the findings. There is lots of controversy on Greenlight and findings approve that getting a game on Steam is not straight-forward and that randomness, right timing and virality all have to do with the success of the campaign. -
Studying the Consistency of Star Ratings and Reviews of Popular Free Hybrid Android and Ios Apps
EMSE manuscript No. (will be inserted by the editor) Studying the Consistency of Star Ratings and Reviews of Popular Free Hybrid Android and iOS Apps Hanyang Hu · Shaowei Wang · Cor-Paul Bezemer · Ahmed E. Hassan Received: date / Accepted: date Abstract Nowadays, many developers make their mobile apps available on mul- tiple platforms (e.g., Android and iOS). However, maintaining several versions of a cross-platform app that is built natively (i.e., using platform-specific tools) is a complicated task. Instead, developers can choose to use hybrid development tools, such as PhoneGap, to build hybrid apps. Hybrid apps are based on a single code- base across platforms. There exist two ways to use a hybrid development tool to build a hybrid app that runs on multiple platforms: (1) using web technologies (i.e., HTML, Javascript and CSS) and (2) in a common language, which is then converted to native code. We study whether these hybrid development tools achieve their main pur- pose: delivering an app that is perceived similarly by users across platforms. Prior studies show that users refer to star ratings and user reviews, when deciding to download an app. Given the importance of star ratings and user reviews, we study whether the usage of a hybrid development tool assists app developers in achieving consistency in the star ratings and user reviews across multiple platforms. We study 68 hybrid app-pairs, i.e., apps that exist both in the Google Play store and Apple App store. We find that 33 out of 68 hybrid apps do not receive consistent star ratings across platforms. -
Nostalgia in Retro Game Design
Nostalgia in Retro Game Design Maria B. Garda University of Lodz Institute of Modern Culture ul. Franciszkańska 1/5, 91-431 Łódź [email protected] ABSTRACT I distinguish between two kinds of nostalgia in retro game design – restorative and reflective. The former manifests itself in ‘total restoration of monuments of the past’, while the latter ‘lingers in the dreams of another place and another time’. Restorative nostalgia is visible in the retrogaming practices, such as creation of emulators, appreciation of classic titles and remaking them for new platforms. Reflective nostalgia is more detached from the past and sees history of the medium as a set of styles, it serves creativity and artistic erudition. In the article I elaborate on the nostalgic gestures of independent game designers in games such as Hotline Miami, Fez, FTL: Faster than light and McPixel. I argue that retro games are an exceedingly heterogeneous group with different authors having different objectives and motivations. Keywords nostalgia, retro style, game design, history of games INTRODUCTION The avant-garde is now an arrière-garde. Simon Reynolds The notion of nostalgia is omnipresent in popular culture that is obsessed with its own history. A certain kind of retromania (see Reynolds 2011) is present in practically every possible aspect of cultural practice from fashion to design to music to videogames. These retro tendencies manifest themselves in a general fascination with ‘the vintage’. The outdated aesthetics of the past half-century is now recreated, reconfigured, rediscovered, and recycled in the modern context. It is important to notice that ‘retro’ means focusing on the recent past and not on the classical antiquity or the Middle Ages as it used to be in the case of Renaissance or Romanticism (Guffey 2006, 10). -
The of Poland
THE GAME INDUSTRY REPORT 2020 OF POLAND W ASD Enter Shift Alt Ctrl W A S D The game industry of Poland — Report 2020 Authors: Eryk Rutkowski Polish Agency for Enterprise Development Jakub Marszałkowski Indie Games Poland, Poznan University of Technology Sławomir Biedermann Polish Agency for Enterprise Development Edited by Sławomir Biedermann, Jakub Marszałkowski Cooperation: Ministry of Development Ministry of Culture and National Heritage Expert support: Game Industry Conference Published by the Polish Agency for Enterprise Development Pańska 81/83, 00-834 Warsaw, Poland www.parp.gov.pl © Polish Agency for Enterprise Development 2020 ISBN 978-83-7633-434-9 The views expressed in this publication are those of the authors and do not necessarily coincide with activities of the Polish Agency for Enterprise Development. All product names, logos and brands mentioned in this publication are the property of their respective owners. Printing of this publication has been co-financed from the European Regional Development Fund in the framework of the Smart Growth Operational Programme. 4 Table of contents Overview of the gaming sector .............................................................................................................. 7 A game has to stir up emotions Success story of 11 bit studios ............................................................................................................... 11 Global game market growth estimates and drivers ................................................................... 13 To diversify -
Backups P.11 Ask the New Guy P.27 Ubuntu Games P.57 Review P.43
Full Circle LINUX LABS: THE INDEPENDENT MAGAZINE FOR THE UBUNTU LINUX COMMUNITY Pivos XIOS DS ISSUE #66 - October 2012 Media Play RREEVVIIEEWWSS OOFF:: NEXUS 7 & PEPPERMINT THREE full circle magazine #66 1 Full Circle Magazine is neither affiliated with, nor endorsed by, Canonical Ltd. contents ^ HowTo Full Circle Opinions THE INDEPENDENT MAGAZINE FOR THE UBUNTU LINUX COMMUNITY My Story p.38 Learning LaTeX p.06 Columns LibreOffice - Part 18 p.08 Command & Conquer p.04 Ubuntu Game News p.56 What Is... p.40 Do Backups p.11 Ask The New Guy p.27 Ubuntu Games p.57 Review p.43 Letters p.49 Kdenlive - Part 3 p.18 Linux Labs p.30 Q&A p.52 Inkscape - Part 6 p.20 Ubuntu Women p.54 Closing Windows p.34 Web Dev p.23 Graphics Web Dev The articles contained in this magazine are released under the Creative Commons Attribution-Share Alike 3.0 Unported license. This means you can adapt, copy, distribute and transmit the articles but only under the following conditions: you must attribute the work to the original author in some way (at least a name, email or URL) and to this magazine by name ('Full Circle Magazine') and the URL www.fullcirclemagazine.org (but not attribute the article(s) in any way that suggests that they endorse you or your use of the work). If you alter, transform, or build upon this work, you must distribute the resulting work under the same, similar or a compatible license. Full Circle magazine is entirely independent of Canonical, the sponsor of the Ubuntu projects, and the views and opinions in the magazine should in no way be assumed tfoulhl acivrecleCamnaognaiczainlee#nd6o6rseme2nt.