September 2008

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September 2008 >> PRODUCT REVIEW NEXTENGINE 3D SCANNER SEPTEMBER 2008 THE LEADING GAME INDUSTRY MAGAZINE >> LET'S GET PHYSICAL >> STATE OF THE INDUSTRY >> MATSUURA'S MANIFESTO RAGDOLL CODE ON GAME OUTSOURCING PARAPPA'S CREATOR THE DS PERSPECTIVES CHANGES THE BEAT POSTMORTEM: METANET'S 0809gd_coverN+_vIbs.indd 1 8/20/08 5:01:59 PM www.trinigy.net Visit us at booth #434 “A perfect fit for us.” Dietmar Meschede, Head of Programming at UBISOFT® Studio BlueByte Images courtesy by Spellbound/Dreamcatcher and Firefly VISION7 multiplatform support Trinigy Inc., 701 Brazos Street, Suite 500, Austin, TX 78701, USA []CONTENTS SEPTEMBER 2008 VOLUME 15, NUMBER 8 FEATURES 7 STATE OF THE INDUSTRY: OUTSOURCING Outsourcing is no longer something game companies are simply "looking into." Outsourcing is now a reality of modern game development, both on the large and small scales. This state of the industry report talks to both outsourcers and outsourcees, to determine where this increasingly important sector of game development is going in the near future. By Paul Hyman 7 13 RAGDOLL PHYSICS ON THE DS They thought it couldn't be done, but then did it anyway. This article takes you through the steps necessary to implement ragdoll physics on the DS, without eating 20 up your budgets. 13 By Eric Brown POSTMORTEM 28 A SENSE OF FUN PARAPPA THE RAPPER creator Masaya Matsuura feels that music games are 20 METANET'S N+ missing their full potential. Not only that, he N+ is the indie success story of the year thus far, with over 100,000 feels that games in general focus too much 28 downloads on Xbox Live Arcade. Here, the developers chart their path on competition and negativity. In this op- from the original N to its high definition iteration, contending with TCR ed piece, he calls on developers to extend problems, networking issues, and cut features along the way. themselves in new directions. By Raigan Burns and Mare Sheppard By Masaya Matsuura DEPARTMENTS COLUMNS 2 GAME PLAN By Brandon Sheffield 41 THE INNER PRODUCT By Noel Llopis [PROGRAMMING] Cahiers du Jeux Managing Data Relationships 4 HEADS UP DISPLAY 45 PIXEL PUSHER By Steve Theodore [ART] Overheard at E3 and Comic-Con, Game Developer Research purchasing Punch the Clock survey, and more 48 DESIGN OF THE TIMES By Soren Johnson [DESIGN] 37 TOOL BOX By Tom Carroll Game Economics NextEngine 3D Scanner 52 AURAL FIXATION By Jesse Harlin [SOUND] Breaking New Ground 64 ARRESTED DEVELOPMENT By Matthew Wasteland [HUMOR] Depress Releases COVER ART: GIN GRAVETTE WWW.GDMAG.COM 1 0809gd_toc_vIbs.indd 1 8/20/08 5:25:05 PM []GAME PLAN www.gdmag.com CMP Media, 600 Harrison St., 6th Fl., San Francisco, CA 94107 t: 415.947.6000 f: 415.947.6090 CMPThink Media, Services, 600 600 Harrison Harrison St., St.,6th 6thFl., Fl., SanSUBSCRIPTION Francisco, SERVICES CA 94107 t: 415.947.6000 f: 415.947.6090 t:FOR 415.947.6000 INFORMATION, f: ORDER415.947.6090 QUESTIONS, AND ADDRESS CHANGES t: 800.250.2429 f: 847.763.9606 e: [email protected] SUBSCRIPTION SERVICESSERVICES SUBSCRIPTION SERVICES FOREDIT ORIALINFORMATION, ORDERORDER QUESTIONS, QUESTIONS, AND AND ADDRESS ADDRESS CHANGES CHANGES FOR INFORMATION, ORDER QUESTIONS, AND ADDRESS CHANGES EDITOR-IN-CHIEFt: 800.250.2429 f:f: 847.763.9606847.763.9606 e: e: [email protected] [email protected] t:Simo 800.250.2429n Carless [email protected] f: 847.763.9606 e: [email protected] EDITORIAL EDMANAGINGITORIAL EDITOR PUBLISHER CAHIERS DU JEUX PUBLISHERJill Duffy [email protected] Simon Carless [email protected]@gdmag.com FEATURESSimon Carless EDITOR [email protected] MANAGINGBrandon Sheffield EDITOR [email protected] EDITOR-IN-CHIEFJill Duffy [email protected]@gdmag.com ARTBrandon DIRECTOR Sheffield [email protected] SENIORCliff Scorso EDITOR [email protected] SENIORBrandon CONTRIBUTING Sheffield [email protected]@gdmag.com EDITOR CONTRIBUTINGJill Duffy [email protected] EDITORS ART DIRECTOR ARTARTJesse DIRECTORDIRECTOR Harlin [email protected] DEVELOPERS AND GAME “JOURNALISTS” HAVE The current system in which reviewers exist is Cliff Scorso [email protected]@gdmag.com GinNoah Gravette Falstein [email protected] [email protected] a love-hate relationship. On the one hand, writers partially at fault. It is completely broken. Reviewers CONTRIBUTINGSteve Theodore EDITORSEDITORS [email protected] PRODUCTION EDITOR JesseMick West Harlin [email protected] [email protected]@gdmag.com for the enthusiast press can drum up interest in a have to cover almost every game that comes out, JeffreyNoah Falstein Fleming [email protected] [email protected] ADVISORYNoah Falstein BOARD [email protected] game among the hardcore. BIOSHOCK is a notable and most of these persons are male, ages 22–35. CONTRIBUTINGSteve Theodore COPY [email protected]@gdmag.com EDITOR MickHal Barwood West [email protected] Designer-at-Large example, wherein the dev team used an exclusive As normal members of the human race, they like DellaEllenMick GuonWyserWest Beeman [email protected] Microsoft ADVISORY BOARD GameSpot preview to drum up interest in the game, certain kinds of things, and don’t like others. This CONTRIBUTINGADVISORYBrad Bulkley BOARD NeversoftEDITORS JesseHalClinton Barwood Harlin Keith [email protected] Designer-at-LargeDesigner-at-Large Moon Studios which was as-yet unfunded. This was a response means they necessarily have to review games SteveRyanEllen LesserGuonTheodore Beeman Harmonix [email protected] MicrosoftMicrosoft BradRyan BulkleyLesser Harmonix Neversoft to publishers thinking they didn’t need to spend within genres they have no interest in, or which NoelMarkBrad Llopis DeLouraBulkley [email protected] NeversoftUbisoft SorenClinton Johnson Keith HighHigh [email protected] MoonMoon Studios Studios money on a successor to SYSTEM SHOCK 2, which was aren’t targeted toward them in any way. This DamionRyan Lesser Schubert HarmonixHarmonix [email protected] ADVERMarkTISI DeLouraNG SALES Ubisoft not the greatest financial success. In this case, the inevitability, plus the pressure of deadlines, plus ADVISORYDIRECTORMark DeLoura OFBOARD SALES Ubisoft HalSteve Barwood McGill e: Designer-at-Large [email protected] t: 415.947.6217 developer/journalist relationship worked quite well. the lack of formal training, can lead to exasperated ADVERTISING SALES GLOADVERTISIEllenBAL Guon SALESN GBeeman SALESMANAGER, Microsoft RECRUITMENT & EDUCATION Brad Bulkley Neversoft But then there are review scores. Developers reviewers, and less thorough and so-called DIRECTORAaron Murawski OF SALESSALES e: [email protected] t: 415.947.6227 SR.ClintonSt eEVENTSve McGill Keith ACCOUNT e:e: High [email protected]@cmp.com MoonMANAG StudiosER, SOUTHWEST t: t: 41 415.947.62175.947.6217 often feel that journalists harp too much on “inaccurate” review scores. SR.RyanSt eEVENTSve Lesser McGill ACCOUNT e:Harmonix [email protected] MANAGER, SOUTHWEST t: 415.947.6217 GLOJasminBAL SALESDavé e: MANAGER, [email protected] RECRUITMENT t: 415.947.6226 & EDUCATION one point or another, or that the score doesn’t GLOMarkAaronBAL DeLoura Murawski SALES MANAGER, GreenScreen e: [email protected] RECRUITMENT & t:EDUCATION 415.947.6227 SR.Aaron ACCOUNT Murawski MANAG e:ER, [email protected] EAST COAST, EUROPE & t: EASTERN 415.947.6227 CANADA represent how they really feel, and myriad other A NEW HOPE SR.Cecily EVENTS Herbst ACCOUNT e: [email protected] MANAGER, SOUTHWEST t: 415.947.6215 ADVERTISISR.Jasmin EVENTS DavéNG ACCOUNT SALES e: [email protected] MANAGER, SOUTHWEST t: 415.947.6226 misunderstandings. At the same time, developers Now that you’ve got the extremely truncated MEDIAJasmin ACCOUNT Davé e: MANAG [email protected] t: 415.947.6226 MEDIASR.John ACCOUNT WatsonACCOUNT MANAG e: [email protected], EAST COAST, t:EUROPE 415.947.224 & EASTERN CANADA seem to respect the journalists, insomuch as they infodump of what’s wrong with game journalism (I SR.JoCecily hnACCOUNT M Herbstalik Watson MANAG e: [email protected] e:ER, [email protected] EAST COAST, t: EUROPE 415.947.6215 & EASTERN t: CANADA Cecily Herbst e: [email protected] t: 415.947.6215 often will feel that Metacritic ratings are an actual have much more to say!), here are my proposed ACCOUNTADVERTISING415.947.6224 MANAGER, PRODUCTION WESTERN CANADA, INDIA, AUSTRALIA, & ASIA GLOBALADVERTISINGMEDIAAmanda ACCOUNT SALES Mae PRODUCTION MillerMANAGER, MANAG e: [email protected] MANAGERRECRUITMENT Kevin & C EDUCATIONhanel t: 785.838.7523 arbiter of quality, or even read reviews to influence solutions. First, reviewers should not be aiming AaronJohn WatsonMurawski e: [email protected]: [email protected] t: 415.947.224 REPRINTSSALES REPRESENTATIVE, EDUCATION & RECRUITMENT a purchase. Journalists, for their parts, often aspire for objectivity. If you can get certain reviewers t:Gina 415.947.6227 Gross e: [email protected] t: 415.947.6241 REPRINTSADVERTISING ACCOUNT PRODUCTION MANAGER ACCOUNTREPRINTS MANAGACCOUNTER, MANAGER EDUCATION AND RECRUITMENT to be developers, and possess a certain idolatry for to be known entities, and you understand their MEDIAADVERTISINGCindy ACCOUNTZauss t:PRODUCTION 951.698.1780 MANAGER MANAGER e: [email protected] Kevin Chanel GinaJohn Gross Watson e: [email protected] e: [email protected] t: 415.947.224 t: 415.947.6241 anyone in a respected company, though they rarely opinions, then you have something valuable. An SR.MARKEREPRINTS EVENTSTING ACCOUNT MANAGER, SOUTHWEST ADVERTISING PRODUCTION understand exactly what it takes to do the job. example would be
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