Playstation®4 (Ps4™) Design and Price Unveiled, Available at $ 399 in U.S. and at € 399 in Europe
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The Order 1886 Full Game Pc Download the Order: 1886
the order 1886 full game pc download The Order: 1886. While Killzone: Shadow Fall and inFAMOUS: Second Son have given us a glimpse of how Sony's popular franchises can be enhanced and expanded on the PlayStation 4, The Order: 1886 is exciting for a completely different reason. This isn't something familiar given a facelift-- this is a totally new project, one whose core ideas and gameplay were born on next-generation hardware. It's interesting, then, that this also serves as the first original game for developer Ready at Dawn. Ideas for The Order originally began forming in 2006 as a project that crafted fiction from real-life history and legends. Indeed, one of the game's more intriguing elements is that mix of fantasy and reality. This alternate-timeline Victorian London is covered in a layer of grit and grime true to that era, contrasted by dirigibles flying through the sky and fantastical weapons used by the game's protagonists, four members of a high-tech (for the times) incarnation of the Knights of the Round Table. That idea of blending different aspects together may be what's most compelling about The Order: 1886 beyond just its premise. The first thing you notice is the game's visual style. There's a cinematic, film-like look to everything, and not only are the overall graphical qualities and camera angles tweaked to reflect that, but The Order also runs in widescreen the entire time--not just during cutscenes like in other games. It's a decision that some have bemoaned, since those top and bottom areas of the screen are now "missing" during game-play. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
The History of Video Games
The history of video games • Introduction • Arcades • Nintendo • Sega • Sony • Microsoft • PC • Conclusion • Bibliography We are going to talk about the most known gaming systems up until now. We are also going to talk about the major console-producing companies, one by one. Arcade games are coin-operated machines, usually installed in public businesses, such as restaurants. They were most popular from the late 1970s to the mid-1990s. Even though they lost popularity in the western market, they still continue strong in Asian territory such as Japan. Arcades were home to great games like: Mortal Kombat Pac-man And Donkey Kong This is one of the most well-known and prominent video game companies of all time. Although they didn’t start out with video games they had great sucess with the Nintendo Entertainment System and it’s sucessor.Until now they have released the N64, the Gamecube, the Wii and Wii U. They also released various mobile consoles like the Gameboy, Ds, 3Ds and their variants. Nintendo owns great franchises like: Mario Legend of Zelda Metroid And Pokémon SEGA is also a very important company, being the competitor of Nintendo during the 1980s. They achieved this with Sonic, the companie’s mascot. He was a platformer like Nintendo’s Mario, but instead of being an italian plumber he was a fast and “hip” blue hedgehog. In 2001, the Dreamcast (their latest console) failed and forced the company into going third-party. This means they started making games for other consoles instead of their own. They have many iconic franchises like: Crazy Taxi Sonic the Hedgehog And Super Monkey Ball As you know Sony doesn’t only produce games, but they are “big dogs” in the gaming industry. -
Cgcopyright 2013 Alexander Jaffe
c Copyright 2013 Alexander Jaffe Understanding Game Balance with Quantitative Methods Alexander Jaffe A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy University of Washington 2013 Reading Committee: James R. Lee, Chair Zoran Popovi´c,Chair Anna Karlin Program Authorized to Offer Degree: UW Computer Science & Engineering University of Washington Abstract Understanding Game Balance with Quantitative Methods Alexander Jaffe Co-Chairs of the Supervisory Committee: Professor James R. Lee CSE Professor Zoran Popovi´c CSE Game balancing is the fine-tuning phase in which a functioning game is adjusted to be deep, fair, and interesting. Balancing is difficult and time-consuming, as designers must repeatedly tweak parameters and run lengthy playtests to evaluate the effects of these changes. Only recently has computer science played a role in balancing, through quantitative balance analysis. Such methods take two forms: analytics for repositories of real gameplay, and the study of simulated players. In this work I rectify a deficiency of prior work: largely ignoring the players themselves. I argue that variety among players is the main source of depth in many games, and that analysis should be contextualized by the behavioral properties of players. Concretely, I present a formalization of diverse forms of game balance. This formulation, called `restricted play', reveals the connection between balancing concerns, by effectively reducing them to the fairness of games with restricted players. Using restricted play as a foundation, I contribute four novel methods of quantitative balance analysis. I first show how game balance be estimated without players, using sim- ulated agents under algorithmic restrictions. -
Mm8ps2-Manual
7:t"C~:J::Jt-C-5 (DUALSHOCK 2) l 1 ;f(:S>:J -l2;f(9:J ll+l2;f(9:J uun· _______ Rl;f(:S>:J il:llt~· R2;ff1':1 lll~im:I:~ Ll. ;!(:$1;.I 0 ;1(9::1 x;f(:S>:J ;Jv::1-:1 ~10:1t?1i.. O ;ff:S>:J ;<:;H-tuMIVfi Ll.;!(:$1;.I jljll,,T;J:IJl51WJ'f--tt, ti<'.'f-1'7?$'--ll 7'-17.t.~IJll':7-1:11'':7<D!<ffi jljlt,,ta:1Jt5151c.J'f--.t, l'CfiUa~A'f-:i::t 'l;f(:S>:J ;f(:S>:J 11Pl..a1:tQc.i<=1-?-<::;11'?tllU1 START;t(:$>::1 -(/:$>-/I-1'A':7-1/1'':7a:>ON/ OFF X;f(:$>;.I SELECTill:S>:J :;TIJ/t-EP• LEDftffi 7-<-IVl'311Jq,1;:, D ill:S>/~!flll.,l!l:tQL:cc, ;<=1-':7-1/l'o:71Jt.,.ffi<rtlll:l"• .i<=1-':7-f/I' ?10:•1J1n n \QJJl13 a:>q,1J1s , ~Bl..tt~ 111;;rr1o:tJ-'.I 1v~311J<rtt<: D ;t::S>::;1~•l" c~iE<rn ll:l". 3111 i\fllHlt~·~IEJ tJ-'.IJva.>311J •JU$ia:>~1''5?1'-~•IJ'tt<:!J>~-r.>l"(l,,il:l" . - tJ-'.llv<DA tJ-'.llv<DA fil!fi'iJli!ilJ~1''5?9-0)fillJ~-IEJ I (A <rttll:l". -~-- I (-7-< .)(/I (-O)A7-1'Aii!!im~5if.<rttll:l" . ':7-1/l'?U!!ffil., <:IJ1 lRfi~li:lt!Ltli:liff 51111--:tt~ \JJll3 li:ilibtt<:O;t(9/c§JJll31JttlllJll..ll:l". 9-::1 / '.Jr lv9-< 'f:-l'<Di;JJ!JU~ .t. -
(CECH-ZDC1U) English/French/Spanish Instruction Manual
Charging Ce produit a été testé et il a été déterminé qu’il se conforme aux normes stipulées par l’article 15 des règlements Specifications de la FCC pour un appareil numérique de catégorie B. Ces normes sont établies afin d’offrir une protection raisonnable contre toute possibilité de brouillage préjudiciable dans une installation résidentielle. Cet appareil 1 Insert the charging adaptor into the USB connector on the DUALSHOCK®3/SIXAXIS® Input Charging station: DC 5 V produit, utilise et peut émettre une énergie radiofréquence, et s’il n’est pas installé et utilisé conformément aux wireless controller (both sold separately). AC adaptor: AC 100-240 V, 0.2 A, 50/60 Hz instructions, pourrait causer un brouillage préjudiciable à la radiocommunication. Il est toutefois impossible de garantir qu’il n’y aura pas de brouillage préjudiciable dans une installation donnée. Si cette unité cause un Output AC adaptor: DC 5 V, 1500 mA Charging adaptor brouillage préjudiciable à la réception radio ou télévisuelle, ce qui peut être déterminé en activant ou désactivant External dimensions (w × h × d) Charging station: l’appareil, l’utilisateur est encouragé à tenter de corriger le brouillage en prenant l’une ou plusieurs des mesures Approx. 111.0 × 81.0 × 151.5 mm (4.4 × 3.2 × 6.0 in.) proposées suivantes : Charging adaptor: Réorienter ou déplacer l’antenne de réception. DUALSHOCK 3 Charging Station / Approx. 62.5 × 24.0 × 21.5 mm (2.5 × 1.0 × 0.9 in.) Éloigner l’unité du récepteur. ® Mass Charging station: Approx. 221 g (7.8 oz) Connecter l’appareil à une prise sur un autre circuit que celui auquel le récepteur est connecté. -
DUALSHOCK™4 Wireless Controller
DUALSHOCK™4 wireless controller Here is some basic information about use of the controller. For more details about use of the controller, see "Using the wireless controller". Front A ) Directional buttons B ) SHARE button C ) Touch pad/Touch pad button Press the touch pad to use the touch pad button. D ) Speaker E ) OPTIONS button F ) button/ button/ button/ button G ) Right stick/R3 button Press down on the stick to use it as the R3 button. H ) PS button I ) Stereo headset jack J ) Extension port K ) Left stick/L3 button Press down on the stick to use it as the L3 button. Top A ) R1 button B ) R2 button C ) Light bar The light bar on the touch pad does not glow on the CUH-ZCT1 series. D ) L1 button E ) L2 button F ) USB port Mono headset Plug the mono headset into the stereo headset jack on the controller. A ) Earpiece B ) Microphone C ) MIC switch D ) Clip When you're using the microphone, you should attach the clip to your clothing. PlayStation®Camera Use the PlayStation®Camera to play camera-enabled games. You can also log in to your PS4™ system using face recognition. CUH-ZEY2 series A ) Microphone array B ) AUX connector C ) Dual lenses D ) Status indicator E ) Stand CUH-ZEY1 series A ) Microphone array B ) AUX connector C ) Dual lenses D ) Status indicator The camera might not be included with your system, depending on country, region, and model. Connect and install the camera as described in the instruction manual for the camera. To configure camera and microphone settings, select (Settings) > [Devices] > [PlayStation Camera]. -
Michigan's Copper Country" Lets You Experience the Require the Efforts of Many People with Different Excitement of the Discovery and Development of the Backgrounds
Michigan’s Copper Country Ellis W. Courter Contribution to Michigan Geology 92 01 Table of Contents Preface .................................................................................................................. 2 The Keweenaw Peninsula ........................................................................................... 3 The Primitive Miners ................................................................................................. 6 Europeans Come to the Copper Country ....................................................................... 12 The Legend of the Ontonagon Copper Boulder ............................................................... 18 The Copper Rush .................................................................................................... 22 The Pioneer Mining Companies................................................................................... 33 The Portage Lake District ......................................................................................... 44 Civil War Times ...................................................................................................... 51 The Beginning of the Calumet and Hecla ...................................................................... 59 Along the Way to Maturity......................................................................................... 68 Down the South Range ............................................................................................. 80 West of the Ontonagon............................................................................................ -
Shadow 6 Wireless CUSTOM ANALOG STICKS Wireless Controller with Rumble and Sixaxis™ Compatibility ITEM No
Shadow 6 Wireless CUSTOM ANALOG STICKS Wireless controller with rumble and Sixaxis™ compatibility ITEM No. - DGPS3-1370 UPC - 8 45620 01370 8 COLOR - Camouflage PRODUCT DESCRIPTION The Shadow 6 Wireless Controller sets a new standard for PS3 gaming. The customized layout of the analog sticks delivers more comfort and precision to PS3 gamers. It features enhanced L2 and R2 triggers that help prevent your fingers from slipping during game play. Shadow 6 is also compatible with SIXAXIS™ motion sensing technology and includes 2.4 GHz latency free wireless technology, dual rumble motors, a built-in rechargeable battery, mini USB charge cable and rubberized grips. PRODUCT FEATURES • Custom Analog Stick Positioning TouchSense® Technology When we designed the Shadow Wireless, we swapped the locations of Licensed from the left analog stick and directional pad while fine-tuning their location for Immersion Corporation ultimate comfort and precision. This arrangement is similar to that of XBOX 360 controllers, and is the preferred layout of serious gamers everywhere. The Shadow Wireless is the first PS3 controller of its kind, and is sure to set a new standard for controllers of the future. • Compatible with Sixaxis™ Motion Technology The Shadow 6 Wireless is fully compatible with Sixaxis compatible games and touts a highly sensitive motion technology. • Dual rumble motors The Shadow Wireless is an Officially Licensed Immersion Corporation product, and is built with TouchSense®, Immersion’s next-generation rumble technology. TouchSense® provides gamers with the strongest, most detailed rumble feedback on the market. • Built-in rechargeable battery The Shadow Wireless features a rechargeable, 3.7V Li-ion battery for hours of uninterrupted gameplay and excellent charging time. -
Handling Science the Playstation® Way
Handling science the PlayStation® way Gamers are not the only ones who find the DUALSHOCK®2 controller for the PlayStation®2 easy to use and accurately reactive. German company Kleindiek Nanotechnik uses the DUALSHOCK 2 as the controller for its latest in micromanipulation technology – a device that moves in one nanometre increments! Kleindiek Nanotechnik is a high tech company that develops and manufactures nano-motors. The company’s latest technology, the new Micromanipulator MM3A (MM3A) has been developed for use by scientific researchers, surgeons or computer engineers – anyone that needs to handle miniscule particles through the precise positioning techniques of a microscopic needle. The MM3A’s needle is so small it cannot be seen with the naked eye. It moves in nanometre-steps, that is moving the needle from one atom to another for uses as varied as minimal invasive surgery such as eye and ear operations, brain research in the field of life science or even working on micro computer chips or semiconductors. With an extensive operating range, the MM3A can approach its target with a high degree of flexibility along the X, Y and Z axes within a 100cm3 operating area. Such precise movements need to be made by a controller that is accurately reactive, and which is easy and comfortable to handle particularly over a long period of time. In order to meet these specific requirements, Kleindiek Nanotechnik’s MM3A uses the DUALSHOCK 2 controller for the PlayStation 2. “The DUALSHOCK 2 is the only controller on the market with symmetrical multi-axis analog sticks that can manipulate the device’s extensive operating range and flexibility,” said Dr Stephan Kleindiek, Founder of Kleindiek Nanotechnik. -
Read Before Using Your Playstation®2 Computer Entertainment System
TNBCps2MANmech09c 9/7/05 5:43 PM Page 2 WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM. A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game — dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions — IMMEDIATELY discontinue use and consult your physician before resuming play. Getting Started ..................................................................................................2 WARNING TO OWNERS OF PROJECTION TELEVISIONS: Controls ..........................................................................................................................2 Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Game Details...........................................................................................................6 Otherwise, it -
New Slimmer and Lighter Playstation®3
FOR IMMEDIATE RELEASE NEW SLIMMER AND LIGHTER PLAYSTATION®3 TO HIT WORLDWIDE MARKET THIS SEPTEMBER Lower Price to Further Accelerate Expansion of the PlayStation®3 Platform Along with Extensive Software Title Line-up for Upcoming Holiday Season Tokyo, August 18, 2009 – Sony Computer Entertainment Inc. (SCE) today unveiled the new PlayStation®3 (CECH-2000A) (body color: charcoal black) computer entertainment system, featuring an extremely streamlined form factor with a 120GB Hard Disk Drive (HDD). The new PlayStation®3 (PS3®) system will become available in stores from September 1, 2009, in North America, Europe/ PAL territories and Asian countries and regions at a very attractive recommended retail price (RRP) of US$299 and €299, respectively. The system will become available in Japan on September 3, 2009, at a RRP of 29,980 yen (including tax). With the introduction of the new PS3 system, SCE will also reduce the price of the current PS3 with 80GB HDD to a RRP of US$299 from August 18 and €299 from August 19. Also in North America, the price of PS3 with 160GB HDD will be reduced to a RRP of US$399 from August 18. By launching a vast library of exciting and attractive software titles for PS3 this holiday season and offering customers a line-up of hardware models and pricing to match their preference, SCE will build on the momentum and further accelerate the expansion of the PS3 platform. The internal design architecture of the new PS3 system, from the main semiconductors and power supply unit to the cooling mechanism, has been completely redesigned, achieving a much slimmer and lighter body.