Murad Ainuddin

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Murad Ainuddin Murad A. Ainuddin 1404 N. Grand Ave. Apt. G Covina, CA 91724 p. 323.552.1289 [email protected] www.mudrat.com __________________________________________________________________________________________________ Objective: To utilizing my creative, artistic, and technical skills to develop high quality characters for feature films and next generation game consoles. Education: The University of the Arts, Philadelphia, PA Bachelor of Fine Arts in Illustration December 2001 Portfolio: Shipped Titles: Call of Duty: World at War (2008) - PC, Xbox 360, Playstation 3, Wii James Bond: Quantum of Solace (2008) - PC, Xbox360, Playstation 3 Spiderman 3 (2007) - PC, Xbox 360, Playstation 3 50 Cent: Bulletproof (2005) - Xbox, Playstation 2 Fight Club (2004) - Xbox, Playstation 2 Outlaw Volleyball (2003) - Xbox Outlaw Golf (2002) - Xbox Work Experience: May 2005-present: Activision Blizzard - Treyarch Studios, Santa Monica, CA Senior Character Artist at Treyarch Studios Character modeling, Zbrush sculpting, UV mapping, texture art and concept art. Research, develop, and implement new shader techniques for characters under memory budget. Helped create pipelines for character creation across multiple SKU’s. Work with other departments to develop the best production pipeline. Troubleshooting and problem solving revolving characters from concept to game engine. Mentored less experienced artists, giving them support, guidance, and general art direction to meet the visual needs of the project. Nov 2003-May 2005: Genuine Games, Inc., Woodland Hills, CA Senior Character Artist Character modeling, UV mapping, texture art and concept art. Mentored less experienced artists, giving them support, guidance, and general art direction to meet the visual needs of the project. Jan 2002-Oct 2003: Hypnotix, Inc., Little Falls, NJ Texture Artist and Level Modeler UV mapping and texture art for characters and environments. Polygonal modeling for levels and environments Lighting scenes, pre-lighting, light mapping and rendering Character design, concept art, and box cover art Skills: Maya Zbrush Photoshop Deep Paint Limited 3D Studio Max Portfolio and References available upon request. .
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