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Take-Two Interactive Software, Inc. Reports Fourth Quarter and Fiscal 2004 Financial Results
Take-Two Interactive Software, Inc. Reports Fourth Quarter and Fiscal 2004 Financial Results December 16, 2004 4:05 PM ET NEW YORK, Dec 16, 2004 (BUSINESS WIRE) -- Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today announced financial results for its fourth quarter and fiscal year ended October 31, 2004. Net sales for the fourth quarter ended October 31, 2004, which included the launch of the blockbuster title Grand Theft Auto: San Andreas for the PlayStation(R)2 computer entertainment system, were $438.0 million compared to $277.6 million for the same period a year ago. Net income for the quarter was $62.6 million, which included a $7.5 million accrual to establish a reserve in connection with the Company's SEC investigation as discussed below. Fourth quarter 2004 net income of $62.6 million and diluted net income per share of $1.36 compared to net income of $26.3 million and diluted net income per share of $0.58 the prior year. Net sales for the fiscal year ended October 31, 2004 were $1.13 billion compared to $1.03 billion for fiscal 2003. Net income of $65.4 million, including the $7.5 million accrual related to the Company's SEC investigation, compared to $98.1 million in net income last year, with diluted net income per share of $1.43 compared to $2.27 last year. Take-Two has accrued a $7.5 million expense in the fourth quarter associated with the Company's previously disclosed SEC investigation into certain accounting matters related to the Company's financial statements, periodic reporting and internal accounting controls. -
Xbox Cheats Guide Ght´ Page 1 10/05/2004 007 Agent Under Fire
Xbox Cheats Guide 007 Agent Under Fire Golden CH-6: Beat level 2 with 50,000 or more points Infinite missiles while in the car: Beat level 3 with 70,000 or more points Get Mp model - poseidon guard: Get 130000 points and all 007 medallions for level 11 Get regenerative armor: Get 130000 points for level 11 Get golden bullets: Get 120000 points for level 10 Get golden armor: Get 110000 points for level 9 Get MP weapon - calypso: Get 100000 points and all 007 medallions for level 8 Get rapid fire: Get 100000 points for level 8 Get MP model - carrier guard: Get 130000 points and all 007 medallions for level 12 Get unlimited ammo for golden gun: Get 130000 points on level 12 Get Mp weapon - Viper: Get 90000 points and all 007 medallions for level 6 Get Mp model - Guard: Get 90000 points and all 007 medallions for level 5 Mp modifier - full arsenal: Get 110000 points and all 007 medallions in level 9 Get golden clip: Get 90000 points for level 5 Get MP power up - Gravity boots: Get 70000 points and all 007 medallions for level 4 Get golden accuracy: Get 70000 points for level 4 Get mp model - Alpine Guard: Get 100000 points and all gold medallions for level 7 ghðtï Page 1 10/05/2004 Xbox Cheats Guide Get ( SWEET ) car Lotus Espirit: Get 100000 points for level 7 Get golden grenades: Get 90000 points for level 6 Get Mp model Stealth Bond: Get 70000 points and all gold medallions for level 3 Get Golden Gun mode for (MP): Get 50000 points and all 007 medallions for level 2 Get rocket manor ( MP ): Get 50000 points and all gold 007 medalions on first level Hidden Room: On the level Bad Diplomacy get to the second floor and go right when you get off the lift. -
Strategy Games Big Huge Games • Bruce C
04 3677_CH03 6/3/03 12:30 PM Page 67 Chapter 3 THE EXPERTS • Sid Meier, Firaxis General Game Design: • Bill Roper, Blizzard North • Brian Reynolds, Strategy Games Big Huge Games • Bruce C. Shelley, Ensemble Studios • Peter Molyneux, Do you like to use some brains along with (or instead of) brawn Lionhead Studios when gaming? This chapter is for you—how to create breathtaking • Alex Garden, strategy games. And do we have a roundtable of celebrities for you! Relic Entertainment Sid Meier, Firaxis • Louis Castle, There’s a very good reason why Sid Meier is one of the most Electronic Arts/ accomplished and respected game designers in the business. He Westwood Studios pioneered the industry with a number of unprecedented instant • Chris Sawyer, Freelance classics, such as the very first combat flight simulator, F-15 Strike Eagle; then Pirates, Railroad Tycoon, and of course, a game often • Rick Goodman, voted the number one game of all time, Civilization. Meier has con- Stainless Steel Studios tributed to a number of chapters in this book, but here he offers a • Phil Steinmeyer, few words on game inspiration. PopTop Software “Find something you as a designer are excited about,” begins • Ed Del Castillo, Meier. “If not, it will likely show through your work.” Meier also Liquid Entertainment reminds designers that this is a project that they’ll be working on for about two years, and designers have to ask themselves whether this is something they want to work on every day for that length of time. From a practical point of view, Meier says, “You probably don’t want to get into a genre that’s overly exhausted.” For me, working on SimGolf is a fine example, and Gettysburg is another—something I’ve been fascinated with all my life, and it wasn’t mainstream, but was a lot of fun to write—a fun game to put together. -
TESIS: Grand Theft Auto IV. Impacto Y Contexto En Los Videojuegos Como
UNIVERSIDAD NACIONAL AUTÓNOMA DE MÉXICO FACULTAD DE ESTUDIOS SUPERIORES ACATLÁN Grand Theft Auto IV. Impacto y contexto en los videojuegos como parte de la cultura de masas Tesis para obtener el título de: Licenciado en Comunicación PRESENTA David Mendieta Velázquez ASESOR DE TESIS Mtro. José C. Botello Hernández UNAM – Dirección General de Bibliotecas Tesis Digitales Restricciones de uso DERECHOS RESERVADOS © PROHIBIDA SU REPRODUCCIÓN TOTAL O PARCIAL Todo el material contenido en esta tesis esta protegido por la Ley Federal del Derecho de Autor (LFDA) de los Estados Unidos Mexicanos (México). El uso de imágenes, fragmentos de videos, y demás material que sea objeto de protección de los derechos de autor, será exclusivamente para fines educativos e informativos y deberá citar la fuente donde la obtuvo mencionando el autor o autores. Cualquier uso distinto como el lucro, reproducción, edición o modificación, será perseguido y sancionado por el respectivo titular de los Derechos de Autor. Grand Theft Auto IV Impacto y contexto en los videojuegos como parte de la cultura de masas Agradecimientos A mis padres. Gracias, papá, por enseñarme valores y por tratar de enseñarme todo lo que sabías para que llegara a ser alguien importante. Sé que desde el cielo estás orgulloso de tu familia. Mamá, gracias por todo el apoyo en todos estos años; sé que tu esfuerzo es enorme y en este trabajo se refleja solo un poco de tus desvelos y preocupaciones. Gracias por todo tu apoyo para la terminación de este trabajo. A Ariadna Pruneda Alcántara. Gracias, mi amor, por toda tu ayuda y comprensión. Tu orientación, opiniones e interés que me has dado para la realización de cualquier proyecto que me he propuesto, así como por ser la motivación para seguir adelante siempre. -
El “Crunch” En La Industria De Los Videojuegos
El “crunch” en la industria de los videojuegos Autor: Jesús Moreno Calatayud Tutor: Juan Carlos Redondo Gamero Titulación: Grado en Relaciones Laborales y Recursos Humanos Curso: 2019/2020 ÍNDICE 1. ¿Por qué este trabajo de fin de grado? 2. Objetivos. 3. Marco teórico. a. Tipos de estudios. b. El equipo de desarrollo c. ¿Cuánto cuesta hacer un videojuego? d. Como se hace un videojuego. e. Calendario de lanzamientos. f. Los retrasos. g. ¿Que lleva a un estudio a hacer “crunch”? h. ¿Qué supone trabajar en un estudio de videojuegos? i. ¿Todos los estudios hacen “crunch”? 4. ¿Qué ocurre entonces? a. ¿El Crunch, por qué? b. Las consecuencias y la responsabilidad empresarial. 5. La legislación en cuanto al desarrollo de videojuegos. a. Unión Europea b. España c. Francia d. Reino Unido e. Alemania f. Estados Unidos g. Canadá h. Japón 6. Conclusiones. 7. Bibliografía. 1 2 1 ¿Por qué este trabajo de fin de grado? Desde que era pequeño he crecido en contacto con los videojuegos, siempre me he sentido interesado en el mundo de los videojuegos, he crecido con juegos y he leído de la problemática y la visión negativa que tienen los videojuegos de violentos y otros estereotipos y al mismo tiempo he podido experimentar de propia mano lo erróneo de estos estereotipos. Y ahora, gracias al grado de Relaciones Laborales y Recursos Humanos me he sentido interesado por el contexto laboral de este nuevo mercado, por eso mismo este trabajo de fin de grado es tanto la manera de poner en práctica mucho de lo aprendido como una oportunidad de aprender del mercado de los videojuegos con el que he crecido y relacionarlo con lo que he aprendido durante estos 4 años. -
Take-Two Interactive Software, Inc. Announces Formation of 2K Games Publishing Label
Take-Two Interactive Software, Inc. Announces Formation of 2K Games Publishing Label January 25, 2005 8:04 AM ET NEW YORK--(BUSINESS WIRE)--Jan. 25, 2005--Take-Two Interactive Software, Inc. (NASDAQ:TTWO) announced today that it has established a new publishing label, 2K Games. 2K Games will publish a wide variety of both internally and externally developed console, PC and handheld products, including sports titles under the 2K Sports label. Numerous new products for the 2K Games label are expected to be announced in the coming months. 2K Games will incorporate Take-Two's internally-owned development studios Visual Concepts, Kush Games, Indie Built, Venom Games, PopTop Software and Frog City Software, as well as the team at Take-Two Licensing. Paul Eibeler, Take-Two's President commented, "Consistent with our strategy to diversify Take-Two's product portfolio, the team at 2K Games is rapidly building a sweeping lineup of high-profile licensed and proprietary titles for console, PC and handheld platforms, leveraging the exceptional successes and capabilities at Take-Two. From high-profile Hollywood licenses to PC-only titles to sports titles, 2K Games will be defined by exceptional games for all genres and platforms." Certain titles previously planned for release on Take-Two's Global Star label will now be released under the 2K Games label. About Take-Two Interactive Software Headquartered in New York City, Take-Two Interactive Software, Inc. is an integrated global developer, marketer, distributor and publisher of interactive entertainment software games and accessories for the PC, PlayStation(R) game console, PlayStation (R)2 computer entertainment system, PSP(TM) handheld entertainment system, Xbox(R), Nintendo GameCube(TM) and Game Boy(R) Advance. -
On Liberty It’S Our Best Best Of
On Liberty It’s Our Best Best of... Issue Ever A guide to the city’s top Sights Entertainment Restaurants Bars Important Health Warning About Playing Video Games Table of Contents Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain 02 Installation visual images, including flashing lights or patterns that may appear in video games. 04 Game Controls Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching 08 Letter from the Editor video games. 10 Places Best Sights These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, 12 Entertainment Best Place to Chill confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking 14 Restaurants Best Burger nearby objects. 16 Bars Best Brew Immediately stop playing and consult a doctor if you experience any of these 18 Feature Dating in the City symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these 20 Technology Top Gadgets seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well- 22 Credits lit room; and do not play when you are drowsy or fatigued. 32 Warranty If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. -
Zeitschrift Für Kanada-Studien
Zeitschrift für Kanada-Studien Im Auftrag der Gesellschaft für Kanada-Studien herausgegeben von Katja Sarkowsky Martin Thunert Doris G. Eibl 36. Jahrgang 2016 Herausgeber der Zeitschrift für Kanada-Studien (ZKS) ist die GESELLSCHAFT FÜR KANADA-STUDIEN vertreten durch Vorstand und Wissenschaftlichen Beirat Vorstand Prof. Dr. Caroline Rosenthal, Friedrich-Schiller-Universität Jena, Institut für Anglistik/Amerikanistik, Lehrstuhl für Amerikanistik, Ernst-Abbe-Platz 8, 07743 Jena Prof. Dr. Kerstin Knopf, Universität Bremen, Fachbereich 10: Sprach- und Literaturwissenschaften, Lehrstuhl für Postcolonial Literary and Cultural Studies, Bibliotheksstraße 1 / Gebäude GW 2, 28359 Bremen Prof. Dr. Bernhard Metz, Schatzmeister, Albrecht-Dürer-Str. 12, 79331 Teningen Wissenschaftlicher Beirat Sprache, Literatur und Kultur im anglophonen Kanada: Prof. Dr. Brigitte Johanna Glaser, Georg- August-Universität Göttingen, Seminar für Englische Philologie, Käte-Hamburger-Weg 3, 37073 Göttingen Sprache, Literatur und Kultur im frankophonen Kanada: Prof. Dr. Hans-Jürgen Lüsebrink, Universität des Saarlandes, Fakultät 4 – Philosophische Fakultät II, Romanistik, Campus A4 -2, Zi. 2.12, 66123 Saarbrücken Frauen- und Geschlechterstudien: Prof. Dr. Jutta Ernst, Johannes Gutenberg-Universität Mainz, Ame- rikanistik, Fachbereich 06: Translations-, Sprach- und Kulturwissenschaft, An der Hochschule 2, 76726 Germersheim Geographie und Wirtschaftswissenschaften: Prof. Dr. Ludger Basten, Technische Universität Dort- mund, Fakultät 12: Erziehungswissenschaft und Soziologie, Institut für Soziologie, Wirtschafts- und Sozialgeographie, August-Schmidt-Str. 6, 44227 Dortmund Geschichtswissenschaften: Prof. Dr. Michael Wala, Ruhr-Universität Bochum, Fakultät für Geschichts- wissenschaft, Historisches Institut, Universitätsstr. 150, 44780 Bochum Politikwissenschaft und Soziologie: Prof. Dr. Steffen Schneider, Universität Bremen, SFB 597 „Staat- lichkeit im Wandel”, Linzer Str. 9a, 28359 Bremen Indigenous and Cultural Studies: Dr. Michael Friedrichs, Wallgauer Weg 13 F, 86163 Augsburg Herausgeber Prof. -
The Video Game Industry an Industry Analysis, from a VC Perspective
The Video Game Industry An Industry Analysis, from a VC Perspective Nik Shah T’05 MBA Fellows Project March 11, 2005 Hanover, NH The Video Game Industry An Industry Analysis, from a VC Perspective Authors: Nik Shah • The video game industry is poised for significant growth, but [email protected] many sectors have already matured. Video games are a large and Tuck Class of 2005 growing market. However, within it, there are only selected portions that contain venture capital investment opportunities. Our analysis Charles Haigh [email protected] highlights these sectors, which are interesting for reasons including Tuck Class of 2005 significant technological change, high growth rates, new product development and lack of a clear market leader. • The opportunity lies in non-core products and services. We believe that the core hardware and game software markets are fairly mature and require intensive capital investment and strong technology knowledge for success. The best markets for investment are those that provide valuable new products and services to game developers, publishers and gamers themselves. These are the areas that will build out the industry as it undergoes significant growth. A Quick Snapshot of Our Identified Areas of Interest • Online Games and Platforms. Few online games have historically been venture funded and most are subject to the same “hit or miss” market adoption as console games, but as this segment grows, an opportunity for leading technology publishers and platforms will emerge. New developers will use these technologies to enable the faster and cheaper production of online games. The developers of new online games also present an opportunity as new methods of gameplay and game genres are explored. -
Take-Two Interactive Software, Inc. Announces Railroad Tycoon 3 for PC
Take-Two Interactive Software, Inc. Announces Railroad Tycoon 3 for PC April 4, 2003 10:25 AM ET NEW YORK--(BUSINESS WIRE)--April 4, 2003--Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today announced another sequel in the award winning Railroad Tycoon series. Published by Take-Two's Gathering label and developed by the Company's internally owned PopTop Software studio, Railroad Tycoon(TM) 3 for the PC will be available in Fall 2003. The third game in this series is building steam for its launch this autumn. This time the graphical locomotion driving the game will be in stunning 3D, creating breathtaking environments and a true flavor of the Golden Era of Railroading right through to modern day railroading enterprises. "The Railroad Tycoon series continues to evoke the passion people have for steam and modern day locomotives, as well as the strategy gamers' desire for a significant challenge," said Kelly Sumner, President of Gathering. "Railroad Tycoon 3 builds on the popular features and successes of the franchise, and will deliver one of the best Tycoon experiences in the market." About Take-Two Interactive Software Headquartered in New York City, Take-Two Interactive Software, Inc. is an integrated global developer, marketer, distributor, and publisher of interactive entertainment software games and accessories for the PC, PlayStation(R), PlayStation(R)2, Xbox (TM), Nintendo GameCube(TM) and Nintendo Game Boy Advance. The Company publishes and develops products through its wholly owned subsidiary labels: Rockstar Games, Gotham Games, Gathering, Joytech and Global Star. The Company maintains sales and marketing offices in Cincinnati, New York, Toronto, London, Paris, Munich, Vienna, Copenhagen, Milan, Sydney and Auckland. -
Titles Sep 29, 2021
All titles Sep 29, 2021 Name Description Rating Price Aggressive Inline Skating tricks with massive outdoor levels 77% Used £6.00 Freaky Flyers rare toony flyer 69% Used £10.00 Alias Its got gadgets! and girls! and thats about all 58% Used £10.00 Used £5.00 Full Spectrum Warrior Based on US army training. Best multi 80% America's Army: Rise of a Soldier 75% Used £7.50 No-Bk £4.00 Amped 2 80% No-Bk £4.00 Fuzion Frenzy 65% Used £6.00 Amped: Freestyle Snowboarding 79% Used £6.00 Galleon 71% Used £12.50 Armed and Dangerous 78% Used £8.50 Goblin Commander: Unleash the Horde Command & Conquor type game.. 73% Used £15.00 Bard's Tale The Excellent RPG. Coin & Cleavage is your goal. 73% Used £12.50 GoldenEye: Rogue Agent Intense 3D shooter - 100 weapon combos 62% Used £5.00 Batman Begins A 'dark' Batman game based on the movie 70% Used £10.00 Grabbed by the Ghoulies Jokey and spooky adventure 69% Used £12.50 Beyond Good & Evil Cartoony stealthy action game 88% Used £15.00 Gravity Games Bike: Street Vert Dirt 22% Used £6.00 Black Very nice FPS. 76% Used £12.50 Great Escape The Get out POW camp. Rush around adventure 57% Used £6.00 Blade II Falls short of the goretastic action of the movie 66% Used £12.50 Group S Challenge Street racer 53% Used £5.00 Blinx 2: Masters of Time & Space 72% Used £12.50 Gun Metal Control a 10m high robot fighter 69% Used £7.50 Blinx: The Time Sweeper 67% Used £10.00 Half-Life 2 87% Used £12.50 BloodRayne Dire vampire adventure yarn 74% Used £10.00 Used £7.50 Halo 2 The story continues in this classic 88% Brian Lara International Cricket 2005 Superb cricket game! 77% Used £7.50 No-Bk £5.00 Brothers in Arms: Road to Hill 30 Team Strategy based on D-Day 85% Used £5.00 Halo 2 Multiplayer Map Pack Requires Halo 2 - Play split-screen 85% Used £6.00 Brute Force Squad based shooter 77% Used £5.00 Halo: Combat Evolved THE pioneering Xbox game. -
Game Developers Conference Europe Wrap, New Women’S Group Forms, Licensed to Steal Super Genre Break Out, and More
>> PRODUCT REVIEWS SPEEDTREE RT 1.7 * SPACEPILOT OCTOBER 2005 THE LEADING GAME INDUSTRY MAGAZINE >>POSTMORTEM >>WALKING THE PLANK >>INNER PRODUCT ART & ARTIFICE IN DANIEL JAMES ON DEBUG? RELEASE? RESIDENT EVIL 4 CASUAL MMO GOLD LET’S DEVELOP! Thanks to our publishers for helping us create a new world of video games. GameTapTM and many of the video game industry’s leading publishers have joined together to create a new world where you can play hundreds of the greatest games right from your broadband-connected PC. It’s gaming freedom like never before. START PLAYING AT GAMETAP.COM TM & © 2005 Turner Broadcasting System, Inc. A Time Warner Company. Patent Pending. All Rights Reserved. GTP1-05-116-104_mstrA_v2.indd 1 9/7/05 10:58:02 PM []CONTENTS OCTOBER 2005 VOLUME 12, NUMBER 9 FEATURES 11 TOP 20 PUBLISHERS Who’s the top dog on the publishing block? Ranked by their revenues, the quality of the games they release, developer ratings, and other factors pertinent to serious professionals, our annual Top 20 list calls attention to the definitive movers and shakers in the publishing world. 11 By Tristan Donovan 21 INTERVIEW: A PIRATE’S LIFE What do pirates, cowboys, and massively multiplayer online games have in common? They all have Daniel James on their side. CEO of Three Rings, James’ mission has been to create an addictive MMO (or two) that has the pick-up-put- down rhythm of a casual game. In this interview, James discusses the barriers to distributing and charging for such 21 games, the beauty of the web, and the trouble with executables.