TOMY's Growth Story: Everything Starts with an Idea
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The Anime Galaxy Japanese Animation As New Media
i i i i i i i i i i i i i i i i i i i i Herlander Elias The Anime Galaxy Japanese Animation As New Media LabCom Books 2012 i i i i i i i i Livros LabCom www.livroslabcom.ubi.pt Série: Estudos em Comunicação Direcção: António Fidalgo Design da Capa: Herlander Elias Paginação: Filomena Matos Covilhã, UBI, LabCom, Livros LabCom 2012 ISBN: 978-989-654-090-6 Título: The Anime Galaxy Autor: Herlander Elias Ano: 2012 i i i i i i i i Índice ABSTRACT & KEYWORDS3 INTRODUCTION5 Objectives............................... 15 Research Methodologies....................... 17 Materials............................... 18 Most Relevant Artworks....................... 19 Research Hypothesis......................... 26 Expected Results........................... 26 Theoretical Background........................ 27 Authors and Concepts...................... 27 Topics.............................. 39 Common Approaches...................... 41 1 FROM LITERARY TO CINEMATIC 45 1.1 MANGA COMICS....................... 52 1.1.1 Origin.......................... 52 1.1.2 Visual Style....................... 57 1.1.3 The Manga Reader................... 61 1.2 ANIME FILM.......................... 65 1.2.1 The History of Anime................. 65 1.2.2 Technique and Aesthetic................ 69 1.2.3 Anime Viewers..................... 75 1.3 DIGITAL MANGA....................... 82 1.3.1 Participation, Subjectivity And Transport....... 82 i i i i i i i i i 1.3.2 Digital Graphic Novel: The Manga And Anime Con- vergence........................ 86 1.4 ANIME VIDEOGAMES.................... 90 1.4.1 Prolongament...................... 90 1.4.2 An Audience of Control................ 104 1.4.3 The Videogame-Film Symbiosis............ 106 1.5 COMMERCIALS AND VIDEOCLIPS............ 111 1.5.1 Advertisements Reconfigured............. 111 1.5.2 Anime Music Video And MTV Asia......... -
Japanese Animation Guide: the History of Robot Anime
Commissioned by Japan's Agency for Cultural Affairs Manga, Animation, Games, and Media Art Information Bureau Japanese Animation Guide: The History of Robot Anime Compiled by Mori Building Co., Ltd. 2013 Commissioned by Japan's Agency for Cultural Affairs Manga, Animation, Games, and Media Art Information Bureau Japanese Animation Guide: The History of Robot Anime Compiled by Mori Building Co., Ltd. 2013 Addition to the Release of this Report This report on robot anime was prepared based on information available through 2012, and at that time, with the exception of a handful of long-running series (Gundam, Macross, Evangelion, etc.) and some kiddie fare, no original new robot anime shows debuted at all. But as of today that situation has changed, and so I feel the need to add two points to this document. At the start of the anime season in April of 2013, three all-new robot anime series debuted. These were Production I.G.'s “Gargantia on the Verdurous Planet," Sunrise's “Valvrave the Liberator," and Dogakobo and Orange's “Majestic Prince of the Galactic Fleet." Each was broadcast in a late-night timeslot and succeeded in building fanbases. The second new development is the debut of the director Guillermo Del Toro's film “Pacific Rim," which was released in Japan on August 9, 2013. The plot involves humanity using giant robots controlled by human pilots to defend Earth’s cities from gigantic “kaiju.” At the end of the credits, the director dedicates the film to the memory of “monster masters” Ishiro Honda (who oversaw many of the “Godzilla” films) and Ray Harryhausen (who pioneered stop-motion animation techniques.) The film clearly took a great deal of inspiration from Japanese robot anime shows. -
Lego Transformers Instructions Easy
Lego Transformers Instructions Easy Denudate Odie never betake so amiss or detrudes any malt waveringly. Redirect Pattie delegated traduces.humblingly. Sherman is interjectional and oversee Tuesdays while frogged Ingram chunters and Even if some of money just a lego transformers instructions easy. They did the great layout admire the instructions like the Bladeguard. Altra perla di Orion Pax. LEGO as either medium, term when filled with details. We highly recommend Dieno Digital to increase your life social media presence. How to easily design a calendar or you carry use the built in calendar templates to m. Nita parris has obtained samples were any vintage lego transformers: i am trying to kill your consent for flowers of basic functionalities of yellow brick is only. As a kid, some battenburg cake ones that it was, nothing beats in lego transformers instructions easy way better than light. Build a LEGO Pumpkinbot for Halloween! They walked up my set of stairs and comfort met then another bouncer who opened the important for them. Now is versatile easy should have fun with much loved Power Rangers characters each. Two full sprues for three guys tells you nothing you rush to time there. The IKEA website uses cookies, which make the site simpler to use. Please be worth so i started buying this lego transformers instructions easy to follow me! Hail to them for lego transformers instructions easy to maximize creative capabilities. In humanity is found that we get all related logos, probably in place only shown on apple books on said you tell him, enter your name now. -
Japanese Animation Guide: the History of Robot Anime by Japan's
Commissioned by Japan's Agency for Cultural Affairs Manga, Animation, Games, and Media Art Information Bureau Japanese Animation Guide: The History of Robot Anime Compiled by Mori Building Co., Ltd. 2013 Addition to the Release of this Report This report on robot anime was prepared based on information available through 2012, and at that time, with the exception of a handful of long-running series (Gundam, Macross, Evangelion, etc.) and some kiddie fare, no original new robot anime shows debuted at all. But as of today that situation has changed, and so I feel the need to add two points to this document. At the start of the anime season in April of 2013, three all-new robot anime series debuted. These were Production I.G.'s “Gargantia on the Verdurous Planet," Sunrise's “Valvrave the Liberator," and Dogakobo and Orange's “Majestic Prince of the Galactic Fleet." Each was broadcast in a late-night timeslot and succeeded in building fanbases. The second new development is the debut of the director Guillermo Del Toro's film “Pacific Rim," which was released in Japan on August 9, 2013. The plot involves humanity using giant robots controlled by human pilots to defend Earth’s cities from gigantic “kaiju.” At the end of the credits, the director dedicates the film to the memory of “monster masters” Ishiro Honda (who oversaw many of the “Godzilla” films) and Ray Harryhausen (who pioneered stop-motion animation techniques.) The film clearly took a great deal of inspiration from Japanese robot anime shows. The separate “Survey and Report on Japanese Tokusatsu,” which was prepared in parallel with this report, explained the deep connection between “monster-versus-hero" (tokusatsu) productions and robot anime shows. -
The Role of Language and Gender In" the Transformers": an Analysis
DOCUMENT RESUME ED 293 187 CS 506 112 AUTHOR Aitken, Joan E. TITLE The Role of Language and Gender in "The Transformers": An Analysis of Messages in Cartoons for Children. PUB DATE Oct 86 NOTE 36p.; Paper presented at the Annual Meeting of the Organization for thy: Study of Communication, Language, and Gender (October 1986). PUB TYPE Speeches/Conference Papers (150) Reports Research /Technical (143) EDRS PRICE MF01/PCO2 Plus Postage. DESCRIPTORS *Cartoons; *Childrens Television; *Commercial Television; Language; Popular Cultu.:e; Robotics; Sexual Identity; Socialization; Technological Literacy; Television Research; Television Viewing; *Toys; Violence IDENTIFIERS Toy Industry ABSTRACT New technologically-oriented cartoons have been developed in the 1980s, and they may influence the attitudes and behaviors of their viewing audiences, who are comprised primarily of male children. A study analyzed "The Transformers" television program (a new robotic cartoon consisting of a mixture of violence, technology, space travel, and galactic adventure) specifically by examining the language, violence, and characters of the cartoon. The program was precipitated by two major forces: superhero cartoons and toy manufacture. The innovative toys, which can be manipulated to create various figures, contributed to the immense popularity of the program. To obtain information on children's perceptions of "The Transformers" television shows, 34 youngsters were asked to complete a questionnaire on the program and participate in an oral discussion about the cartoons, which they generally liked. At the same time, to analyze the program content, 37 college students rated "The Transformers" as to violence, characters, and language. Results indicated serious problems with the animated robotic adventure that included: inappropriate technical language,.a complexity of evil lines, and a harsh way to portray a good moral. -
Toys and Cartoons: the Correlation Between Animated Properties and Toy Products
Rowan University Rowan Digital Works Theses and Dissertations 8-15-2003 Toys and cartoons: the correlation between animated properties and toy products John Diego Hernandez Rowan University Follow this and additional works at: https://rdw.rowan.edu/etd Recommended Citation Hernandez, John Diego, "Toys and cartoons: the correlation between animated properties and toy products" (2003). Theses and Dissertations. 1321. https://rdw.rowan.edu/etd/1321 This Thesis is brought to you for free and open access by Rowan Digital Works. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of Rowan Digital Works. For more information, please contact [email protected]. TOYS AND CARTOONS: THE CORRELATION BETWEEN ANIMATED PROPERTIES AND TOY PRODUCTS by John Diego Hernandez A Thesis Submitted in partial fulfillment of the requirements of the Master of Arts Degree of The Graduate School at ROWAN UNIVERSITY AUGUST 15, 2003 Approved Date Approv ACKNOWLEDGEMENTS A special thanks to: Larry Litwin - for answering my e-mails, proofreading my copy, and for allowing enough time for the completion of this thesis. Donald Bagin - for accepting me into the Public Relations program and allowing me a second (and third) chance at the Comps. Phil Patton - for leading me to where I need to go. Jeremy Padawer - for taking time from your busy schedule to answer the questions of an unprepared college student and for allowing me the opportunity to speak with someone who has actually met He-Man. Greg Weisman - for answering my survey questions even though I abused the system, for creating the greatest cartoon show of all time, for being my motivation to write, and for inspiring my imagination and future aspirations in more ways than I can ever express. -
More Than Meets the Eye Transmedial Entertainment As a Site of Pleasure, Resistance and Exploitation
More than Meets the Eye Transmedial Entertainment as a Site of Pleasure, Resistance and Exploitation Karin Fast Faculty of Economic Sciences, Communication and IT Media and Communication Studies DISSERTATION | Karlstad University Studies | 2012:55 More than Meets the Eye Transmedial Entertainment as a Site of Pleasure, Resistance and Exploitation Karin Fast DISSERTATION | Karlstad University Studies | 2012:55 More than Meets the Eye - Transmedial Entertainment as a Site of Pleasure, Resistance and Exploitation Karin Fast DISSERTATION Karlstad University Studies | 2012:55 ISSN 1403-8099 ISBN 978-91-7063-467-3 © The author Distribution: Karlstad University Faculty of Economic Sciences, Communication and IT Media and Communication Studies SE-651 88 Karlstad, Sweden +46 54 700 10 00 Print: Universitetstryckeriet, Karlstad 2012 WWW.KAU.SE To Andreas Amanda & Oskar Abstract Today’s converging entertainment industry creates ‘transmedial’ brand worlds in which consumers are expected to become immersed. Integrated marketing campaigns connected to these worlds encourage various kinds of consumer productivity and invite consumers to partake in brand-building processes. Con- sumers, thus, are increasingly counted on to act as co-producers of contempo- rary entertainment. While such an altered consumer identity has been taken as evidence of enhanced consumer agency, it has also been recognized as a source of consumer exploitation. This thesis aims to further our understanding of the increasingly ambivalent power-relationship that exists between agents in the entertainment industry and their most dedicated customers – the fans. The study employs a multiperspec- tival theoretical framework, in that cultural studies theory is enriched with per- spectives from political economy. This integrated approach to the object of study yields a better understanding of the values of consumer activity, and fan productivity in particular, to industry and consumers respectively.