World of Kavreal
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WORLD OF KAVREAL Kazel Wood Credits All that can be found in this is based on the content created by Wizards of the Coast. There are things specifically made for this world, but none of it would be possible without their products. In the creation of this multiple books were used such as the Dungeon Masters Guide and Players Handbook. They provided everything needed in order to build the world around it. Table of Contents World Map Multiverse History Outer Planes Continents Nations Gods Organizations Key Characters Player Characters Villains Leaders Townspeople Creatures Events Historical Events Current Events Building Events Items Drugs Alcohols Magical Items Unique Armor Unique Weapons Unique Things Spells World Map Multiverse History The universe was empty all that existed was the Creator and the Destroyer. These two bickered and argued, their fighting eventually birthed the Neutrality. The Neutrality used its powers to end their battles and give them both their own domains. The neutrality separated these domains with its own neutral home. Each one decided to fill their domains with their own worlds. Thus, they created the Elemental Chaos this realm of pure elements was used to pull resources from to help build the worlds. These worlds became filled with their own forms of life. The oldest life in the universe were the Great Old Ones. Born just after the Neutrality separated the Creator and Destroyer. The left-over energy and sudden creation of physicality amassed into horrifying beasts. Overtime these creatures were able to use the powers of the different worlds to build their own world and monsters. They first built the Far Realm, but it was flawed, and its corruption seeped across the other worlds. The Neutrality saw this and separated it from the rest of the universe, this frustrated them, and they found ways to unleash their essence subtly. They gave birth to Aboleths, Mindflayers, Beholders, and other beasts that love to feast on the insanity of other beings. These were all unleashed and made to believe they had autonomy when they all unknowingly serve the Great Old Ones. The Creator began with first creating the realms of good and gods to oversee them. These would be realms home to all things good and would serve as bastions of creation. The realms of good are: Mount Celestia, Elysium, Arborea, Bytopia, The Beastlands, Ysgard, and Arcadia. Each world became home to the good gods and angels. Eventually the spirits of mortals would find their homes in these planes. The Destroyer also built their realms of evil and their own overseer’s. These would be the home of despair, death, and destruction. The realms of evil are: The Abyss, Hades, The Nine Hells, Pandemonium, Carceri, Gehenna, and Acheron. Each of these planes is home various dark beasts, demon princes, archdevils, and evil gods. The spirits of mortals also end up in these planes whether by choice or force. The Neutrality knew that these planes had to be separated so it created the realms of neutrality. The three planes that were made became strange lands of balance and change. The neutral planes shared their neutrality with the panes of good and evil that bordered them. The three planes are Mechanus, Limbo, and The Outlands. These realms defend the peace and provide order to the multiverse. With all of these planes made the multiverse had come into being. However, it felt empty and lacking still. All three prime gods came together and created a new plane. This would provide life and support to all other realms. This was the material plane. A plane of mortal beings that gave the universe meaning and drive. The mortals provide all understanding to the universe and became the favored creations of all beings. The magic and energy of all the planes twisted and melded to create more planes. These planes served as dividers and twisted copies. They were: The Astral Plane, Ethereal Plane, Feywild, and Shadowfell. These planes developed their own life and creations in time, but no god called them home. With these created the Neutrality called forth the other prime deities. They formed a pact that none of them would be involved in the realm of mortals. All mortal affairs would be handled by the gods and other powerful beings. This would be the case unless something endangered all of the multiverse. For several millennia the plan worked, and the multiverse flourished. Until Vecna came into being. Vecna was a powerful mage that wanted to be a deity, so he met with different gods. He used magic and his command of secrets to trick them into fighting each other. He sparked a great war and gathered energy from the mass death and the battling of the gods. With his growth in power he built his empire on lies, secrets, and undeath. Eventually he traded with Orcus and gained the knowledge of lichdom. With this extra power he came to the near power of a deity until his top lieutenant fought him and annihilated his physical form except for his left eye and hand. It was too late though for Vecna had ascended past his physical form. This war and sudden emergence of new god threatened the balance though and summoned the trinity. The trinity came to the material plane and summoned Vecna to his trial. All of the gods, archdevils, demon princes, and powerful beings came to his trial. They began their judgement of Vecna, but he did not understand his place in the multiverse. He berated the trinity and felt they were of little power. The Destroyer in that moment wanted to annihilate Vecna. The Creator wanted to change Vecna into a different being that would be eternally left on the bottom of the world. The Neutrality saw a different lesson in Vecna. It proposed that Vecna may retain godhood over evil secrets and undeath but would be eternally broken. He would face eternal torment and agony every secret and undead would cause him pain. The true punishment though was he would lack the true power he craved. He would be trapped unable to do anything himself and stuck relying on underlings. With this they trapped him in Hades to rule the larva that lived there. Before they left, they gave one final decree. They declared this the War of Tragedy. The last decree would be that supreme beings would not be allowed on the Material Plane any longer. They could commune with mortals through other means, but not come to the realm themselves. With this decree all supreme beings left the material plane taking a few of their followers with them. The trinity placed a caveat on the rule that if another mortal sought the power of a god in such away then the supreme beings may attempt to stop said creature through champions. With this they left the mortal plane again. The realm of mortals rebuilt and grew creating a new date system. Their B.W.T. or Before War of Tragedy, and P.W.T or Post War of Tragedy. New kingdoms were formed while others were lost in time. This also led to the follow of some gods as their main cities of worship disappeared. Time moved on though. Nations have grown, and wars have been fought. Outer Planes Mount Celestia, home of the impossibly huge mountain that rises from a beautiful silver sea. The Creator made it as the home of lawful good. It serves as the essence of justice, order, celestial grace, and mercy. In order to ensure the realms continued success the Creator assigned four gods to protect it. These gods were Bahamut, Tyr, Ra, and Moradin. They made their homes across the seven plateaus. Moradin lives on the first plateau. He wanted to be the first and closest to the core of creation. Tyr made his home on the third plateau. He sought to celebrate and ensure that justice was kept across all layers. Bahamut, rests on the sixth layer. He used his essence of good to spread across all layers and protected Ra. While Ra rested on the seventh plateau. His sun showered light and faith across all layers. Each plateau slowly gained names from their caretakers: Morala, Mortayr, Tylo, Tyhadu, Baty, Bahakal, and Ra-Bahail. With the Neutrality separating the gods and archdevils from the material plane Ra fell into a deep sleep. His worship plummeted as his power no longer fed his followers. Bahamut now guards the sleeping god hoping that one day there will be an opportunity to awaken him. Elysium is a beautiful realm of filled with fields and forests. This realm serves as the home of the neutral good. It is in essence a home of pure safety and rest. To oversee the land three gods were given control of it: Pelor, Odin and Chauntea. Odin became the watchful protector gathering all knowledge in his tower of black and blue crystals. Chauntea however made her home in the fields. She decided to oversee the agriculture and harvest of the land. Pelor moved deep into a forest and created a stunning gold and ivory citadel. He became a pure light illuminating the land and healing all things. Their homes became known as Valhalla, The Everlasting Harvest, and The Citadel of Dawn. After the Neutrality separated the gods and archdevils from the material plane Odin’s worship fell. He became forgotten and his tower slowly crumbles. Arborea is a mountainous expanse covered in ancient forests. The realm serves as home to chaotic good forces. In this land lives creatures that are dedicated to defeating evil. It is a land of emotion and beauty.