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The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
How World of Warships Doubled Referrals with Amazon Moments
How World of Warships doubled referrals with Amazon Moments 100% 38% 20% 42% increase in increase in average increase in conversions decrease in cost referrals revenue per user to payers per action CHALLENGES World of Warships is a free-to-play naval warfare-themed multiplayer online game produced and published by Wargaming. World of Warships had an existing referral program targeted at both acquiring new players and winning back lapsed players (over 90 days inactive) but wanted to improve the participation numbers and make it more valuable for players to refer their friends. In addition, they were looking to explore the potential of a rewards powered referral program as a more cost effective user acquisition channel. World of Warships had previously tested a small pilot campaign to enable rewards for referrals but needed a more streamlined solution for providing rewards across multiple countries. Amazon Moments allowed World of Warships to easily deliver valuable, real-world rewards to players to drive acquisition and winback and lower acquisition costs. SOLUTION To increase player referrals and drive stickiness for new and returning users, World of Warships launched a Moments-powered campaign that provided Amazon credits to players who referred a friend (a recruit). Recruits were invited to join or return to the game via personal referral links sent by World of Warships players. To qualify for the referral reward, new recruits needed to play a battle on a non-premium tier 6 ship, and returned players needed to win 25 battles. To participate in the referral program, players needed to have at least 15 battles played on their account. -
World of Tanks Game Cluster
March 14th-18th, 2016 ENGINEERING DECISIONS BEHIND WORLD OF TANKS GAME CLUSTER Maksim Baryshnikov, Wargaming #GDC2016 2 Minsk 3 Massively multiplayer online game The focus is on player vs. player featuring early to mid-20th gameplay with each player century era fighting vehicles. controlling an armored vehicle. 4 CLUSTER ANATOMY HOW SINGLE CLUSTER WORKS 6 CLUSTER COMPONENTS INTERNET Switch fabric LoginApp LoginApp BaseApp BaseApp BaseApp Switch fabric DBApp DBApp CellApp CellApp CellApp ServiceApp Switch fabric DBAppMgr BaseAppMgr CellAppMgr DATABASE 7 CLUSTER COMPONENTS LoginApp processes Responsible for logging user in. LoginApps have public IP. CellApp processes Power actual tank battles. Load is dynamically balanced among CellApps in real-time. BaseApp processes Proxy between user and CellApp. Runs all hangar logic. BaseApps have public IP. DBApp processes DBApps persist user data to the database. *Mgr processes Manage instances of corresponding *App processes. 8 CLUSTER COMPONENTS Client LoginApp DBApp BaseAppMgr CellAppMgr DATABASE BaseApp BaseApp BaseApp CellApp CellApp Base Base Base Cell Cell Entity Entity Entity Entity Entity Entity Entity Entity Entity Entity Base Base Base Cell Cell Entity Entity Entity Entity Entity Entity Entity New New Entity Entity Entity CLUSTER ANATOMY HOW BATTLE IS HANDLED WITHIN CLUSTER INFRASTRUCTURE 10 SPACES (BATTLE ARENAS) Cell load — amount of time cell spends in calculation of game situation divided by length of game tick. Cell 2 CellAppMgr changes cells' sizes in real-time in order to keep Cell 1 load of every cell below configured threshold. Cell 3 CellAppMgr Cell 4 Cell 5 Cell 6 Cell 7 CellApp CellApp CellApp CellApp CellApp 11 MAINTAINING CELL LOAD NEW Cell 2 Cell 2 Cell 2 NEW Cell 1 Cell 1 Cell 1 Cell 3 Cell 3 Cell 4 Cell 4 Cell 4 Cell 3 Cell 5 Cell 5 Cell 5 Cell 6 Cell 7 Cell 6 Cell 7 Cell 6 Cell 7 time CellAppMgr can also add additional cells to space in order to maintain each cell's load below configured value. -
From the Director's Chair
Newsletter of the Battleship Texas Foundation Spring 2018 In this issue . From The Director's Chair The Director's Chair Pg1 I wanted to share with you the highly successful partnership we have done with Wargaming.net. FTV Report Pg3 Battleship Texas Foundation Announces Partnership with OEP Report Pg4 Wargaming to Preserve Battleship TEXAS, Project VALOR Curators Corner Pg5 HOUSTON (Jan. XX, 2018) – Battleship Texas Foundation has announced its joint partnership with Wargaming.net, a Supporters Pg6 leading online game developer and publisher, to preserve In Memory Of Pg7 the historic naval ship, Battleship TEXAS. The Foundation and Wargaming collaborated to create World of Warships, a Membership Forms Pg8 free, online historical combat game, that allows participants to command ships from massive naval fleets with history’s most iconic vessels. World of Warships is part of the Project VALOR (Veterans and Loved Ones Responsibility) campaign, Wargaming’s Navy Poster . four-part charity program emphasizing family, home, remembrance and giving thanks. To date, the campaign has raised more than $281,000 from World of Warships’ players. All proceeds garnered will support the restoration of Battleship TEXAS. A 34-year veteran and hallmark of honor and strength, the Battleship TEXAS served the United States in both World War I and World War II. Commissioned in 1914 as the most powerful weapon in the world, she is credited with the introduction and innovation of advances in gunnery, aviation and radar. She is the last surviving dreadnought and the only battleship in existence today that fought in both world wars. continued on next page Battleship TEXAS Foundation From The Director's Chair continued Advisory Directors Hon. -
Historical Skin of Peter "Hoagy" Carmichael's Hawker Sea Fury, the Legendary One That Shot Down a Mig-15 Over Korea
1 [REGISTER] [ACE OF THE MONTH] Lt JG Tetsuzo Iwamoto………………………………………………………. 2 #A6M2 Mod 21, Petty Officer First Class Tetsuzo Iwamoto, Zuikaku Carrier Air Group, Pearl Harbor Attack, 7th December 1941. Camouflage created by max_86z [AIR FORCES] Israeli Air Force………………………………………………………………………………. 6 'P-51D-5 of the Israeli Air Force, 1956' skin by _TerremotO_ [EVENT] Landing in Normandy……………………………………………………………………………. 10 D-Day wallpaper [VEHICLE PROFILE] TBF-1c / Avenger Mk 1………………………………………………………….. 12 A TBF-1C of the VC-8. Camouflage with custom damage textures created by Hueynam1234 [VEHICLE PROFILE] M46 Patton…………………………………………………………………………… 16 M46 Patton 64th Tank Bat. [Han River 1951] camouflage created by Tiger_VI [EVENT] Battles over Malta………………………………………………………………………………… 19 Malta Siege wallpaper [NATIONAL FORCES] 653rd Heavy Panzerjäger Battalion……………………………………. 21 Jagdtiger 653rd Heavy Panzerjäger Battalion *Germany 1945+, camouflage created by Tiger_VI [AIR FORCES] Mexican Expeditionary Air Forces…………………………………………………. 24 P-47 wallpaper in Mexican Air Forces camouflage; Republic P-47D-28 from Escuadrón 201, camouflage created by RiderR2 [VEHICLE PROFILE] Hawker Sea Fury……………………………………………………….. 27 Sea Fury wallpaper; Historical skin of Peter "Hoagy" Carmichael's Hawker Sea Fury, the legendary one that shot down a MiG-15 over Korea. Camouflage created by printf8via [HISTORICAL] Guns of the Air, the RCMs and HMGs………………………………… 31 [VEHICLE PROFILE] PzKpfw KV-1B 756(r)…………………………………………………. 35 KV-1B wallpaper [NATIONAL FORCES] The Irish Air Corps……………………………………………………………… 39 No.1 Fighter Squadron, Irish Army Air Corps at Baldonnel, Ireland, by CmdNomad [EVENT] Blue on Blue…………………………………………………………………………………………. 42 US light tanks wallpaper 1 #A6M2 Mod 21, Petty Officer First Class Tetsuzo Iwamoto, Zuikaku Carrier Air Group, Pearl Harbor Attack, 7th December 1941. Camouflage created by max_86z [ACE OF THE MONTH] Lt JG Tetsuzo Iwamoto 1. -
Augusten.Pdf
1 [CONTENTS] [ACE OF THE MONTH] Flight Lieutenant Eric Lock ……3 3 August 2015 - Author: Mark Barber, War Thunder Historical Consultant [NATIONAL FORCES] Philippine Air Force ……7 Author: Adam “BONKERS” Lisiewicz [VEHICLE PROFILE] Canadair CL-13 Mk 5 Sabre ……9 Author: Scott “Smin1080p” Maynard [VEHICLE PROFILE] T-50 ……12 Autor: Jan “RayPall” Kozák [HISTORICAL] Jet Engines of the Air ……16 Author: Joe “Pony51” Kudrna [GROUND FORCES] 1st Armored Division (US Army) ……19 Author: Adam “BONKERS” Lisiewicz [WARRIOR PROFILE] Dmitry Fyodorovich Lavrinenko ……23 Author: The War Thunder Team [VEHICLE PROFILE] Supermarine Seafire FR 47 ……25 Author: Sean "Gingahninja" Connell [HISTORICAL] The ShVAK Cannon ……28 Author: Jan “RayPall” Kozák [VEHICLE PROFILE] PzKpfw 38(t) Ausf. A & F ……31 Author: Joe “Pony51” Kudrna [NATIONAL FORCES] The Iraqi Air Force ……35 Author: Jan “RayPall” Kozák [VEHICLE PROFILE] Lavochkin La-7 ……39 Author: Adam “BONKERS” Lisiewicz [COMMEMORATION] Slovak National Uprising ……42 Author: Jan “RayPall” Kozák 1 _____________________________________________________________________ © 2009—2015 by Gaijin Entertainment. Gaijin and War Thunder are trademarks and/or registered trademarks of Gaijin Entertainment or its licensors, all other logos are trademarks of their respective owners. 2 Supermarine Spitfire Mk.Vb (for the Mk.IIb ingame) that served in the Royal Air Force in July 1941. Camouflage created by Luckyleprechaun | Download here [ACE OF THE MONTH] Flight Lieutenant Eric Lock 3 August 2015 - Author: Mark Barber, War Thunder Historical Consultant This year sees the 75th Anniversary of was privately educated but also spent one of the largest, critical and iconic much of his childhood immersed in air battles ever fought: the Battle of country pursuits such as horse riding. -
Free Pc Game Downloads' PC Games Free Download Full Version for Windows 10 Offline
free pc game downloads' PC Games Free Download Full Version For Windows 10 Offline. The list below contains different games that can suit a variety of players and their hobbies. Popular genres like racing games, shooters, or simulators can be all found at ease, and totally available for a full download to any Windows 10 device! On the hunt for some of the best PC games that can be downloaded and installed free, we have conducted tons of 'researches' to eventually write down such a list in this article. The list below contains different genres that can suit a variety of players and their hobbies. Popular genres like racing games, puzzles, games for children, or simulators can be all found at ease, and totally available for a full download to any devices that run Windows 10. Don't hesitate to try out the following PC games free download full version for Windows 10 offline if you don't know how to deal with your spare time! Table of Contents. Minecraft: Story Mode - A Telltale Games Series. There is not much to suspect about the popularity of Minecraft, especially its Story Mode version that is built thanks to the original one with several changes in terms of story. In total, there are eight episodes but only some of which can be purchased free. After the characters are introduced, the story will begin. Minecraft: Story Mode - A Telltale Games Series. The content will not be disclosed in this article but it will be absolutely amazing to explore. It appears to be made for the children only, but humorous features in the game will surely make everyone, from the aged to the young, relax after long hours of working. -
Digital Games and Interactive Media
2016 YEAR IN REVIEW DIGITAL GAMES AND INTERACTIVE MEDIA 2016 YEAR IN REVIEW | © 2016 SuperData Research. All rights reserved. The Arcade and Audience Tracker allow users to: • Gain a comprehensive overview of the digital games market, across plaNorms, Ttles and markets. • Learn beyond the numbers, seeing what players like and why. • Create custom queries and segmentaDon across all data and export to .csv or PDF format for full analyTcal control and presentaTons. The SuperData Arcade and Audience Tracker are the world's • Spot opportuniDes early and find out when key compeTtors most robust and only cross-plaNorm business intelligence tools on struggle to maintain conversion rates and average spending. the worldwide games market. Housing all of SuperData’s gold- standard quanTtaTve and consumer research on video games, the • AutomaDcally receive custom data pulls by email as soon as Arcade allows for insights ranging from high-level trends to updates are available. granular data on over 500 games and 100 publishers. The metrics contained here represent the largest and comprehensive To arrange a demo of the SuperData Arcade, contact Sam view of the vast and growing digital games market. Barberie at [email protected]. 2 YEAR IN REVIEW, DECEMBER 2016 | © 2016 SuperData Research. All rights reserved. VR Data Network The VR Data Network is the first industry collaboration to quantify and validate the global VR market • Partners like headset makers, developers, platforms • Partners get ongoing insights and data to improve strategy • Reviewing applications now To learn more, visit www.superdataresearch.com/superdata-vr-data-network or contact [email protected]. 3 YEAR IN REVIEW, DECEMBER 2016 | © 2016 SuperData Research. -
Modelos De Negocio En Esports: El Rol De ESL En El Desarrollo De CS:GO
Modelos de negocio en eSports: El rol de ESL en el desarrollo de CS:GO Diana Carolina Gil Silva Trabajo Final de Maestría presentado como requisito parcial para optar al título de: Magister en Administración Director (UNAL Colombia): Prof. Dr. Sebastian Robledo Co-director: Prof. Dr. Eduardo Villegas Director (EUV Alemania): Prof. Dr. Georg Stadtmann Supervisor: Philipp Barth Universidad Nacional de Colombia Facultad de Administración, Maestría en Administración Manizales, Colombia 2019 Modelos de negocio en eSports: El rol de ESL en el desarrollo de CS:GO Resumen Los deportes electrónicos se han convertido en una industria potencial para hacer negocios, para atraer jugadores, equipos y aficionados. Sin embargo, ¿cómo son los modelos de negocio en eSports? ¿Y cuál es el rol de ESL en el desarrollo de CS:GO? Esta tesis analiza el modelo de negocio del organizador de torneos ESL mediante la herramienta Business Model Canvas (BMC). El énfasis está en cuatro importantes building blocks: propuesta de valor (value proposition, VP), segmentos de clientes (customer segments, CS), socios clave (key partners, KP) y flujos de ingresos (revenue streams, R$). La autora explora los stakeholders de los eSports, y describe fuentes secundarias, literatura académica y cifras específicas de eSports orientadas al crecimiento y desarrollo de la industria. Los resultados indican que ESL tiene un papel como mediador en la industria, y además se encarga de hacer alianzas estratégicas con stakeholders de los eSports. Además se evidencia que ESL está trabajando por la estabilidad a largo plazo del modelo de negocio of CS:GO. Gracias a las ligas y torneos, CS:GO tiene una presencia activa en todo el mundo. -
Inside the E-Sports Ecosystem: a Business Overview
Inside the e-Sports Ecosystem: A Business Overview David Hiltscher VP Gaming Communities Turtle Entertainment About the presenter • Saw the beginning of Quake 2 & 3 and Counter- Strike, and many more games over the years • Joined Turtle in 2006 • He and his team figure out the first rule book of a sport on a regular basis • They ran 1,500 tournaments this year with 1.5 million participants eSports – The name ● Why not sport? ● Retired terms: Cyberathleticism, professional video gaming ● Sports professionals are split over accepting eSports ● Definition more an issue for sports professional than us A different sport ● Can be experienced by everyone ● Global player liquidity helps develop a sport ● No physicality ● Digitally exact ● Inclusive What is eSports? • Synchronous Multiplayer games that are played competitively (team games mainly) • From ranked matchmaking to the Staples Center • For us there is only eSports, but we treat each game individually as a sport THE GAMES OFFICIAL LEAGUES WCS 2012 EU FINALS LOL S2 WORLD CHAMPIONSHIP THE INTERNATIONAL 2 Why enter this business? What the public thinks: • Reach • Trend • Direct profit Actual good reasons to consider eSports • Engagement • Viral acquisition • Brand loyalty • Across genres, once learned becomes part of your marketing • Competitive advantage • Gain control • A sound business choice overall Options • Organic / anorganic Is there an eSports industry? “Your best bet finding an eSports position is to look at every company that sponsors eSports.” This view is common and wrong. eSports -
Esports Spectatorship in Australia
Networked Society Institute Esports Spectatorship in Australia Research Paper Esports Spectatorship in Australia Networked Society Institute Research Paper September 2018 Martin Gibbs, Marcus Carter, David Cumming, Robbie Fordyce, and Emma Witkowski Contact Martin Gibbs – [email protected] ISBN 978-0-7340-5327-5 Licence Creative Commons Attribution-ShareAlike – creativecommons.org/licenses/by-sa/4.0/ Cover Image Adobe Stock Image Acknowledgements The authors would like to acknowledge the support for this project provided by the Melbourne School of Engineering, The University of Melbourne. We would also like to thank Naomi Robinson for assistance with the research. We would also like to thank David Saliba and Mia Consalvo for input and suggestions at the begin of the project. We would also like to thank Kate Murray and Adam Lodders and the Networked Society Institute for their support in producing this report. Esports Spectatorship in Australia 2 Networked Society Institute, University of Melbourne Executive summary Esports – the organised, professional and spectated play of competitive digital games – has evolved into a massive global industry in the past decade. Boasting significant market value and broad global audience reach, esports is driven by modern highspeed internet infrastructure and live-streaming platforms like Twitch.tv. However, esports has yet to take hold as an industry in Australia, largely due to geographical isolation from major esports regions compounded by Australia’s traditionally lacklustre network infrastructure. Although the esports industry relies on various revenue streams, sponsorship and advertising deals provide the industry’s main source of funding. Teams, tournaments and esports organisations of various sizes are sponsored by major international companies like Intel, Samsung and Mercedes-Benz. -
PDF Game Manual
GAME MANUAL © 2008-2013. ALL RIGHTS RESERVED. PHOTOSENSITIVE SEIZURE WARNING Photosensitive Seizure Warning Important Health Warning About Playing Video Games A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while playing or watching video games. These seizures may have a variety of symptoms, including light-headedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or hitting oneself on nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Par- ents should watch for or ask their children about the above symptoms - children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following pre- cautions: Do not sit too close to the screen. Preferably play the game on a small screen. Avoid playing if you are tired or have not had much sleep. Make sure that the room in which you are playing is well lit. Rest for at least 10 to 15 minutes per hour while playing a video game. © 2008-2013 Wargaming.Net. All rights reserved. ii CONTENTS Contents About World of Tanks. 5 Radial Command Menu. .31 Minimap . .31 Complaints.