Heterogeneous Quantal Response Equilibrium and Cognitive Hierarchies1
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												  Game Theory 2: Extensive-Form Games and Subgame PerfectionGame Theory 2: Extensive-Form Games and Subgame Perfection 1 / 26 Dynamics in Games How should we think of strategic interactions that occur in sequence? Who moves when? And what can they do at different points in time? How do people react to different histories? 2 / 26 Modeling Games with Dynamics Players Player function I Who moves when Terminal histories I Possible paths through the game Preferences over terminal histories 3 / 26 Strategies A strategy is a complete contingent plan Player i's strategy specifies her action choice at each point at which she could be called on to make a choice 4 / 26 An Example: International Crises Two countries (A and B) are competing over a piece of land that B occupies Country A decides whether to make a demand If Country A makes a demand, B can either acquiesce or fight a war If A does not make a demand, B keeps land (game ends) A's best outcome is Demand followed by Acquiesce, worst outcome is Demand and War B's best outcome is No Demand and worst outcome is Demand and War 5 / 26 An Example: International Crises A can choose: Demand (D) or No Demand (ND) B can choose: Fight a war (W ) or Acquiesce (A) Preferences uA(D; A) = 3 > uA(ND; A) = uA(ND; W ) = 2 > uA(D; W ) = 1 uB(ND; A) = uB(ND; W ) = 3 > uB(D; A) = 2 > uB(D; W ) = 1 How can we represent this scenario as a game (in strategic form)? 6 / 26 International Crisis Game: NE Country B WA D 1; 1 3X; 2X Country A ND 2X; 3X 2; 3X I Is there something funny here? I Is there something funny here? I Specifically, (ND; W )? I Is there something funny here?
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												  Best Experienced Payoff Dynamics and Cooperation in the Centipede GameTheoretical Economics 14 (2019), 1347–1385 1555-7561/20191347 Best experienced payoff dynamics and cooperation in the centipede game William H. Sandholm Department of Economics, University of Wisconsin Segismundo S. Izquierdo BioEcoUva, Department of Industrial Organization, Universidad de Valladolid Luis R. Izquierdo Department of Civil Engineering, Universidad de Burgos We study population game dynamics under which each revising agent tests each of his strategies a fixed number of times, with each play of each strategy being against a newly drawn opponent, and chooses the strategy whose total payoff was highest. In the centipede game, these best experienced payoff dynamics lead to co- operative play. When strategies are tested once, play at the almost globally stable state is concentrated on the last few nodes of the game, with the proportions of agents playing each strategy being largely independent of the length of the game. Testing strategies many times leads to cyclical play. Keywords. Evolutionary game theory, backward induction, centipede game, computational algebra. JEL classification. C72, C73. 1. Introduction The discrepancy between the conclusions of backward induction reasoning and ob- served behavior in certain canonical extensive form games is a basic puzzle of game the- ory. The centipede game (Rosenthal (1981)), the finitely repeated prisoner’s dilemma, and related examples can be viewed as models of relationships in which each partic- ipant has repeated opportunities to take costly actions that benefit his partner and in which there is a commonly known date at which the interaction will end. Experimen- tal and anecdotal evidence suggests that cooperative behavior may persist until close to William H.
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												  Algorithms and Collusion - Background Note by the SecretariatUnclassified DAF/COMP(2017)4 Organisation for Economic Co-operation and Development 9 June 2017 English - Or. English DIRECTORATE FOR FINANCIAL AND ENTERPRISE AFFAIRS COMPETITION COMMITTEE Cancels & replaces the same document of 17 May 2017. Algorithms and Collusion - Background Note by the Secretariat 21-23 June 2017 This document was prepared by the OECD Secretariat to serve as a background note for Item 10 at the 127th Meeting of the Competition Committee on 21-23 June 2017. The opinions expressed and arguments employed herein do not necessarily reflect the official views of the Organisation or of the governments of its member countries. More documentation related to this discussion can be found at http://www.oecd.org/daf/competition/algorithms-and-collusion.htm Please contact Mr. Antonio Capobianco if you have any questions about this document [E-mail: [email protected]] JT03415748 This document, as well as any data and map included herein, are without prejudice to the status of or sovereignty over any territory, to the delimitation of international frontiers and boundaries and to the name of any territory, city or area. 2 │ DAF/COMP(2017)4 Algorithms and Collusion Background note by the Secretariat Abstract The combination of big data with technologically advanced tools, such as pricing algorithms, is increasingly diffused in today everyone’s life, and it is changing the competitive landscape in which many companies operate and the way in which they make commercial and strategic decisions. While the size of this phenomenon is to a large extent unknown, there are a growing number of firms using computer algorithms to improve their pricing models, customise services and predict market trends.
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												  Lecture NotesGRADUATE GAME THEORY LECTURE NOTES BY OMER TAMUZ California Institute of Technology 2018 Acknowledgments These lecture notes are partially adapted from Osborne and Rubinstein [29], Maschler, Solan and Zamir [23], lecture notes by Federico Echenique, and slides by Daron Acemoglu and Asu Ozdaglar. I am indebted to Seo Young (Silvia) Kim and Zhuofang Li for their help in finding and correcting many errors. Any comments or suggestions are welcome. 2 Contents 1 Extensive form games with perfect information 7 1.1 Tic-Tac-Toe ........................................ 7 1.2 The Sweet Fifteen Game ................................ 7 1.3 Chess ............................................ 7 1.4 Definition of extensive form games with perfect information ........... 10 1.5 The ultimatum game .................................. 10 1.6 Equilibria ......................................... 11 1.7 The centipede game ................................... 11 1.8 Subgames and subgame perfect equilibria ...................... 13 1.9 The dollar auction .................................... 14 1.10 Backward induction, Kuhn’s Theorem and a proof of Zermelo’s Theorem ... 15 2 Strategic form games 17 2.1 Definition ......................................... 17 2.2 Nash equilibria ...................................... 17 2.3 Classical examples .................................... 17 2.4 Dominated strategies .................................. 22 2.5 Repeated elimination of dominated strategies ................... 22 2.6 Dominant strategies ..................................
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												  Modeling Strategic Behavior1Modeling Strategic Behavior1 A Graduate Introduction to Game Theory and Mechanism Design George J. Mailath Department of Economics, University of Pennsylvania Research School of Economics, Australian National University 1September 16, 2020, copyright by George J. Mailath. World Scientific Press published the November 02, 2018 version. Any significant correc- tions or changes are listed at the back. To Loretta Preface These notes are based on my lecture notes for Economics 703, a first-year graduate course that I have been teaching at the Eco- nomics Department, University of Pennsylvania, for many years. It is impossible to understand modern economics without knowl- edge of the basic tools of game theory and mechanism design. My goal in the course (and this book) is to teach those basic tools so that students can understand and appreciate the corpus of modern economic thought, and so contribute to it. A key theme in the course is the interplay between the formal development of the tools and their use in applications. At the same time, extensions of the results that are beyond the course, but im- portant for context are (briefly) discussed. While I provide more background verbally on many of the exam- ples, I assume that students have seen some undergraduate game theory (such as covered in Osborne, 2004, Tadelis, 2013, and Wat- son, 2013). In addition, some exposure to intermediate microeco- nomics and decision making under uncertainty is helpful. Since these are lecture notes for an introductory course, I have not tried to attribute every result or model described. The result is a somewhat random pattern of citations and references.
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												  The Three Types of Collusion: Fixing Prices, Rivals, and Rules Robert HUniversity of Baltimore Law ScholarWorks@University of Baltimore School of Law All Faculty Scholarship Faculty Scholarship 2000 The Three Types of Collusion: Fixing Prices, Rivals, and Rules Robert H. Lande University of Baltimore School of Law, [email protected] Howard P. Marvel Ohio State University, [email protected] Follow this and additional works at: http://scholarworks.law.ubalt.edu/all_fac Part of the Antitrust and Trade Regulation Commons, and the Law and Economics Commons Recommended Citation The Three Types of Collusion: Fixing Prices, Rivals, and Rules, 2000 Wis. L. Rev. 941 (2000) This Article is brought to you for free and open access by the Faculty Scholarship at ScholarWorks@University of Baltimore School of Law. It has been accepted for inclusion in All Faculty Scholarship by an authorized administrator of ScholarWorks@University of Baltimore School of Law. For more information, please contact [email protected]. ARTICLES THE THREE TYPES OF COLLUSION: FIXING PRICES, RIVALS, AND RULES ROBERTH. LANDE * & HOWARDP. MARVEL** Antitrust law has long held collusion to be paramount among the offenses that it is charged with prohibiting. The reason for this prohibition is simple----collusion typically leads to monopoly-like outcomes, including monopoly profits that are shared by the colluding parties. Most collusion cases can be classified into two established general categories.) Classic, or "Type I" collusion involves collective action to raise price directly? Firms can also collude to disadvantage rivals in a manner that causes the rivals' output to diminish or causes their behavior to become chastened. This "Type 11" collusion in turn allows the colluding firms to raise prices.3 Many important collusion cases, however, do not fit into either of these categories.
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												  Kranton Duke UniversityThe Devil is in the Details – Implications of Samuel Bowles’ The Moral Economy for economics and policy research October 13 2017 Rachel Kranton Duke University The Moral Economy by Samuel Bowles should be required reading by all graduate students in economics. Indeed, all economists should buy a copy and read it. The book is a stunning, critical discussion of the interplay between economic incentives and preferences. It challenges basic premises of economic theory and questions policy recommendations based on these theories. The book proposes the path forward: designing policy that combines incentives and moral appeals. And, therefore, like such as book should, The Moral Economy leaves us with much work to do. The Moral Economy concerns individual choices and economic policy, particularly microeconomic policies with goals to enhance the collective good. The book takes aim at laws, policies, and business practices that are based on the classic Homo economicus model of individual choice. The book first argues in great detail that policies that follow from the Homo economicus paradigm can backfire. While most economists would now recognize that people are not purely selfish and self-interested, The Moral Economy goes one step further. Incentives can amplify the selfishness of individuals. People might act in more self-interested ways in a system based on incentives and rewards than they would in the absence of such inducements. The Moral Economy warns economists to be especially wary of incentives because social norms, like norms of trust and honesty, are critical to economic activity. The danger is not only of incentives backfiring in a single instance; monetary incentives can generally erode ethical and moral codes and social motivations people can have towards each other.
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												  Dynamic Games Under Bounded RationalityMunich Personal RePEc Archive Dynamic Games under Bounded Rationality Zhao, Guo Southwest University for Nationalities 8 March 2015 Online at https://mpra.ub.uni-muenchen.de/62688/ MPRA Paper No. 62688, posted 09 Mar 2015 08:52 UTC Dynamic Games under Bounded Rationality By ZHAO GUO I propose a dynamic game model that is consistent with the paradigm of bounded rationality. Its main advantages over the traditional approach based on perfect rationality are that: (1) the strategy space is a chain-complete partially ordered set; (2) the response function is certain order-preserving map on strategy space; (3) the evolution of economic system can be described by the Dynamical System defined by the response function under iteration; (4) the existence of pure-strategy Nash equilibria can be guaranteed by fixed point theorems for ordered structures, rather than topological structures. This preference-response framework liberates economics from the utility concept, and constitutes a marriage of normal-form and extensive-form games. Among the common assumptions of classical existence theorems for competitive equilibrium, one is central. That is, individuals are assumed to have perfect rationality, so as to maximize their utilities (payoffs in game theoretic usage). With perfect rationality and perfect competition, the competitive equilibrium is completely determined, and the equilibrium depends only on their goals and their environments. With perfect rationality and perfect competition, the classical economic theory turns out to be deductive theory that requires almost no contact with empirical data once its assumptions are accepted as axioms (see Simon 1959). Zhao: Southwest University for Nationalities, Chengdu 610041, China (e-mail: [email protected]).
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												  Chemical Game TheoryChemical Game Theory Jacob Kautzky Group Meeting February 26th, 2020 What is game theory? Game theory is the study of the ways in which interacting choices of rational agents produce outcomes with respect to the utilities of those agents Why do we care about game theory? 11 nobel prizes in economics 1994 – “for their pioneering analysis of equilibria in the thoery of non-cooperative games” John Nash Reinhard Selten John Harsanyi 2005 – “for having enhanced our understanding of conflict and cooperation through game-theory” Robert Aumann Thomas Schelling Why do we care about game theory? 2007 – “for having laid the foundatiouns of mechanism design theory” Leonid Hurwicz Eric Maskin Roger Myerson 2012 – “for the theory of stable allocations and the practice of market design” Alvin Roth Lloyd Shapley 2014 – “for his analysis of market power and regulation” Jean Tirole Why do we care about game theory? Mathematics Business Biology Engineering Sociology Philosophy Computer Science Political Science Chemistry Why do we care about game theory? Plato, 5th Century BCE Initial insights into game theory can be seen in Plato’s work Theories on prisoner desertions Cortez, 1517 Shakespeare’s Henry V, 1599 Hobbes’ Leviathan, 1651 Henry orders the French prisoners “burn the ships” executed infront of the French army First mathematical theory of games was published in 1944 by John von Neumann and Oskar Morgenstern Chemical Game Theory Basics of Game Theory Prisoners Dilemma Battle of the Sexes Rock Paper Scissors Centipede Game Iterated Prisoners Dilemma
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												  Contemporaneous Perfect Epsilon-EquilibriaGames and Economic Behavior 53 (2005) 126–140 www.elsevier.com/locate/geb Contemporaneous perfect epsilon-equilibria George J. Mailath a, Andrew Postlewaite a,∗, Larry Samuelson b a University of Pennsylvania b University of Wisconsin Received 8 January 2003 Available online 18 July 2005 Abstract We examine contemporaneous perfect ε-equilibria, in which a player’s actions after every history, evaluated at the point of deviation from the equilibrium, must be within ε of a best response. This concept implies, but is stronger than, Radner’s ex ante perfect ε-equilibrium. A strategy profile is a contemporaneous perfect ε-equilibrium of a game if it is a subgame perfect equilibrium in a perturbed game with nearly the same payoffs, with the converse holding for pure equilibria. 2005 Elsevier Inc. All rights reserved. JEL classification: C70; C72; C73 Keywords: Epsilon equilibrium; Ex ante payoff; Multistage game; Subgame perfect equilibrium 1. Introduction Analyzing a game begins with the construction of a model specifying the strategies of the players and the resulting payoffs. For many games, one cannot be positive that the specified payoffs are precisely correct. For the model to be useful, one must hope that its equilibria are close to those of the real game whenever the payoff misspecification is small. To ensure that an equilibrium of the model is close to a Nash equilibrium of every possible game with nearly the same payoffs, the appropriate solution concept in the model * Corresponding author. E-mail addresses: [email protected] (G.J. Mailath), [email protected] (A. Postlewaite), [email protected] (L.
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												  Theory of Mechanism DesignTheory of Mechanism Design Debasis Mishra1 April 14, 2020 1Economics and Planning Unit, Indian Statistical Institute, 7 Shahid Jit Singh Marg, New Delhi 110016, India, E-mail: [email protected] 2 Contents 1 Introduction to Mechanism Design7 1.0.1 Private Information and Utility Transfers................8 1.0.2 Examples in Practice........................... 10 1.1 A General Model of Preferences......................... 11 1.2 Social Choice Functions and Mechanisms.................... 14 1.3 Dominant Strategy Incentive Compatibility................... 16 1.4 Bayesian Incentive Compatibility........................ 18 1.4.1 Failure of revelation principle...................... 21 2 Mechanism Design with Transfers and Quasilinearity 23 2.1 A General Model................................. 24 2.1.1 Allocation Rules............................. 24 2.1.2 Payment Functions............................ 26 2.1.3 Incentive Compatibility.......................... 27 2.1.4 An Example................................ 27 2.1.5 Two Properties of Payments....................... 28 2.1.6 Efficient Allocation Rule is Implementable............... 29 2.2 The Vickrey-Clarke-Groves Mechanism..................... 32 2.2.1 Illustration of the VCG (Pivotal) Mechanism.............. 33 2.2.2 The VCG Mechanism in the Combinatorial Auctions......... 35 2.2.3 The Sponsored Search Auctions..................... 37 2.3 Affine Maximizer Allocation Rules are Implementable............. 38 2.3.1 Public Good Provision.......................... 40 2.3.2 Restricted and Unrestricted Type Spaces................ 41 3 3 Mechanism Design for Selling a Single Object 45 3.1 The Single Object Auction Model........................ 45 3.1.1 The Vickrey Auction........................... 45 3.1.2 Facts from Convex Analysis....................... 46 3.1.3 Monotonicity and Revenue Equivalence................. 49 3.1.4 The Efficient Allocation Rule and the Vickrey Auction.......
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												  CS711: Introduction to Game Theory and Mechanism DesignCS711: Introduction to Game Theory and Mechanism Design Teacher: Swaprava Nath Extensive Form Games Extensive Form Games Chocolate Division Game: Suppose a mother gives his elder son two (indivisible) chocolates to share between him and his younger sister. She also warns that if there is any dispute in the sharing, she will take the chocolates back and nobody will get anything. The brother can propose the following sharing options: (2-0): brother gets two, sister gets nothing, or (1-1): both gets one each, or (0-2): both chocolates to the sister. After the brother proposes the sharing, his sister may \Accept" the division or \Reject" it. Brother 2-0 1-1 0-2 Sister ARARAR (2; 0) (0; 0) (1; 1)(0; 0) (0; 2) (0; 0) 1 / 16 Game Theory and Mechanism Design Extensive Form Games S1 = f2 − 0; 1 − 1; 0 − 2g S2 = fA; Rg × fA; Rg × fA; Rg = fAAA; AAR; ARA; ARR; RAA; RAR; RRA; RRRg u1(2 − 0;A) = 2; u1(1 − 1;A) = 1; u2(1 − 1;A) = 1; u2(0 − 2;A) = 2 u1(0 − 2;A) = u1(0 − 2;R) = u1(1 − 1;R) = u1(2 − 0;R) = 0 u2(0 − 2;R) = u2(1 − 1;R) = u2(2 − 0;R) = u2(2 − 0;A) = 0 P (?) = 1;P (2 − 0) = P (1 − 1) = P (0 − 2) = 2 X (2 − 0) = X (1 − 1) = X (0 − 2) = fA; Rg X (?) = f(2 − 0); (1 − 1); (0 − 2)g Z = f(2 − 0;A); (2 − 0;R); (1 − 1;A); (1 − 1;R); (0 − 2;A); (0 − 2;R)g H = f?; (2 − 0); (1 − 1); (0 − 2); (2 − 0;A); (2 − 0;R); (1 − 1;A); (1 − 1;R); (0 − 2;A); (0 − 2;R)g N = f1 (brother); 2 (sister)g;A = f2 − 0; 1 − 1; 0 − 2; A; Rg Representing the Chocolate Division Game Brother 2-0 1-1 0-2 Sister ARARAR (2; 0) (0; 0) (1; 1)(0; 0) (0; 2) (0; 0) 2 / 16 Game Theory