technical readout

31 45 Table of Contents Introduction...... 4 Cardinal Transport...... 58 CN11-O Centurion...... 116 AS7-D3 Atlas III...... 176 How to Use this Technical Readout. . . . . 5 Aesir Medium AA Vehicle...... 60 MGL-T1 Mongrel ...... 118 MAL-XT Malice...... 178 Battle Armor...... 6 Kamakiri Attack VTOL...... 62 SRTH-1O Sarath...... 120 Tomahawk II ...... 180 PAB-28 Sniper Suit...... 6 JES III Missile Carrier...... 64 Cyllaros...... 122 PSD-V2 Poseidon...... 182 Kishi Battle Armor...... 8 MHI Defense AA Tank...... 66 EXR-2X Exhumer...... 124 ARS-V1 Ares...... 184 Amazon Battle Armor ...... 10 Manticore II Heavy Tank ...... 68 GTL-1O Gauntlet...... 126 Aerospace...... 188 Buraq Fast Battle Armor ...... 12 Pixiu Heavy Tank...... 70 Gyrfalcon...... 128 Oni Battle Armor...... 14 Hanse MBT...... 72 HKZ-1F Hitotsume Kozo...... 130 SCK-O Schrack ...... 188 Quirinus Battle Armor...... 16 DI Schmitt Tank ...... 74 KHP-7R Kheper...... 132 CUT-01D Cutlass ...... 190 Simian Battle Armor...... 18 Bulwark Assault Vehicle...... 76 VLP-1D Vulpes ...... 134 SMG-O Simurgh...... 192 Wraith Battle Armor...... 20 Behemoth II Heavy Tank...... 78 Vulture Mk IV...... 136 KOS-1A Koroshiya...... 194 Black Wolf Battle Armor...... 22 Paladin Defense System...... 80 LMT-2R Lament ...... 138 Condottiere Assault Craft...... 196 Centaur Battle Armor...... 24 BattleMechs ...... 82 SCG-WF1 Scourge...... 140 Würger ...... 198 CLR-03-O Celerity...... 82 URA-2A Ursa...... 142 Marauder Battle Armor...... 26 Caerleon...... 200 Ogre Battle Armor...... 28 GN-2O Gùn ...... 84 LI-O Vandal ...... 144 Nagasawa-class DropShip...... 202 Shen Long Battle Armor...... 30 GBT-1G Gambit...... 86 CRN-7M ...... 146 Gorgon Carrier...... 204 Taranis Battle Armor...... 32 CH11-NG Gunsmith...... 88 HD-2F Hound...... 148 Vehicles ...... 34 CVR-A1 Cadaver...... 90 BLK-NT-5H Black Knight ...... 150 Duat Military Transport...... 206 Gossamer VTOL...... 34 JLP-BD Jackalope...... 92 Mad Cat Mk IV...... 152 New Tech, New Upgrades...... 208 Hawk Moth II ...... 36 UBM-2R Revenant...... 94 MS-1A Mortis ...... 154 Battle Armor...... 208 Luduan Scout Vehicle...... 38 Wulfen...... 96 SH-1V Shiro...... 156 Vehicles...... 209 Shandra Advanced Scout Vehicle...... 40 Eyrie...... 98 TNZ-N3 Tian-zong...... 158 BattleMechs ...... 210 Crane Heavy Transport ...... 42 FS9-M2 Firestarter...... 100 UAE-7R Uraeus...... 160 AeroSpace Fighters...... 213 Skadi Swift Attack VTOL...... 44 HVC-P6 Havoc...... 102 Warwolf...... 162 DropShops...... 213 MHI Amphibious APC ...... 46 RK-4T Rokurokubi...... 104 DLR-O Doloire...... 164 Technological Scimitar Mk II HCV...... 48 STM-R3 Storm Raider...... 106 NTL-AG Neanderthal ...... 166 Hasek Mechanized Combat Vehicle. . . . . 50 Tiburon...... 108 ZEU-X4 Zeus X ...... 168 Advancements: 3145...... 214 Scapha Hovertank...... 52 NSR-K3 Night Stalker...... 110 STK-9A Stalker II...... 170 The Dark Age Technology Cizin...... 54 VT-U1 Violator...... 112 Shrike...... 172 Advancement Table ...... 214 R10 Mechanized ICV...... 56 AGT-1A Agrotera...... 114 TN-10-O Tenshi...... 174 New Design Quirks...... 219

2 Introduction When Exarch Levin raised the Fortress in 3135, the majority of the Republic’s citizens felt abandoned . Not those in Prefecture X, of course, since they were inside the Fortress, but the citizens of the other nine prefectures quickly fell to the nearest aggressor . Ten years later, an entire generation of children has been born and made citizen of whatever nation or faction controls their world . Ten years later, Devlin Stone has returned . Ten years later, the Fortress has served . The idea of the military withdrawal is one that every recruit learns, and every officer, whether Republic or not, knows that he or she will almost certainly be called upon to lead one . The sacrifice of space for time, the time necessary to build powerful defenses and assemble counterattacking forces, always lays hard on the those left behind . Our brethren outside the Fortress have paid the price, many of them the ultimate one, to give us time to rebuild the RAF, and assemble the forces that will reclaim both the Republic and the peace . Safe behind the Fortress, led by Devlin Stone, we have done that . The people outside the Fortress will understand, once the walls come down and we begin the liberation . Our new regiments and battalions, inspired by Devlin Stone himself and led by our knights and paladins, will march across the captured worlds and return the light of the Republic to our people . It is only their sacrifice that has made this possible, and they will be made to know that we value this sacrifice by our tenacity and our ferocity in freeing them from the boots of invaders . The expansion of the RAF has led to a renaissance of new technologies and equipment . New ’Mechs, battlesuits and vehicles have flowed from the manu- factories across Prefecture X . Equipment designed and built by ComStar before its betrayal and destruction now strides across Republic worlds under our colors . Fearsome new war machines stride out of the RISC facilities on Devil’s Rock, proving to our own citizens and our enemies both the resolve of our new military . New combat equipment has been built . New soldiers have been trained, and officers tested . On the battlefields where the rebels of the Senate Alliance were defeated, on the rough stones where ComStar’s outlawed Com Guards fought and died, our new military found its footing . All of our soldiers—be they Hastati, Triarii, Principes or Stones—stand ready to reclaim the Republic . In our absence the rest of the Inner Sphere has devolved into the same petty warfare that carried along four succession wars . If we had no other guide, the example of the decades of peace while the Republic shone would be enough to prove the rightness of our cause .

—Paladin Janella Lakewood 12 October 3145

4 Game Notes Technical Readout: 3145 covers a wide breadth of units and equipment . To understand how these various units plug into the core BattleTech rulebooks, it’s useful to cover how the various rulebooks interact .

Standard Rules The Total Warfare (TW) and TechManual (TM) rulebooks present the core game and construction rules for BattleTech (BT), otherwise referred to as the standard rules . In addition, to reflect the advancement and proliferation of new technologies, several Advanced Rules items from Tactical Operations have been reclassified as Standard Rules items for games set in the Dark Age era .

Advanced Rules Beyond the standard rules a legion of advanced rules exists, allowing players to expand their games in any direction they desire . In an effort to bring these rules to players in the most logical form possible, the advanced rules are contained in three “staging” core rulebooks, each one staging up and building off of the previous rules set . Tactical Operations (TO) is the first in the “staging” advanced rulebooks . Its focus is on special situations and advanced terrain during game play, and applies directly to a game as it unfolds on a world in the BattleTech universe . Strategic Operations (SO) is the second “staging” advanced rulebook . It stages a player up to the next logical­ area of play, focusing on “in a solar system” and multi-game play . Interstellar Operations (IO) is the third and final “staging” advanced rulebook . Players are staged up to the final level of play, where they can assume the roles of a House lord or Clan Khan and dominate the galaxy .

How to Use this Technical Readout Complete rules for using ’Mechs, vehicles, , battle armor, fighters, and DropShips in BattleTech game play can be found in Total Warfare, while the rules for their construction can be found in TechManual; some equipment is detailed in Tactical Operations . The rules for using JumpShips and , as well as their construction rules, can be found in Strategic Operations . The following three definitions are used to clarify the various types of equipment that appear inTechnical Readout: 3145 and are presented in the standard and advanced rulebooks .

Standard: most of these work with Total Warfare rules only, but some Advanced rules items may be present, requiring Tactical Operations for full effect . Advanced: Any equipment mass produced “in universe”; must have Tactical Operations and/or Strategic Operations, in addition to Total Warfare, to use . Experimental Rules: Any equipment not mass produced “in universe” because it is prohibitively expensive, extraor­dinarily sophisticated, exceedingly difficult to maintain or simply deemed too unreliable or restrictive for widespread deployment; must have Tactical Operations and/or Strategic Operations, in addition to Total Warfare, to use .

Design Quirks Every unit described in Technical Readout: 3145 may have one or more listed positive and/or negative Design Quirks (see p . 193, SO and p . 204, TRO: Prototypes) . These quirks are included to give each design a unique flavor . Use of these quirks is optional and should be agreed upon by all players before play begins .

5 Black Wolf Battle Armor

Black Wolf battle armor debuted in 3138 as Perhaps the bitterest irony is that Black That made the ferocious counterattack of a Star a joint effort by the scientist castes of Clan Wolf- Wolf came to prominence during the invasion of Cuchulainns led by the ristar Barrett possible, in-Exile and Clan Wolf that could have served as of Tharkad in 3143 . Embedded Lyran media re- which temporarily drove the Jade Falcons away the harbinger of reunification . That dream died corded Black Wolf suits jumping into skyscrapers and allowed the surviving Elementals to escape . stillborn when Khan Seth Ward turned against to rain death down on entrenched infantry in a re- his Lyran allies and carved the new Wolf Empire doubt outside the Triad . Fire from their heavy mor- Notable Units out of the Commonwealth . While the politics of tars obliterated the position, clearing the way for the Black Wolf turned sour, the brief collabora- a push by Clan Wolf ’Mechs and Elementals into Star Captain Eamon Sradac: Star Commander tion produced a flexible and potent heavy suit the Royal Palace . In a single moment the battlesuit Eamon was one of the liaisons with Clan Wolf that has proved itself in the hands of both Clans . that Clan Wolf-in-Exile had crafted to protect the at the time of their betrayal, was one of the Commonwealth became an object of terror and very few to take the Wolves up on their offer to Capabilities hatred to their Lyran comrades . join their Clan . He brought his Black Wolf suit Reactive armor gave the new suit greatly The Exile Beta Galaxy’s defense of with him, and soon tested up to Trinary com- improved survivability against com- Incukalns saw the suit play to its strengths in mand . He participated with distinction in the pared to standard Elemental battle armor, the clash at Knockbridge . Black Wolf suits of the battles for Tharkad and Hesperus II, and most which served it well against the AMSC and Second Wolf Legion took up defensive posi- recently won his Bloodname from Clan Wolf . LCAF . Available configurations tend to stress tions along the Fane River, drawing the initial Sibkin from Clan Wolf-in-Exile have sworn to close-in assault and support roles, though Falcon artillery bombardment on themselves kill him for his treason . it can be rushed into the fray by available instead of supporting Cuchulainn suits . The OmniMechs . Notably, divergences in produc- LB-X armed Black Wolf suits were still in fight- Star Commander Devon Shaw: A former tion protocols have rendered Black Wolf parts ing trim when the Falcons advanced on them, Star Captain in the 328th Wolf Assault Cluster, produced by either Clan incompatible with and exploited the damage dealt by the over- Devon Shaw lost his rank during a Trial of suits from the other . watching Cuchulainns to disable an entire Star Possession against Paolo, a Star Commander of Falcon ’Mechs with cluster . The in his Supernova who was determined to cata- Deployment carnage forced the Jade Falcons to stop the at- pult himself above Devon . Devon defeated this Clan Wolf-in-Exile views the Black Wolf as a tack to bring up reinforcements, buying time for same challenger in a Trial of Possession over his symbol of the betrayal by their parent Clan rath- the rest of Beta Galaxy to retreat . rank a year prior; after the win he left his oppo- er than the token of hope that was wished for . When the Falcons came again, the battle nent alive due to Paolo’s command ability being With Malvina Hazen and Alaric Ward breathing armor resisted inside Knockbridge, with the an asset in combat . Devon’s Starmates believe down the neck of the Commonwealth, though, Black Wolf suits again making use of the long- he lost the Trial to test Paolo’s command skills . they have had no choice but to assign it to their range support from Cuchulainns to create Observers believe that if Paolo does not per- touman as quickly as it can be produced . Clan openings to destroy Falcon ’Mechs . Flamer- form up to Shaw’s expectations or is not soon Wolf, by contrast, has shown no animus toward armed suits then sprang a firetrap once the nominated for a Bloodname, Shaw will chal- the Black Wolf, and Elementals of that Clan view Falcons had advanced into the suburbs, and a lenge for his former rank and handily regain it, being assigned one as a promise of glorious counterattack by their plasma -armed coun- killing Paolo in the process . combat in the near future . terparts overheated a number of enemy units .

battle armor 22 Black Wolf Battle Armor

Type: Black Wolf Manufacturer: WC Site 2, W-7 Facilities, Corean Enterprises MacAdams-Suharno primary Factory: Arc-Royal (Site 2), Weingarten (W-7), Stewart (CE) Equipment Rating: F/X-X-F

Tech Base: Clan (Advanced) Chassis Type: Humanoid Weight Class: Heavy Maximum Weight: 1,500 kg Battle Value: 58 [LB-X] 67 [ERSPL] 56 [Heavy Flamer] 57 [Heavy ] 54 [Plasma] Swarm/Leg Attack/Mechanized/AP: No/No/Yes/No Notes: Features the following Design Quirks: Non-Standard Parts .

Equipment slots Mass Chassis: 400 kg Motive System: Ground MP: 1 0 kg Jump MP: 1 125 kg Manipulators: Right Arm: Heavy Battle Claw 20 kg Left Arm: None 0 kg Armor: Reactive 7 385 kg Armor Value: 11 + 1 (Trooper)

Slots Weapons and Equipment location (Capacity) mass Modular LA 1 (2) 10 kg BA LB-X AC (20) — 2 440 kg ER Small Pulse Laser (24) — 2 555 kg Heavy Flamer (20) — 2 360 kg Heavy Mortar (IS) (60) — 2 560 kg Plasma Rifle (IS) (40) — 2 330 kg

23 Centaur Battle Armor

Conceived at the same time as the Simian, Deployment Notable Units this battle armor has no progenitor . Its pur- Most Centaur deployments occur in sup- pose is to provide highly mobile artillery sup- port of Simian and other battle armors utilized Major Mariska Hirsh: As a commander of an port, relying on support from any available war by the RAF . In this capacity, the Centaur proved artillery battery, Hirsh is expected to stay with machines to maintain contact with the enemy . proficient at destroying hostile infantry for- her mobile HQ or any of the artillery vehicles in Built by Rhodes Foundry, its initial deployment mations, particularly battle armor and dug-in her command . The major seems to prefer her mirrors the Simian’s . troops . The suits lack the ammunition to main- Centaur suit . With the aid of several Crane and tain sustained bombardments, but a common Lamprey VTOLs, she moves her platoon near Capabilities tactic that emerged on Carnwath has the avail- the targets assigned to her battery . From their Advanced metallurgy is used to create the able Centaurs deploy in two separate groups elevated position, her troops provide spotting ultra-lightweight barrels of the battlesuit artil- that support each other . The resilience against data to the main force, but also actively engage lery weapon, making it light enough for deploy- their own shells allowed the suits to “scratch any targets or structures that have been weak- ment . The ammunition uses a special clathrate their own backs” when in close-contact with ened by the larger batteries . propellant and a hydraulic ram to initiate defla- enemy infantry . gration . compensation is nearly nonexis- When the Jade Falcons attempted to ab- Sergeant Greg “Lucky” Lloyd: The Centaur is tent, and the legs of the suit are mechanically sorb Suk II subsequent to the Wolf Clan migra- unsuitable for counterbattery fire, but none- locked prior to firing to prevent stress on the tion, they found the Ghost Bears in opposition . theless this activity is what Sergeant Lloyd has operator . The static foldout legs do not permit a After a week of maneuver and small-scale Trials, devoted himself to . Together with an aging properly actuated firing platform, resulting in a the Jade Falcons led a running battle through Ferret VTOL, the sergeant races toward hos- very high ballistic arc and short effective range . the planet’s northern polar continent . When the tile artillery and deploys within a kilometer Engineers at Rhodes wisely used reactive Bear Trinary entered the valley, a nearby squad of them . He then shells the enemy while the armor on the Centaur, drastically reducing the of hidden RAF Centaurs fired from an ancient Ferret prepares a small ammo dump about half consequence of misfires and permitting the Hansen’s Roughriders firebase on the ridge, a kilometer away . Lloyd fires his shells before suits to survive some minor counterbattery causing an avalanche . The Ghost Bear ’Mechs getting a pickup to the ammo drop, where he fire . Magnetic clamps were included instead of that survived were shelled by the Centaurs, as reloads in order to begin a new salvo . So far, a modular mount to make the Centaur able to were the Jade Falcon ’Mechs the moment they this has not yet killed Lloyd, though a near support formations that lack dedicated battle emerged from the snow . While the enraged miss once did disable the Ferret . His suit’s armor transport . Ghost Bears fought hard with their remaining armor saved him . Operationally, this tactic has While the tube artillery unit could be de- troops and ‘Mechs, the imbalance caused by the rarely been effective at eliminating hostile ar- tached to grant the Centaur improved ground ambush proved insurmountable, and they were tillery, but it has proven a substantial distrac- speed, this capability is rarely used in the field . soon ejected . As of this writing, neither the Jade tion, especially when the enemy elects to try This is attributed to the reluctance of the opera- Falcon Watch nor the Rasalhague Dominion’s in- to wipe out the “gnat” nearby rather than the tors to relinquish the weapon that makes the telligence services have identified who fired the full-size artillery battery that has begun coun- Centaur so effective . artillery shells . terbattery fire .

battle armor 24 Centaur Battle Armor

Type: Centaur Manufacturer: Rhodes Foundry Ltd . primary Factory: Devil’s Rock Equipment Rating: F/X-X-F

Tech Base: Inner Sphere (Experimental) Chassis Type: Humanoid Weight Class: Heavy Maximum Weight: 1,500 kg Battle Value: 73 Swarm/Leg Attack/Mechanized/AP: No/No/Yes/No Notes: May only move at 1 Ground MP while carrying any Detachable Weapon Pack weapons .

Equipment slots Mass Chassis: 300 kg Motive System: Ground MP: 1 (2) 80 kg Jump MP: 0 0 kg Manipulators: Right Arm: Basic Manipulator 0 kg Left Arm: Basic Manipulator 0 kg Armor: Reactive 7 420 kg Armor Value: 7 + 1 (Trooper)

Slots Weapons and Equipment location (Capacity) mass Small Laser (60) RA 1 205 kg BA Tube Artillery (8 Shots) Detachable Weapon Pack Body 2 465 kg Magnetic Clamps Body 2 30 kg

25 Cizin

Mass: 45 tons Deployment hunted Clan . The Fury consisted of three Cizins Movement Type: Hover Cizins became a mainstay of Clan Nova and two Shadow Cat IIs . By the time she and Power Plant: Consolidated 215 XL Fusion Cat combined-arms Stars . Points would range her Star were destroyed, the Furys had thwart- Cruising Speed: 108 kph out far afield, calling out targets and attempt- ed two companies of Sworders, smashing six Maximum Speed: 162 kph ing to pull them back toward the main body . BattleMechs and more than ten vehicles . Armor: Alpha Compound Ferro-Fibrous The Fury Star of Alpha Galaxy’s Ninth Cluster Armament: was particularly adept at this . During the Clan’s Head Engineer Ulysses Marquardht: In 4 Series 2d Extended-Range final days on Irece, they sniped at a First Sword charge of Luthien Armor Works’ Guthrie Island Medium Lasers of Light Hatamoto-chi until the samurai turned Division, Marquardht was the key player in get- 2 Pattern D-II SRM 2 Launchers and pursued them . The Cizins pulled back far ting the Cizin built on Luthien . Initial plans were Manufacturer: LAW-Barcella Beta, Clan Sea enough for two Shadow Cat IIs to pounce to dissect the Irece plant and redistribute com- Fox IndustriPlex-C on the assault ’Mech . Though neither Cizin ponents to various other LAW facilities across Primary Factories: Irece, Itabaiana survived the encounter, the Hatamoto took the Combine . Marquardht, a former Saracen Communications System: Omicron 5000 enough damage from the Nova Cat ’Mechs to commander in the First Arkab, believed in the Targeting and Tracking System: Build 4 CAT force it from the field . solidity of the Clan design and had one of the TTS with Advanced Targeting Computer After the Clan touman’s destruction, the Cizin captured tanks undergo a series of stress tests . facilities were claimed by the Combine and given Impressed with the tank’s resiliency, LAW offi- A hovertank developed by Clan Nova Cat to Luthien Armor Works . The megalithic military cials approved Marquardht’s request to incor- during the late 3090s, the Cizin’s specifications and manufacturer proceeded to dismantle the factory porate the production through a new expan- production rights were transferred to Clan Sea Fox and examine its workings in detail . In early 3145, sion to the Guthrie Island facility . in 3107 . In exchange, the Nova Cats—and by ex- the LAW facility on Luthien added a new produc- tension, the Combine—received much-needed tion wing at Guthrie Island, and new Cizins have Captain Devline Bane: Self-appointed leader resources for enclaves relocated on Meinacos and been shipping to all of the DCMS regiments in- of the Cat Squad mercenary unit, Bane is a Savinsville . The Nova Cats put the Cizin into limit- volved in the Federated Suns campaign . reckless commander from the Cizin’s cupola . ed production when the DCMS authorized a mod- Despite his unit’s size—six hovertanks in vary- est expansion to the Clan’s touman in the 3120s . Variants ing degrees of disrepair—he firmly believes in A long-range support variant of the ho- his tactical acumen and takes on foes twice his Capabilities vertank has been spotted among the Galedon force’s size . The delusional captain believes he Built for speed, the Cizin met Nova Cat Regulars regiments . This version utilizes a lon- is descended from two Clan Nova Cat “seers” standards for their combined-arms striker Stars ger-range laser and a larger advanced technol- and often shares his visions—typically induced and Binaries . A Cizin Point can drop a medium- ogy missile rack to provide cover for fast attack from excessive alcohol consumption— with class BattleMech after a few minutes of com- lances . These units have also been noted using anyone who remotely appears interested . bat with little damage in return . Its turrets are electronic countermeasures to disrupt target- Though none of his prophecies have come modular in production, allowing technicians to ing telemetry from opposing AFFS forces . true, the other members of the Cats remain replace the entire component in under an hour . with Bane as his checks are always good . The tank can swiftly return to duty while the Notable Units (Rumors that his generous benefactor is Jacob technician teams repair damage to the turret . Bannson have proven unfounded .) Named for the Mayan god of death, Cizins Star Commander Bridjit Rosse: In command must utilize their speed to strike . Though properly of the Fury Star of Alpha Galaxy’s Ninth Cluster, armored, a slow-moving Cizin can survive only a Rosse made the First Sword of Light pay for combat few heavy strikes from a determined MechWarrior . every kilometer they advanced against her vehicles 54 Cizin

Type: Cizin Technology Base: Clan Movement Type: Hover Tonnage: 45 Battle Value: 1,762

Equipment mass Internal Structure: 4 .5 Engine: 215 9 Type: XL Fusion Cruise MP: 10 Flank MP: 15 Heat Sinks: 20 10 Control Equipment: 2 .5 Lift Equipment: 4 .5 Power Amplifier: 0 Turret: .5 Armor Factor (Ferro): 134 7 Armor Value Front 45 R/L Side 25/25 Rear 18 Turret 21

Weapons and Ammo location tonnage 4 ER Medium Lasers Turret 4 2 SRM 2 Front 1 Ammo (SRM) 50 Body 1 Targeting Computer Body 1

Notes: Features the following Design Quirks: Battle Computer, Fast Reload, Bad Reputation, Poor Performance, Non-Standard Parts .

55 Hanse MBT

Mass: 75 tons Deployment Hanses have also been found in mer- Movement Type: Tracked Despite its reputation, the Hanse can be cenary ranks, where they find more success . Power Plant: GM 300 XL Fusion used effectively in combat, as was proven on Professional mercenaries learn quickly to identi- Cruising Speed: 43 kph Cumberland during the Confederation’s drive fy the strengths and weaknesses of their equip- Maximum Speed: 64 kph, 86 kph with toward New Sytris . There, a militia battalion led ment, and few learn more quickly than Captain Supercharger by Leftenant Colonel Rebecca Lindemann used Ng Tranh’s Hanoi Half-Dozen . All six Hanses in Armor: Kallon Unity Weave Ferro-Fibrous its Hanses to slow the advance of a Liao ’Mech this defensive unit are scarred with damage, but with CASE battalion for nearly a week . Tranh has learned to use them as a last-ditch Armament: Thanks to GM’s successes with Capellan ambusher to break combat . When the rest of 1 Mydron Snakekiller Light Class 5 March procurement, more than half of the Half-Dozen are pressed, these six Hanses Autocannon Lindemann’s battalion was built of Hanse MBTs . use their superchargers to sprint forward, fire 2 Jalastar Engineering Plasma When the Capellans began their advance, the two barrages of plasma fire at the local enemy 4 GM Light Machine major let her sparse VTOL forces slow the ’Mechs commander, and withdraw . Though attrition Manufacturer: General Motors and sent her Hanses in to salvo their plasma is high, the rest of the Half-Dozen revere the Primary Factories: Kathil rifles, hoping to knock the invaders off-balance . Hanses, as few enemies ponder pursuit with Communications System: Wunderland XXXV- The initial ambush, along the M87 highway to- their commander either shut down or on fire . 2 Series ward the capital, succeeded—three of the Liao Targeting and Tracking System: Dalban HiRez ’Mechs were shut down and the Liao column Notable Units halted while the Hanses spun in place and fled . Intended to correct deficiencies in AFFS The next engagement went much the Leftenant Sani “Checkpoint” Mallick: armor platoons exposed during the Victoria same, though this time Lindemann led with her Although the Hanse MBT does not often fare War, the Hanse was hoped to become as pow- Hanses firing precision autocannon ammuni- well against large targets, Leftenant Mallick erful and popular a combatant in the Capellan tion from their light autocannons . Again the of the Sixth Syrtis Fusiliers Armor Brigade has March as the Manticore or the Brutus . Instead, Liaos halted, expecting another wave of VTOL had considerable success using her company in what it became was an embarrassment to the assaults that never appeared . When Lindemann anti-infantry measures . During recent raids into AFFS and an export vehicle that inspired buyer’s repeated the tactic three days later, the Liaos the Capellan-controlled New Syrtis province, remorse in almost every user . expected that the VTOLs wouldn’t be coming, she would specifically target roadblocks and so Lindemann sprung them on them, claiming checkpoints, using shock tactics and anti-per- Capabilities another two Liao ’Mechs . sonnel weapons to secure the area . In several With the victory at Victoria fresh in their By this time the Liaos had reached an in- instances, Mallick would have her Hanse drive minds, the Hanse’s designers must have imag- dustrial district on the outskirts of the capital, straight through any temporary defensive forti- ined an aggressive, offensive tank as their and despite her objections Major Lindemann fication blocking her advance . Her platoon be- outcome, but what they delivered was a tank was ordered to attack again . After repeated came so proficient at clearing out obstructions with the speed to get close to an enemy but no engagements the Liaos were expecting the at- that the rest of her battalion started calling her turret to exploit that closeness . Time and time tack, and cut her Hanses to pieces in the tight “Checkpoint” and alerting her to roadblocks again Hanse tank commanders have overesti- confines of the buildings . Unable to escape, or near her location . mated their tank’s firepower and closed with to cover their withdrawal with fire as they re- an enemy, only to be swarmed by nearby battle treated, the tanks succumbed to repeated flank- armor or crushed by flanking units . ing attacks and swarming battle armor .

combat vehicles 72 Hanse MBT

Type: Hanse Technology Base: Inner Sphere Movement Type: Tracked Tonnage: 75 Battle Value: 1,537

Equipment mass Internal Structure: 7 .5 Engine: 300 14 .5 Type: XL Fusion Cruise MP: 4 Flank MP: 6 (8) Heat Sinks: 20 10 Control Equipment: 4 Lift Equipment: 0 Power Amplifier: 0 Turret: 0 Sponson Turrets: .5 Armor Factor (Ferro): 197 11 Armor Value Front 61 R/L Side 48/48 Rear 40

Weapons and Ammo location tonnage Light AC/5 Front 5 Ammo (Light AC) 40 Body 2 2 Plasma Rifles Front 12 Ammo (Plasma) 40 Body 4 2 Light Machine Guns Right Sponson 1 2 Light Machine Guns Left Sponson 1 Ammo (Light MG) 100 Body .5 CASE Body .5 Supercharger Body 1 .5

Notes: Features the following Design Quirks: Bad Reputation .

73 Paladin Defense System

Mass: 130 tons Deployment and fought a mobile, if slow, campaign, using Movement Type: Tracked The majority of the AFFS’ Paladins fight with screening units and handy support from RAF Power Plant: Nissan 260 XL Fusion the Suns’ planetary militias and dedicated artillery BattleMechs to fire and move . Though few of Cruising Speed: 22 kph battalions; the tank is just too slow and cumber- the Jade Falcons succumbed to artillery fire, Maximum Speed: 32 kph some to deploy with the relatively fleet-footed the psychological effects of having shells rain- Armor: Durallex Special Heavy Ferro-Fibrous frontline light combat teams . Frontline command- ing out of the sky from all directions couldn’t be with CASE ers never fail to utilize the Paladin whenever it is discounted . Four of the Paladins were isolated Armament: available, of course, but this has led to mishaps . and destroyed, but their crews were recognized 2 Kallon Weapon Industries Vicar During the Draconis Reach campaign, the by Damien Redburn himself as having provided Long Tom Artillery Pieces pro-Davion denizens of Harrow’s Sun were rein- sterling and necessary service . 2 Diverse Optics Extended Range forced by a company of Paladins, but the local Medium Lasers commander had no understanding of how best to Notable Units 2 Mydron Miniguns use them . Blinded by the thought of twenty-four Manufacturer: Kallon Weapon Industries Long Tom tubes at her command, she attached Twisted Sisters: An all-female artillery pla- Primary Factories: Kirklin, Victoria the company to an armor battalion and ordered toon from the First New Ivaarsen Chasseurs, Communications System: JoLex Systems it out, only to have the Paladins overrun and cap- the Twisted Sisters gained their nickname and Targeting and Tracking System: Omicron XII tured by the fast-moving Dragoon striker compa- notoriety during the battle for New Ivaarsen nies . Twelve Paladins, captured without having in 3144 . When the battle was capable of going Kallon’s Paladin Defense System was built fired a shot, became a powerful bulwark around in favor of either side, the Sisters moved into from plans captured by the Federated Suns which the Dragon built a new planetary militia . position and began remorselessly shelling the when they conquered Victoria just after the During the Capellan invasion of the Ryuken-ni to the point the Ryuken commander turn of the century . Originally a Capellan idea, Federated Suns Paladins saw heavy action on the ordered a strike on their position . Unable to it was denied to the Confederation until they re- worlds around Tikonov . On Alrescha, for instance, flee in time, the Sisters were surrounded by claimed Victoria . Well aware of the cost they had a pro-Davion militia held a firebase for three a light strike lance and took a beating before paid fighting against the Paladin, the Strategios weeks against a determined push by a combined- help arrived to chase the Kuritans away . Of the immediately started surging the heavy tank to arms battalion of Liao Chargers . Strong defenses two surviving Paladins, one had a Long Tom its own forces . at the walls kept the Capellans away, while day- launcher twisted clean off and both had suf- and-night bombardments from the Paladins’ Long fered locked turrets . Instead of giving up, the Capabilities Toms kept them from halting and establishing Sisters continued to launch shells, despite their With built-in communications systems good bivuouacs . By the time the battalion with- tanks’ limitations, which required them to ad- and a pair of Vicar Long Tom artillery pieces, drew, the Paladins had each emptied twelve am- just fire by rotating Paladins themselves . Much Paladins are rarely out of communication with munition trailers apiece, and the ground in the to the rest of the First’s amazement, the Sisters’ their spotters . Heavily armored and slow, they firebase was covered with the ash-like residue of were still able to effectively coordinate time- are not meant to be tactical vehicles, but the propellant . on-target strikes with other artillery batteries, strains of combat have sometimes led to fire- Paladins have also been put to good use despite their current state . For their bravery, fights . Paladins suffer from a relatively small by the Republic Remnant on Galatea . Fighting dedication, and ingenuity in the line of fire, space, but most batteries mitigate against the Jade Falcons, Redleg Company dis- the Sisters were nominated for the Robinson that by hauling ammunition trailers . carded both ammunition trailers and doctrine Medal of Valor .

combat vehicles 80 Paladin Defense System

Type: Paladin Defense System Technology Base: Inner Sphere (Advanced) Movement Type: Tracked Mass: 130 tons Battle Value: 1,624

Equipment mass Internal Structure: 26 Engine: 260 10 .5 Type: XL Fusion Cruise MP: 2 Flank MP: 3 Heat Sinks: 10 0 Control Equipment: 6 .5 Lift Equipment: 0 Power Amplifier: 0 Turret: 6 Armor Factor (Heavy Ferro): 228 11 .5 Armor Value Front 56 Front R/L Side 27/27 Rear R/L Side 27/27 Rear 26 Turret 38

Weapons and Ammo location mass 2 Long Tom Artillery Turret 60 Ammo (Long Tom) 30 Body 6 2 ER Medium Lasers Front 2 Communications Equipment Body 1 CASE Body .5 Trailer Hitch Rear 0

81 GN-2O Gùn

Mass: 20 tons armor capabilities, was determined enough of Former Knight of the Sphere Rick Raisho Chassis: Ceresplex Light Omni Endo Steel a benefit to offset the extra costs in construc- defeated four Gùns in late 3144 with only his Power Plant: Rawlings 100 tion and supplies . Centurion . Seeing two companies of infantry Cruising Speed: 54 kph being savaged by the Gùns, Raisho challenged Maximum Speed: 86 kph Deployment the lance to “pick on someone more their size ”. Jump Jets: None The Gùn’s most notable assignment oc- The Capellans thought they could easily de- Jump Capacity: None curred during the Capellan conquest of New feat the ancient Centurion, but Raisho quickly Armor: Ceres Standard Hessen in 3144 . After major combat had ceased shredded the thin armor of the Gùns with his Armament: and the planetary rulers surrendered, a lance Centurion’s Luxor Devastator-20 Autocannon . 10 tons of pod space of Gùns from the Second McCarron’s Armored Infantry commanders drill their forces to Manufacturer: Ceres Metals Industries Cavalry were sent to establish a field outpost . quickly identify the Gùn Prime configuration; primary Factory: Capella, Lockton Along with a company of infantry and a pla- its fearsome plasma weapon can quickly elimi- Communications System: Hellespont toon of Arrow IV Assault Vehicles, the lance nate an entire platoon of infantry . All RAF units TiteBeam was tasked with guarding a mining facility in a are advised to consult the warbook carefully Targeting & Tracking System: Apple Churchill remote area while new Capellan overseers re- when facing a Gùn, as the B configuration is 2000 started production . rarely deployed without supporting artillery A week after their arrival, the miners re- units within range . On the eve of the Capellan Confederation’s volted, killing the overseers and attacking most recent invasion of the Republic of the the guarding forces with two mixed lances of Notable Units Sphere, Ceres Metals Industries released a new MiningMechs and LoaderMechs, a company of light OmniMech . Named for the most basic of assorted vehicles, and over 150 miners attack- Si-ben-bing Ismail Leung: As a child, Leung the four traditional Chinese fighting weapons, ing on foot with whatever tools they could find . barely survived when RAF troopers fired into the fighting staff, the Gùn was designed for the The lance, two Gùn Primes and one each of the a crowd on Sarna in 3113 . Assigned a Gùn most basic form of modern combat, infantry other two configurations, led the counterattack before the collapse of the Republic, Sao-wei combat . Whether fighting against enemy infan- on the miners . The MiningMechs, LoaderMechs, Leung of the Fourth Liao Guards hesitated try or supporting friendly battle armor and in- and vehicles quickly fell to the combined fire of when ordered to fire on a crowd suspected of fantry forces, the Gùn is the infantryman’s worst the A and B configurations and directed Arrow harboring guerrillas on Tall Trees . His refusal to enemy and favorite ally . IV artillery support . Witnessing two-thirds of follow orders was later vindicated when the their number fall to plasma fire, the remain- crowd was identified as noncombatants, but Capabilities ing miners scattered, seeking out any hiding his court-martial resulted in demotion and An OmniMech is an unusual choice for spot they could find . The last of the miners corporal punishment rather than expulsion what is essentially a garrison unit, but this were flushed out using the A configuration’s from the CCAF . OmniMech provides benefits that are useful Bloodhound Active Probe . in garrison forces . One benefit is the ability to The Gùn has begun deployment to select quickly deploy and relocate battle armor forc- units among the CCAF, MAF, and even the forces es, a staple of Capellan garrison forces . Unlike of Andurien . Despite the years of cooperation offensive actions, defensive actions require a between the CCAF and MAF, differences can commander to counter many different types still be seen in the deployment of the Gùn . of attacks . The ability to change weapons con- Deployed in the CCAF as a support or garrison figurations of the Gùn based on the enemy unit, the Gùn is a prized frontline battle armor light forces, combined with the mechanized battle transport and combat unit for the MAF . ’mechs 84 GN-2O Gùn

Type: Gùn Weapons and Ammo location critical tonnage Technology Base: Inner Sphere Alternate Configuration A Tonnage: 20 Heavy PPC RA 4 10 Battle Value: 775 Battle Value: 685

Equipment mass Alternate Configuration B Internal Structure: Endo Steel 1 ER Large Laser RA 2 5 Engine: 100 3 Angel ECM Suite RT 2 2 Walking MP: 5 Bloodhound Active Probe LT 3 2 Running MP: 8 TAG LA 1 1 Jumping MP: 0 Battle Value: 639 Heat Sinks: 10 [20] 0 Gyro (XL): .5 Cockpit (Small): 2 Armor Factor: 56 3 5. Internal Armor Structure Value Head 3 7 Center Torso 6 7 Center Torso (rear) 2 R/L Torso 5 6 R/L Torso (rear) 2 R/L Arm 3 6 R/L Leg 4 6

Weight and Space Allocation Location Fixed Spaces Remaining Head None 2 Center Torso 2 XL Gyro 0 Right Torso 6 Double Heat Sink 4 2 Endo Steel Left Torso 6 Double Heat Sink 4 2 Endo Steel Right Arm 3 Double Heat Sink 2 3 Endo Steel Left Arm 3 Double Heat Sink 2 3 Endo Steel Right Leg 2 Endo Steel 0 Left Leg 2 Endo Steel 0

Notes: Features the following Design Quirks: Improved Targeting, Short .

Weapons and Ammo location critical tonnage Primary Weapons Configuration Plasma Rifle RA 2 6 Ammo (Plasma) 20 RT 2 2 2 ER Medium Lasers LA 2 2

85 Wulfen

Mass: 30 tons Deployment former paladin Thaddeus Marik . By the time Chassis: Process 12 Endo Steel Original production of the Wulfen on Clan Wolf turned on their Lyran allies the Power Plant: Model 39b 300 XXL Engine Weingarten was highly limited, and it was Wulfen had claimed its present status as a sym- Cruising Speed: 108 kph not until after 3142 that Kallon’s plant on bol of the ristar . Maximum Speed: 162 kph Thermopolis could be refitted to Clan stan- Jump Jets: None dards . As a result of high demand and limited Notable Units Jump Capacity: None availability, the Wulfen is reserved for frontline Armor: Imstar V-Stealth Galaxies and to ristars within them . Beta Galaxy, Star Captain Gwin Fetladral: Gwin won her Armament: Khan Ward’s own command, has the highest Bloodname at age twenty-five and joined the 10 tons of pod space available concentration of Wulfens . Thus far Clan Wolf Steel Wolves following the HPG blackout . An ar- Manufacturer: Kallon Weapon Industries has gone to considerable lengths to prevent dent supporter of the Steel Wolves rejoining the primary Factory: Thermopolis the Wulfen from being taken as salvage or isorla . Clan Wolf fold, Gwin lost her way after Anastasia Communications System: Garret T11-b with The Wulfen did not start off so highly re- Kerensky killed Galaxy Commander Kal Radick ECM Suite garded . Star Colonel Josiah Ward publicly de- in 3133, and she fought in only a few more com- Targeting & Tracking System: Sync Tracker nounced the ’Mech as “tainted by Spheroid dis- bat operations before striking out on her own . (39-42071) honor” shortly after the first prototypes walked Soon after, Gwin rejoined Clan Wolf and vowed off the floor of the W-7 facility . It was a political to someday repay Kerensky for casually discard- Originally the subject of some controversy attack on Khan Seth Ward, and was answered ing Kal Radick’s vision . within Clan Wolf, the Wulfen light ’Mech has by saKhan Garner Kerensky challenging the of- become a signature unit that ristars fight Trials fending Ward to a Trial of Grievance . Kerensky Type: Wulfen over . The few prototypes that were available made a point of taking the first Wulfen proto- Technology Base: Mixed Clan (Advanced) Tonnage: 30 when Clan Wolf uprooted itself proved devastat- type out to meet Ward’s Loki . Battle Value: 983 ingly effective in the invasions of the Republic, Facing off on the trial grounds outside Free Worlds League, and Lyran Commonwealth . Krefeld, it was assumed by most observers that Equipment mass Success bred respect in the Wolf Empire, which Ward would have the advantage thanks to his Internal Structure: Endo Steel 1 .5 has poured considerable resources into bring- superior firepower . However Kerensky used the Engine: 300 XXL 6 .5 Walking MP: 10 ing the unit into production . Wulfen’s superior mobility to dictate the range Running MP: 15 and systematically tore apart his opponent’s Jumping MP: 0 Capabilities ’Mech with highly accurate shooting from his Heat Sinks: 10 [20] 0 The Wulfen combines exceptional speed lone large laser . Kerensky’s configuration for the Gyro (XL, IS): 1 .5 Cockpit: 3 with stealth armor, which allows it to completely Trial became the basis of the B configuration, Armor Factor (Stealth, IS): 104 6 .5 dictate the terms of engagement with heavier and open complaints about the unit ceased . Internal Armor ’Mechs . It is equally adept at wearing down op- Muted acceptance became admiration as Structure Value ponents in an honorable long-range duel, tear- the prototype Wulfen proved itself against the Head 3 8 ing into the enemy’s supply lines, hunting down Silver Hawk Irregulars on a half-dozen worlds Center Torso 10 15 Center Torso (rear) 5 reconnaissance elements, and screening a gen- during the invasion of the Marik-Stewart R/L Torso 7 10 eral advance . The standard configurations largely Commonwealth . Wulfens further played a key R/L Torso (rear) 4 play to the unit’s strengths, though some close-in role in outflanking the First Covenant Guards R/L Arm 5 10 loadouts like H configuration’s heavy lasers exist . on New Olympia, leading to the death of R/L Leg 7 14

light ’mechs 96 Wulfen

Weight and Space Allocation Weapons and Ammo location critical tonnage Weapons and Ammo location critical tonnage Location Fixed Spaces Remaining Alternate Configuration D Alternate Configuration H Head ECM Suite 0 SRM 2 RA 1 .5 Double Heat Sink RA 2 1 Center Torso 2 XL Gyro 0 Artemis V FCS RA 2 1 .5 Improved Heavy Medium Laser RT 2 1 Right Torso 4 XXL Engine 5 Ammo (SRM) 50 RT 1 1 Double Heat Sink RT 2 1 1 Endo Steel CASE II RT 1 .5 Improved Heavy Medium Laser LT 2 1 2 Stealth Armor LB 2-X AC LA 3 5 Double Heat Sink LT 2 1 Ammo (LB-X) 45 LA 1 1 Improved Heavy Large Laser LA 3 4 Left Torso 4 XXL Engine 5 CASE II LA 1 .5 Double Heat Sink LA 2 1 1 Endo Steel Battle Value: 859 Battle Value: 1,556 2 Stealth Armor Right Arm 3 Endo Steel 3 Alternate Configuration E 2 Stealth Armor ATM 3 RT 2 1 .5 Left Arm 2 Endo Steel 4 Ammo (ATM) 20 RT 1 1 2 Stealth Armor CASE II RT 1 .5 Right Leg 2 Stealth Armor 0 ATM 3 LT 2 1 .5 Left Leg 2 Stealth Armor 0 Supercharger LT 1 1 Targeting Computer LT 1 1 Notes: Features a Full-Head Ejection System . 2 ER Medium Lasers LA 2 2 Micro Pulse Laser LA 1 .5 Fixed Equipment Location critical tonnage Double Heat Sink LA 2 1 ECM Suite H 1 1 Battle Value: 1,839

Weapons and Ammo location critical tonnage Primary Weapons Configuration ATM 3 RA 2 1 5. Ammo (ATM) 20 RT 1 1 CASE II RT 1 .5 Cargo LT 1 5. Ultra AC/2 LA 2 5 Ammo (Ultra) 45 LA 1 1 CASE II LA 1 .5

Alternate Configuration A 2 Double Heat Sinks RT 4 2 2 Double Heat Sinks LT 4 2 ER PPC LA 2 6 Battle Value: 1,615

Alternate Configuration B Supercharger RT 1 1 Targeting Computer LT 1 1 ER Large Laser LA 1 4 Double Heat Sink LA 2 1 Jump Jets RT 3 1 5. Jump Jets LT 3 1 5. Battle Value: 1,806

Alternate Configuration C Double Heat Sink RA 2 1 3 ER Medium Lasers LA 3 3 Targeting Computer LA 1 1 Jump Jets RT 5 2 5. Jump Jets LT 5 2 5. Battle Value: 1,334 97 SH-1V Shiro

Mass: 75 tons Deployment closed ranks and met the Hussars rush head-on . Chassis: Luthien Class 74-77 Endo Steel Upon seeing the Shiro for the first time, Outnumbered nearly four-to-one by Davion Power Plant: Ford 375 XL then-Tai-shu Toranaga ordered that only DCMS light ’Mechs and vehicles, Tolkowski’s troops Cruising Speed: 54 kph MechWarriors of acclaim and honor could denied the Hussars their breakout . Tolkowski’s Maximum Speed: 75 kph pilot such a magnificent machine . With the Shiro, depleted of missile ammunition as the Jump Jets: None Combine—and the DCMS in particular—ex- battle unfolded, waded into the midst of the Jump Capacity: None periencing a rebirth of its cultural history, the Davion charge . The sight of their commander’s Armor: New Samarkand Teppeki Hardened Shiro’s appearance on the battlefield would Shiro smashing, kicking, and stomping Davion Armament: be an inspiration . The first operational Shiro machines inspired the Dragon’s troops to un- 1 Imperator LB 2-X Autocannon in the Ryuken, for instance, was then given matched courage . At the end of the day, a bat- 4 Shigunga C Type LRM 10 Launchers to Tai-sho Tori Ishihara for the Ryuken-go’s talion of AFFS machines and men lay broken Manufacturer: Luthien Armor Works superb performance in the Draconis Reach along the shallow pass . primary Factory: Luthien campaign . Earning a Shiro became an obses- Communications System: Sipher CommSys 4 sion for many Kuritan officers, though it be- Variants with Guardian ECM Suite came standard practice for warlords to refuse A special variant of the Shiro was built as a Targeting & Tracking System: Neko Megane 7 one to an officer who publicly expressed such prototype for the Combine’s new ballistic armor . a desire . The SH-2P replaced the original’s autocannon Named after the Combine’s founder, Tai-sa Edwin Sota, commander of the for an ER-PPC . Few of these are found in the the Shiro’s classic look evokes samurai pride, Nineteenth Sun Zhang, had his Shiro revoked field and are considered honored gifts when glory, honor, and nationalism . It is the only after the disastrous landings on Exeter . Brash awarded by the kanrei . BattleMech within the DCMS that is specifically in his approach, Sota landed his DropShips in assigned by a warlord’s command staff . All Shiro full view of the planetary capital, hoping to cow Notable Units pilots are required to have one Combine honor the local populace . As the cadre paraded in full bestowed upon them, the most common being regalia to their deployment zones, the Exeter Sho-sho Katsuro Sutoku: A faithful servant of the Bushido Blade . militia overwhelmed the DCMS troops . With a House Kurita, Sutoku is happiest when piloting company of ’Mechs lost in less than an hour, the a ‘Mech for the Dragon . His inner peace with Capabilities Nineteenth quickly retreated . Upon their arrival such simple devotion makes him a formidable The Shiro is often regarded as “an assault at Homam, Sota was demoted, his Shiro seized warrior . Sutoku was gifted Tai-sa Sota’s Shiro ’Mech disguised in a heavy ’Mech chassis ” . by the Procurement Department, and the cadre after the debacle on Exeter . Mounting dense armor, yet still capable of relegated to guard duty . maintaining pace with other heavy ’Mechs, the On Robinson, Chu-sa Moishe Tolkowski, Tai-i Moriko Horiama: Raised on the exploits of Shiro is best utilized leading from behind . Unlike second in command of the Seventh Sword ancient Kuritan MechWarriors, Horiama strove the social generals of the Lyran Commonwealth, of Light, stood fast on the hill approach near to earn a place among the elite of the DCMS . however, Shiro pilots are expected to advance Bueller and rebuffed a heavy counterattack by Graduating with honors from the Sun Tzu with their troops, providing a constant symbol the Twentieth Avalon Hussars . The Davion unit, School of Combat, Horiama steadily moved up of the Dragon watching over its people as they recovered from the Seventh’s headlong assault the ranks of the Pesht Regulars . Her innate stra- bring victory to the Combine . Its quadruple two days prior, attempted to blast through the tegic abilities served the Combine well during a Shigungas spread an impressive umbrella of DCMS line and seize the Combine DropShips . Dominion raid on Schuyler, earning her recogni- ordnance that is as effective on airborne targets Tolkowski and his company of heavy and as- tion as a Guardian of the Lair . She now serves as they are to those on the ground . sault ’Mechs, low on ammunition and supplies, with the warlord’s command staff . Heavy ’mechs 156 SH-1V Shiro

Type: Shiro Technology Base: Mixed Inner Sphere (Advanced) Tonnage: 75 Battle Value: 2,016

Equipment mass Internal Structure: Endo Steel 4 Engine: 375 XL 19 .5 Walking MP: 5 Running MP: 7 Jumping MP: 0 Heat Sinks: 10 [20] 0 Gyro (XL): 2 Cockpit: 3 Armor Factor (Hardened): 168 21 Internal Armor Structure Value Head 3 9 Center Torso 23 25 Center Torso (rear) 8 R/L Torso 16 18 R/L Torso (rear) 5 R/L Arm 12 18 R/L Leg 16 22

Weapons and Ammo location critical tonnage Sword RA 5 4 2 LRM 10 (C) RT 2 5 Ammo (LRM) 36 RT 3 3 2 LRM 10 (C) LT 2 5 Guardian ECM Suite LT 2 1 .5 LB 2-X AC LA 4 6 Ammo (LB-X) 45 LA 1 1

Notes: Hardened Armor reduces Running MP by 1 . Features the following Design Quirks: Distracting .

157 ZEU-X4 Zeus X

Mass: 80 tons reactive plating is now production grade and as a rally point for Lyran troops during their rec- Chassis: Chariot III Ultralight Composite safely covers the complete ’Mech . A spacious lamation of its home planet . Few sources voiced Power Plant: Defiance 400 XXL rumble seat was upgraded to a full console, the inconvenient truth that the Zeus X isn’t built Cruising Speed: 54 kph resulting in a command ’Mech for the LCAF . on Hesperus, and that Duke Brewer himself is Maximum Speed: 86 kph Equipped with simple but effective weapon- far away in safe hiding . Jump Jets: None ry, the ZEU-X4 once again engages enemies Jump Capacity: None that are no more than approaching blots on Variants Armor: Durallex Shockwave Reactive the horizon . The original ZEU-X was an experimental with CASE II engineering milestone . It was also an ungainly Armament: Deployment hodgepodge of patchwork armor, reactive com- 1 Corean Light Gauss Rifle Shortly after Gray Monday, elements of the posites and counterintuitive short-range weapons 1 Defiance Model 6 Extended Range Third Lyran Guards stationed on Port Moseby whose limited production during the Civil War Large Laser were able to test the Zeus X against ancient en- merely served propaganda . The next model was a 1 Doombud LRM 20 Launcher emies when a company of the Second Legion genuine failure, as the marriage of armored com- 1 Defiance X5M Medium X-Pulse Laser of Vega landed . Striking minor commercial tar- ponents and composite structure often resulted Manufacturer: Defiance Manufacturing Annex gets on Java, the raiders relied on their nimble in a pile of undamaged internal components as primary Factory: Kwangjong-ni ’Mechs to circumvent fortified defenses . Only the only remains of a defeated ZEU-X2 . A 3080s Communications System: TharHes Calliope after Steiner Zeuses moved onto the Semeru model was an inefficient jumping monster influ- ZE-5A2 Flats did the Kuritans attack, confident that enced by Solaris experimentation on the obscure Targeting & Tracking System: TharHes Ares-X9-B their superior speed would grant them the Sasquatch . Only the sub-variant ZEU-WD series advantage in open terrain . The improved per- that melded the X-series’ innovations with stan- The Zeus is the epitome of the Steiner “wall formance of the Zeus Xs shocked the Legion . dard Zeus chassis, proved successful . of steel ”. The homegrown pride and joy of the The advanced assault ’Mech outgunned them LCAF was supposedly the ultimate proof that at long range, and their unexpected speed was Notable Units excellence in production quality could com- equal to that of the Legion’s Dragons . Even a pensate for lackluster battlefield prowess . After few advanced Dragon IIs could not threaten Kommandant Mike Donnelly, Jr: Kommandant three centuries of stalwart service, it was cho- the Zeus Xs, as their reactive armor neutralized Donnelly of the Second Donegal Guards runs sen for a facelift to prove Defiance’s standing as the incoming Arrow IV fire . The Legion hast- his battalion with an even hand—a difficult task one of the Inner Sphere’s leading manufactur- ily retreated, harrowed by the pursuing assault when the Falcons always seem to be breathing ers . The Zeus X is equal parts poster child and ’Mechs . Only the general confusion of those down the RCT’s neck . During the Falcon inva- innovative high-tech platform . Its upgrades el- days and the related communication problems sion, his battalion always kept the enemy on evate the venerable BattleMech to cutting edge prevented the incident from being used in a the defensive, which meant Donnelly himself even by thirty-second century standards . massive propaganda campaign . often fought on the frontlines . In three separate This opportunity was not missed during battlefield incidents, a section of reactive armor Capabilities the recent battle of Hesperus II, where the Zeus on Donnelly’s Zeus X blew off, further damaging Structurally, the Zeus X-series is defined X was again fielded by the Third Lyran Guards . the ’Mech’s internal structure and placing him by a huge engine and a light but brittle struc- Duke Brewer made sure that Defiance’s most in jeopardy . As he was returning to base on 13 ture covered by layers of experimental armor . prestigious product was covered favorably by May, a catastrophic coolant failure caused the When the ZEU-X4 was readied for production the media . Be it as the hero of Calipee Pass— ’Mech to overheat and explode . The Guards in the late 3110s, these features were carefully without ever engaging there—or as the de- dedicated their latest base publication to their Assault combined with sensible equipment . The thick fender of Phobos Peak, the Zeus X was displayed gruff commander . ’mechs 168 ZEU-X4 Zeus X

Type: Zeus X Technology Base: Inner Sphere (Advanced) Tonnage: 80 Battle Value: 2,222

Equipment mass Internal Structure: Composite 4 Engine: 400 XXL 17 .5 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: 11 [22] 1 Gyro: 4 Cockpit: 3 Armor Factor (Reactive): 232 14 .5 Internal Armor Structure Value Head 3 9 Center Torso 25 37 Center Torso (rear) 12 R/L Torso 17 26 R/L Torso (rear) 8 R/L Arm 13 23 R/L Leg 17 30

Weapons and Ammo location critical tonnage LRM 20 RA 5 10 Ammo (LRM) 12 RT 2 2 CASE II RT 1 1 Cockpit Command Console H 1 3 Medium X-Pulse Laser CT 1 2 ER Large Laser LT 2 5 Light Gauss Rifle LA 5 12 Ammo (Light Gauss) 16 LA 1 1

Notes: Features the following Design Quirks: Command BattleMech, Difficult to Maintain .

169 Shrike

Mass: 95 tons Capabilities Another notable battle occurred in 3142 Chassis: DSAM Endo 4 Although heavier than its spiritual prede- along the Coventry front of the Golden Ordun Power Plant: Olivetti 380 XL cessor, the Shrike exceeds the Onager in every invasion . The First Falcon Velites faced the Fifth Cruising Speed: 43 kph category . It can outmaneuver many heavy and Lyran Regulars on Guatavita, where a Talon Maximum Speed: 64 kph assault ’Mechs, and jump jets paired with a par- Star of Shrikes steamrolled through two whole Jump Jets: Grandthrust Mk 5 with Partial Wing tial wing let the Shrike reach areas inaccessible lances of defenders without ever letting them Jump Capacity: 120 meters to most ’Mechs in its weight class . The Shrike’s reach close range . The rest of the Falcons were Armor: Forging ZM15 Ferro-Fibrous weapons and targeting computer allow it to blindsided and had to withdraw, but after re- Armament: maintain range on its opponents, potentially grouping, the counterthrust’s Shrike vanguard 2 Type 9 Ultra-5 Autocannons keeping the pilot out of danger without sacri- allowed the Falcons to claim the planet . 1 Type X “Long Bow” LRM 10-Rack ficing accuracy, and reinforced legs encourage 2 Series 2b ER Large Lasers Death From Above attacks on enemies who Variants Manufacturer: Eagle Craft Group wander too close . Heavy armor, a command sta- The Shrike 2 is a medium-range fighter that primary Factory: Erewhon tion, and a menacing falcon silhouette serve to exchanges the standard configuration’s lasers Communications System: Raptor X-T Type iii make the Shrike an attractive command ’Mech . and autocannon with extended-range medium Targeting & Tracking System: Goshawk lasers and Ultra AC/10s . This version has not E-Series Deployment proven terribly popular in extended engage- The Shrike remains exclusively a Jade ments due to its overreliance on ammunition . At first glance, one might erroneously as- Falcon asset, although a few salvaged chassis The Shrike 3 exchanges the standard configura- sume the fearsome Shrike is another falcon- have appeared in Lyran black markets . tion’s autocannon for paired PPCs and five addi- themed BattleMech of Olivetti Weaponry Many Jade Falcons were enamored with the tional laser heat sinks, but heat buildup remains manufacture . While it was clearly inspired by Shrike when it rolled off the assembly line, but it a problem . the aesthetics of Olivetti’s Flamberge and Eyrie, initially caught the warrior caste’s attention in the Shrike’s more humble origins stem from Red 3115 when the Third Falcon Talon Cluster raided Notable Units Devil Industries’ Onager . Following in the foot- La Grave . Clan Wolf’s Blue Keshik fielded a large steps of the Eyrie, Eagle Craft Group took the number of Tundra Wolfs on the Geiranger Plateau, Khan Malvina Hazen: An early adopter of the Onager concept and retooled it to satisfy the so the Third brought forward its trio of Shrikes to Mongol doctrine of warfare, Malvina Hazen Clan Council’s revitalization mandates and de- slow them down . The Shrikes chipped away at leaves few survivors in her wake . During the sign philosophies . The heavier Shrike, which was the Tundra Wolfs from long range, and once the Jade Falcons’ desant into the Republic, her unveiled shortly after Olivetti’s similarly styled Wolves were forced to slow down to keep from even-tempered sibkin Aleksandr Hazen kept Gyrfalcon, met with acclaim from the warrior abusing MASC, the Shrikes outmaneuvered them her more violent impulses in check . However, caste when it outperformed the Onager in all and dove in for the kill . Upon winning the Trial, Star when Aleks was killed on Skye in 3134, Malvina’s areas . After witnessing Shrikes in battle against Colonel Howard Malthus surprised the Wolves by gloves came off . Her successful revolt against fast, heavy ’Mechs, many Falcon warriors issued immediately declaring a second batchall for fur- Khan Jana Pryde, her espousal of total war phi- Trials of Possession for them . ther resources, bidding only the same two Shrikes losophies, and her questionable grasp on san- Since its debut, the Shrike has become one that had helped win the first Trial . In the first few ity make her one of the most dangerous and of the go-to choices for Galaxy and Cluster com- minutes of the Trial, Star Colonel Malthus’ Shrike feared opponents in the Inner Sphere . manders due to its mobility, heavy armor, range, killed the Blue Keshik’s commander by destroying accuracy, and intimidating battlefield presence . her Orion IIC; the remaining Wolves were granted hegira in short order . Assault ’mechs 172 Shrike

Type: Shrike Technology Base: Clan Tonnage: 95 Battle Value: 2,969

Equipment mass Internal Structure: Endo Steel 5 Engine: 380 XL 20 .5 Walking MP: 4 Running MP: 6 Jumping MP: 4* Heat Sinks (Laser): 12 [24]* 2 Gyro: 4 Cockpit: 3 Armor Factor (Ferro): 288 15 Internal Armor Structure Value Head 3 9 Center Torso 30 44 Center Torso (rear) 15 R/L Torso 20 29 R/L Torso (rear) 10 R/L Arm 16 32 R/L Rear Leg 20 39

Weapons and Ammo location critical tonnage Targeting Computer RA 5 5 ER Large Laser RT 1 4 Ammo (LRM) 12 RT 1 1 LRM 10 CT 1 2 .5 ER Large Laser LT 1 4 2 Ultra AC/5 LA 6 14 Ammo (Ultra) 40 LA 2 2 Partial Wing RT/LT 3/3 5 Jump Jets RT 2 4 Jump Jets LT 2 4

Notes: *Partial Wing adds +1 Jump MP and –3 Heat per turn in Standard Atmosphere (see pp . 293 and 295, TO, for additional­ rules) . Features the following Design Quirks: Command BattleMech, Distracting, Reinforced Legs, Rumble Seat, Exposed Weapon Linkage (Ultra AC/5) .

173 PSD-V2 Poseidon

Mass: 125 tons the notion of building ’Mechs bigger, stronger, top secret facilities there in 3135 . Two test bed Chassis: Rhodes-P Endo Steel and better than before . Having the sponsoring PSD-X1 models took the rebels completely by Power Plant: PlasmaStar 375 XL realm champion the cause of universal peace surprise, achieving almost as much in their Cruising Speed: 32 kph and minimal armies didn’t help either . shocking appearance as they managed with Maximum Speed: 54 kph But that’s not to say the Republic of the their weapons . The entire engagement took Jump Jets: None Sphere wasn’t ready to leap at the chance . No place under a blackout imposed by the proving Jump Capacity: None sooner had war erupted in the wake of the grounds’ loyalist commanders, and was sub- Armor: Maximillian 320 with CASE II Blackout, and the Fortress walls had gone up, sequently classified under orders from Exarch Armament: than the Rhodes Project went into overdrive— Levin himself, but details of the Poseidons’ per- 2 Hyperion Lance Extended Range aimed at giving the Republic nothing short of formance quickly led to the refinements that Medium Lasers the ultimate ’Mech . appeared on the final PSD-V2s . 3 Hyperion Ray Extended Range At present, all Poseidon- and Ares-class Small Lasers Capabilities superheavy tripods are being used only by the 2 Hyperion Titan Bolt Extended Range The PSD-V2 Poseidon is the spiritual succes- RAF’s most reliable commands, with the major- Particle Projection sor to the Republic’s first experimental attempt ity deployed only in defensive roles . 2 LongFire Light LRM 5 Launcher at a superheavy BattleMech—a lumbering 1 Skobel Drotnik MRM 20 Launcher biped known as the Orca . Itself derived from en- Notable Units 3 Harvester 2K SRM 2 Launcher gineering specs for the Word of Blake’s Omega, 1 Brontios Tight-Stream Electromagnetic the Orca project was mothballed shortly after it Captain Jacques Wolfcastle: As a test pilot for Pulse Cannon produced its prototype models . Though forgot- the Rhodes Project, then-Lieutenant Wolfcastle 6 Titan’s Tread A-Pods ten by most, lessons from the Orca inspired the gained the distinction of being one of the Manufacturer: Rhodes Foundry Poseidon’s development down to its endo steel Republic’s first Poseidon pilots to see combat, primary Factory: Devil’s Rock bones and reinforced actuators . Reengineered at the helm of a prototype X1 in Serbia . Though Communications System: Titan’s Shout Mk . IVA for greater stability and battlefield flexibility, he operated the machine solo—the three-man Targeting & Tracking System: Titan’s Vantage the first prototypes of these superheavy tripods cockpit systems were not fully established and Mk . II with Apollo FCS emerged from secret facilities on Terra and went integrated yet—and was saddled with a faulty through their paces against a surprising enemy: targeting system, he managed to drive off the Ever since the dawn of the BattleMech, it the Republic Senate . rebel senatorial forces with a combination of seems, engineers have tried to develop a walk- intimidation and what he called “spray and ing war machine capable of breaking the so- Deployment pray” shooting . called “100-ton barrier,” that point where simply The Poseidon is the first of the tripod su- In recognition of his bravery and loyalty, too much mass stresses a frame made of too perheavies—or, as many have dubbed them, Wolfcastle was promoted to captain and given many moving parts . In the days of the original “Colossals”—produced by the Rhodes Project, command of one of the first completed V2 Star League, there were many attempts made but one wouldn’t know that from the hype . Poseidons . Posted now to Stone’s Fury on Liberty, to do this—all the way to the realm’s bitter end Unlike the heavier Ares, the Poseidon was not he has since honed his skills with a full crew of with “Amaris’ Folly” itself, the Matar . It was not built for modular technology . This made it easy veteran MechWarriors, and leads a full lance of until the waning days of the Jihad that the tech- for observers to identify many of its features superheavy tripods . His combat style remains fo- nology emerged to make viable super-heavy once they survived the initial encounters . cused on using shock as his primary weapon, de- ’Mechs, but the sheer devastation that befell Prototypes of this unit first saw action at moralizing the enemy with overkill attacks and Terra, and the taint of any machines made from the Serbian proving grounds on Terra, when all designed to deliver more flash Colossus Word of Blake research, led to a moratorium on rebel senatorial forces attempted to seize the and thunder than surgical precision . ’mechs 182 PSD-V2 Poseidon

Type: Poseidon Weapons and Ammo location critical tonnage Weapons and Ammo location critical tonnage Technology Base: Mixed Inner Sphere (Advanced) ER Medium Laser (C) LT 1 1 Ammo (LRM) 24 LT 1 1 Tonnage: 125 ER Small Laser (C) LT 1 .5 CASE II LT 1 1 Battle Value: 3,760 LRM 5 LT 1 2 2 ER PPC (C) LA 2 12 SRM 2 LT 1 1 2 A-Pods RL 2 1 Equipment mass 2 A-Pods CL 2 1 Internal Structure: Endo Steel 14 2 A-Pods LL 2 1 Engine: 375 XL 19 .5 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 20 [40] 10 Gyro: 8 Cockpit: 5 Armor Factor: 384 24 Internal Armor Structure Value Head 4 12 Center Torso 38 55 Center Torso (rear) 21 R/L Torso 26 40 R/L Torso (rear) 12 R/L Arm 21 36 R/C/L Leg 26 40

Weapons and Ammo location critical tonnage MRM 20 RA 2 7 Apollo FCS RA 1 1 TSEMP RA 3 6 ER Medium Laser (C) RT 1 1 ER Small Laser (C) RT 1 .5 LRM 5 RT 1 2 SRM 2 RT 1 1 Ammo (SRM) 50 RT 1 1 Ammo (MRM) 12 RT 1 1 CASE II RT 1 1 ER Small Laser (C) CT 1 .5 SRM 2 CT 1 1

Notes: Features the following Design Quirks: Command BattleMech, Distracting, Searchlight .

183 SCK-O Schrack

Mass: 60 tons During the coursing of the Com Guards, Notable Units Chassis: Shipil SC1F the Republic Auspicium joined in the Power Plant: Krupp 300 XL pursuit but chose the wrong jump point at Captain Nadia Kelvan: Captain Kelvan com- Armor: Fiber 15 Heavy Ferro-Aluminum Epsilon Eridani; waiting at the nadir point, its mands a squadron in the air defenses of Stone’s Armament: crew was disappointed when the bulk of the Pride . She and her six Schracks are often tasked 30 tons of pod space Com Guards arrived at the zenith point . Only as covert JumpShip security for raiding parties Manufacturer: Wangker Aerospace a handful of transports arrived at the nadir outside the Fortress . In the last six deployments primary Factory: Mars point, and none of them merited the attention Kelvan’s squadron has only deployed from their Communications System: COMSTAT 500 ATM of an Aegis-class cruiser . Still, Auspicium’s aero- carrier once, when an RAF JumpShip had the Targeting & Tracking System: IMB SYS 6000 space escort participated in the destruction of misfortune to emerge from hyperspace near several DropShips, including the Achilles-class a pirate in the Kawich system . Kelvan’s squad- The Schrack OmniFighter has proven, over Purity of Purpose . ron launched while the pirate fighters were still the last forty years, to be one of the Republic’s Led by two Schrack squadrons, the RAF in transit and destroyed them in a single pass most potent aerospace fighters . Fast for its fighters weren’t able to intercept Purpose before escorting marine boats to capture the weight without being overengined, well-ar- before it broke for in-system, but they pur- pirates’ JumpShip . mored and flexible enough to fill several fleet sued nonetheless, trusting the RAF units at roles, Schracks are favored fighters . Under the the jump point to arrange tenders and col- Type: Schrack Fortress protocols Wangker’s Mars production liers to resupply them . Configured for dog- Technology Base: Inner Sphere Tonnage: 60 facility has almost doubled production, flowing fighting, the Schracks engaged as they could Battle Value: 2,113 these fighters into the RAF Navy . and forced the Purpose to turn and deal with them . The resulting battle was high-speed Equipment mass Capabilities and violent; by the time Purpose signaled its Engine: 300 XL 9 .5 Shracks are offensive fighters, and all three surrender, only four of the original twelve Safe Thrust: 7 Maximum Thrust: 11 of its available configurations reflect this . Both Schracks were still flying . Structural Integrity: 7 the primary and the A configuration are built In the October 3136 Republic withdrawal Heat Sinks: 10 [20] 0 for interception and interdiction duties, while from Aldebaran, two Schrack squadrons were Fuel: 400 5 the B configuration is a deadly dogfighter . The responsible for shepherding the last DropShips Cockpit: 3 Armor Factor (Heavy Ferro): 248 12 .5 primary configuration’s improved heavy Gauss out . Staging from a pair of Leopard CVs, the Armor rifle makes it particularly threatening to enemy squadrons flew sortie after sortie against the Value DropShips . Capellan aerospace contingent, shooting Nose 81 down twice their own number while losing only Wings 61/61 Aft 45 Deployment three planes . The final Capellan attack, as the In production since before the Victoria DropShips left orbit, was spearheaded by a pair War, Schracks are familiar wings in the RAF . of Lung Wang DropShips . The Schracks launched Wangker’s production was prodigious enough a final time, targeting the Lung Wangs . Though even to deploy a number with the Standing one of the DropShips was forced to turn back Guard, though all those wings heeded the with heavy damage, only three of the nine Fortress recall order and ended up in Prefecture Schracks made it back to their carrier—which X . Still, enough remained with the Remnant and was destroyed the next day by Capellan fight- other abandoned forces to earn heavy praise . ers en route to the jump point . Aerospace Fighter 188 SCK-O Schrack

Weapons and Ammo location mass heat srV mrV lrV erV Primary Configuration Improved Heavy Gauss Rifle Nose 20 2 22 22 22 — Ammo (iHeavy Gauss) 12 — 3 3 ER Medium Lasers Nose 3 5 5 5 — — Streak SRM 2 RW 1 5. 2 4 — — — Streak SRM 2 LW 1 5. 2 4 — — — Ammo (Streak) 50 — 1

Weapons and Ammo location mass heat srV mrV lrV erV Weapons and Ammo location mass heat srV mrV lrV erV Configuration A Configuration B Gauss Rifle Nose 15 1 15 15 15 — 2 Rotary AC/5 Nose 20 6 20 20 — — Ammo (Gauss) 16 — 2 Ammo (RAC) 140 — 7 3 ER Medium Lasers RW 3 5 5 5 — — 2 ER Medium Lasers Nose 2 5 5 5 — — 3 ER Medium Lasers LW 3 5 5 5 — — Double Heat Sink — 1 ER Medium Laser Aft 1 5 5 5 — — Battle Value: 2,212 6 Double Heat Sinks — 6 Battle Value: 2,173 Notes: Features the following Design Quirk: Easy to Pilot, Non-standard Parts, Difficult to Maintain .

189 Gorgon Carrier

Type: Military Aerodyne Use: Aerospace Carrier Tech: Inner Sphere Introduced: 3096 Mass: 6,800 tons Battle Value: 6,133

Dimensions Length: 103 meters Width: 86 meters Height: 39 meters

Fuel: 500 tons (15,000 points) Tons/Burn-day: 1 .84 Safe Thrust: 4 Maximum Thrust: 6 Heat Sinks: 88 (176) Structural Integrity: 12

Armor Nose: 231 Wings: 211 Aft: 202

Cargo Bay 1: Fighter Cubicles (18) 3 Doors Bay 2: Cargo (1,002 tons) 1 Door Weapons: Capital Attack Values (Standard) Arc (Heat) Type short medium long extreme class Life Boats: 3 Nose (48 Heat) Escape Pods: 3 3 ER PPC 3 (30) 3 (30) 3 (30) — PPC Crew: 3 officers, 3 enlisted/non-rated, 4 gunners, 36 bay 3 Gauss Rifles (48 rounds) 5 (45) 5 (45) 5 (45) — Autocannon RW/LW (28 Heat) personnel 2 LRM 15 + Artemis IV 2 (24) 2 (24) 2 (24) — LRM (32 rounds) 1 Heavy PPC 2 (15) 2 (15) — — PPC Notes: Equipped with 51 5. tons of Ferro-aluminum armor . 3 AMS (72 rounds) 1 (9)† — — — Point Defense Aft (33 Heat) 2 LRM 15 + Artemis IV 2 (24) 2 (24) 2 (24) — LRM (32 rounds) 2 Large Pulse Lasers 2 (18) 2 (18) — — Pulse Laser 3 AMS (72 rounds) 1 (9)† — — — Point Defense

Notes: Features the following Design Quirks: Internal Bomb Bay .

205 Technological Advancements: 3145

In the decades since the Jihad, military technology across the Inner Sphere continued to advance, despite the relative peace of those years . Though manufacturing slowed as the various realms and Clans focused on rebuilding their infrastructure, few truly believed that they had seen the end of war, and planned to be ready for the next Sphere-spanning conflict . Refinement of Jihad-era equipment thus became the order of the day, while innovators continued to tinker . In terms of BattleTech game play, the rules classifications of various equipment—Tournament Legal, Advanced, and Experimental—not only reflects the complexity of their rules, but also their availability to the manufacturers of the various in-universe factions . Tournament Legal weapons, for example, are readily available to all factions capable of a given technology base (Clan or Inner Sphere) . Advanced weapons, meanwhile, are broadly available, but are either hardly to come by, or employ special rules that are not readily extrapolated from the core game rules of Total Warfare . Experimental weapons, meanwhile, reflect either extinct/disused technologies, or equipment still in the prototype phases— and thus are not available to mainstream manufacturing . The Dark Age Technology Advancement Table The technological advances of the BattleTech universe since the Jihad brought many items and design options previously classified as Experimental into the mainstream, while additional items even managed to pass through their experimental and pre-production phases to see limited development . To reflect this, the Dark Age Technology Advancement Table shown on pp . 215-218 shows how and when various new technologies and construction options offered in the Tactical Operations advanced rulebook (and Field Manual: 3145) moved from its previous rules classifications and into general, mainstream production . Where applicable, the years each item was first considered prototyped under its current rules class are shown (under the Prototyped column), followed by a year of introduction when the item moved to its new classification (under Introduced) .

Estimated Introductions Any year preceded with a tilde (~) reflects an estimated year of introduction, usually due to the fact that some factions gained access to the technology or technique within a year or two before others . Exact dates of introduction by faction are beyond the scope of this product, but campaign game masters may approach such estimated introduction years as an opportunity to slip in an item of new technology up to 2 years before (or up to 3 years after) the listed year . If randomness is desired, simply add (1D6 – 3) to the estimated year of introduction .

Unlisted Advanced and Experimental Items Any Advanced- or Experimental-level equipment and items not listed in this table are unaffected by the technology progression since the Jihad and remain unchanged as of 3145 . Where listed, the item’s “Previous Class” represents its level as of 3090, in the wake of the Jihad era . If an “NA” appears in the Previous Class column, the item did not have a previous class . If an item listed as “NA” for a previous rules class has a prototype date before 3090, it would be considered Experimental-level equipment in all eras before and up to 3090 .

214 Dark Age Technology Advancement Table Weapon/Item Previous Class Prototyped New Class Introduced Tech Base Active Probes Bloodhound AP Adv 3058 TL 3082 IS Actuator Enhancement Systems Exp 3070 Adv 3109 IS/Clan Angel ECM Adv 3057IS / 3058C TL ~3080 IS/Clan Armor Anti-Penetrative Ablation NA ~3100 Adv 3114 IS Ballistic Reinforced NA ~3120 Adv 3131 IS Ferro-Lamellor Adv 3070 Adv 3109 Clan Heat-Dissipating NA ~3115 Adv 3123/3126C IS/Clan Impact-Resistant NA ~3090 Adv 3103 IS Modular Exp 3072IS / 3074C Adv ~3096 IS/Clan Vehicular Stealth Adv 3067 TL 3084 IS Artemis V Fire Control System Adv 3061 TL 3085 Clan Artillery Cruise Missiles Exp 3065 Adv ~3095 IS Autocannons ProtoMech Autocannons Adv ~3070 TL 3073 Clan Rotary AC/2/5 (Clan) Exp 3073 TL 3104 Clan BattleMech Melee Weapons Claws Adv ~3050IS / 3090C TL 3110 IS/Clan* Shield Exp 3067 Adv 3079 IS Talons Exp 3072 Adv 3087 Clan Vibroblade Exp 3065 Adv 3091 IS BattleMech/ProtoMech Motive Systems Mechanical Jump Boosters Adv 3060 TL 3083 IS UMUs Adv 3066IS / 3061C TL ~3084 IS/Clan

215