Technical Readout

Technical Readout

TECHNICAL READOUT 31 45 TABLE OF CONTENTS INTRODUCTION . 4 Cardinal Transport . 58 CN11-O Centurion . 116 AS7-D3 Atlas III . 176 How to Use this Technical Readout . 5 Aesir Medium AA Vehicle . 60 MGL-T1 Mongrel . 118 MAL-XT Malice . 178 BATTLE ARMOR . 6 Kamakiri Attack VTOL . 62 SRTH-1O Sarath . 120 Tomahawk II . 180 PAB-28 Sniper Suit . 6 JES III Missile Carrier . 64 Cyllaros . 122 PSD-V2 Poseidon . 182 Kishi Battle Armor . 8 MHI Defense AA Tank . .. 66 EXR-2X Exhumer . 124 ARS-V1 Ares . .. 184 Amazon Battle Armor . 10 Manticore II Heavy Tank . 68 GTL-1O Gauntlet . 126 AEROSPACE . .. 188 Buraq Fast Battle Armor . 12 Pixiu Heavy Tank . 70 Gyrfalcon . 128 Oni Battle Armor . 14 Hanse MBT . .. 72 HKZ-1F Hitotsume Kozo . 130 SCK-O Schrack . 188 Quirinus Battle Armor . 16 DI Schmitt Tank . 74 KHP-7R Kheper . 132 CUT-01D Cutlass . 190 Simian Battle Armor . 18 Bulwark Assault Vehicle . 76 VLP-1D Vulpes . .134 SMG-O Simurgh . .. 192 Wraith Battle Armor . 20 Behemoth II Heavy Tank . 78 Vulture Mk IV . 136 KOS-1A Koroshiya . 194 Black Wolf Battle Armor . 22 Paladin Defense System . 80 LMT-2R Lament . 138 Condottiere Assault Craft . 196 Centaur Battle Armor . .. 24 BATTLEMECHS . 82 SCG-WF1 Scourge . 140 Würger . 198 CLR-03-O Celerity . 82 URA-2A Ursa . 142 Marauder Battle Armor . 26 Caerleon . 200 Ogre Battle Armor . 28 GN-2O Gùn . 84 LI-O Vandal . .144 Nagasawa-class DropShip . 202 Shen Long Battle Armor . 30 GBT-1G Gambit . 86 CRN-7M Carronade . 146 Gorgon Carrier . 204 Taranis Battle Armor . 32 CH11-NG Gunsmith . 88 HD-2F Hound . 148 VEHICLES . 34 CVR-A1 Cadaver . 90 BLK-NT-5H Black Knight . 150 Duat Military Transport . 206 Gossamer VTOL . 34 JLP-BD Jackalope . 92 Mad Cat Mk IV . 152 NEW TECH, NEW UPGRADES . 208 Hawk Moth II Gunship . 36 UBM-2R Revenant . 94 MS-1A Mortis . 154 Battle Armor . 208 Luduan Scout Vehicle. 38 Wulfen . .. 96 SH-1V Shiro . 156 Vehicles . .. 209 Shandra Advanced Scout Vehicle . 40 Eyrie . 98 TNZ-N3 Tian-zong . 158 BattleMechs . 210 Crane Heavy Transport . 42 FS9-M2 Firestarter . .. 100 UAE-7R Uraeus . 160 AeroSpace Fighters . 213 Skadi Swift Attack VTOL . 44 HVC-P6 Havoc . 102 Warwolf . 162 DropShops . 213 MHI Amphibious APC . 46 RK-4T Rokurokubi . 104 DLR-O Doloire . 164 TECHNOLOGICAL Scimitar Mk II HCV . 48 STM-R3 Storm Raider . 106 NTL-AG Neanderthal . 166 Hasek Mechanized Combat Vehicle . 50 Tiburon . 108 ZEU-X4 Zeus X . 168 ADVANCEMENTS: 3145 . .. 214 Scapha Hovertank . 52 NSR-K3 Night Stalker . 110 STK-9A Stalker II . 170 The Dark Age Technology Cizin . 54 VT-U1 Violator . .. 112 Shrike . .. 172 Advancement Table . .214 R10 Mechanized ICV . 56 AGT-1A Agrotera . 114 TN-10-O Tenshi . 174 New Design Quirks . 219 2 INTRODUCTION When Exarch Levin raised the Fortress in 3135, the majority of the Republic’s citizens felt abandoned . Not those in Prefecture X, of course, since they were inside the Fortress, but the citizens of the other nine prefectures quickly fell to the nearest aggressor . Ten years later, an entire generation of children has been born and made citizen of whatever nation or faction controls their world . Ten years later, Devlin Stone has returned . Ten years later, the Fortress has served . The idea of the military withdrawal is one that every recruit learns, and every officer, whether Republic or not, knows that he or she will almost certainly be called upon to lead one . The sacrifice of space for time, the time necessary to build powerful defenses and assemble counterattacking forces, always lays hard on the those left behind . Our brethren outside the Fortress have paid the price, many of them the ultimate one, to give us time to rebuild the RAF, and assemble the forces that will reclaim both the Republic and the peace . Safe behind the Fortress, led by Devlin Stone, we have done that . The people outside the Fortress will understand, once the walls come down and we begin the liberation . Our new regiments and battalions, inspired by Devlin Stone himself and led by our knights and paladins, will march across the captured worlds and return the light of the Republic to our people . It is only their sacrifice that has made this possible, and they will be made to know that we value this sacrifice by our tenacity and our ferocity in freeing them from the boots of invaders . The expansion of the RAF has led to a renaissance of new technologies and equipment . New ’Mechs, battlesuits and vehicles have flowed from the manu- factories across Prefecture X . Equipment designed and built by ComStar before its betrayal and destruction now strides across Republic worlds under our colors . Fearsome new war machines stride out of the RISC facilities on Devil’s Rock, proving to our own citizens and our enemies both the resolve of our new military . New combat equipment has been built . New soldiers have been trained, and officers tested . On the battlefields where the rebels of the Senate Alliance were defeated, on the rough stones where ComStar’s outlawed Com Guards fought and died, our new military found its footing . All of our soldiers—be they Hastati, Triarii, Principes or Stones—stand ready to reclaim the Republic . In our absence the rest of the Inner Sphere has devolved into the same petty warfare that carried along four succession wars . If we had no other guide, the example of the decades of peace while the Republic shone would be enough to prove the rightness of our cause . —Paladin Janella Lakewood 12 October 3145 4 GAME NOTES Technical Readout: 3145 covers a wide breadth of units and equipment . To understand how these various units plug into the core BattleTech rulebooks, it’s useful to cover how the various rulebooks interact . Standard Rules The Total Warfare (TW) and TechManual (TM) rulebooks present the core game and construction rules for BattleTech (BT), otherwise referred to as the standard rules . In addition, to reflect the advancement and proliferation of new technologies, several Advanced Rules items from Tactical Operations have been reclassified as Standard Rules items for games set in the Dark Age era . Advanced Rules Beyond the standard rules a legion of advanced rules exists, allowing players to expand their games in any direction they desire . In an effort to bring these rules to players in the most logical form possible, the advanced rules are contained in three “staging” core rulebooks, each one staging up and building off of the previous rules set . Tactical Operations (TO) is the first in the “staging” advanced rulebooks . Its focus is on special situations and advanced terrain during game play, and applies directly to a game as it unfolds on a world in the BattleTech universe . Strategic Operations (SO) is the second “staging” advanced rulebook . It stages a player up to the next logical area of play, focusing on “in a solar system” and multi-game play . Interstellar Operations (IO) is the third and final “staging” advanced rulebook . Players are staged up to the final level of play, where they can assume the roles of a House lord or Clan Khan and dominate the galaxy . HOW TO USE THIS TECHNICAL READOUT Complete rules for using ’Mechs, vehicles, infantry, battle armor, fighters, and DropShips in BattleTech game play can be found in Total Warfare, while the rules for their construction can be found in TechManual; some equipment is detailed in Tactical Operations . The rules for using JumpShips and WarShips, as well as their construction rules, can be found in Strategic Operations . The following three definitions are used to clarify the various types of equipment that appear inTechnical Readout: 3145 and are presented in the standard and advanced rulebooks . Standard: most of these work with Total Warfare rules only, but some Advanced rules items may be present, requiring Tactical Operations for full effect . Advanced: Any equipment mass produced “in universe”; must have Tactical Operations and/or Strategic Operations, in addition to Total Warfare, to use . Experimental Rules: Any equipment not mass produced “in universe” because it is prohibitively expensive, extraor dinarily sophisticated, exceedingly difficult to maintain or simply deemed too unreliable or restrictive for widespread deployment; must have Tactical Operations and/or Strategic Operations, in addition to Total Warfare, to use . Design Quirks Every unit described in Technical Readout: 3145 may have one or more listed positive and/or negative Design Quirks (see p . 193, SO and p . 204, TRO: Prototypes) . These quirks are included to give each design a unique flavor . Use of these quirks is optional and should be agreed upon by all players before play begins . 5 BLACK WOLF BATTLE ARMOR Black Wolf battle armor debuted in 3138 as Perhaps the bitterest irony is that Black That made the ferocious counterattack of a Star a joint effort by the scientist castes of Clan Wolf- Wolf came to prominence during the invasion of Cuchulainns led by the ristar Barrett possible, in-Exile and Clan Wolf that could have served as of Tharkad in 3143 . Embedded Lyran media re- which temporarily drove the Jade Falcons away the harbinger of reunification . That dream died corded Black Wolf suits jumping into skyscrapers and allowed the surviving Elementals to escape . stillborn when Khan Seth Ward turned against to rain death down on entrenched infantry in a re- his Lyran allies and carved the new Wolf Empire doubt outside the Triad . Fire from their heavy mor- NOTABLE UNITS out of the Commonwealth . While the politics of tars obliterated the position, clearing the way for the Black Wolf turned sour, the brief collabora- a push by Clan Wolf ’Mechs and Elementals into Star Captain Eamon Sradac: Star Commander tion produced a flexible and potent heavy suit the Royal Palace .

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