Computer Entertainer / Video Game Update
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Name Region System Mapper Savestate Powerpak
Name Region System Mapper Savestate Powerpak Savestate '89 Dennou Kyuusei Uranai Japan Famicom 1 YES Supported YES 10-Yard Fight Japan Famicom 0 YES Supported YES 10-Yard Fight USA NES-NTSC 0 YES Supported YES 1942 Japan Famicom 0 YES Supported YES 1942 USA NES-NTSC 0 YES Supported YES 1943: The Battle of Midway USA NES-NTSC 2 YES Supported YES 1943: The Battle of Valhalla Japan Famicom 2 YES Supported YES 2010 Street Fighter Japan Famicom 4 YES Supported YES 3-D Battles of Worldrunner, The USA NES-NTSC 2 YES Supported YES 4-nin Uchi Mahjong Japan Famicom 0 YES Supported YES 6 in 1 USA NES-NTSC 41 NO Supported NO 720° USA NES-NTSC 1 YES Supported YES 8 Eyes Japan Famicom 4 YES Supported YES 8 Eyes USA NES-NTSC 4 YES Supported YES A la poursuite de l'Octobre Rouge France NES-PAL-B 4 YES Supported YES ASO: Armored Scrum Object Japan Famicom 3 YES Supported YES Aa Yakyuu Jinsei Icchokusen Japan Famicom 4 YES Supported YES Abadox: The Deadly Inner War USA NES-NTSC 1 YES Supported YES Action 52 USA NES-NTSC 228 NO Supported NO Action in New York UK NES-PAL-A 1 YES Supported YES Adan y Eva Spain NES-PAL 3 YES Supported YES Addams Family, The USA NES-NTSC 1 YES Supported YES Addams Family, The France NES-PAL-B 1 YES Supported YES Addams Family, The Scandinavia NES-PAL-B 1 YES Supported YES Addams Family, The Spain NES-PAL-B 1 YES Supported YES Addams Family, The: Pugsley's Scavenger Hunt USA NES-NTSC 1 YES Supported YES Addams Family, The: Pugsley's Scavenger Hunt UK NES-PAL-A 1 YES Supported YES Addams Family, The: Pugsley's Scavenger Hunt -
Liste Des Jeux Nintendo NES Chase Bubble Bobble Part 2
Liste des jeux Nintendo NES Chase Bubble Bobble Part 2 Cabal International Cricket Color a Dinosaur Wayne's World Bandai Golf : Challenge Pebble Beach Nintendo World Championships 1990 Lode Runner Tecmo Cup : Football Game Teenage Mutant Ninja Turtles : Tournament Fighters Tecmo Bowl The Adventures of Rocky and Bullwinkle and Friends Metal Storm Cowboy Kid Archon - The Light And The Dark The Legend of Kage Championship Pool Remote Control Freedom Force Predator Town & Country Surf Designs : Thrilla's Surfari Kings of the Beach : Professional Beach Volleyball Ghoul School KickMaster Bad Dudes Dragon Ball : Le Secret du Dragon Cyber Stadium Series : Base Wars Urban Champion Dragon Warrior IV Bomberman King's Quest V The Three Stooges Bases Loaded 2: Second Season Overlord Rad Racer II The Bugs Bunny Birthday Blowout Joe & Mac Pro Sport Hockey Kid Niki : Radical Ninja Adventure Island II Soccer NFL Track & Field Star Voyager Teenage Mutant Ninja Turtles II : The Arcade Game Stack-Up Mappy-Land Gauntlet Silver Surfer Cybernoid - The Fighting Machine Wacky Races Circus Caper Code Name : Viper F-117A : Stealth Fighter Flintstones - The Surprise At Dinosaur Peak, The Back To The Future Dick Tracy Magic Johnson's Fast Break Tombs & Treasure Dynablaster Ultima : Quest of the Avatar Renegade Super Cars Videomation Super Spike V'Ball + Nintendo World Cup Dungeon Magic : Sword of the Elements Ultima : Exodus Baseball Stars II The Great Waldo Search Rollerball Dash Galaxy In The Alien Asylum Power Punch II Family Feud Magician Destination Earthstar Captain America and the Avengers Cyberball Karnov Amagon Widget Shooting Range Roger Clemens' MVP Baseball Bill Elliott's NASCAR Challenge Garry Kitchen's BattleTank Al Unser Jr. -
Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames
UC Berkeley UC Berkeley Electronic Theses and Dissertations Title Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames Permalink https://escholarship.org/uc/item/5pg3z8fg Author Chien, Irene Y. Publication Date 2015 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames by Irene Yi-Jiun Chien A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in Film and Media and the Designated Emphasis in New Media in the Graduate Division of the University of California, Berkeley Committee in charge: Professor Linda Williams, Chair Professor Kristen Whissel Professor Greg Niemeyer Professor Abigail De Kosnik Spring 2015 Abstract Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames by Irene Yi-Jiun Chien Doctor of Philosophy in Film and Media Designated Emphasis in New Media University of California, Berkeley Professor Linda Williams, Chair Programmed Moves examines the intertwined history and transnational circulation of two major videogame genres, martial arts fighting games and rhythm dancing games. Fighting and dancing games both emerge from Asia, and they both foreground the body. They strip down bodily movement into elemental actions like stepping, kicking, leaping, and tapping, and make these the form and content of the game. I argue that fighting and dancing games point to a key dynamic in videogame play: the programming of the body into the algorithmic logic of the game, a logic that increasingly organizes the informatic structure of everyday work and leisure in a globally interconnected information economy. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27. -
Pilot Stories
PILOT STORIES DEDICATED to the Memory Of those from the GREATEST GENERATION December 16, 2014 R.I.P. Norm Deans 1921–2008 Frank Hearne 1924-2013 Ken Morrissey 1923-2014 Dick Herman 1923-2014 "Oh, I have slipped the surly bonds of earth, And danced the skies on Wings of Gold; I've climbed and joined the tumbling mirth of sun-split clouds - and done a hundred things You have not dreamed of - wheeled and soared and swung high in the sunlit silence. Hovering there I've chased the shouting wind along and flung my eager craft through footless halls of air. "Up, up the long delirious burning blue I've topped the wind-swept heights with easy grace, where never lark, or even eagle, flew; and, while with silent, lifting mind I've trod the high untrespassed sanctity of space, put out my hand and touched the face of God." NOTE: Portions Of This Poem Appear On The Headstones Of Many Interred In Arlington National Cemetery. TABLE OF CONTENTS 1 – Dick Herman Bermuda Triangle 4 Worst Nightmare 5 2 – Frank Hearne Coming Home 6 3 – Lee Almquist Going the Wrong Way 7 4 – Mike Arrowsmith Humanitarian Aid Near the Grand Canyon 8 5 – Dale Berven Reason for Becoming a Pilot 11 Dilbert Dunker 12 Pride of a Pilot 12 Moral Question? 13 Letter Sent Home 13 Sense of Humor 1 – 2 – 3 14 Sense of Humor 4 – 5 15 “Poopy Suit” 16 A War That Could Have Started… 17 Missions Over North Korea 18 Landing On the Wrong Carrier 19 How Casual Can One Person Be? 20 6 – Gardner Bride Total Revulsion, Fear, and Helplessness 21 7 – Allan Cartwright A Very Wet Landing 23 Alpha Strike -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27. -
An Interactive Non-Linear Adventure
Rochester Institute of Technology RIT Scholar Works Theses 12-6-1994 Live it! - An Interactive non-linear adventure Gedeon Maheux Talos Tsui Follow this and additional works at: https://scholarworks.rit.edu/theses Recommended Citation Maheux, Gedeon and Tsui, Talos, "Live it! - An Interactive non-linear adventure" (1994). Thesis. Rochester Institute of Technology. Accessed from This Thesis is brought to you for free and open access by RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. Rochester Institute of Technology A Thesis Submitted to the Faculty of The College of Imaging Arts and Sciences in Candidacy for the Degree of Master of Fine Arts Live It! - An Interactive Non-Linear Adventure by Gedeon Maheux & Talos, Shu-Ming, Tsui December 6, 1994 Committee Sipnatures Thesis Approval ,James VerHague Date: /.2. ~ ~ ~ 't 'f chief adviser Deborah Beardslee Date: :1 &amkv'lf associate adviser (2. - Robert Keough Date: ('-1L( associate adviser Nancy Ciolek Date: / 2 - b -9if associate adviser David Abbott Date: /2- -1- >if associate adviser Mary ANn Begland Date: /2. - 7· 91 Department Chairperson Gedeon Maheux Date: _ MFA Candidate Talos, Shu-Ming, Tsui Date: _ MFA Candidate We. & hereby grant permission to the Wallace Memorial Library of RIT to reproduce our thesis in whole or in part. Any reproduction will not be for commercial use or profit. Acknowledgements We would like to thank our parents for their support, -
Computer Entertainer / Video Game Update
! "N ComputerEntertainer the newsletter ^ 121 15 Magnolia Boulevard, #126, North Hollywood, Ca. 91607 January, $3.50 fc> 1987 Volume 5, Number 10 > In this issue... 986 AWARDS OF EXCELLENCE OUR C£S. PREVIEW BEGINS... 'ndex to Everything Reviewed in '86 !ES Sneak Preview Begins Commodore to Feature Amiga at CES Announcement of Computer Entertainer SPECIAL EDITION!!! After focusing exclusively on the Commodore 64 and Commodore 128 computers in their last two •th Birthday Celebration Contest Consumer Electronics Show (CES) booths, Commodore has finally decided to showcase the Amiga teviews Include: at CES this January. As they have done at past shows, Commodore has invited a variety of third- 21 B Baker Street party software developers to show off their latest designs. Watch for our full report on all the new lard's Tale II ...forC64 Amiga software in our February issue. lommel: Battle forTobruk tattle of Chic kamauga New Joystick for Nintendo Entertainment System ...for Atari .D.I. Gamers hoping for a "real joystick" to use with their NES won't have to wait much longer. Epyx targlider plans to introduce a special of their Joystick just for the Currently available in ;arate Kid Part II model 500XJ NES. )EGAS Elite a 9-pin connector model for Atari and Commodore computers and Atari 2600 and 7800 game ...for Atari ST systems, the 500XJ is a very responsive, ergonomically designed controller that we use regularly. light Simulator II ...for Atari ST & Amiga adio Baseball New Games to Be Shown by Sega ...for IBM lake Your Own Murder Party According to a company spokesman, Sega will be showing about a dozen new games in their Apple ...for booth at CES. -
Visual Design in Video Games
Forthcoming in WOLF, Mark J.P. (ed.). Video Game History: From Bouncing Blocks to a Global Industry, Greenwood Press, Westport, Conn. Visual Design in Video Games Carl Therrien So why did polygons become the ubiquitous virtual bricks of videogames? Because, whatever the interesting or eccentric devices that had been thrown up along the way, videogames, as with the strain of Western art from the Renaissance up until the shock of photography, were hell-bent on refining their powers of illusionistic deception. —Stephen Poole (2000, page 125). Illusion refining, indeed, appears to be a major driving force of video game evolution. The appeal of ever-more realistic depictions of virtual universes in itself justifies the purchase of expensive new machinery, be it the latest console or dedicated computer parts. Yet, one must not conceive of this evolution as a linear progression towards perfect verisimilitude. The relative quality of static and dynamic renders, associated with a wide range of imaging techniques more or less suited to the capabilities of any given video game system, demonstrate the unsteady evolution of visual representation in the short history of the medium. Moreover, older techniques are sometimes integrated in the latest 3-D games, and 2-D gaming still enjoys a very strong following with portable game systems. Despite its short history, a detailed account of the apparatus behind the illusion would already require many volumes in itself. In this chapter, we will examine only the fundamentals of the different imaging techniques along with key examples. However, we hope to go further than a simple historical account of illusion refining, and expose the different ideals that governed and still governs the evolution of visual design in games. -
Finding Aid to the Atari Coin-Op Division Corporate Records, 1969-2002
Brian Sutton-Smith Library and Archives of Play Atari Coin-Op Division Corporate Records Finding Aid to the Atari Coin-Op Division Corporate Records, 1969-2002 Summary Information Title: Atari Coin-Op Division corporate records Creator: Atari, Inc. coin-operated games division (primary) ID: 114.6238 Date: 1969-2002 (inclusive); 1974-1998 (bulk) Extent: 600 linear feet (physical); 18.8 GB (digital) Language: The materials in this collection are primarily in English, although there a few instances of Japanese. Abstract: The Atari Coin-Op records comprise 600 linear feet of game design documents, memos, focus group reports, market research reports, marketing materials, arcade cabinet drawings, schematics, artwork, photographs, videos, and publication material. Much of the material is oversized. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) have not been transferred, The Strong has permission to make copies in all media for museum, educational, and research purposes. Conditions Governing Access: At this time, audiovisual and digital files in this collection are limited to on-site researchers only. It is possible that certain formats may be inaccessible or restricted. Custodial History: The Atari Coin-Op Division corporate records were acquired by The Strong in June 2014 from Scott Evans. The records were accessioned by The Strong under Object ID 114.6238.