Issue 13, March 2012

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Issue 13, March 2012 Issue 13, March 2012 OO THERTHER MMINDINDSS The Unofficial Role-Playing Magazine for J.R.R. Tolkien’s Middle-earth and beyond OTHER MINDS Magazine Issue 13, March 2012 Publisher Other Minds Volunteers Co-Editors Assistant Editors Thomas Morwinsky Neville Percy Hawke Robinson Chris Seeman Proof Readers Artwork Neville Percy Jon Hodgson (SG/C7) Tomasz Jedruszek (SG/C7) Ted Nasmith Neville “Osric” Percy Tuuliky Production Staff Thomas Morwinsky 1 Unless otherwise noted, every contribution in this magazine is published under the Creative Commons Attribution-NonCommercial-ShareAlike license (b n a) The exact license of a given contribution can be found at the beginning of each contribution. © 1996 ‘Scouring the Mountain’ by Ted Nasmith, used with permission of the artist Other Minds Magazine MAIN FEATURES MAIN FEATURES MAIN FEATURES 3 Editorial: Not an unlucky number! 10 A Review of The One Ring— 38 The Dwarven Iglismêk by Thomas Morwinsky Adventures over the Edge of the by Neville “Osric” Percy Wild 4 Inside Information by Neville “Osric” Percy 42 Population and Urbanization In by Thomas Morwinsky Eriador 20 The Art of Magic—with TOR stats by Thomas Morwinsky 6 The Road Goes Ever On by Daniel “Vaco” Vacaflores by Thomas Morwinsky OTHER FEATURES 104 Fine Print and Disclaimers 105 Creative Commons License 108 Appendix “Then Ilúvatar said to them: 'Of the theme that I have declared to you, I will now that ye make in harmony to- gether a Great Music. And since I have kindled you with the Flame Imperishable, ye shall show forth your powers in adorning this theme, each with his own thoughts and devices, if he will. But I will sit and hearken, and be glad that through you great beauty has been wakened into song.'” - Ainulindalë (The Music of the Ainur) The Silmarillion by J.R.R. Tolkien Listen to music by the many musicians around the world inspired by the works of J.R.R. Tolkien. Middle-earth Radio make available four different Internet radio streams dedicated to the audio and music inspired by the works of J.R.R. Tolkien. You can tune in 24 hours a day, 7 days a week from anywhere in the world where you have an Internet connec- tion, with your favorite streaming media player. And when you hear a piece of music you like, be sure to support the musicians by purchasing their music (if applicable). See the lengthy list of inspired music at the Tolkien Music website: www.tolkien-music.com Tune in today and listen at: www.middle-earthradio.com 2 Issue 13, March 2012 Editorial: Not an unlucky number! News So overall this Issue also marks a wa- Dwarves. This article develops on an tershed—since it will be the last of the extensive note of Tolkien’s found in The A new year brings new things—and current incarnation. This is far from bad History of Middle-earth, Vol. 11: The War of this holds true for gaming in Middle- however, since we are sure that all these the Jewels. It offers great possibilities for earth as well. Other Minds, Issue 13 again plans will be all for the better. More giving dwarven PC’s a really unique abil- is long overdue—far more than antici- details of the planned changes are to be ity not shared with other races. pated or feared. Some of the originally found in this Issue’s Inside Information. planned content had to been changed at Last but not least, Population and short notice, but in the end everything Content Urbanization in Eriador tackles the has worked out fine. difficult task of assigning believable num- As already said, we had to do some bers to the demography of Eriador That we are far overdue is the effect last minute rearrangements content- throughout the Third Age (together with of real life taking over and pushing other wise, though that may have been fortu- discussion of how these were devel- things aside. Everyone has been affected, nate in the end. Now, for the concrete oped). The many major changes in the but none more than our diligent assistant content, the line-up is as follows: history of this region make this quite editor Neville Percy, who has now a First comes a piece by Neville “Osric” challenging, but on the other hand also little baby daughter, which is eating up Percy: A Review of The One Ring – offer tons of gaming possibilities. much of his time. And still he spends his Adventures Over the Edge of the Wild precious and limited spare time for the As mentioned above, you can find (TOR). It details the game system and Middle-earth gaming community. Kudos more on the future of Other Minds in this gives you a good overview of its features. to him! Issue’s Inside Information. One thing I’d It is a fitting beginning of the intended like to say here and now, is the fact that The most important news is that now TOR presence in Other Minds. David “Issachar” D. has volunteered to the new roleplaying game for Middle- The second contribution is from assist us in making Other Minds an even earth is finally out (its pre-publication Daniel “Vaco” Vacaflores gives us an up- better platform for all roleplayers in information and announcements having date of his The Art of Magic, which was Middle-earth. It’s good to have you on been included in previous Issues): Cubi- published in Issue #10 of Other Minds. board! cle 7’s (C7) The One Ring – Adventures over ® Here he presents us with TOR game the Edge of the Wild (TOR) has been We are also getting more wide- stats to be used with that game system. available since about last August (in the spread; see Inside Information for more So you might check it out if you’re look- downloadable PDF version). The C7 details! ing for ideas on how to incorporate ex- forum has quickly developed into a very Ending my ramblings, I wish you a tensive “real” magic (i.e. spells) into dynamic platform for discussing all as- happy reading and see you all in Other TOR, beyond the little that the pub- pects of TOR itself and extending into Minds, Issue #14! lished game includes—as yet. Middle-earth gaming in general . I am Neville “Osric” Percy also brings us a very eager to see further products pub- For the Other Minds team lished. Speaking of this, one of the second contribution with The Dwar- Thomas Morwinsky changes will be a stronger TOR presence ven Iglishmêk, a secret communication in Other Minds. system based on gestures used by the 3 Other Minds Magazine Inside Information The Future of Other Minds the other game systems that we’ve had to Concerning game systems, we will date. This does not mean to ignore all have a new assistant editor on board, As already hinted at in the Editorial, the other approaches (e.g. MERP or who will focus his activities on managing this Issue of Other Minds is the last of its LotRRPG or fan-made Indie systems), the TOR content for Other Minds. This is kind. Issue #14 will bring a number sig- but the officially licensed game should David ‘Issachar’ D., whom you might nificant changes that will—hopefully— always get special attention by a fanzine perhaps know as a long-time editor of all for the better of the fan community of that champions the cause of roleplaying the Hall of Fire magazine. We are hoping gamers in Tolkien’s Middle-earth. in Middle-earth. to get regular content for The Lord of the Since the publication of The One Ring: Due to this, we will change a number Rings Roleplaying Game as well, unifying Adventures over the Edge of the Wild (TOR) of things, effectively renovating a lot of all three—past and present—licensed last autumn, new life has been brought current Other Minds conventions. First, roleplaying games for Middle-earth un- to the Middle-earth gaming community. our much-debated rating system will be der a common roof. Gamers and con- This is in my opinion quite fortunate, as overhauled, as it currently looks quite tributors working with other game sys- it brings in new ideas and approaches and abstract. To emphasize the gaming focus, tems should also not feel excluded; arti- prevents the old veterans from stewing the new system will have a twofold cate- cles linked to any system will all be too much in their own juice. Also it con- gorization: First we will indicate the equally welcome, judged on the basis of tinues the tradition of roleplaying games general nature of the article (e.g. rules their Middle-earth content. set in Middle-earth that was begun in supplement/suggestion, adventure, Beyond the different gaming ap- 1982. Every year without a game in the background material, Tolkien scholar- proaches and interpretations, we firmly best of all fantasy worlds is a loss! Apart ship etc.). The second part will give a believe that roleplaying in Middle-earth from the more abstract benefits of a new rough estimate of the amount of original is a strong common denominator. It is an and living game, there are also some very Tolkien content within the contribution. old tradition for gamers and Game-/ practical beneficial sides to it. First, Other Here, three tiers (high, medium, low) Lore-masters alike to look for inspira- Minds is striving to get its focus to will give you an estimate how much was tions beyond the boundaries of specific strongly support TOR as much as it has used (or available!) to inspire and create game systems.
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