Halo®:Harte-Hanks Combat Proprietary Information Evolved
HaloWalkthrough Walkthrough
First-Person Shooter
1-2 Players Co-operative 2-16 Players Multiplayer
Requires 3 to 227 Blocks to Save
DevelopedDeveloped by Bungie by Bungie Studios PublishedPublished by by Microsoft® Microsoft
Walkthrough created by Phil Cordova Halo Walkthrough Table of Contents
I. FAQ’s / Cheats / Codes ...... 5
II. Game Controls ...... 6
III. Power-up Items ...... 7
IV. Weapons List ...... 8-11 Human Weaponry & Covenant Weaponry
V. Vehicle List ...... 12-15 Human Vehicles & Covenant Vehicles
VI. The Good Guys... and the Bad Machine ...... 16-18
VII. Enemy Types and Recommended Tactics to Defeat Them Covenant Enemies, Flood Enemies & The Sentinels ...... 19-23
VIII. General Hints and Tips ...... 24-25 Single Player Campaign Hints & Tips Multiplayer Hints & Tips
IX. Single Player Campaign Level Walkthrough Level 1: Pillar of Autumn ...... 26-30 Mission Objective 1- Complete training diagnostic (p. 26) Mission Objective 2- Find Captain Keyes on the Bridge (p. 27) Mission Objective 3- Get off the Pillar of Autumn (p. 27)
Level 2: Halo ...... 31-33 Mission Objective 1- Evade Covenant patrols (p. 31) ⇒ Evade the Covenant patrols searching for you ⇒ Head for higher ground ⇒ Search for other lifeboats Mission Objective 2- Protect the human survivors (p. 32) ⇒ Stay with the survivors ⇒ Protect the human survivors ⇒ Wait for an evac dropship to arrive
2 Halo Walkthrough Table of Contents (con’t)
Level 2: Halo (con’t) Mission Objective 3- Search for additional survivors (p. 32) ⇒ Search for the three additional groups of human survivors ⇒ Protect the human survivors ⇒ Wait for an evac dropship
Level 3: Truth and Reconciliation ...... 34-37 Mission Objective 1- Board the Covenant Battle Cruiser (p. 34) Mission Objective 2- Find the ship’s brig and rescue Captain Keyes (p. 35) Mission Objective 3- Return to the Shuttle Bay for Extraction (p. 37)
Level 4: The Silent Cartographer ...... 38-41 Mission Objective 1- Clear the landing beach of hostiles (p. 38) Mission Objective 2- Find the entrance to the map room (p. 38) Mission Objective 3- Activate the map room (p. 39) Mission Objective 4- Find the door’s security override (p. 39) Mission Objective 5- Activate the map room (p. 40) Mission Objective 6- Return to the surface for extraction (p. 41)
Level 5: Assault on the Control Room ...... 42-49 Mission Objective 1- Reach the transition to the second chasm (p. 42) Mission Objective 2- Reach the transition to the third chasm (p. 45)
Level 6: 343 Guilty Spark ...... 50-57 Mission Objective 1- Locate Captain Keyes (p. 51) Mission Objective 2- Escape! (p. 54)
Level 7: The Library ...... 58-66 Mission Objectives 1, 3, 5, 7, 9- Follow the Monitor to the Index (p. 60-65) Mission Objectives 2, 4, 6, 8- Hold your position until the Monitor returns Mission Objective 10- Recover the Index (p. 66)
Level 8: Two Betrayals ...... 67-71 Mission Objective 1- Locate and destroy Pulse Generator #1 (p. 68) Mission Objective 2- Go to Canyon B (p. 68) Mission Objective 3- Locate and destroy Pulse Generator #2 (p. 69) Mission Objective 4- Locate and destroy Pulse Generator #3 (p. 70)
3 Halo Walkthrough Table of Contents (con’t)
Level 9: Keyes ...... 72-76 Mission Objective 1- Find a way into the control room (p. 73) Mission Objective 1a- Get out of the ship by jumping, and find another route in Mission Objective 2- Find another way into the ship (p. 73) Mission Objective 3- Hold your position under the lift until it re-activates (p. 74) Mission Objective 4- Follow Cortana’s directions back to the control room (p.74) Mission Objective 5- Recover Capt. Keyes (p. 76) Mission Objective 6- Escape via the shuttle bay (p. 76)
Level 10: The Maw ...... 77-80 Mission Objective 1- Make your way to the bridge (p. 77) Mission Objective 2- Get to engineering by way of the cryo storage facility (p.78) Mission Objective 3- Use the controls on the third floor to retract an exhaust manifold (p. 79) Mission Objective 3a- Destroy the open vent core with a grenade or rocket Mission Objective 4- Get to the elevator on the third floor (p. 79) Mission Objective 5- Escape from the Pillar of Autumn before it’s too late (p.79)
X. Credits ...... 81-1081
4 I. FAQ’s / Cheats / Codes
FAQ’s 1. Does the difficulty setting alter the endings? Yes. You will see another scene to the ending if you beat it on the Legendary setting. But the ending is the same for the Easy, Normal, and Heroic settings.
2. What are the major differences between the difficulty settings of the Single Player Cam- paign Mode?
There are a few key differences among the difficulty settings. As you go up in difficulty: • The enemies increase in number • The enemies fire at a faster rate • Harder enemies appear earlier than usual • Enemies throw grenades more often • You cannot take as much damage than easier difficulty settings
3. Is it worth it to save the Marines in Single Player Campaign Mode? Do you receive any- thing special for saving them all?
While you won’t unlock any extra levels or a better ending, by saving the Marines they will tell you valuable information regarding where to go. Better yet, you will miss out on some nice storyline-enhancing conversation if the Marines are killed. One more thing: don’t go out of your way to kill the Marines...they will fire upon you as a traitor.
4. Can I save the crazed Marine in Level 6: 343 Guilty Spark?
No. In the state of mind the Marine is in, he will fire upon you thinking you’re an en- emy. His shots will hurt you. But you will not be penalized for killing him, or rather, putting him out of his misery. He’s only there to enhance the storyline with his eerie ramblings.
Cheats There are currently no cheats for Halo.
Codes There are currently no codes for Halo.
5 II. Game Controls
Default Controls
Throw Grenade Fire Weapon
Move Forward / Back- ward, Strafe Left / Flashlight On / Off Right; Push in Stick for Crouch Switch Grenade
Switch Weapon
Melee Attack
Action / Reload
Jump
Move Forward / Back- Look Up / Down, ward, Strafe Left/ Right Rotate Left / Right; Go Back a menu Bring up Pause Push in for Scope selection Menu; Start Zoom Game
Controller Configurations There are other configurations to set up the controller. Go into the “Settings” of the Main Title Screen and select a character profile to adjust the control settings of the controller. While you cannot customize each button to your liking, there are plenty of pre-set con- figurations to choose from.
NOTE: If you want to change your controller configuration while playing a game, you have to press start to bring up the “Pause Menu” and select “Save and Quit”. This will save and quit your current game so you can go to the Main Title Screen and select “Settings” to change your configuration.
6 III. Power-up Items
Active Camouflage- Gives the player about 50 seconds of invisibility from enemies. A player will become visible for a quick second if hit by a weapon shot.
Over Shield- Your shield is given 2 extra levels of protection. The Over Shield boosts the color of your Shield Indicator to green which turns red then blue as its depleted. In multi- player deathmatch modes, the Over Shield will wear down on it’s own to the normal blue status after a little over a minute.
Health Pack- Located in various spots in all levels. One Health Pack will replenish your Health Meter completely.
7 IV-a. Human Weapons List
← M6D Pistol
Pistol Ammo → Pistol- While the Pistol doesn’t have a great deal of fire power, in the hands of a skilled player the zoom function allows you to score deadly head shots (especially in multiplayer deathmatches.)
Assault Rifle Ammo→
←MA5B Assault Rifle
Assault Rifle- The Assault Rifle is a great all around weapon that’s effective against Covenant enemies and Flood spores. Not recommended against Flood Elites or Flood Humans.
M90 Shotgun Shotgun Ammo→
Shotgun- This weapon is the best defense against Flood Elites and Humans. The Shotgun can spell a quick death in multiplayer deathmatches. One up-close shot usually eliminates a foe’s energy shield, while the next puts them down.
8
S2 AM Sniper Rifle Sniper Rifle Ammo →
Sniper Rifle- The Sniper Rifle is a great weapon to have if you want to scout out an area. It’s great for all Covenant enemies, but it’s very ineffective against Flood Elites and Flood Humans.
M 19 SSM Rocket Launcher Rocket Launcher Ammo
Rocket Launcher- The most powerful weapon you can carry. Be careful when using this weapon in close and tight quarters—the explosion of a Rocket Launcher round can damage or even kill you.
M41 LAAG- The M41 LAAG, or Wart-hog chain gun, has unlimited ammo. Which means unlimited fun in mowing down anything of the enemy-variety that gets in your way. In multiplayer combat through, you’re a sitting duck for a grenade or rocket launcher attack since the attached gun won’t allow you to run around freely on the ground.
M9 HE-DP Grenade (Also know as a fragmentation grenade) -
There’s not any special features about this weapon; just aim and throw. They explode after a couple of seconds of landing. You can bounce grenades off a wall to hit a target around a corner, but make sure you do it safely...and not bounce it back at yourself carelessly.
9 IV-b. Covenant Weapons List
Plasma Pistol– A popular weapon among Grunts. Hold down the fire button a couple of seconds and then re- lease to charge up a large shot that temporarily stuns and slows opponents. In multiplayer combat, use the stun- charge to slow down an opponent for a nasty Melee Attack. There is no ammo for the Plasma Pistol. Just discard the old one and pick up a new one off the ground.
Plasma Rifle– A favored weapon by Elites, this weapon is capable of semiautomatic or fully automatic fire just by holding down the fire button. Be careful of overheating the gun while in automatic firing mode. As with the Plasma Pistol, discard the used-up weapon for a new one off the ground.
←Needler
Needler Ammo→
Needler- The rounds that fire from this weapon travel relatively slow, but seek out your oppo- nent. If enough needles manage to find your foe, the small explosions from each successfully connecting needle can do substantial damage.
Plasma Grenade– Similar to the Fragmentation Grenade in explosive power and bounce-ability off of walls, but with an added twist. The key difference between this grenade and its hu- man counterpart is its ability to stick to a live target. Don’t run over a grenade that’s bee tossed; it can stick to you if you’re not careful.
10 Stationary Gun (Shade)- You will commonly find Grunts operating this immobile gun around areas of interest to your objective. Once you eliminate the gun’s operator, take it for a spin yourself and use it on the en- emy to give them a taste of their own medicine. The fir- ing rate of the Shade is not very fast, so you’ll do good to use it only on enemy ground infantry on not on airborne targets. And like the M41 LAAG, you’re a sitting duck for a grenade or rocket launcher attack while operating it.
Covenant Weapons that You can Look at, but not Touch:
The following weapons are not able to be picked up and used once you kill the enemy holding the weapon. What a shame...
Plasma Sword– An extremely deadly weapon to go up against, the Plasma Sword can only be used by Gold or Active Camouflaged Elites. Even on the tame Normal mode you can be taken down in just 2 swipes of the blade. The sword runs off the life source of the Elite equipping it—when the Elite dies, the Plasma Sword dies with it as well.
Grunt Hand Cannon– While not the official name of the weapon, the name pretty much says it all. With this weapon equipped, a Grunt’s firepower becomes equally as fierce as a Hunter’s. Grunts will carry these weapons in the last couple of levels. The gun goes for one last attempt at killing you by exploding with the force of a grenade, a few seconds after you kill the Grunt. Certainly a nasty surprise to newbies eager to grab it and give it a go.
11 V-a. Human Vehicle List
Below are the man-made vehicles you can drive in the Campaign and Multi-player modes.
M12 LRV (a.k.a. Wart-hog)– The Wart-hog is the best vehicle to have when carrying other Marines. The rear-mounted M41 LAAG, or chain gun, has an excellent zone of covering fire. Without a Marine in the rear-mounted gunner seat and another firing his weapon from the passenger side, the Wart-hog can only provide offense action by running enemies over. The maneuverability and speed of the Wart-hog is excel- lent, but very susceptible to flipping over on hilly terrain. In multi- player capture-the-flag, the Wart-hog is an excellent way to get to the opponent’s camp...just watch out for grenades and rockets.
M808B Scorpion MBT– The Scorpion battle tank may be the slowest vehicle, but makes up for it sturdiness and firepower. It’s mounted with a chain gun that can be fired simultaneously with the turret cannon. The tur- ret takes a few seconds to recharge once the round has been fired. It can carry 4 Marines at a time, but they’ll be prone to attacks. Another drawback to the Scorpion is its firing zone. You cannot hit enemies who are close to the tank. If you try the force of the explosion will hurt you.
12 Below are the man-made vehicles that you will encounter, but cannot drive yourself. They are important to the story line in Campaign Mode to help you find your location in certain areas of Halo.
Escape Pod– These lifeboats from the Pillar of Autumn are only seen in Levels 1 and 2 of the Campaign Mode. In Level 2, these are important vehicles to find to aid your search for survivors of these crashed escape pods. Ammo and health are always located near escape pods.
Pelican– This ship is responsible for dropping you and your Marines off to certain locations around Halo, and is your rescue whenever you need to pull out of an area. The Pelican will drop off Wart-hogs to your area as required by a mission. If you find a crashed Pelican you will almost always see ammo and health nearby.
13 V-b. Covenant Vehicle List
Below are the alien vehicles you can control. The Ghost is available in Campaign and Multi-player modes. The Banshee can only be used in Campaign Mode.
Ghost– The Ghost is a fast and highly maneuverable hover vehicle. It’s light on firepower, by providing plasma blasts from its Plasma Canon that are a little more powerful than the Plasma Rifle’s shots. While the control and agility is among the highest of all the vehicles you can control, you are very prone to attacks.
Banshee– This is the only airborne vehicle you can control. The Banshee is equipped with 2 weapons: a Plasma Cannon exactly like the Ghost’s and a Fuel Rod Cannon that delivers a shot similar in strength to the Hunter’s weapon shot. It can also hover in one spot (press down on the controller). When it’s flown by an Elite, the Rocket Launcher will bring it down in one hit, but you have to either time your shot or wait until it’s dive- bombing toward you.
14 Below are the alien vehicles that you will encounter, but cannot drive yourself. Be careful of their appearances throughout the Campaign Mode of Halo.
Wraith– The most powerful of the Covenant’s land vehicles. This hovering tank only has one weapon, and that’s all it needs. The Plasma Cannon from its central turret rivals the Scorpion’s own turret cannon in destruc- tive power. Unless you have a Rocket Launcher or Scorpion tank at your disposal, avoid the Wraith as much as possible. It takes 3 rockets or a couple of rounds from the Scorpion’s turret to bring down this behemoth.
Covenant Drop-ship– Equipped with a rear-mounted Pulse Laser Cannon (like the Shade), this alien coun- terpart to the Pelican drops a platoon of Covenant Grunts, Elites, and Jackals into open areas to eradicate any human life forms. You cannot destroy Covenant Drop-ships (even with the mighty Scorpion). Covenant Drop-ship’s will always drop troops in the same area. Try to anticipate a Covenant Drop- ship’s landing area and toss a grenade as the bay doors unload unsuspecting Covenant troops into the welcom- ing blast party you’ve just set up for them.
15 VI-a. The Good Guys...
Captain Jacob Keyes– Captain of the Pillar of Autumn and die-hard patriot of Earth. He lures the Covenant away from the direction of Earth into a blind warp to another part of the universe, knowingly putting his faithful crew into certain danger in doing so. You will have to rescue the Captain from the Cove- nant during the game, but don’t think he’s defenseless. With twenty-six years experience in the military and nu- merous decorations, his years of combat experience against the Covenant is still apparent when he picks up a weapon and joins the fray. His only request of you is to protect Cortana from the Covenant.
Cortana– As the highly advanced A.I. of the Pillar of Autumn, she holds a wealth of information on not only the ship and its crew, but more importantly vital info concerning the planet Earth. Which is why you are charged by Captain Keyes to keep her pro- tected from the Covenant at all costs. Once you slot Cortana into your suit’s helmet, she can hack into the Covenant’s Battle Network and retrieve valuable information on Covenant strategies and intentions. Cortana will be especially helpful in your journey by providing you with Navigation Points (or Nav Points) that appear on your HUD which direct you to areas of importance. She’s also kind enough to give advice on how to best approach a given situation...even though she may not sound nice when giving it.
The Marines– Representing the best of the best that Earth has to offer against the Covenant foe, they will provide you cover in combat against the enemy in various instances throughout the game. Most of the Marines share the same fierce determination to rid the universe of Covenant scum like their Captain. They also respect your presence and follow you where ever you lead them. Take care not to fire upon them in battle. They can tolerate a few rounds of friendly fire, but if you consistently target them with gunfire, you will be gunned down as an enemy traitor.
16
The “Sarge”- He’s called by many of his Marines as “Sarge”. You’ll encounter this brave soldier throughout the game as he sets an example for the rest of the Marines to follow. This resilient soldier leads his Marines into bat- tle and fights as fierce as any Covenant Elite. Though he’s just a minor character in the game, he’ll provide you with information regarding the status of fellow Marines and help enhance the story- line of the game.
Master Chief– You are the Master Chief. You were cre- ated in a classified military project codenamed SPAR- TAN II. The goal of the project was to create genetically superior soldiers enhanced for combat against the Covenant threat. Your battle suit of armor is the latest in state-of- the-art protection. It not only protects you from enemy fire, but also houses an internal network made of a layer of crystal that allows to you upload starship grade AI (like Cortana) who can overpower alien computer systems if necessary. Your genetically enhanced reflexes, eyesight, and coordination instantly work in tandem with your suit through a neural interface implanted into your brain. In other words, you armor’s movements and weapons are controlled by the speed of your thoughts. You are the human race’s best and last hope in eradicating the Covenant.
17 VI-b. ...and the Bad Machine
The Monitor (a.k.a. 343 Guilty Spark)
A small, floating mechanical sphere that emits an intense blue light, the Monitor is an A.I. whose intention to stop the spread of the Flood are good. But its the plan of action it takes that make it the antagonist of the game. The Monitor doesn’t seem so bad when you first meet at the end of Level 6. It enlists your help to eliminate the Flood—a common goal, no doubt—and lends his help in the form of killing machines called Sentinels. But through all of its oddly-cheerful, yet cold conversations with you it neglects to mention a slight drawback in its solution to eliminate the Flood. By using Halo, the Monitor wants to rid the universe of the Flood’s food source...which not only includes the Covenant race, but humans as well. And it will stop at nothing to achieve its goal, even if it includes eliminating you. While the Monitor isn’t a “true” boss of the game (you don’t actually fight it) you will have to battle the groups of Sentinels that do the dirty work of battling those who oppose its plan.
18 VII-a. List of Covenant Enemy Types and Recommended Tactics to Defeat Them
Grunt– The backbone of the Covenant army, Grunts carry a wide variety of Covenant weaponry and often toss Plasma Grenades. Although weak on their own, they gather strength in packs and often follow a Covenant that are higher in rank. Just Melee Attack lone Grunts….they’re a waste of ammo. If there’s a large group of them, throw a fragmentation or Plasma Grenade in the middle of the group and gun down the others that try to jump away from the grenade. If you don’t have any grenades handy, enjoy mowing them down with an Assault Rifle.
Elite– Usually known as the sergeants of the Covenant group, Eiltes come in multiple colors and have the ability to use Active Camouflage. The most powerful of the Elites are Gold Elites equipped with the deadly Plasma Sword. Elites are also protected by an Energy Shield that re- charges like yours. The most effective method in killing this enemy is to use a few rounds of any weapon (preferably the Assault Rifle) to weaken its force shield, and then use 2 or 3 Melee Attacks to finish it off. For Active Camouflaged Elites, avoid using Melee Attacks since they’re hard to see, and in- stead gun them down with the Assault Rifle or Shotgun.
19 Jackal– In the Covenant army, Jackals are loners that scout out areas for the Elites and Grunts. The strong energy shield that expands from their wrist is almost impervious to small arms fire. Their weapon of choice is the Plasma Pistol with which they often use the stun-charge capabilities. Jack- als come in 2 colors. To defeat a Jackal, go for a straight-on Melee Attack to its wrist shield. Then while it’s staggering from the initial Melee Attack, use an- other Melee hit or a few rounds of your favorite weapon (like the Shotgun) to finish it off. Other- wise, try to circle-strafe around the enemy and gun or Melee it on the unprotected side.
Hunter– The most fearsome Covenant creature, the huge Hunter is equipped with a destructive Fuel Rod Cannon that’s normally fitted to Cove- nant Banshees. Their enormous shield not only protects them from most gunfire, but also serves as a Melee Weapon in close combat. When in combat position the Hunter con- tracts into its highly protective blue plated body armor. Relaxed, it exposes its Achilles’ Heel— the soft, dark orange flesh around its neck and mid-section.
It is best to conquer this foe by long range weaponry, like the Sniper Rifle or (better yet) the Rocket Launcher. If using the Sniper Rifle, wait until the Hunter is “relaxed” and not in a defensive combat position. Aim for the dark orange fleshy parts at its neck or midsection area (especially its back) to deal the most damage. With the Rocket Launcher, just aim at the ground near it and fire. If you don’t have any grenades or a Rocket Launcher, you can still bring down the powerful Covenant Hunters if you carefully circle-strafe around them and use Melee Attacks. Let it charge at you then side step out of the way as a matador would with a charging bull, Melee Attacking it as it passes by. If you have a Shotgun, one blast directly to its exposed back will take it down, even if you’re playing on Legendary difficulty (the most difficult AI level).
20 VII-b. List of Flood Enemy Types and Recommended Tactics to Defeat Them
Flood Spore– A small insect-like larvae that hatches from Flood Spore Incubators. These quick critters jump in the air and try to latch onto you like the parasite it is. They are responsible for spreading the Flood infection to Covenant and Humans alike. Alone, a Flood Spore is just a mere nui- sance. But in large numbers, they can bring your health down surprisingly fast. These annoyances die easily with one round of ammo from an Assault Rifle. Once hit, they pop and make a small explosion that can cause nearby Flood Spores to pop in a chain reaction. In a small group of 4 or 5, just let them hit you if your shield is charged up. If there’s a swarm just fire a round or two in the middle of them to cause a chain reaction explosion to eliminate nearby Spores. You can always backpedal and Melee Attack them if you want to conserve ammo.
Flood Spore Incubator- This weaponless type of Flood creature was once a Grunt...now it’s a slow-moving egg sac for Flood Spores that are incubating inside. They wander aimlessly until they sense you’re near. If you get too close to these slow moving enemies, they will explode with the force of a grenade and spew forth 5 to 6 annoying Flood Spores that were incubating inside. Flood Spore Incubators will also trigger nearby grenades on the floor to explode when they pop, so be careful. Use a Shotgun blast from a safe distance to explode them prematurely. You can use a Flood Spore Incubator as a make-shift grenade by waiting to shoot them when they’re surrounded by enemies. Hit them with a Shotgun blast and watch the fun ensure as bodies fly through the air. But try to avoid shooting a Flood Spore Incubator surrounded by other Incubators— they won’t explode at the same time, and the flying Incubator body has a good chance of landing near you to explode.
21 Flood Human Soldier– A Marine overcome by the Flood’s infection. Flood Human Soldiers carry the stan- dard weaponry that Marines carry, although they will carry Covenant weapons every once in a while. The Flood Human Soldier’s other method of attacking is a powerful Melee Attack. It will often try to Melee Attack you when they get close to you and also as they jump to- ward you. Like it’s counterpart the Flood Elite, the Flood Human will get back up again if you use an Assault Rifle to gun it down. The best way to dispose of flood enemies is with a Shotgun: just one close-up blast with the Shot- gun brings most Flood down for good. If you don’t have a Shotgun handy, use whatever weapon you have and fire until they go down. Then run to their fallen body and Melee Attack them 2 or 3 more times or pump more lead into them to keep them down for good.
Flood Elite- The Flood Elite used to be an Elite until the Flood infection altered it physique into the grotesque creation its currently become. It mainly uses Covenant weaponry, but occasionally uses Human weapons; espe- cially Rocket Launchers. It also Melee Attacks when close and jumps frequently to close in on you. It will of- ten get back up once it’s knocked down by a Pistol or Assault Rifle. The most effective weapon to knock the Flood Elite down for good is the Shotgun. Melee Attacks alone are useless and suicidal against the Flood Elite (and Flood Human). The infection has robbed the Elite of its wits. A Flood Elite, like the Flood Human, doesn’t know any better to run away from grenades. But watch out if throw a Plasma Grenade on a Flood enemy as they may run to- ward you with it on them.
22 VII-c. The Sentinels & Recommended Tactics to Defeat Them
The Sentinels– The Monitor’s “pets” and guards, these machines only kill what the Monitor tells them to kill. They hover in packs of 6 and eliminate anything that it perceives to be a threat with its only weapon, an intense red laser beam. Your first impression with these machines is a good one, as they help you eliminate the Flood threat. But after key events unfold later in the game, you will have to fight against these machines in addition to the Covenant and Flood threats already present. Some Sentinels have energy shields protecting them. It’s dangerous to confront a group of these machines up close. Use a weapon with a scope zoom to safely kill the majority of them from a distance. Once you have whittled the group down to 1 or 2 Sentinels, 3 to 4 shotgun blasts per Sentinel will destroy the remaining ones.
23 VIII-a. General Single Player Campaign Hints and Tips
Single Player Campaign Hints and Tips:
1. Avoid killing your own men! They may occasionally get in the way and annoy you, but you may miss out on valuable information that they could have for you-- such as know- ing where to go to next in the game. And they will fire upon you as a traitor if they feel you are trying to kill them! 2. Kill the Covenant Elites first if they are leading a platoon of Grunts. The Grunts will generally scatter and dismantle without the leadership of an Elite. 3. Sneak up behind individual Covenant aliens and Melee them from behind for an instant kill. 4. Don’t waste an entire clip of ammo on a Covenant Elite. Use enough rounds to elimi- nate their energy shield, then finish them off with a few Melee Attacks to save ammo. 5. If you have the opportunity to do so, sneak up stealthily on Covenant instead of rushing in with guns blazing. Even though it’s more fun to just shoot everything in sight, you’ll save yourself the frustration of running low on ammo and health by being sneaky. 6. On the Heroic and Legendary settings, you will encounter plasma and Fragmentation Grenades more often than the easier settings. Use them often, but wisely. Avoid throw- ing them on lone Grunts, and instead throw them at Elites who tend to have Grunts sur- rounding them. And be careful not to throw them hastily—you might end up taking out a few of your own Marines. 7. Don’t forget to let your shields recharge! It’s easy to get caught up in the action of an intense gunfight and forget about the status of your shield. Duck behind a corner and take the time to let them recharge. 8. If you flip the Wart-hog and your occupants are standing too close to it to flip back over safely, use your Melee Attack to move the vehicle away from them so you can flip it back over without the danger of killing anyone.
24 VIII-b. General Multi-Player Hints and Tips
Multiplayer Hints and Tips:
1. Charge up a shot from the Plasma Pistol to stun your opponent. Then Melee Attack them while they’re stunned. 2. Memorize the layout of each arena. 3. Go for the Over Shield and Active Camouflage every chance you get. 4. If the Motion Tracker is turned on in Multiplayer, you can still keep from being detected by it if you don’t move around—which is great news for those Campers who like to snipe unsuspecting opponents.
25 IX. Single Player Campaign Level Walkthrough
Level 1: Pillar of Autumn
Scenario: Reveille
(The scenario Reveille is only available on the “Easy” and “Normal” difficulty settings. “Heroic” and “Legendary” skip this scenario since it’s just a training segment to learn basic controls—which a Heroic or Legendary skilled player should already know.)
Mission Objective 1- Complete training diagnostic This simple objective is designed to familiarize you with the basic controls and how your shield functions. A technician on the floor will lead you to 2 test stations that will test your targeting and shield abilities. There will be no enemies to attack you, so practice maneu- vering with the analog sticks. Find and stand in the middle of the red square on the floor to begin the first test at the “Optical Diagnostic” station. Use the Right Analog stick on the controller to look at each of the 5 lights to change their colors from red-orange to green. If you haven’t set up your looking controls to “Inverted” in the options menu under Advanced Controls, the 2nd technician in the Cryo-Storage Observation Deck above will ask you to look at the lights again with the up and down controls inverted (like controlling an airplane). Decide on which control style is best for you. Now follow the technician to the 2nd test station. After standing in the middle of the yel- low and black striped square, your shields will be fully charged again. Before leaving the sta- tion area, you will be asked to bring down your shields to test their recharging capabilities. Press A to do so. Once they regenerate, Captain Keyes will call on the loud speaker and re- quest your presence on the Bridge.
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Mission Objective 2- Find Captain Keyes on the Bridge When trying to find the Bridge it’s very important to pay attention to the blue arrow signs on the floor with the word “Bridge” stenciled in. Until you get to the Bridge, you will also be unarmed. So be careful and avoid enemy fire. In the hallway outside the Cryo-Storage Chamber jump over a set of pipes marked by a green arrow with “Maintenance” stenciled in on the floor nearby. After jumping the pipes turn right and follow the hallway all the way until you reach a dark room. In this dark room you’ll be forced to crouch underneath a half closed blast door. Crouch underneath the blast door and you will now be in a hallway where crew members are fighting off Covenant attackers. In this hall- way you’ll find the 1st blue arrow with the word “Bridge” stenciled on the floor. Just follow this arrow through a dark corridor and you will eventually come to a single Marine soldier who will lead you to the Bridge. If you lose sight of this soldier in all the confusion, just remember to look at the floor near the doorways for more blue arrows pointing the way to the Bridge.
Scenario: AI Constructs and Cyborgs First!
Mission Objective 3- Get off the Pillar of Autumn A Few Pointers to Keep from Getting Lost This next objective will surely test your sense of direction if you thought getting to the Bridge from the Cryo B Chamber was tough. Here are a few pointers to help you find your way to the life pods: