Curriculam Vitae
Total Page:16
File Type:pdf, Size:1020Kb
CURRICULAM VITAE CHANDRAKANTH S Current Address: Mobile Number : +91- 9600247884 96/42 Paramakudi Nannu Samy Iyer Street +91- 7506131740 Pattai kovil Salem – 636 001. E-mail : Tamil Nadu [email protected] WORK EXPERIENCE : 3.5+ years Prana Studios, Mumbai - FX Technical Artist / Tool Developer (Feb2013 – till date) Worked Projects: Disney's Planes 2013 Disney's Planes 2 Fire & Rescue 2013-2014 Responsibilities: Executing some complex FX shots involving Pyro (Smoke and Fire) simulations in Houdini. Using the Cloud tools and developing some custom setups for clouds in Houdini. Also developed some Python based tools for the team. Tools Developed: Load Shot Before this tool a Houdini artist had to manually import dozens of alembics into the file, one by one. So as per the requirement, created this shelf tool using Houdini Python and pyQt4 widgets. When an artist opens a shot file this tool enables the artist to get the required alembic animation caches from the correct location and imports them into the file. If the alembic is already loaded in the file then it prompts the user about the same. You can also use this tool to unload the not required alembics. Hence the artist could easily import the required alembic(.abc) files into houdini in a single click. Camera Swapper Using the Tkinter GUI programming in python, developed a shelf script in houdini using which a user can select multiple cameras in a list and easily switch into each camera in the viewport . Alembic Exporter for Houdini 12.5 This Python tool exports all the geometry meshes in a group (like Characters, Set, Foliage etc.) into alembic format to their respective folders; so that using Load shot shelf script, artist can easily import the alembic files. Anibrain Digital Technologies,Pune - Technical Artist (October2011 – Dec2012) Worked Projects: The Three Musketeers Silent Hill : Revelation Resident Evil: Retribution Responsibilities: Creating automated asset tools using python for debris, smoke and ash in Maya Creating user friendly interfaces for snow particle simulation in Maya. Automating the production tools depending upon the projects. Structuring the data flow between departments. Creating blood like fluid simulations using realflow. Checking test composition using Nuke 6. Arowana Studios,Banglore - MEL Scripter & Fx Artist (May2010 – August2011) Worked Projects: In house Projects Responsibilities: Writing MEL scripts for production workflow Creating dust and water simulation using Maya particles, Fluids and Realflow. Checking test composition using Eyeon Fusion ACADEMIC CHRONICLE : Diploma in Arena Multimedia Jan 2010 3D animation Chennai - 600 028 B.Tech(IT) Dhanalakshmi Srinivasan Engg College May’2009 Perambalur-636 212. (Anna University) HSC Bharathi Vidhyalaya Hr.Sec School, MAR’2005 Salem-7. (State Board) SSLC Bharathi Vidhyalaya Hr.Sec School, MAR’2003 Salem-7. (State Board) TECHNICAL SKILLS : Sidefx Houdini Autodesk Maya 2013 3ds max Realflow 5 Eyeon Fusion, Nuke Adobe After Effects Adobe Photoshop CS3 PERSONAL SKILLS : Strong Knowledge in Scripting Languages (C,C++,MEL,PYTHON,Linux bash Scripting) Ability to work on Object Oriented Programming Language Ability to work in a team or as an individual. Interested in creating artist friendly tools and bridging the gaps between departments. PERSONAL DETAILS : Father’s Name : Mr. P.C.T.Santharam Date of Birth : 16.2.1987 Marital Status : Single Nationality : INDIAN Linguistic Proficiency : Sowrashtra, English , Hindi & Tamil Permanent Address : 96/42 Paramakudi Nannu Samy Iyer Street, Pattaikovil Salem- 636 001.