Director's Brief: Multi-Touch Screen—Interactive Display

Total Page:16

File Type:pdf, Size:1020Kb

Director's Brief: Multi-Touch Screen—Interactive Display Running head: MULTI-TOUCH SCREEN/K. CHUNG 1 Director’s Brief: Multi-touch Screen—Interactive Display Objective: Create and utilize an interactive experience through multi-touch screen technology as a means of showcasing upcoming programs and highlighting library services for all ages within our community. As always, the primary goal is to incorporate the library’s key mission of informing, educating, inspiring, and entertaining through interactive technology. Executive Summary: Libraries are now more than ever realizing the need to incorporate new ideas and services as a means of moving into the future of library services. No longer will it be enough to provide access to books. Many emerging technologies are proving to be the most desired options to accomplish meeting the diverse needs of our communities. Interactive screen displays are quickly becoming the expected method of any digital device and it is important for the library to embrace and incorporate this technology into their services. Utilizing digital wayfinding to guide and inform our patrons with the tap of a screen is the only way to proceed into the future. However, this technology also allows our patrons the opportunity to provide helpful feedback about their library experiences. Overall, the possibilities of information that can be shared and/or gained with these devices is absolutely endless. Introduction: As growth continues to evolve within the library setting, affording patrons the opportunity to experience emerging technologies is essential. Although multi-touch screens have been around since the 1960’s, never before has this technology had such an enormous impact on everyday life. This technology is everywhere a person visits in the course of their day; whether it be at the grocery store, the post office, or your local YMCA you have more than likely experienced the ease and flexibility of using these devices. The purpose of this brief is to introduce and examine this technology as a fun, engaging, and interactive means of informing the public about library services and/or programs. Most importantly, it could also be used to gather feedback from patrons regarding changes or concerns they may have in relation to our evolving library system. Technology and Related Terms: While the cost of new technology is always a serious aspect to contemplate, all of the pros and cons must be considered. According to various suppliers, the cost of 32”- 42” multi-touch screens average from $1,200.00 to $2,000.00. The particular model researched for this proposal was the Elo 3243L IntelliTouch Dual Touch – 32” Touchscreen LED Monitor – Open frame – FullHD. This model is equipped to deal with the harshness of public use by featuring an invisible water resistant seal that also protects again dust and dirt, scratch resistant technologies lending itself to a longer performance life, a thickness of 2.3”, multiple mounting options, and a USB touch interface. It is compatible with Windows 7, Windows 8, and Windows 10 while also being able to recognize up to 10 touches simultaneously. https://www.amazon.com/E326202-IntelliTouch-Open-Frame-Touchmonitor-Iterface/dp/B01FRBIXBO/ref=sr_1_fkmr0_1?ie=UTF8&qid=1493601009&sr=8-1- fkmr0&keywords=Elo+3243L+IntelliTouch+Dual+Touch+-+32%22+Touchscreen+LED+Monitor+-+Open+frame+-+FullHD MULTI-TOUCH SCREEN/K. CHUNG 2 Due to the multiple variations of how this product could be implemented into the library system, the chosen hardware is dependent upon two key factors: will the website be designed from scratch or will the use of programs already established be used for its creation? In fact there are many different considerations which need to be discussed before determining which form is best to implement into the library system. For example, one deliberation might be to determine if this technology is to be system- wide or methodically selected for specific locations. Another consideration would be to determine if the desired unit is all-inclusive unit such as the Surface Hub or a multi-touch screen with the capabilities of linking to a computer or a tablet. Below is a list of terms considered imperative for an informed discussion surrounding multi-touch screen technology: E-board: an interactive touchscreen with a built-in Android meaning no need for a PC. It can be wall- mounted or used with the optional mobile stand. Touch-screen Kiosk: a stall set up in a public location where information can be obtained following prompts on the screen. Data can be stored locally (e.g. linked to a device such as a tablet) or accessed via a network using a distributed information retrieval system (e.g. Internet). Wayfinding Display: constructed much like a website, it uses open-source code, a browser and Internet connection, databases, and Flash to provide information for the public. The content is managed through a content management system and displayed on appropriate hardware. Application Program Interface (API): the interface by which an application program accesses an operating system. HTML (Hypertext Markup Language): the authoring language used to create documents on the World Wide Web. JavaScript: an object-oriented computer programming language commonly used to create interactive effects within web browsers. Main navigation: a menu located on the administration page containing links to all of the administrative functions of the site. Navigational controls: an arrangement of (word/icon) forms within the user interface of a specific system. Web Content Management: is a bundled or stand-alone application used to create, manage, store and deploy content on Web pages. Heat map Analysis: a graphical representation of data where the individual values contained in a matrix are represented as colors. Click and Drag: is a pointing device gesture in which the user selects a virtual object by "grabbing" it and dragging it to a different location or onto another virtual object. In general, it can be used to invoke many kinds of actions, or create various types of associations between two abstract objects. Usage: The multi-touch screen technology provides the option of creating an interactive experience for the library user. While multi-touch touch screens are being used everywhere from ATMs to beverage dispensers to airline ticketing, the library is working on finding ways for this technology to engage its patrons. The Netherlands seems to be on the forefront of this technology by incorporating ways to link it with a more participatory culture. At DOK pictures are uploaded of specific events and the patrons (especially children) are excited to come and view the pictures, however, the multi-touch screen affords much more interaction. The screen allows them to tag themselves, send the picture to friends, or make comments on MULTI-TOUCH SCREEN/K. CHUNG 3 the photo displays (Boekesteijn, n.d.). In Jeff Han’s TED talk (2006), he shows how multiple applications can be utilized on a multi-touch screen; maps can be incorporated, puppets created, or even random interactive art work. The possibilities are literally endless. The specific aim at this time would be to focus on providing library patrons with Event Information, Event Photos, E-library Demo, Book Reviews, and Discovering Library Resources. https://c.slashgear.com/wp-content/uploads/2009/02/ideum_mt_table_4.jpg Establishing the hardware and web design will be the most complex aspect of this endeavor. However, once designed, this new device will be an interactive, participatory service between technology and patron. The maintenance will be minimal with occasional assistance needed for a blank screen reboot and possible monthly updates from the IT Department. Possible negative issues might include loss of internet connections since it would most likely be web based and too high of demand from interested customers. Implementation: A phenomenal resource for seeing this technology in action is Jeff Han’s TED conference (2006). In this presentation he discusses how it is a technology that can push the boundaries with interactive capabilities while being utilized in many different situations and formats. He reiterates this form of technology is a relatively affordable device with the primary cost being the multi-touch screen, central processing unit, or development of apps. Reinforcing this perspective is Ratledge (2016), wherein he discusses the reality of this technology already being implemented in various business ventures. He also points out that this technology can be static as well as interactive. Most important, his article examines the various ways in which this multi-touch technology can be affordable for numerous functions. Many libraries have already implemented multi-touch screen devices as a means of interacting with their patrons. North Carolina State University’s library discovered an issue when students would stop to wait in front of their static e-board in the front lobby. Initially, the display cycled through important information relative to the student’s needs such as the bus schedule or computer availability maps. As a means of addressing this issue, staff agreed that establishing a touch screen kiosk could allow students to access the desired information without causing them to stand around waiting for it to reappear in the cycle. Another fantastic example of this interactive technology, comes from the DOK library. Ahead of the curve, they have imbedded RFID technology in their patrons’ library cards which is able to interact with the screen of the multi-touch table centrally located in the library. Through this action, the patrons have access to viewing relevant archival information. Clearly, many libraries have embraced this technology and considering the many options available incorporating it into our library system seems like an obvious next step. MULTI-TOUCH SCREEN/K. CHUNG 4 Conclusion: As part of the library’s mission statement, our intent is to inform, educate, inspire, and entertain. Providing access to an interactive form of technology in the multi-touch screen is an obvious way of engaging our patrons while illuminating just how diverse this technology can be in introducing new programs and services.
Recommended publications
  • Material Data & Design Workstation Reviews Biomimicry
    January 2019 FOCUS ON: New Vehicle Lightweighting Design Meshless Simulation Simulate Additive Manufacturing DigitalEngineering247.com A Touch of AR MATERIAL DATA & DESIGN WORKSTATION REVIEWS BIOMIMICRY DE_0119_Cover.indd 2 12/13/18 4:41 PM ANSYS.indd 1 12/10/18 3:56 PM @XI_Computer.indd 1 12/10/18 3:54 PM //////////////////////////////////////////////////////////////// | DEGREES OF FREEDOM | by Jamie J. Gooch Hack Your New Year’s Resolution T’S THAT TIME of year when we reflect on the past to go back to school to get another degree, maybe resolve to and look ahead to the future. On one hand, this makes take a course in programming, finite element analysis or design sense: The calendar year ends and a new year begins. for additive manufacturing. Small successes can lead to setting What better time to make resolutions? On the other loftier goals, but the trick is to build on each success to get there, Ihand, it seems a bit arbitrary to make important life and rather than trying to achieve too much too soon. work goals based on a date chosen by the pope in 1582 to Another way to engineer yourself to keep your resolutions be the first day of the year. is to share your goals. Research shows that telling people about your goals can help you stick with them. Committing Research has shown that New Year’s Resolutions don’t to something like professional training, where you tell your work for most people, but just barely. According to a 2002 supervisor your intentions, or improving your standard op- study by John C.
    [Show full text]
  • Thinkpad T550.Indd
    ThinkPad T550 Platform Specifi cations Product Specifi cations Reference (PSREF) Processor 5th Generation Intel® Core™ i5 / i7 Processor Smart card readerOptional: Smart card reader Processor # of # of Base Max Turbo Memory Processor Multicard reader 4-in-1 reader (MMC, SD, SDHC, SDXC) Cache Number Cores Threads Frequency Frequency Speed Graphics Ports Three USB 3.0 (one Always On), VGA, MiniDP, Ethernet (RJ-45), Dock connector Camera (optional) HD720p resolution, low light sensitive, fi xed focus i5-5200U 2.2 GHz 2.7 GHz 3MB Intel HD ® i5-5300U24 2.3 GHz 2.9 GHz 3MB DDR3L-1600 Graphics Audio support HD Audio, Realtek ALC3232 codec / stereo speakers, 1W x 2 / dual array microphone, combo audio/microphone jack i7-5600U 2.6 GHz 3.2 GHz 4MB 5500 Keyboard 6-row, spill-resistant, multimedia Fn keys, numeric keypad, optional LED backlight Graphics Intel HD Graphics 5500 in processor only, or UltraNav™ TrackPoint® pointing device and buttonless Mylar surface touchpad, multi-touch Intel HD Graphics 5500 in processor and NVIDIA GeForce® 940M, 1GB memory; supports external analog monitor via VGA and digital monitor via Mini DisplayPort; Security Power-on password, hard disk password, supervisor password, security keyhole supports three independent displays; Security chip Trusted Platform Module, TCG 1.2-compliant Max resolution: 3840x2160@60Hz (DP via mDP cable); 2560x1600@60Hz (VGA) ThinkEngine Delivers improved thermal and power effi ciency, up to 30 day standby, faster resume time, enhanced security, as well as anti-tampering measures Chipset Intel
    [Show full text]
  • Gestural Interaction Design for Information Exchange Between Large Public Displays and Personal Mobile Devices
    SimSense: Gestural Interaction Design for Information Exchange between Large Public Displays and Personal Mobile Devices Jobin Mathew James University of Tampere School of Information Sciences Human-Technology Interaction M.Sc. thesis Supervisor: Prof. Markku Turunen Dec 2015 i University of Tampere School of Information Sciences Human-Technology Interaction Jobin Mathew James: SimSense - Gestural Interaction Design for Information Exchange between Large Public Displays and Personal Mobile Devices. M.Sc. thesis, 60 pages, 4 index and 11 appendix pages December 2015 Large displays in public and semi-public spaces continuously permeate our everyday lives as the price of display hardware continues to drop. These displays act as sources of information, entertainment and advertisement in public environments such as airports, hotels, universities, retail stores, hospitals, and stadiums, amongst others. The information shown on these displays often varies in form that ranges from simple text to rich interactive content. However, most of this rich information remains in the displays and methods to effectively retrieve them to ones’ mobile devices without the need to explicitly manipulate them remains unexplored. Sensing technologies were used to implement a use case, wherein a person can simply walk up to a public display, retrieve interesting content onto their personal device without having the need to take it out of their pockets or bags. For this purpose a novel system called SimSense, which is capable of automatically detecting and establishing a connection with mobile phones that come in close proximity with the public display was developed. This thesis presents two alternative mid-air hand gesture interaction techniques: ‘Grab & Pull’ and ‘Grab & Drop’ to retrieve content from the public display without explicitly operating the mobile device.
    [Show full text]
  • The Trackball, a Related Pointing Device, Was Invented in 1941 By
    The trackball, a related pointing device, was invented in 1941 by Ralph Benjamin as part of a World War II-era fire-control radar plotting system called Comprehensive Display System (CDS). Benjamin was then working for the British Royal NavyScientific Service. Benjamin's project used analog computers to calculate the future position of target aircraft based on several initial input points provided by a user with a joystick. Benjamin felt that a more elegant input device was needed and invented a ball tracker called "roller ball", for this purpose.[5][6] The device was patented in 1947,[6] but only a prototype using a metal ball rolling on two rubber- coated wheels was ever built, and the device was kept as a military secret.[5] Another early trackball was built by British electrical engineer Kenyon Taylor in collaboration with Tom Cranston and Fred Longstaff. Taylor was part of the original Ferranti Canada, working on the Royal Canadian Navy's DATAR (Digital Automated Tracking and Resolving) system in 1952.[7] DATAR was similar in concept to Benjamin's display. The trackball used four disks to pick up motion, two each for the X and Y directions. Several rollers provided mechanical support. When the ball was rolled, the pickup discs spun and contacts on their outer rim made periodic contact with wires, producing pulses of output with each movement of the ball. By counting the pulses, the physical movement of the ball could be determined. A digital computer calculated the tracks, and sent the resulting data to other ships in a task force using pulse-code modulation radio signals.
    [Show full text]
  • Survey of Eye-Free Text Entry Techniques of Touch Screen
    Covenant Journal of Informatics and Communication Technology (CJICT) Vol. 1, No. 2, December, 2013. Survey of Eye-Free Text Entry Techniques of Touch Screen Mobile Devices Designed for Visually Impaired Users Sonali Banubakode1, Chitra Dhawale 2 [email protected] 2MCA Department, P.R. Pote College, Amravati, India [email protected] Abstract: Now a days touch screen mobiles are becoming more popular amongst sighted as well visually impaired people due to its simple interface and efficient interaction techniques. Most of the touch screen devices designed for visually impaired users based on screen readers, haptic and different user interface (UI). In this paper we present a critical review of different keypad layouts designed for visually impaired users and their effect on text entry speed. And try to list out key issues to extend accessibility and text entry rate of touch screen devices. Keywords: Text entry rate, touch screen mobile devices, visually impaired users. I. Introduction increasingly common in both sighted Visual impairment describes any and visually impaired people. These kind of vision loss, whether it‟s devices used not only for about total blindness or partial vision entertainment and communication loss. Some people are totally blind purpose but for learning, browsing, but many others have legal e-billing and many more. But they blindness. They don‟t have enough are highly visual demanding. Touch vision to see the object stands 20 feet screen is highly sensitive; it contains away from them (Arditi & lots of tiny icons and requires more Rosenthal, 1998). According to concentration as well as fast action. recent statistics of WHO (Chatterjee, It is not easy for any person with 1198) 285 million people are vision problem to handle such visually impaired.
    [Show full text]
  • HPC Options for Simulation P.42 Multiphysics Optimizes Battery Design P.28
    June 2014 / deskeng.com HPC Options for Simulation P.42 Multiphysics Optimizes Battery Design P.28 TECHNOLOGY FOR DESIGN ENGINEERING FEA for Thermal Analysis P.32 FOCUS ON: CAD Prototyping toCAM Reinforce simulated machining with real-world CAM experience. P. 20 REVIEW: DELL M3800 MOBILE WORKSTATION P. 46 REVIEW: V-RAY 3.0 FOR 3DS MAX P. 38 DESIGN COLLABORATION AT WHIRLPOOL P. 52 de0614_Cover_Darlene.indd 1 5/14/14 1:09 PM RedANSYS.indd Bull Ad-Desktop 1 Engineering.indd 1 4/28/20145/8/14 1:15:10 1:37 PM PM Bluebeam.indd 1 5/8/14 1:41 PM Degrees of Freedom by Jamie J. Gooch Seeing is Understanding very day, many of us do the same basic types of tasks. through traditional or more unconventional means, the free- As we often highlight in Desktop Engineering, there dom to prototype and create is a key tool of design thinkers. are amazing advantages to using technology to com- In fact, the Kelleys call it the “best way to make progress plete those tasks faster and better. However, there toward your goal.” Eis a danger in focusing on improving the efficiency of the That freedom is not something every organization sup- routine: It’s easy to get into a rut. ports, even if it’s inadvertent, which tends to permeate a com- Innovation comes from designing a new and different way pany’s culture to the point of diminishing design confidence for people to interact with the products you’re modeling and and therefore efficacy. In a live video chat from the d.school simulating.
    [Show full text]
  • Thinkpad X1 Carbon 3Rd.Indd
    ThinkPad X1 Carbon (3rd Gen) Platform Specifi cations Product Specifi cations Reference (PSREF) Processor 5th Generation Intel® Core™ i5 / i7 Processor Media reader None Processor # of # of Base Max Turbo Memory Processor Ports Two USB 3.0 (one Always On), Mini DisplayPort, HDMI, Cache Number Cores Threads Frequency Frequency Speed Graphics Ethernet extension connector, Lenovo OneLink connector Monitor cable Optional: Mini DisplayPort to VGA Monitor Cable i5-5200U 2.2 GHz 2.7 GHz 3MB Camera HD720p resolution, low light sensitive, fi xed focus, gesture input i5-5300U 2.3 GHz 2.9 GHz 3MB Intel HD Graphics ® 24 DDR3L-1600 Audio support HD Audio, Realtek ALC3232 codec / stereo speakers, 1 watt x 2 / 5500 i7-5500U 2.4 GHz 3 GHz 4MB dual array microphone, combo audio/microphone jack i7-5600U 2.6 GHz 3.2 GHz 4MB Keyboard 6-row, LED backlit, spill-resistant, multimedia Fn keys Graphics Intel HD Graphics 5500 in processor, UltraNav™ TrackPoint® pointing device and buttonless glass surface touchpad, multi-touch ™ external digital monitor support via Mini DisplayPort or HDMI Security Power-on password, hard disk password, supervisor password, security keyhole, (supports VGA analog monitor via Mini DisplayPort to VGA Monitor Cable); reset switch supports three independent displays; Security chip Trusted Platform Module, TCG 1.2-compliant Max resolution: 3840x2160 (Mini DisplayPort)@60Hz; 4096x2304 (HDMI)@24Hz ThinkEngine Delivers improved thermal and power effi ciency, up to 30 day standby, Chipset Intel SoC (System on Chip) platform faster resume time,
    [Show full text]
  • Dell Precision 3540 & 3541 P.30 Paramatters Cognicad P.36 Autodesk Fusion P.42
    September 2019 FOCUS ON: Democratization Software Bundles P.14 P.10 Path to Simulation P.19 Budget Workstations P.28 DigitalEngineering247.com REVIEWS: DELL PRECISION 3540 & 3541 P.30 PARAMATTERS COGNICAD P.36 AUTODESK FUSION P.42 DE_0919_Cover_Digital_Edition.indd 1 8/16/19 4:45 PM PERVASIVE ENGINEERING MEANS Twin-Twin Propositions With ANSYS Twin Builder, you can build, validate and deploy a digital twin for unparalleled insight into your asset’s performance — and cut maintenance costs by up to 20 percent. Learn more: ansys.com/twin-builder ANSYS.indd 1 8/12/19 4:46 PM Digital Engineering and NAFEMS Americas are teaming up to present CAASE19, a one-day Virtual Conference on Advancing Analysis & Simulation in Engineering 19 Virtual Conference October 8, 2019 TRACK 1: Simulation-Driven Design TRACK 2: Simulation Governance & Democratization TRACK 3: Manufacturing Processes & Additive Manufacturing TRACK 4: Addressing Business Strategies & Challenges Go to: digitalengineering247.com/joincaase19 to view the presentations from Ford Motor Co., Embraer, Procter & Gamble and others, and register for this great day of learning. Sign Up Today! CAASE19_Virtual_Conference_0919.indd 1 8/12/19 4:53 PM //////////////////////////////////////////////////////////////// | DEGREES OF FREEDOM | By Brian Albright A More Open, Accessible Future F YOU HAD TOLD ME A YEAR AGO that I’d soon be overseeing my first issue of Digital Engineering at its editorial director, I would have quickly dismissed the notion. Jamie Gooch has been the “face” of DE for as long as I’ve been a contributor. I was surprised when the post suddenly became available, and also thrilled at the opportunity to dive into the I work that this magazine has been doing so well for so long.
    [Show full text]
  • Proyecto Fin De Carrera
    UNIVERSIDAD AUTÓNOMA DE MADRID ESCUELA POLITÉCNICA SUPERIOR PROYECTO FIN DE CARRERA Design and creation of a drag-and-drop editor that allows the customization of a sales application in NFC payment terminals José María Angulo Pinedo Abril 2014 INGENIERÍA DE TELECOMUNICACIÓN i Design and creation of a drag-and-drop editor that allows the customization of a sales application in NFC payment terminals Autor: José María Angulo Pinedo Tutor: Heinz Bircher-Nagy Ponente: Germán Montoro Manrique Software Development Avance Pay AG Abril de 2014 ii iii Resumen El objetivo de este proyecto es el diseño y creación de un editor drag & drop que permita la personalización de aplicaciones utilizadas en terminales móviles, como TPV (Terminales Punto de Venta). El editor será desarrollado tanto para entornos Android como para clientes web, y tiene como objetivo facilitar la personalización de sus aplicaciones de venta a los pequeños comerciantes que utilicen el sistema de pago de Avance Pay. En esta memoria primero se ofrece una visión general de los sistemas de pago móviles mediante la tecnología NFC y las ventajas de utilizar un terminal móvil como TPV. Luego se realiza un estudio del funcionamiento de los sistemas drag & drop, así como de los programas WYSIWYG. A su vez se hace una comparación de los distintos editores existentes para Android. Antes de crear el editor drag & drop se aborda el diseño de la aplicación TPV para entornos Android. Para ello se analizan las características de aplicaciones TPV ya existentes en el mercado, con el propósito de reunir los requerimientos oportunos. Además, se desarrolla un prototipo acorde al diseño propuesto.
    [Show full text]
  • Gestures for Pointing Devices in Screen-Based Environments
    Gestures for pointing devices in screen-based environments Florian Weil, www.derhess.de December 4, 2010 Abstract This paper analyses gesture design for pointing devices in screen-based envi- ronments. By exploring design patterns the analysis investigated the gesture design of ve dierent end-user products: Desktop operating systems, mobile operating systems, 3rd Party software, small software products, and common hardware products. The beginning of the paper denes what a gesture is, and the various kinds of gestures. Afterwards the analysis merges the gesture design results with the basic commands for pointing devices. This approach points out which gestures are often used, and in which context they are used. The re- sults give interaction designers and software engineers a guide for implementing gestures in their own products. Furthermore, the paper proposes solutions for gesture documentation, and a conceptual framework for complicated gestures. The last section takes an industrial design perspective on pointing devices as an input channel. It discusses the evolution of interface design from a hardware driven to a software driven approach. Contents 1 Introduction 1 2 Gestures for pointing devices 3 2.1 Denition of gesture in Human-Computer-Interaction . 3 2.2 Types of gestures . 4 2.3 Commands for gestures . 6 3 Analysis of gesture based Interaction for end-user products 9 3.1 Concept and analysis model . 9 3.2 Results from a Interaction Design view . 12 3.2.1 Level 1 gestures . 12 3.2.2 Level 2 gestures . 13 3.2.3 Level 3 gestures . 15 3.2.4 Level 4 and level 5 gestures .
    [Show full text]
  • Thinkpad T450s Platform Specifications
    ThinkPad T450s Platform Specifi cations Product Specifi cations Reference (PSREF) Processor 5th Generation Intel® Core™ i5 / i7 Processor Smart card readerOptional: Smart card reader Processor # of # of Base Max Turbo Memory Processor Media reader 4-in-1 reader (MMC, SD, SDHC, SDXC) Cache Number Cores Threads Frequency Frequency Speed Graphics Ports Three USB 3.0 (one Always On), VGA, Mini DisplayPort, Ethernet (RJ-45), Dock connector (integrated models only) i5-5200U 2.2 GHz 2.7 GHz 3MB Intel HD Camera HD720p resolution, low light sensitive, fi xed focus i5-5300U24 2.3 GHz 2.9 GHz 3MB DDR3L-1600 Graphics ® 5500 Audio support HD Audio, Realtek ALC3232 codec / stereo speakers, 2W x 2 / i7-5600U 2.6 GHz 3.2 GHz 4MB dual array microphone, combo audio/microphone jack Graphics Intel HD Graphics 5500 in processor only, or Keyboard 6-row, spill-resistant, multimedia Fn keys, optional LED backlight Intel HD Graphics 5500 in processor and NVIDIA GeForce® 940M, 1GB memory UltraNav™ TrackPoint® pointing device and buttonless glass surface touchpad, multi-touch (discrete models are only available in Western Europe); supports external analog monitor via VGA and digital monitor via Mini DisplayPort; Security Power-on password, hard disk password, supervisor password, security keyhole supports three independent displays; Security chip Trusted Platform Module, TCG 1.2-compliant Max resolution: 3840x2160@60Hz (DP via mDP cable); 1920x1200@60Hz (VGA) ThinkEngine Delivers improved thermal and power effi ciency, up to 30 day standby, faster resume time, enhanced
    [Show full text]
  • Resourceful Guide By: Latif Salim ©KVSS SUB-ICT 2018
    1 Resourceful guide by: latif salim ©KVSS SUB-ICT 2018 RESOURCEFUL GUIDE TO SUBSIDIARY-ICT 850/1 COMPUTER STUDIES DEPARTMENT Kiira View Secondary School By: latif salim muwalo (Bsc.IT) Tel: +256782-977944, +256752-977944 Email: [email protected] [email protected] ©2018 Page 1 of 92 2 Resourceful guide by: latif salim ©KVSS SUB-ICT 2018 SET ONE: 1. (a). Write the acronym ICT in full. (01 mark) Information, Communications Technology (b). Mention two ways ICT can be used to improve teaching and learning. (02 marks) Computer-based training, which includes: Computer-Assisted Instructions (CAI), so that teachers can use computers and other IT equipment to present teaching materials in a more interesting way. Computer-Assisted Learning (CAL), so that students can use computers and appropriate software to learn at their own pace. Computer-Assisted Assessment (CAA), which may reduce the time and labor to mark the answer scripts. Distance learning through computer-based training and Web-based training. Simulations of experiments or real-life situations that may be hazardous. Electronic library system for searching, borrowing, and returning books. The School Administration and Management System (SAMS) for keeping records of students and producing report cards or other related documents. Edutainment, which is a type of educational software that combines education with entertainment. (c). Give two ways ICT has affected work today. (02 marks) It has led to unemployment among workers. It has led to job displacement. It has improved work space environment and efficiency. It has led to working from home away from standard offices (telecommuting). It has increases presence of workflows 24/7.
    [Show full text]