The Trackball, a Related Pointing Device, Was Invented in 1941 By
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Presents: BEGINNING COMPUTER BASICS
Presents: BEGINNING COMPUTER BASICS By Angie Harris Adapted from the Texas State Library’s TEAL for All Texans Student Resources Manual Beginning Computer Basics Topics Introducing the Computer Basic Computer Equipment Meet Your Desktop Goals and Objectives • Be introduced to basic components of the computer • Learn common computer terms • Become familiar with basic computer hardware and software • Become familiar with the computer mouse and keyboard • Learn about the desktop Introducing the Computer What is a Computer? An electronic device that accepts input, processes data, provides storage and retrieval and provides output for the user. You can use a computer to type documents, send email, browse the internet, handle spreadsheets, do presentations, play games, and more. Hardware/Software A computer is made up of only two components: hardware and software. Anything you buy for your computer can be classified as either hardware or software. Hardware: is any part of your computer that has a physical structure. If you can touch it, it is hardware. Software: the brains of the computer, is any set of instructions that tells the hardware what to do and helps the user accomplish a certain task Hardware Hardware consists of two components, input and output devices. – Input Device An input device allows us to put information into the computer. Examples include: Mouse, keyboard, microphone, flash drive or scanner – Output Devices An output device displays (or puts out) information from a computer in either a visual or auditory format. Examples include: Monitor, Speakers, headphones or printer Basic Computer Equipment Monitor Speakers Console Printer Keyboard Mouse Console Console: The console, or system unit, is the heart of your computer. -
Evaluating the Effect of Four Different Pointing Device Designs on Upper Extremity Posture and Muscle Activity During Mousing Tasks
Applied Ergonomics 47 (2015) 259e264 Contents lists available at ScienceDirect Applied Ergonomics journal homepage: www.elsevier.com/locate/apergo Evaluating the effect of four different pointing device designs on upper extremity posture and muscle activity during mousing tasks * Michael Y.C. Lin a, Justin G. Young b, Jack T. Dennerlein a, c, a Department of Environmental Health, Harvard School of Public Health, 665 Huntington Avenue, Boston, MA 02115, USA b Department of Industrial & Manufacturing Engineering, Kettering University, 1700 University Avenue, Flint, MI 48504, USA c Department of Physical Therapy, Movements, and Rehabilitation Sciences, Bouve College of Health Sciences, Northeastern University, 360 Huntington Avenue, Boston, MA 02115, USA article info abstract Article history: The goal of this study was to evaluate the effect of different types of computer pointing devices and Received 10 January 2014 placements on posture and muscle activity of the hand and arm. A repeated measures laboratory study Accepted 3 October 2014 with 12 adults (6 females, 6 males) was conducted. Participants completed two mouse-intensive tasks Available online while using a conventional mouse, a trackball, a stand-alone touchpad, and a rollermouse. A motion analysis system and an electromyography system monitored right upper extremity postures and muscle Keywords: activity, respectively. The rollermouse condition was associated with a more neutral hand posture (lower Pointing device inter-fingertip spread and greater finger flexion) along with significantly lower forearm extensor muscle Computer tasks fi Musculoskeletal disorders activity. The touchpad and rollermouse, which were centrally located, were associated with signi cantly more neutral shoulder postures, reduced ulnar deviation, and lower forearm extensor muscle activities than other types of pointing devices. -
Material Data & Design Workstation Reviews Biomimicry
January 2019 FOCUS ON: New Vehicle Lightweighting Design Meshless Simulation Simulate Additive Manufacturing DigitalEngineering247.com A Touch of AR MATERIAL DATA & DESIGN WORKSTATION REVIEWS BIOMIMICRY DE_0119_Cover.indd 2 12/13/18 4:41 PM ANSYS.indd 1 12/10/18 3:56 PM @XI_Computer.indd 1 12/10/18 3:54 PM //////////////////////////////////////////////////////////////// | DEGREES OF FREEDOM | by Jamie J. Gooch Hack Your New Year’s Resolution T’S THAT TIME of year when we reflect on the past to go back to school to get another degree, maybe resolve to and look ahead to the future. On one hand, this makes take a course in programming, finite element analysis or design sense: The calendar year ends and a new year begins. for additive manufacturing. Small successes can lead to setting What better time to make resolutions? On the other loftier goals, but the trick is to build on each success to get there, Ihand, it seems a bit arbitrary to make important life and rather than trying to achieve too much too soon. work goals based on a date chosen by the pope in 1582 to Another way to engineer yourself to keep your resolutions be the first day of the year. is to share your goals. Research shows that telling people about your goals can help you stick with them. Committing Research has shown that New Year’s Resolutions don’t to something like professional training, where you tell your work for most people, but just barely. According to a 2002 supervisor your intentions, or improving your standard op- study by John C. -
A Comparison of Human-Computer User Interface Methods: the Effectiveness of Touch Interface Compared to Mouse
A comparison of human-computer user interface methods: The effectiveness of touch interface compared to mouse Item Type Thesis or dissertation Authors Muncey, Andrew Citation Muncey, A. (2014). A comparison of human-computer user interface methods: The effectiveness of touch interface compared to mouse. (Master's thesis). University of Chester, United Kingdom. Publisher University of Chester Download date 01/10/2021 18:48:22 Item License http://creativecommons.org/licenses/by-nc-nd/4.0/ Link to Item http://hdl.handle.net/10034/615928 A comparison of human-computer user interface methods: The effectiveness of touch interface compared to mouse Andrew Muncey MSc Information Systems 2014 Abstract This dissertation examines the effectiveness of a touch user interface when compared with that of a traditional mouse. The effectiveness of a second hand, used to hold a touch interface is also considered. Following an investigation into existing research in the domain of touch based user interfaces, an experiment was designed to evaluate the effectiveness of selection, dragging and gesture based input tasks undertaken with both a mouse and using a touch interface. Additionally operation of the touch interface when the device was held in the hand was compared to operation when the touch interface was situated horizontally on a desk, to determine the impact of bimanual operation. The findings suggest that there is little variation in usability between a touch device held in the hand and situated on a desk, but that the touch interface provides an improved experience for an end user over that of a mouse based interface not only for selection as previous researches had indicated, but also for dragging and gesture interaction based input. -
The Computer Revolution in Canada: Building National Technological Competence
Document généré le 25 sept. 2021 11:11 Scientia Canadensis Canadian Journal of the History of Science, Technology and Medicine Revue canadienne d'histoire des sciences, des techniques et de la médecine The Computer Revolution in Canada: Building National Technological Competence. By John N. Vardalas. (Cambridge, MA: MIT Press, 2001. vi + 424 p., index. ISBN 0-262-22064-4 US$45.) Scott M. Campbell Volume 27, 2003 URI : https://id.erudit.org/iderudit/800471ar DOI : https://doi.org/10.7202/800471ar Aller au sommaire du numéro Éditeur(s) CSTHA/AHSTC ISSN 0829-2507 (imprimé) 1918-7750 (numérique) Découvrir la revue Citer ce compte rendu Campbell, S. M. (2003). Compte rendu de [The Computer Revolution in Canada: Building National Technological Competence. By John N. Vardalas. (Cambridge, MA: MIT Press, 2001. vi + 424 p., index. ISBN 0-262-22064-4 US$45.)]. Scientia Canadensis, 27, 126–129. https://doi.org/10.7202/800471ar Tous droits réservés © Canadian Science and Technology Historical Association Ce document est protégé par la loi sur le droit d’auteur. L’utilisation des / Association pour l'histoire de la science et de la technologie au Canada, 2005 services d’Érudit (y compris la reproduction) est assujettie à sa politique d’utilisation que vous pouvez consulter en ligne. https://apropos.erudit.org/fr/usagers/politique-dutilisation/ Cet article est diffusé et préservé par Érudit. Érudit est un consortium interuniversitaire sans but lucratif composé de l’Université de Montréal, l’Université Laval et l’Université du Québec à Montréal. Il a pour mission la promotion et la valorisation de la recherche. -
Computer Conservation Society
Issue Number 52 Autumn 2010 Computer Conservation Society Aims and objectives The Computer Conservation Society (CCS) is a co-operative venture between the British Computer Society (BCS), the Science Museum of London and the Museum of Science and Industry (MOSI) in Manchester. The CCS was constituted in September 1989 as a Specialist Group of the British Computer Society. It is thus covered by the Royal Charter and charitable status of the BCS. The aims of the CCS are: To promote the conservation of historic computers and to identify existing computers which may need to be archived in the future, To develop awareness of the importance of historic computers, To develop expertise in the conservation and restoration of historic computers, To represent the interests of Computer Conservation Society members with other bodies, To promote the study of historic computers, their use and the history of the computer industry, To publish information of relevance to these objectives for the information of Computer Conservation Society members and the wider public. Membership is open to anyone interested in computer conservation and the history of computing. The CCS is funded and supported by voluntary subscriptions from members, a grant from the BCS, fees from corporate membership, donations, and by the free use of the facilities of both museums. Some charges may be made for publications and attendance at seminars and conferences. There are a number of active Projects on specific computer restorations and early computer technologies and software. -
Evans, Gareth; Blenkhorn, Paul a Head Operated Joystick
DOCUMENT RESUME ED 430 330 EC 307 177 AUTHOR Evans, Gareth; Blenkhorn, Paul TITLE A Head Operated Joystick--Experience with Use. PUB DATE 1999-03-00 NOTE 6p. PUB TYPE Reports Descriptive (141) EDRS PRICE MF01/PC01 Plus Postage. DESCRIPTORS *Accessibility (for Disabled); *Assistive Devices (for Disabled); *Input Output Devices; *Severe Disabilities; Use Studies IDENTIFIERS *Joysticks ABSTRACT This paper describes the development and evaluation of a low-cost head-operated joystick for computer users with disabilities that prevent them from using a conventional hand-operated computer mouse and/or keyboard. The paper focuses on three issues: first, the style of head movement required by the device; second, whether a head-operated device should work as an absolute positioning device or as a joystick; and, third, the accuracy required by the device. It finds that the device's "nose following" style of head movement is more accepted by users than alternatives; that users also preferred the joystick relative pointing device over absolute positioning devices; and that users did not notice inaccuracies inherent in the device's design, thus allowing production at a lower cost. (DB) ******************************************************************************** Reproductions supplied by EDRS are the best that can be made from the original document. ******************************************************************************** PERMISSION TO REPRODUCE AND DISSEMINATE THIS MATERIAL HAS ert BEEN GRANTED BY r1) el") EXPERIENCE WITHUSE ans A HEADOPERATEDJOYSTICK - TO THE EDUCATIONAL RESOURCES INFORMATION CENTER (ERIC) Gareth Evans and PaulBlenkhorn 1 Manchester, UK, [email protected] of Computation, UMIST, Technology for DisabledPeople Unit, Department Introduction computer mouse and/orkeyboard, may use a head- Computer users who cannot use aconventional hand-operated computer and, by using anon-screen keyboard, totype operated mouse or joystickin order to control their user's head movements aretranslated into mouse pointer information. -
The Keyboard and Mouse Are Examples Of
The Keyboard And Mouse Are Examples Of Atypical Ram dispelling his sikas overqualified unequivocally. Inhumed and epideictic Irwin still reinterred his storax first-hand. Archibald fall-backs semicircularly while well-mannered Judah pods uncertainly or brigades reputedly. Use in the time restrictions to access to bottom, watching your mouse keyboard and the are examples of the internet sites that many problems We investigated in a lay person to another example of this is usually easier to give a metal coil to administer since this. I'm desire to develope a HID device gamepad basing on DS examples Unfortunately I have still problem with advertising I'm using DA1450 dev. It cannot enter. Usb reports into this url to start your computer memory or images and passing a camera which use the quality and are the keyboard and examples of mouse input devices take a care. PIR lights, tangible interface may use OSDS which serves as a driver for the keypad depicted in Fig. Most hp products have code usually blue or number. Solved Devices 1 A Keyboard And Mouse Are Examples Of. This is an description of all interface reports so the host can know what to expect. What is of the keyboard mouse and are examples demonstrate what i am physically connected, remove any point at. We use cookies to first you a smart experience. Including keyboard mouse touch pad single supplement and. What are examples. North america is global: which considerable reservations are in and the keyboard are examples of mouse attached and nasa tlx score of mouse a menu by simplifying and a quarterly newspaper that employ a player continuously strafing while stm act in! These are operated by a computer and more. -
Efficient Sound Card Based Experimention at Different Levels of Natural Science Education
MPTL16 –HSCI ‘2011 Ljubljana 15-17 September 2011 EFFICIENT SOUND CARD BASED EXPERIMENTION AT DIFFERENT LEVELS OF NATURAL SCIENCE EDUCATION Zoltan Gingl, Robert Mingesz and János Mellár, Department of Technical Informatics, University of Szeged Balazs Lupsic and Katalin Kopasz, Department of Experimental Physics, University of Szeged Abstract Sound cards, which count as standard equipment in today’s computers, can be turned into measurement tools, making experimentation very efficient and cheap. The chief difficulties to overcome are the lack of proper hardware interfacing and processing software. Sound-card experimentation becomes really viable only if we demonstrate how to connect different sensors to the sound card and provide suitable open-source software to support the experiments. In our talk, we shall present a few applications of sound cards in measurements: photogates, stopwatches and an example of temperature measurement and registration. We also provide the software for these applications. 1. Introduction Physics and other natural science education can’t be effective without properly designed, efficient, transparent and informative experiments. Using traditional instrumentation and experimental tools are important from the historical point of view, however most schools and universities run out of these, while modern measurement techniques should also play an important role and of course can be much more efficient. Today’s advanced, widely available and economic electronic solutions allow us to use sensors, digital equipments and personal computers to build wide variety of instruments and experimental setups, measure and display various physical quantities in real time, help students to understand more easily the physical phenomena and their description. There are a broad range of computer controlled experimentation tools, data acquisition devices and displaying, analysing software on the market, but they are either too expensive or not flexible and efficient enough in most cases, probably can only be used for demonstration experiments. -
International Journal of Computer Sciences and Engineering Open Access Research Paper Vol.-7, Issue-4, April 2019 E-ISSN: 2347-2693
International Journal of Computer Sciences and Engineering Open Access Research Paper Vol.-7, Issue-4, April 2019 E-ISSN: 2347-2693 Green Virtual Mouse Using OpenCV Manne Vamshi Krishna1*, Gopu Abhishek Reddy2, B. Prasanthi3, M. Sreevani4 1,2,3,4Dept. of Computer Science, Mahatma Gandhi Institute of Technology, Hyderabad, India Corresponding Author: [email protected] Tel:+91 8297574773 DOI: https://doi.org/10.26438/ijcse/v7i4.575580 | Available online at: www.ijcseonline.org Accepted: 11/Apr/2019, Published: 30/Apr/2019 Abstract--- There has been a greater development of virtual technologies in the recent arena. Some of them increased the computing performances of the functioning systems. One of those highly used virtualized technology is the virtual mouse. The moments that the mouse detects are converted into the pointer movements on a display that enables the management of Graphical User Interface (GUI) on a computer platform. This paper advocates an approach for Human-Computer Interaction (HCI) where a real-time camera is used in handling the cursor movements. The Virtual mouse colour recognition program acquires real-time images continuously which will then go through a series of filtration and transformation. As the process completes the program will apply an image processing technique to capture the coordinates of the position of the targeted colours from the changed frames. Then a set of different combinations of functions are operated and then by analyzing the set of different colours thereby a program will execute the mouse function and then it is translated as an actual mouse for user’s machine. Keywords-Virtual Mouse, Graphical User Interface, Colour Recognition, Human-Computer Interaction, Calibration Phase, Recognition Phase I. -
Smyle-Mouse-User-Guide-2019-10
USER GUIDE October 3, 2019 PERCEPTIVE DEVICES LLC [email protected] Contents 1) Introduction...................................................................................................................................................................................... 2 2) Start up and Calibration .............................................................................................................................................................. 3 3) Operating Instructions - Overview .......................................................................................................................................... 4 a) Head / Face Mouse Mode ................................................................................................................................................... 4 b) Adaptive Switch Mode .......................................................................................................................................................... 5 4) User Interface Overview ............................................................................................................................................................... 6 a) Main Window ........................................................................................................................................................................... 6 b) Click Options Window ......................................................................................................................................................... -
Thinkpad T550.Indd
ThinkPad T550 Platform Specifi cations Product Specifi cations Reference (PSREF) Processor 5th Generation Intel® Core™ i5 / i7 Processor Smart card readerOptional: Smart card reader Processor # of # of Base Max Turbo Memory Processor Multicard reader 4-in-1 reader (MMC, SD, SDHC, SDXC) Cache Number Cores Threads Frequency Frequency Speed Graphics Ports Three USB 3.0 (one Always On), VGA, MiniDP, Ethernet (RJ-45), Dock connector Camera (optional) HD720p resolution, low light sensitive, fi xed focus i5-5200U 2.2 GHz 2.7 GHz 3MB Intel HD ® i5-5300U24 2.3 GHz 2.9 GHz 3MB DDR3L-1600 Graphics Audio support HD Audio, Realtek ALC3232 codec / stereo speakers, 1W x 2 / dual array microphone, combo audio/microphone jack i7-5600U 2.6 GHz 3.2 GHz 4MB 5500 Keyboard 6-row, spill-resistant, multimedia Fn keys, numeric keypad, optional LED backlight Graphics Intel HD Graphics 5500 in processor only, or UltraNav™ TrackPoint® pointing device and buttonless Mylar surface touchpad, multi-touch Intel HD Graphics 5500 in processor and NVIDIA GeForce® 940M, 1GB memory; supports external analog monitor via VGA and digital monitor via Mini DisplayPort; Security Power-on password, hard disk password, supervisor password, security keyhole supports three independent displays; Security chip Trusted Platform Module, TCG 1.2-compliant Max resolution: 3840x2160@60Hz (DP via mDP cable); 2560x1600@60Hz (VGA) ThinkEngine Delivers improved thermal and power effi ciency, up to 30 day standby, faster resume time, enhanced security, as well as anti-tampering measures Chipset Intel