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Pathfinder RPG Edition

Sample file

Adam Daigle Credits

Lead Developer Adam Daigle

Design and Conversion Adam Daigle, Chris Harris, Michael Kortes, James MacKenzie, Rob Manning, Ben McFarland, Carlos Ovalle, Jan Rodewald, Adam Roy, Christina Stiles, James Thomas, Mike Welham Editor Scott Gable Cover Art Aaron Miller Interior Artists Darren Calvert, Cory Trego-Erdner, Rick Hershey, Michael Jaecks, James Keegan, Pat Loboyko, Chris McFann, Jeff McFarland, Aaron Miller, Hugo Solis, Allison Theus Layout and Graphic Design Marc Radle Original Design Wolfgang Baur, Jobe Bittman, Jesse Butler, Jarrod Camiré, Matthew Cicci, Tim & Eileen Connors, Adam Daigle, Mike Franke, Crystal Frasier, Scott Gable, Jim Groves, Trevor Gulliver, Marc Hertogh, Andrew Hind, Brandon Hodge, Josh Jarman, Clare Jones, Phillip Larwood, Nick Logue, Jonathan McAnulty, Mike McArtor, Rob McCreary, Ben McFarland, David Posener, Chad Middleton, Richard Pett, John Pope, Karl Rodriguez, Joshua Stevens, Christina Stiles, Russ Taylor, Dan Voyce, Mike Welham Sample file Publisher Wolfgang Baur

Open Design and Midgard are trademarks of Open Design, LLC. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder® Roleplaying Game and the Pathfinder® Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder® Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.

Compatibility with the Pathfinder® Roleplaying Game requires the Pathfinder® Roleplaying Game from Paizo Publishing, LLC. See http://paizo. com/pathfinderRPG for more information on the Pathfinder® Roleplaying Game. Paizo, Publishing, LLC does not guarantee compatibility, and does not endorse the product.

Open Game Content: The Open content in this issue includes the new monsters. All other material is Product Identity, especially place names, character names, locations, story elements, and fiction. No other portion of this work may be reproduced in any form without permission.

©2012 Open Design LLC. All rights reserved. www.koboldquarterly.com

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2 Midgard Bestiary for Pathfinder RPG Table of Contents Introduction 4 Dogmole 35 Lich Hound 69 5 Dogmole Juggernaut 36 70 Alseid 6 Doppelrat 37 Lorelei 71 Andrenjinyi 7 Dragon, Cave 38 72 ’s Horsemen 8 Dragon, Mithral 40 Mindrot Thrall 73 Bagiennik 10 Dragonleaf Tree 42 Mordant Snare 74 Blood Hag 11 Drake, Coral 43 Mycolid, Deathcap 75 Bone Collective 12 Drake, Star 44 Oculo Swarm 76 Bone Crab 13 Dream Eater 45 Orobas 77 Broodiken 14 Drowned Maiden 46 Phantasmal Creature 78 15 Eel Hound 47 Putrid Haunt 80 Burrowling 16 Fellforged 48 Red Hag 81 Carrion Beetle 17 Feyward Tree 49 Roachling 82 Castigas (Automata Devil) 18 Firebird 50 Sandman 83 Cavelight Moss 19 Ghoul, Bonepowder 51 Sap Demon 84 Chelicerae 20 Ghoul, Imperial 52 Shadow Fey 85 Child Of The Briar 21 Ghoul, Iron 53 Spark 87 Devil, 22 Giant, Thursir 54 Sphinx, Gypsosphinx 88 Cikavak 23 , Dust 55 Strangling Watcher (Urochar) 89 Clockwork Beetle 24 Goblin Shark 57 Stuhac 90 Clockwork Beetle Swarm 24 Golem, Eye 58 Suturefly 91 Clockwork Hound 25 Golem, Salt 59 Treacle 92 Clockwork Huntsman 26 Golem, Steam 60 Valkyrie 93 Clockwork Myrmidon 27 Half-MerfolkSample (Maerean) file 61 Vapor Lynx 94 Darakhul 28 Horakh 63 Vermin, Garroter Crab 95 Death Butterfly Swarm 30 Ice Maiden 64 Vermin, Red-Banded Line Spiders 95 Derro Fetal Savant 31 Isonade 65 Weaving Spider 96 Devil, Ink 32 Kot Bayun 66 Wharfling, Wharfling Swarm 97 Devil, Gilded 33 67 Witchlight 98 Dire Weasel 34 68 Zmey 99

Appendices

Appendix 1: Monsters by Type 101 Appendix 2: Monsters by CR 101 Appendix 3: Monsters by Terrain 102 Appendix 4: Re-skinned Monsters 103 Appendix 5: Monster Roles 104 Appendix 6: Encounter Tables 105 Open Game License 107

Midgard Bestiary for Pathfinder RPG 3 Introduction

s with many things from Open Design, this project grew the one that introduced me to horror movies, and by the time we were A organically. Usually these things start up on the design teenagers too busy with our own friends, we’d watched everything in forums with a patron saying something like, “Wouldn’t it be cool the horror section of our local video rental store. Twice, if not more. if...?” When a good idea bubbles up, Wolfgang posts, ”Interesting. We grew up in a rural area around canals and bayous when we were I’d like to hear more.” (I always imagine a slow, approving nod in little and there were all sorts of critters around. For some reason, my the tone.) And if the stars align and the gears crank, things like this sister, who is otherwise tough and fearless, was terrified of those little happen. green tree frogs that’d climb on the windows near the light and eat This book features many creatures that have filled the pages bugs. So as a little brother of course should, I would capture these of Open Design adventures for the last 5 years. In my selections— frogs and find new and clever ways to scare her with them. Walking and with great community input—I included the creatures most up with your hands cupped only works so many times. iconic to the world. I also included as many creatures from folklore I’d hide them under her covers before bed, urge one through the as possible with the new additions, using this folklore to inform gap under the door while she’s in the bathroom, slip one into a jacket my design decisions and take the real world’s fantasy to our pocket... you get the idea. Looking back, I was using the same goblin game tables. One of my favorite elements of roleplaying games is against the same party for years, and I have to think that tormenting monsters, and those that come from folklore, from a massive and my sister with tree frogs had to contribute to my GMing in some way collective unease or fear, are the best. because we’re always trying to find new ways to use monsters. I’ve always loved monsters. I was fortunate enough to grow up But we also love new monsters, and that’s what we here at Open around a good diversity of cultures in the Cajun/redneck corner Design have for you. If you’ve been with us for a while, you will likely of Texas I grew up in, so I not only had the stories and tales of recognize a few monsters you’ve either tormented player’s with or my family to frighten me at night, but also those of my friends’ been tormented by. We pulled from years of Open Design projects, families. Hearing stories about a wakwak from a venerable Filipino Quarterly issues, blog posts, the design forums of the woman when you’re 11 makes the folktale monster much creepier. Midgard Campaign Setting patronage project, and some of our most (Teaching me later in life—delivery is key.) talented designers to bring you monsters representing the kind of However, I learned the fun side of fear when it comes to threats an adventurer might find in Midgard for your Pathfinder RPG critters and monsters from my older sister well before that. She was campaign. Sample file Thanks A whole mess of people made this possible, so... None of this would be possible without all the patrons and I’d like to thank Carlos Ovalle for sparking the ignition contributors to Open Design projects throughout the years. Without on this project. Without his footwork and organization, the creating all this great source material and providing the formative Midgard Bestiaries might not have started as soon as they did. His ripples of this campaign setting, the world of Midgard would exist spreadsheet skills, data organization, and polls helped shape the only at Wolfgang’s gaming table. project, and he was always eager to help it along in whatever way A special thanks to the AGE Bestiary and 4th Edition Bestiary he could (and he did). crew. Even though Josh Jarman beat me to press (and Richard Green Ben McFarland deserves thanks for his work on converting a and Brian Liberge might as well), it was great working with you guys healthy number of these creatures from their original incarnations as we shared lists, compared notes, and shared advice. Open Design into the Pathfinder RPG system. As he is one of the sage in truly is the Switzerland of the Edition Wars. We design, we game, and the Open Design mines, his knowledge of all the Midgard material we imagine. We don’t pick sides when creativity is at stake. past and present was integral in completing this book. And finally, and most importantly, I’d like to thank Wolfgang I’d like to thank the crew that worked with me doing for giving us the chance to play around in his world of Midgard all conversions and design to get this book built. I appreciate the work this time and for giving me the opportunity to work on not only this and dedication you put to his project. Without you, this would project, but many, many others throughout the years. have been impossible. Enjoy, Adam Daigle

4 Midgard Bestiary for Pathfinder RPG Ala With an outrageously wide mouth of razor-sharp teeth and smoky black Arriving in new areas on the cusp of hail or lightning storms, ala rags for clothes, the crazed crone leaps into the air in a black whirlwind of take up residence in the hollows of trees that were struck by lightning. claws and lightning. Ala are most active when thunder rocks the forest. These huge-mouthed creatures have voracious appetites, and though ALA CR 8 their “livestock” typically consists of rabid owls, wolves, and badgers, they favor the taste of innocents above all else. Some unsavory tribes beg XP 4,800 an ala’s favor with gifts of captives. CE Medium monstrous humanoid In battle, ala twist into black whirlwinds that sweep foes from Init +3; Senses darkvision 60 ft.; Perception +14 their feet, battering them with claw, tooth, and electricity. When not Aura frightful presence (30 ft., DC 14) in whirlwind form, ala tear at their foes with claws and a poisonous DEFENSE bite, or they throw wicked lightning bolts and hailstorms upon their enemies from a distance. Woes betide the hapless hero who confronts AC 21, touch 16, flat-footed 18 (+3 deflection, +3 Dex, +5 an ala while a storm rages overhead, for such storms energize the ala natural) and enable it to call more powerful bolts. Because ala wield lightning hp 95 (10d10+40) with such mastery, some sages associate them with , the god of Fort +7, Ref +10, Will +10 lightning. Immune electricity The only thing ala hate more than sentient humanoids are dragons. OFFENSE Newborn ala and dragon children are rumored to fall into trances during storms when they fight each other in the clouds. Speed 30 ft., fly 30 ft. (perfect) Melee bite +15 (1d6+5 plus poison), 2 claws +15 (1d4+5) Special Attacks whirlwind (3/day, 10–30 ft. high, 5 ft. wide at base, 1/2 wide as tall at peak, 2d8+5 damage plus Perun’s kiss, DC 17) Spell-Like Abilities (CL 10th) 1/day—ice storm (DC 13), lightning bolt (DC 12), call lightning storm (DC 14) STATISTICS Str 20, Dex 16, Con 18, Int 10, Wis 16, Cha 8 Base Atk +10; CMB +15; CMD 26 Feats Alertness, Diehard, Endurance, Flyby Attack, Great Fortitude Skills Climb +13, Fly +24, Intimidate +10, Perception +14, Sense Motive +5, Stealth +18, Survival +13; Racial Modifiers +4 Fly, +4 Stealth Languages Common, Draconic ECOLOGY Sample file Environment hills, forests, and mountains Organization solitary or storm (3–5) Treasure normal SPECIAL ABILITIES Perun’s Kiss (Su) Jagged bolts of lightning flash inside the ala’s whirlwind, dealing 2d6 electricity damage plus an additional 1d6 electricity damage per ala in whirlwind form within 50 ft. Poison (Ex) Ala poison: injury—bite; save Fort DC 17; frequency 1/round for 6 rounds; effect sickened, sickened creatures are nauseated; cure 1 save. The poison infuses the ala’s flesh, so creatures making bite attacks against an ala must also save after each successful attack.

Ala are born from galls that grow on the trunks of treants. While in this parasitic pocket, an ala sickens the treant and devours its life force. When the treant dies, the ala takes the treant’s soul as its own before erupting in a black whirlwind of claws and lightning. Ala appear as wild hags with windblown hair and clothes of smoky black rags. Their true form is that of a whirlwind, which can always be seen by šestaci (or men with 6 digits on each hand). An ala cannot enter a house without it shaking in protest.

Midgard Bestiary for Pathfinder RPG 5 Alseid This creature has the slender upper body of an elf and the lower body of a Alseid have a deep connection with the Old World magic of the deer. Margreve Forest. Their leaders favor the druid and ranger classes.

ALSEID CR1/2 Alseid Characters XP 200 Alseid are defined by their class levels—they do not possess racial HD. Alseid ranger 1 They have the following racial traits. CN Medium monstrous humanoid +2 Dexterity, +2 Wisdom, −2 Intelligence: Alseid are nimble and Init +3; Senses darkvision 60 ft.; Perception +9 wise, but they rely more on instinct than logic. DEFENSE Medium: Alseid are Medium creatures and have no bonuses or AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) penalties due to their size. hp 6 (1d10+1) Quadruped: Alseid receive a +4 bonus to their CMD to resist trip Fort +1, Ref +5, Will +5 attacks. Fast: Alseid are fast for their size and have a base speed of 40 ft. OFFENSE Darkvision: Alseid can see in the dark up to 60 ft. Speed 40 ft. Alseid Magic: Alseid add +1 to the DC of any saving throws against Melee longspear +2 (1d8+1/×3) Old World spells that they cast while in the forest. Ranged composite shortbow +4 (1d6+1/×3) Woodfriend: See above. Special Attacks favored enemy (magical beast +2) Skilled: Alseid receive a +2 racial bonus on Perception and Stealth STATISTICS skill checks. Weapon Familiarity: Alseid are proficient with all spears and Str 13, Dex 17, Con 12, Int 8, Wis 16, Cha 8 shortbows (including composite shortbows). Base Atk +1; CMB +2; CMD 15 (19 vs. trip) Languages: Alseid begin play speaking Common and Elven. Those Feats Point-Blank Shot with high Intelligence scores can choose from the following: Briarclick Skills Heal +7, Knowledge (nature) +3, Perception +9, Stealth +9, (the language of Children of the Briar), Gnoll, , Goblin, and Survival +7; Racial Modifiers +2 Perception, +2 Stealth Sylvan. Languages Common, Elven SQ track, wild empathy +0, woodfriend ECOLOGY Environment any forest Organization solitary, pair, band (3–6), or tribe (7–20 plus 3 hunters of 3rd level and 1 leader of 6th level) Treasure NPC gear (composite shortbow [+1 Str] with 20 arrows, longspear, studded leather, other treasure) SPECIAL ABILITIES Sample file Woodfriend (Su) When in a forest, alseid leave no tracks and automatically discern true north.

Alseid are the graceful woodland cousins to centaurs. Because they are rarely seen far from the wooded glades they call home, they are sometimes called “grove ,” despite being more closely related to elves than nymphs. Alseid see the forest as an individual and a friend. They are suspicious of outsiders who do not share this view. Lost travelers who demonstrate deep respect for the forest may spot a distant alseid’s white tail and chase after it as it bounces toward a road that leads out of the forest. Disrespectful strangers may follow the same tail to their doom. Male alseid have antlers growing from their foreheads. These antlers grow very slowly, branching every 10 years for the first century of life. Further points only develop with the blessings of the forest. No 14-point imperial alseid are known to exist, but many tribes are governed by princes with 13 points. Because antlers signify status, alseid never use them in combat. Cutting an alseid’s antlers is one of the direst punishments an alseid can receive. Elf rangers have reported a lone alseid exile, wandering the Margreve, its antlers sawn off near the scalp.

6 Midgard Bestiary for Pathfinder RPG