An Uncomplicated Form of Attack, Involving Striking a Target with One's Hand

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An Uncomplicated Form of Attack, Involving Striking a Target with One's Hand Punch [X] An uncomplicated form of attack, involving striking a target with one's hand. This encompasses both closed-fist and open- palm strikes. Requirements: Have a hand with which to strike. This can be done while holding a weapon, at GM's discretion. Maneuver: Attack at Hand range with X at Punch TN 6 at Thrusting Target Zone. Half of damage done is inflicted back on Hand. Success: Inflicts Bludgeoning damage equal to Str-2+Half Bonus Successes to Thrust Location. Failure: If parried, suffer a Strike to Punching Arm half of Defense successes from parrying weapon. Special: If fist is armored in metal/has brass knuckles/knuckledusters etc, add +1 to damage. Elbow [X] Elbow strikes are powerful blows with a much harder part of the arm than the delicate bones of the hand, and as such inflict more damage with less risk and loss of force. However, the Elbow necessarily has shorter reach than a regular punch, which an expose an unwary user to a halting counter-attack. Requirements: An arm with which to strike. This can be done while holding a weapon, at GM's discretion. Maneuver: Attack at Hand range with X at Punch TN 7 at Swinging Target Zone. Success: Inflicts Bludgeoning Damage equal to [Str-2+Bonus Successes] to Thrust Location. Failure: If parried, suffer a Strike to Elbowing Arm at half of Defense successes from parrying weapon. Special: If elbow is armored in metal, add +1 to damage. Kick [X+(0/1)] Requirements: Have a leg free to kick. Maneuver: Attack at Medium range with X at Kick TN 8 at Thrusting or Swinging Target Zone. Success: Inflicts Bludgeoning Damage equal to [Str-1+Bonus Successes] to Thrust/Strike Location. Additionally forces Knockdown at RS equal to Bonus Successes or be knocked prone. Failure: If parried, suffer a Strike at half of Defense successes from parrying weapon. Special: If aiming a Kick attack above the waist, Activation Cost is 1. If wearing Sabatons/Steel Boots, add +1 to damage. Knee [X+(0/2)] Requirements: Have a leg free to knee. Maneuver: Attack at Hand range with X dice at Knee TN 7 at Thrusting Target Zone Success: Inflicts Bludgeoning Damage equal to [Str+0+Bonus Successes] to Thrust Location. Half of damage done is inflicted back on Knee. Failure: If parried, suffer a Strike to Kneeing leg at half of Defense successes from parrying weapon. Special: If aiming a Knee above the waist, Activation Cost is 2. If wearing metal knee-armor, add +1 to damage. Headbutt [X+1] Requirements: None. No hands required. Maneuver: Attack at Hand range with X dice at Headbutt TN 8 at Thrusting Target Zone (Must aim for Head or Chest) Success: Inflicts Bludgeoning Damage equal to [Str-2+Half Bonus Successes] to Thrust Location. Target suffers Shock equal to Bonus Successes. Half of damage done is inflicted back on Upper Head. Failure: If parried, suffer a Strike at half of Defense successes from parrying weapon. If blocked, suffer a Shield Bash at half of Defense Successes from parrying weapon..
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