Precedent Be Damned – It's All About
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Video Games in the Supreme Court
Georgetown University Law Center Scholarship @ GEORGETOWN LAW 2017 Newbs Lose, Experts Win: Video Games in the Supreme Court Angela J. Campbell Georgetown University Law Center, [email protected] This paper can be downloaded free of charge from: https://scholarship.law.georgetown.edu/facpub/1988 https://ssrn.com/abstract=3009812 This open-access article is brought to you by the Georgetown Law Library. Posted with permission of the author. Follow this and additional works at: https://scholarship.law.georgetown.edu/facpub Angela J. Campbell* Newbs Lose, Experts Win: Video Games in the Supreme Court Table of Contents I. Introduction .......................................... 966 II. The Advantage of a Supreme Court Expert ............ 971 A. California’s Counsel ............................... 972 B. Entertainment Merchant Association’s (EMA) Counsel ........................................... 973 III. Background on the Video Game Cases ................. 975 A. Cases Prior to Brown v. Entertainment Merchants Ass’n .............................................. 975 B. Brown v. Entertainment Merchants Ass’n .......... 978 1. Before the District Court ...................... 980 2. Before the Ninth Circuit ....................... 980 3. Supreme Court ................................ 984 IV. Comparison of Expert and Non-Expert Representation in Brown ............................................. 985 A. Merits Briefs ...................................... 985 1. Statement of Facts ............................ 986 a. California’s Statement -
Video Games As Free Speech
The University of Maine DigitalCommons@UMaine Honors College 5-2014 Video Games as Free Speech Benjamin Cirrinone University of Maine - Main Follow this and additional works at: https://digitalcommons.library.umaine.edu/honors Part of the Political Theory Commons Recommended Citation Cirrinone, Benjamin, "Video Games as Free Speech" (2014). Honors College. 162. https://digitalcommons.library.umaine.edu/honors/162 This Honors Thesis is brought to you for free and open access by DigitalCommons@UMaine. It has been accepted for inclusion in Honors College by an authorized administrator of DigitalCommons@UMaine. For more information, please contact [email protected]. VIDEO GAMES AS FREE SPEECH by Benjamin S. Cirrinone A Thesis Submitted in Partial Fulfillment of the Requirements for a Degree with Honors (Political Science) The Honors College University of Maine May 2014 Advisory Committee: James E.Gallagher, Associate Professor of Sociology Emeritus & Honors Faculty Mark D. Brewer, Associate Professor of Political Science Richard J. Powell, Associate Professor, Department of Political Science/Leadership Studies Sol Goldman, Adjunct Assistant Professor of Political Science Mark Haggerty, Rezendes Professor for Civic Engagement, Honors College Copyright © 2014 Benjamin Cirrinone All rights reserved. This work shall not be reproduced in any form, except for the inclusion of brief quotations in review, without permission in written form from the author. Abstract The prevalence of video game violence remains a concern for members of the mass media as well as political actors, especially in light of recent shootings. However, many individuals who criticize the industry for influencing real-world violence have not played games extensively nor are they aware of the gaming community as a whole. -
Of Contemporary Popular Music
Vanderbilt Journal of Entertainment & Technology Law Volume 11 Issue 2 Issue 2 - Winter 2009 Article 2 2009 The "Spiritual Temperature" of Contemporary Popular Music Tracy Reilly Follow this and additional works at: https://scholarship.law.vanderbilt.edu/jetlaw Part of the Entertainment, Arts, and Sports Law Commons, and the First Amendment Commons Recommended Citation Tracy Reilly, The "Spiritual Temperature" of Contemporary Popular Music, 11 Vanderbilt Journal of Entertainment and Technology Law 335 (2020) Available at: https://scholarship.law.vanderbilt.edu/jetlaw/vol11/iss2/2 This Article is brought to you for free and open access by Scholarship@Vanderbilt Law. It has been accepted for inclusion in Vanderbilt Journal of Entertainment & Technology Law by an authorized editor of Scholarship@Vanderbilt Law. For more information, please contact [email protected]. The "Spiritual Temperature" of Contemporary Popular Music: An Alternative to the Legal Regulation of Death-Metal and Gangsta-Rap Lyrics Tracy Reilly* ABSTRACT The purpose of this Article is to contribute to the volume of legal scholarship that focuses on popular music lyrics and their effects on children. This interdisciplinary cross-section of law and culture has been analyzed by legal scholars, philosophers, and psychologists throughout history. This Article specifically focuses on the recent public uproar over the increasingly violent and lewd content of death- metal and gangsta-rap music and its alleged negative influence on children. Many legal scholars have written about how legal and political efforts throughout history to regulate contemporary genres of popular music in the name of the protection of children's morals and well-being have ultimately been foiled by the proper judicial application of solid First Amendment free-speech principles. -
Glen Park News Fall 2011
GPN glen park news Fall 2011 The Newspaper of the Glen Park Association Volume 29, No. 3 www.glenparkassociation.org Glen Canyon Park Plan Moves Forward Picture Glen Canyon Park with a new playground and tennis courts, an accessi- ble trail leading directly into by the canyon, a new plaza and Bonnee native plants garden, and Waldstein repaired Recreation Center and bathrooms, roof and heat- Elizabeth ing system. Those are ele- Weise ments of the Glen Canyon The Glen Canyon Park Improvement Plan, a Park tennis conceptual plan to improve the park that courts, with won key approvals by the Recreation and eucalyptus Park Commission and Board of Supervi- trees beyond. sors this summer. A proposed The nonprofit Trust for Public Land, redesign of the which crafted the proposal with help from park would move City officials, neighbors and advocacy the tennis courts groups, received the mayoral-appointed and require the commission’s OK of the plan in August. cutting of the trees, a move Now the design team is working on ardently opposed a more detailed plan to be presented to by some. Glen Park this fall. Among the outstand- ing issues that must be resolved: Photo • The size of the playground and the by materials to be used to build it. Parents Elizabeth Weise want to make sure that the equipment is free of toxins. should the chainsaws be fired up. hillside—with connectors that make Clean and Safe Neighborhood Parks • Proposed removal of the eucalyptus • Whether improved access between sense. A handicapped-accessible trail Bond approved by voters in 2008, and trees on the hill above the present ten- the top of the park and the School of the loop would be created along Alms Road $900,000 set aside by the City for trail nis courts. -
Internet Censorship in Thailand: User Practices and Potential Threats
Internet Censorship in Thailand: User Practices and Potential Threats Genevieve Gebhart∗†1, Anonymous Author 2, Tadayoshi Kohno† ∗Electronic Frontier Foundation †University of Washington [email protected] [email protected] 1 Abstract—The “cat-and-mouse” game of Internet censorship security community has proposed novel circumvention and circumvention cannot be won by capable technology methods in response [10, 25, 38]. alone. Instead, that technology must be available, The goal of circumventing censorship and attaining freer comprehensible, and trustworthy to users. However, the field access to information, however, relies on those largely focuses only on censors and the technical means to circumvent them. Thailand, with its superlatives in Internet circumvention methods being available, comprehensible, use and government information controls, offers a rich case and trustworthy to users. Only by meeting users’ needs can study for exploring users’ assessments of and interactions with circumvention tools realize their full technical capabilities. censorship. We survey 229 and interview 13 Internet users in With this goal in mind, the field lacks sufficient inquiry Thailand, and report on their current practices, experienced into the range of user perceptions of and interactions with and perceived threats, and unresolved problems regarding censorship. How do users assess censored content? What is censorship and digital security. Our findings indicate that the range of their reactions when they encounter existing circumvention tools were adequate for respondents to censorship? How does censorship affect the way they not access blocked information; that respondents relied to some only access but also produce information? extent on risky tool selection and inaccurate assessment of blocked content; and that attempts to take action with In addition to guiding more thorough anti-circumvention sensitive content on social media led to the most concrete strategies, these questions about users and censorship can threats with the least available technical defenses. -
W Pacific Citiroil
INSIDE PAGE 9 CoLTbm Sakaimito: MIS Nisei GIs feced aihird’ war WEiloUWwd I92« Pacific Citiroil Notkxxjl PubScaflon of the Japanese American Cittzans LBogue (JACL) >d (US.. Canj / $1 JO (Japan Air) 2822/ Vol. 124. No. 10 I i.'ioy i 6-June 5 i997 Mainland ties suspected in graffiti at Oahu cemeteries HONOLULU—Joint police and etery in Kaneohe, Gov. Ben FBI task forced collected evidence C^ayetano said as he was leaving a and analy^ the blood-red spray defaced col umbarian wall Sunday. graffiti which desecrated some 260 This desecration is the worst I grave markers at seven Oahu cem have ever seen. It’s outrageous. ” eteries and 22 walls of the The message on the wall read: columbarium at the Nati<mal Me “My love was greater that your morial Cemetery of the Pacific (the love. Now my hate is greater than Punchbowl ) during the nigh t hours your hate. HPD [Honolulu Police of April 19-20. Department] ignores hate crime. ^ j VV Police Capt. Doug Miller Let them ignore this tag ." Wednesday (April 23) said the in The same message on one marble vestigators believe the vandalism wall at the Punchbowl was signed: was done by a group of individuals, “We are Ps.A.R.I H- (Psychos po^bly with ties to the Mainland. Against Racism in Hawaii. T “Differences in handwriting would Police ChiefMichael Nakamursu indicate more than one individual promising Action, declared; “I will ri#-'' was involved," he felt. And since stick my ne^ out and say it will be there were seven sites involved in solved eventually. -
The Cultural, Psychological, and Legal Aspects of Video Game Censorship
University of South Florida Scholar Commons Outstanding Honors Theses Honors College 10-1-2010 The ulturC al, Psychological, and Legal Aspects of Video Game Censorship Bryan Wojciechowski University of South Florida Follow this and additional works at: http://scholarcommons.usf.edu/honors_et Part of the American Studies Commons Scholar Commons Citation Wojciechowski, Bryan, "The ulturC al, Psychological, and Legal Aspects of Video Game Censorship" (2010). Outstanding Honors Theses. Paper 58. http://scholarcommons.usf.edu/honors_et/58 This Thesis is brought to you for free and open access by the Honors College at Scholar Commons. It has been accepted for inclusion in Outstanding Honors Theses by an authorized administrator of Scholar Commons. For more information, please contact [email protected]. 1 Bryan Wojciechowski Honors Thesis Title: The Cultural, Psychological, and Legal Aspects of Video Game Censorship Spring/Fall 2010 Thesis Committee: Professor Kevin Archer Professor Judith Earl 2 Table of Contents Introduction 3 Conflicting Attitudes Around the World 3 The Government Defines the Obscene 7 Beating the Government to the Punch 8 Learning Crime from Video Games 11 School Shootings 13 Fear of Desensitization 15 Fantasy versus Reality 17 Link to Aggression 18 Video Games Continue to be Kid Friendly 19 Parental Responsibility 21 Media Bias 22 Targeted Advertising 23 Political Sex Scandal 24 Response by the Justice System 26 Selling and Stealing Through the Internet 29 Conclusion 30 3 INTRODUCTION Video games are no longer a niche hobby. They have matured past child’s play with the average age of a gamer being 34 years old who has been playing for 12 years (Entertainment Software Association, 2010). -
Racial Equity Bills
California Legislative Report Card on Racial ✔Equity 2005 By Menachem Krajcer and Tammy Johnson Applied Research Center Principal Researcher Menachem Krajcer Senior Policy Analyst, Applied Research Center Editor Tammy Johnson Director of the Race and Public Policy, Applied Research Center Copy Editors Kathy Duggan and Susan Starr Design and Production Monica Hernández Applied Applied Research Center Research Center Printing Denise Granger The 2005 Legislative Report Card is a project of the Race Perry-Granger & Associates and Public Policy program of the Applied Research Center (ARC). ARC is a public policy institute advancing racial jus- Interior Photos tice through research, advocacy and journalism. ARC pub- David Bacon (pp. 2 & 10), Martin Alfaro (p. 11), Harry lishes the award-winning ColorLines magazine and has offices Cutting (p. 16), Rick Rocamora (p. 19), Liv Friis-Larsen in Oakland, Chicago, and New York City. (p.22), Francis Calpotura (p. 25), Jeff Mitchell (p. 26) ARC would like to thank intern Brenda Martin for preliminary research for this report. Co-Releasers A special thank you to the following readers whose Californians for Justice feedback and insight were invaluable resources in completing this report card: California Church Impact Glenn Backes California Pan-Ethnic Health Network Director of the Drug Policy Alliance’s California State Conference California Capital Office of the NAACP Liz Guillen Director of Legislative & Community Affairs of Public Advocates Inc. Maya Harris Associate Director of the ACLU of Northern California Marty Martinez Public Policy Director of the California Pan-Ethnic Health Network Elizabeth Sholes Director of Public Policy of California Council of Churches THE APPLIED RESEARCH CENTER ALSO RECOGNIZES THE DRUM MAJOR INSTITUTE FOR PUBLIC POLICY, WHOSE SCORE CARD ON THE MIDDLE CLASS WAS AN INSPIRATION FOR THIS REPORT. -
Entertainment Software Rating Board - Wikipedia, the Free Encyclopedia Visited on 10/04/2016 Not Logged in Talk Contributions Create Account Log In
Entertainment Software Rating Board - Wikipedia, the free encyclopedia Visited on 10/04/2016 Not logged in Talk Contributions Create account Log in Article Talk Read Edit View history Entertainment Software Rating Board From Wikipedia, the free encyclopedia Main page Contents "ESRB" redirects here. For the European financial agency, see European Systemic Risk Featured content Board. Current events "Mature content" redirects here. For other uses, see Pornography. Random article The Entertainment Software Rating Board Donate to Wikipedia Entertainment Software Rating Wikipedia store (ESRB) is a self-regulatory organization that Board assigns age and content ratings, enforces Interaction industry-adopted advertising guidelines, and Help About Wikipedia ensures responsible online privacy principles for Community portal computer and video games in the United States, Recent changes nearly all of Canada, and Mexico. The ESRB was Contact page established in 1994 by the Entertainment Software 2006 – present logo Tools Association (formerly the Interactive Digital What links here Software Association), in response to criticism of Type Non-profit, self-regulatory Related changes violent content found in video games such as Industry Organization and rating system Upload file Night Trap, Mortal Kombat, and other controversial Predecessor 3DO Rating System Special pages Recreational Software Advisory video games with excessively violent or sexual Permanent link Council content. Videogame Rating Council Page information September 16, 1994; 22 years Wikidata -
The Cultural Aspect of Video Game Regulation Practices
The Cultural Aspect of Video Game Regulation Practices «A comparative study of the differences in video game rating practices between Europe and Japan» Marita Eriksen Haugland Master’s thesis in Nordic Media Department of Media and Communication THE UNIVERSITY OF OSLO Fall 2018 The Cultural Aspect of Video Game Regulation Practices «A comparative study of the differences in video game rating practices between Europe and Japan» Marita Eriksen Haugland Master’s thesis in Nordic Media II Department of Media and Communication THE UNIVERSITY OF OSLO Fall 2018 III © Marita Eriksen Haugland 2018 The Cultural Aspect of Video Game Regulation Practices: A comparative study of the differences in video game rating practices between Europe and Japan Marita Eriksen Haugland http://www.duo.uio.no/ Print: Reprosentralen, Universitetet i Oslo IV Abstract Video games have become a large part of media consumption, both for adults and children. This study contributes to the field of children and media by looking into the perceptions and construction of risk by self-regulatory organizations, as well as into self-regulatory effectiveness. The thesis also discusses the struggle and the compromises between child safety, cultural differences and freedom of expression. It takes up the question of how the cultural differences affect the age ratings and content descriptors. All video games rated in Europe and Japan between 2010-2016 are analyzed to show the differences between the regions. Also, content analyses are performed on 24 video games with emblematic differences in age ratings or content descriptors. The findings suggest that cultural differences in how the two systems view crime, non-realistic violence, realistic blood, non-sexual nudity, romantic behavior, and sexualized behavior is responsible for some of the differences in age ratings and content descriptors. -
Political Contributions & Related Activity Report
Political Contributions & Related Activity Report 2010 CARTER BECK JOHN JESSER DAVID KRETSCHMER SVP & Counsel VP, Provider Engagement & COC SVP, Treasurer & Chief Investment Officer ANDREW LANG LISA LATTS SVP, Chief Information Officer Staff VP, Public Health Policy MIKE MELLOH VP, Human Resources DEB MOESSNER ANDREW MORRISON 2010 WellPAC President & General Manager KY SVP, Public Affairs BRIAN SASSI WellPAC Chairman EVP, Strategy & Marketing, Board of Directors BRIAN SWEET President & CEO Consumer VP, Chief Clinical Pharmacy Officer JOHN WILLEY Director, Government Relations TRACY WINN ALAN ALBRIGHT WellPAC Treasurer Manager, Public Affairs Legal Counsel to WellPAC WellPAC Assistant Treasurer & Executive Director 1 from the Chairman Recognizing the impact that public policy decisions have on our stakeholders, WellPoint has made a commitment to be involved in the political process. Our efforts include policy development, direct advocacy, lawful corporate contributions and the sponsorship of WellPAC, the non- partisan political action committee of WellPoint associates. WellPAC’s purpose is to help elect candidates for federal and state office who share our mission of making health care reform work for our customers, our associates, our investors and the communities we serve. WellPoint pays the PAC’s administrative costs as allowed by law, but all WellPAC contributions are funded through the voluntary support of eligible WellPoint associates. In 2010, WellPAC contributed $596,999 to federal candidates, political parties and committees, and $192,581 to candidates and committees at the state and local levels. In total, WellPoint made more than $2.8 million in corporate political contributions. Additionally, our public affairs team actively engaged with lawmakers and candidates at the federal level, and in our 14 core business states. -
Petitions and Communications Received from September 28, 2010
Petitions and Communications received from September 28, 2010, through October 8,2010, for reference by the President to Committee considering related matters, or to be ordered filed by the Clerk on October 19, 2010. From Southeast Community Facility Commission, submitting their Annual Statement of Purpose and Annual Report for FY2009-201 O. (1) From U.S. Senator Dianne Feinstein, submitting support for comprehensive immigration reform. Copy: Each Supervisor (2) From concerned citizens, submitting opposition to the sheer number of chain stores spreading all over the small shopping neighborhoods of San Francisco. 2 letters (3) From Abdalla Megahed, regarding his complaint against the building manager at 990 Polk Street. Copy: Each Supervisor (4) From Human Rights Commission, submitting request for waiver of Administrative Code Chapter 12B for Holiday Inn Golden Gateway. (5) From Office of the Treasurer and Tax Collector, submitting their investment activity for fiscal year-to-date of the portfolios under the Treasurer's management. Copy: Each Supervisor (6) From Aaron Goodman, regarding the Parkmerced Project. 2 letters (7) From Department of Public Health, regarding the Ryan White HIV Emergency Relief Program. File No. 101253, Copy: Each Supervisor (8) From Office of the Controller, submitting the concession audit report of Paradies Shops. Paradies Shops has three lease agreements with the Airport Commission. (9) From Mordicai McGuire, regarding spending $450,000 to build a wheelchair ramp in the Board of Supervisors Legislative Chamber. Copy: Each Supervisor (10) From SF Environment, submitting the 2009 Annual Report for the Green Purchasing Program for City Staff. (11) I I I I I I I I I I I I I I I I I I I I I From Clerk of the Board, the Office of Economic and Workforce Development has submitted their 2010 Local Agency Biennial Notices: (12) From Fire Department, submitting an update on the utility infrastructure safety review.