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The Elinks Manual the Elinks Manual Table of Contents Preface
The ELinks Manual The ELinks Manual Table of Contents Preface.......................................................................................................................................................ix 1. Getting ELinks up and running...........................................................................................................1 1.1. Building and Installing ELinks...................................................................................................1 1.2. Requirements..............................................................................................................................1 1.3. Recommended Libraries and Programs......................................................................................1 1.4. Further reading............................................................................................................................2 1.5. Tips to obtain a very small static elinks binary...........................................................................2 1.6. ECMAScript support?!...............................................................................................................4 1.6.1. Ok, so how to get the ECMAScript support working?...................................................4 1.6.2. The ECMAScript support is buggy! Shall I blame Mozilla people?..............................6 1.6.3. Now, I would still like NJS or a new JS engine from scratch. .....................................6 1.7. Feature configuration file (features.conf).............................................................................7 -
Accelerate Your Mobile Apps for Android On
The Developer Summit at ARM® TechCon™ 2013 Accelerate your Mobile Apps and Games for Android™ on ARM Matthew Du Puy! Software Engineer, ARM The Developer Summit at ARM® TechCon™ 2013 Presenter Matthew Du Puy! Software Engineer, ARM! ! Matthew Du Puy is a software engineer at ARM and is currently working to ensuring mobile app performance on the latest ARM technologies. Previously a self employed embedded systems software contractor working primarily on the Linux Kernel and a mountain climber.! ! Contact Details: ! Email: [email protected] Title: Accelerate Your Mobile Apps and Games for Android on ARM Overview: Learn to perform Android application and systems level analysis on Android apps and platforms using tools from Google, ARM, AT&T and others. Find bottlenecks in both SDK and NDK activities and learn different approaches to fixing those bottlenecks and better utilize platform technologies and APIs. Problem: This is not a desktop ▪ Mobile apps require special design considerations that aren’t always clear and tools to solve increasingly complex systems are limited! ▪ Animations and games drop frames! ▪ Networking, display, real time audio and video processing eat battery! ▪ App won’t fit in memory constraints Analysis ▪ Fortunately Google, ARM and many others are developing analysis tools and solutions to these problems! ▪ Is my app … ?! ▪ CPU/GPGPU bound! ▪ I/O or memory constrained! ▪ Power efficient! ▪ What can I do to fix it?# (short of buying everyone who runs my app# a Quad-core ARM® Cortex™-A15 processor # & ARM Mali™-T604 processor or Octo phone) In emerging markets, not everyone has access to the latest and greatest devices but they still want to game, shop, socialize and learn with their mobiles. -
Python Programming
Python Programming Wikibooks.org June 22, 2012 On the 28th of April 2012 the contents of the English as well as German Wikibooks and Wikipedia projects were licensed under Creative Commons Attribution-ShareAlike 3.0 Unported license. An URI to this license is given in the list of figures on page 149. If this document is a derived work from the contents of one of these projects and the content was still licensed by the project under this license at the time of derivation this document has to be licensed under the same, a similar or a compatible license, as stated in section 4b of the license. The list of contributors is included in chapter Contributors on page 143. The licenses GPL, LGPL and GFDL are included in chapter Licenses on page 153, since this book and/or parts of it may or may not be licensed under one or more of these licenses, and thus require inclusion of these licenses. The licenses of the figures are given in the list of figures on page 149. This PDF was generated by the LATEX typesetting software. The LATEX source code is included as an attachment (source.7z.txt) in this PDF file. To extract the source from the PDF file, we recommend the use of http://www.pdflabs.com/tools/pdftk-the-pdf-toolkit/ utility or clicking the paper clip attachment symbol on the lower left of your PDF Viewer, selecting Save Attachment. After extracting it from the PDF file you have to rename it to source.7z. To uncompress the resulting archive we recommend the use of http://www.7-zip.org/. -
Discontinued Browsers List
Discontinued Browsers List Look back into history at the fallen windows of yesteryear. Welcome to the dead pool. We include both officially discontinued, as well as those that have not updated. If you are interested in browsers that still work, try our big browser list. All links open in new windows. 1. Abaco (discontinued) http://lab-fgb.com/abaco 2. Acoo (last updated 2009) http://www.acoobrowser.com 3. Amaya (discontinued 2013) https://www.w3.org/Amaya 4. AOL Explorer (discontinued 2006) https://www.aol.com 5. AMosaic (discontinued in 2006) No website 6. Arachne (last updated 2013) http://www.glennmcc.org 7. Arena (discontinued in 1998) https://www.w3.org/Arena 8. Ariadna (discontinued in 1998) http://www.ariadna.ru 9. Arora (discontinued in 2011) https://github.com/Arora/arora 10. AWeb (last updated 2001) http://www.amitrix.com/aweb.html 11. Baidu (discontinued 2019) https://liulanqi.baidu.com 12. Beamrise (last updated 2014) http://www.sien.com 13. Beonex Communicator (discontinued in 2004) https://www.beonex.com 14. BlackHawk (last updated 2015) http://www.netgate.sk/blackhawk 15. Bolt (discontinued 2011) No website 16. Browse3d (last updated 2005) http://www.browse3d.com 17. Browzar (last updated 2013) http://www.browzar.com 18. Camino (discontinued in 2013) http://caminobrowser.org 19. Classilla (last updated 2014) https://www.floodgap.com/software/classilla 20. CometBird (discontinued 2015) http://www.cometbird.com 21. Conkeror (last updated 2016) http://conkeror.org 22. Crazy Browser (last updated 2013) No website 23. Deepnet Explorer (discontinued in 2006) http://www.deepnetexplorer.com 24. Enigma (last updated 2012) No website 25. -
The Kilobot Gym
The Kilobot Gym Gregor H.W. Gebhardt1 and Gerhard Neumann2 Abstract— Simulation is a crucial tool when learning control policies for robotic systems. The evaluation of a control policy is a recurring task in most learning algorithms which can be significantly sped up when using a simulation instead of the real system. This improvement in learning speed becomes even more significant when working with robot swarms which usually operate rather slow and need to be tediously initialized by hand. In this paper, we present a novel simulator for swarm Fig. 1. Left: a scene with a small swarm of Kilobots with an object in the robotics. Our simulator is inspired by the Kilobot platform and background. Right: a swarm of Kilobots in our simulation framework with builds on the OpenAI gym. This allows to evaluate a wide range with four square objects. of learning algorithms using a unified interface for controlling the swarm. The code of our simulation framework is available at [3]. time step. The implementation uses JavaScript embedded in HTML files which results in code that is hard to use for I. INTRODUCTION programmatic evaluations and, furthermore, the reusability Learning the parameters of a control policy is usually of JavaScripts without any modularity goes towards zero. an iterative process of evaluating the parameters on the Another approach to simulate a swarm of Kilobots is to system and improving the parameters based on the evaluation use the robot simulator V-REP [6]. The simulations are results. In robotics, the most time consuming task is often the performed in 3D, where the user can select between different evaluation of the parameters on a real robotic system. -
Exploiting Traditional Gameplay Characteristics to Enhance Digital Board Games
Exploiting traditional gameplay characteristics to enhance digital board games Fulvio Frapolli∗, Apostolos Malatras∗ and Beat´ Hirsbrunner∗ ∗Department of Informatics University of Fribourg, Switzerland Email: name.surname @unifr.ch { } Abstract—Computer enhanced board and card games consti- population of board game players and human-computer inter- tute a highly engaging and entertaining activity as attested by action experts [7]. Additionally, the key role that the players their widespread popularity and the large amount of dedicated have in the physical environment in modifying game aspects players. Nonetheless, when considering these digital counterparts of traditional board games it becomes evident that certain to increase their level of enjoyment, as highlighted in [8], features of the latter, such as the flexibility of games and the should not be neglected. In this respect, when shifting to the inherent social interactions that regard the player as an active digital environment end-user involvement, namely the ability participant and not merely as the end-user of a product, have of players with basic programming skills (i.e. understanding been in general neglected. In particular, the ability to customize of fundamental concepts of algorithmics, such as if . then and adapt games according to the players’ needs is one of the key factors of their success and should thus not be ignored when . else constructs or for loops) to customize a board game, porting them to the digital environment. In this paper we present should be strongly promoted. our work on a holistic framework titled FLEXIBLERULES that In order to achieve these goals, we present here the FLEXI- addresses these limitations by bringing the intrinsic flexibility BLERULES framework which enables runtime modification of of board games played in the traditional environment into the all aspects of a game in a straightforward manner. -
Web Technologies [R18a0517] Lecture Notes
WEB TECHNOLOGIES [R18A0517] LECTURE NOTES B.TECH III YEAR – II SEM(R18) (2020-21) DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING MALLA REDDY COLLEGE OF ENGINEERING & TECHNOLOGY (Autonomous Institution – UGC, Govt. of India) Recognized under 2(f) and 12 (B) of UGC ACT 1956 (Affiliated to JNTUH, Hyderabad, Approved by AICTE - Accredited by NBA & NAAC – ‘A’ Grade - ISO 9001:2015 Certified) Maisammaguda, Dhulapally (Post Via. Hakimpet), Secunderabad – 500100, Telangana State, India III Year B. Tech. CSE –II Sem L T/P/D C 4 1/- / - 3 (R18A0517) WEB TECHNOLOGIES Objectives: Giving the students the insights of the Internet programming and how to design and implement complete applications over the web. It covers the notions of Web servers and Web Application Servers, Design Methodologies with concentration on Object-Oriented concepts, Client-Side Programming, Server-Side Programming, Active Server Pages, Database Connectivity to web applications, Adding Dynamic content to web applications, Programming Common Gateway Interfaces, Programming the User Interface for the web applications. UNIT I: Web Basics and Overview: Introduction to Internet, World Wide Web, Web Browsers, URL, MIME, HTTP, Web Programmers Tool box. HTML Common tags: List, Tables, images, forms, frames, Basics of CSS and types of CSS. Client-Side Programming (Java Script): Introduction to Java Script, declaring variables, functions, Event handlers (onclick, onsubmit, etc.,) and Form Validation. UNIT II: Server-Side Programming (PHP): Declaring Variables, Data types, Operators, Control structures, Functions, Reading data from web form controls like text buttons, radio buttons, list, etc., Handling File Uploads, Handling Sessions & Cookies. Introduction to XML: Document type definition, XML Schemas, Document Object model, Presenting XML , Introduction to XHTML, Using XML Processors: DOM and SAX. -
How to Install Pygame for Python 3 Pygame Is a Set of Python Modules Designed for Writing Games
How to install PyGame for Python 3 PyGame is a set of python modules designed for writing games. It uses the SDL library to allow you to create games and multimedia programs in Python. PyGame is highly portable and runs on nearly every platform and operating system. The SDL library, or Simple DirectMedia Layer is a development library written in C that provides low-level access to audio, keyboard, mouse, joystick and graphics hardware. PyGame is what allows us to use SDL with Python. Python install If you don’t already have Python3 installed download it from http://www.python.org/downloads/ Make sure you pick the correct installer for your computer, e.g. Windows x86 or Windows x64 or Mac, etc. When running the installer it should place the installation in the default location, for Python3 version 3.4 on Windows this is: C:\python34 On Mac OSX it is: /usr/local/bin/python On Windows, make sure Python is added to the system path by opening the command prompt ( + R, ‘cmd’) and type set path=%path%;C:\python34 Where 34 is equal to your Python 3 version number. Check the Python 3 install To check that Python has installed correctly open the command prompt or terminal and simply type python If this causes an error, then Python has not installed correctly. If it does not, you should see a new python prompt that looks like this: >>> To exit the Python prompt, press Ctrl + z, then press the Enter key. Then exit the command prompt or terminal. If you chose you can install a Python IDE or Python editor at this point, before continuing on. -
The Linux Gamers' HOWTO
The Linux Gamers’ HOWTO Peter Jay Salzman Frédéric Delanoy Copyright © 2001, 2002 Peter Jay Salzman Copyright © 2003, 2004 Peter Jay SalzmanFrédéric Delanoy 2004-11-13 v.1.0.6 Abstract The same questions get asked repeatedly on Linux related mailing lists and news groups. Many of them arise because people don’t know as much as they should about how things "work" on Linux, at least, as far as games go. Gaming can be a tough pursuit; it requires knowledge from an incredibly vast range of topics from compilers to libraries to system administration to networking to XFree86 administration ... you get the picture. Every aspect of your computer plays a role in gaming. It’s a demanding topic, but this fact is shadowed by the primary goal of gaming: to have fun and blow off some steam. This document is a stepping stone to get the most common problems resolved and to give people the knowledge to begin thinking intelligently about what is going on with their games. Just as with anything else on Linux, you need to know a little more about what’s going on behind the scenes with your system to be able to keep your games healthy or to diagnose and fix them when they’re not. 1. Administra If you have ideas, corrections or questions relating to this HOWTO, please email me. By receiving feedback on this howto (even if I don’t have the time to answer), you make me feel like I’m doing something useful. In turn, it motivates me to write more and add to this document. -
JPEG Image Compression2.Pdf
JPEG image compression FAQ, part 2/2 2/18/05 5:03 PM Part1 - Part2 - MultiPage JPEG image compression FAQ, part 2/2 There are reader questions on this topic! Help others by sharing your knowledge Newsgroups: comp.graphics.misc, comp.infosystems.www.authoring.images From: [email protected] (Tom Lane) Subject: JPEG image compression FAQ, part 2/2 Message-ID: <[email protected]> Summary: System-specific hints and program recommendations for JPEG images Keywords: JPEG, image compression, FAQ, JPG, JFIF Reply-To: [email protected] Date: Mon, 29 Mar 1999 02:24:34 GMT Sender: [email protected] Archive-name: jpeg-faq/part2 Posting-Frequency: every 14 days Last-modified: 28 March 1999 This article answers Frequently Asked Questions about JPEG image compression. This is part 2, covering system-specific hints and program recommendations for a variety of computer systems. Part 1 covers general questions and answers about JPEG. As always, suggestions for improvement of this FAQ are welcome. New since version of 14 March 1999: * Added entries for PIE (Windows digicam utility) and Cameraid (Macintosh digicam utility). * New version of VuePrint (7.3). This article includes the following sections: General info: [1] What is covered in this FAQ? [2] How do I retrieve these programs? Programs and hints for specific systems: [3] X Windows [4] Unix (without X) [5] MS-DOS [6] Microsoft Windows [7] OS/2 [8] Macintosh [9] Amiga [10] Atari ST [11] Acorn Archimedes [12] NeXT [13] Tcl/Tk [14] Other systems Source code for JPEG: [15] Freely available source code for JPEG Miscellaneous: [16] Which programs support progressive JPEG? [17] Where are FAQ lists archived? This article and its companion are posted every 2 weeks. -
Why Websites Can Change Without Warning
Why Websites Can Change Without Warning WHY WOULD MY WEBSITE LOOK DIFFERENT WITHOUT NOTICE? HISTORY: Your website is a series of files & databases. Websites used to be “static” because there were only a few ways to view them. Now we have a complex system, and telling your webmaster what device, operating system and browser is crucial, here’s why: TERMINOLOGY: You have a desktop or mobile “device”. Desktop computers and mobile devices have “operating systems” which are software. To see your website, you’ll pull up a “browser” which is also software, to surf the Internet. Your website is a series of files that needs to be 100% compatible with all devices, operating systems and browsers. Your website is built on WordPress and gets a weekly check up (sometimes more often) to see if any changes have occured. Your site could also be attacked with bad files, links, spam, comments and other annoying internet pests! Or other components will suddenly need updating which is nothing out of the ordinary. WHAT DOES IT LOOK LIKE IF SOMETHING HAS CHANGED? Any update to the following can make your website look differently: There are 85 operating systems (OS) that can update (without warning). And any of the most popular roughly 7 browsers also update regularly which can affect your site visually and other ways. (Lists below) Now, with an OS or browser update, your site’s 18 website components likely will need updating too. Once website updates are implemented, there are currently about 21 mobile devices, and 141 desktop devices that need to be viewed for compatibility. -
A Web Browser System
~™ llll III II IMI II 1 1 III II II I II (19) J European Patent Office Office europeen des brevets (11) EP 0 747 842 A1 (12) EUROPEAN PATENT APPLICATION (43) Date of publication:ation: (51) |nt. CI.6: G06F 17/30 11.12.1 996 Bulletin 1 996/50 (21) Application number: 96108976.0 (22) Date of filing: 05.06.1996 (84) Designated Contracting States: (72) Inventors: AT BE CH DE ES FR GB IT LI NL SE • Rogers, Richard Michael Beacon, New York 12508 (US) (30) Priority: 07.06.1995 US 479481 . Lagarde, Konrad Charles Milford, Connecticut 06460 (US) (71) Applicant: International Business Machines Corporation (74) Representative: Schafer, Wolfgang, Dipl.-lng. Armonk, N.Y. 1 0504 (US) IBM Deutschland Informationssysteme GmbH Patentwesen und Urheberrecht 70548 Stuttgart (DE) (54) A web browser system (57) A World Wide Web browser makes requests to gateway coupled to a plurality of database resources web servers on a network which receive and fulfill upon a single request made from a Hypertext docu- requests as an agent of the browser client, organizing ment, requested information from multiple data bases distributed sub-agents as distributed integration solu- located at different types of databases geograhically tion (DIS) servers on an intranet network supporting the dispersed, performing calculations, formatting, and web server which also has an access agent servers other services prior to reporting to the web browser or to accessible over the Internet. DIS servers execute other locations, in a selected format, as in a display, fax, selected capsule objects which perform programmable printer, and to customer installations or to TV video sub- functions upon a received command from a web server scribers, with account tracking.