Agile Development in the Video Game Industry Examining the Effects of Iteration and Methods of Limiting It

Total Page:16

File Type:pdf, Size:1020Kb

Agile Development in the Video Game Industry Examining the Effects of Iteration and Methods of Limiting It Agile development in the video game industry Examining the effects of iteration and methods of limiting it Ioannis-Stylianos Archontakis Umea University, Department of Business Administration Master's Program in Strategic Project Management, European Master Thesis, One-Year, 15 hp. Autumn Semester, 2018 Supervisor: Sujith Nair Abstract This research is examining one of the most dominant managerial methods used in development in the video game industry, Agile development. More particularly, the thesis examines a certain attribute of Agile development, that of iteration. The thesis will set to examine how iteration affects several layers of development during the production of a video game and whether it can be replaced by other managerial technics. As a result, the purpose of this thesis is to raise a different viewpoint against the Agile’s iteration. Furthermore, this thesis aims to contribute to the academic research by concentrating on the video game industry, an industry that is often neglected by the academia. The theoretical framework and literature review concentrate on concepts of Agile development, overworking, development cycle in video games, definitions of project success and project failures and creative process in video game development. The thesis deploys qualitative methodology to address and research its data. The collected data belongs to two categories, data stemming from interviews conducted by the thesis’s author and data stemming from journalistic magazines. The results of both type of data are compared and act supplementary to each other, then they are analyzed to answer the research questions asked by this thesis. The results showcase that iteration has negative effects to video game developers in both a macroscale (company’s resources, annual revenue) and in a microscale (overworking, health issues) level. The results also highlight that Agile is an all-time favorite development methodology of developers in the video game industry. In conclusion, the thesis supports the notion that iteration should be suppressed and proposes a number of solutions for that matter. The suggestions are essentially encouragement towards developers: to seek higher interactivity with customers throughout the duration of all the development stages of a video game, to show more trust to established gameplay mechanics and to place more reliance on a franchise’s profit power and benefits. These measures can be used in a preventive manner in order to limit the appearance of iteration and as a result, to limit its’ negative effects. Keywords: Agile, iteration, video game development, overworking, crunch, creativity, resources Abbreviations AAA: High quality video game, made with high production values APM: Association of Project Managers ii Acknowledgements The author of this thesis wishes to express his gratitude to important persons, whose contributions during the writing process of this thesis was crucial to its completion. First of all, I would like to offer my sincere gratitude to my thesis supervisor, Sujith Nair. His detailed and precious guidance helped me clarify the research questions I needed to examine in this thesis. I had the pleasure to experience a smooth collaboration with him, to be constantly challenged by his intellect and as a result, was helped to delve deeper and more efficiently into my thesis topic. I would like to thank Thomas Biedenbach, one of the MSPME program’s supervisor. He was always available to answer questions about the thesis formalities and bureaucracies, every time I needed his guidance. His presence, quick responses and capable managerial skills provided me with the peace of mind I needed to fulfil my difficult task of writing this thesis without any distractions. Every time, I or a fellow MSPME student encountered issues or obstacles in the program, Professor Biedenbach was always two steps ahead and had already prepared the solution before we even asked him to. Of course, I would like to also thank Tomas Blomquist, responsible for the MSPME program. He provided precious guidance to the early steps of my thesis and was always available to provide information about the bureaucratic necessities of my program than needed to be dealt with. Being among the first figures I met when I first started this program, I can’t but feel emotional and appreciative for this professor who welcomed us to this program and was always there for us, the students, during every semester of these studies. Furthermore, I would like to express my appreciation to the grading committee of my thesis for their commitment and their fair evaluation of my thesis. And last but not least, I thank the administration officials of Heriot Watt and Umea university for allowing me to attend the MSPME program. The last one and a half year of studies was one of the most wonderful experiences in my life. I feel gratitude for this opportunity to travel all over the world, to collaborate with charismatic professors, expand my horizons and reinforce my knowledge in both the management and business administration department. Special thanks to my family, who are always there to support my choices and show an unlimited supply of faith in me. Without them, this thesis would not be possible. Thank you dad, mom and big sis. Ioannis Stylianos Archontakis Athens, 11/1/2019 iii Contents 1. Introduction ........................................................................................................................ 1 2. Research questions ............................................................................................................. 3 2.1. Iteration, as a practice, can potentially contradict moral values (crunching) ............ 3 2.2. Iteration is costly because it requires a lot of resources, is time consuming and interferes with artistic integrity .......................................................................................... 4 2.3. Iteration is unnecessary based on Hume, from a philosophical point of view ............ 5 2.4. Research questions ...................................................................................................... 5 3. Literature review................................................................................................................. 7 3.1. Literature review summary .......................................................................................... 7 3.2. Creativity ..................................................................................................................... 7 3.3. Innovation .................................................................................................................... 9 3.4. Project failure in IT development .............................................................................. 11 3.5. Project success ........................................................................................................... 12 3.6. Work intensification ................................................................................................... 17 4. Theoretical framework ..................................................................................................... 19 4.1. Theoretical framework summary ............................................................................... 19 4.2. Agile development and waterfall model ..................................................................... 19 4.3. Crunch ....................................................................................................................... 25 4.4 Video game development ............................................................................................ 26 5. Methodology ..................................................................................................................... 31 5.1. Research methodology ............................................................................................... 31 5.1.1. Ontology .............................................................................................................. 31 5.1.2. Axiology .............................................................................................................. 31 5.1.3. Epistemology ....................................................................................................... 32 5.2. Data collection ........................................................................................................... 32 5.2.1. Quantitative vs qualitative research .................................................................... 32 5.2.2. Types of collected data ........................................................................................ 33 5.2.3. Interview design .................................................................................................. 33 5.2.4. Research’s limitations ......................................................................................... 34 iv 5.2.5. Participant selection criteria ................................................................................ 35 5.2.6. Interview’s guide and questionnaire ................................................................... 35 5.2.7. Secondary data .................................................................................................... 35 5.3. Data analysis methodology ........................................................................................ 35 5.4. Quality criteria .......................................................................................................... 36 5.5.
Recommended publications
  • Manual Disclaimer Inxile Entertainment May Issue Updates and Patches for the Bard’S Tale IV: Barrows Deep
    Table of Contents Introduction 4 Technical Support 4 The World 5 Disclaimers 6 Character Creation 7 Damage & Defense 18 Gameplay Concepts 21 Menu & Interface 27 Items and Equipment 33 Locations 38 Glossary 40 Legal & EULA 42 3 Introduction Once upon a time, in the far-off county of Orange, Brian Fargo led a scrappy band of adventurers to create a trilogy of games that would change the face of computer role playing forever, with 3D-ish graphics, tricky puzzles and traps, and a simple but engaging story. Now, on the thirty-third anniversary of those first games, he is releasing a new chapter, with all the improvements in graphics, gameplay, and sound you would expect from a modern game, yet with the spirit and story of the originals intact. It is still a world of tricks and traps, mazes and monsters, and challenging combats. It is still the world where Mangar trapped Skara Brae in ice, where Lagoth Zanta stole the Destiny Wand, and where the Mad God Tarjan brought hell and havok to the Seven Realms - and now it is yours to explore anew. Be you Bard, Fighter, Rogue, or Practitioner, your tale is waiting to be told. Technical Support If you encounter difficulties installing or running The Bard’s Tale IV: Barrows Deep, you can contact our technical support team by email, using our support web page or our official forums. Support: http://inxile-entertainment.com/support Forums: https://forums.inxile-entertainment.com/ 4 The World “In mist-shrouded Skara Brae, in the darkest hours of the night, sometimes can be heard a voice on the wind.
    [Show full text]
  • Spyro Reignited Trilogy Brings the Heat to Nintendo Switch and Steam This September!
    Spyro Reignited Trilogy Brings the Heat to Nintendo Switch and Steam This September! August 28, 2019 Lead Developer Toys for Bob Celebrates New Platforms Arrival with a Special Live Stream for Fans on Sept. 3 The Beloved Purple Dragon Celebrates The New Platforms Launch By Also Debuting In The Next Crash Team Racing Nitro-Fueled Grand Prix! SANTA MONICA, Calif.--(BUSINESS WIRE)--Aug. 28, 2019-- Spyro is spreading his wings this year by giving fans more ways to experience the fun of Spyro™ Reignited Trilogy. The remastered videogame that made gamers fall in love with “the purple dragon from the ‘90s” all over again lands on Nintendo Switch™and PC via Steam worldwide on September 3. Already available on PlayStation® 4 and Xbox One, this September will mark the very first time that all three original games – Spyro™ the Dragon, Spyro™ 2: Ripto’s Rage! and Spyro™: Year of the Dragon – will be playable on these new platforms with the Spyro Reignited Trilogy. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20190828005200/en/ No matter how you like to play, Spyro has players covered. Gamers looking for an on-the-go gaming experience can take Spyro Reignited Trilogy with them on their next adventure via the Nintendo Switch in handheld mode. The remastered trilogy also gives players on PC via Steam something to look forward to this year with the ability to play with up to 4K graphics and uncapped framerate capability on supporting systems. To celebrate Spyro’s 21 years of saving the Dragon Realms with a remastered twist, lead developer Toys For Bob is inviting fans to tune in to a special live stream on Games Done Quick’s Twitch Channel at 10 a.m.
    [Show full text]
  • Video Games: Changing the Way We Think of Home Entertainment
    Rochester Institute of Technology RIT Scholar Works Theses 2005 Video games: Changing the way we think of home entertainment Eri Shulga Follow this and additional works at: https://scholarworks.rit.edu/theses Recommended Citation Shulga, Eri, "Video games: Changing the way we think of home entertainment" (2005). Thesis. Rochester Institute of Technology. Accessed from This Thesis is brought to you for free and open access by RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. Video Games: Changing The Way We Think Of Home Entertainment by Eri Shulga Thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Information Technology Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Copyright 2005 Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Thesis Approval Form Student Name: _ __;E=.;r....;...i S=-h;....;..;u;;;..;..lg;;i..;:a;;...__ _____ Thesis Title: Video Games: Changing the Way We Think of Home Entertainment Thesis Committee Name Signature Date Evelyn Rozanski, Ph.D Evelyn Rozanski /o-/d-os- Chair Prof. Andy Phelps Andrew Phelps Committee Member Anne Haake, Ph.D Anne R. Haake Committee Member Thesis Reproduction Permission Form Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Video Games: Changing the Way We Think Of Home Entertainment L Eri Shulga. hereby grant permission to the Wallace Library of the Rochester Institute of Technofogy to reproduce my thesis in whole or in part.
    [Show full text]
  • The First but Hopefully Not the Last: How the Last of Us Redefines the Survival Horror Video Game Genre
    The College of Wooster Open Works Senior Independent Study Theses 2018 The First But Hopefully Not the Last: How The Last Of Us Redefines the Survival Horror Video Game Genre Joseph T. Gonzales The College of Wooster, [email protected] Follow this and additional works at: https://openworks.wooster.edu/independentstudy Part of the Other Arts and Humanities Commons, and the Other Film and Media Studies Commons Recommended Citation Gonzales, Joseph T., "The First But Hopefully Not the Last: How The Last Of Us Redefines the Survival Horror Video Game Genre" (2018). Senior Independent Study Theses. Paper 8219. This Senior Independent Study Thesis Exemplar is brought to you by Open Works, a service of The College of Wooster Libraries. It has been accepted for inclusion in Senior Independent Study Theses by an authorized administrator of Open Works. For more information, please contact [email protected]. © Copyright 2018 Joseph T. Gonzales THE FIRST BUT HOPEFULLY NOT THE LAST: HOW THE LAST OF US REDEFINES THE SURVIVAL HORROR VIDEO GAME GENRE by Joseph Gonzales An Independent Study Thesis Presented in Partial Fulfillment of the Course Requirements for Senior Independent Study: The Department of Communication March 7, 2018 Advisor: Dr. Ahmet Atay ABSTRACT For this study, I applied generic criticism, which looks at how a text subverts and adheres to patterns and formats in its respective genre, to analyze how The Last of Us redefined the survival horror video game genre through its narrative. Although some tropes are present in the game and are necessary to stay tonally consistent to the genre, I argued that much of the focus of the game is shifted from the typical situational horror of the monsters and violence to the overall narrative, effective dialogue, strategic use of cinematic elements, and character development throughout the course of the game.
    [Show full text]
  • Fallout 76 Game Keyboard Shortcuts ~ a Complete List!!
    10/31/2020 Fallout 76 Game Keyboard Shortcuts ~ A Complete List!! Shortcut Buzz Menu Fallout 76 Game Keyboard Shortcuts ~ A Complete List!! October 27, 2020 by Katharine Bernd Fallout 76 is an online action role-playing game. It was developed by Bethesda Game Studios and published by Bethesda Softworks. It is available on Microsoft Windows, PlayStation 4, and Xbox One. Here we will show the list of Keyboard Shortcuts for the Fallout 76 game. Let’s get into this article!! Fallout 76 Logo Last updated on Oct 27, 2020. Download Fallout 76 Shortcuts for Ofine Study Here: Movement Shortcuts: Shortcut Function W This key will help to move forward https://shortcutbuzz.com/fallout-76-game-keyboard-shortcuts-a-complete-list/ 1/7 10/31/2020 Fallout 76 Game Keyboard Shortcuts ~ A Complete List!! Shortcut Function S It is used to move back A This shortcut key will help to move left D It will move right Left Shift This key will help to sprint Alt It is used to hold the Melee/Power attack/Grenade C This shortcut key helps to run X It will move automatically Caps Lock This key will toggle always run V It will toggle 1st/ 3rd person point of view Left Ctrl It helps Crouch T This key will wait (the character must be seated) Helps to look https://shortcutbuzz.com/fallout-76-game-keyboard-shortcuts-a-complete-list/ 2/7 10/31/2020 Fallout 76 Game Keyboard Shortcuts ~ A Complete List!! Action Shortcuts: Shortcut Function Space This key will helps to jump It will attack It is used to Aim/ Block Q This helps to V.A.T.S (Automatic killing system) E It is used
    [Show full text]
  • The Gamer Jump by Cthulhu Fartagn and SJ-Chan Ver 1.1
    The Gamer Jump By cthulhu fartagn and SJ-Chan Ver 1.1 Welcome to Korea. It’s not the Korea you are familiar with but it is close enough to the reality for many people. Not so for those who are a part of the Abyss. The Abyss is the generic term for the secret supernatural world hidden from the eyes of normal humans. Within the Abyss, magic is real, as are ancient clans of supernaturally empowered martial artists, and cults devoted to the exploitation of life for the sake of profit. Thankfully, normal humans are protected from these harsh supernatural effects by Gaia, the sentient planet known to many as Earth. Should someone who has entered the Abyss try to use their powers overtly in the normal world, then Gaia will take steps to ensure that they are removed, maintaining this masquerade. It is for this reason that members of the Abyss may call out to Gaia, offering token amounts of mana or chi to create Illusion Barriers, temporary enclosed areas that mirror the world itself but are devoid of any “normal” inhabitants. Within these Illusory Worlds members of the Abyss fight, struggle, deceive and parlay with one another, maintaining a tenuous balance of terrifying supernatural powers that operate on a global scale. The reasons one enters the Abyss are myriad. Some are born into ancient clans and must fight to defend their families status and honor. Others wander by happenstance into an illusion barrier and uncover the secret nature of the world. Still others are kidnapped by unscrupulous people and used as batteries or sacrifices for arcane workings.
    [Show full text]
  • Microsoft Xbox One
    Microsoft Xbox One Last Updated on September 26, 2021 Title Publisher Qty Box Man Comments #IDARB Other Ocean 8 To Glory: Official Game of the PBR THQ Nordic 8-Bit Armies Soedesco Abzû 505 Games Ace Combat 7: Skies Unknown Bandai Namco Entertainment Aces of the Luftwaffe: Squadron - Extended Edition THQ Nordic Adventure Time: Finn & Jake Investigations Little Orbit Aer: Memories of Old Daedalic Entertainment GmbH Agatha Christie: The ABC Murders Kalypso Age of Wonders: Planetfall Koch Media / Deep Silver Agony Ravenscourt Alekhine's Gun Maximum Games Alien: Isolation: Nostromo Edition Sega Among the Sleep: Enhanced Edition Soedesco Angry Birds: Star Wars Activision Anthem EA Anthem: Legion of Dawn Edition EA AO Tennis 2 BigBen Interactive Arslan: The Warriors of Legend Tecmo Koei Assassin's Creed Chronicles Ubisoft Assassin's Creed III: Remastered Ubisoft Assassin's Creed IV: Black Flag Ubisoft Assassin's Creed IV: Black Flag: Walmart Edition Ubisoft Assassin's Creed IV: Black Flag: Target Edition Ubisoft Assassin's Creed IV: Black Flag: GameStop Edition Ubisoft Assassin's Creed Syndicate Ubisoft Assassin's Creed Syndicate: Gold Edition Ubisoft Assassin's Creed Syndicate: Limited Edition Ubisoft Assassin's Creed: Odyssey: Gold Edition Ubisoft Assassin's Creed: Odyssey: Deluxe Edition Ubisoft Assassin's Creed: Odyssey Ubisoft Assassin's Creed: Origins: Steelbook Gold Edition Ubisoft Assassin's Creed: The Ezio Collection Ubisoft Assassin's Creed: Unity Ubisoft Assassin's Creed: Unity: Collector's Edition Ubisoft Assassin's Creed: Unity: Walmart Edition Ubisoft Assassin's Creed: Unity: Limited Edition Ubisoft Assetto Corsa 505 Games Atari Flashback Classics Vol. 3 AtGames Digital Media Inc.
    [Show full text]
  • Intercultural Perspective on Impact of Video Games on Players: Insights from a Systematic Review of Recent Literature
    EDUCATIONAL SCIENCES: THEORY & PRACTICE eISSN: 2148-7561, ISSN: 2630-5984 Received: 28 November 2019 Revision received: 16 December 2019 Copyright © 2020 JESTP Accepted: 20 January 2020 www.jestp.com DOI 10.12738/jestp.2020.1.004 ⬧ January 2020 ⬧ 20(1) ⬧ 40-58 Review article Intercultural Perspective on Impact of Video Games on Players: Insights from a Systematic Review of Recent Literature Elena Shliakhovchuk Adolfo Muñoz García Universitat Politècnica de València, Spain Universitat Politècnica de València, Spain Abstract The video-game industry has become a significant force in the business and entertainment world. Video games have become so widespread and pervasive that they are now considered a part of the mass media, a common method of storytelling and representation. Despite the massive popularity of video games, their increasing variety, and the diversification of the player base, until very recently little attention was devoted to understanding how playing video games affects the way people think and collaborate across cultures. This paper examines the recent literature regarding the impact of video games on players from an intercultural perspective. Sixty-two studies are identified whose aim is to analyze behavioral-change, content understanding, knowledge acquisition, and perceptional impacts. Their findings suggest that video games have the potential to help to acquire cultural knowledge and develop intercultural literacy, socio-cultural literacy, cultural awareness, self-awareness, and the cultural understanding of different geopolitical spaces, to reinforce or weaken stereotypes, and to some extent also facilitate the development of intercultural skills. The paper provides valuable insights to the scholars, teachers, and practitioners of cultural studies, education, social studies, as well as to the researchers, pointing out areas for future research.
    [Show full text]
  • Fallout New Vegas Pipboy Modsl
    Fallout New Vegas Pipboy Modsl Fallout New Vegas Pipboy Modsl 1 / 3 2 / 3 Paying homage to the early Fallout games, the Pipboy 3500 retexture combines the classic style of the Pipboy 2000 with Fallout 3/New Vegas' Pipboy 3000 to .... Команда работающая над полным переносом New Vegas на движок и механику Fallout 4, опубликовали новое небольшое геймплейное .... New Pip-Boy 2000 Mk VI with custom scratch-made meshes, textures and working clock like in Fallout 76. Share. Requirements .... This is used to add any mods possessed to the weapon they are intended for. ... In Fallout: New Vegas, the Pip-Boy reserves the up-directional/number key 2 .... Hi guys, I really wanted to know if there are any mods to change how the pipboy looks, or maybe if there is a mod where it can add a few things .... User D_Braveheart uploaded this Fallout - Fallout 4 Fallout Pip-Boy Fallout: New Vegas Fallout 3 Nexus Mods PNG image on August 11, 2017, 1:00 pm.. For Fallout: New Vegas on the PC, a GameFAQs message board ... as tried reinstalling both mods but my pip boy still seems to have a mind of .... This useful little mod for the Fallout New Vegas game removes the gloves which appear on your hand.. I've been meaning to try out some UI/HUD mods just haven't got around to it yet. You could try using imgur and post the pic that way. April 9, 2015 .... Jump to Fallout New Vegas Mods - Fallout New Vegas Mods. The Pip- Boy 1.0 is the earliest known functioning model of the Personal Information Processor.
    [Show full text]
  • Ear Free Spins for Coin Master
    Ear Free Spins For Coin Master Ear Free Spins For Coin Master CLICK HERE TO ACCESS COIN MASTER GENERATOR The ducat (/ ˈ d ʌ k ə t /) was a gold or silver coin used as a trade coin in Europe from the later Middle Ages until as late as the 20th century. Many types of ducats had various metallic content and purchasing power throughout the period. The gold ducat of Venice gained wide international acceptance, like the medieval Byzantine hyperpyron and the Florentine florin, or the modern British ... coin master free spins link 2020 Coin Master Hack. Many People Ask about coin master hack, Our answer to that is pretty simple. We don't support any type of hack and mods. Developers work very hard in creating games and thus we should respect them by not using any types of hacks and mods. That's why we don't share any Coin master hack in this Guide. free coin master spins 2019 link cheats to get free spins on coin master coin master hack without verification ios Our Coinmasterhack.lostworld2001.com can generate unlimited Coins and Spins free resources instantly! This iOS/Android hack tool works online, no apk mod needed. Use it today and never lose again. coin master free spins 2021 Coin Master PC - Download & Play Coin Master Game Now. Millions of players fell in love with the Coin Master game. Even if it was initially released in the year 2015... Fortnite Hack for Android – the resource generator will work 100% on Android. Fortnite Hack for iOS – fully compatible cheat for iPhone.
    [Show full text]
  • Abstract the Goal of This Project Is Primarily to Establish a Collection of Video Games Developed by Companies Based Here In
    Abstract The goal of this project is primarily to establish a collection of video games developed by companies based here in Massachusetts. In preparation for a proposal to the companies, information was collected from each company concerning how, when, where, and why they were founded. A proposal was then written and submitted to each company requesting copies of their games. With this special collection, both students and staff will be able to use them as tools for the IMGD program. 1 Introduction WPI has established relationships with Massachusetts game companies since the Interactive Media and Game Development (IMGD) program’s beginning in 2005. With the growing popularity of game development, and the ever increasing numbers of companies, it is difficult to establish and maintain solid relationships for each and every company. As part of this project, new relationships will be founded with a number of greater-Boston area companies in order to establish a repository of local video games. This project will not only bolster any previous relationships with companies, but establish new ones as well. With these donated materials, a special collection will be established at the WPI Library, and will include a number of retail video games. This collection should inspire more people to be interested in the IMGD program here at WPI. Knowing that there are many opportunities locally for graduates is an important part of deciding one’s major. I knew I wanted to do something with the library for this IQP, but I was not sure exactly what I wanted when I first went to establish a project.
    [Show full text]
  • Inside the Video Game Industry
    Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry.
    [Show full text]