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Re-Purposing Commercial Entertainment Software for Military Use
Calhoun: The NPS Institutional Archive Theses and Dissertations Thesis Collection 2000-09 Re-purposing commercial entertainment software for military use DeBrine, Jeffrey D. Monterey, California. Naval Postgraduate School http://hdl.handle.net/10945/26726 HOOL NAV CA 9394o- .01 NAVAL POSTGRADUATE SCHOOL Monterey, California THESIS RE-PURPOSING COMMERCIAL ENTERTAINMENT SOFTWARE FOR MILITARY USE By Jeffrey D. DeBrine Donald E. Morrow September 2000 Thesis Advisor: Michael Capps Co-Advisor: Michael Zyda Approved for public release; distribution is unlimited REPORT DOCUMENTATION PAGE Form Approved OMB No. 0704-0188 Public reporting burden for this collection of information is estimated to average 1 hour per response, including the time for reviewing instruction, searching existing data sources, gathering and maintaining the data needed, and completing and reviewing the collection of information. Send comments regarding this burden estimate or any other aspect of this collection of information, including suggestions for reducing this burden, to Washington headquarters Services, Directorate for Information Operations and Reports, 1215 Jefferson Davis Highway, Suite 1204, Arlington, VA 22202-4302, and to the Office of Management and Budget, Paperwork Reduction Project (0704-0188) Washington DC 20503. 1 . AGENCY USE ONLY (Leave blank) 2. REPORT DATE REPORT TYPE AND DATES COVERED September 2000 Master's Thesis 4. TITLE AND SUBTITLE 5. FUNDING NUMBERS Re-Purposing Commercial Entertainment Software for Military Use 6. AUTHOR(S) MIPROEMANPGS00 DeBrine, Jeffrey D. and Morrow, Donald E. 8. PERFORMING 7. PERFORMING ORGANIZATION NAME(S) AND ADDRESS(ES) ORGANIZATION REPORT Naval Postgraduate School NUMBER Monterey, CA 93943-5000 9. SPONSORING / MONITORING AGENCY NAME(S) AND ADDRESS(ES) 10. SPONSORING/ Office of Economic & Manpower Analysis MONITORING AGENCY REPORT 607 Cullum Rd, Floor IB, Rm B109, West Point, NY 10996-1798 NUMBER 11. -
TR-068 Base Requirements for an ADSL Modem with Routing Issue: 2.0 Issue Date: March 2005
TECHNICAL REPORT TR-068 Base Requirements for an ADSL Modem with Routing Issue: 2.0 Issue Date: March 2005 © The Broadband Forum. All rights reserved. Base Requirements for an ADSL Modem with Routing TR-068 Notice The Broadband Forum is a non-profit corporation organized to create guidelines for broadband network system development and deployment. This Broadband Forum Technical Report has been approved by members of the Forum. This Broadband Forum Technical Report is not binding on the Broadband Forum, any of its members, or any developer or service provider. This Broadband Forum Technical Report is subject to change, but only with approval of members of the Forum. This Technical Report is copyrighted by the Broadband Forum, and all rights are reserved. Portions of this Technical Report may be copyrighted by Broadband Forum members. This Broadband Forum Technical Report is provided AS IS, WITH ALL FAULTS. ANY PERSON HOLDING A COPYRIGHT IN THIS BROADBAND FORUM TECHNICAL REPORT, OR ANY PORTION THEREOF, DISCLAIMS TO THE FULLEST EXTENT PERMITTED BY LAW ANY REPRESENTATION OR WARRANTY, EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, ANY WARRANTY: (A) OF ACCURACY, COMPLETENESS, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT, OR TITLE; (B) THAT THE CONTENTS OF THIS BROADBAND FORUM TECHNICAL REPORT ARE SUITABLE FOR ANY PURPOSE, EVEN IF THAT PURPOSE IS KNOWN TO THE COPYRIGHT HOLDER; (C) THAT THE IMPLEMENTATION OF THE CONTENTS OF THE DOCUMENTATION WILL NOT INFRINGE ANY THIRD PARTY PATENTS, COPYRIGHTS, TRADEMARKS OR OTHER RIGHTS. By using this Broadband Forum Technical Report, users acknowledge that implementation may require licenses to patents. -
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Biting the Hand 6/12/01 Jessica M. Mulligan Page 1 Biting the Hand: A Compilation of the Columns to Date Copyright 2001 by Jessica M. Mulligan Copyright 2000 by Jessica Mulligan. All right reserved. Biting the Hand 6/12/01 Jessica M. Mulligan Page 2 Table of Contents 1 THE 1997 COLUMNS......................................................................................................6 1.1 ISSUE 1: APRIL 1997.....................................................................................................6 1.1.1 ACTIVISION??? WHO DA THUNK IT? .............................................................7 1.1.2 AMERICA ONLINE: WILL YOU BE PAYING MORE FOR GAMES?..................8 1.1.3 LATENCY: NO LONGER AN ISSUE .................................................................12 1.1.4 PORTAL UPDATE: December, 1997.................................................................13 1.2 ISSUE 2: APRIL-JUNE, 1997 ........................................................................................15 1.2.1 SSI: The Little Company That Could..................................................................15 1.2.2 CompuServe: The Big Company That Couldn t..................................................17 1.2.3 And Speaking Of Arrogance ...........................................................................20 1.3 ISSUE 3 ......................................................................................................................23 1.3.1 December, 1997.................................................................................................23 -
Game Design Foundations
Game Design Foundations Roger E. Pedersen Wordware Publishing, Inc. Library of Congress Cataloging-in-Publication Data Pedersen, Roger E. Game design foundations / by Roger E. Pedersen. p. cm. Includes index. ISBN 1-55622-973-9 (paperback; CD-ROM) 1. Computer games--Programming. I. Title. QA76.76.C672P43 2002 794.8'151--dc21 2002154127 CIP © 2003, Wordware Publishing, Inc. All Rights Reserved 2320 Los Rios Boulevard Plano, Texas 75074 No part of this book may be reproduced in any form or by any means without permission in writing from Wordware Publishing, Inc. Printed in the United States of America ISBN 1-55622-973-9 10987654321 0301 All brand names and product names mentioned in this book are trademarks or service marks of their respective companies. Any omission or misuse (of any kind) of service marks or trademarks should not be regarded as intent to infringe on the property of others. The publisher recognizes and respects all marks used by companies, manufacturers, and developers as a means to distinguish their products. All inquiries for volume purchases of this book should be addressed to Wordware Publishing, Inc., at the above address. Telephone inquiries may be made by calling: (972) 423-0090 I dedicate this book to my four beautiful daughters, Michele Leslie, Brooke Laurel, Megan Leigh, and Meredith Marlowe Pedersen. This page inten tion ally left blank Contents Chapter 1 The Game Designer ....................1 Game Designers Are NOT Programmers ...............1 Game Designers Are NOT Artists ...................2 Game Designers Are NOT Audio Engineers or Musicians ......2 Game Designers Are Visionaries ....................2 Chapter 2 Pedersen’s Principles on Game Design .........3 Principle 1: Understand the Role of the Designer and Producer . -
Defense Number 11
Defense Number 11 A publication of the Center for Technology and National HorizonsSecurity Policy APRIL 2002 National Defense University Computer Games and the Military: Two Views by J.C. Herz and Michael R. Macedonia Overview multiplayer games invests players in games and compels them to play. As the military attempts to incorporate information tech- Simulations are a critical aspect of U.S. military training. nologies into simulation, Herz suggests that it will require not Commercial computer games are a growing part of our entertain- only hardware and software infrastructure but also the cultural ment industry. The two fields have much in common, and the mil- infrastructure to leverage these resources. itary can learn from the successful experience of the commercial Macedonia recognizes the role that the commercial game sector. J.C. Herz provides an industry look at gaming technology industry has played in military simulations over the past 25 and culture and suggests ways in which commercial experience years. The military has readily adopted commercial simulations can be applied to the military. Michael Macedonia responds to for use in strategy and tactics games in school curricula and for Herz’s analysis and provides a military gamer’s perspective on developing individual and collective skills in unit training. These computer games and the military. efforts have resulted in stimulating collaborative activities, Despite their common antecedents, the commercial gaming either with military modifications of commercial games or com- and defense simulation industries have developed differently mercial simulations developed for the military. The military fur- since the 1970s. Once much smaller and weaker, commercial com- ther recognized the importance of commercial entertainment puter gaming has grown into a $7 billion industry and has out- technology with the creation of the Institute of Creative Technol- paced military simulations in terms of technology and innovation. -
Adapting Commercial Off-The-Shelf Games for Military Simulation 70
Adapting Commercial Off-the-Shelf ABSTRACT Games for The interactive digital medium of computer games holds promise for application in the realm of military simulation. Military Simulation This paper presents the Defence Science & Technology Agency (DSTA) and the Singapore Armed Forces’ (SAF) initiative to leverage commercial computer games for military applications, how several SAF schools have adopted modified commercial games to enhance classroom instruction, and our future plans to extend the use of games in the SAF. Gwenda Fong Adapting Commercial Off-the-Shelf ABSTRACT Games for The interactive digital medium of computer games holds promise for application in the realm of military simulation. Military Simulation This paper presents the Defence Science & Technology Agency (DSTA) and the Singapore Armed Forces’ (SAF) initiative to leverage commercial computer games for military applications, how several SAF schools have adopted modified commercial games to enhance classroom instruction, and our future plans to extend the use of games in the SAF. Gwenda Fong Adapting Commercial Off-the-Shelf Games for 68 Military Simulation the extremely lucrative game industry that has While these games developed by the US Army National Servicemen (NSF) displayed great INTRODUCTION since produced numerous titles that begin to have since been introduced into the interest and aptitude as mod makers during rival military simulators in terms of the level mainstream gaming community, several COTS various formation trials conducted in early of detail and richness of experience. It is a common perception that computer games games such as Delta Force 2, Steel Beasts, and 2003 to identify suitable COTS games that may supplement the SAF’s existing training and military simulators are very different Falcon 4.0 have also been adapted by various curriculum. -
Delta Ops Army Special Forces Cheats Codes
Delta ops army special forces cheats codes Get all the inside info, cheats, hacks, codes, walkthroughs for Delta Ops: Army Special Forces on GameSpot. For Delta Ops: Army Special Forces on the PC, GameFAQs has 19 cheat codes and secrets. Delta Ops - Army Special Forces. Cheatbook is the resource for the latest Cheats, tips, cheat codes, unlockables, hints and secrets to get the edge to win. Delta Ops: Army Special Forces Questions. We have 1 questions and 0 answers for this game. Check them out to find answers or ask your own to get the exact. For Delta Ops: Army Special Forces on the PC, GameRankings has 19 cheat codes and secrets. Delta Ops: Army Special Forces +1 trainer for PC and supports RETAIL. don't have any Delta Ops: Army Special Forces cheats, cheat codes or hints for PC. Get the latest Delta Ops: Army Special Forces cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, achievements, guides. Delta Ops: Army Special Forces for PC cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need. This page contains Delta Ops: Army Special Forces cheats, hints, walkthroughs and more for PC. This game has been made by FUN Labs and published by. Delta Ops - Army Special Forces Cheat Codes: Submitted by: Zaheer A. Dhada While the game play press "~" button to take consol window. This page contains Delta Ops Army Special Forces Codes for PC a Problem for any incomplete, non-working or fake cheat listed above. This page contains Delta Ops Army Special Forces Codes for PC called "Cheat Mode" and has been posted or updated on Oct 21, by dry. -
MHS and GCHQ "Get in the Game" with Target Development for World of Warcraft Online Gaming
TOP SECRET//COMINT//REL TO USA, FVEY (TSI/SIUREL) MHS and GCHQ "Get in the Game" with Target Development for World of Warcraft Online Gaming (TS//S1//REL) Although online gaming may seem like an innocuous form of entertainment, when the basic features and capabilities are examined, it could potentially become a target-rich communication network. Online gaming represents a technology that is rapidly growing in popularity worldwide. World of Warcraft (WOW) is one with an impressive following of gaming enthusiasts. With over 10 million users worldwide, WoW may be providing SIGINT targets a way to hide in plain sight. Targets have been spotted receiving "no reply" emails from gaming providers and GCHQ analysts have correlated known SIGINT targets to online gaming events. The New Mission Development Center at MHS, the Global Network Exploitation (OPD-GNE) and the Applied Research Special Topics (B18) organization at GCHQ are working together TOP SECRET//COMINT//REL TO USA, FVEY 7 TOP SECRETi/COMINTIIREL TO USA, FVEY to filter the FORNSAT survey environment for this traffic and extract various types of WoW metadata for SIGINT development and network knowledge enrichment. (Li) Communication is at the core of online gaming and in WoW there are many ways to communicate and interact in rile virtual world. A player has a character ID and can join different groups. A "party" brings players together for a common, defined purpose or quest. It is temporary and task-oriented. "Guilds," on the other hand, are for characters with persisting relationships and can take on an organizational structure with ranks and positions. -
Computer Games and the Military: Two Views by J.C
Defense Number 11 A publication of the Center for Technology and National HorizonsSecurity Policy APRIL 2002 National Defense University Computer Games and the Military: Two Views by J.C. Herz and Michael R. Macedonia Overview multiplayer games invests players in games and compels them to play. As the military attempts to incorporate information tech- Simulations are a critical aspect of U.S. military training. nologies into simulation, Herz suggests that it will require not Commercial computer games are a growing part of our entertain- only hardware and software infrastructure but also the cultural ment industry. The two fields have much in common, and the mil- infrastructure to leverage these resources. itary can learn from the successful experience of the commercial Macedonia recognizes the role that the commercial game sector. J.C. Herz provides an industry look at gaming technology industry has played in military simulations over the past 25 and culture and suggests ways in which commercial experience years. The military has readily adopted commercial simulations can be applied to the military. Michael Macedonia responds to for use in strategy and tactics games in school curricula and for Herz’s analysis and provides a military gamer’s perspective on developing individual and collective skills in unit training. These computer games and the military. efforts have resulted in stimulating collaborative activities, Despite their common antecedents, the commercial gaming either with military modifications of commercial games or com- and defense simulation industries have developed differently mercial simulations developed for the military. The military fur- since the 1970s. Once much smaller and weaker, commercial com- ther recognized the importance of commercial entertainment puter gaming has grown into a $7 billion industry and has out- technology with the creation of the Institute of Creative Technol- paced military simulations in terms of technology and innovation. -
Wargames (46 Total): 20 Navy, 9 Joint, 6 Army, 5 Int’L, 4 Marine Corps, 2 Industry
Wargaming for 21st Century Challenges The Education of a Wargamer Dr. Jeff Appleget Colonel, USA (retired) Director, Wargaming Activity Hub Operations Research Department Graduate School of Operational and Information Sciences Connections, Oz December 2017 Bethesda Gazette July 13, 1989 “Once you’ve got the information in the computer, “Luckily for the ‘war’ can programmers, start with the push of a button. only about 5 But programming to 10 percent all parameters of has to be the ‘war,’ if begun from scratch, changed year would probably to year.” take up to a year, Vandiver said.” ‘Data’ is a four-letter word… 2 Operation Desert Storm (1990-1991) “Right now there’s a bunch of money being cut loose for this war [First Gulf War] in the Building [Pentagon] and the Beltway Bandits [Defense Contractors] will be tripping over each other to do the simulations for the US military. Well, we’re going to beat them to the punch. We’re going to turn something around in two weeks, and you (pointing to CPT(P) Appleget) are going to get it done.” -- COL Art Parker, Forces Directorate, CAA, August 12, 1990 • Actions at CAA: – 2 August - Man in the Loop wargaming ISO war begins. – 12 August – Closed form simulation prep begins. – 21 August – First Quick Reaction Analysis (QRA) results briefed. 3 Simulating Operation Desert Storm • CEM used to simulate ODS from 12 AUG 1990 through ground war termination ABERDEEN PROVING GROUNDS • Over 30 Quick Reaction ABERDEEN, MD Analyses were completed • Over 500 CEM runs were made on the Cray II Supercomputer to CONCEPTS -
Cheat Codes for Red Faction 2 Gamecube
Cheat codes for red faction 2 gamecube For Red Faction II on the GameCube, GameFAQs has 18 cheat codes and secrets. Get all the inside info, cheats, hacks, codes, walkthroughs for Red Faction II on GameSpot. Red Faction 2 cheats, codes, walkthroughs, guides, FAQs and more for Gamecube. Red Faction II cheats, codes, walkthroughs, guides, FAQs and more for Gamecube. Get the latest cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, hints, guides, FAQs, and walkthroughs for Red Faction II on. Retrouvez sur notre wiki dédié au jeu Red Faction II la partie: Cheat Codes. Red Faction 2 Cheats and Cheat Codes, GameCube. Gaming accessories and cheat devices for Pokemon Go, Nintendo 3DS, Nintendo DS, PS4, PS3, PS2, GameCube, Wii and Wii U. Red Faction II PS2 Cheats. Red Faction II Playstation 2 Enter these at the Extras/Cheats screen: Master Cheat: Red Faction II GameCube Cheats. GameCube. For Red Faction II on the PlayStation 2, GameFAQs has 18 cheat codes and secrets. II for GameCube cheats - Cheating Dome has all the latest cheat codes. Use these cheats, codes, and secrets for Red Faction: Guerrilla for the Martian Tea Party (silver) - Complete 2 missions for the Red Faction. Developed by THQ's studio, Volition, Red Faction II is the sequel to one of the best-selling and most critically acclaimed original game franchises of Red Faction 2 cheats, walkthrough, review, q&a, Red Faction 2 cheat codes, action replay codes, trainer, editors and solutions for Game Cube. Codes et astuces du jeu - Red Faction II est un jeu vidéo disponible, sur PlayStation 2, GameCube, Xbox et PC, de genre fps, développé par Volition et édité par. -
F 22 Lightning 3 No Cd Crack Downloadl
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