Domains & Deities

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Domains & Deities Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 This material is based on Open Game Content under the terms of the Open Game License v1.0a and material from the LIVING GREYHAWK Campaign Sourcebook (LGCS) 597 CY. Domains and Deities This list contains only domains that are open to player characters! The following spell lists include spells listed as Open access in the LGCS, as amended by Dispel Confusion articles. These lists include a note for each spell that has been modified in the PH Errata or mentioned in an LGCS Clarification, Dispel Confusion article or the Main 3.5e Frequently Asked Questions (FAQ) document. Source books include the Player's Handbook, Complete Divine, Complete Adventurer, Races of Destiny, Races of Stone and Races of the Wild books and the additional spells from the Spell Compendium. This is not an official campaign document. Refer to the latest LGCS for the official list of spells. Version 1.0 Based on the spell list by Ken Jenks (Version 2.3), the LG Deities Document 2.0 and Complete Divine, sorted and edited by Martin Mathes Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 AIR DOMAIN ANIMAL DOMAIN Granted Powers: Turn or destroy earth creatures as a good cleric Granted Power: You can use speak with animals once per day as a turns undead. Rebuke, command, or bolster air creatures as an evil spell-like ability. cleric rebukes undead. Use these abilities a total number of times per Add Knowledge (nature) to your list of cleric class skills. day equal to 3 + your Charisma modifier. This granted power is a Animal Domain Spells supernatural ability. 1 Calm Animals: Calms (2d4 + level) HD of animals. Air Domain Spells 2 Hold Animal: Paralyzes one animal for 1 round/level. 1 Obscuring Mist: Fog surrounds you. 3 Dominate Animal: Subject animal obeys silent mental commands. 2 Wind Wall: Deflects arrows, smaller creatures, and gases. FAQ 3 Gaseous Form: Subject becomes insubstantial and can fly slowly. 4 Summon Nature’s Ally IV*: Calls creature to fight. 4 Air Walk: Subject treads on air as if solid (climb at 45-degree 5 Commune with Nature: Learn about terrain for 1 mile/level. angle). 6 Antilife Shell: 10-ft. radius field hedges out living creatures. 5 Control Winds: Change wind direction and speed. 7 Animal Shapes: One ally/level polymorphs into chosen animal. PH 6 Chain Lightning: 1d6/level damage; 1 secondary bolt/level each Errata, LGCS Clarification, FAQ deals half damage. 8 Summon Nature’s Ally VIII*: Calls creature to fight. 7 Control Weather: Changes weather in local area. 9 Shapechange F: Transforms you into any creature, and change 8 Whirlwind: Cyclone deals damage and can pick up creatures. forms once per round. Closed by LGCS 597CY 9 Elemental Swarm*: Summons multiple elementals. *Can only summon animals. *Cast as an air spell only. Aerdrie Faenya, Baervan Wildwanderer, Beory, Bralm, Breeka, Aerdrie Faenya, Atroa, Bahamut, Breeka, Elder Elemental Eye Camazotz [also known as Zotzilaha or Zotz], Damaran, Deep [aspect of Tharizdun], Nola, Obad-Hai, Phaulkon, Quetzalcoatl, Sashelas, Eadro, Ehlonna [Ehlenestra to elves], Fenmarel Mestarine Sheela Peryroyl, Sotillion, Stronmaus, Telchur, Tezcatlipoca [also Gadhelyn, Hiatea, Karontor, Llerg, Meyanok, Obad-Hai, Phaulkon, known as Apocatequil], Tlaloc, Vatun, Velnius, Vogan, Wenta Procan, Quetzalcoatl, Raxivort, Segojan Earthcaller, Semuanya, Skerrit, Solonor Thelandira, Tlazoteotl, Vatun, Wastri, Xerbo, Granted as bonus domain to a fourth level rainbow servant (CD). Yondalla Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 SpC CELERITY DOMAIN CHAOS DOMAIN Granted Power: Your land speed is faster than normal for your race Granted Power: You cast [Chaotic] spells at +1 caster level. by +10 feet. This benefit is lost if you are wearing medium or heavy Chaos Domain Spells armor or carrying a medium or heavy load. 1 Protection from Law: +2 to AC and saves, counter mind control, Celerity Domain Spells hedge out elementals and outsiders. [Chaotic] 1 Expeditious Retreat: Your speed increases by 30 ft. 2 Shatter: Sonic vibration damages objects or crystalline creatures. 2 Cat’s Grace: Subject gains +4 to Dex for 1 min./level. FAQ S 3 Magic Circle against Law: As protection from law, but 10-ft. 3 Blur : Attacks miss subject 20% of the time. radius and 10 min./level. [Chaotic] 4 Haste: One creature/level moves faster, +1 on attack rolls, AC and 4 Chaos Hammer: Damages and staggers lawful creatures. [Chaotic] Reflex saves. PH Errata 5 Tree Stride: Step from one tree to another far away. 5 Dispel Law: +4 bonus against attacks by lawful creatures. 6 Wind Walk: You and your allies turn vaporous and travel fast. [Chaotic] 7 Cat’s Grace, Mass: As cat’s grace, affects one subject/level. SpC 6 Animate Objects: Objects attack your foes. 8 Blink, Greater: As blink, but safer and with more control. S S 7 Word of Chaos : Kills, confuses, stuns, or deafens nonchaotic 9 Time Stop : You act freely for 1d4+1 rounds. subjects. [Chaos] 8 Cloak of Chaos F: +4 to AC, +4 resistance, SR 25 against lawful Baervan Wildwanderer, Brandobaris, Corellon Larethian, Ehlonna spells. [Chaotic] [Ehlenestra to elves], Erevan Ilesere, Fharlanghn, Grankhul, 9 Summon Monster IX*: Calls outsider to fight for you. [Chaotic] Huhueteotl, Istus, Labelas Enoreth, Olidammara, Rillifane Rallathil, *Cast as a chaos spell only, so it’s a Vrock (demon), a Celestial roc, Sheela Peryroyl, Solonor Thelandira, Vhaeraun, Zuoken Bebilith (demon), a Colossal Fiendish monstrous spider, or a Hezrou (demon). Aasterinian, Aerdrie Faenya, Bahgtru, Beltar, Berna, Blibdoolpoolp, Camazotz [also known as Zotzilaha or Zotz], Corellon Larethian, Dalt, Deep Sashelas, Diirinka, Doresain, Dugmaren Brightmantle, Elder Elemental Eye [aspect of Tharizdun], Erevan Ilesere, Erythnul, Fenmarel Mestarine, Gadhelyn, Grankhul, Great Mother, Grolantor, Gruumsh, Hanali Celanil, Hruggek, Huhueteotl, Hurakon, Istus, Iuz, Keptolo, Kiaransali, Kord, Kurell, Kuroth, Labelas Enoreth, Laogzed, Lirr, Llerg, Lolth, Merrshaulk, Norebo, Olidammara, Phaulkon, Phyton, Procan, Ralishaz, Raxivort, Rillifane Rallathil, Rudd, Sehanine Moonbow, Shargaas, Shekinester, Solonor Thelandira, Sotillion, Telchur, Tezcatlipoca [also known as Apocatequil], Tharizdun, Thrym, Trithereon, Urdlen, Vaprak, Vatun, Vhaeraun, Vogan, Wenta, Ye'Cind, Zagyg, Zinzerena Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 RD CITY DOMAIN COLD DOMAIN SpC Granted Power: Add Gather Information and Knowledge (local) to Granted Power (Su): You can turn or destroy fire creatures as a your list of cleric class skills. good cleric turns undead. You can also rebuke or command cold City Domain Spells RD creatures as an evil cleric rebukes undead. Use these abilities a total 1 Rooftop Strider: Move across uneven surfaces with ease. number of times per day equal to 3 + your Cha modifier. 2 City Lights: Absorb nearby light to release as blinding flare. RD RD Cold Domain Spells 3 Winding Alleys: Trap foe in phantasmal maze. 1 Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str 4 Commune with City: Learn about city. RD RD damage. 5 Skyline Runner: You can walk normally on any city surface. 2 Chill Metal: Cold metal damages those who touch it. 6 City Stride: Teleport between two cities. RD RD 3 Sleet Storm: Hampers vision and movement. 7 Urban Shield: City grants cover to you, not to enemies. 4 Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. 8 City’s Might: Gain enhancement to Str and Con, damage 5 Wall of Ice: Ice plane creates wall with 15 hp +1/level, or reduction, while in city. RD RD hemisphere can trap creatures inside. 9 Animate City: City structures attack, slow down enemies. 6 Cone of Cold: 1d6/level cold damage (max 15d6). 7 Control Weather: Changes weather in local area. Muamman Duathal, Olidammara, Zilchus 8 Polar Ray: Ranged touch attack deals 1d6/level cold damage. 9 Obedient Avalanche: Snowy avalanche crushes and buries your foes. SpC Bahamut, Karontor, Nerull, Telchur, Thrym, Vatun Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 SpC COMMUNITY DOMAIN COMPETITION DOMAIN SpC Granted Power: Use calm emotions as a spell-like ability once per Granted Power (Ex): You gain a +1 bonus on all opposed checks day. Gain a +2 bonus on Diplomacy checks. you make. Community Domain Spells Competition Domain spells 1 Bless: Allies gain +1 on attack rolls and +1 on saves against fear. 1 Remove Fear: Suppresses fear or gives +4 on saves against fear 2 Status: Monitors condition, position of allies. for one subject + one per four levels. 3 Prayer: Allies gain +1 on most rolls, and enemies suffer -1. SpC S 2 Zeal: You move through foes to attack the enemy you want. 4 Tongues : Speak any language. 3 Prayer: Allies +1 bonus on most rolls, enemies -1 penalty. 5 Rary's Telepathic Bond: Link lets allies communicate. 4 Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. Notes 6 Heroes’ Feast: Food for one creature/level cures and grants Notes 5 Righteous Might: Your size increases, and you gain combat combat bonuses. PH Errata, FAQ M bonuses. 7 Refuge : Alters item to transport its possessor to you. Costs 1,500 6 Zealot Pact X: You automatically gain combat bonuses when you gp. attack someone of opposite alignment. SpC 8 Mordenkainen's Magnificent Mansion F: Door leads to FAQ 7 Regenerate: Subject’s severed limbs grow back, cures 4d8 damage extradimensional mansion. +1/level (max +35). 9 Heal, Mass: As heal, but with several subjects. 8 Moment of Precience: You gain insight bonus on single attack roll, check, or save Al'Akbar, Allitur, Bargrivyek, Berei, Berronar Truesilver, Bralm, 9 Visage of the Deity, Greater: As lesser visage of the deity, but Callarduran Smoothhands, Corellon Larethian, Cyrrollalee, you become half-celestial or half-fiendish.
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