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Domains and Deities – Version 1.0 Domains and Deities – Version 1.0

This material is based on Open Game Content under the terms of the v1.0a and material from the LIVING Campaign Sourcebook (LGCS) 597 CY.

Domains and Deities

This list contains only domains that are open to player characters!

The following spell lists include spells listed as Open access in the LGCS, as amended by Dispel Confusion articles. These lists include a note for each spell that has been modified in the PH Errata or mentioned in an LGCS Clarification, Dispel Confusion article or the Main 3.5e Frequently Asked Questions (FAQ) document. Source books include the Player's Handbook, , Complete Adventurer, , and books and the additional spells from the .

This is not an official campaign document. Refer to the latest LGCS for the official list of spells.

Version 1.0

Based on the spell list by Ken Jenks (Version 2.3), the LG Deities Document 2.0 and Complete Divine, sorted and edited by Martin Mathes Domains and Deities – Version 1.0 Domains and Deities – Version 1.0

AIR DOMAIN ANIMAL DOMAIN Granted Powers: Turn or destroy earth creatures as a good cleric Granted Power: You can use speak with animals once per day as a turns undead. Rebuke, command, or bolster air creatures as an evil spell-like ability. cleric rebukes undead. Use these abilities a total number of times per Add Knowledge (nature) to your list of cleric class skills. day equal to 3 + your Charisma modifier. This granted power is a Animal Domain Spells supernatural ability. 1 Calm Animals: Calms (2d4 + level) HD of animals. Air Domain Spells 2 Hold Animal: Paralyzes one animal for 1 round/level. 1 Obscuring Mist: Fog surrounds you. 3 Dominate Animal: Subject animal obeys silent mental commands. 2 Wind Wall: Deflects arrows, smaller creatures, and gases. FAQ 3 Gaseous Form: Subject becomes insubstantial and can fly slowly. 4 Summon Nature’s Ally IV*: Calls creature to fight. 4 Air Walk: Subject treads on air as if solid (climb at 45-degree 5 Commune with Nature: Learn about terrain for 1 mile/level. angle). 6 Antilife Shell: 10-ft. radius field hedges out living creatures. 5 Control Winds: Change wind direction and speed. 7 Animal Shapes: One ally/level polymorphs into chosen animal. PH 6 Chain Lightning: 1d6/level damage; 1 secondary bolt/level each Errata, LGCS Clarification, FAQ deals half damage. 8 Summon Nature’s Ally VIII*: Calls creature to fight. 7 Control Weather: Changes weather in local area. 9 Shapechange F: Transforms you into any creature, and change 8 Whirlwind: Cyclone deals damage and can pick up creatures. forms once per round. Closed by LGCS 597CY 9 Elemental Swarm*: Summons multiple elementals. *Can only summon animals. *Cast as an air spell only. Aerdrie Faenya, Baervan Wildwanderer, Beory, Bralm, Breeka, Aerdrie Faenya, Atroa, Bahamut, Breeka, Elder Elemental Eye Camazotz [also known as Zotzilaha or Zotz], Damaran, Deep [aspect of ], Nola, Obad-Hai, Phaulkon, Quetzalcoatl, Sashelas, Eadro, Ehlonna [Ehlenestra to elves], Fenmarel Mestarine Sheela Peryroyl, Sotillion, Stronmaus, Telchur, Tezcatlipoca [also Gadhelyn, Hiatea, Karontor, Llerg, Meyanok, Obad-Hai, Phaulkon, known as Apocatequil], Tlaloc, Vatun, Velnius, Vogan, Wenta Procan, Quetzalcoatl, Raxivort, Segojan Earthcaller, Semuanya, Skerrit, Solonor Thelandira, Tlazoteotl, Vatun, Wastri, Xerbo, Granted as bonus domain to a fourth level rainbow servant (CD). Yondalla Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 SpC CELERITY DOMAIN CHAOS DOMAIN Granted Power: Your land speed is faster than normal for your race Granted Power: You cast [Chaotic] spells at +1 caster level. by +10 feet. This benefit is lost if you are wearing medium or heavy Chaos Domain Spells armor or carrying a medium or heavy load. 1 Protection from Law: +2 to AC and saves, counter mind control, Celerity Domain Spells hedge out elementals and outsiders. [Chaotic] 1 Expeditious Retreat: Your speed increases by 30 ft. 2 Shatter: Sonic vibration damages objects or crystalline creatures. 2 Cat’s Grace: Subject gains +4 to Dex for 1 min./level. FAQ S 3 Magic Circle against Law: As protection from law, but 10-ft. 3 Blur : Attacks miss subject 20% of the time. radius and 10 min./level. [Chaotic] 4 Haste: One creature/level moves faster, +1 on attack rolls, AC and 4 Chaos Hammer: Damages and staggers lawful creatures. [Chaotic] Reflex saves. PH Errata 5 Tree Stride: Step from one tree to another far away. 5 Dispel Law: +4 bonus against attacks by lawful creatures. 6 Wind Walk: You and your allies turn vaporous and travel fast. [Chaotic] 7 Cat’s Grace, Mass: As cat’s grace, affects one subject/level. SpC 6 Animate Objects: Objects attack your foes. 8 Blink, Greater: As blink, but safer and with more control. S S 7 Word of Chaos : Kills, confuses, stuns, or deafens nonchaotic 9 Time Stop : You act freely for 1d4+1 rounds. subjects. [Chaos] 8 Cloak of Chaos F: +4 to AC, +4 resistance, SR 25 against lawful Baervan Wildwanderer, Brandobaris, , Ehlonna spells. [Chaotic] [Ehlenestra to elves], Erevan Ilesere, Fharlanghn, Grankhul, 9 Summon Monster IX*: Calls outsider to fight for you. [Chaotic] Huhueteotl, Istus, Labelas Enoreth, Olidammara, Rillifane Rallathil, *Cast as a chaos spell only, so it’s a Vrock (demon), a Celestial roc, Sheela Peryroyl, Solonor Thelandira, Vhaeraun, Zuoken Bebilith (demon), a Colossal Fiendish monstrous spider, or a Hezrou (demon).

Aasterinian, Aerdrie Faenya, Bahgtru, Beltar, Berna, Blibdoolpoolp, Camazotz [also known as Zotzilaha or Zotz], Corellon Larethian, Dalt, Deep Sashelas, Diirinka, Doresain, Dugmaren Brightmantle, Elder Elemental Eye [aspect of Tharizdun], Erevan Ilesere, Erythnul, Fenmarel Mestarine, Gadhelyn, Grankhul, Great Mother, Grolantor, Gruumsh, Hanali Celanil, Hruggek, Huhueteotl, Hurakon, Istus, Iuz, Keptolo, Kiaransali, Kord, Kurell, Kuroth, Labelas Enoreth, Laogzed, Lirr, Llerg, Lolth, Merrshaulk, Norebo, Olidammara, Phaulkon, Phyton, Procan, Ralishaz, Raxivort, Rillifane Rallathil, Rudd, Sehanine Moonbow, Shargaas, Shekinester, Solonor Thelandira, Sotillion, Telchur, Tezcatlipoca [also known as Apocatequil], Tharizdun, Thrym, Trithereon, Urdlen, Vaprak, Vatun, Vhaeraun, Vogan, Wenta, Ye'Cind, Zagyg, Zinzerena Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 RD CITY DOMAIN COLD DOMAIN SpC Granted Power: Add Gather Information and Knowledge (local) to Granted Power (Su): You can turn or destroy fire creatures as a your list of cleric class skills. good cleric turns undead. You can also rebuke or command cold City Domain Spells RD creatures as an evil cleric rebukes undead. Use these abilities a total 1 Rooftop Strider: Move across uneven surfaces with ease. number of times per day equal to 3 + your Cha modifier. 2 City Lights: Absorb nearby light to release as blinding flare. RD RD Cold Domain Spells 3 Winding Alleys: Trap foe in phantasmal maze. 1 Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str 4 Commune with City: Learn about city. RD RD damage. 5 Skyline Runner: You can walk normally on any city surface. 2 Chill Metal: Cold metal damages those who touch it. 6 City Stride: Teleport between two cities. RD RD 3 Sleet Storm: Hampers vision and movement. 7 Urban Shield: City grants cover to you, not to enemies. 4 Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. 8 City’s Might: Gain enhancement to Str and Con, damage 5 Wall of Ice: Ice plane creates wall with 15 hp +1/level, or reduction, while in city. RD RD hemisphere can trap creatures inside. 9 Animate City: City structures attack, slow down enemies. 6 Cone of Cold: 1d6/level cold damage (max 15d6). 7 Control Weather: Changes weather in local area. Muamman Duathal, Olidammara, Zilchus 8 Polar Ray: Ranged touch attack deals 1d6/level cold damage. 9 Obedient Avalanche: Snowy avalanche crushes and buries your foes. SpC

Bahamut, Karontor, Nerull, Telchur, Thrym, Vatun Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 SpC COMMUNITY DOMAIN COMPETITION DOMAIN SpC Granted Power: Use calm emotions as a spell-like ability once per Granted Power (Ex): You gain a +1 bonus on all opposed checks day. Gain a +2 bonus on Diplomacy checks. you make. Community Domain Spells Competition Domain spells 1 Bless: Allies gain +1 on attack rolls and +1 on saves against fear. 1 Remove Fear: Suppresses fear or gives +4 on saves against fear 2 Status: Monitors condition, position of allies. for one subject + one per four levels. 3 Prayer: Allies gain +1 on most rolls, and enemies suffer -1. SpC S 2 Zeal: You move through foes to attack the enemy you want. 4 Tongues : Speak any language. 3 Prayer: Allies +1 bonus on most rolls, enemies -1 penalty. 5 Rary's Telepathic Bond: Link lets allies communicate. 4 : You gain attack bonus, +6 to Str, and 1 hp/level. Notes 6 Heroes’ Feast: Food for one creature/level cures and grants Notes 5 Righteous Might: Your size increases, and you gain combat combat bonuses. PH Errata, FAQ M bonuses. 7 Refuge : Alters item to transport its possessor to you. Costs 1,500 6 Zealot Pact X: You automatically gain combat bonuses when you gp. attack someone of opposite alignment. SpC 8 's Magnificent Mansion F: Door leads to FAQ 7 Regenerate: Subject’s severed limbs grow back, cures 4d8 damage extradimensional mansion. +1/level (max +35). 9 Heal, Mass: As heal, but with several subjects. 8 Moment of Precience: You gain insight bonus on single attack roll, check, or save Al'Akbar, Allitur, Bargrivyek, Berei, Berronar Truesilver, Bralm, 9 Visage of the Deity, Greater: As lesser visage of the deity, but Callarduran Smoothhands, Corellon Larethian, Cyrrollalee, you become half-celestial or half-fiendish. [Good] or [Evil] SpC Dumathoin, Eadro, Fortubo, Garl Glittergold, Hanali Celanil, Hiatea, Iallanis, Kundo, Luthic, Merikka, Muamman Duathal, Myrhiss, Bahgtru, Clangeddin Silverbeard, Grolantor, Hextor, Joramy, Kord, Phyton, Rao, Segojan Earthcaller, Tlazoteotl, Uvot, Yondalla, Zodal Kurtulmak, Llerg, Maglubiyet, Norebo, Rudd, Sekolah Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 SpC Courage Domain CREATION DOMAIN SpC Granted Power (Su): You radiate an aura of courage that grants all Granted Power: Cast Conjuration (creation) spells at +1 caster level. allies within 10 feet (including yourself) a +4 morale bonus on saving Creation Domain Spells throws against fear. This ability functions only while you are 1 Create Water: Creates 2 gallons/level of pure water. conscious. 2 Minor Image: As silent image, plus some sound. Courage Domain Spells 3 Create Food and Water: Feeds three humans (or one horse)/level. 1 Remove Fear: Suppresses fear or gives +4 on saves against fear 4 Minor Creation: Creates one cloth or wood object. for one subject + one per four levels. 5 Major Creation: As minor creation, plus stone and metal. 2 Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp Notes 6 Heroes' Feast: Food for one creature/level cures and grants combat +1/level (max +10). bonuses. Notes 3 Cloak of Bravery: You and your allies gain a bonus on saves M SpC 7 Permanent Image : Includes sight, sound, and smell. Costs 100 against fear. gp. 4 Heroism: Gives +2 on attack rolls, saves, skill checks. 8 True Creation X: As major creation, but permanent. SpC 5 Valiant Fury: +4 Str, Con; +2 Will saves; extra attack; cures 1d8 SpC, SpC 9 Pavilion of Grandeur: A feast and a great pavilion are created. hp +1/level. Notes 6 Heroes’ Feast: Food for one creature/level cures and grants Notes combat bonuses. Annam, Beory, Berei, Bleredd, Deep Sashelas, Flandal Steelskin, 7 Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill Carl Glittergold, , Semuanya, Uvot, Wenta, Xanag, Yondalla checks; immunity to fear; temporary hp. Notes 8 Lion’s Roar: Deals 1d8 points of damage per two levels to enemies; allies get +1 on attacks and saves against fear, plus temporary hp. SpC Notes 9 Cloak of Bravery, Greater: You and your allies become immune to fear and get +2 bonus on attacks. SpC

Arvoreen, Bahgtru, Berna, Clangeddin Silverbeard, Gaerdal Ironhand, Heironeous, Ilneval, Kord, Llerg, Nomog-Geaya, Norebo Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 RD DESTINY DOMAIN DESTRUCTION DOMAIN Granted Power: Once per day as an immediate action, you can grant Granted Power: You gain the smite power, the supernatural ability another visible, willing creature within 30 feet the ability to reroll an to make a single melee attack with a +4 bonus on attack rolls and a attack, save, ability check or skill check. bonus on damage rolls equal to your cleric level (if you hit). You Destiny Domain Spells must declare the smite before making the attack. This ability is usable 1 Omen of Peril S F: You know how dangerous the future will be. SpC M F once per day. 2 Augury : Learns whether an action will be good or bad. Costs Destruction Domain Spells 25 gp. SpC 1 Inflict Light Wounds: Touch attack, 1d8 damage +1/level (max 3 Delay Death: Immediate. Losing hit points doesn’t kill subject. +5). 4 Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and 2 Shatter: Sonic vibration damages objects or crystalline creatures. checks; or 50% chance of losing each action. M 3 Contagion: Infects subject with chosen disease. [Evil] 5 Stalwart Pact : You gain combat bonuses automatically when 4 Inflict Critical Wounds: Touch attack, 4d8 damage +1/level. reduced to half hit points or lower. Costs 250 gp. SpC, Notes RD 5 Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to any 6 Warp Destiny: Immediate. Reverse failed save or hit in combat. creatures. 7 Bestow Curse, Greater: As bestow curse, but more severe FAQ SpC 6 Harm: Deals 10 points/level damage to target. penalties. 7 Disintegrate: Makes one creature or object vanish. FAQ 8 Moment of Prescience: You gain insight bonus on single attack 8 Earthquake: Intense tremor shakes 80-ft.-radius. roll, check, or save. 9 Implosion: Kills one creature/round. 9 Choose Destiny S: Swift. Gain two chances for success on every RD action. Bahgtru, Blibdoolpoolp, Camazotz [also known as Zotzilaha or Zotz], Falazure, Gendwar Argrim, Gruumsh, Hextor, Huhueteotl, Celestian, Chronepsis, Cyndor, Huhueteotl, Istus, Labelas Enoreth, Hurakon, Ilneval, Incabulos, Joramy, Katay, Laogzed, Lolth, Lendor, Rudd, Maglubiyet, Merrshaulk, Meyanok, Mictlantecuhtli, Panzuriel, Pyremius, Ralishaz, Shekinester, St. Cuthbert, Surtr, Tharizdun, Thrym, Tiamat, Urdlen, Vaprak, Vara, Vathris, Yurtrus Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 SpC DOMINATION DOMAIN DRAGON DOMAIN SpC Granted Power: You gain Spell Focus (Enchantment) as a bonus Granted Power: Add Bluff and Intimidate to your list of class skills. feat. Dragon Domain Spells Domination Domain Spells S 1 Magic Fang: One natural weapon of subject creature gets +1 on 1 Command : One subject obeys one-word command for 1 round. attack and damage rolls. 2 Enthrall: Captivates all within 100 ft. + 10 ft./level. S 2 Resist Energy: Ignores 10 (or more) points of damage/attack from 3 Suggestion : Compels subject to follow stated course of action. specified energy type. 4 Dominate Person: Controls humanoid telepathically. FAQ S 3 Magic Fang, Greater: One natural weapon of subject creature gets 5 Command, Greater : As command, but affects one subject/level. +1/four levels on attack and damage rolls (max +5). 6 Geas/Quest: As lesser geas, plus it affects any creature. S 4 Voice of the Dragon: +10 on Bluff, Diplomacy, and Intimidate 7 Suggestion, Mass : As suggestion, plus one/level subjects. SpC Was Dragonomicon SpC checks, can use one suggestion. 8 True Domination: As dominate person, but save at -4. 5 True Seeing M: Lets you see all things as they really are. Costs 250 9 Monstrous Thrall: As dominate person, but affects any creature. SpC gp. 6 Stoneskin M: Ignore 10 points of damage per attack. Costs 250 gp. 7 Dragon Ally S X: Exchange services with a 18 HD dragon SpC Was Diirinka, Erevan Ilesere, Gruumsh, Hanali Celanil, Hextor, Ilsensine, Dragonomicon Keptolo, Khurgorbaeyag, Laduguer, Lolth, Memnor, Merrshaulk, 8 Suggestion, Mass S: As suggestion, plus one subject/level. Myrhiss, Quetzalcoatl, St. Cuthbert, Syrul, Wee Jas, Xanag 9 Dominate Monster: As dominate person, but any creature.

Is granted as bonus domain to a first level warpriest (CD), if the Aasterinian, Bahamut, Chronepsis, Falazure, Io, Tiamat cleric rebukes undead. Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 SpC DREAM DOMAIN EARTH DOMAIN Granted Power: You are immune to fear effects. Granted Power: Turn or destroy air creatures as a good cleric turns Dream Domain Spells undead. Rebuke, command, or bolster earth creatures as an evil cleric 1 Sleep: Put 4 HD of creatures into comatose slumber. M F rebukes undead. Use these abilities a total number of times per day 2 Augury : Learns whether an action will be good or bad. Costs equal to 3 + your Charisma modifier. This granted power is a 25 gp. supernatural ability. 3 Deep Slumber: Puts 10 HD of creatures to sleep. Earth Domain Spells 4 Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 1 Magic Stone: Three stones become +1 projectiles, 1d6 +1 damage. damage. 2 Soften Earth and Stone: Turns stone to clay or dirt to sand or 5 Nightmare: Sends vision dealing 1d10 damage, fatigue. mud. 6 Dream Sight: Your spirit can hear and see at a distance for 1 PH Errata SpC 3 Stone Shape: Sculpts stone into any shape. minute/level. 4 Spike Stones: Creatures in area take 1d8 damage, may be slowed. 7 Scrying, Greater: As scrying, but faster and longer. S 5 Wall of Stone: Creates a stone wall that can be shaped. 8 Power Word Stun : Stuns creature with 150 hp or less. 6 Stoneskin M: Ignore 10 points of damage per attack. Costs 250 gp. 9 Weird: As phantasmal killer, but affects all within 30 ft. 7 Earthquake: Intense tremor shakes 80-ft.-radius. 8 Iron Body: Your body becomes living iron. Diirinka, Gaknulak, Iisensine, Incabulos, Sehanine Moonbow, 9 Elemental Swarm*: Summons multiple elementals. Sotillion, Tharizdun, Vara, Vecna *Cast as an earth spell only.

Beltar, Beory, Bleredd, Breeka, Callarduran Smoothhands, Daern, Deep Sashelas, Dumathoin, Earth Dragon, Elder Elemental Eye [aspect of Tharizdun], Flandal Steelskin, Fortubo, Carl Glittergold, Grolantor, Jascar, Kundo, Kurtulmak, Laduguer, Luthic, Moradin, Obad-Hai, Segojan Earthcaller, Sheela Peryroyl, Skoraeus Stonebones, Thrym, Tlazoteotl, Ulaa, Urdlen, Urogalan, Xanag Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 FIRE DOMAIN FORCE DOMAIN SpC Granted Power: Turn or destroy water creatures as a good cleric Granted Power (Su): By manipulating cosmic forces of destruction, turns undead. Rebuke, command, or bolster fire creatures as an evil once per day the cleric can reroll any damage roll (for a weapon, a cleric rebukes undead. Use these abilities a total number of times per spell, or an ability) and take the better of the two rolls. This granted day equal to 3 + your Charisma modifier. This granted power is a power is considered a supernatural ability. supernatural ability. Force Domain Spells Fire Domain Spells 1 Mage Armor: Gives subject +4 armor bonus, 1 hour/level. FAQ 1 Burning Hands: 1d4/level fire damage (max 5d4). 2 Magic Missile: 1d4+1 damage; +1 missile/two levels above 1st 2 Produce Flame: 1d6 damage +1/ level (max +5), touch or thrown. (max 5). FAQ 3 Resist Energy*: Ignores 10 (or more) points of damage/attack 3 Blast of Force: Ranged touch attack deals 1d6 force damage/two from specified energy type. levels (max 5d6); may knock down opponent. SpC 4 Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 4 Otiluke's Resilient Sphere: Force globe protects but traps one ft. Passing through wall deals 2d6 damage +1/level. subject. 5 Fire Shield: Creatures attacking you take fire damage; you’re 5 Wall of Force: Vertical wall is immune to damage. Close range. protected from heat or cold. 6 Repulsion F: Creatures can't approach you. 6 Fire Seeds: Acorns and berries become grenades and bombs. 7 Forcecage M: Cube of force imprisons all inside. Costs 1,500 gp. 7 Fire Storm: Deals 1d6/level fire damage. 8 Otiluke's Telekinetic Sphere: As Otiluke's resilient sphere, but 8 Incendiary Cloud: Cloud deals 4d6 fire damage/round. you move sphere telekinetically. 9 Elemental Swarm**: Summons multiple elementals. 9 Bigby's Crushing Hand: Large hand provides cover, pushes, or *Resist cold or fire only. crushes your foes. **Cast as a fire spell only. Annam, Boccob, Tharizdun Bleredd, Elder Elemental Eye [aspect of Tharizdun], Flandal Steelskin, Hiatea, Huhueteotl, Joramy, Moradin, Nola, Obad-Hai, Pyremius, Surtr, Xanag Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 SpC GLORY DOMAIN GOOD DOMAIN Granted Power: Turn undead with a +2 bonus on the turning check Granted Power: You cast [Good] spells at +1 caster level. and +1d6 on the turning damage roll. Good Domain Spells Glory Domain Spells 1 Protection from Evil: +2 to AC and saves, counter mind control, 1 Disrupt Undead: Ray inflicts 1d6 damage to one undead. hedge out elementals and outsiders. [Good] 2 Bless Weapon: Weapon strikes true against evil foes. 2 Aid: +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp 3 Searing Light: Ray deals 1d8/two levels, more against undead. Notes FAQ +1/level (max +10). 4 Holy Smite: Damages and blinds evil creatures. [Good] 3 Magic Circle against Evil: As protection from evil, but 10-ft. 5 Holy Sword: Weapon become +5, does double damage against radius and 10 min./level. [Good] evil. [Good] 4 Holy Smite: Damages and blinds evil creatures. [Good] FAQ 6 Bolt of Glory: Positive energy ray deals extra damage to evil SpC 5 Dispel Evil: +4 bonus against attacks by evil creatures. [Good] outsiders and undead. [Good] 6 Blade Barrier: Wall of blades deals 1d6/level damage (max 15d6). 7 Sunbeam: Beam blinds and deals 3d6 damage. FAQ 8 Crown of Glory: Gain +4 Charisma and inspire your allies with 7 Holy Word F, S: Kills, paralyzes, slows, or deafens nongood combat bonuses. SpC Notes X LGCS Clarification subjects. [Good] 9 Gate : Connects two planes for travel or summoning. 8 Holy Aura F: +4 to AC, +4 resistance, and SR 25 against evil spells. [Good] Heironeous, Jascar, Nola, Pelor, Pholtus, Rao 9 Summon Monster IX*: Calls outsider to fight for you. [Good] *Cast as a good spell only, so it’s a Couatl, a Leonal (guardinal), or a May be chosen as bonus domain for a fifth level radiant servant Celestial roc. (CD). Aerdrie Faenya, Al'Akbar, Allitur, Arvoreen, Atroa, Azor'alq, Is granted as bonus domain to a first level warpriest (CD), if the Baervan Wildwanderer, Bahamut, Baravar Cloakshadow, Berei, cleric turns undead. Berronar Truesilver, Clangeddin Silverbeard, Corellon Larethian, Cyrrollalee, Dalt, Deep Sashelas, Delleb, Dugmaren Brightmantle, Ehlonna [Ehlenestra to elves], Flandal Steelskin, Fortubo, Gaerdal Ironhand, Carl Glittergold, Hanali Celanil, Heironeous, Heward, Hiatea, Iallanis, Jascar, Johydee, Keoghtom, Kord, Kundo, Labelas Enoreth, Lirr, Lydia, Mayaheine, Merikka, Moradin, Muamman Duathal, Murlynd, Myrhiss, Nola, Pelor, Phaulkon, Pholtus, Phyton, Rao, Rillifane Rallathil, Segojan Earthcaller, Sehanine Moonbow, Shekinester, Skerrit, Solonor Thelandira, Sotillion, St. Cuthbert, Stronmaus, Trithereon, Ulaa, Uvot, Vogan, Wenta, Ye'Cind, Yondalla, Zodal

Granted as bonus domain to a first level rainbow servant (CD). Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 SpC GREED DOMAIN HEALING DOMAIN Granted Power: You gan a +2 competence bonus on Appraise, Granted Power: You cast healing spells at +1 caster level. Open Locks, and Sleight of Hand checks. Healing Domain Spells Greed Domain Spells 1 Cure Light Wounds: Cures 1d8 damage +1/level (max +5). 1 Cheat: Caster rerolls when determining the success of a game of 2 Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). chance. SpC SpC 3 Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). 2 Entice Gift: Subject gives caster what it's holding. 4 Cure Critical Wounds: Cures 4d8 damage +1/level. 3 Knock S: Opens locked or magically sealed door. M 5 Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many 4 Fire Trap : Opened object deals 1d4 +1/level damage. Costs 25 creatures. gp. 6 Heal: Cures 10 points/level of damage, all diseases and mental 5 Fabricate: Transforms raw materials into finished items. LGCS Clarification conditions. 7 Regenerate: Subject’s severed limbs grow back, cures 4d8 damage 6 Guards and Wards: Array of magic effects protect area. S +1/level (max +35). 7 Teleport Object : As teleport, but affects a touched object. 8 Cure Critical Wounds, Mass: Cures 4d8 damage +1/level for 8 Phantasmal Thief: Creates an unseen force that steals from others. SpC many creatures. 9 Heal, Mass: As heal, but with several subjects. 9 Sympathy M: Object or location attracts certain creatures. Costs 1,500 gp. Al'Akbar, Berna, Berronar Truesilver, Callarduran Smoothhands, Cyrrollalee, Iallanis, Luthic, Myrhiss, Nola, Pelor, Skerrit, Skoraeus Abbathor, Erythnul, Kurell, Tiamat, Urdlen, Vaprak Stonebones, Sotillion, Vogan, Zodal Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 SpC INQUISITION DOMAIN KNOWLEDGE DOMAIN Granted Power: Gain a +4 bonus on dispel checks. Granted Power: Add all Knowledge skills to your list of cleric class Inquisition Domain Spells skills. 1 Detect Chaos: Reveals chaotic creatures, spells, or objects. You cast divination spells at +1 caster level. 2 Zone of Truth: Subjects within range cannot lie. Knowledge Domain Spells 3 Detect Thoughts: Allows ''listening'' to surface thoughts. 1 Detect Secret Doors: Reveals hidden doors within 60 ft. 4 Discern Lies: Reveals deliberate falsehoods. M 2 Detect Thoughts: Allows “listening” to surface thoughts. 5 True Seeing : Lets you see all things as they really are. Costs 250 3 Clairaudience/Clairvoyance: Hear or see at a distance for 1 gp. min./level. 6 Geas/Quest: As lesser geas, plus it affects any creature. M S 4 Divination : Provides useful advice for specific proposed actions. 7 Dictum : Kills, paralyzes, weakens, or deafens nonlawful subjects. Costs 25 gp. [Lawful] M F 5 True Seeing : Lets you see all things as they really are. Costs 250 8 Shield of Law : +4 to AC, +4 resistance, and SR 25 against gp. chaotic spells. [Lawful] M F 6 Find the Path: Shows most direct way to a location. 9 Trap the Soul : Imprisons subject within gem. 7 Legend Lore M F: Lets you learn tales about a person, place, or thing. Costs 250 gp. Allitur, Berronar Truesilver, Clangeddin Silverbeard, Cyrrollalee, 8 Discern Location: Reveals exact location of creature or object. Heironeous, Khurgorbaeyag, Pholtus, Rao, St. Cuthbert, Stern Alia, 9 Foresight: “Sixth sense” warns of impending danger. Wee Jas Allitur, Annam, Bargrivyek, Boccob, Celestian, Chronepsis, Delleb, Granted as a bonus domain to a first level church inquisitor (CD). Dugmaren Brightmantle, Dumathoin, Grankhul, Heward, Hruggek, Ilsensine, Io, Istus, Katay, Keoghtom, Keptolo, Labelas Enoreth, Lendor, Lirr, Lydia, Mouqol, Murlynd, Pholtus, Quetzalcoatl, Rao, Sehanine Moonbow, Shekinester, Skoraeus Stonebones, Stern Alia, Syrul, Tharizdun, Tsolorandril, Uvot, Vecna, Vergadain, Xan Yae, Xerbo, Ye'Cind, Zagyg, Zilchus Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 LAW DOMAIN LIBERATION DOMAIN SpC Granted Power: You cast [Lawful] spells at +1 caster level. Granted Power (Su): If you are affected by a charm, compulsion or Law Domain Spells fear effect and fail your saving throw, you can attempt the save again 1 Protection from Chaos: +2 to AC and saves, counter mind 1 round later at the same DC. You get only this one extra chance to control, hedge out elementals and outsiders. [Lawful] succeed on your saving throw. 2 Calm Emotions: Calms creatures, negating emotion effects. Liberation Domain Spells 3 Magic Circle against Chaos: As protection from chaos, but 10-ft. 1 Omen of Peril S F: You know how dangerous the future will be. SpC radius and 10 min./level. [Lawful] 2 Undetectable Alignment: Conceals alignment for 24 hours. 4 Order’s Wrath: Damages and dazes chaotic creatures. [Lawful] 3 Rage: Gives +2 morale bonuses to Str and Con, +1 on Will saves, 5 Dispel Chaos: +4 bonus against attacks by chaotic creatures. -2 to AC. [Lawful] 4 Freedom of Movement: Subject moves normally despite 6 Hold Monster: As hold person, but any creature. S impediments. 7 Dictum : Kills, paralyzes, slows, or deafens nonlawful subjects. 5 Break Enchantment: Frees subjects from enchantments, [Lawful] F alterations, curses, and petrification. 8 Shield of Law : +4 to AC, +4 resistance, and SR 25 against 6 Dispel Magic, Greater: As dispel magic, but up to +20 on check. chaotic spells. [Lawful] 7 Refuge M: Alters item to transport its possessor to you. Costs 1,500 9 Summon Monster IX*: Calls outsider to fight for you. [Lawful] gp. *Cast as a law spell only, so it’s either a Couatl or a Barbed Devil. 8 Mind Blank: Subject is immune to mental/emotional magic and scrying. Al'Akbar, Allitur, Arvoreen, Bahamut, Berronar Truesilver, Bralm, 9 Unbinding: Frees everyone within range from spells that constrain Chitza-Atlan, Clangeddin Silverbeard, Cyndor, Cyrrollalee, Daern, or bind. SpC Delleb, Earth Dragon, Fortubo, Gaerdal Ironhand, Gaknulak, Gendwar Argrim, Heironeous, Hextor, Ilsensine, Istus, Jascar, Katay, Aerdrie Faenya, Corellon Larethian, Dalt, Garl Glittergold, Lirr, Khurgorbaeyag, Kundo, Kurtulmak, Laduguer, Lendor, Mayaheine, Lydia, Ralishaz, Trithereon, Ulaa, Wenta, Zodal Merikka, Mictlantecuhtli, Moradin, Murlynd, Nomog-Geaya, Osprem, Pholtus, Quetzalcoatl, Rao, Sekolah, Shekinester, Sixin, Squerrik, St. Cuthbert, Stern Alia, Surtr, Tiamat, Tlaloc, Tsolorandril, Ulaa, Urogalan, Vathris, Wastri, Wee Jas, Yondalla, Zilchus

Granted as bonus domain to a seventh level rainbow servant (CD). Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 LUCK DOMAIN MADNESS DOMAIN SpC Granted Power: You gain the power of good fortune, which is Granted Power: You subtract 1 from all Wisdom-based skill checks usable once per day. This extraordinary ability allows you to reroll and all Will saves. However, once per day, you can see and act with one roll that you have just made before the DM declares whether the the clarity of true madness: Add one-half your level to a single roll results in success or failure. You must take the result of the reroll, Wisdom-based skill check or Will save. You must choose to use this even if it’s worse than the original roll. before the check or save is rolled. Luck Domain Spells Madness Domain Spells 1 Entropic Shield: Ranged attacks against you have 20% miss 1 Confusion, Lesser: One creature is confused for 1 round. chance. 2 Touch of Madness: Dazes one creature for 1 round/level. SpC, Dispel 2 Aid: +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level Confusion Notes (max +10). 3 Rage: Gives +2 morale bonuses to Str and Con, +1 on Will saves, 3 Protection from Energy: Absorb 12 points/level of damage from -2 to AC. one kind of energy. 4 Confusion: Subjects behave oddly for 1 round/level. 4 Freedom of Movement: Subject moves normally despite 5 Bolts of Bedevilment: One ray/round, dazes 1d3 rounds. SpC impediments. 6 Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 5 Break Enchantment: Frees subjects from enchantments, damage. alterations, curses, and petrification. FAQ 7 Insanity: Subject suffers continuous confusion. 6 Mislead: Turns you invisible and creates illusory double. S PH Errata 8 Maddening Scream : Subject has -4 AC, no shield, Reflex save 7 Spell Turning: Reflect 1d4+6 spell levels back at caster. on 20 only. SpC 8 Moment of Prescience: You gain insight bonus on single attack 9 Weird: As phantasmal killer, but affects all within 30 ft. roll, check, or save. X LGCS Clarification 9 Miracle : Requests a deity’s intercession. Abbathor, Blibdoolpoolp, Diirinka, Elder Elemental Eye [aspect of Tharizdun], Erevan Ilesere, Erythnul, Grolantor, Incabulos, Karontor, Aasterinian, Abbathor, Bahamut, Brandobaris, Charmalaine, Erevan Kiaransali, Kurell, Kurtulmak, Laogzed, Panzuriel, Pyremius, Ilesere, Fharlanghn, Istus, Kord, Kurell, Kuroth, Nazarn, Norebo, Ralishaz, Roykyn, Tharizdun, Urdlen, Vaprak, Vecna, Yurtrus, Olidammara, Procan, Ralishaz, Rudd, Uvot, Vergadain, Zinzerena Zagyg

Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 MAGIC DOMAIN MIND DOMAIN SpC Granted Power: Use scrolls, wands, and other devices with spell Granted Power: Gain a +2 bonus on Bluff, Diplomacy, and Sense completion or spell trigger activation as a wizard of one-half your Motive checks. cleric level (at least 1st level). For the purpose of using a scroll or Mind Domain Spells other magic device, if you are also a wizard, actual wizard levels and 1 Comprehend Languages: You understand all spoken and written these effective wizard levels stack. languages. Magic Domain Spells 2 Detect Thoughts: Allows "listening" to surface thoughts. 1 Nystul’s Magic Aura: Alters object’s magic aura. 3 Telepathic Bond, Lesser: As telepathic bond, but you and one 2 Identify: Determines properties of magic item. No M component other creature. SpC for clerics. FAQ PH Errata, FAQ 4 Discern Lies: Reveals deliberate falsehoods. 3 Dispel Magic: Cancels magical spells and effects. 5 Rary's Telepathic Bond: Link lets allies communicate. 4 Imbue with Spell Ability: Transfer spells to subject. 6 Probe Thoughts: You sift through thoughts, learning the answer to 5 Spell Resistance: Subject gains SR 12 + level. SpC FAQ one question/round. 6 Antimagic Field: Negates magic within 10 ft. 7 Brain Spider: Listen to thoughts of up to eight other creatures. SpC 7 Spell Turning: Reflect 1d4+6 spell levels back at caster. PH Errata M F 8 Mind Blank: Subject is immune to mental/emotional magic and 8 Protection from Spells : Confers +8 resistance bonus. Costs scrying. 500 gp. 9 Weird: As phantasmal killer, but affects all within 30 ft. 9 Miracle X: Requests a deity’s intercession. LGCS Clarification, Replaces Mordenkainen’s Disjunction, per LGCS Baravar Cloakshadow, Boccob, Delleb, Dugmaren Brightmantle, Ilsensine, Istus, Iuz, Johydee, Labelas Enoreth, Laduguer, Lendor, Annam, Baravar Cloakshadow, Boccob, Corellon Larethian, Daoud, Memnor, Merrshaulk, Olidammara, Panzuriel, Rao, Shekinester, Delleb, Diirinka, Dugmaren Brightmantle, Hanali Celanil, Hruggek, Squerrik, Syrul, Vecna, Vergadain, Wee Jas, Xan Yae, Zilchus, Ilsensine, Io, Laduguer, Lirr, Shekinester, Vecna, Wee Jas, Ye'Cind, Zuoken Zagyg

Granted as bonus domain to a seventh level seeker of the misty isle (CD). Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 SpC MYSTICISM DOMAIN NOBILITY DOMAIN SpC Granted Power (Su): Once per day, you can use a free action to Granted Power (Sp): Once per day as a standard action, you can channel your deity's power to grant yourself a luck bonus on your inspire allies, giving them a +2 morale bonus on saving throws, saving throws equal to your Charisma modifier (minimum +1). The attack rolls and damage rolls, ability checks, and skill checks. Allies effect lasts for 1 round per cleric level. must be able to hear you speak for 1 round. This effect lasts a number Mysticism Domain Spells of rounds equal to your Charisma bonus (minimum 1 round). 1 Divine Favor: You gain attack, damage bonus, +1/three levels, +3 Nobility Domain Spells max. PH Errata FAQ 1 Divine Favor: You gain attack, damage bonus, +1/three levels, +3 2 Spiritual Weapon: Magical weapon attacks on its own. max. PH Errata 3 Visage of the Deity, Lesser: You gain +4 Cha and resistance 10 to SpC 2 Enthrall: Captivates all within 100 ft. + 10 ft./level. certain energy types. [Good] or [Evil] 3 Magic Vestment: Armor or shield gains +1 enhancement per four 4 Weapon of the Deity S: +1 to your weapon's attack and damage, SpC LGCS Clarification levels. plus a special ability. 4 Discern Lies: Reveals deliberate falsehoods. 5 Righteous Might: Your size increases, and you gain combat S PH Errata, FAQ 5 Command, Greater : As command, but affects one subject/level. bonuses. 6 Geas/Quest: As lesser geas, plus it affects any creature. 6 Visage of the Deity: As lesser visage of the deity, but you get 7 Repulsion F: Creatures can’t approach you. celestial or fiendish qualities. [Good] or [Evil] SpC S 8 Demand: As sending, plus you can send suggestion. 7 Blasphemy/Holy Word : Kills, paralyzes, weakens or dazes 9 Storm of Vengeance: Storm rains acid, lightning, and hail. nonevil/nongood creatures. [Evil] [Good] PH Errata, FAQ F 8 Holy Aura/Unholy Aura : +4 AC, +4 resistance, and SR 25 Arvoreen, Gaerdal Ironhand, Hanali Celanil, Heironeous, Kord, against evil spells. [Good] [Evil] Kundo, Mayaheine, Murlynd, Pelor 9 Visage of the Deity, Greater: As lesser visage of the deity, but you become half-celestial or half-fiendish. [Good] or [Evil] SpC

Beltar, Blibdoolpoolp, Erythnul, Fortubo, Great Mother, Grolantor, Gruumsh, Hruggek, Huhueteotl, Ilneval, Jascar, Mictlantecuhtli, Nerull, Pyremius, Raxivort, Rillifane Rallathil, Segojan Earthcaller, Sekolah, Shargaas, Tezcatlipoca [also known as Apocatequil], Trithereon, Ulaa, Vhaeraun, Yondalla Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 SpC ORACLE DOMAIN PACT DOMAIN SpC Granted Power: You cast all divination spells at +2 caster levels. Granted Power: Add Appraise, Intimidate, and Sense Motive to Oracle Domain Spells your list of cleric class skills. 1 Identify: Determines properties of magic item. No M component FAQ Pact Domain Spells for clerics. S M F 1 Command : One subject obeys one-word command for 1 round. 2 Augury : Learns whether an action will be good or bad. Costs 2 Shield Other F: You take half of subject’s damage. 25 gp. FAQ M 3 Speak with Dead: Corpse answers one question/two levels. 3 Divination : Provides useful advice for specific proposed actions. 4 Divination M: Provides useful advice for specific proposed actions. Costs 25 gp. F PH Errata, FAQ Costs 25 gp. 4 Scrying : Spies on subject from a distance. M X 5 Stalwart Pact : You gain combat bonuses automatically when 5 Commune : Deity answers one yes-or-no question/level. SpC, Notes M F reduced to half hit points or lower. Costs 250 gp. 6 Legend Lore : Lets you learn tales about a person, place, or 6 Zealot Pact X: You automatically gain combat bonuses when you thing. Costs 250 gp. attack someone of opposite alignment. SpC 7 Scrying, Greater: As scrying, but faster and longer. 7 Renewal Pact M: Creature is automatically healed if adverse 8 Discern Location: Reveals exact location of creature or object. condition affects it. Costs 500 gp. SpC 9 Foresight: “Sixth sense” warns of impending danger. 8 Death Pact M: Deity brings you back from the dead automatically. Costs 1,000 gp. SpC Blibdoolpoolp, Boccob, Celestian, Cyndor, Delleb, Dugmaren 9 Gate X: Connects two planes for travel or summoning. LGCS Clarification Brightmantle, Dumathoin, Flandal Steelskin, Istus, Katay, Labelas Enoreth, Lendor, Lolth, Ralishaz, Sehanine Moonbow, Shekinester, Abbathor, Bralm, Cyrrollalee, Mouqol, Rao, Vergadain, Xerbo, Tsolorandril, Vecna Zilchus Granted as bonus domain to a first level divine oracle (CD). Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 PLANT DOMAIN PROTECTION DOMAIN Granted Powers: Rebuke or command plant creatures as an evil Granted Power: You can generate a protective ward as a cleric rebukes or commands undead. Use this ability a total number supernatural ability. Grant someone you touch a resistance bonus of times per day equal to 3 + your Charisma modifier. This granted equal to your cleric level on his or her next saving throw. Activating power is a supernatural ability. this power is a standard action. The protective ward is an abjuration Add Knowledge (nature) to your list of cleric class skills. effect with a duration of 1 hour that is usable once per day. Plant Domain Spells FAQ Protection Domain Spells 1 Entangle: Plants entangle everyone in 40-ft.-radius. 1 Sanctuary: Opponents can’t attack you, and you can’t attack. 2 Barkskin: Grants +2 (or higher) enhancement to natural armor. 2 Shield Other F: You take half of subject’s damage. 3 Plant Growth: Grows vegetation, improves crops. S 3 Protection from Energy: Absorb 12 points/level of damage from 4 Command Plants : Sway the actions of one or more plant one kind of energy. creatures. 4 Spell Immunity: Subject is immune to one spell per four levels. 5 Wall of Thorns: Thorns damage anyone who tries to pass. 5 Spell Resistance: Subject gains SR 12 + level. 6 Repel Wood: Pushes away wooden objects. FAQ S 6 Antimagic Field: Negates magic within 10 ft. 7 Animate Plants : One or more trees animate and fight for you. 7 Repulsion F: Creatures can’t approach you. 8 Control Plants: Control actions of one or more plant creatures. 8 Mind Blank: Subject is immune to mental/emotional magic and 9 Shambler: Summons 1d4+2 shambling mounds to fight for you. scrying. 9 Prismatic Sphere S: As prismatic wall, but surrounds on all sides. Annam, Atroa, Baervan Wildwanderer, Beory, Berei, Breeka, Ehlonna [Ehlenestra to elves], Fenmarel Mestarine, Gadhelyn, Al'Akbar, Arvoreen, Bahamut, Baravar Cloakshadow, Bargrivyek, Geshtai, Hiatea, Merikka, Merrshaulk, Obad-Hai, Phyton, Rillifane Berei, Berna, Berronar Truesilver, Callarduran Smoothhands, Rallathil, Semuanya, Sheela Peryroyl, Skerrit, Solonor Thelandira, Camazotz [also known as Zotzilaha or Zotz], Celestian, Charmalaine, Sotillion, Tlaloc, Tlazoteotl, Uvot, Wenta, Yondalla Chitza-Atlan, Corellon Larethian, Cyndor, Cyrrollalee, Daern, Dalt, Deep Sashelas, Dumathoin, Eadro, Earth Dragon, Fharlanghn, Fortubo, Gaerdal Ironhand, Gaknulak, Carl Glittergold, Great Mother, Hanali Celanil, Jascar, Khurgorbaeyag, Kundo, Laduguer, Lendor, Luthic, Mayaheine, Merikka, Moradin, Muamman Duathal, Myrhiss, Osprem, Querzalcoatl, Rillifane Rallathil, Shekinester, Skoraeus Stonebones, Squerrik, St. Cuthbert, Stern Alia, Stronmaus, Trithereon, Ulaa, Urogalan, Uvot, Yondalla, Zodal Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 SpC PURIFICATION DOMAIN REPOSE DOMAIN San Granted Power: You can cast abjuration spells at +1 caster level. Granted Power: You may use a death touch once per day. You must Purification Domain Spells succeed on a melee touch attack against a living creature (using the 1 Nimbus of Light: Sunlight illuminates you until released as an SpC rules for touch spells). When you touch, roll 1d6 per cleric level you attack for 1d8 +1/level damage. possess. If the total at least equals the creature's current hit points, it 2 Deific Vengeance: God's punishment deals 1d6 damage/two caster dies (no save). The death touch is a supernatural ability that produces levels (max 5d6). SpC SpC a death effect. 3 Recitation: Your allies get bonus on attacks and saves. Repose Domain Spells 4 Castigate S: Verbal rebuke deafens all who hear and damages those SpC 1 Deathwatch: Reveals how near death subjects within 30 ft. are. whose alignment differs from yours. [Evil] 5 Dance of the Unicorn: Purifying mist washes the air clean of SpC 2 Gentle Repose: Preserves one corpse. smoke, dust and poisons. 3 Speak with Dead: Corpse answers one question/two levels. FAQ 6 Fires of Purity: Target bursts into magical flame, becomes a SpC 4 Discern Lies: Reveals deliberate falsehoods. dangerous weapon. 5 Command, Greater S: As command, but affects one subject/level. 7 Righteous Wrath of the Faithful: Your allies get bonuses, M SpC 6 Undeath to Death : Destroys 1d4/level HD of undead. Costs 500 especially if they worship your deity. gp. 8 Sunburst: Blinds all within 10 ft., deals 6d6 damage. 7 Finger of Death: Kills one subject. Replaces Destruction, per LGCS 9 Visage of the Deity: As lesser visage of the deity, but you become San SpC 8 Surelife: Protects you from death due to hazards. celestial or fiendish. [Good] or [Evil] 9 Wail of the Banshee S: Kills one creature/level.

Allitur, Arvoreen, Berronar Truesilver, Ehlonna [Ehlenestra to elves], Chitza-Atlan, Chronepsis, Katay, Sehanine Moonbow, Urogalan, Pelor, Pholtus, Surtr, Wastri Wee Jas May be chosen as bonus domain for a fifth level radiant servant (CD). Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 San RUNE DOMAIN SKY DOMAIN RW Granted Power: You gain scribe scroll as a bonus feat. Granted Power: Your fly speed (or glide speed) improves by 5 feet. Rune Domain Spells Add Spot to your list of cleric class skills. 1 Erase: Mundane or magical writing vanishes. Sky Domain Spells 2 Secret Page: Changes one page to hide its real content. RW M 1 Raptor's Sight: Gain +5 on Spot checks, range increment. 3 Glyph of Warding : Inscription harms those who pass it. Costs 2 Summon Dire Hawk: Summons dire hawk to serve you. RW 200 gp. S FAQ 3 Enduring Flight : Carry medium loads at full fly speed; fly 4 Explosive Runes: Deals 6d6 damage when read. RW M duration is doubled. 5 Symbol of Sleep : Triggered rune puts nearby creatures into S Replaces Planar Binding; per LGCS 4 Aerial Alacrity : +30 ft. fly speed, +1 AC and Reflex saves while catatonic slumber. Costs 1,000 gp. RW M flying. 6 Glyph of Warding, Greater : As glyph of warding, but up to 5 Control Winds: Change wind direction and speed. 10d8 damage or 6th-level spell. Costs 400 gp. 6 Wind Walk: You and your allies turn vaporous and travel fast. 7 Drawmij's Instant Summons M: Prepared object appears in your LGCS Clarification 7 Reverse Gravity: Objects and creatures fall upward. hand. Costs 1,000 gp. 8 Mastery of the Sky S: Gain +2 on all attack rolls and damage while 8 Transcribe Symbol: Make a caster level check DC 20 + spell level San airborne; maneuverability becomes perfect; foes incur penalties to pick up a symbol. RW M S against you. 9 Teleportation Circle : Circle teleports any creature inside to 9 Summon Devoted Roc: Summons powerful roc to serve you. RW designated spot. Costs 1,000 gp. Aerdrie Faenya, Memnor, Phaulkon, Querzalcoatl, Stronmaus, Vogan Boccob, Cyndor, Delleb, Dugmaren Brightmantle, Katay, Labelas Enoreth, Lendor, Lirr, Tharizdun Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 STRENGTH DOMAIN SUMMER DOMAIN San Granted Power: You can perform a feat of strength as a supernatural Granted Power: Grants you some protection from heat. ability. You gain an enhancement bonus to Strength equal to your Summer Domain Spells cleric level. Activating the power is a free action, the power lasts 1 1 Impede Sun's Brilliance: Diminishes light and heat in an area. San round, and it is usable once per day. 2 Sunstroke: Target takes 2d6 nonlethal damage and may be Strength Domain Spells San FAQ fatigued. 1 Enlarge Person: Humanoid creature doubles in size. 3 Protection from Desiccation: Absorb 10 HP /level of desiccation 2 Bull’s Strength: Subject gains +4 to Str for 1 min./level. damage. San 3 Magic Vestment: Armor or shield gains +1 enhancement per four 4 Skin of the Cactus: Grants natural armor, thorns and resistance to levels. dehydration. San 4 Spell Immunity: Subject is immune to one spell per four levels. 5 Unearthly Heat: Target is subjected to unearthly heat for 1 5 Righteous Might: Your size increases, and you gain combat round/level. San bonuses. PH Errata, FAQ M 6 Sunbeam: Beam blinds and deals 3d6 damage. 6 Stoneskin : Ignore 10 points of damage per attack. Costs 250 gp. 7 Control Weather: Changes weather in local area. 7 Bigby's Grasping Hand: Large hand provides cover, pushes, or 8 Sunburst: Blinds all within 10 ft., deals 6d6 damage. grapples. 9 Storm of Vengeance: Storm rains acid, lightning, and hail. 8 Bigby's Clenched Fist: Large hand provides cover, pushes, or attacks your foes. Sotillion 9 Bigby's Crushing Hand: Large hand provides cover, pushes, or crushes your foes.

Bahgtru, Bleredd, Bralm, Clangeddin Silverbeard, Flandal Steelskin, Great Mother, Gruumsh, Hruggek, Iallanis, Io, Karontor, Kord, Llerg, Maglubiyet, Moradin, Nomog-Geaya, Pelor, Sekolah, Sixin, St. Cuthbert, Surtr, Telchur, Thrym, Trithereon, Vaprak, Vatun, Zuoken Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 SpC SUMMONER DOMAIN SUN DOMAIN Granted Power: Add +2 to your caster level for all Conjuration Granted Power: Once per day, you can perform a greater turning (summoning) or Conjuration (calling) spells. against undead in place of a regular turning. The greater turning is Summoner Domain Spells like a normal turning except that the undead creatures that would be 1 Summon Monster I: Calls outsider to fight for you. [Lawful] turned are destroyed instead. [Good] [Evil] [Chaotic] Sun Domain Spells 2 Summon Monster II: Calls outsider to fight for you. [Lawful] 1 Endure Elements: Exist comfortably in hot or cold environments. [Good] [Evil] [Chaotic] 2 Heat Metal: Make metal so hot it damages those who touch it. 3 Summon Monster III: Calls outsider to fight for you. [Lawful] 3 Searing Light: Ray deals 1d8/two levels, more against undead. [Good] [Evil] [Chaotic] 4 Fire Shield: Creatures attacking you take fire damage; you’re 4 Planar Ally, Lesser X: Exchange services with a 6 HD extraplanar LGCS Clarification protected from heat or cold. creature. [Lawful] [Good] [Evil] [Chaotic] 5 Flame Strike: Smite foes with divine fire (1d6/level damage, 15d6 5 Summon Monster V: Calls outsider to fight for you. [Lawful] max). [Good] [Evil] [Chaotic] 6 Fire Seeds: Acorns and berries become grenades and bombs. 6 Planar Ally: As lesser planar ally, but up to 16 HD. [Lawful] LGCS Clarification 7 Sunbeam: Beam blinds and deals 4d6 damage. [Good] [Evil] [Chaotic] 8 Sunburst: Blinds all within 10 ft., deals 6d6 damage. 7 Summon Monster VII: Calls outsider to fight for you. [Lawful] 9 Prismatic Sphere S: As prismatic wall, but surrounds on all sides. [Good] [Evil] [Chaotic] 8 Greater Planar Ally: As lesser planar ally, but up to 24 HD. Annam, Atroa, Azor'alq, Ehlonna [Ehlenestra to elves], Hiatea, [Lawful] [Good] [Evil] [Chaotic] LGCS Clarification X LGCS Clarification Iallanis, Lydia, Nola, Pelor, Pholtus, Phyton, Skerrit, Stronmaus, 9 Gate : Connects two planes for travel or summoning. Tezcatlipoca [also known as Apocatequil] Beltar, Callarduran Smoothhands, Eadro, Great Mother, Segojan Earthcaller, Skoraeus Stonebones, Trithereon, Ulaa Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 TRAVEL DOMAIN TRICKERY DOMAIN Granted Powers: For a total time per day of 1 round per cleric level Granted Power: Add Bluff, Disguise, and Hide to your list of cleric you possess, you can act normally regardless of magical effects that class skills. impede movement as if you were affected by the spell freedom of Trickery Domain Spells movement. This effect occurs automatically as soon as it applies, lasts 1 Disguise Self: Disguise own appearance. until it runs out or is no longer needed, and can operate multiple 2 Invisibility: Subject is invisible for 1 min./level or until it attacks. times per day (up to the total daily limit of rounds). FAQ This granted power is a supernatural ability. 3 Nondetection M: Hides subject from divination, scrying. Arcane Add Survival to your list of cleric class skills. material component costs 50 gp; check with your DM. Travel Domain Spells 4 Confusion: Subjects behave oddly for 1 round/level. 1 Longstrider: Increases your speed. 5 False Vision M: Fools scrying with an illusion. Arcane material 2 Locate Object: Senses direction toward object (specific or type). component costs 250 gp; check with your DM. 3 Fly: Subject flies at speed of 60 ft. 6 Mislead: Turns you invisible and creates illusory double. FAQ 4 Dimension Door S: Teleports you short distance. S FAQ 7 Screen: Illusion hides area from vision, scrying. 5 Teleport : Instantly transports you as far as 100 miles/level. 8 Mind Blank: Subject is immune to mental/emotional magic and 6 Find the Path: Shows most direct way to a location. Changed from Polymorph Any Object by LGCS 597CY S scrying. 7 Teleport, Greater : As teleport, but no range limit and no off- 9 Time Stop S: You act freely for 1d4+1 rounds. target arrival. 8 Phase Door S: Creates an invisible passage through wood or stone. M Aasterinian, Abbathor, Baervan Wildwanderer, Baravar 9 Astral Projection : Projects you and companions onto Astral Cloakshadow, Boccob, Brandobaris, Dalt, Diirinka, Erevan Ilesere, Plane. Costs 1,000 gp, plus 5 gp/person. Erythnul, Fenmarel Mestarine, Gaknulak, Carl Glittergold, Grankhul, Iuz, Johydee, Kurell, Kuroth, Kurtulmak, Lolth, Maglubiyet, Aasterinian, Atroa, Baervan Wildwanderer, Bargrivyek, Brandobaris, Memnor, Meyanok, Mouqol, Nerull, Norebo, Olidammara, Raxivort, Celestian, Cyndor, Dalt, Damaran, Daoud, Fenmarel Mestarine, Roykyn, Sehanine Moonbow, Shargaas, Sixin, Squerrik, Syrul, Fharlanghn, Geshtai, Grankhul, Heward, Io, Kelanen, Keoghtom, Tezcatlipoca [also known as Apocatequil], Tiamat, Vara, Vergadain, Keptolo, Lirr, Lydia, Mouqol, Muamman Duathal, Osprem, Procan, Vhaeraun, Xan Yae, Zagyg, Zilchus, Zinzerena Rillifane Rallathil, Sehanine Moonbow, Sixin, Velnius, Vhaeraun, Ye'Cind

Granted as bonus domain to a first level seeker of the misty isle (CD). Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 DOMAIN WATER DOMAIN Granted Power: Free Martial Weapon Proficiency with deity’s Granted Power: Turn or destroy fire creatures as a good cleric turns favored weapon (if necessary) and Weapon Focus with the deity’s undead. Rebuke, command, or bolster water creatures as an evil favored weapon. cleric rebukes undead. Use these abilities a total number of times per War Domain Spells day equal to 3 + your Charisma modifier. This granted power is a 1 Magic Weapon: Weapon gains +1 bonus. FAQ supernatural ability. 2 Spiritual Weapon: Magical weapon attacks on its own. Water Domain Spells 3 Magic Vestment: Armor or shield gains +1 enhancement per four 1 Obscuring Mist: Fog surrounds you. levels. Notes 2 Fog Cloud: Fog obscures vision. 4 Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. 3 Water Breathing: Subjects can breathe underwater. 5 Flame Strike: Smite foes with divine fire (1d6/level damage, 15d6 4 Control Water: Raises or lowers bodies of water. max). 5 Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. 6 Blade Barrier: Wall of blades deals 1d6/level damage (max 15d6). FAQ 6 Cone of Cold: 1d6/level cold damage (max 15d6). S 7 Acid Fog: Fog deals acid damage. 7 Power Word Blind : Blinds creature with 200 hp or less. 8 Horrid Wilting: Deals 1d6/level damage within 30 ft. 8 Power Word Stun S: Stuns creature with 150 hp or less. S 9 Elemental Swarm*: Summons multiple elementals. 9 Power Word Kill : Kills creature with 100 hp or less. *Cast as a water spell only.

Arvoreen, Azor'alq, Beltar, Clangeddin Silverbeard, Corellon Beory, Blibdoolpoolp, Breeka, Deep Sashelas, Eadro, Elder Larethian, Erythnul, Gaerdal Ironhand, Gendwar Argrim, Gruumsh, Elemental Eye [aspect of Tharizdun], Geshtai, Hurakon, Obad-Hai, Heironeous, Hextor, Ilneval, Joramy, Kelanen, Kurtulmak, Osprem, Panzuriel, Phyton, Procan, Semuanya, Tlaloc, Tlazoteotl, Maglubiyet, Mayaheine, Mictlantecuhtli, Moradin, Nazarn, Nomog- Velnius, Vogan, Xerbo Geaya, Panzuriel, Phaulkon, Sekolah, Sixin, Solonor Thelandira, Stronmaus, Surtr, Tezcatlipoca [also known as Apocatequil], Thrym, Varhris, Wastri, Xan Yae, Zuoken Domains and Deities – Version 1.0 Domains and Deities – Version 1.0 SpC WINDSTORM DOMAIN WINTER DOMAIN Fro Granted Power: Inclement weather has less of an effect on you. Granted Power: During the winter season, you gain a +2 sacred Rain and snow don’t penalize your Spot and Search checks. You can bonus on all Wisdom-based skill checks. move through snow-covered and icy terrain at your normal Winter Domain Spells movement. Wind effects, whether natural or magical, affect you as if 1 Snowsight: Normal vision in winter weather conditions. Fro you were one size category larger. 2 Snow Walk: Increase your speed and walk effortlessly on top of Windstorm Domain Spells snow without leaving tracks or scent. Fro 1 Obscuring Mist: Fog surrounds you. 3 Winter’s Embrace: Subject takes 1d8 damage/round; can cause 2 Binding Winds: Air prevents target from moving, hinders ranged Fro SpC fatigue. attacks. 4 Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. 3 Call Lightning: Calls down lightning bolts (3d6 per bolt) from FAQ 5 Blizzard: Temperature drops and powerful blizzard reduces sky. visibility to zero. Fro 4 Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. 6 Death Hail: Summons a storm of death hail. Fro 5 Arc of Lightning: Line of electricity between two creatures 7 Control Weather: Changes weather in local area. (1d6/level damage, 15d6 max). SpC SpC 8 Summon Giants (Frost Giants Only): Summons outsider giants 6 Cloud-walkers: Subjects can fly outdoors at speed of 60 ft. to fight for you. Fro 7 Control Weather: Changes weather in local area. 9 Fimbulwinter X: Creates winter weather for miles around you that 8 Whirlwind: Cyclone deals damage and can pick up creatures. lasts for months. Fro 9 Whirlwind, Greater: As whirlwind, but larger and more SpC destructive. Nerull, Telchur, Vatun Aerdrie Faenya, Beory, Earth Dragon, Fharlanghn, Geshtai, Hiatea, Hurakon, Osprem, Procan, Sheela Peryroyl, Solonor Thelandira, Stronmaus, Tezcatlipoca [also known as Apocatequil], Tlaloc, Velnius, Vogan