Finding Aid to the Carol Shaw Papers, 1960-2017
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"Computers" Abacus—The First Calculator
Component 4: Introduction to Information and Computer Science Unit 1: Basic Computing Concepts, Including History Lecture 4 BMI540/640 Week 1 This material was developed by Oregon Health & Science University, funded by the Department of Health and Human Services, Office of the National Coordinator for Health Information Technology under Award Number IU24OC000015. The First "Computers" • The word "computer" was first recorded in 1613 • Referred to a person who performed calculations • Evidence of counting is traced to at least 35,000 BC Ishango Bone Tally Stick: Science Museum of Brussels Component 4/Unit 1-4 Health IT Workforce Curriculum 2 Version 2.0/Spring 2011 Abacus—The First Calculator • Invented by Babylonians in 2400 BC — many subsequent versions • Used for counting before there were written numbers • Still used today The Chinese Lee Abacus http://www.ee.ryerson.ca/~elf/abacus/ Component 4/Unit 1-4 Health IT Workforce Curriculum 3 Version 2.0/Spring 2011 1 Slide Rules John Napier William Oughtred • By the Middle Ages, number systems were developed • John Napier discovered/developed logarithms at the turn of the 17 th century • William Oughtred used logarithms to invent the slide rude in 1621 in England • Used for multiplication, division, logarithms, roots, trigonometric functions • Used until early 70s when electronic calculators became available Component 4/Unit 1-4 Health IT Workforce Curriculum 4 Version 2.0/Spring 2011 Mechanical Computers • Use mechanical parts to automate calculations • Limited operations • First one was the ancient Antikythera computer from 150 BC Used gears to calculate position of sun and moon Fragment of Antikythera mechanism Component 4/Unit 1-4 Health IT Workforce Curriculum 5 Version 2.0/Spring 2011 Leonardo da Vinci 1452-1519, Italy Leonardo da Vinci • Two notebooks discovered in 1967 showed drawings for a mechanical calculator • A replica was built soon after Leonardo da Vinci's notes and the replica The Controversial Replica of Leonardo da Vinci's Adding Machine . -
Doom: Gráficos Avançados E Atmosfera Sombria
PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO GRANDE DO SUL PROGRAMA DE PÓS-GRADUAÇÃO EM COMUNICAÇÃO SOCIAL TECNOLOGIAS DE CONTATO: OS IMPACTOS DAS PLATAFORMAS DOS JOGOS DIGITAIS NA JOGABILIDADE SOCIAL CHRISTOPHER ROBERT KASTENSMIDT Professora Orientadora: Dra. Magda Rodrigues da Cunha Porto Alegre Dezembro/2011 CHRISTOPHER ROBERT KASTENSMIDT TECNOLOGIAS DE CONTATO: OS IMPACTOS DAS PLATAFORMAS DOS JOGOS DIGITAIS NA JOGABILIDADE SOCIAL Dissertação apresentada como requisito parcial para obtenção do grau de Mestre pelo Programa de Pós-Graduação em Comunicação Social da Pontifícia Universidade Católica do Rio Grande do Sul. Orientadora: Dra. Magda Rodrigues da Cunha PORTO ALEGRE 2011 CHRISTOPHER ROBERT KASTENSMIDT Dados Internacionais de Catalogação na Publicação (CIP) K19t Kastensmidt, Christopher Robert Tecnologias de contato: os impactos das plataformas dos jogos digitais na jogabilidade social. / Christopher Robert Kastensmidt. – Porto Alegre, 2011. 172 p. Dissertação (Mestrado) Programa de Pós-Graduação em Comunicação Social – Faculdade de Comunicação Social, PUCRS. Orientadora: Profa. Dra. Magda Rodrigues da Cunha 1. Comunicação Social. 2. Jogos Digitais. 3. Jogabilidade Social. 4. Jogos Eletrônicos. I. Cunha, Magda Rodrigues da. II. Título. CDD 794.8 Ficha elaborada pela bibliotecária Anamaria Ferreira CRB 10/1494 TECNOLOGIAS DE CONTATO: OS IMPACTOS DAS PLATAFORMAS DOS JOGOS DIGITAIS NA JOGABILIDADE SOCIAL Dissertação apresentada como requisito parcial para obtenção do grau de Mestre pelo Programa de Pós-Graduação em Comunicação Social -
Computersacific 2008CIFIC Philosophical Universityuk Articles PHILOSOPHICAL Publishing of Quarterlysouthernltd QUARTERLY California and Blackwell Publishing Ltd
PAPQ 3 0 9 Operator: Xiaohua Zhou Dispatch: 21.12.07 PE: Roy See Journal Name Manuscript No. Proofreader: Wu Xiuhua No. of Pages: 42 Copy-editor: 1 BlackwellOxford,PAPQP0279-0750©XXXOriginalPACOMPUTERSacific 2008CIFIC Philosophical UniversityUK Articles PHILOSOPHICAL Publishing of QuarterlySouthernLtd QUARTERLY California and Blackwell Publishing Ltd. 2 3 COMPUTERS 4 5 6 BY 7 8 GUALTIERO PICCININI 9 10 Abstract: I offer an explication of the notion of the computer, grounded 11 in the practices of computability theorists and computer scientists. I begin by 12 explaining what distinguishes computers from calculators. Then, I offer a 13 systematic taxonomy of kinds of computer, including hard-wired versus 14 programmable, general-purpose versus special-purpose, analog versus digital, and serial versus parallel, giving explicit criteria for each kind. 15 My account is mechanistic: which class a system belongs in, and which 16 functions are computable by which system, depends on the system’s 17 mechanistic properties. Finally, I briefly illustrate how my account sheds 18 light on some issues in the history and philosophy of computing as well 19 as the philosophy of mind. What exactly is a digital computer? (Searle, 1992, p. 205) 20 21 22 23 In our everyday life, we distinguish between things that compute, such as 24 pocket calculators, and things that don’t, such as bicycles. We also distinguish 25 between different kinds of computing device. Some devices, such as abaci, 26 have parts that need to be moved by hand. They may be called computing 27 aids. Other devices contain internal mechanisms that, once started, produce 28 a result without further external intervention. -
Rétro Gaming
ATARI - CONSOLE RETRO FLASHBACK 8 GOLD ACTIVISION – 130 JEUX Faites ressurgir vos meilleurs souvenirs ! Avec 130 classiques du jeu vidéo dont 39 jeux Activision, cette Atari Flashback 8 Gold édition Activision saura vous rappeler aux bons souvenirs du rétro-gaming. Avec les manettes sans fils ou vos anciennes manettes classiques Atari, vous n’avez qu’à brancher la console à votre télévision et vous voilà prêts pour l’action ! CARACTÉRISTIQUES : • 130 jeux classiques incluant les meilleurs hits de la console Atari 2600 et 39 titres Activision • Plug & Play • Inclut deux manettes sans fil 2.4G • Fonctions Sauvegarde, Reprise, Rembobinage • Sortie HD 720p • Port HDMI • Ecran FULL HD Inclut les jeux cultes : • Space Invaders • Centipede • Millipede • Pitfall! • River Raid • Kaboom! • Spider Fighter LISTE DES JEUX INCLUS LISTE DES JEUX ACTIVISION REF Adventure Black Jack Football Radar Lock Stellar Track™ Video Chess Beamrider Laser Blast Asteroids® Bowling Frog Pond Realsports® Baseball Street Racer Video Pinball Boxing Megamania JVCRETR0124 Centipede ® Breakout® Frogs and Flies Realsports® Basketball Submarine Commander Warlords® Bridge Oink! Kaboom! Canyon Bomber™ Fun with Numbers Realsports® Soccer Super Baseball Yars’ Return Checkers Pitfall! Missile Command® Championship Golf Realsports® Volleyball Super Breakout® Chopper Command Plaque Attack Pitfall! Soccer™ Gravitar® Return to Haunted Save Mary Cosmic Commuter Pressure Cooker EAN River Raid Circus Atari™ Hangman House Super Challenge™ Football Crackpots Private Eye Yars’ Revenge® Combat® -
The Golden Age of Video Games
The Golden Age of Video Games The Birth of a Multi-Billion Dollar Industry The Golden Age of Video Games The Birth of a Multi-Billion Dollar Industry Roberto Dillon CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 © 2011 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business No claim to original U.S. Government works Version Date: 20130822 International Standard Book Number-13: 978-1-4398-7324-3 (eBook - PDF) This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint. Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, trans- mitted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information storage or retrieval system, without written permission from the publishers. For permission to photocopy or use material electronically from this work, please access www.copyright. com (http://www.copyright.com/) or contact the Copyright Clearance Center, Inc. -
Programs Processing Programmable Calculator
IAEA-TECDOC-252 PROGRAMS PROCESSING RADIOIMMUNOASSAY PROGRAMMABLE CALCULATOR Off-Line Analysi f Countinso g Data from Standard Unknownd san s A TECHNICAL DOCUMENT ISSUEE TH Y DB INTERNATIONAL ATOMIC ENERGY AGENCY, VIENNA, 1981 PROGRAM DATR SFO A PROCESSIN RADIOIMMUNOASSAN I G Y USIN HP-41E GTH C PROGRAMMABLE CALCULATOR IAEA, VIENNA, 1981 PrinteIAEe Austrin th i A y b d a September 1981 PLEASE BE AWARE THAT ALL OF THE MISSING PAGES IN THIS DOCUMENT WERE ORIGINALLY BLANK The IAEA does not maintain stocks of reports in this series. However, microfiche copies of these reports can be obtained from INIS Microfiche Clearinghouse International Atomic Energy Agency Wagramerstrasse 5 P.O.Bo0 x10 A-1400 Vienna, Austria on prepayment of Austrian Schillings 25.50 or against one IAEA microfiche service coupon to the value of US $2.00. PREFACE The Medical Applications Section of the International Atomic Energy Agenc s developeha y d severae th ln o programe us r fo s Hewlett-Packard HP-41C programmable calculator to facilitate better quality control in radioimmunoassay through improved data processing. The programs described in this document are designed for off-line analysis of counting data from standard and "unknown" specimens, i.e., for analysis of counting data previously recorded by a counter. Two companion documents will follow offering (1) analogous programe on-linus r conjunction fo i se n wit suitabla h y designed counter, and (2) programs for analysis of specimens introduced int successioa o f assano y batches from "quality-control pools" of the substance being measured. Suggestions for improvements of these programs and their documentation should be brought to the attention of: Robert A. -
TEC 201 Microcomputers – Applications and Techniques (3) Two Hours Lecture and Two Hours Lab Per Week
TEC 201 Microcomputers – Applications and Techniques (3) Two hours lecture and two hours lab per week. An introduction to microcomputer hardware and applications of the microcomputer in industry. Hands-on experience with computer system hardware and software. TEC 209 Introduction to Industrial Technology (3) This course examines fundamental topics in Industrial Technology. Topics include: role and scope of Industrial Technology, career paths, problem solving in Technology, numbering systems, scientific calculators, dimensioning and tolerancing and computer applications in Industrial Technology. TEC 210 Machining/Manufacturing Processes (3) An introduction to machining concepts and basic processes. Practical experiences with hand tools, jigs, drills, grinders, mills and lathes is emphasized. TEC 211 AC/DC Circuits (3) Prerequisite: MS 112. Two hours lecture and two hours lab. Scientific and engineering notation; voltage, current, resistance and power, inductors, capacitors, network theorems, phaser analysis of AC circuits. TEC 225 Electronic Devices I (4) Prerequisites: MS 112 and TEC 211. Three hours lecture and two hours lab. First course in solid state devices. Course topics include: solid state fundamentals, diodes, BJTs, amplifiers and FETs. TEC 250 Computer-Aided Design I (3) Prerequisites: MS 112, TEC 201 or equivalent. Two hours lecture and two hours lab. Interpreting engineering drawings and the creation of computer graphics as applied to two-dimensional drafting and design. TEC 252 Programmable Controllers (3) Prerequisite: TEC 201 or equivalent. Two hours lecture and two hours lab. Study of basic industrial control concepts using modern PLC systems. TEC 302 Advanced Technical Mathematics (4) Prerequisite: MS 112 or higher. Selected topics from trigonometry, analytic geometry, differential and integral calculus. -
Carbon Calculator *CE = Carbon Emissions
Carbon Calculator *CE = Carbon Emissions What is a “Carbon Emission”? A Carbon Emission is the unit of measurement that measures carbon dioxide (CO 2 ). What is the “Carbon Footprint”? A carbon footprint is the measure of the environmental impact of a particular individual or organization's lifestyle or operation, measured in units of carbon dioxide (carbon emissions). Recycling Upcycling 1 Cellphone = 20 lbs of CE 1 Cellphone = 38.4 lbs of CE 1 Laptop = 41 lbs of CE 1 Laptop = 78.7 lbs of CE 1 Tablet = 25 lbs of CE 1 Tablet = 48 lbs of CE 1 iPod = 10 lbs of CE 1 iPod = 19.2 lbs of CE 1 Apple TV/Mini = 20 lbs of CE 1 Apple TV/Mini = 38.4 lbs of CE *1 Video Game Console = 15 lbs of CE 1 Video Game Console = 28.8 lbs of CE *1 Digital Camera = 10 lbs of CE 1 Digital Camera = 19.2 lbs of CE *1 DSLR Camera = 20 lbs of CE 1 DSLR Camera = 38.4 lbs of CE *1 Video Game = 5 lbs of CE 1 Video Game = 9.6 lbs of CE *1 GPS = 5 lbs of CE 1 GPS = 9.6 lbs of CE *Accepted in working condition only If items DO NOT qualify for Upcycling, they will be properly Recycled. Full reporting per school will be submitted with carbon emission totals. Causes International, Inc. • 75 Second Avenue Suite 605 • Needham Heights, MA 02494 (781) 444-8800 • www.causesinternational.com • [email protected] Earth Day Upcycle Product List In working condition only. -
Investor Presentation
Investor presentation May 2021 Disclaimer In this strategic presentation, the terms "Atari“ and/or the "Company" mean Atari. The term "Group" means the group of companies belonging to the parent Company and all companies within its consolidation’s scope. This strategic presentation contains statements relating to ongoing or future projects, future financial and operating results and other statements about Atari’s managements’ future expectations, beliefs, goals, plans or prospects that are based on current expectations, estimates, forecasts and projections about Atari, as well as company’s future performance and the industries in which Atari operate will operate, in addition to managements’ assumptions. Words such as “expects,” “anticipates,” “targets,” “goals,” “projects,” “intends,” “plans,” “believes,” “seeks,” “estimates,” variations of such words and similar expressions are intended to identify such forward-looking statements which are not statements of historical facts. These forward-looking statements are not guarantees of future performance and involve certain risks, uncertainties and assumptions that are difficult to assess. Therefore, actual outcomes and results may differ materially from what is expressed or forecasted in such forward-looking statements. These risks and uncertainties are based upon a number of important factors including, among others: political and economic risks of our respective global operations; changes to existing regulations or technical standards; existing and future litigation; difficulties and costs in protecting intellectual property rights and exposure to infringement claims by others summarized in chapter 5 of the company’s annual financial report for the financial year ended March 31, 2020 available on the investor relations website of Atari at www.atari- investisseurs.fr. -
Games: Atari VCS, Chiaki Quits Github (Microsoft), and More
Published on Tux Machines (http://www.tuxmachines.org) Home > content > Games: Atari VCS, Chiaki Quits GitHub (Microsoft), and More Games: Atari VCS, Chiaki Quits GitHub (Microsoft), and More By Roy Schestowitz Created 29/12/2020 - 6:19pm Submitted by Roy Schestowitz on Tuesday 29th of December 2020 06:19:47 PM Filed under Gaming [1] Atari VCS games really are just plain Linux desktop builds | GamingOnLinux[2] Now that the Atari VCS is out in the wild for plenty of IndieGoGo backers, we've seen plenty of reports of how it works and one GamingOnLinux reader gave us plenty of info. Currently, it seems like the whole thing is still in something of a Beta stage. The software seems a little on the buggy side, and there's still not much in the way of games available for it. However, it actually does sound like a reasonable good little device - which I am sure will surprise plenty of naysayers. User slaapliedje in our Forum has been going through details including how, yes, you really can load a plain Linux distribution up with Debian Buster tested working (once you do a couple small tweaks). All very interesting but even more so is how their own Atari World OS is clearly a normal Linux distribution with a fancy console interface on top. Chiaki, a free and open source PlayStation Remote Play client adds PlayStation 5 support | GamingOnLinux[3] Own a shiny new PlayStation 5 and want to stream games from it to your desktop or laptop? Or perhaps you're clinging onto your PlayStation 4 and want to do the same? Chiaki is here to help. -
Elec~Ronic Gantes Formerly Arcade Express
Elec~ronic Gantes Formerly Arcade Express Tl-IE Bl-WEEKLY ELECTRONIC GAMES NEWSLETTER VOLUME TWO, NUMBER NINE DECEMBER 4, 1983 SINGLE ISSUE PRICE $2.00 ODYSSEY EXITS The company that created the home arcading field back in 1970 has de VIDEOGAMING cided to pull in its horns while it takes its future marketing plans back to the drawing board. The Odyssey division of North American Philips has announced that it will no longer produce hardware for its Odyssey standard programmable videogame system. The publisher is expected to play out the string by market ing the already completed "War Room" and "Power Lords" cartridges for ColecoVision this Christmas season, but after that, it's plug-pulling time. Is this the end of Odyssey as a force in the gaming world? Only temporarily. The publisher plans to keep a low profile for a little while until its R&D department pushes forward with "Operation Leapfrog", the creation of N.A.P. 's first true computer. 20TH CENTURY FOX 20th Century Fox Videogames has left the game business, saying, THROWS IN THE TOWEL "Enough is enough!" According to Fox spokesmen, the canny company didn't actually experience any heavy losses. However, the foxy powers-that-be decided that the future didn't look too bright for their brand of video games, and that this is a good time to get out. The company, whose hit games included "M*A*S*H", "MegaForce", "Flash Gordon" and "Alien", reportedly does not have a large in ventory of stock on hand, and expects to experience no large financial losses as it exits the gaming business. -
Carol Shaw Regnes Som Den Første Kvinnelige Videospill-Designeren For
Carol Shaw (1955 - ) Carol Shaw regnes som den første kvinnelige videospill-designeren for spillprototypen Polo og spillet 3D Tic-Tac-Toe ved dataselskapet Atari i henholdsvis 1978 og 1979. Hun studerte ved Universitetet i California, og ble uteksaminert i 1970 med en bachelorgrad innen elektroteknikk og en mastergrad i Computer Science, et fagområde som hadde et særdeles lavt antall kvinner på den tiden. Hun var ansatt som microprocessor software engineer ved Atari, Inc., et verdenskjent selskap innen spillindus- trien. I 1978 eide Warner Communications både Atari og Ralph Lauren, og Carol Shaw ble tildelt oppgaven med å designe et spill knyttet til markedsføringen av Ralph Laurens nye parfyme “Polo”. Visstnok ble flere prototyper og håndskrevne instruksjoner sendt til varehuset Bloomingdale’s i New York, men det ble ikke noe av kampanjen, og spillet Polo ble ikke lansert. Polo var en spillproto- type som kunne ha vært det første reklamespillet gjennom tidene. Carol Shaw sies å være den første kvinnelige videospill-designeren for dette spillet, og for 3D Tic-Tac-Toe i 1979 for spillkonsollen Atari 2600. Shaw forlot Atari i 1980 for å arbeide for Tandem Comput- ers. Senere startet hun hos Activision, den første uavhengige spill- programvareutvikler og -distributør. Her designet og utviklet hun spillene Happy Trails og River Raid. Sistnevnte videospill ble lansert av Activision i 1982 for Atari 2600, og er Carol Shaws mest kjente spill. River Raid var en stor suksess og over en million spillkasset- ter ble solgt. Senere overførte selskapet River Raid til en rekke ulike konsoller. Carol Shaw utviklet siden flere andre spill før hun gikk av med pensjon i 1990.