2 DX

The real product you have received may differ slightly from what is illustrated.

. Be sure to read this Operation Manual before using your machine to ensure safe operation. l Store the Operation Manual in a safe place together with the Projector Adjustment Manual 11Ia for quick access. lNTRODlJCT/ON

INTRODUCTION

Thank you very much for purchasing ’s Time Crisis 7. DX (“this machine”).

This Operation Manual describes: - how to run, install, transport, move, maintain, and scrap this machine safely - how to run this machine correctly while making full use of its functions - how to ensure safety for players and observers.

Whom to contact when you need information about this machine and its repairs - For information about this machine and its repairs, contact your dealer. 1. SAFETY PRECAUTIONS

1. SAFETY PRECAUTIONS Be sure to read these instructions to ensure safe use.

Instructions to the owner:

If you wish to commission another party to run, install, transport, move, maintain, or scrap this ma- chine, please instruct that party to read and observe all instructions for the particular action to be conducred.

l-l Magnitudes of risk For this machine and this Operation Manual, safety precautions and property damages are classified as listed below according to the magnitude of the particular risk.

f DANGER: Failure to avoid the risk will most probably result in death or serious injury. Q

t WARNING: Failure to avoid the risk may result in death or serious injury. Q

1 CAUTION: Failure to avoid the risk may result in minor injury or property damage. Q

Functional notes not related to safety are marked with the following label: m Notes related to a function and protection of the product

1-2 Definition of the term “technician” This Operation Manual is designed for arcade game shop personnel. However, those sections marked ‘To be conducted by a technician only” in the table of contents are written for technicians. Such tasks must therefore be conducted by a technician only.

Technician: A person engaged in machine design, manufacture, inspection, or maintenance for a manufacturer of amusement equipment, or a person who has technical knowledge related to electricity, electron- ics, and mechanical engineering at a equal to or superior to that of graduates of industrial high school, and who engages routinely in maintaining (repairing) amusement equipment.

1 7. SAFETYPRECAUTIONS

1-3 Top-priority safety precautions

. In adjusting the projector, do not touch anything other than the parts specified in the work procedure, Carelessly touchmg any part msrde the projector other than the parts specified may give you an electric

FADANGER* The projector contains some parts that retain high heat and voltage after power-off.

WARNING

l Should any trouble occur, turn off the power and stop operating this machine immediately. Then do not forget to unplug the power cord. Running this machine with its trouble unsolved may cause a fire or other accident. 0 Keeping the inside of the projector dusty for a long time may cause a fire or breakdown. Consutt your dealer for internal cleaning about once a year after purchase.

l In scrapping this machine, do not remove the screen off the projector. The screen removed or the lens contained in it may cause a fire or get you lost your sight or burned.

l Dust accumulated on the power plug may cause a fire. Conduct a regular check and remove dust. . Insert the power plug into the service outlet securely all the way. Poor contact may cause heat, resulting in a fire or getting you burned. . A breakdown of the power cord may cause a fire, an electric shock, or leakage. Observe the following instructions:

l Do not make the cord come close to a heating device. - Do not twist the cord. . Do not bend the cord forcefully. - Do not modify it.

l Do not bundle it.

l Do not pull it. (To pull out the power plug, do not pull the cord. Always hold the power plug to pull it out.)

l Do not place anything on it.

l Do not get it caught by this machine, other product, or wall.

l Do not do anything else that may damage the power cord.

l Do not wet the power cord or power plug wrth water. That might cause an electric shock or leakage. . Do not touch the power plug with a wet hand. That might give you an electric shock. . This machine has a power capacity of 1lOV AC, 8.5A (220V AC, 4.1A). Always use indoor wiring that conforms to this machine’s power specifications. Otherwise a tire or an electric shock might result. . Run this machine with a supply voltage in the ll O-12OV AC (or 220-240V AC) range. Using this machine at any voltage outside the specified range might cause a fire or electric shock. To ensure this machine runs under its best condition. use a rated voltage whenever possible.

l Use specified brands of consumables and service parts (including screws). To order any part, contact your dealer. . Do not remodel this machine without permission. Do not carry out any task not covered in this Operation Manual. Unauthorized remodeling may result in an unexpected risk.

l In re-selling this machine, always attach this Operation Manual and the Projector Adjustment Manual to this machine.

2 1. SAFETY PRECAUTIONS

1-4 Description of the “warning label” attached to this machine 7* WARN’NG 0 The warning label” describes important safety precautions. Obsewe the following: l Be sure to install the machine so that the “warning label” attached should be read well under appropriate illumination. Do not let this label get hidden by another machine or other object.

l Do not remove or modify the ‘kraming label.”

l When the “warning label” is dirty or damaged, replace it with a new Xvaming label.” To order an addi- tional %aming label,” contact your dealer.

Only. qwlM sarvia hchnlcim haIlwedtoopath#&xw. ma pm3 Insida contahu btlul U High-voltage parts refer to certain parts HIGH VOLTAGE inside the projector. &sun to unplug tha AC power Warning sticker (high voltage) bdwmopnlngfhedwr. L Part # 461-371

3 T. SAFETY PRECAUTlONS CONTENTS

CONTENTS

1. SAFETY PRECAUTIONS ...... f-1 Magnitudes of risk ...... l-2 Definition of the term “technician” ...... 1-3 Top-priority safety precautions...... l-4 Description of the “warning label” attached to this machine ......

CONTENTS ...... _...... I...... *a . . . . 4

2. SPECIFICATIONS . . . ..____...... ,...... ,,...... ,...... 8

3. CHECKING THE PACKAGE CONTENTS ...... 12

4. COMPONENTS (NAME OF EACH COMPONENT) ...... __...... 14

5. INSTALLATION ...... 15 5-l Conditions for installation ...... 15 5-1-l Locations to avoid installing...... 15 5-l-2 Play zone as installed ...... 16 5-2 Required dimensions of carry-in passage (such as doors and corridors)...... 17 5-Z-l Dividing the projector (L) and (R) Assys ...... 18 5-3 Assembly ...... 20 5-3-l Removing the joint Assy and pedal Assy ...... 20 5-3-2 Connecting the projector (L) and (R) Assys to the joint Assy ...... 22 5-3-3 Installing the signboard Assy ...... 25 5-3-4 Connecting the tower Assy ...... 26 5-3-5 Installing the pedal Assy ...... 27 5-4 Connecting the power cord and the ground...... 26 (1) With a 3P service outlet ...... 20 (2) With a 2P service outlet ...... 28 (3) If the 2P service outlet has no ground terminal ...... 29 5-5 Adjusting the projectors ...... 30

6. MOVING AND TRANSPORTING ...... 31 6-l Moving (on the floor) ...... 31 6-2 Transporting ...... 32 6-2-l Dividing ...... 32 6-2-2 Manual carrying (up or down the stairs, for example) ...... 35 6-2-3 Loading and unloading a vehicle or something similar...... 36 6-2-4 Trucking ...... 37

5 CONTENTS

7. OPERATING THIS MACHINE ...... 38 7-l Pm-service check ...... 39 7-l-l Appearance check...... 39 7-l -2 Operation check ...... 39 7-I-3 Periodic check ...... 39 7-2 How toplay ...... 40 7-2-i How to control...... 40 7-2-2 Modes ...... 40 7-2-3 Rules ...... 40 7-3 Adjustment...... 41 7-3-l Turn on the power switch...... 41 7-3-2 Adjustment switches ...... 41 7-4 Test mode ...... 43 7-4-l Description of the menu screen ...... 43 7-4-2 Setting a game fee and free play (COIN OPTIONS) ...... 44 7-d-3 Setting the type of game (GAME OPTIONS) ...... 45 7-4-4 I/O tests for switches (I/O TEST) ...... 46 7-4-5 MONITOR TEST...... 50 7-4-6 SOUND TEST...... 51 7-4-7 Displaying and initializing game data (ADS DATA)...... 52 7-4-8 OTHERS...... 53 7-5 Setting the gun aiming (GUN INITIALIZE) ...... 54

8. MAINTENANCE ...... 57 8-l Maintenance and inspection ...... 57 8-l-l Greasing the plunger of the pedal Assy...... 58 8-l-2 Checking the plunger of the pedal Assy for wear and tear...... 60 8-l-3 Cleaning the projector screen...... 60 8-2 Troubleshooting ...... 61 8-2-l General ...... 61 8-2-2 Projector (L) and (R) Assys ...... 62 6-2-3 Signboard Assy ...... 62 8-2-4 Tower Assy ...... 62 8-2-5 Pedal Assy ...... 62 8-2-6 Gun Assy ...... 63 8-3 Disassembling, reassembling and replacing the Assys and parts ...... 64 8-3-l Projector (L) and (R) Assys ...... 64 (1) Detaching and reattaching the rear cover ...... 64 (2) Replacing the projector with a new one ...... 65 (3) Detaching and reattaching the rack Assy ...... 66 (4) Replacing the game PC board with a new one ...... 67 8-3-2 Signboard Assy ...... 69 (I) Replacing the fluorescent lamp and glow lamp with new ones ...... 69 8-3-3 Tower Assy ...... 70 (1) Replacing the I/O PCboard with a new one ...... 70

6 CONTENTS

8-3-4 Pedal Assy ...... 72 (1) Replacing the microswitch with a new one...... 72 (2) Replacing the plunger with a new one ...... 73 8-3-5 Gun Assy ...... 74 (1) Replacing the gun Assy with a new one ...... 74 (2) How to open the gun slide ...... 75 (3) How to open the gun cover ...... 76 (4) Replacing the solenoid with a new one ...... 77 (5) Replacing the microswitch with a new one ...... 78 (6) Replacing the tube with a new one ...... 78

9. DISCARD .____.....,...... ,...... ,...... ,...... ,...... ,...... i’g

10. PARTS LIST ...... a0 10-l Front Assy ...... 80 IO-2 Projector (L) Assy ...... a2 lo-3 Projector (R) Assy ...... 84 lo-4 Signboard Assy ...... 86 lo-5 Joint Assy ...... 88 10-6 Control base Assy ...... 90 lo-7 Rack Assy ...... 92 1 O-8 Cord box Assy ...... 94 1 O-9 Tower Assy ...... 96 10-10 pedal Assy ...... 98 lo-11 GunAssy...... 100 10-12 Coin Assy ...... 102

11. WIRING DIAGRAM ...... 105 projector(L), (R)Assy...... 105 Tower Assy ...... 105

7 2. SPEClFlCATlONS

2. SPECIFICATIONS (1) Rated power supply: 1 IOV-12OV AC or 22OV-240V AC (50/60 Hz) (2) Maximum power consumption: 670W (for 11OV AC power supply) 680W (for 220V AC power supply) (3) Maximum current consumption: (8SA (for IIOV AC power supply) (4.1A(for 220V AC power supply) (4) Cash box capacity: approx. 300,000 yen (3,000 IOO-yen coins) (5) 50” rear projector X 2 (6) Dimensions

@ As installed: 2,320 (W) x 1,930 (D) x 2,310 (H) mm

2,320

@ As divided Projector (L) Assy 1,16O(W)x720x(D)x1,840(H)mm Projector(R) Assy 1,16O(W)x720x(D)x1,84O(H)mm Tower Assy 1,420(W)x720x(D)x I,llO(H)mm Signboard Assy 1,620 (W) x 570 x (D) x 490 (H) mm Joint Assy 450 (W) x 500 x(D) x 160 (H) mm Pedal Assy 250 (w) x 250 x (D) x 160 (H) mm

8 2. SPEC/NCAT/OA’S

Projector (L) Assy

720 -1

-

E a

-

Projector (R) Assy

1,160 720 t 1

9 2. SPECIFICATIONS

Tower Assy

c 1,420 c 720

Signboard Assy

Joint Assy

* a

* . I b -1 I:_ 450 1 1 1

Pedal Assy

10 2. SPEC~~CATDNS

(6) Weight @ As installed: 421 kg 0 As divided: Projector (L) Assy : 170kg Projector (R) Assy : 160kg Tower Assy : 50kg Signboard Assy : 30kg Joint Assy : 3kg Pedal Assy : 4kgx2

11 3. CHECKING THE PACKAGE CONTENTS

3. CHECKING THE PACKAGE CONTENTS When packed and shipped, this machine consists of the following:

l Be sure to check that you have received all packages indicated below. 0 If you find any component missing, contact your dealer.

o Projector(L) Assy: 1 unit 0 Proiector (RI Assv: 1 unit

l Tower Assy: 1 unit

Joint Aesy

Pedal Assy 3. CHECKING THE PACKAGE CONTENTS

0 Signboard Assy: 1 pee

0 List of accessories 4. COMPONENTS (name of each component)

4. COMPONENTS (name of each component)

Warning sticker (high voltage)

Coin Assy

-qggy Tower Assy

Caution sticker

Powq switch \ Ground terminal \ \ Power cord

Rack Assy

14 5. INSTALLATION

INSTALLATION

I f WARNING Q . Install the components according to the descriptions and specified procedures in this Operation Manual (see P-15, 5. Installation). Failure to follow any procedure might result in a fire, electric shock, injury, or breakdown. . Insert the power plug into the service outlet securely all the way home. Poor contact may cause heat, resulting in a fire or getting you burned. l Be sure to ground the machine. Failure to ground may cause an electric shock in the case of leakage. (See P-28,5-4 ‘How to Connect the Power Cord and Ground.“) . When installing this machine, always fix 1 with the level adjustors. Failure to fix it may cause an accident or injury.

5-l Conditions for installation

the vent holes with a wall or other object either. Failure to observe these instructions may heat up the inside of this machine, resufting in a fire or breakdown.

5-l-i Locations to avoid installing

yA WARNING-,

. This machine is designed for indoor use. Never install this machine outdoors or at any of the following locations:

l Locations exposed to direct sunlight

l Locations subjected to rain or water leakage

l Damp places

l Dusty places

l Close to a heating instrument

l Hot places

l Extremely cold places

l Places where dew may develop due to temperature differences

l Places where this machine may become an obstacle in disaster prevention (such as an emergency exit) and places where a fire extinguisher or similar equipment is placed

l Unstable or vibrating places ,

15 5. 1NSJALLAJiON

5-l-2 Play zone as installed

l Set a play zone as illustrated in the figure below to prevent customers leaving this machine from getting r*wARN’NGinto contact with observers and passers-by.

0 This machine needs be at least 2m 35cm from the ceiling. 0 Allow for a clearance of at least 5Ocm between the rear of this machine and the wall or other machines in order to facilitate the removal of the rack Assy and PC board for maintenance.

Approx. 3m 35cm or more 5Oom 50cm

16 5. INSTALLATION

5-2 Required dimensions of carry-in passage (such as doors and corridors)

This machine is divided to ship. The divisions have the dimensions mentioned below. l Projector (L) Assy : 1,160(W)x720(D)x 1,84O(H)mm Weight: 170kg l Projector(R) Assy : 1,16O(W)x720(D)x1,840(H)mm (Incl. joint Assy and pedal Assy) Weight: 170kg l Tower Assy : 1,420(W)x720(D)x1,110(H)mm Weight: 50kg l Signboard Assy : 1,620 (W) x 570 (0) x 490 (H) mm Weight: 30kg The carry-in passage must therefore be large enough to be equal to or exceed the dimensions listed above. Depending on the conditions of the access door, the projector (L) and (R) Assys can be divided as indicated below. l Projector : 1,16O(W)x620(D)x1,340(H)mm Weight: IOOkg l Projector base (L) : 1,16O(W)x720(D)x6OO(H)mm Weight: 70kg l Projector base (R) : 1,16O(W)x720(D)x600(H)mm Weight: 60kg

For the procedure of dividing these components, see P-18,5-2-1 “Dividing the Projector (L) and (R) Assys -To Be Conducted by a Technician Only-.”

Signboard Assy

Projector (R) Aaay is

1,840 Tower Aaay / t@

/

i

7 2720

(The projector (L) Assy haa the same dimens!ans.) 5. INSJALUJION

5-2-l Dividing the projector (L) and (R) Assys -To be conducted by a technician only -

0 This task need not be conducted if the ceiling above the carry-in passage and the opening of the access door are high enough.

1 WARNING Q . Each projector weighs about 100kg. Removing the projectors must be conducted by at least five people to avoid accidents.

0 Remove the four Phillips tmss screws (M5 x 30) from the front of each projector Assy and remove the front cover.

q Remove the two connectors connecting the projector to the projector base, then remove the two hexagon bolts (Ml0 x 130). two spring washers (MlO), and two square washers (large, MIO).

Phillips truss screw (M5 x 30)

Projector base

Hexagon bolt (Ml0 x 130) ’

18 5. INSTALL4TION q Remove the two Phillips truss screws (M5 ⌧ 30) from the rear of the projector and remove the small lid. q Remove the two Phillips truss screws (M5 x 30), unlock the projector, and open the rear cover. (The projector (R) Assy is not locked.) q Remove the two hexagon bolts (MI0 ⌧ l30), two spring washers (MIO), and two square washers (large, MIO) from the rear.

Projector Assy (rear) Small lid

screw (M5 x 30)

Square washer (large, MlO)

q Lift the projector by about IOcm from the projector base, then move it forwards or backwards and lower it slowly. q For reassembly, follow the reverse order of the disassembly.

In placing the projector on the proj’ector base, check that the outside of the guides on both sides of the top of the projector base meshes with the inside of the side plate of the projector.

19 5. INSTALLATION

5-3 Assembly 5-3-l Removing the joint Assy and pedal Assy -To be conducted by a technician only -

q Remove the four flange sockets 018 x 20) from the rear of the projector(R) Assy and remove the joint Assy. % The four removed flange sockets (MS x 20) will be used for installing the joint Assy.

I, Flange socket I wx20)

(R) Assy

H Remove the two Phillips buss screws (M5 x 30) from the rear of the projector(R) Assy and detach the rear cover.

Rear cover

Phillips tmsa screw (M5 x 3 5. INSTALLATION

q Remove the eight flange sockets (M6 x 20) fixing the pedal Assy and detach the pedal Assy, % The eight removed flange sockets (M6 x 20) will be used for installing the pedal Assy.

q Fix the rear cover with two Phillips truss screws (M5 x 30).

21 5 INSTALL4TION

5-3-2 Connecting the projector (L) and (R) Assys to the joint Assy -To be conducted by a technician only -

0 Install the spacer on the projector(R) Assy with four Phillips self-tapping binding screws (4mm dia x 16) furnished with this machine

Phillips sell-tapping binding screw (4mm dia x 16)

\

Space! Pmjector (R) Assy

q Arrange the projector (L) and (R) Assys according to P- 15.5-I “Conditions for Installation.” Then lower the four level adjustors until the bottom of the casters are about 5mm from floor level (so that they can turn freely).

22 5. INSTALLATION

. In adjusting the level adjustors, make sure that the top plates and the front faces of the projector(L) and (R) Assys are level with each other. Install the projector (L) and (R) Assys with a spacer attached to each of them. Poor adjustment will disable the installation of the joint Assy and the signboard Assy.

Level with each other A

Spacer

q Install the joint bracket with four flange sockets (M8 x 20) furnished with this machine.

Flange socket (M8 x 20)

Joint bracket

23 5. INSTALLATION

q Fit four flange sockets (MS x 40) furnished with this machine to the front face of the projector (L) and (R) Assys temporarily with a clearance of about 5mm.

Front face of the projector (L) or(R) Assy

Flange socket (M8 x 40)

q Remove the four torque bolts (M5 x 12) from the joint Assy and detach the joint cover. q Install a joint to the projector(L) and (R) Assys and tighten the four flange sockets (MS x 40).

q Pull the harnesses out of the projector (L) and (R) Assys. q For detachment, follow the reverse order.

24 5. INSTALLATION

5-3-3 Installing the signboard Assy -To be conducted by a technician only -

11 Insert and place the bottom of the signboard Assy on the signboard hook at the top of the projector (L) and (R) Assys. q Fix the signboard with four hexagon bolts (with flat and spring washers, M6 X 30) and four washers C furnished with this machine. a Remove the two torque bolts (M5 x 12) at the right of the rear signboard Assy and detach the connector cover. q Connect the connector of the signboard Assy to the projector. q Install the connector cover in its original position.

Hexagon bolt (with flat and spring washers, M6 x 30) Signboard Assy connector Washer C Signboard hook \ I /

Connector cover

q For detachment, follow the reverse order.

25 5. INSTALLATION

5-3-4 Connecting the tower Assy -To be conducted by a technician only -

0 Install the tower Assy fitting it to the joint. q Use the four flange sockets (M8 x 20) that fixed the joint Assy when this machine left the factory (see P-20.5-3-1 0) to fix the tower Assy. q Pull the harness out of the tower Assy.

i ;-onyththe six connectors. IX t e arness with the cord clips at the bottom of the joint. q Install the joint cover with four torque bolts (M5 x 12). q For detachment, follow the reverse order.

Torque

Cord clip 5. INSTALLATION

5-3-5 Installing the pedal Assy -To be conducted by a technician only -

q Loosen the four flange sockets (M5 X 12) in the pedal Assy.

Pedal bracket

ge socket (M5 x 12)

q Connect the connector between the pedal Assy and the tower Assy. Then, using the four flange sockets (M6 x 20) that fastened the pedal Assy when this machine left the factory (see P-21, 5- 3-1 q ), fasten the pedal Assy.

Flang (M6 x

Flange socket (M6 x 20)

q Press the pedal Assy against the floor and fasten the four flange sockets (M5 X 12). (Make sure that the pedal Assy does not lift above the floor.)

Flange socket (M5 x 12)

q Install the opposite side similarly. a For detachment, follow the reverse order.

27 5. INSTALLATION

5-4 Connecting the power cord and the ground

,- 1 WARNING Q . Be sure to install the ground conductor in either of the methods described below. Failure to install a ground conductor may cause an electric shock in the caee of a leakage. (1) Ground the ground conductor with a 3P plug. (2) (If the ground conductor cannot be grounded with a 3P plug,) ground the ground conductor with a 3P-2P conversion plug. (3) (If the ground conductor cannot be grounded with either a 3P plug or a 3P-2P conversion plug,) ground the machine by connecting the grounding wire to the ground terminal of this machine.

(1) With a 3P service outlet Simply insert the power plug.

Power plug

(2) With a 2P service outlet Ground the ground conductor with the 3P-2P conversion plug furnished with this machine.

Power plug 5. INSTALLATION

(3) If the 2P service outlet has no ground terminal Ground the machine by connecting the grounding wire to the ground terminal at the rear of the projector(R) Assy. (No grounding wire is furnished with this machine.)

. Install the grounding wire as illustrated below.

Cup screw (M) (M4 x 10) Toothed washer (M4) I 5. INSTALLATION

5-5 Adjusting the projectors Qf DANGER . In adjusting the projectors, do not touch anylhing other than the parts specified in the work procedure. Carelessly touching anything inside a projector other than the parts specified may give you an electric shock or get you burned. f The projectors contain some parts that retain high heat and voltage alter power-off.

The projectors may cause color displacement depending on vibrations that may occur during move- ment and on their orientation as installed. If such trouble occurs, perform adjustment according to the procedure specified below. For the specific procedure for adjusting the projectors, see the Projector Adjustment Manual.

. Failure to observe the adjustment procedure or touching any control other than the specified ones may result in the particular control becoming unable to rehun to normal.

q Remove the front cover. (See P-18,5-2-1 “Dividing the Projector(L) and (R) Assys.“) s Adjust the projectors according to the Projector Adjustment Manual. q After the adjustment, install the front cover back in its earlier position.

30 6. MOVING AND TRANSPORTING

6. MOVING AND TRANSPORTING

/- Q1 WARNING . Do not leave this machine on a slope. Leaving it on a slope may result in the machine falling down or causing an unexpected accident. . The tower Assy is not designed to be carried with a forklift. Do not use a forklift for moving and trans- porting this machine. Using a forklift may cause thus machine to fall down or cause an unexpected accident.

6-1 Moving (on the floor)

l If the projectors (L) and (R) Assys. signboard Assy, joint Assy, tower Assy, and pedal Assy are coupled together, be sure to divide this machine into assemblies while referring to P-32, 6-2-l “Dividing.” l Before moving any assembly either over a short or a long distance, always retract the level adjustors of the projector (L) and (R) Assys all the way up. (Do not adjust the level adjustors of the towsrAssy.) l The projector(L) and (13) Assys are lm .%cm in overall height. Watch out for the heights of the door opening and ceiling of the corridor. l Transport the assemblies carefully, keeping them undamaged. 0 The molded parts are not so strong. Do not apply a strong force to any of them. l After moving or transporting, adjust the projector

How to cany the tower Assy

31 6. MOVING AND TRANSPORTING

6-2 Transporting

6-2-l Dividing -To be conducted by a technician only -

q Remove the four flange sockets (M6 x 20) and one connector and detach the pedal Assy. (Do the same for the opposite side.)

q Remove the four torque bolts (M5 ⌧ 12). detach the joint cover, and remove the six connectors.

Torque bolt (M5 x 12)

32 6. MOVING AND TRANSPORTING

q Remove the four flange sockets (M8 ⌧ 20) and detach the tower Assy. After the detachment, house the hamess inside the tower Assy.

q Remove the two torque bolts (M5 x 12) at the right of the rear of the signboard Assy. Then detach the connector cover. q Remove the one connector from the signboard Assy, then install the connector cover back in its place. q Remove the four hexagon bolts (with flat and spring washers, M6 x 30) and four washers C. q Remove the signboard Assy from the projector screen side. f WARNING Q

l The signboard weighs about 30kg. At least two people and a sufficient working space are needed t0 avoid accidents.

Hexagon bolt (with flat and Signboard Assy spring washers, M6 x 30) \ Connector / Washer C Connector cover

Torque bolt (M5 x 12) 6. MOVING AND TRANSPORTING

q Remove the four flange sockets (MS x 40), then detach the joint. After the detachment, re- install the joint cover which you removed in step q . lil House the harness sticking out of the projector(L) and (R) Assys.

Torque bolt (M5 x 12)

q Remove the four flange sockets (M8 x 20), then detach the joint bracket. q Retract the level adjustors (four each) of the projector (L) and (R) Assys all the way up.

19 End of the dividing procedure 6. MOVING AND TRANSPORTlNG

6-2-2 Manual carrying (up or down the stairs, for example)

yn WARNING

0 Be sure to divide this machine into the projector (L) and (Pi) Assys. signboard Assy, tower Assy, and pedal Assy. (See P-32. 6-2-i “Dividing.“) Also, be sure to divide the projector(L) and (R) Assys into the projectors and projector bases (L) and (R). (See P-16, 52-t “Dividing the Projector (L) and (R) Assys.“) l Transporting any combination of assemblies without dividing them may result in an accident or injury. . Manual carrying must always be conducted by the appropriate number oi people specified below. Any attempt to carry any machinery by an insufficient number of people may result in an accident or injury.

l Projector (1 OOkg) : 5 people or more

l Projector base (L) (70kg) : 4 people or more

l Projector base (R) (60kg) : 4 people or more

l Signboard Assy (3Okg) : 2 people or more

l Tower Auy (5Okg) : 3 people or more

Projector (L) and (R) Assys

Tower Assy 6. MOVING AND TRANSPORTlNG

6-2-3 Loading and unloading a vehicle or something similar

,--A WARNING

. Be sure to divide this machine into the projector (L) and (R) Assys, joint Assy, signboard Assy, tower Assy, and pedal Assy. (See P-32, 6-2-I ‘Oividing.“) 0 The tower Assy is not designed to be transported with a forklift. 00 not use a forklift for moving or transporting this machine. Using a forklift may cause this machine to fall down or cause an unexpected accident.

0 Transport every component carefully while taking care not to damage it. 0 The molded parts are not so strong. Do not apply a strong force to any of them. l Always retract the level adjustors all the way up. 0 In lowering any component from a higher level, do not let it get shocked.

36 6. MOVING AND TRANSPORTING

6-2-4 Trucking

l Before trucking this machine, fasten ail components firmly enough to prevent any of them from moving due to truck speedup or slowdown. . Always apply ropes at the positions specified below. l Sandwich pads made of Styrofoam or something similar between the load-carrying platform and cabinets to protect the surfaces of this machine. l Make sure that no pad touches the projector screens.

Rope or belt Cloth or sponge pad

\ /

Pad made of Styrofoam or something similar

37 7. OPERATING THLS MACHINE

7. OPERATING THIS MACHINE Qt WARNING . If any trouble should occur, turn off the power switch immediately and stop operating this machine. Then be swe to unplug the power cord. Operating this machine with its trouble unsolved may cause a fire or accident. . Keeping the inside of the projectors dusty for a long time may cause a fire or breakdown. Consult your dealer for inner cleaning about once a year after purchase. . Dust accumulated on the power plug may cause a fire. Therefore conduct a regular check and remove dust. . Insert the power cord into the service outlet securely. Poor contact may heat up this machine, resulting in a fire or getting you burned. . Always make sure that you have installed this machine according to the descriptions and specified procedures given in this Operation Manual (see P-15, 5. ‘Installation’), before operating this machine. Improper installation may cause a fire, electric shock, injury, breakdown, or other inconvenience. . The warning label indicates important safety precautions. Observe the following:

l The warning labels attached to this machine should be read well, therefore, you must take care the appropriate place to be installed and appropriate illumination and the soils on them. Do not let the warning label get hidden by another game machine or other object.

l Do not detach or modify the warning label.

l If the warning label gets considerably dirty or damaged, replace it with a new one. To order a new warning label, contact your dealer. 7. OPERATING THE MACHINE

7-1 Pre-service check

Before beginning your service, check the items described below. If any trouble is found, take appropri- ate actions according to P-6 1, S-Z “Troubleshooting.”

7-l-l Appearance check

,.m.e------A WARNING

. Check the points listed below before operating this machine. These checks are required to avoid accidents and injury.

l Is the warning label legible enough?

l Are all level adjustors fixed?

l Is there a sufficient clearance around this machine? (See P-15, 5-1 “Conditions for Installation.“)

l Is the gun tube fastened at both ends? Is it damage-free?

l Are the gun screws fastened?

l Are the tower Assy and joint Assy fastened together! - Are the pedal Assy and tower Assy fastened together?

7-l-2 Operation check 0 Checking the sound q Checking the fluorescent lamps q Checking the image To check the items listed below, press the service switch and play a game. (See P-41,7-3-2 “Adjust- ment Switches.“) •I Checking the gun for response H Checking the pedal effect

7-l-3 Periodic check Clean the gun lens every day to keep it precise. * Wipe off dirt gently with a soft cloth.

39 7. OPERATING THIS MACHINE

7-2 How to play This machine provides gun shooting games where players use a pedal to hide behind an object to avoid an enemy attack, then get out from behind the object with their own timing to attack the enemy.

7-2-l How to control 1. Step on the pedal = attack position: At this position, you can shoot the enemy. You are also subject to an enemy attack. 2. Release the pedal = defence position: At this position, you are hidden behind an object. You are not subject to an enemy attack. Releasing the pedal recharges the gun.

7-2-2 Modes 1. Link play mode: This mode is for two-player cooperative plays. An additional player can join the game after it has started. 2. Solo play mode: This mode is for single-player plays. No one can join the game once it has started. * Modes are selected on the Mode Selection Screen immediately after you insert a coin.

7-2-3 Rules 1. Every time you get an enemy attack, you lose a life. You also lose a life when your remaining time reaches zero. The remaining time is recovered when you have destroyed all your enemies appeared or you have received an enemy attack. The game is over when you have zero lives left. 2. A player’s achievement is assessed by score. The higher the score, the higher achievement.

Demonstration video clips between games can be skipped by aiming and shooting the gun at the screen.

40 7. OPERATING THIS MACH,Ni

7-3 Adjustment 7-3-l Turn on the power switch. on the power switch at the bottom right of When you are through with P-15, 5. “Installation, “turn the rear of the projector (R) Assy.

Power switch

7-3-2 Adjustment switches

Open the service door of the coin Assy, and you will find the adjustment switches.

(c) Select switch: Trlt this lever upwards or (a) Service switch downwards to choose an \ item in the,test mode I Service door \

(d) Enter switch: (b) Test swkh Choose an item with the selact switch and finaliia and execute it with the enter switch.

41 7. OPERATING THlS MACHINE

(a) Service switch (red) Press this switch to increase the credit count without activating the coin counter. (b) Test switch Turn this switch on to enter the test pode. In the test mode, you can change game fees and other parameters and conduct various tests. (See P-43,7-4 “Test Mode.“) (c) Select switch Tilt this switch upwards or downwards to choose an item in the test mode. (d) Enter switch (green) After choosing an item with the select switch, press this switch to finalize and execute that item.

l Unless slowly and securely pressed, the service switch may not get activated.

42 7. OPERATING TH1.S MACHINE

7-4 Test mode 7-4-i Description of the menu screen q Unlock the service door with a key furnished with this machine, then turn on the test switch. The screen displays MENU.

r- MENU COIN OPTIONS - Sets a game fee (see P-44,7-4-2). OAMg OPTIONS - Specifies the type of game (see P-45, 7-4-3). - Tests the switches and guns (see P-46,7-4-4). - Adjusts the monitor (see P-50, 7-4-5). - Controls the sound volume of the speakers (see P-51, 7-4-6). - Displays and initializes game data (see P-52. 7-4-7). - Initializes the backup memory (see P-53, 7-4-E).

LINK MALFUNCTION 1 2 3 - (4 - (b) Do not appear when normal. The internal battery's dead. - Cc) SELECT SW:CHOOSE

Menu screen

q Tilt the select switch upwards or downwards to choose an item. The selected option blinks. q Press the enter switch to determine an option. q When the adjustment is over, select EXIT and press the enter switch. You go back to the MENU screen. q When all adjustments are over, turn off the test switch. You then go back to the game screen.

If this machine breaks down or is in other trouble, (a), (b), and (c) display error messages.

(a) Error messages related to link play * A message appears when the link play is defective. The game does not function normally while the error is on. The number at the right of the message represents the type of error.

l When “1” or “2” is displayed, a board (either the MAIN (1) or the MSPM game PC board) may be defective. (See P-67, 8-3-l (4) “Exchanging Game PC Boards.“) Contact your de&r.

l If ‘3” is displayed, the software version used on the right-hand board and that on the left- hand one do not match. Contact your dealer.

(b) Error messages related to difficulty setting 9 A message appears when the difficulty setting for the test mode on the right-hand side nnl that for the left-hand one do not match. The game does not function normally while thy -1 “or is on. Enter the GAME OPTIONS in the right- and left-hand test modes and make the, difficulty settings match.

43 7. OPERATING THlS MACHINE

(c) Low-battery display

l When the battery level is low, a message appears. You must have the battery on the MAIN (1) game PC board replaced with a new one. Contact your dealer.

7-4-2 Setting a game fee and free play (COIN OPTIONS) Here you set a game fee and free play parameters.

11 While on the MENU screen, select COIN OPTIONS and press the enter switch. The COIN OPTIONS screen will appear

COIN OPTIONS [DEFAULT IN GREEN1

OAVDZ COST 4 COINS 1 CREDIT - - (a) CONTINUE COST 1 COINS 1 CREDIT - - (‘3 PKSE PLAY OFF - (c)

EXIT

SELECT SW:CHOOSE ENTER SW:ENTER

COIN OPTIONS screen

option Description Factory setting (a) Setting a game fee Coins required for one game: 1-9 coins - (b) Setting a continue play fee Coins required for continue play: l-9 coins - (c) Setting free plays OFF (No) OFF ON (Yes)

COIN OPTIONS settings table

q Use the select switch to choose the option you wish to change. The selected option blinks. q Press the enter switch and determine an option you wish to change. q After determining the option, use the select switch to change the contents of the option. q After changing the contents of the option, press the select switch to go back to option selection. q Select EXIT and press the enter switch to go back to the MENU screen.

* When the free play setting is on, stepping on the pedal starts a game. 7. OPERATING THIS MACH/NE

7-4-3 Setting the type of game (GAME OPTIONS) Here you set the type of game.

q While on the MENU screen. seIect GAME OPTIONS and press the enter switch. The GAME OPTIONS screen will then appear.

GAME OPTIONS [DEFAULT IN GREEN]

PLAYER’S LIFE 4 DIFFICULTY A-CT SOUND ON IfI-SCORE INIT NO

EXIT

SELECT SW:CHOOSE ENTER SW:ENTER

GAME OPTIONS screen

I Odkm Descrintion Factory setting (a) Setting player lives Lives of the player at the start of the game 4 1 to 9 (b) Difficulty A (VERY EASY) S (EASY) C (MEDIUM) C (MEDIUM) D (HARD) E (VERYHARD) (c) Sening the sound volume ON (with sound) ON at the attract mode OFF (without sound) (d) Initializing the high score NO (not to initialize) NO YES (initialize) I I

Table of GAME OPTIONS settings

H With the select switch, choose an option which you wish to change. The selected option blinks. q Press the enter switch to determine an option you wish to change. q After determining the option, use the select switch to change the contents of the option. g After changing the contents of the option, press the enter switch to go back to option selection. q Select EXITan d press the enter switch to go back to the MENU screen.

* The game will not function normally unless the difftculty setting in (b) in the left-hand mode matches that for the right-hand mode. Always match the diff%ulty settings for the left- and right-hand modes.

45 7, OPERATING THIS MACHINE

7-4-4 I/O tests for switches (I/O TEST) Conduct I/O tests on the switches.

q While on the MENU screen, select I/O TEST and press the enter switch. The I/O TEST screen will then appear

r I/O TEST

DIP 4 12345678 [ON/OFF1 - - (a) LINK ON 2 - (b)

I/O PCB CHFSK - (C) GUN INITIALIZE - Cd) SWITCH TEST - 69 SOLENOID TEST - (0

EXIT

SELECT SW:CHOOSE ENTER SW:ENTER c l/O TEST screen

q With the select switch, choose an option you wish to execute. The selected option blinks. q Press the enter switch to go back to the test screen for the blinking option. q Select EXITan d press the enter switch to go back to the MENU screen.

(a) Status of the DIP switches

l This displays the starus of the DIP switches on the game PC board. The switches of the numbers in red are on. (They are all factory-configured to be off.)

l All of them are normally used in the off status.

(b) Communication check ‘* This represents the communications status.

Display 1 Communication status 1 ml When unidentified data is received

Table of communication check settings 33 If the screen displays LINK OFF or LINK NG, the game will not function normally. The board (game PC board) may be defective. Contact your dealer. . When this machine is to be run with one of the game PC boards for repair or other purposes. it is to be in the solo play mode. (See P-40,7-2-2 “Modes.“)

46 7. OPERATING Th’LS MACHINE

(c) l/O PCB check This Function displays a screen for checking the J./O board.

/ I/O TEST

DIP 4 12345678 [ ON/ OFF] LINK ON 2 I/O PCB CHECK Master TX 3536 namco ltd. Time Crisis 2; Verl.OO;JPN

I/O PCB Connect OK namc~ ltd. TSS-I/O:Ver2.02;JPN,GUN-EXTENTION

EXIT SELECT SW:CHOOSE ENTER SW:ENTER L l/O PC8 check screen

Press the enter switch to go back to the UO TEST screen.

(d) GUN INITIALIZE This function sets the aiming of the gun. See P-54, T-5 “Aiming the Gun (GUN INITIALIZE).”

47 7. OPERATING THLS MACHINE

(e) SWITCH TEST This function tests the various switches

I/O TEST DIP 4 12345678 [ON/OFF] LIcyK ON 2 SWITCH TEST COIN 0 - (4 SERVICE OFF - (b) TEST ON - (4 UP SELECT OFF - (d) DOWN SELECT OFF ENTER OFF 1 If”,’ GUN TRIGGER OFF - (9) FOOT PEDAL OFF - 0) "P SELECT SW + ENTER SW:FXIT

Switch test screen

q The switch test screen displays the status of the switches.

0 Operating the switches toggles the corresponding settings.

(a) The count rises every time the coin switch is activated. (b) Turns on when the service switch is pressed. (c) Turns on when the test switch is turned on. (d) Turns on when the select switch is tilted upwards. (e) Turns on when the select switch is tilted downwards. (f) Turns on when the enter switch is pressed. (g) Turns on when the gun trigger is pulled. (h) Turns on when the pedal is stepped on.

q Press the enter switch with the select switch tilted up, and you will go back to the I/O TEST ’ screen.

48 7. OPERATING THIS MACHINE

(f) SOLENOID TEST This function tests the blow-back mechanism of the gun.

I/O TEST

DIP 4 12345678 ION/OFF] LINK ON 2

SOLENOID TEST

PULL GUN TRIGGER TO ACTION

SELECT SW:CHOOSE ENTER SW:ENTER

Solenoid test screen

q Pull the gun trigger to activate the gun’s blow-back mechanism. q Press the enter switch to go back to the I/O TEST screen.

49 7. OPERATING THIS MACHINE

7-4-5 MONITOR TEST The MONITOR TEST performs various adjustments on the monitor.

q While on the MENU screen, select ‘MONITOR TEST and press the enter switch. The MONI- TOR TEST screen will then appear.

MONITOR TEST GRADATION PATTERN CROSSRATCH PATTERN (CRT) CROSSEATCE PATTERN (PROJECTOR) -- WHITE WI-W (H) [:I WHITE WI-W (M) WHITE WINDOW (L) if?: INTERLACE PATTERN VIEW ANGLE ADCJUST (CRT) (h) VIEW ANGLE ADJUST (PROJECTOR) (0 FULL WHITE (i) EXIT SELECT SW:CHOOSE ENTER SW:ENTER

MONITOR TEST screen

q With the select switch, choose an option. The selected option will blink.

q Press the enter switch to display the corresponding pattern. To get out of the pattern screen, press the enter switch again.

(a) Displays a gradation pattern. (b) Displays a crosshatch pattern for CRT monitor. (This is not used for projectors.) (c) Displays a crosshatch pattern for projectors. (This not used for CRT monitors.) (d) Displays the white window (H, or high). (e) Displays the white window (M, or medium). (f) Displays the white window (L, or low). , (g) Displays an interlace pattern. (h) Displays an adjustment screen for CRT monitors. (This is not used for projectors.) (i) Displays an adjustment screen for projectors. (This is not used for CRT monitors.) (j) Displays white all over the screen.

q Select EXIT and press the enter switch to go back to the MENU screen

50 7. OPERATING THHIS MACHINE

7-4-6 SOUND TEST The SOUND TEST function adjusts the sound volume and performs a stereo check and related operations.

q While on the MENU screen, select SOUND TEST and press the enter switch. The SOUND TEST screen will then appear.

/ \ SOUND TEST [DEFAULT IN GREEN]

VOLrms FRONT L SP (O-64) 40 PRONT R SF (O-64) PO

REQUEST SONG NO. 000 (-3

MESSAGE: (d)

EXIT

SELECT SW:CHOOSE ENTER SW:EXTER SERVICE SW:REQUEST ON/OFF

SOUND TEST screen

q With the select switch, select an option you wish to change. The selected option will blink.

q Specify (a), (b), and (c) and press the enter switch to blink the value you have specified. Tilt the select switch upwards and downwards to adjust the value.

Option Description Factory setting (a) Setting the sound volume 00 (minimum) to 64 (maximum) 40 of the left-hand speaker (b) Setting the sound volume 00 (minimum) to 64 (maximum) 40 of the right-hand speaker (c) Selecting a music number Selecting a music number and sound effects 000

Table of sound test settings

q In the case of(c), each press of the enter switch shifts adjustments from digit to digit. With the select switch, adjust the value at each digit to set the number. Press the service switch to sound the music number or sound effects that corresponds to the number selected. * Ooo represents no sound, while 001 represents a stereo test. Selecting 001 and pressing the service switch produces sound in the following order: left-hand speaker, right-hand speaker, and left- and right-hand speakers. At the same time, (d) displays LEFK RIGHT, and CEN- TER accordingly.

q Select EXlT and press the enter switch to go back to the MENU screen.

51 7. OPERATING THlS MACHINE

7-4-7 Displaying and initializing game data (ADS DATA) This function displays various game data.

q While on the MENU screen, select ADS DATA and press the enter switch. The ADS DATA will then appear.

q Power-off does not cause data to be lost, unless you execute ADS INITIALIZE or BACKUP MEMORY INITIALIZE in OTHERS.

B After the check, select EXIT and press the enter switch. You will then go back to the MENU screen.

52 7. OPERATING THiS MACHINE

7-4-8 OTHERS This function initializes backup memory and conducts related operations.

q While on the MENU screen, choose OTHERS and press the enter switch. The OTHERS screen will then appear.

r \ OTHERS

ROM1 Ver. 97/07/07 MON 21:15:59 -- (a) ROM2 Ver. 97/06/27 FRI 20:11:35

CLOCK --,--,------:- '-:-- --((b)

PCS TEST LANGUAGE JPN l"dl BACKUP NENORY INITIALIZE NO (e) YES EXIT

SELECT SW:CHOOSE ENTER SW:ENTER

OTHERS screen

El With the select switch, choose an option you wish to execute. The selected option will blink. (a) Displays the software version. (b) Not used in this machine. (c) Used to test the PC board (not used in running). (d) Selects a language used in the attract mode. English : ENG German : GER French :FRA Spanish : SPA Portuguese : POR Italian : ITA (e) Initializes backup memory, Select YES and press the enter switch to clear all settings for GUN INITIALIZE, high score, and other parameters and to go back to the factory set- tings.

35 The game will not proceed normally unless the software version (a) in the test mode of the right-hand side does not match that on the left-hand side. Contact your dealer.

q Press the enter switch to execute the blinking option.

m Select EXITan dpress the enter switch to go back to the MENU screen.

53 7. OPERATING THLS MACHINE

7-5 Setting the gun aiming (GUN INITIALIZE) This function sets the gun aiming.

q While on the I/O TEST screen, select GUN INITIALIZE and press the enter switch. (Or turn on the test switch while holding down the service switch.) The GUN INITIALIZE screen (Fig. I) will then appear.

GUN INITIALIZE MENU

GUN INITIALIZE (CRT) - (a)

c;IJN INITIALIZE (PROJECTOR) - - lb)

EXIT

SELECT SW:CHOOSE ENTER SW:ENTER L

Fig.1 GUN INITIALIZE MENU screen

q With the select switch, choose an option you wish to execute.

(a) Used for 29” monitor specifications. (Not used with this machine.) (b) Choose this option because this machine is of the projector specifications.

The selected option will blink

H Press the enter switch to go to the screen for the blinking option.

q Select EXIT and press the enter switch to go back to the I/O TEST screen.

+I+ Turn off the test switch to go back to the game screen.

54 7. OPERATING T/i/S MACH/NE

GUN INITIALIZE (PROJECTOR) This function sets the gun, aiming (Fig. 2-I). 1 GUN INITIALIZE (PROJECTOR) SHOOT AT SCREEN 1 TO CHECK GUN ACCtJFtACY PUSH ENTER SW:ADJUST GUN SIGHT I UP SELECT SW + ENTER SW:EXIT

Fig. 2-l GUN INlTlALlZE (PROJECTOR) screen I

q The screen indicated in Fig. 2-1 allows you to check if the gun has the correct aim. Shoot the gun at the screen and the screen will display bullet impact where a bullet has reached. Check if the bullet impact is displayed at the point at which you aimed.

q While in the screen indicated in Fig. 2-1, press the enter switch (or step on the pedal) to go to the screen illustrated in Fig. 2-2.

flPress the enter switch with the select switch tilted up to go back to the GUN NTL4L.IZE MENU.

+

AIM AT CENTER OF THE CROSS AND PULL GUN TRIGGER \

Fig. 2-2 GUN INITIALIZE (PROJECTOR) screen 2 q You can set the gun aiming by shooting three points on the screen: the middle, top, and bottom.

q While in the screen illustrated in Fig. 2-2, aim at the center of the cross (+) displayed in the middle of the screen and shoot the gun. After shooting it goes to the screen illustrated in Fig. 2-3.

55 Z OPERATING THlS MACHINE

AIM AT CENTER OF THE CROSS AN!3 PULL GUN TRIGGER L

Fig. 2-3 GUN INITIALIZE (PROJECTOR) screen 3

H While in the screen illustrated in Fig. 2-3, shoot the gun at the center of the cross displayed at the top of the screen. After shooting, it will go to the screen illustrated in Fig. 2-4.

+ AIM AT CENTER OF THE CROSS AND PULL GUN TRIGGER

Fig. 2-4 GUN INITIALIZE (PROJECTOR) screen 4

q While in the screen illustrated in Fig. 2-4, shoot the gun at the center of the cross displayed at the bottom of the screen. The gun aiming is set. After shooting, it will go back to the screen illustrated in Fig. 2-l.

q While in the screen illustrated in Fig. 2-l. check that you can shoot properly at all points in all comers of the frame. If the gun aim is not correctly initialized, press the enter switch (or step on the pedal) to go to the screen illustrated in Fig. 2-2. Then adjust the gun again.

9K Turn off the test switch to go back to the game screen.

56 8. MAINTENANCE

8. MAINTENANCE

I 1 WARNING Q . Before performing maintenance (such as troubleshooting and repairs), always turn off the power switch to prevent service people and other persons around them from getting an electric shock, accident, or injury. . Some parts in the projector retain high heat and voltage after power-off. These may give you an electric shock or get you burned. Therefore take enough care not to touch any of them.

8-1 Maintenance and inspection

m l Do not forget to conduct periodic inspection

57 8. MAINTENANCE

8-l-l Greasing the plunger of the pedal Assy -To be conducted by a technician only -

. Grease the plunger every six months.

q Loosen the four flange sockets (M6 x 20) on the cabinet body side. q Remove the four flange sockets (M5 ⌧ 12) on the pedal Assy, then remove the connector. Then remove the pedal Assy.

Pedal bracket

ge socket (M5 x 12)

ge socket (M6 x 20)

q Remove the four torque bolts (M5 x 12). then detach the cover. 8. MAINTENANCE q Remove the two dished-end washer nuts (M4) and remove the microswitch. H Remove the four dished-end washer nuts (M4) from the holder, then pull up the holder while pulling the plunger. fl Wipe off the grease from the pedal plate. q Grease the plate and the spherical portion of the plunger. . Specified grease brand: Albania Grease No. 2 (Showa Shell)

Microswitch Holder

hed-end washer nut (M4)

q Assemble the pedal Assy in reverse order. (For adjusting the microswitch, see P-72, S-3-4 (1) “Replacing the Microswitch.“)

59 8-l-2 Checking the plunger of the pedal Assy for wear and tear q Remove the four torque bolts (M5 x 12). then detach the cover.

Toraue

-H Press the pedal with a hand and make a visual check to see if the plunger is pressing the microswitch.

c Plunger

q If the plunger is worn and not pressing the microswitch, replace the plunger with a new one. (See P-73, 8-3-4 (2) “Replacing the Plunger.“)

8-l-3 Cleaning the projector screen See 3. “Cleaning the Screen” in the Projector Adjustment Manual.

60 8. MAINTENANCE

8-2 Troubleshooting j”““““‘““-,

l Before carrymg out thus task, always turn off the power switch to prevent workers and people around from getting an electric shock. accident, or injury and to protect the electric circuit from damage.

l In the case of trouble, first check that all connectors are firmly connected. l If none of the cases described below applies to the troubie or ii any aciions do noi seem to solve the problem, contact your dealer. . In repairing the game PC board, never conduct a continuity test with a tester or any- thing similar. This might destroy the ICs due to the inner voltage of the tester. . To send any component for repairs, package it securely. When sending the game PC board, in particular, wrap it with a sponge, air cap, or something similar and put it into a corrugated carton to avoid external forces.

8-2-l General To be conducted by a technician only

Cause Action See page

The machine’s The supply voltage is not Disconnect the large-capacity electric behavior is not stable. within the rated voltage equipment on the same line (such as an It malfunctions. range. air-conditioner and large video machines) to secure a specified supply voltage.

This machine powers The circuit protector is Turn the power switch back on. If the Page 40 off when you do not activated and the power circuit protector gets activated over and expect it. switch is off. over again, this machine must be defective. Contact your dealer.

The soeakers do not 1 The sound volume is too low. 1 Re-adjust the sound volume. / Page51

The connector that links the Connect the connector. Page 25 signboard Assy to the projector (L) Assy is loose.

61 8. MAINTENANCE

8-2-2 Projector (L) and (R) Assys -To be conducted by a technician only -

CElUSe Symptom I I Action See page

The projector does The connector that links the Remove the front cover and connect the Page 16 not pictures. projector to the projector connector. base is loose.

The connector to the rack Connect the connector. Page 66 Assy is loose. cm ~~~ The projector is powered off. Power the projector on according to the - Projector Adjustment Manual.

The connector to the joint Detach the joint cover and connect the Page 26 Assy is loose. connector.

8-2-3 Signboard Assy -To be conducted by a technician only -

I Symptom I Cause I Action See page The connector is loose. Connect the connector. Page 25

The fluorescent lamp is dead. Replace the fluorescent lamp with a new Page 69 one.

The glow lamp is dead. Replace the glow lamp with a new one. Page 69

8-2-4 Tower Assy -To be conducted by a technician only -

Symptom Cause Action See page

ThegunAssy,does The connector is loose. Connect the connector firmly. Page 26 not work The I/O PC board is defec- Replace the I/O PC board with a new Page 70 We. One.

8-2-5 Pedal Assy -To be conducted by a technician only -

Symptom Cause Action See page

The pedal does not The microswitch is out of Replace the microswitch with a new one. Page 72 WOk order.

The connector is loose. Connect the connector. Page 27

The plunger is worn. Replace the plunger with a new one. Page 73

62 8. MAINTENANCE

8-2-6 Gun Assy -To be conducted by a technician only -

Symptom CaU3.S ACli0l-l see page

The gun does not The connector is loose. Connect the connector. Page 74 blow back. ;;;e;icroswitch is out of Replace the microswitch with a new one. Page 78

The solenoid is worn. Replace the solenoid with a new one. Page 77

Bullet impact is poor. The lens is soiled. Clean the lens. Page 76

The gun initialize is out of Re-initialize the gun. Page 54 focus.

63 8. MAINTENANCE

8-3 Disassembling, reassembling and replacing the Assys and parts

8-3-l Projector (L) and (R) Assys -To be conducted by a technician only -

(1) Detaching and reattaching the rear cover

r---” WARNING

l Before carrymg out this task always turn off the power swtch to prevent workers and people around them from getting an electric shock, accident. or injury and to protect the electrfc circuit from damage.

q Remove the two Phillips truss screws (M$x 30). release the lock at the top middle, and open the rear cover. * The projector(R) is not locked.

Lock \ Phillips truss screw (MS x 30)

q Reattach the components in reverse order.

64 8. MAINTENANCE

(2) Replacing the projector with a new one

1 WARNING A 0 Before carrying out this task, always turn off the power switch to prevent workers and people around them from getting an electric shock, accident, or injury and to protect the electric circuit from damage. 0 The projector weighs about 100kg. Detachment must be conducted by at least five people to prevent accidents. a The signboard weighs about 30kg. For detachment, at least two people and a sufficient working space are needed to prevent accidents.

fl Disassemble the pedal Assy, tower Assy, joint Assy, and signboard Assy. Detach the projector (L) Assy from the projector (R) Assy. (See P-32,6-2-1 “Dividing” To be con- ducted by a technician only.“) q Replace the projector with a new one. (See P-18.5-2-1 “Dividing Projector(L) and (R) Assys - To be conducted by a technician only.“) q After replacing, reassemble the components in reverse order.

l After replacing the projector with a new one, always conduct the procedures on P-30. 5-5 ‘Adjusting the Projector.”

65 8 MAINTENANCE

(3) Detaching and reattaching the rack Assy

1 WARNING Q

0 Before carrying out this task, always turn off the power switch to prevent workers and people around them from getting an electric shock, accident. or injury and to protect the electric circuit from damage.

0 Detach the rear cover. (See P-64,8-3-1 (1) “Detaching and Reattaching the Rear Cover.“) q Disconnect the five connectors at the locations illustrated below. q Loosen the two Phillips hexagon bolts (with flat and spring washers) (M6 x 16). pull the rack Assy a little towards yourself, then lift it up to detach.

Phillips hexagon bolt (with flat and spring washers) (M6 x 16)

q Reattach the rack Assy in reverse order. q After replacing, always check how this machine works and check the settings. (See P-43, 7-4 ‘Test Mode” and P-54.7-5 “Setting the Gun aiming (GUN INITIALIZE).“)

66 8. MAINTENANCE

(4) Replacing the game PC board with a new one

. Before carrying out this task, always turn off the power switch to prevent workers and People around them from getting an electric shock, accident. or injury and to protect the electric circuit from damage.

0 Detach the rear cover. (See P-64. 8-3-l (1) “Detaching and Reattaching the Rear Cover.“) a D’lsconnect the six connectors. q Remove the four Phillips round head screws (with flat and spring washers) (Mb X 10) ad detach the F panel (I).

Phillips round haad nd sprin!a 0)’ - Disconnect the I connectors.

Disco&cl the k panel (1) connectors. ‘\

67 8. MAINTENANCE

q Remove the four Phillips round head screws (with flat and spring washers) (M3 x 6) from the top board and the four studs and the two Phillips round head screws (with flat and spring washers) (M3 x 6) from the bottom board. Then detach the two game PC boards.

Phillips round head screw (with flat and spring washers) (M3 x 6)

Stud . MAIN (I) game PC board (bottom board)

Phillips round head screw (with flat and spring washers) (M3 x 6)

’ <

H Attach new game PC boards in reverse order. Ii]l Reassemble them in reverse order. q After replacing, always check that this machine works and check the settings. (See P-43, 7-4 ‘Test Mode” and P-54.7-5 “Setting the Gun Aiming (GUN INITIALIZE).“)

0 Before sending game PC boards, wrap them with a sponge, air cap, or something similar, and put them into a corrugated carton or something similar to avoid external forces.

68 8. MAINTENANCE

8-3-2 Signboard Assy -To be conducted by a technician only -

(1) Replacing the fluorescent lamp and glow lamp with new ones

,- Q1 WARNING, 0 Before carrying out this task. turn off the power switch to prevent workers and people around them from getting an electric shock, accident, or injury and to protect the electric circuit from damage.

m Remove the four torque bolts (M5 x 12) and detach the stay while holding the signboard panel to detach. q Pull up the signboard panel. q Replace the fluorescent lamp (4OW) or glow lamp.

-. Torque bolt (M5 x 12) Pluorescenr . lamp stav---,

q Reassemble in reverse order.

69 8. MAINTENANCE

8-3-3 Tower Assy -To be conducted by a technician only -

(1) Replacing the l/O PC board with a new one

. Before carrying out this task, always turn off the power switch to protect the electric circuit from damage. . When disconnecting the connectors from the l/O PC board, always hold the UO PC board. . When connecting the connectotx to the I/O PC board, insert the white connector to the top and the red one to the bottom I/O PC board.

0 Remove the six torque bolts (M5 x 12) and detach the back cover.

, I/O PC board

Tower Assy (rear) 8. MAINTENANCE q Disconnect the four connectors of the I/O PC board. 11 Remove the four cup screws (M) (M3 x 6), then detach the I/O PC board.

Connectors

q Attach a new board in reverse order.

71 8. MAINTENANCE

0-3-4 Pedal Assy -To be conducted by a technician only -

(1) Replacing the microswitch with a new one

0 Before carving out this task. always turn off the power switch to protect the electric circuit from damage.

q Remove the four torque bolts (M5 x 12). then detach the cover

Torque bolt (M5x 12)

q Remove the two Phillips round head screws (with flat and spring washers) (M3 x 16) and two fasten terminals. then detach the microswitch.

Phillips round head screw (with flat washers) (M3 x 16)

oswitch

n Rple ace the microswitch with a new one. q After replacing, press the pedal to check if the new microswitch works well. q If the microswitch does not work well, adjust it by loosening the two dished-head washer nuts (M4).’

v When pressed

72 8. MAINTENANCE

(2) Replacing the plunger with a new one

0 Before carrying out this task, always turn ofl the power switch to protect the electric circuit from damage.

q Detach the holder. (See P-58,8-1 -1 “Greasing the Plunger of the Pedal Assy.“) q Pull the plunger out of the holder, then replace it with a new one. At that time, grease the new plunger all over. . Specified grease brand: Albania Grease No. 2 (Showa Shell)

Holder

H Wipe off the old grease from the plate of the pedal, then apply a new supply of grease to it.

here

q Reassemble in reverse order. (For adjusting the microswitch, see P-72.8-3-4 (1) “‘Replac- ing the Microswitch with a New One.“)

73 8. MAINTENANCE

8-3-5 Gun Assy -To be conducted by a technician only -

(1) Replacing the gun Assy with a new one

0 Before carrying out this task, always turn off the power switch to protect the electric circuit from damage.

0 Remove the six torque bolts (M.5 x 12) and detach the holder cover.

q Disconnect the two connectors. q Remove the two dished-end washer nuts (M6) from the back of the holder cover and detach the gun Assy.

/ Back of the holder cover ~ / / Dished-end washer. //I I

q Attach the new gun Assy in reverse order.

74 8. MAINTENANCE

(2) How to open the gun slide

. Before carrying out this task, always turn off the power switch to protect the electric circuit from damage.

q Remove the four cap bolts (M3 x IO). one button bolt (M4 x 25). and one hexagon box nut (M4), then detach the gun slides (L) and (R). q Attach the gun slide in reverse order.

Gun slide (L) Button bolt (M4 x 70) Gun slide (R)

Cap boil (M3 x 10) Hexagon box nut (M4) \ Cap bolt (M3 x 10)

75 8. MAINTENANCE

(3) How to open the gun cover

. Before carrymg out this task, always turn off the power switch to protect the electric circuit from damage.

q Remove the gun slides (L) and (R). (See P-75.8-3-5 (2) “How to Open the Gun Slide.“) q Place the gun cover(L) face-down, and remove the four button bolts (M4 x 10). one button bolt (M4 x 25), four hexagon box nuts (M4). and one cap bolt (M3 x 10) fixing the gun cover(R). Then detach the gun cover(R). At that time, take care not to let the lens fall.

Button bolt Gun cover (R) (M4 x 25) / Cap boil (M3 x 10)

Button bolt (M4 x

fl Reassemble in reverse order. At that time. pay attention to the direction of the lens. (Make the spherical face of the lens face toward the muzzle.)

Watch the direction of the lens. (Make the spherfcaf surface face the muzzle.)

76 8. MAINTENANCE

(4) Replacing the solenoid with a new one

. Before carrying out this task, always turn off Ihe power switch to protect the electric circuit from damage.

0 Detach the gun cover and gun slide. (See P-75,8-3-S (2) “How to Open the Gun Slide” and P-76, S-3-5 (3) “How to Open the Gun Cover.“) q Disconnect the connectors of the solenoid. q Remove the cap bolt (M3 x 10) on the gun cover(L) and detach the solenoid bracket. q Remove the cup screw (M) (M3 x 8) and detach the ground wire. q Loosen the nuts (16mm in nominal diameter) fixing the solenoid. q Poll out the solenoid. q Remove the two cup screws (M) (M4 x 6) and detach the slide guide. q Pull out the solenoid plunger. At that time, take care not to lose the spring.

------_1 Cap boil (M3 x 10)

Cup screw (M) (M3 x 8) Toothed Slide guide washer

q Attach the components in reverse order. At that time, match the D-type hole of the sole- noid bracket to the D shape of the solenoid. Also pay attention to the order to attach the E-type snap rings and spacers.

Slide guide Smcen

Harness outlet (it mud face downwards) P&ger E-type’ snap rings

77 8. MAINTENANCE

(6) Replacing the microswitch with a new one

. Before carrying out this task, always turn off the power switch to protect the electric circuit from damage.

Detach the gun cover (R) and gun slide (R). (See P-75,8-3-5 (2) “How to Open the Gun Slide” and P-76,8-3-5 (3) “How to Open the Gun Cover.“) Replace the microswitch with a new one. Attach the new microswitch in reverse order.

(6) Replacing the tube with a new one

0 Before canying out this task, always turn off the power switch to protect the electric circuit from damage.

q Remove the gun Assy. (See P-74, S-3-5 (1) “Replacing the Gun Assy.“) q Remove the two button bolts (M4 x IO), then detach the connector cover. q Remove the gun slides (L) and (R) and gun cover(R). (See P-76,8-3-5 (3) “How to Open the Gun Cover.“) q Detach the solenoid bracket and detach the solenoid connectors and ground wire. (See P- 77,8-3-5 (4) “How to Replace the Solenoid with a New One.“) q Disconnect the connectors of the sensor and the fasten terminals of the microswitch. H Remove the button bolt (M4 x 10) fixing the tube to the gun cover(L) to detach the tube. ‘a Attach the new tube in reverse order.

Fasten terminal (microswitch) Button bolt (M4 x 10) Connector (solenoid)

II / Connector cover

Gun cover (R)

70 9. LNSCARD

DISCARD

,--A WARNING

l Before discarding this machine, collect. transport, and dispose of its components according to relevant laws. . If you wish to entrust a third party to collect, transport, and dispose of this machine to discard, employ agents specializing in the respective works. . In discarding this machine, do not detach the screen from the projector. The removed screen or the internal lens may cause a fire or get your sight lost or burned.

79 10. PARTS L/ST

10. PARTS LIST 1 O-l Front Assy

0 0 \ \

80 No. Part Q’ty Model and rating Part I 1 Joint bracket 1 643-051 2 Washer C 4 450-017

3zation Manual (this manual) Ill 1 680-005 4 Spacer 2 643153 10. PARTS LIST

1 O-2 Projector (1) Assy

. . t

.ci I Ll. . 10. PARTS LISJ

NO. Part I Q’tv I Model and ratina I Part#

1 1 Joint stay L I 1 I I 680-l 14 2 1 Projector I 1 / SD-V5070N2 3 Front cover 1 680-112 4 1 Front sticker (DX) L I 1 I 680-117

5 1 Warning sticker (high voltage) I 1 I 1 461-371

6 / Caster I 4 I420SN75 102-013 7 1 Adiushent bolt 1 4 1 M16x7.5 1 102.166 8 Ediustor bracket

9 ( Woofer cover I 1 I 671-115 10 Woofer speaker 1 SWM1034-A/E 006-115 11 I Pipe duct 1 1 1 LQ242 (L 1SOmm) I 006-116 12 Side plate sticker (DX) L 1 680-116

13 Signboard hook (DX) 1 680-115

14 Ventilation panel B 1 450-018

15 Projector base L 1 680-111

16 Small lid 1 619-214

17 Rear cover (DX) 1 680-113

18 Caution sticker (maintenance) 1 461.359

19 Suckle (mill) 1 lol-ol”r 20 Coin lock t C-08-1 (random number) 21 Key washer 1 450-124 22 1 Pmiector Adiustment Manual 1 1 / For PTV-P -

.‘I If you need No. 20 parts of a specified number (the same number), consult your dealer. 10. PART5 LIST

1 O-3 Projector (R) Assy

-

i

-i 10. PARJS LIST

NO. Part Q’ty Model and rating Part # 1 Joint stay R 1 680-l 64 2 Cover plate 1 680-212 3 Projector 1 SD-V5070N2 -

4 Front co”er 1 660-112 5 Front sticker (OX) R 1 660-l 67 6 Warning sticker (high voltage) 1 461-371 7 caster 4 420SN75 102-013 a Adjustment bol¶ 4 M16x75 102-l 66 10. PARTS LIST

10-4 Signboard Assy

- . 0

. 0

@\ < .

. . 10. PARTS LIST

NO. Pali wty Yodel and rating Part #

1 Connector cover (DX) 1 MO-41 4

2 Side cover (DX) L 1 MO-412 3 1 Sox(DX) I 1 I 680-411 4 Stay 2 671-214

5 1 Side cover(DX) R 1 1 680-462

6 Speaker cover (DX) 1 680-413

7 Signboard panel 1 671-212 8 Fluorescent lame 1 FL-40W -

9---Fluorescent lamp fixture I i I M4111A I - 10 Speaker mask 4 671-217

11 1 Soeaker I 4 I EASlOP542A 006-108

87 10. PARTS LIST

1 O-5 Joint Assy 10. PARTS LlSJ

No. Part my Model and rating Part # 1 Joint cover (DX) 1 680-612 2 Joint (DX) 1 660-611

89 10. PARTS L/ST

1 O-6 Control base Assy 10. PARTS L/S7

NO. PWI I Q’tY I Model and rating I Part~ # 1 I Control base I 1 I 671-311 2 Switching regulator 1 VS75E24 (24V 75W) 009-117

3 Switching regulator 1 VSloOB-12(12V 1OOW) 009-116

91 70. PARTS L/ST

1 O-7 Rack Assy

?

I - e *I

92 10. PARTS LIST

No. ( Part I Q’ty I Model and rating I Part x 1 Bracket (L) 1 46 l-050

2 1 Bracket CR) I 1 I 1 461-051

3 I cover I 1 I 1 461-716

4 1 Case I 1 I 461.718

5 F panel (1) 1 461-719 6 I Fan motor 1 1 / 4715MS-lOT-SW-BOO I 005-209

7 1 Finger guard

6 Switching regulator 1 V575B-5 (5V 75W) 00%111

9 Switching regulator 1 VS3OB.3 (3V 3OW) 009- 100 10 Stud 4 461-717

93 10. PARTS L/ST

10-B Cord box Assy

0 \

94 10. PARTS LIST

No. ~~ Part I Q’w I Model and rating Part X 1 1 Noise filter 1 1 1 SUP-C4210-F I - 2 Cord box 1 660-311

3 Power switch 1 CP-S2PAl-MlOAorCP32EWlO -

95 10. PARTS L/ST

IO-9 Tower Assy

- -

96 10. PARTS LIST

No. 1 Part I Q’W I Model and rating Part #

1 Coin cover 1 671-622 2 Beam (8) DX 1 680-513

3 I Main tower 1 / 671-611 < I8actcuver / 1 / j 671-616 5 caster 2 420R-N 36 102-054

6 I 8onomcover 1 1 671617 7 Pipe cower 2 671-619

8 Pedal bracket 4 631-115

9 Undernice DX 1 680-511

11 Gun base (R) 1 671.662

12 Holder co”er (R) 1 671673

13 1 Seam(AlOX I 1 680-512

14 Pop sticker 1 . Set of pop and description stickers 671660 15 Description sticker 1

16 Holder cover (L) 1 671623

17 Gun base (L) 1 671612

16 Gun Assy (R) 1 296-902 21

19 Gun holder 2 671-616

20 Gun plate 2 2 671.511 21 I/O PC board 2 -

22 Adjustor bait 3 M16x75 102-166

23 Gun Assy (8) 1 296-903 v For No. 10, see P-102, lo-12 “Coin Assy.” ‘2) For Nos. 18 and 23, see P-100.10-11 “Gun Assy,”

97 IO. PARTS LIST

1 O-l 0 Pedal Assy 70. PARTS L/ST

When % is of the hexagon socket head button bolt type. [Hexagon socket head button bolt:

No. Parl Q’V Model and raring Part # 1 Pedal plate 1 1 631-215 2 I Pedal I 1 I I 631-212 3 1 Pedal base - ~~~ 1 I I !?YL 4 SPW (4 1 631-221 5 Spring cover 1 I 631-218 6 1 Rubber plug cushion 1 2 1 TM-96, article #3 106-017 7 Rubber stopper 1 631-217 8 I Plunger I 1 I 1 631-219

9 ) Holder I 1 I j 631-213 10 Spring (W 1 631-222 11 Switch stay 1 I 631-220 12 I Microswitch / 1 1 K3L13 1 OOQ-027 13 Epto sealer 1 Sealant EE-910 WlO x t15 x L246 106-041 14 I Cover I 1 I 1 631-214 15 I Plate I 1 I 1 631-216

When I is of the flush screw type.

NO. Part w Model and rating Part # 1 floor plate 1 631-255 2 Pivot 1 631-252

3 1 Main body I 1 I / 631-251 4 SWg (4 1 631-221

5 I Sotina cover I 1 I / 631-218

99 IO. PARTS LIST

1 O-11 Gun Assy

100 10. PARTS LISJ

Gun Assy (R) (red)

NO. Pall O’ty Model and rating Part # 1 Gun cover (L-R) 1 296-461 2 Trigger spring 1 / 296-421

Rubber sound absorber

Gun Assy (B) (blue)

No. Part Q’W Model and rating PaH # 1 Gun cover (L-B) 1 296-491 3 Trigger(B) 1 296-495 9 Gun cover (R-8) 1 296-492 10 Gun slide (R-B) 1 296-494 15 Gun slide (L-B) 1 296-493 Gun Assy (B) 1 296-903

101 10. PARTS LIST

1 O-l 2 Coin Assy

102 10. PARTS L/ST

No. I Pan I Q’tY I Model and rating Part # 1 Front plate Assy 2 With coin selecfor HO0 100-143 2 1 Coin slot sticker (6) I 2 I lPLAYY200 I 100-102 3 / Cain slot sticker (C) I 2 CONTINUEI Yl Ml ~~ ~~ ~ I 1oo-103 4 Coin lock 1 C-66-l (random number) 101-011 .” 5 Front cover 1 461-036 6 Service door (C) 1 461-713 7 1 Coin door 461-038 8 Electronics lock 1 VM78Z. 101-034 9 I Counter / 2 1 NX-06F054 I 003-033 10 ( Coin case I 1 I ( 464-022 11 suckle (C) 1 100-121 12 1 Cash box IK) I 1 I 1 461-040 13 1 Coin slot sticker (A) I 2 I lPL4YYlOO 100-101 14 Service plate (B-2P) 1 461-724 15 1 Testswitch 1 2 1 SDS-103A-03#13SJ 1 000-312 16 1 Service switch I 2 I SDAP-l-1R (red) I 000-334 17 / Service sticker M (8) I 2 I 461-722 16 1 Selectswitch 1 2 1 SDSA-331G-CR I 000-337 19 Enter switch 2 SDAP-l-l G (green) 000-335 Coin selector 2 AD-61 P Yl 00 100-015 “1 If you need No. 4 parts of a specified number (the same number), consult your dealer.

103 10. PARTS L/ST

104 r------

c.i.-.-.-

I

-I--

! / ! i / j i ! i ! i I !! I 1 I ! I F 2 .$

-.-.-.