Implementation of Elementary Functions for FPGA Compute Accelerators
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Lecture 7 CUDA
Lecture 7 CUDA Dr. Wilson Rivera ICOM 6025: High Performance Computing Electrical and Computer Engineering Department University of Puerto Rico Outline • GPU vs CPU • CUDA execution Model • CUDA Types • CUDA programming • CUDA Timer ICOM 6025: High Performance Computing 2 CUDA • Compute Unified Device Architecture – Designed and developed by NVIDIA – Data parallel programming interface to GPUs • Requires an NVIDIA GPU (GeForce, Tesla, Quadro) ICOM 4036: Programming Languages 3 CUDA SDK GPU and CPU: The Differences ALU ALU Control ALU ALU Cache DRAM DRAM CPU GPU • GPU – More transistors devoted to computation, instead of caching or flow control – Threads are extremely lightweight • Very little creation overhead – Suitable for data-intensive computation • High arithmetic/memory operation ratio Grids and Blocks Host • Kernel executed as a grid of thread Device blocks Grid 1 – All threads share data memory Kernel Block Block Block space 1 (0, 0) (1, 0) (2, 0) • Thread block is a batch of threads, Block Block Block can cooperate with each other by: (0, 1) (1, 1) (2, 1) – Synchronizing their execution: For hazard-free shared Grid 2 memory accesses Kernel 2 – Efficiently sharing data through a low latency shared memory Block (1, 1) • Two threads from two different blocks cannot cooperate Thread Thread Thread Thread Thread (0, 0) (1, 0) (2, 0) (3, 0) (4, 0) – (Unless thru slow global Thread Thread Thread Thread Thread memory) (0, 1) (1, 1) (2, 1) (3, 1) (4, 1) • Threads and blocks have IDs Thread Thread Thread Thread Thread (0, 2) (1, 2) (2, -
ATI Radeon™ HD 4870 Computation Highlights
AMD Entering the Golden Age of Heterogeneous Computing Michael Mantor Senior GPU Compute Architect / Fellow AMD Graphics Product Group [email protected] 1 The 4 Pillars of massively parallel compute offload •Performance M’Moore’s Law Î 2x < 18 Month s Frequency\Power\Complexity Wall •Power Parallel Î Opportunity for growth •Price • Programming Models GPU is the first successful massively parallel COMMODITY architecture with a programming model that managgped to tame 1000’s of parallel threads in hardware to perform useful work efficiently 2 Quick recap of where we are – Perf, Power, Price ATI Radeon™ HD 4850 4x Performance/w and Performance/mm² in a year ATI Radeon™ X1800 XT ATI Radeon™ HD 3850 ATI Radeon™ HD 2900 XT ATI Radeon™ X1900 XTX ATI Radeon™ X1950 PRO 3 Source of GigaFLOPS per watt: maximum theoretical performance divided by maximum board power. Source of GigaFLOPS per $: maximum theoretical performance divided by price as reported on www.buy.com as of 9/24/08 ATI Radeon™HD 4850 Designed to Perform in Single Slot SP Compute Power 1.0 T-FLOPS DP Compute Power 200 G-FLOPS Core Clock Speed 625 Mhz Stream Processors 800 Memory Type GDDR3 Memory Capacity 512 MB Max Board Power 110W Memory Bandwidth 64 GB/Sec 4 ATI Radeon™HD 4870 First Graphics with GDDR5 SP Compute Power 1.2 T-FLOPS DP Compute Power 240 G-FLOPS Core Clock Speed 750 Mhz Stream Processors 800 Memory Type GDDR5 3.6Gbps Memory Capacity 512 MB Max Board Power 160 W Memory Bandwidth 115.2 GB/Sec 5 ATI Radeon™HD 4870 X2 Incredible Balance of Performance,,, Power, Price -
AMD Accelerated Parallel Processing Opencl Programming Guide
AMD Accelerated Parallel Processing OpenCL Programming Guide November 2013 rev2.7 © 2013 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, AMD Accelerated Parallel Processing, the AMD Accelerated Parallel Processing logo, ATI, the ATI logo, Radeon, FireStream, FirePro, Catalyst, and combinations thereof are trade- marks of Advanced Micro Devices, Inc. Microsoft, Visual Studio, Windows, and Windows Vista are registered trademarks of Microsoft Corporation in the U.S. and/or other jurisdic- tions. Other names are for informational purposes only and may be trademarks of their respective owners. OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos. The contents of this document are provided in connection with Advanced Micro Devices, Inc. (“AMD”) products. AMD makes no representations or warranties with respect to the accuracy or completeness of the contents of this publication and reserves the right to make changes to specifications and product descriptions at any time without notice. The information contained herein may be of a preliminary or advance nature and is subject to change without notice. No license, whether express, implied, arising by estoppel or other- wise, to any intellectual property rights is granted by this publication. Except as set forth in AMD’s Standard Terms and Conditions of Sale, AMD assumes no liability whatsoever, and disclaims any express or implied warranty, relating to its products including, but not limited to, the implied warranty of merchantability, fitness for a particular purpose, or infringement of any intellectual property right. AMD’s products are not designed, intended, authorized or warranted for use as compo- nents in systems intended for surgical implant into the body, or in other applications intended to support or sustain life, or in any other application in which the failure of AMD’s product could create a situation where personal injury, death, or severe property or envi- ronmental damage may occur. -
AMD Opencl User Guide.)
AMD Accelerated Parallel Processing OpenCLUser Guide December 2014 rev1.0 © 2014 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, AMD Accelerated Parallel Processing, the AMD Accelerated Parallel Processing logo, ATI, the ATI logo, Radeon, FireStream, FirePro, Catalyst, and combinations thereof are trade- marks of Advanced Micro Devices, Inc. Microsoft, Visual Studio, Windows, and Windows Vista are registered trademarks of Microsoft Corporation in the U.S. and/or other jurisdic- tions. Other names are for informational purposes only and may be trademarks of their respective owners. OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos. The contents of this document are provided in connection with Advanced Micro Devices, Inc. (“AMD”) products. AMD makes no representations or warranties with respect to the accuracy or completeness of the contents of this publication and reserves the right to make changes to specifications and product descriptions at any time without notice. The information contained herein may be of a preliminary or advance nature and is subject to change without notice. No license, whether express, implied, arising by estoppel or other- wise, to any intellectual property rights is granted by this publication. Except as set forth in AMD’s Standard Terms and Conditions of Sale, AMD assumes no liability whatsoever, and disclaims any express or implied warranty, relating to its products including, but not limited to, the implied warranty of merchantability, fitness for a particular purpose, or infringement of any intellectual property right. AMD’s products are not designed, intended, authorized or warranted for use as compo- nents in systems intended for surgical implant into the body, or in other applications intended to support or sustain life, or in any other application in which the failure of AMD’s product could create a situation where personal injury, death, or severe property or envi- ronmental damage may occur. -
Novel Methodologies for Predictable CPU-To-GPU Command Offloading
Novel Methodologies for Predictable CPU-To-GPU Command Offloading Roberto Cavicchioli Università di Modena e Reggio Emilia, Italy [email protected] Nicola Capodieci Università di Modena e Reggio Emilia, Italy [email protected] Marco Solieri Università di Modena e Reggio Emilia, Italy [email protected] Marko Bertogna Università di Modena e Reggio Emilia, Italy [email protected] Abstract There is an increasing industrial and academic interest towards a more predictable characterization of real-time tasks on high-performance heterogeneous embedded platforms, where a host system offloads parallel workloads to an integrated accelerator, such as General Purpose-Graphic Processing Units (GP-GPUs). In this paper, we analyze an important aspect that has not yet been considered in the real-time literature, and that may significantly affect real-time performance if not properly treated, i.e., the time spent by the CPU for submitting GP-GPU operations. We will show that the impact of CPU-to-GPU kernel submissions may be indeed relevant for typical real-time workloads, and that it should be properly factored in when deriving an integrated schedulability analysis for the considered platforms. This is the case when an application is composed of many small and consecutive GPU com- pute/copy operations. While existing techniques mitigate this issue by batching kernel calls into a reduced number of persistent kernel invocations, in this work we present and evaluate three other approaches that are made possible by recently released versions of the NVIDIA CUDA GP-GPU API, and by Vulkan, a novel open standard GPU API that allows an improved control of GPU com- mand submissions. -
3.2 the CORDIC Algorithm
UC San Diego UC San Diego Electronic Theses and Dissertations Title Improved VLSI architecture for attitude determination computations Permalink https://escholarship.org/uc/item/5jf926fv Author Arrigo, Jeanette Fay Freauf Publication Date 2006 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California 1 UNIVERSITY OF CALIFORNIA, SAN DIEGO Improved VLSI Architecture for Attitude Determination Computations A dissertation submitted in partial satisfaction of the requirements for the degree Doctor of Philosophy in Electrical and Computer Engineering (Electronic Circuits and Systems) by Jeanette Fay Freauf Arrigo Committee in charge: Professor Paul M. Chau, Chair Professor C.K. Cheng Professor Sujit Dey Professor Lawrence Larson Professor Alan Schneider 2006 2 Copyright Jeanette Fay Freauf Arrigo, 2006 All rights reserved. iv DEDICATION This thesis is dedicated to my husband Dale Arrigo for his encouragement, support and model of perseverance, and to my father Eugene Freauf for his patience during my pursuit. In memory of my mother Fay Freauf and grandmother Fay Linton Thoreson, incredible mentors and great advocates of the quest for knowledge. iv v TABLE OF CONTENTS Signature Page...............................................................................................................iii Dedication … ................................................................................................................iv Table of Contents ...........................................................................................................v -
CORDIC-Like Method for Solving Kepler's Equation
A&A 619, A128 (2018) Astronomy https://doi.org/10.1051/0004-6361/201833162 & c ESO 2018 Astrophysics CORDIC-like method for solving Kepler’s equation M. Zechmeister Institut für Astrophysik, Georg-August-Universität, Friedrich-Hund-Platz 1, 37077 Göttingen, Germany e-mail: [email protected] Received 4 April 2018 / Accepted 14 August 2018 ABSTRACT Context. Many algorithms to solve Kepler’s equations require the evaluation of trigonometric or root functions. Aims. We present an algorithm to compute the eccentric anomaly and even its cosine and sine terms without usage of other transcen- dental functions at run-time. With slight modifications it is also applicable for the hyperbolic case. Methods. Based on the idea of CORDIC, our method requires only additions and multiplications and a short table. The table is inde- pendent of eccentricity and can be hardcoded. Its length depends on the desired precision. Results. The code is short. The convergence is linear for all mean anomalies and eccentricities e (including e = 1). As a stand-alone algorithm, single and double precision is obtained with 29 and 55 iterations, respectively. Half or two-thirds of the iterations can be saved in combination with Newton’s or Halley’s method at the cost of one division. Key words. celestial mechanics – methods: numerical 1. Introduction expansion of the sine term and yielded with root finding methods a maximum error of 10−10 after inversion of a fifteen-degree Kepler’s equation relates the mean anomaly M and the eccentric polynomial. Another possibility to reduce the iteration is to use anomaly E in orbits with eccentricity e. -
CORDIC V6.0 Logicore IP Product Guide
CORDIC v6.0 LogiCORE IP Product Guide Vivado Design Suite PG105 August 6, 2021 Table of Contents IP Facts Chapter 1: Overview Navigating Content by Design Process . 5 Core Overview . 5 Feature Summary. 6 Applications . 6 Licensing and Ordering . 7 Chapter 2: Product Specification Performance. 8 Resource Utilization. 9 Port Descriptions . 9 Chapter 3: Designing with the Core Clocking. 12 Resets . 12 Protocol Description – AXI4-Stream . 12 Functional Description. 17 Input/Output Data Representation . 30 Chapter 4: Design Flow Steps Customizing and Generating the Core . 38 System Generator for DSP. 44 Constraining the Core . 44 Simulation . 45 Synthesis and Implementation . 46 Chapter 5: C Model Features . 47 Overview . 47 Installation . 48 C Model Interface. 49 CORDIC v6.0 Send Feedback 2 PG105 August 6, 2021 www.xilinx.com Compiling . 53 Linking. 53 Dependent Libraries . 54 Example . 55 Chapter 6: Test Bench Demonstration Test Bench . 56 Appendix A: Upgrading Migrating to the Vivado Design Suite. 58 Upgrading in the Vivado Design Suite . 58 Appendix B: Debugging Finding Help on Xilinx.com . 62 Debug Tools . 63 Simulation Debug. 64 AXI4-Stream Interface Debug . 65 Appendix C: Additional Resources and Legal Notices Xilinx Resources . 66 Documentation Navigator and Design Hubs . 66 References . 67 Revision History . 67 Please Read: Important Legal Notices . 68 CORDIC v6.0 Send Feedback 3 PG105 August 6, 2021 www.xilinx.com IP Facts Introduction LogiCORE IP Facts Table Core Specifics This Xilinx® LogiCORE™ IP core implements a Versal™ ACAP -
A Review on Hardware Accelerator Design and Implementation of CORDIC Algorithm for a Gaming Application
International Journal of Innovative Technology and Exploring Engineering (IJITEE) ISSN: 2278-3075, Volume-9 Issue-9, July 2020 A Review on Hardware Accelerator Design and Implementation of CORDIC Algorithm for a Gaming Application Trupthi B, Jalendra H E, Srilaxmi C P, Varun M S, Geethashree A Abstract - Co-ordinate Digital rotation computer is the full The conversion of rectangular to polar and polar to form of CORDIC.CORDIC is a process for finding functions rectangular function are the two major operations in using less hardware like shifts, subs/adds and then compares. It's CORDIC. Basically, they are the two different co-ordinates the algorithm used for some elementary functions which are calculated in real-time and many conversions like from to represent the 2D plane. The Rectangular form is rectangular to polar co-ordinate and vice versa. Rectangular to represented by a real part (horizontal axis) and an imaginary polar and polar to rectangular is an important operation in (Vertical axis) part of the vector. The Rectangular form is CORDIC which are generally used in ALUs, wireless shown by a real part (horizontal axis) and an imaginary communications, DSP processors etc. This paper proposes the (Vertical axis) part of the vector [8].The rectangular co- implementation of physical design for CORDIC algorithm for ordinates are in the form of (x, y) where „x‟ stands for a polar to rectangular and rectangular to polar conversions, by the use of RTL code in written in Verilog and fed to pre-processor, horizontal plane and „y‟ stands for the vertical plane from cordic core and post processor. -
Adaptive GPU Tessellation with Compute Shaders Jad Khoury, Jonathan Dupuy, and Christophe Riccio
i i i i Adaptive GPU Tessellation with Compute Shaders Jad Khoury, Jonathan Dupuy, and Christophe Riccio 1.1 Introduction GPU rasterizers are most efficient when primitives project into more than a few pixels. Below this limit, the Z-buffer starts aliasing, and shad- ing rate decreases dramatically [Riccio 12]; this makes the rendering of geometrically-complex scenes challenging, as any moderately distant poly- gon will project to sub-pixel size. In order to minimize such sub-pixel pro- jections, a simple solution consists in procedurally refining coarse meshes as they get closer to the camera. In this chapter, we are interested in deriving such a procedural refinement technique for arbitrary polygon meshes. Traditionally, mesh refinement has been computed on the CPU via re- cursive algorithms such as quadtrees [Duchaineau et al. 97, Strugar 09] or subdivision surfaces [Stam 98, Cashman 12]. Unfortunately, CPU-based refinement is now fundamentally bottlenecked by the massive CPU-GPU streaming of geometric data it requires for high resolution rendering. In order to avoid these data transfers, extensive work has been dedicated to implement and/or emulate these recursive algorithms directly on the GPU by leveraging tessellation shaders (see, e.g., [Niessner et al. 12,Cash- man 12,Mistal 13]). While tessellation shaders provide a flexible, hardware- accelerated mechanism for mesh refinement, they remain limited in two respects. First, they only allow up to log2(64) = 6 levels of subdivision. Second, their performance drops along with subdivision depth [AMD 13]. In the following sections, we introduce a GPU-based refinement scheme that is free from the limitations incurred by tessellation shaders. -
A.1 CORDIC Algorithm
Research on Hardware Intellectual Property Cores Based on Look-Up Table Architecture for DSP Applications HOANG VAN PHUC Doctoral Program in Electronic Engineering Graduate School of Electro-Communications The University of Electro-Communications A thesis submitted for the degree of DOCTOR OF ENGINEERING September 2012 I would like to dedicate this dissertation to my parents, my wife and my daughter. Research on Hardware Intellectual Property Cores Based on Look-Up Table Architecture for DSP Applications APPROVED Asso. Prof. Cong-Kha PHAM, Chairman Prof. Kazushi NAKANO Prof. Yoshinao MIZUGAKI Prof. Koichiro ISHIBASHI Asso. Prof. Takayuki NAGAI Date Approved by Chairman c Copyright 2012 by HOANG Van Phuc All Rights Reserved. 和文要旨 DSPアプリケーションのためのルックアップテーブルアーキテ クチャに基づくハードウェアIPコアに関する研究 ホアン ヴァンフック 電気通信学研究科電子工学専攻博士後期課程 電気通信大学大学院 本論文は,ルックアップテーブル(LUT)アーキテクチャに基づく省面積 かつ高性能なハードウェア IP コアを提案し,DSP アプリケーションに適用 することを目的としている.LUT ベースの IP コアおよびこれらに基づいた 新しい計算システムを提案した.ここで,提案する計算システムには,従来 の演算と提案する IP コアを含む.提案する IP コアには,乗算や二乗計算等 の基本演算と,正弦関数や対数・真数計算等の初等関数が含まれる. まず初めに,高効率な LUT 乗算器および二乗回路の設計を目的として, 2つの方法を提案した.1つは,全幅結果が不要な場合に DSP に応用可能 な打切り定数乗算器である.このアーキテクチャには,LUT ベースの計算と DSP 用の打切り定数乗算器という2つのアプローチを組み合わせた.最適な パラメータと LUT の内容を探索するために,LUT 最適化アルゴリズムの検 討を行った.さらに,固定幅二乗回路向けに LUT ハイブリッドアーキテク チャを改良した.この技術は,二乗回路における性能,誤計算率,複雑さの 間の妥協点を見いだすために,LUT 論理回路と従来の論理回路の両方を採用 したものである. 初等関数の計算については,LUT ベースの計算と線形差分法を組み合わせ て,2つのアーキテクチャを提案した.1つは,ディジタル周波数合成器, 適応信号処理技術および正弦関数生成器に利用可能な正弦関数計算のために, 線形差分法を改良したものである.他の方法と比較して誤計算率が変わらな い一方で,LUT の規模と複雑さを抑える最適パラメータを探索するために数 値解析と最適化を行った.その他に,対数計算および真数計算向けに,疑似 -
An Optimization of CORDIC Algorithm and FPGA Implementation
International Journal of Hybrid Information Technology Vol.8, No.6 (2015), pp.217-228 http://dx.doi.org/10.14257/ijhit.2015.8.6.21 An Optimization of CORDIC Algorithm and FPGA Implementation Rui Xua, Zhanpeng Jiangb, Hai Huangc, Changchun Dongd Department of Integrated circuits design and integrated systems,Harbin University of Science and Technology ,Harbin, Heilongjiang, China [email protected], b [email protected], [email protected] [email protected] Abstract ASIC and FPGA ASIC and FPGA are considered to be the ideal platform for special fast calculations because of the hardware structure, and how to achieve computational algorithm by is the hotpot of research. The CORDIC (Coordinate Rotational Digital Computer) can break the basis functions down to operations of shift and addition or subtraction, which can be used to lay the foundation for the realization of complex logic. But the functions selected by traditional CODIC for angle encoding are too complex, which will lead to some problems, such as too much of area consumption and large delay. In this paper, an optimization of CORDIC algorithm are proposed, which reduce the consumption of Adders and comparators, decrease the complexity and delay of the algorithm implement in hardware. The proposed algorithms are modeled in Verilog Hardware Description Language and implemented with FPGA. The simulation results show that the functions of sine and cosine are realized successfully, and the proposed algorithm not only improves the computation speed but also reduces