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Todos Os Jogos Da Série Contra
FAZENDO HISTÓRIA: ENTREVISTAMOS ORAKIO ROB, O SÁBIO DOS JOGOS CLÁSSICOS REVISTA www.playreplay.com.br TODOS OS JOGOS DA SÉRIE CONTRA ABR/MAI15 #02 TOP 10 A EVOLUÇÃO DO GÊNERO FPS E MAIS: FÁBRICA DOS JOGOS DÁ DICAS PARA COMEÇAR CARREIRA DE DESENVOLVEDOR EDITORIAL DISPARARAM UNS essa vez nós viemos armados TIROS NESTA EDIÇÃO: até os dentes, prontos para D encarar qualquer desafio! Afi- nal, falar de Contra e ainda achar es- EDITOR-CHEFE paço para comentar toda a história RODRIGO ESTEVAM dos First-Person-Shooters? Tem que ter munição de sobra. E nós temos! EDITOR / ARTE / REDAÇÃO Comentamos toda a série da Kona- EIDY TASAKA mi nos mínimos detalhes, sem dei- REVISÃO xar escapar um só jogo sequer. Além RODRIGO ESTEVAM disso, trouxemos mais um parceiro para o lado retrô da força: a galera da Fábrica de Jogos, que já estreou com um texto super bacana pra quem quer trabalhar com games. NOSSO PARCEIRO O processo de pesquisa para elabo- NESTA EDIÇÃO: rar as pautas dessa edição foi um pouquinho mais longo que o normal e isso refletiu em um pequeno atra- so no lançamento da nossa revista. Nós garantimos que isso foi um pro- blema pontual e que não voltará a se repetir! Para garantir que tudo corra bem, já estamos escravizando a nos- sa equipe na produção da próxima FÁBRICA revista, além de uma edição especial DE JOGOS que também chegará em breve até vocês. É o chicote estalando firme! EIDY TASAKA EDITOR, RETRÔ-GAMER E ATIRADOR DE ELITE NAS HORAS VAGAS 2 SUMÁRIO RETRO-PARADE BRAD WHITLAM 04 18 05 ESPECIAL: FIRST-PERSON-SHOOTERS CAPA: ESPECIAL CONTRA FAZENDO HISTÓRIA ENTREVISTAMOS ORAKIO ROB, 38 O VELHO GAGÁ QUE SABE TUDO DE JOGOS ANTIGOS FÁBRICA DE JOGOS 50 DÁ DICAS PARA QUEM TEM INTERESSE EM TRABALHAR COMO DESENVOLVEDOR HORROR PLAY: PASSANDO SUFOCO EM DEAD SPACE 2 (PS3) LEIA EM NOSSO SITE: 7 CURIOSIDADES SOBRE A SÉRIE RESIDENT EVIL 3 RETRO-PARADE Retro-Parade é o espaço con- cedido aos artistas de plantão para expor seu talento. -
Download 2014 Program
Inaugural Year! &amer's Rhaps dy a video game media expo Sponsored by: TECHNOLOGY AND APPLIED COMPOSITION @ SFCM Announcing SFCM’s new Technology and Applied Composition Major Auditions San Francisco Feb 9,15 Austin Jan 10 Interlochen Jan 24 Chicago Jan 26 Boston Feb 25 New York Feb 27-28 Focus. Transformation. Education for Life. Now accepting Scoring and Sound Design for Film, Games and New Media applications for Fall 2015 A Rigorous Conservatory Composition Curriculum Early action deadline State-of-the-Art Recording, Mixing and Production Studios December 1 Industry Partnerships with Bay Area Media Companies Software Certification Credentials Extended deadline Study in a City that Leads the World in Technology, February 1 Inovation and the Arts 800.899.SFCM [email protected] www.sfcm.edu/tac 2014 Guests of Honor Disasterpeace - Video game composer and Musician - OverClocked Remix - Video game music community - Dale North - Video game composer, musician, and blogger Jake Kaufman - Video game composer and musician Tim Turi - Senior Associate Editor of Game Informer - - - Nerd Enhanced Sound - Video game music jazz trio Do A Barrel Roll! - Video game music band - Saturday Programming Main Stage 9AM DOORS OPEN 4:30PM OC REMIX: DIVEKICKING 9:30 OPENING CEREMONIES YOU IN THE FACE WITH VIDEO GAME 9:45PM DISASTERPEACE MUSIC SINCE 1999!! By OC ReMix 10AM NAME THAT TUNE By Jayson Napolitano - 11:00PM JAKE KAUFMAN - Wave Productions. - - 11AM WHAT MAKES A GOOD REMIX By Dale North 6:00PM DALE NORTH workshop. Shantae, Q*Bert, and more. 12PM “HEY, LISTEN!” LINKING VIDEO GAME MUSIC TO ITS CLASSICAL Jam Room ROOTS By Panelists: Emily Reese, Karl, Will, & Marty Brueggemann (The Super Marcato Bros.) Moderator: Tim Turi to share. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
The Beacon, December 3, 2007 Florida International University
Florida International University FIU Digital Commons The aP nther Press (formerly The Beacon) Special Collections and University Archives 12-3-2007 The Beacon, December 3, 2007 Florida International University Follow this and additional works at: https://digitalcommons.fiu.edu/student_newspaper Recommended Citation Florida International University, "The Beacon, December 3, 2007" (2007). The Panther Press (formerly The Beacon). 224. https://digitalcommons.fiu.edu/student_newspaper/224 This work is brought to you for free and open access by the Special Collections and University Archives at FIU Digital Commons. It has been accepted for inclusion in The aP nther Press (formerly The Beacon) by an authorized administrator of FIU Digital Commons. For more information, please contact [email protected]. Our View: University dialing the right numbers for emergency calling system. Page 5. A Forum for Free Student Expression at Florida International University Vol. 20, Issue 34 www.beaconnewspaper.com Decemver 3, 2007 WHO’S ANGELA? GOING GREEN CRAMMIN’ & JAMMIN’ PUZZLED PANTHERS Show inspires grammar campaign Enviromentalism not here to stay Students cram before exams Men’s basketball loses at home AT THE BAY PAGE 4 OPINION PAGE 5 LIFE! PAGE 6 SPORTS PAGE 12 FIU 38, NORTH TEXAS 19 GOING OUT WINNERS football’s biggest stage fulfi lled or crushed on this night. For seniors, Team breaks losing streak there was only one goal: win. And they earned it. Adger has seen his share of ups in OB’s fi nal college game and downs in his fi ve years with the Fleming, Anthony Guli, Kerry Guy, team, battling injuries and being Zap Hawkins, Marcus Jones II and buried on the depth chart for much Lionell Singleton, were able to say of his time until fi nally earning and goodbye to their teammates in the holding the starting defensive end best way possible; a dominating, job for his entire senior season. -
Sonorità Videoludiche – La Chiptune,Annunciata
Sonorità videoludiche – La Chiptune La rivoluzione parte dal basso: in molti casi questa frase rappresenta solamente un modo di dire, ma nel 1985 non devono averla pensata così sviluppatori del calibro di Rob Hubbard e Martin Galway o programmatori in erba come il tedescoChris Hülsbeck. All’epoca questi tre uomini erano persone qualunque, ora invece sono compositori universalmente celebrati come i padrini della musica chiptune. Ma cos’è la chiptune? Banalmente si potrebbe dire che è «un genere di musica creato usando i chip sonori di computer e console degli anni ‘80/primi anni ‘90», ma in realtà è qualcosa di più: la chiptune è sì un genere musicale che affonda le sue radici nel retrocomputing, ma è anche un movimento artistico che prende a pieni mani dalla filosofia fai-da-te tipica del punk. Difatti, nella storia del genere, non è una novità leggere di gente che ha creato o che crea tutt’ora dei software musicali da zero: è l’esempio del succitato Chris Hülsbeck, che nel 1986 pubblicò su una rivista tedesca Soundmonitor, programma che aveva creato nel tempo libero. Oppure di Karsten Obarski, che nel 1987 creò il software Ultimate Soundtracker per Commodore Amiga, dando il via all’introduzione dellecacktro (ovvero le intro di giochi e programmi crackati) e successivamente alla cosiddetta demoscene, un vero e proprio genere artistico in tutto e per tutto che usava l’Amiga per creare opere degne del MOMA di New York. Nonostante veri compositori del calibro di Koji Kondo, Nobuo Uematsu e Yuzo Koshiro, autori rispettivamente delle musiche di Super Mario, Final Fantasy e Streets of Rage, che vennero assunti da case come Nintendo e Sega per creare opere leggendarie, oggi portate sui palchi da tutto il mondo con progetti rock-opera come Video Game Music dell’americano Tommy Tallarico o da esibizioni orchestrali, la chiptune continua a restare un fenomeno soprattutto underground, anche se negli ultimi anni è stata spesso omaggiata da artisti del mainstream musicale come il canadese Deadmau5 (che proviene della demoscene!), 50 Cent o Kesha. -
Masculinities in Play
Nicholas Taylor • Gerald Voorhees Editors Masculinities in Play Gerald Voorhees Managing Editor Editors Nicholas Taylor Gerald Voorhees Department of Communication Department of Communication Arts North Carolina State University University of Waterloo Raleigh, NC, USA Waterloo, ON, Canada Palgrave Games in Context ISBN 978-3-319-90580-8 ISBN 978-3-319-90581-5 (eBook) https://doi.org/10.1007/978-3-319-90581-5 Library of Congress Control Number: 2018953331 © "e Editor(s) (if applicable) and "e Author(s) 2018 "is work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether the whole or part of the material is concerned, speci#cally the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on micro#lms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. "e use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a speci#c statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. "e publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. "e publisher remains neutral with regard to jurisdictional claims in published maps and institutional a$liations. -
Deus Ex Machina
001 002 Cuaderno de máquinas y juegos | Nº 1 | Año 2017 003 DEUS EX MACHINA Cuaderno de máquinas y juegos N.º 1 | Año 2017 | Madrid [España] Publicado por Plataforma Editorial Sello ArsGames [sello.arsgames.net] [[email protected]] Edita: Asociación ArsGames [coord.: José Andrés Fernández] Diseño y producción gráfica: Sello ArsGames [Mr. Moutas] Ilustración de cubiertas: Díaz-Faes Compilación de textos: Deus Ex Machina [Guillermo G. M.] [deusexmachina.es] [[email protected] ] ISSN: 2529-9662 Depósito legal: M-23110-2016 Se permite la reproducción total o parcial de la obra y su di- fusión telemática para uso personal de los lectores siem- pre y cuando no sea con fines comerciales. Creative Commons-Atribución-NoComercial-CompartirIgual 3.0 España (CC BY-NC-SA 3.0 ES) AGRADECIMIENTOS — María Pérez Recio — Ricardo Suárez — Carmen Suárez — — Alicia Guardeño — Guillermo G. M. — Rodrigo Aliende — — Pablo Algaba — Galamot Shaku — Paula Rivera Donoso — — Israel Fernández — Isidoro Vélez — Alonso & Moutas — — David Rodríguez — Vctr_Seleucos — Toni Gomariz — — Ignasi Meda Calvet — Jenn Scarlett — Isa Pirracas — — Jorge González Sánchez — Marçal Mora — Díaz-Faes — — Eva Cid — Isi Cano — Rutxi García — Start-t Magazine Books — ARCHIVO EN CLAVE DE SOMRA LA FÓRMULA DE GEOFF CRAMMOND Eva Cid ................................................ 012 Isidoro Vélez ............................................060 ‘READY PLAYER ONE’: UN POCO DE INTELIGENCIA ARTIFICIAL UNA NOVELA SOBRE VIDEOJUEGOS David Rodríguez ........................................064 -
Calcio E Videogiochi: Un Legame Radicato Nel Tempo
Calcio e videogiochi: un legame radicato nel tempo Negli ultimi anni il fenomeno degli eSport ha dimostrato quanto sia forte il legame tra il mondo dei videogiochi e quello dello sport, soprattutto se consideriamo il formarsi di squadre e leghe professionistiche, come la Overwatch League o il tesseramento di molti pro player da parte delle squadre di calcio, com’è successo in Italia con Mattia “Lonewolf92” Guarracino tesserato dalla Sampdoria. In realtà, questi due mondi avevano già molte cose in comune, già a partire dalla metà degli anni ‘80: stiamo parlando delle sponsorizzazioni di vari publisher e sviluppatori sulle maglie di molte squadre di calcio dal blasone nazionale e internazionale. In questo numero diEVOL faremo un excursus storico su questo tema. Partiamo dagli inizi: dobbiamo la palma di pionieri del genere alla Commodore, allora tra i leader del settore videoludico. Dal 1988 fino al ‘92/’93, l’azienda fondata da Jack Tramiel è apparsa sulle maglie del Chelsea: i tempi dei petrodollari di Roman Abramovich e del tatticismo di Maurizio Sarri erano ancora lontani, visto che la squadra londinese retrocesse in Second Division (la attuale Championship) alla fine della stagione ‘87/’89, salvo poi ritornare in First Division (ora Premier League) dopo un anno per poi veleggiare in zone di metà classifica. Nella stagione ‘93/’94 vi fu una piccola sostituzione: da Commodore si passò ad Amiga, però senza cambiare risultati, visto che la squadra allora allenata da Glenn Hoddle finì la stagione al quattordicesimo posto, perdendo inoltre la finale di FA Cup contro il Manchester United. Commodore nel frattempo finì anche sulle maglie del Bayern Monaco in Germania dal 1984 fino al 1989, ottenendo risultati decisamente migliori rispetto ai blues, visto che i bavaresi vinsero ben quattro scudetti, una coppa e una supercoppa di Germania. -
Usage of Today's Technology in Creating Authentic '8-Bit' and '1
CALIFORNIA STATE UNIVERSITY, NORTHRIDGE Renegade Drive: Usage of Today’s Technology in Creating Authentic ‘8-bit’ and ‘16-bit’ Video Game Experiences A thesis submitted in partial fulfillment of the requirements For the degree of Master of Science in Computer Science By Christian Guillermo Bowles December 2017 Copyright by Christian Guillermo Bowles 2017 ii The thesis of Christian Guillermo Bowles is approved: ______________________________ ____________ Prof. Caleb Owens Date ______________________________ ____________ Dr. Robert McIlhenny Date ______________________________ ____________ Dr. Li Liu, Chair Date California State University, Northridge iii Acknowledgements The author wishes to thank the following individuals and organizations for their contributions and support towards this thesis project: • Doris Chaney • Dr. G. Michael Barnes • Dr. Richard Covington • Dr. Peter Gabrovsky • Dr. Ani Nahapetian • Lauren X. Pham • Chase Bethea • Caleb Andrews • Sean Velasco • Ian Flood • Nick Wozniak • David D’Angelo • Shannon Hatakeda • Jake Kaufman • CSUN Game Development Club • Animation Student League of Northridge • CSUN Anime Club • Yacht Club Games • Mint Potion TV iv Table of Contents Signature Page iii Acknowledgements iv List of Figures x List of Tables xiv Abstract xv Introduction 1 Chapter 1: Hardware Limitations of the Nintendo Entertainment System 3 • Screen Resolution 3 • Tile Patterns 4 • Layers 4 • Sprites 6 • Palettes 7 • Audio 8 • Input 10 Chapter 2: Hardware Limitations of the Sega Master System 12 • Screen Resolution 12 -
Super Contra Cheats for Pc
Super contra cheats for pc click here to download For Super C on the NES, GameFAQs has 8 cheat codes and secrets. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, achievements, and secrets for Super Contra for Xbox Cheats, codes, passwords, hints, tips, tricks, help and Easter eggs for the Nintendo Entertainment System/Famicom game, Super C. Let's Play: Super C (Hack with 30 Lives Code Feature) (With Cheats) (HD) Game. Super Contra - i show you how to get 10 free lives in this very hard game. might not seem much to 30, but damn! it's insanely. The most famous video game cheat ever I think is for contra. up up I have the largest penis when i get A. Cheats · DS · GBA · PC · PS2 · PS3 · PSP · Wii · Xbox · Xbox · New · Reviews Home: Game Cheats: Nintendo: Game Genie. Super C. Use cheats for "Super C" on the Nintendo Wii video game console to gain lives, keep your score when starting new games and more. This code is referred to as "The Konami Code", "The Contra Code", without ever having played Contra: The Gothsicles - Konami Code IV. This cheat is normally famously in Contra under the nickname ``99 Lives Cheat´´. Gradius (PC Engine) - Pausing the game and then entering the code Up, Up, -Shinwa kara Owarai e- (Super Famicom/SNES) - Pausing the game and. Contra 3: The Alien Wars cheats, codes, walkthroughs, guides, FAQs and more for Super Nintendo. Super C for Nintendo Wii cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need. -
MARY POPPINS a Musical Based on the Stories of P.L
588 Sutter Street #318 San Francisco, CA 94102 415.677.9596 fax 415.677.9597 Press Release www.sfplayhouse.org For immediate release October 2018 Press Inquiries Contact: Anne Abrams [email protected] Casting announced for the San Francisco Playhouse production of Disney and Cameron Mackintosh’s MARY POPPINS A Musical based on the stories of P.L. Travers and the Walt Disney Film Original Music and Lyrics by Richard M. Sherman and Robert B. Sherman; Book by Julian Fellowes; New Songs and Additional Music and Lyrics by George Stiles and Anthony Drewe Co-Created by Cameron Mackintosh Directed by Susi Damilano Music Director Katie Coleman Choreography by Kimberly Richards Press Opening: Wednesday, November 21st at 7:00 p.m. Run dates: November 14th, 2018 to January 12th, 2019 Tuesday, Wednesday, Thursday and Sunday at 7 p.m.; Friday, Saturday at 8 p.m. Matinees: Saturday at 3 p.m. and Sunday at 2 p.m. Preview Performances: November 14, 15, 16, 17 at 8 p.m., November 17 at 3 p.m., November 18 at 2 p.m., November 20 at 7pm. San Francisco, CA (November 2018) – San Francisco Playhouse celebrates the magic of the holiday season with the hit Broadway musical Mary Poppins. Susi Damilano will direct the Playhouse production, with music direction by Katie Coleman and choreography by Kimberly Richards. The entitled children of the stern Mr. Banks have made short work of a string of nannies. But when the tattered sorceress Mary Poppins arrives on their doorstep, she must use a combination of magic and common sense to engage the children to drop their silver spoons and lead their distracted dad to kite-flying redemption. -
IGN Gamermetrics 2007 Half-Year Preview
IGN GamerMetrics 2007 Half-Year Preview Halo 3, Madden NFL 08 and Grand Theft Auto IV to Take 30% of New Videogame Releases in the Second Half of ’07 Issue No. 27 July 9, 2007 Table of Contents Executive Summary.............................................page 3 Surviving “The Big Three”................................ pages 4-5 Sure Things, Sleepers, & Disappointments..............page 6 2H07 Title Forecast (top 10 cross platform). ...... pages 7-8 2H07 Platform Forecast. ................................ pages 9-10 2H07 Publisher Forecast. ..............................pages 10-11 2H07 Genre Forecast. ..................................pages 12-13 2H07 Title Forecast (by Tier).........................pages 14-19 2H07 Title Forecast (by Platform). .................pages 20-26 2H07 Title Forecast (by Genre)......................pages 27-34 2H07 Title Forecast (by Publisher). ................pages 35-48 Notes...............................................................page 49 About IGN GamerMetrics....................................page 49 About IGN Entertainment ...................................page 50 contact: [email protected] confidential 2 Introduction Coinciding with this week's E3 Business and Media Summit in Santa Monica, we are pleased to announce the "IGN GamerMetrics 2007 Half-Year Preview," a comprehensive guide to the titles, platforms, publishers, and genres that are expected to have a significant impact on the U.S. videogame market during the second half of the year. Leveraging IGN GamerMetrics’ proprietary Mindshare metric, the report measures gamers’ awareness and purchase intent for over 300 videogame software releases during the next six months. Awareness data is based on the traffic patterns of the millions of monthly visitors to IGN.com, while purchase intent data is based on the activity of over 600,000 Club IGN users who regularly update their Wishlists, Email Alerts lists, and Collection lists.