LEGO® Legacy: Heroes Unboxed Is a Minifig Nostalgia Machine
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Lego Sets I Own with Picture Retail Set # Set Name Theme Sub Theme MY THEME Year Pieces Figs Qty Price I Paid
My Lego Sets I Own with Picture Retail Set # Set Name Theme Sub Theme MY THEME Year Pieces Figs Qty Price I Paid 6012 Siege Cart Castle Lion Knights Castle 1986 54 2 1 $3.50 6040 Blacksmith Shop Castle Lion Knights Castle 1984 92 2 1 $9.25 6061 Siege Tower Castle Lion Knights Castle 1984 216 4 1 $17.50 6073 Knights Castle Castle Black Falcons Castle 1984 410 6 1 $27.00 Knights Procession 677 / 6077 Castle Classic Castle 1979 48 6 1 $5.00 (Set # 6077 is year 1981) $0 Promo- 5004419 Exclusive Classic Knights Set Castle Classic Castle 2016 47 1 1 $21.39 Giveaway Castle Totals 867 21 6 $62.25 $21.39 6842 Shuttle Craft Space Classic Space 1981 46 1 1 6861 X-1 Patrol Craft Space Classic Space 1980 55 1 1 $4.00 Last Updated on 10/29/2017 at 11:42 AM Page 1 of 29 My Lego Sets I Own with Picture Retail Set # Set Name Theme Sub Theme MY THEME Year Pieces Figs Qty Price I Paid 6880 Surface Explorer Space Classic Space 1982 82 1 1 $7.50 6927 All Terrain Vehicle Space Classic Space 1981 170 2 1 $14.50 452 Mobile Tracking Station Space Classic Space 1979 76 1 1 462 Rocket Launcher Space Classic Space 1978 76 2 1 483 Alpha 1 Rocket Base Space Classic Space 1978 187 3 1 Space Totals 692 11 7 $26.00 $0.00 Lego 425 Fork Lift None Construction 1976 21 1 1 Model 510 Basic Building Set Town None Miscellaneous 1985 98 0 1 540 Police Units Town Classic Police 1979 49 1 1 Last Updated on 10/29/2017 at 11:42 AM Page 2 of 29 My Lego Sets I Own with Picture Retail Set # Set Name Theme Sub Theme MY THEME Year Pieces Figs Qty Price I Paid 542 Street Crew Town Classic -
Annual Report 2003 LEGO Company CONTENTS
Annual Report 2003 LEGO Company CONTENTS Report 2003 . page 3 Play materials – page 3 LEGOLAND® parks – page 4 LEGO Brand Stores – page 6 The future – page 6 Organisation and leadership – page 7 Expectations for 2004 – page 9 The LEGO® brand. page 11 The LEGO universe and consumers – page 12 People and Culture . page 17 The Company’s responsibility . page 21 Accounts 2003. page 24 Risk factors – page 24 Income statement – page 25 Notes – page 29 LEGO A/S Board of Directors: Leadership Team: * Mads Øvlisen, Chairman Dominic Galvin (Brand Retail) Kjeld Kirk Kristiansen, Vice Chairman Tommy G. Jespersen (Supply Chain) Gunnar Brock Jørgen Vig Knudstorp (Corporate Affairs) Mogens Johansen Søren Torp Laursen (Americas) Lars Kann-Rasmussen Mads Nipper (Innovation and Marketing) Anders Moberg Jesper Ovesen (Corporate Finance) Henrik Poulsen (European Markets & LEGO Trading) President and CEO: Arthur Yoshinami (Asia/Pacific) Kjeld Kirk Kristiansen Mads Ryder (LEGOLAND parks) * Leadership Team after changes in early 2004 LEGO, LEGO logo, the Brick Configuration, Minifigure, DUPLO, CLIKITS logo, BIONICLE, MINDSTORMS, LEGOLAND and PLAY ON are trademarks of the LEGO Group. © 2004 The LEGO Group 2 | ANNUAL REPORT 2003 Annual Report 2003 2003 was a very disappointing year for LEGO tional toy market stagnated in 2003, whereas Company. the trendier part of the market saw progress. Net sales fell by 26 percent from DKK 11.4 bil- The intensified competition in the traditional lion in 2002 to DKK 8.4 billion. Play material toy market resulted in a loss of market share sales declined by 29 percent to DKK 7.2 bil- in most markets – partly to competitors who lion. -
Rise of the LEGO® Digital Creator
Rise of the LEGO® Digital Creator While you’ve always been able to build your own physical creations with a bucket of LEGO® bricks, the route to the same level of digital LEGO freedom for fans has taken a bit longer. The latest step in that effort sees the LEGO Group teaming up with Unity Technologies to create a system that doesn’t just allow anyone to make a LEGO video game, it teaches them the process. The Unity LEGO Microgame is the most recent microgame created by Unity with the purpose of getting people to design their own video game. But in this case, the interactive tutorial turns the act of creation into a sort of game in and of itself, allowing players to simply drag and drop LEGO bricks into a rendered scene and use them to populate their vision. Designers can even give their LEGO brick creations life with intelligent bricks that breath functionality into any model to which they’re attached. Users can even create LEGO models outside of the Unity platform using BrickLink Studio, and then simply drop them into their blossoming game. While this is just the beginning of this new Unity-powered toolset for LEGO fans, it’s destined to continue to grow. The biggest idea that could come to the Unity project is the potential ability for a fan to share their LEGO video game creations with one another and vote on which is the best, with an eye toward the LEGO Group officially adopting them and potentially releasing them with some of the profit going back to the creator. -
GCSE MEDIA STUDIES Factsheet
GCSE MEDIA STUDIES Factsheet The Lego Movie Video Game: Industry and Audience DISCLAIMER This resource was designed using the most up to date information from the specification at the time it was published. Specifications are updated over time, which means there may be contradictions between the resource and the specification, therefore please use the information on the latest specification at all times. If you do notice a discrepancy please contact us on the following email address: [email protected] www.ocr.org.uk/mediastudies Media industries The following subject content needs to be studied in relation to The Lego Movie Video Game: Key idea Learners must demonstrate and apply their knowledge and understanding of: Media producers • the nature of media production, including by large organisations, who own the products they produce, and by individuals and groups. • the impact of production processes, personnel and technologies on the final product, including similarities anddifferences between media products in terms of when and where they are produced. Ownership and control • the effect of ownership and control of media organisations, including conglomerate ownership, diversification and vertical integration. Convergence • the impact of the increasingly convergent nature of media industries across different platforms and different national settings. Funding • the importance of different funding models, including government funded, not-for- profit and commercial models. Industries and audiences • how the media operate as commercial industries on a global scale and reach both large and specialised audiences. Media regulation • the functions and types of regulation of the media. • the challenges for media regulation presented by ‘new’ digital technologies. -
Cult of Lego Sample
$39.95 ($41.95 CAN) The Cult of LEGO of Cult The ® The Cult of LEGO Shelve in: Popular Culture “We’re all members of the Cult of LEGO — the only “I defy you to read and admire this book and not want membership requirement is clicking two pieces of to doodle with some bricks by the time you’re done.” plastic together and wanting to click more. Now we — Gareth Branwyn, editor in chief, MAKE: Online have a book that justifi es our obsession.” — James Floyd Kelly, blogger for GeekDad.com and TheNXTStep.com “This fascinating look at the world of devoted LEGO fans deserves a place on the bookshelf of anyone “A crazy fun read, from cover to cover, this book who’s ever played with LEGO bricks.” deserves a special spot on the bookshelf of any self- — Chris Anderson, editor in chief, Wired respecting nerd.” — Jake McKee, former global community manager, the LEGO Group ® “An excellent book and a must-have for any LEGO LEGO is much more than just a toy — it’s a way of life. enthusiast out there. The pictures are awesome!” The Cult of LEGO takes you on a thrilling illustrated — Ulrik Pilegaard, author of Forbidden LEGO tour of the LEGO community and their creations. You’ll meet LEGO fans from all walks of life, like professional artist Nathan Sawaya, brick fi lmmaker David Pagano, the enigmatic Ego Leonard, and the many devoted John Baichtal is a contribu- AFOLs (adult fans of LEGO) who spend countless ® tor to MAKE magazine and hours building their masterpieces. -
Word Match Minds-On Investigations Hands-On Investigations
Minds-on investigations Word match Paper bridges: strong and stable or weak and wobbly? When using identical materials, one design can be weak and another can be strong. Find these vocabulary words from this poster in the word match. Then 1. Place a sheet of paper between two desktops. Lying flat, the paper will fall; it is not read through the Tampa Bay Times very strong or stable. or Orlando Sentinel to find these 2. Now roll the paper and tape it to form a tube. Place the paper between the two words in articles, headliners, ads, tables. By changing the shape, a stronger and more stable structure is created. or comics. 3. Fold the paper into different shapes and lay it across two desktops. Find the Tower Structure strongest and most stable design. Stable Shape Your skeleton: a natural frame structure Size Skeleton Each person has a natural frame structure inside his or her body — a skeleton! Our Flexible Rigid skeleton gives us shape and supports the weight of our muscles. The size of our frame, or skeleton, determines how tall we are. The tallest person who ever lived was Robert Pulley Lever Wadlow (1918-1940), of Alton, Ill. When he was five years old in kindergarten, he was 5 feet Machine Engineer 6 inches. He grew to be 8 feet 11 inches! Mechanical Gear I T G I E S J M T T H I U I W Y A M D K Compare shapes and sizes 1. Lie on the floor on butcher paper and ask a partner to trace the shape of your body. -
AMEET BOOKS Catalogue 2020 Contents
AMEET BOOKS Catalogue 2020 Contents AMEET Books Catalogue 2020 LEGO® ICONIC 2 LEGO® MIXED THEMES 8 LEGO® City 10 LEGO® Harry Potter™ 20 LEGO® NINJAGO® 30 LEGO® DC Comics Super Heroes 42 LEGO® Jurassic World™ 44 LEGO® Friends 47 LEGO® Hidden Side™ 48 Custom Publishing 50 Marketing & Social Media Content 52 1 2020 LEGO® Books ® The LEGO classic line of bricks offers limitless opportunities to 1001 Stickers build, play and rebuild. The AMEET range of LEGO Iconic books is the perfect tool to support the LEGO system of play and will inspire children’s creativity and imagination. Each book is filled with inspirational activities and humorous stories, all designed to follow natural play patterns. New sticker book featuring iconic LEGO® characters. This exciting range of titles will not only help children to develop The book contains: Over 1000 reusable stickers including reward skills for the future but will also offer hours of fun along the way. stickers and free-play stickers Activities appealing to children of different ages LEGO® humour Reusable stickers 64 pages 12 pages of stickers size 202 × 288 mm LTS-6601 LEGO, the LEGO logo, the Brick and Knob configurations and the Minifigure are trademarks of the LEGO Group. ©2020 The LEGO Group. LEGO The ©2020 Group. of the LEGO trademarks are and the Minifigure configurations the Brick and Knob logo, the LEGO LEGO, Group. the LEGO from under license z o.o. AMEET by Sp. Produced 2 3 2020 LEGO® Books BUILD AND CELEBRATE Build and Celebrate. Easter CELEBRATE SPECIAL OCCASIONS WITH THESE GIFT BOOKS PACKED WITH FESTIVE BUILDING FUN Build and Celebrate is a mid-priced activity format with LEGO® elements that is perfect for holiday promotions at retail. -
LEGO® Strategy and Value Creation
LEGO® Strategy and Value Creation The Lisbon EMBA 2019-2021 Group 6 Group 9 Christian Luwisch Ana Júlia Almeida Isabel Viana João Falcão Madalena Reis Luis Costa Nuno Sousa Nádia Jamal Pedro Teixeira Tiago Fonseca LEGO® – Strategy and Value Creation | The Lisbon MBA There are a lot of skills around resilience and problem solving and creativity that you learn through play. Niels Christiansen, CEO of LEGO® 1 LEGO® – Strategy and Value Creation | The Lisbon MBA CONTENTS 1 Executive Summary ....................................................................................................................... 6 2 Company Overview ....................................................................................................................... 7 3 Environmental Analysis .............................................................................................................. 10 3.1 Macro-environment .............................................................................................................. 10 3.1.1 Sociocultural Environment ................................................................................................ 10 3.1.2 Economics ........................................................................................................................... 11 3.1.3 Technological Environment ............................................................................................... 11 3.1.4 Ecological............................................................................................................................ -
Annual Report 2006 LEGO Group
LEGO Group As of 31 December 2006 Annu LEGO Holding A/S AL r E p O Annual Report 2006 rt 2006 LEGO G LEGO 2006 rt LEGO A/S, 75% (Denmark) IntErLEGO AG (Switzerland) LEGO Group LEGO Group – Denmark r O Aastvej up Denmark Europe Associates: DK-7190 Billund LEGO System A/S LEGO Estates Limited, into liq. (UK) Merlin Entertainments Group Tel.: +45 79 50 60 70 LEGO Schweiz AG S.A.R.L., 15% (Luxemburg) Europe (others) LEGOLAND Estates AG, into liq. (Switzerland) www.lego.com LEGO Park Holding UK Ltd. KIRK AG (Switzerland) – LEGO Estates Australia Pty. Ltd. – LEGO Lifestyle International Ltd. (UK) LEGO Company Limited (UK) LEGO Belgium n.v. LEGO Netherland B.V. LEGO Sverige AB LEGO Norge A/S Oy Suomen LEGO Ab (Finland) LEGO GmbH (Germany) LEGO Handelsgesells. GmbH (Austria) LEGO S.A.S. (France) LEGO S.p.A. (Italy) LEGO S.A. (Spain) LEGO Lda. (Portugal) LEGO Production s.r.o. (Czech Republic) LEGO Trading s.r.o. (Czech Republic) LEGO Hungaria Kft. LEGO Polska Sp. Z.o.o. OOO LEGO (Russia) Americas LEGO do Brazil Ltda. LEGO Canada Inc. LEGO New York Inc. (US) LEGO Mexico S.A. de C.V. Adm. de Serv. LEGO de C.V. (Mexico) LEGO Systems Inc. (US) – LEGO Dacta Inc. (US) – Dacta and Pitsco LLC, 51% (US) – LEGO Chile Ltda. – LEGO Direct Marketing Inc. (US) – LEGO Brand Retail Inc. (US) LEGO Holding A/S Aastvej 1 Asia/Africa DK-7190 Billund, Denmark LEGO Hong Kong Limited Tel: +45 79 50 60 70 Fax: +45 75 33 27 25 LEGO Australia Pty. -
LEGO® Shakespeare™ and the Question of Creativity Nathalie Vienne-Guerrin, Sarah Hatchuel
”To build or not to build” : LEGO® Shakespeare™ and the Question of Creativity Nathalie Vienne-Guerrin, Sarah Hatchuel To cite this version: Nathalie Vienne-Guerrin, Sarah Hatchuel. ”To build or not to build” : LEGO® Shakespeare™ and the Question of Creativity. The Journal of Shakespeare and Appropriation, Borrowers and Lenders, 2018, XI (2). halshs-01796908 HAL Id: halshs-01796908 https://halshs.archives-ouvertes.fr/halshs-01796908 Submitted on 21 Nov 2019 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. "To build or not to build": LEGO® Shakespeare™ and the Question of Creativity Sarah Hatchuel, University of Le Havre Nathalie Vienne-Guerrin, University Paul-Valéry Montpellier 3 Abstract This essay aims to explore the cultural stakes underlying the fleeting and almost incongruous Shakespearean presence in The LEGO Movie (2014), analyze the meeting of "LEGO" and "Shakespeare" in the cinematic and digital worlds, and suggest that at the heart of the connection between Shakespeare and LEGO lies the question of originality and creativity. "LEGO Shakespeare" evinces interesting modes of articulation between art and industry, production and consumption, high- brow culture and low-brow culture and invites us to study how Shakespeare is digested into and interacts with multi-layered cultural artifacts. -
Mattia Thibault University of Turin Lego: When Video Games Bridge
Mattia Thibault University of Turin Lego: when video games bridge between play and cinema. Introduction Playful phenomena are often exploited as source of inspiration by film-makers. Toys, after videogames, are the most fruitfully exploited playful phenomenon featuring films about toys (as Pixar's Toy Story) and inspired by real products, as Barbie G.I. Joe and Transformers. However the only toy-inspired film that had a genuine success both by audience and critics is the Lego movie. The path of Lego from toy to cinema features many steps, among which the creation of many videogames. This article aims at investigating the role and position that Lego videogames hold in the definition of a Lego aesthetics and in its application to different media. 1.0 Lego: language and aesthetics. The transmedia phenomenon that we refer to with the world “Lego”, is complex indeed. It has been analyzed both as a language1 and as a parallel, alternative world2. Undoubtedly Lego aesthetics are very well defined in the collective imagination. We will try, here, to describe it focusing on four main characteristics. 1.1 Modular nature First of all Lego are bricks, construction sets: Lego are meant for building things. This fundamental characteristic goes through all kind of Lego products: objects (and also people) can be reduced to unbreakable pieces ans used to build other things. 1.2 Full translatability Objects and people from the Lego world, are alternative to their real-world counterparts Lego minifigures have their own characteristics: yellow skin, cylindrical heads, few facial traits, polygonous bodies, painted clothes, and limited possibilities of movements. -
LEGO® Education 2021 Solution Guide
LEGO® Education 2021 Solution Guide Hands-On Learning Wherever Learning Is Happening With many schools around the world operating in a mix of virtual, hybrid and in-person environments, teachers are going to extraordinary lengths to support the social and emotional well-being of their students, while keeping them engaged in learning. For over 40 years, LEGO® Education has been supporting teachers around the world to help foster a love of learning. LEGO Education hands-on solutions engage students in the wonder of learning through play, which naturally encourages exploration, inspires creativity, and creates meaningful connections to the concepts they are learning and with one another. LEGO Education has pioneered a thoughtful progression of solutions that offer playful learning experiences for students of all ages and abilities to engage them in STEAM learning. We continue to expand our offering to include professional development training and coaching sessions to support teachers’ evolving needs, and new lesson plans that guide teachers through hands-on STEAM lessons for every type of learning environment. The world is changing in many ways. LEGO Education solutions help build confidence and resilience so that students can successfully navigate the changing world, now and in the future. We look forward to helping you spark that love of learning, wherever learning is happening. Happy building, Esben Stærk President of LEGO Education 3 What is LEGO® Education? For more than 40 years LEGO® Education has offered engaging STEAM learning experiences for students in early learning, primary, and secondary education, as well as through after-school programs and competitions. Sparking creativity, collaboration and critical thinking, LEGO® Education solutions help educators create an environment where learners build resilience and confidence in learning through the power of EARLY LEARNING purposeful play.