Handbook on Innovations in Learning
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
A Review of Standardized Testing Practices and Perceptions in Maine
A Review of Standardized Testing Practices and Perceptions in Maine Janet Fairman, Ph.D. Amy Johnson, Ph.D. Ian Mette, Ph.D Garry Wickerd, Ph.D. Sharon LaBrie, M.S. April 2018 Maine Education Policy Research Institute Maine Education Policy Research Institute McLellan House, 140 School Street 5766 Shibles Hall, Room 314 Gorham, ME 04038 Orono, ME 04469-5766 207.780.5044 or 1.888.800.5044 207.581.2475 Published by the Maine Education Policy Research Institute in the Center for Education Policy, Applied Research, and Evaluation (CEPARE) in the School of Education and Human Development, University of Southern Maine, and the Maine Education Policy Research Institute in the School of Education and Human Development at the University of Maine at Orono. The Maine Education Policy Research Institute (MEPRI), is jointly funded by the Maine State Legislature and the University of Maine System. This institute was established to conduct studies on Maine education policy and the Maine public education system for the Maine Legislature. Statements and opinions by the authors do not necessarily reflect a position or policy of the Maine Education Policy Research Institute, nor any of its members, and no official endorsement by them should be inferred. The University of Maine System does not discriminate on the basis of race, color, religion, sex, sexual orientation, national origin or citizenship status, age, disability, or veteran's status and shall comply with Section 504, Title IX, and the A.D.A in employment, education, and in all other areas of the University. The University provides reasonable accommodations to qualified individuals with disabilities upon request. -
Michael Stephen Peachey
MICHAEL STEPHEN PEACHEY San Mateo, CA www.peachey.com . [email protected] . 415-786-7322 SUMMARY • User experIence advocate, product vIsIonary, executIve producer, and Internet technologIst wIth 15+ years of proven experIence building and leading cross-functional experience desIgn, product management, and engineerIng teams for enterprIse software products and mobIle and web end-user applIcatIons. • SenIor manager wIth P&L responsIbIlIty and a Total QualIty Management focus. • LeadershIp success wIth both start-up and enterprIse-grade teams. PROFESSIONAL EXPERIENCE SUMO LOGIC – ENTERPRISE SAAS, REDWOOD CITY, CA 2015 – PRESENT Business-to-developer cloud log management and analytics software. Vice President, Product Experience 01/2015 - present Built and led global user experience design and development team of 22. Redesigned processes and tools to enable Product and Engineering team success. Led HR and culture development projects. • Recruited and hired top desIgn and UI development talent to focus on cloud-based enterprIse software desIgn problems, successfully onboarding 15 candidates from 16 offers presented In 2015. • Championed a culture of mutual DesIgn and Development accountabilIty, reducIng effort, rework, and cycle times. • StandardIzed desIgn patterns to reduce desIgn rework, delIver a consIstent user experIence, and Increase development velocIty. • Re-engineered UI development processes and re-archItected GUI from Backbone to Angular and MaterIal, signIfIcantly Increasing output per developer and reducing design and dev rework. • Pivoted tech pubs from a homegrown Madcap Flair to Mindtouch, a modern SaaS platform integrated with CX touchpoints In Community, Support and Onboarding, and added capabIlItIes for user tracking and feedback analytics, and SEO optImIzatIon. • Gave voIce to CTO and Product teams though prototypIng of Ideas before desIgn and ImplementatIon, greatly acceleratIng consensus on product dIrectIon before engineerIng kickoff. -
Edutainment Case Study
What in the World Happened to Carmen Sandiego? The Edutainment Era: Debunking Myths and Sharing Lessons Learned Carly Shuler The Joan Ganz Cooney Center at Sesame Workshop Fall 2012 1 © The Joan Ganz Cooney Center 2012. All rights reserved. The mission of the Joan Ganz Cooney Center at Sesame Workshop is to harness digital media teChnologies to advanCe Children’s learning. The Center supports aCtion researCh, enCourages partnerships to ConneCt Child development experts and educators with interactive media and teChnology leaders, and mobilizes publiC and private investment in promising and proven new media teChnologies for Children. For more information, visit www.joanganzCooneyCenter.org. The Joan Ganz Cooney Center has a deep Commitment toward dissemination of useful and timely researCh. Working Closely with our Cooney Fellows, national advisors, media sCholars, and praCtitioners, the Center publishes industry, poliCy, and researCh briefs examining key issues in the field of digital media and learning. No part of this publiCation may be reproduCed or transmitted in any form or by any means, eleCtroniC or meChaniCal, inCluding photoCopy, or any information storage and retrieval system, without permission from the Joan Ganz Cooney Center at Sesame Workshop. For permission to reproduCe exCerpts from this report, please ContaCt: Attn: PubliCations Department, The Joan Ganz Cooney Center at Sesame Workshop One Lincoln Plaza New York, NY 10023 p: 212 595 3456 f: 212 875 7308 [email protected] Suggested Citation: Shuler, C. (2012). Where in the World is Carmen Sandiego? The Edutainment Era: Debunking Myths and Sharing Lessons Learned. New York: The Joan Ganz Cooney Center at Sesame Workshop. -
SHAPING OUR CITIES How Digital Technology Is Disrupting Global Real Estate
SHAPING OUR CITIES How Digital Technology is Disrupting Global Real Estate GLOBAL RESEARCH REPORT SHAPING OUR CITIES How Digital Technology is Authors: Disrupting Global Real Estate Léan Doody Zung Nguyen Vu Pooky Mitchell Real estate has always shaped cities, and Alannah McCartney technology has always shaped real estate. From the elevators and telephones that made Editors: the skyscraper usable, to the car’s impact on Nicola Hudson the suburbs in the 20th century, technology Brice Richard has an intimate relationship with space – Stephen Hill and with value. Léan Doody The skyscraper solved a real estate problem by allowing for large amounts of rentable space on comparatively small Contributing plots of land in places where land is expensive: city centres. companies: The advent of the motorcar allowed vast areas of land to be opened up for residential use, rapidly increasing Accenture the value of – and demand for – suburban and rural land. Allianz Real Estate Boston Properties Will digital technology have a similarly transformative effect on cities and real estate? At a city scale, the answer is yes CBRE Global – one only has to look at how online shopping continues Investment Partners to reshape asset classes like logistics, as well as the high Charter Hall street. But what about digital technology in the building; Eir will it be as transformational as the elevator? Goodbody This report looks at how the commercial real estate industry GRESB is changing and explores how new business models will Heden enable digital technology within -
ESL Announces European Grassroots Initiative Expanding Path to Pro League for CS:GO
Jun 26, 2017 16:00 BST ESL Announces European Grassroots Initiative Expanding Path to Pro League for CS:GO The world’s largest esports company, ESL, is today proud to reveal a new initiative to expand its path for aspiring Counter-Strike: Global-Offensive (CS:GO) players to rise through the ranks from the National Championship level onto the amateur ranks in order to qualify for the largest CS:GO league in the world, the ESL Pro League. Starting with ESEA Season 26, the winners of the ESL UK Premiership and the ESL Mistrzostwa Polski, the official national leagues of the UK & Ireland and Poland respectively, will claim a place to compete in the Mountain Dew League (MDL). This unique partnership provides a clear pathway for CS:GO players to progress from amateur ranks to compete on the world stage linking the national leagues to the Pro League through MDL. The investment in the path-to-pro system will continue from Season 27 with ESL’s French, Spanish and German leagues providing qualification spots to the MDL, establishing ESL’s national leagues as the leading grassroots CS:GO leagues in each territory. The already-established ESEA League will continue to run alongside this new initiative. To achieve this, ESL is set to move its European National Championships to be part of ESEA’s system creating promotion spots up to MDL, the only league that feeds directly into the Pro League. The team that wins the National Championship will qualify for the MDL, creating a clear path from there to the Pro League. -
Ced Education Boilerplate
MEASURING WHAT MATTERS Using Assessment and Accountability to Improve Student Learning A STATEMENT BY THE RESEARCH AND POLICY COMMITTEE OF THE COMMITTEE FOR ECONOMIC DEVELOPMENT MEASURING WHAT MATTERS Using Assessment and Accountability to Improve Student Learning A STATEMENT BY THE RESEARCH AND POLICY COMMITTEE OF THE COMMITTEE FOR ECONOMIC DEVELOPMENT Library of Congress Cataloging-in-Publication Data Committee for Economic Development. Research and Policy Committee. Measuring what matters : using assessment and accountability to improve student learning / a statement by the Research and Policy Committee of the Committee for Economic Development p. cm. “December 15, 2000.” Includes bibliographical references. ISBN 0-87186-139-9 1. Educational tests and measurements — United States. 2. Educational accountability — United States. 3. School improvement programs — United States. I. Title. LB3051 .C632 2001 371.26'0973 — dc21 2001017186 First printing in bound-book form: 2001 Paperback: $15.00 Printed in the United States of America Design: Rowe Design Group COMMITTEE FOR ECONOMIC DEVELOPMENT 477 Madison Avenue, New York, N.Y. 10022 (212) 688-2063 2000 L Street, N.W., Suite 700, Washington, D.C. 20036 (202) 296-5860 www.ced.org CONTENTS RESPONSIBILITY FOR CED STATEMENTS ON NATIONAL POLICY iv PURPOSE OF THIS STATEMENT viii CHAPTER 1: INTRODUCTION AND SUMMARY 1 CHAPTER 2: MEASURING STUDENT ACHIEVEMENT 5 Issues in designing direct measures of student learning 5 Setting standards for learning 5 Designing assessments 7 Reporting scores 9 Challenges -
Techfire-Event Overview.Key
TECHFIRE TECHFIRE’S FEATURING: AUTONOMOUS VEHICLES & MICROMOBILITY SUMMIT NOV. 6, 2019 • SAN FRANCISCO (SALESFORCE TOWER) INFO: techfire.co/fall2019 HOSTED BY: SPECIAL THANKS TO ACCENTURE FOR HOSTING AT THEIR INNOVATION HUB IN SALESFORCE TOWER! BRINGING TOGETHER TOP AUTONOMOUS VEHICLE & MICROMOBILITY LEADERS SPEAKERS: SPONSORED BY: LORI PEPPER MICHAEL ERIC PRESENTING SPONSOR: CALIFORNIA GRANOFF WANG STATE MANIV WIND TRANSPORTATION MOBILITY MOBILITY AGENCY DR. ULRICH RYAN ADAM QUAY ARMBRUST KOVACEVICH BMW i ALLIANCE LIME VENTURES VENTURES PRAISE FROM OUR PAST SPEAKERS & ATTENDEES: “Fun event with a great set of speakers." — Chris Urmson, Co-Founder/CEO, Aurora & former Head of Google’s Self- Driving Car Project (now Waymo) “Amazing conferences on autonomous vehicles and future mobility services” — David Kim, VP of Hyundai Motor Company (at the time); now Secretary of the California State Transportation Agency (CalSTA) No endorsement by government agencies is implied. “Thanks again for a wonderful event yesterday. I really enjoyed the speakers and it was an immense pleasure to hear the entire program. What an exciting time!” — Heidi King, Acting Administrator, National Highway Traffic Safety Administration (NHTSA), USDOT No endorsement by government agencies is implied. SUMMIT OVERVIEW WED., NOV. 6, 2019 (8 AM – 1 PM) PAST ATTENDEES • 8:00 AM: Registration / Networking • 9:00 AM Welcoming Remarks by TechFire • 9:10 AM Accenture Fireside Chat/Presentation 61% Senior-Level • 9:35 AM Maniv Mobility's Michael Granoff, Founder and Managing Partner Executives • 10:00 AM Wind Mobility's Eric Wang, Co-Founder/CEO (CEOs / C-Level + • 10:25 AM Lime's Adam Kovacevich, Head of Americas Government Relations Founder + • 10:50 AM Networking Break VP + • 11:10 AM BMW i Ventures' Dr. -
WISCONSIN STANDARDS for English Language Arts
WISCONSIN STANDARDS FOR English Language Arts WisconsinWisconsin Department Department ofof Public Public Instruction Instruction WISCONSIN STANDARDS FOR English Language Arts Wisconsin Department of Public Instruction Carolyn Stanford Taylor, State Superintendent Madison, Wisconsin This publication is available from: Wisconsin Department of Public Instruction 125 South Webster Street Madison, WI 53703 (608) 266-8960 dpi.wi.gov/ela May 2020 Wisconsin Department of Public Instruction The Wisconsin Department of Public Instruction does not discriminate on the basis of sex, race, color, religion, creed, age, national origin, ancestry, pregnancy, marital status or parental status, sexual orientation, or ability and provides equal access to the Boy Scouts of America and other designated youth groups. Wisconsin Standards for English Language Arts ii Foreword On May 27, 2020, I formally adopted the Wisconsin Standards for English Language Arts. This revised set of academic standards provides a foundational framework identifying what knowledge and skills Wisconsin students in English language arts should learn at different grade levels or bands of grades. The adoption of this revised set of standards was part of a concerted effort led by Wisconsin educators and stakeholders who shared their expertise in English language arts and teaching from kindergarten through higher education. Feedback was provided by the public and the Wisconsin State Legislature for the writing committee to consider as part of Wisconsin’s Academic Standards review and revision process. English language arts is an essential part of a comprehensive PK-12 education for all students. Through English language arts, Wisconsin students learn to use literacy to understand and improve themselves and their worlds. -
The Role of Information Technology in Fulfilling the Promise of Corporate Social Responsibility
City University of New York (CUNY) CUNY Academic Works Publications and Research Brooklyn College 2011 The Role of Information Technology in Fulfilling the Promise of Corporate Social Responsibility David Salb CUNY Kingsborough Community College Hershey H. Friedman CUNY Brooklyn College Linda Weiser Friedman CUNY Bernard M Baruch College How does access to this work benefit ou?y Let us know! More information about this work at: https://academicworks.cuny.edu/bc_pubs/211 Discover additional works at: https://academicworks.cuny.edu This work is made publicly available by the City University of New York (CUNY). Contact: [email protected] www.ccsenet.org/cis Computer and Information Science Vol. 4, No. 4; July 2011 The Role of Information Technology in Fulfilling the Promise of Corporate Social Responsibility David Salb, Ph.D. (Corresponding author) Kingsborough Community College of the City University of New York 2001 oriental Blvd. Brooklyn, NY 11210 USA Tel: 1-718-368-5925 E-mail: [email protected] Hershey H. Friedman, Ph.D. Department of Economics Brooklyn College of the City University of New York 2900 Bedford Ave. Brooklyn, NY 11210 USA Tel: 1-718-951-2084 E-mail: [email protected] Linda Weiser Friedman, Ph.D. Baruch College Zicklin School of Business and the Graduate Center of the City University of New York 55 Lexington Ave. New York, NY 10010 USA Tel: 1-646-312-3361 E-mail: [email protected] Received: May25, 2011 Accepted: June 14, 2011 doi:10.5539/cis.v4n4p2 The authors gratefully acknowledge the support of PSC-CUNY award #61630-00-39. Abstract Young people today want to work at a meaningful job and make a difference in the world. -
Allt Om Dreamhack Masters Malmö
Allt om DreamHack Masters Malmö Det har blivit dags för den största internationella arenaturneringen i e-sport som hittills har arrangerats i Sverige – DreamHack Masters Malmö. Spelet är Counter Strike: Global Offensive (CS:GO) och de 16 lag som göra upp om prispotten motsvarande 2 miljoner kronor, tillhör den absoluta världseliten. Här ger vi dig allt du behöver veta om turneringen, lagen, schemat och spelet. Om turneringen Turneringen inleds med gruppspel som kommer spelas mellan den 12 - 14 april. Två lag kvalificerar vidare från varje grupp till slutspelet. Gruppspelen sänds via dreamhack.tv. Lördagen den 16 april klockan 10 öppnas dörrarna till Malmö Arena för den 10 000 människor stora publiken, då två dagars spänning kan väntas enda fram till den rafflande finalen på söndagskvällen. Totalt väntas miljoner människor följa turneringen via dreamhack.tv. Önskar ni pressackreditering, skicka ett mail till [email protected] med ert namn, media ni arbetar för och kontaktuppgifter. För fler bilder: flickr.com/photos/dreamhack Fotografens namn hittar ni i fotolänken. Vanligast är Adela Sznajder eller Sebastian Ekman. Bilder från DreamHack Masters Malmö kommer kontinuerligt att läggas upp. Fotografer på plats: Adela Sznajder och Abraham Engelmark För citat, Kontakta Christian Lord, head of eSports, Dreamhack Tel. +46 70 27 50 558 och mail: [email protected] Om lagen Åtta lag har specialinbjudits till turneringen. Astralis: Danmarks bästa lag och rankad fyra i världen. Astralis väckte uppmärksamhet i dansk press när de erhöll en investering på sju miljoner danska kronor från Sunstone Capital och den danska entreprenören Tommy Ahlers, i samband med bildningen av den nya organisationen 2016. -
WESA General League Rules
24 May 2019 RULEBOOK CONTENTS Preamble ......................................................................................................................... 4 1. General .................................................................................................................... 4 1.1 League Administration .......................................................................................... 4 1.2 Validity of the Rules ............................................................................................. 4 1.3 Local Laws ............................................................................................................ 5 1.4 Confidentiality ...................................................................................................... 5 1.5 Code of Conduct ................................................................................................... 5 1.6 Communication ..................................................................................................... 5 2. League Specifications .............................................................................................. 5 2.1 Home Country/Region .......................................................................................... 5 2.2 Time Zone ............................................................................................................. 6 2.3 Nicknames ............................................................................................................. 6 2.4 Player Accounts ................................................................................................... -
Network Position and Exploratory Knowledge Creation: Evidence from US IT Clusters
HEC MONTRÉAL École affiliée à l’Université de Montréal Network Position and Exploratory Knowledge Creation: Evidence from US IT Clusters YANG GAO Master of Science in International Business February 2017 © YANG GAO, 2017 Abstract In This study, I explore the effects of structures of technological alliance networks on firms’ exploratory knowledge creation. The research is built upon the connections between social network, organizational learning, and organizational ambidexterity theories. Firms pursue knowledge creation opportunities by forming technological alliances, but no consensus has been reached regarding the optimum strategy of alliance formation activities, i.e., whether the return of knowledge creation always increases in tandem with numbers of alliances or it diminishes at some point due to various factors such as costs of maintaining ties and capabilities of absorb information and knowledge generated from alliances. The study sheds light on the controversy of whether the relationship between network structures and knowledge creation is positive or curvilinear by distinguishing different orientations of knowledge creation activities, which entail different network structures and strategies. More specifically, by extracting exploratory knowledge creation from the overall knowledge creation activities, the relationship between basic network position features and exploration is more focused and accurate. Empirical investigation, which uses hand-collected data of alliance activities and patent application behaviors of 67 firms in several IT clusters in US, proves the curvilinear relationship between alliance network centrality and exploratory knowledge creation. Results of the study help to address the conflicts of networks’ effects on knowledge creation with new evidence from knowledge intensive industries, and provided insights on organizational learning and firm innovation strategies.