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MAKING CODE ZERO Part 2
October 2018 Issue 23 PLUS MAKING CODE ZERO part 2 Includes material PLAY BLACKPOOL not in the video Report from the show! event... CONTENTS 32. RECREATED SPECTRUM Is it any good? 24. MIND YOUR LANGUAGE 18. Play Blackpool 2018 Micro-Prolog. The recent retro event. FEATURES GAME REVIEWS 4 News from 1987 DNA Warrior 6 Find out what was happening back in 1987. Bobby Carrot 7 14 Making Code Zero Devils of the Deep 8 Full development diary part 2. Spawn of Evil 9 18 Play Blackpool Report from the recent show. Hibernated 1 10 24 Mind Your Language Time Scanner 12 More programming languages. Maziacs 20 32 Recreated ZX Spectrum Bluetooth keyboard tested. Gift of the Gods 22 36 Grumpy Ogre Ah Diddums 30 Retro adventuring. Snake Escape 31 38 My Life In Adventures A personal story. Bionic Ninja 32 42 16/48 Magazine And more... Series looking at this tape based mag. And more…. Page 2 www.thespectrumshow.co.uk EDITORIAL Welcome to issue 23 and thank you for taking the time to download and read it. Those following my exploits with blown up Spectrums will be pleased to I’ll publish the ones I can, and provide hear they are now back with me answers where fit. Let’s try to get thanks to the great service from Mu- enough just for one issue at least, that tant Caterpillar Games. (see P29) means about five. There is your chal- Those who saw the review of the TZX All machines are now back in their lenge. Duino in episode 76, and my subse- cases and working fine ready for some quent tweet will know I found that this The old school magazines had many filming for the next few episodes. -
The Adventurers Club Ltd. 64C Menelik Road, London NW2 3RH
The Adventurers Club Ltd. 64c Menelik Road, London NW2 3RH. Telephone: 01-794 1261 MEMBER'S DOSSIERS Nos 35 & 36 - NOVEMBER 1988/DECEMBER 1988 *********************************************************** REVIEWS: INGRID'S BACK! SHADOWGATE SCOTT ADAM'S SCOOPS THE INHERITANCE POLICE QUEST BARD' S TALE II CLOUD 99 BUGSY HAUNTED HOUSE THE ALIEN FROM OUTER SPACE DR JEKYLL AND MR HYDE ARTICLES BY: RICHARD BARTLE TONY BRIDGE KEITH CAMPBELL MIKE GERRARD HUGH WALKER LATEST NEWS ON THE ADVENTURING SCENE BASIC ADVENTURING DISCOUNTED SOFTWARE AND MUCH MORE!!! 12 Help-Line Details #3 ***************** EDITORIAL ********* Members have access to our extensive databank of hints and solutions Dear Fellow Adventurer, for most of the popular adventure games. Help can be obtained as follows: Welcome to MDs Nos 35-36, our Christmas issue! * By Mail: We have been very active during the past few weeks, and the most Please enclose a Stamped Addressed Envelope. Give us the title and important item of news this month is the announcement of the version of the game(s), and detail the query(ies) which you have. We "Golden Chalice Awards Presentation Ceremony". Please refer to the shall usually reply to you on the day of receipt of your letter. enclosed leaflet for full details about this important occasion, and Overseas Members using the Mail Help-Line should enclose an I.R.C. for do make sure you that you pencil 25.02.89 in your diary! a speedy reply, otherwise the answers to their queries will be sent Owing to popular demand, we have now produced specially-designed together with their next Member's Dossier. -
The Adventurers Club Ltd. 64C Menelik Road, London NW2 3RH
The Adventurers Club Ltd. 64c Menelik Road, London NW2 3RH. Telephone: 01-794 1261 MEMBER'S DOSSIERS Nos 31 & 32 - APRIL 1988/MAY 1988 *************************************************** REVIEWS: DUNGEON MASTER TIME & MAGIK WOLFMAN CRASH GARRETT THE JADE STONE DOUBLE AGENT AMERICAN SUDS LOADS OF MIDNIGHT THE CHALLENGE PASSENGERS ON THE WIND II FOUR MINUTES TO MIDNIGHT KENTILLA ARTICLES BY: RICHARD BARTLE TONY BRIDGE KEITH CAMPBELL MIKE GERRARD HUGH WALKER LATEST NEWS ON THE ADVENTURING SCENE BASIC ADVENTURING DISCOUNTED SOFTWARE AND MUCH MORE!!! 12 Help-Line Details ***************** EDITORIAL Members have access to our extensive databank of hints and solutions ••••••••• for most of the popular adventure games. Help can be obtained as follows: Dear Fellow Adventurer, * By Mail: Welcome to MDs Nos 31-321 Please enclose a Stamped Addressed Envelope. Give us the title and version of the game(s), and detail the query(ies) which you have. We "There's no doubt in my mind that many of the best adventures around shall usually reply to you on the day of receipt of your letter. at the moment are from the independent software labels, the mail-order Overseas Members using the Mail Help-Line should enclose an I.R.C. for only operations that are frequently one-man (or one-woman) businesses" a speedy reply, otherwise the answers to their queries will be sent Mike Gerrard - "Your Sinclair" (June 1988 issue). together with their next Member's Dossier. ACL is very much aware of this fact, and will always publish reviews * By Telephone: of the better "home-grown" adventures (no less than 5 in this We shall endeavour to help you on our phone Help-Line which will be Dossierl). -
Adobe Photoshop
I owned an Acorn Electron as a kid. It wasn’t the greatest games machine in the playground, but it did have the best game of all-time, Braben and Bell’s Elite , and one of the best adventure games of all time, Trevor Hall’s Twin Kingdom Valley. For a boy with a fertile imagination, and an obsession with the Fighting Fantasy books, Twin Kingdom Valley whisked me through the screen and into a fantasy world of babbling brooks, Forests, Orcs, Trolls, Goblins, Dragons, Kings and treasure! I played as many adventures as I could, but It wasn’t until I owned a ZX Spectrum and Fergus McNeill’s The Big Sleaze that I encountered the same immersion with another game. A friend and I spent many weekends hunched over the keyboard, notepad and pen, determined that Sam Spillade would find the missing Maltese Bullfinch. I’m therefore delighted that both Fergus and Trevor feature in this celebration of classic adventure games, along with many other adventures and authors that transported legions of other kids to far flung corners of their own imagination. Mark James Hardisty, 2018 CONTENTS RAIDERS OF THE LOST PARSER 5 TERRY GREER 8 WHODUNNIT? 14 CHRIS HESTER 23 AURAL ADVENTURES 31 CHARLES CECIL 34 MARK CANTRELL 40 TREVOR LEVER & PETER JONES 48 SHEFFIELD SIGNPOSTS 61 RAIDERS OF THE LOST PARSER Stefan Vogt and Tim Gilberts don their archaeologist fedoras and head for Spain in search of fabled conquistador treasure, the Diseñador de aventuras de Aventuras AD – the lost adventure parser. There’s an argument that the mainstream 8-bit adventure market peaked in 1987, with its decline arrested by the publication of Gilsoft’s Professional Adventure Writing System [PAWS ] and Incentive’s Graphic Adventure Creator [GAC ], enabling continuing releases from die-hard independent developers and the occasional budget title. -
HEAR the MUSIC, PLAY the GAME Music and Game Design: Interplays and Perspectives Edited by H
ISSN 2280-7705 The Italian Journal www.gamejournal.it Associazione Culturale LUDICA of Game Studies Games as Art, Media, Entertainment Issue 06, 2017 – volume 1 JOURNAL (PEER-REVIEWED) HEAR THE MUSIC, PLAY THE GAME Music and Game Design: Interplays and Perspectives Edited by H. C. Rietveld & M. B. Carbone Extase (ERE Informatique, 1991) – Graphics by Michel Rho. GAME JOURNAL – Peer-Reviewed Section Issue 06 – 2017 GAME Journal Games as Art, Media, Entertainment G|A|M|E is an international, peer-reviewed, free access games studies journal. G|A|M|E publishes one monographic issue per year A PROJECT BY SUPERVISING EDITORS Associazione Culturale LUDICA Antioco Floris (Università di Cagliari), Roy Menarini (Università di Bologna), Peppino Ortoleva (Università di Torino), Reggio Calabria IT & London UK Leonardo Quaresima (Università di Udine). HQ: Via Vittorio Veneto 33 89123 Reggio Calabria, Italy Offices: 52 Kelly Avenue, EDITORS London SE15 5LH, UK Marco Benoît Carbone (University College London), Giovanni Caruso (Università di Udine), Riccardo Fassone (Università di Torino), Gabriele Ferri (Amsterdam University of Applied Sciences), Ivan Girina (Brunel University In association with filmforumfestival.it London), Federico Giordano (Università Telematica San Raffaele, Roma), Ilaria Mariani (Politecnico di Milano), Valentina Paggiarin (Hive Division), Paolo Ruffino (University of Lincoln), Mauro Salvador (Università di Modena e Reggio Emilia), Marco Teti (Università eCampus). WITH THE PATRONAGE OF Università di Cagliari ASSOCIATED EDITORS Dipartimento di Storia, Beni Culturali e Territorio Stefano Baschiera (Queen’s University, Belfast), Stefano Gualeni (University of Malta). PARTNERS ADVISORY BOARD Espen Aarseth (IT University of Copenaghen), Matteo Bittanti (IULM Milano), Jay David Bolter (Georgia Institute of Technology), Gordon C. -
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I owned an Acorn Electron as a kid. It wasn’t the greatest games machine in the playground, but it did have the best game of all-time, Braben and Bell’s Elite, and one of the best adventure games of all time, Trevor Hall’s Twin Kingdom Valley. For a boy with a fertile imagination, and an obsession with the Fighting Fantasy books, Twin Kingdom Valley whisked me through the screen, and into a fantasy world of babbling brooks, Forests, Orcs, Trolls, Goblins, Dragons, Kings and treasure! I played as many adventures as I could, but It wasn’t until I owned a ZX Spectrum and Fergus McNeill’s The Big Sleaze that I encountered the same immersion with another game. A friend and I spent many weekends hunched over the keyboard, notepad and pen, determined that Sam Spillade would find the missing Maltese Bullfinch. I’m therefore delighted that both Fergus and Trevor feature in this celebration of classic adventure games, along with many other adventures and authors that transported legions of other kids to far flung corners of their own imagination. Mark James Hardisty, 2018 CONTENTS ADVENTURE I 4 TWILIGHT INVENTORY 11 EXPLORING COLOSSAL CAVES 13 LEVEL 9 19 DOOMSDAY LOST ECHOES 37 VERONIKA MEGLER 48 GARETH PITCHFORD 61 TWIN KINGDOM VALLEY 70 ADVENTURE I Written by John Jones-Steele, Adventure I was the first, and one of the best commercially available versions of Crowther and Woods seminal Adventure in Britain. John Jones-Steele’s interest in computing started at any early age as a grammar school pupil in the late 60s.