Cross-Platform Performance Portability Using Highly
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Analysis of GPU-Libraries for Rapid Prototyping Database Operations
Analysis of GPU-Libraries for Rapid Prototyping Database Operations A look into library support for database operations Harish Kumar Harihara Subramanian Bala Gurumurthy Gabriel Campero Durand David Broneske Gunter Saake University of Magdeburg Magdeburg, Germany fi[email protected] Abstract—Using GPUs for query processing is still an ongoing Usually, library operators for GPUs are either written by research in the database community due to the increasing hardware experts [12] or are available out of the box by device heterogeneity of GPUs and their capabilities (e.g., their newest vendors [13]. Overall, we found more than 40 libraries for selling point: tensor cores). Hence, many researchers develop optimal operator implementations for a specific device generation GPUs each packing a set of operators commonly used in one involving tedious operator tuning by hand. On the other hand, or more domains. The benefits of those libraries is that they are there is a growing availability of GPU libraries that provide constantly updated and tested to support newer GPU versions optimized operators for manifold applications. However, the and their predefined interfaces offer high portability as well as question arises how mature these libraries are and whether they faster development time compared to handwritten operators. are fit to replace handwritten operator implementations not only w.r.t. implementation effort and portability, but also in terms of This makes them a perfect match for many commercial performance. database systems, which can rely on GPU libraries to imple- In this paper, we investigate various general-purpose libraries ment well performing database operators. Some example for that are both portable and easy to use for arbitrary GPUs such systems are: SQreamDB using Thrust [14], BlazingDB in order to test their production readiness on the example of using cuDF [15], Brytlyt using the Torch library [16]. -
The Importance of Data
The landscape of Parallel Programing Models Part 2: The importance of Data Michael Wong and Rod Burns Codeplay Software Ltd. Distiguished Engineer, Vice President of Ecosystem IXPUG 2020 2 © 2020 Codeplay Software Ltd. Distinguished Engineer Michael Wong ● Chair of SYCL Heterogeneous Programming Language ● C++ Directions Group ● ISOCPP.org Director, VP http://isocpp.org/wiki/faq/wg21#michael-wong ● [email protected] ● [email protected] Ported ● Head of Delegation for C++ Standard for Canada Build LLVM- TensorFlow to based ● Chair of Programming Languages for Standards open compilers for Council of Canada standards accelerators Chair of WG21 SG19 Machine Learning using SYCL Chair of WG21 SG14 Games Dev/Low Latency/Financial Trading/Embedded Implement Releasing open- ● Editor: C++ SG5 Transactional Memory Technical source, open- OpenCL and Specification standards based AI SYCL for acceleration tools: ● Editor: C++ SG1 Concurrency Technical Specification SYCL-BLAS, SYCL-ML, accelerator ● MISRA C++ and AUTOSAR VisionCpp processors ● Chair of Standards Council Canada TC22/SC32 Electrical and electronic components (SOTIF) ● Chair of UL4600 Object Tracking ● http://wongmichael.com/about We build GPU compilers for semiconductor companies ● C++11 book in Chinese: Now working to make AI/ML heterogeneous acceleration safe for https://www.amazon.cn/dp/B00ETOV2OQ autonomous vehicle 3 © 2020 Codeplay Software Ltd. Acknowledgement and Disclaimer Numerous people internal and external to the original C++/Khronos group, in industry and academia, have made contributions, influenced ideas, written part of this presentations, and offered feedbacks to form part of this talk. But I claim all credit for errors, and stupid mistakes. These are mine, all mine! You can’t have them. -
Introduction to GPU Computing
Introduction to GPU Computing J. Austin Harris Scientific Computing Group Oak Ridge National Laboratory ORNL is managed by UT-Battelle for the US Department of Energy Performance Development in Top500 • Yardstick for measuring 1 Exaflop/s performance in HPC – Solve Ax = b – Measure floating-point operations per second (Flop/s) • U.S. targeting Exaflop system as early as 2022 – Building on recent trend of using GPUs https://www.top500.org/statistics/perfdevel 2 J. Austin Harris --- JETSCAPE --- 2020 Hardware Trends • Scaling number of cores/chip instead of clock speed • Power is the root cause – Power density limits clock speed • Goal has shifted to performance through parallelism • Performance is now a software concern Figure from Kathy Yelick, “Ten Ways to Waste a Parallel Computer.” Data from Kunle Olukotun, Lance Hammond, Herb Sutter, Burton Smith, Chris Batten, and Krste Asanoviç. 3 J. Austin Harris --- JETSCAPE --- 2020 GPUs for Computation • Excellent at graphics rendering – Fast computation (e.g., TV refresh rate) – High degree of parallelism (millions of independent pixels) – Needs high memory bandwidth • Often sacrifices latency, but this can be ameliorated • This computation pattern common in many scientific applications 4 J. Austin Harris --- JETSCAPE --- 2020 GPUs for Computation • CPU Strengths • GPU Strengths – Large memory – High mem. BW – Fast clock speeds – Latency tolerant via – Large cache for parallelism latency optimization – More compute – Small number of resources (cores) threads that can run – High perf./watt very quickly • GPU Weaknesses • CPU Weaknesses – Low mem. Capacity – Low mem. bandwidth – Low per-thread perf. – Costly cache misses – Low perf./watt Slide from Jeff Larkin, “Fundamentals of GPU Computing” 5 J. -
Delivering Heterogeneous Programming in C++
Delivering Heterogeneous Programming in C++ Duncan McBain, Codeplay Software Ltd. About me ● Graduated from Edinburgh University 3 years ago ● Postgrad course got me interested in GPU programming ● Worked at Codeplay since graduating ● Research projects, benchmarking, debuggers ● Most recently on C++ library for heterogeneous systems 2 © 2016 Codeplay Software Ltd. Contents • What are heterogeneous systems? • How can we program them? • The future of heterogeneous systems 3 © 2016 Codeplay Software Ltd. What are heterogeneous systems • By this, I mean devices like GPUs, DSPs, FPGAs… • Generally a bit of hardware that is more specialised than, and fundamentally different to, the host CPU • Specialisation can make it very fast • Can also be harder to program because of specialisation 4 © 2016 Codeplay Software Ltd. Some definitions • Host – The CPU/code that runs on the CPU, controls main memory (RAM), might control many devices • Device – A GPU, DSP, or something more exotic • Heterogeneous system – A host, a device and an API tying them together 5 © 2016 Codeplay Software Ltd. Some definitions • Kernel – Code representing the computation to be performed on the device. • Work group – A collection of many work items executing on a device. Has shared local memory and executes same instructions 6 © 2016 Codeplay Software Ltd. Some definitions ● Work item – A single thread or task on a device that executes in parallel ● Parallel for – Some collection of work items, in many work groups, executing a kernel in parallel. In general, cannot return anything, and must be enqueued asynchronously 7 © 2016 Codeplay Software Ltd. Example heterogeneous device ● CPUs today can execute instructions out-of-order, speculative execution, branch prediction ● Complexity hidden from programmer ● Contrast with e.g. -
Concurrent Cilk: Lazy Promotion from Tasks to Threads in C/C++
Concurrent Cilk: Lazy Promotion from Tasks to Threads in C/C++ Christopher S. Zakian, Timothy A. K. Zakian Abhishek Kulkarni, Buddhika Chamith, and Ryan R. Newton Indiana University - Bloomington, fczakian, tzakian, adkulkar, budkahaw, [email protected] Abstract. Library and language support for scheduling non-blocking tasks has greatly improved, as have lightweight (user) threading packages. How- ever, there is a significant gap between the two developments. In previous work|and in today's software packages|lightweight thread creation incurs much larger overheads than tasking libraries, even on tasks that end up never blocking. This limitation can be removed. To that end, we describe an extension to the Intel Cilk Plus runtime system, Concurrent Cilk, where tasks are lazily promoted to threads. Concurrent Cilk removes the overhead of thread creation on threads which end up calling no blocking operations, and is the first system to do so for C/C++ with legacy support (standard calling conventions and stack representations). We demonstrate that Concurrent Cilk adds negligible overhead to existing Cilk programs, while its promoted threads remain more efficient than OS threads in terms of context-switch overhead and blocking communication. Further, it enables development of blocking data structures that create non-fork-join dependence graphs|which can expose more parallelism, and better supports data-driven computations waiting on results from remote devices. 1 Introduction Both task-parallelism [1, 11, 13, 15] and lightweight threading [20] libraries have become popular for different kinds of applications. The key difference between a task and a thread is that threads may block|for example when performing IO|and then resume again. -
Programmers' Tool Chain
Reduce the complexity of programming multicore ++ Offload™ for PlayStation®3 | Offload™ for Cell Broadband Engine™ | Offload™ for Embedded | Custom C and C++ Compilers | Custom Shader Language Compiler www.codeplay.com It’s a risk to underestimate the complexity of programming multicore applications Software developers are now presented with a rapidly-growing range of different multi-core processors. The common feature of many of these processors is that they are difficult and error-prone to program with existing tools, give very unpredictable performance, and that incompatible, complex programming models are used. Codeplay develop compilers and programming tools with one primary goal - to make it easy for programmers to achieve big performance boosts with multi-core processors, but without needing bigger, specially-trained, expensive development teams to get there. Introducing Codeplay Based in Edinburgh, Scotland, Codeplay Software Limited was founded by veteran games developer Andrew Richards in 2002 with funding from Jez San (the founder of Argonaut Games and ARC International). Codeplay introduced their first product, VectorC, a highly optimizing compiler for x86 PC and PlayStation®2, in 2003. In 2004 Codeplay further developed their business by offering services to processor developers to provide them with compilers and programming tools for their new and unique architectures, using VectorC’s highly retargetable compiler technology. Realising the need for new multicore tools Codeplay started the development of the company’s latest product, the Offload™ C++ Multicore Programming Platform. In October 2009 Offload™: Community Edition was released as a free-to-use tool for PlayStation®3 programmers. Experience and Expertise Codeplay have developed compilers and software optimization technology since 1999. -
Intel® Oneapi Programming Guide
Intel® oneAPI Programming Guide Intel Corporation www.intel.com Notices and Disclaimers Contents Notices and Disclaimers....................................................................... 5 Chapter 1: Introduction oneAPI Programming Model Overview ..........................................................7 Data Parallel C++ (DPC++)................................................................8 oneAPI Toolkit Distribution..................................................................9 About This Guide.......................................................................................9 Related Documentation ..............................................................................9 Chapter 2: oneAPI Programming Model Sample Program ..................................................................................... 10 Platform Model........................................................................................ 14 Execution Model ...................................................................................... 15 Memory Model ........................................................................................ 17 Memory Objects.............................................................................. 19 Accessors....................................................................................... 19 Synchronization .............................................................................. 20 Unified Shared Memory.................................................................... 20 Kernel Programming -
Scalable and High Performance MPI Design for Very Large
SCALABLE AND HIGH-PERFORMANCE MPI DESIGN FOR VERY LARGE INFINIBAND CLUSTERS DISSERTATION Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Sayantan Sur, B. Tech ***** The Ohio State University 2007 Dissertation Committee: Approved by Prof. D. K. Panda, Adviser Prof. P. Sadayappan Adviser Prof. S. Parthasarathy Graduate Program in Computer Science and Engineering c Copyright by Sayantan Sur 2007 ABSTRACT In the past decade, rapid advances have taken place in the field of computer and network design enabling us to connect thousands of computers together to form high-performance clusters. These clusters are used to solve computationally challenging scientific problems. The Message Passing Interface (MPI) is a popular model to write applications for these clusters. There are a vast array of scientific applications which use MPI on clusters. As the applications operate on larger and more complex data, the size of the compute clusters is scaling higher and higher. Thus, in order to enable the best performance to these scientific applications, it is very critical for the design of the MPI libraries be extremely scalable and high-performance. InfiniBand is a cluster interconnect which is based on open-standards and gaining rapid acceptance. This dissertation presents novel designs based on the new features offered by InfiniBand, in order to design scalable and high-performance MPI libraries for large-scale clusters with tens-of-thousands of nodes. Methods developed in this dissertation have been applied towards reduction in overall resource consumption, increased overlap of computa- tion and communication, improved performance of collective operations and finally designing application-level benchmarks to make efficient use of modern networking technology. -
Opencl SYCL 2.2 Specification
SYCLTM Provisional Specification SYCL integrates OpenCL devices with modern C++ using a single source design Version 2.2 Revision Date: – 2016/02/15 Khronos OpenCL Working Group — SYCL subgroup Editor: Maria Rovatsou Copyright 2011-2016 The Khronos Group Inc. All Rights Reserved Contents 1 Introduction 13 2 SYCL Architecture 15 2.1 Overview . 15 2.2 The SYCL Platform and Device Model . 15 2.2.1 Platform Mixed Version Support . 16 2.3 SYCL Execution Model . 17 2.3.1 Execution Model: Queues, Command Groups and Contexts . 18 2.3.2 Execution Model: Command Queues . 19 2.3.3 Execution Model: Mapping work-items onto an nd range . 21 2.3.4 Execution Model: Execution of kernel-instances . 22 2.3.5 Execution Model: Hierarchical Parallelism . 24 2.3.6 Execution Model: Device-side enqueue . 25 2.3.7 Execution Model: Synchronization . 25 2.4 Memory Model . 26 2.4.1 Access to memory . 27 2.4.2 Memory consistency . 28 2.4.3 Atomic operations . 28 2.5 The SYCL programming model . 28 2.5.1 Basic data parallel kernels . 30 2.5.2 Work-group data parallel kernels . 30 2.5.3 Hierarchical data parallel kernels . 30 2.5.4 Kernels that are not launched over parallel instances . 31 2.5.5 Synchronization . 31 2.5.6 Error handling . 32 2.5.7 Scheduling of kernels and data movement . 32 2.5.8 Managing object lifetimes . 34 2.5.9 Device discovery and selection . 35 2.5.10 Interfacing with OpenCL . 35 2.6 Anatomy of a SYCL application . -
DNA Scaffolds Enable Efficient and Tunable Functionalization of Biomaterials for Immune Cell Modulation
ARTICLES https://doi.org/10.1038/s41565-020-00813-z DNA scaffolds enable efficient and tunable functionalization of biomaterials for immune cell modulation Xiao Huang 1,2, Jasper Z. Williams 2,3, Ryan Chang1, Zhongbo Li1, Cassandra E. Burnett4, Rogelio Hernandez-Lopez2,3, Initha Setiady1, Eric Gai1, David M. Patterson5, Wei Yu2,3, Kole T. Roybal2,4, Wendell A. Lim2,3 ✉ and Tejal A. Desai 1,2 ✉ Biomaterials can improve the safety and presentation of therapeutic agents for effective immunotherapy, and a high level of control over surface functionalization is essential for immune cell modulation. Here, we developed biocompatible immune cell-engaging particles (ICEp) that use synthetic short DNA as scaffolds for efficient and tunable protein loading. To improve the safety of chimeric antigen receptor (CAR) T cell therapies, micrometre-sized ICEp were injected intratumorally to present a priming signal for systemically administered AND-gate CAR-T cells. Locally retained ICEp presenting a high density of priming antigens activated CAR T cells, driving local tumour clearance while sparing uninjected tumours in immunodeficient mice. The ratiometric control of costimulatory ligands (anti-CD3 and anti-CD28 antibodies) and the surface presentation of a cytokine (IL-2) on ICEp were shown to substantially impact human primary T cell activation phenotypes. This modular and versatile bio- material functionalization platform can provide new opportunities for immunotherapies. mmune cell therapies have shown great potential for cancer the specific antibody27, and therefore a high and controllable den- treatment, but still face major challenges of efficacy and safety sity of surface biomolecules could allow for precise control of ligand for therapeutic applications1–3, for example, chimeric antigen binding and cell modulation. -
Of the Threading Building Blocks Flow Graph API, a C++ API for Expressing Dependency, Streaming and Data Flow Applications
Episode 15: A Proving Ground for Open Standards Host: Nicole Huesman, Intel Guests: Mike Voss, Intel; Andrew Lumsdaine, Northwest Institute for Advanced Computing ___________________________________________________________________________ Nicole Huesman: Welcome to Code Together, an interview series exploring the possibilities of cross- architecture development with those who live it. I’m your host, Nicole Huesman. In earlier episodes, we’ve talked about the need to make it easier for developers to build code for heterogeneous environments in the face of increasingly diverse and data-intensive workloads. And the industry shift to modern C++ with the C++11 release. Today, we’ll continue that conversation, exploring parallelism and heterogeneous computing from a user’s perspective with: Andrew Lumsdaine. As Chief Scientist at the Northwest Institute for Advanced Computing, Andrew wears at least two hats: Laboratory Fellow at Pacific Northwest National Lab, and Affiliate Professor in the Paul G. Allen School of Computer Science and Engineering at the University of Washington. By spanning a university and a national lab, Andrew has the opportunity to work on research questions, and then translate those results into practice. His primary research interest is High Performance Computing, with a particular attention to scalable graph algorithms. I should also note that Andrew is a member of the oneAPI Technical Advisory Board. Andrew, so great to have you with us! Andrew Lumsdaine: Thank you. It’s great to be here. Nicole Huesman: And Mike Voss. Mike is a Principal Engineer at Intel, and was the original architect of the Threading Building Blocks flow graph API, a C++ API for expressing dependency, streaming and data flow applications. -
A Cilk Implementation of LTE Base-Station Up- Link on the Tilepro64 Processor
A Cilk Implementation of LTE Base-station up- link on the TILEPro64 Processor Master of Science Thesis in the Programme of Integrated Electronic System Design HAO LI Chalmers University of Technology Department of Computer Science and Engineering Goteborg,¨ Sweden, November 2011 The Author grants to Chalmers University of Technology and University of Gothen- burg the non-exclusive right to publish the Work electronically and in a non-commercial purpose make it accessible on the Internet. The Author warrants that he/she is the au- thor to the Work, and warrants that the Work does not contain text, pictures or other material that violates copyright law. The Author shall, when transferring the rights of the Work to a third party (for ex- ample a publisher or a company), acknowledge the third party about this agreement. If the Author has signed a copyright agreement with a third party regarding the Work, the Author warrants hereby that he/she has obtained any necessary permission from this third party to let Chalmers University of Technology and University of Gothenburg store the Work electronically and make it accessible on the Internet. A Cilk Implementation of LTE Base-station uplink on the TILEPro64 Processor HAO LI © HAO LI, November 2011 Examiner: Sally A. McKee Chalmers University of Technology Department of Computer Science and Engineering SE-412 96 Goteborg¨ Sweden Telephone +46 (0)31-255 1668 Supervisor: Magnus Sjalander¨ Chalmers University of Technology Department of Computer Science and Engineering SE-412 96 Goteborg¨ Sweden Telephone +46 (0)31-772 1075 Cover: A Cilk Implementation of LTE Base-station uplink on the TILEPro64 Processor.