CS 4120/5120 Lecture 34–35 Compiling First-Class Functions 25
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Programming Languages
Programming Languages Recitation Summer 2014 Recitation Leader • Joanna Gilberti • Email: [email protected] • Office: WWH, Room 328 • Web site: http://cims.nyu.edu/~jlg204/courses/PL/index.html Homework Submission Guidelines • Submit all homework to me via email (at [email protected] only) on the due date. • Email subject: “PL– homework #” (EXAMPLE: “PL – Homework 1”) • Use file naming convention on all attachments: “firstname_lastname_hw_#” (example: "joanna_gilberti_hw_1") • In the case multiple files are being submitted, package all files into a ZIP file, and name the ZIP file using the naming convention above. What’s Covered in Recitation • Homework Solutions • Questions on the homeworks • For additional questions on assignments, it is best to contact me via email. • I will hold office hours (time will be posted on the recitation Web site) • Run sample programs that demonstrate concepts covered in class Iterative Languages Scoping • Sample Languages • C: static-scoping • Perl: static and dynamic-scoping (use to be only dynamic scoping) • Both gcc (to run C programs), and perl (to run Perl programs) are installed on the cims servers • Must compile the C program with gcc, and then run the generated executable • Must include the path to the perl executable in the perl script Basic Scope Concepts in C • block scope (nested scope) • run scope_levels.c (sl) • ** block scope: set of statements enclosed in braces {}, and variables declared within a block has block scope and is active and accessible from its declaration to the end of the block -
Chapter 5 Names, Bindings, and Scopes
Chapter 5 Names, Bindings, and Scopes 5.1 Introduction 198 5.2 Names 199 5.3 Variables 200 5.4 The Concept of Binding 203 5.5 Scope 211 5.6 Scope and Lifetime 222 5.7 Referencing Environments 223 5.8 Named Constants 224 Summary • Review Questions • Problem Set • Programming Exercises 227 CMPS401 Class Notes (Chap05) Page 1 / 20 Dr. Kuo-pao Yang Chapter 5 Names, Bindings, and Scopes 5.1 Introduction 198 Imperative languages are abstractions of von Neumann architecture – Memory: stores both instructions and data – Processor: provides operations for modifying the contents of memory Variables are characterized by a collection of properties or attributes – The most important of which is type, a fundamental concept in programming languages – To design a type, must consider scope, lifetime, type checking, initialization, and type compatibility 5.2 Names 199 5.2.1 Design issues The following are the primary design issues for names: – Maximum length? – Are names case sensitive? – Are special words reserved words or keywords? 5.2.2 Name Forms A name is a string of characters used to identify some entity in a program. Length – If too short, they cannot be connotative – Language examples: . FORTRAN I: maximum 6 . COBOL: maximum 30 . C99: no limit but only the first 63 are significant; also, external names are limited to a maximum of 31 . C# and Java: no limit, and all characters are significant . C++: no limit, but implementers often impose a length limitation because they do not want the symbol table in which identifiers are stored during compilation to be too large and also to simplify the maintenance of that table. -
Introduction to Programming in Lisp
Introduction to Programming in Lisp Supplementary handout for 4th Year AI lectures · D W Murray · Hilary 1991 1 Background There are two widely used languages for AI, viz. Lisp and Prolog. The latter is the language for Logic Programming, but much of the remainder of the work is programmed in Lisp. Lisp is the general language for AI because it allows us to manipulate symbols and ideas in a commonsense manner. Lisp is an acronym for List Processing, a reference to the basic syntax of the language and aim of the language. The earliest list processing language was in fact IPL developed in the mid 1950’s by Simon, Newell and Shaw. Lisp itself was conceived by John McCarthy and students in the late 1950’s for use in the newly-named field of artificial intelligence. It caught on quickly in MIT’s AI Project, was implemented on the IBM 704 and by 1962 to spread through other AI groups. AI is still the largest application area for the language, but the removal of many of the flaws of early versions of the language have resulted in its gaining somewhat wider acceptance. One snag with Lisp is that although it started out as a very pure language based on mathematic logic, practical pressures mean that it has grown. There were many dialects which threaten the unity of the language, but recently there was a concerted effort to develop a more standard Lisp, viz. Common Lisp. Other Lisps you may hear of are FranzLisp, MacLisp, InterLisp, Cambridge Lisp, Le Lisp, ... Some good things about Lisp are: • Lisp is an early example of an interpreted language (though it can be compiled). -
Bringing GNU Emacs to Native Code
Bringing GNU Emacs to Native Code Andrea Corallo Luca Nassi Nicola Manca [email protected] [email protected] [email protected] CNR-SPIN Genoa, Italy ABSTRACT such a long-standing project. Although this makes it didactic, some Emacs Lisp (Elisp) is the Lisp dialect used by the Emacs text editor limitations prevent the current implementation of Emacs Lisp to family. GNU Emacs can currently execute Elisp code either inter- be appealing for broader use. In this context, performance issues preted or byte-interpreted after it has been compiled to byte-code. represent the main bottleneck, which can be broken down in three In this work we discuss the implementation of an optimizing com- main sub-problems: piler approach for Elisp targeting native code. The native compiler • lack of true multi-threading support, employs the byte-compiler’s internal representation as input and • garbage collection speed, exploits libgccjit to achieve code generation using the GNU Com- • code execution speed. piler Collection (GCC) infrastructure. Generated executables are From now on we will focus on the last of these issues, which con- stored as binary files and can be loaded and unloaded dynamically. stitutes the topic of this work. Most of the functionality of the compiler is written in Elisp itself, The current implementation traditionally approaches the prob- including several optimization passes, paired with a C back-end lem of code execution speed in two ways: to interface with the GNU Emacs core and libgccjit. Though still a work in progress, our implementation is able to bootstrap a func- • Implementing a large number of performance-sensitive prim- tional Emacs and compile all lexically scoped Elisp files, including itive functions (also known as subr) in C. -
Scope in Fortran 90
Scope in Fortran 90 The scope of objects (variables, named constants, subprograms) within a program is the portion of the program in which the object is visible (can be use and, if it is a variable, modified). It is important to understand the scope of objects not only so that we know where to define an object we wish to use, but also what portion of a program unit is effected when, for example, a variable is changed, and, what errors might occur when using identifiers declared in other program sections. Objects declared in a program unit (a main program section, module, or external subprogram) are visible throughout that program unit, including any internal subprograms it hosts. Such objects are said to be global. Objects are not visible between program units. This is illustrated in Figure 1. Figure 1: The figure shows three program units. Main program unit Main is a host to the internal function F1. The module program unit Mod is a host to internal function F2. The external subroutine Sub hosts internal function F3. Objects declared inside a program unit are global; they are visible anywhere in the program unit including in any internal subprograms that it hosts. Objects in one program unit are not visible in another program unit, for example variable X and function F3 are not visible to the module program unit Mod. Objects in the module Mod can be imported to the main program section via the USE statement, see later in this section. Data declared in an internal subprogram is only visible to that subprogram; i.e. -
Hop Client-Side Compilation
Chapter 1 Hop Client-Side Compilation Florian Loitsch1, Manuel Serrano1 Abstract: Hop is a new language for programming interactive Web applications. It aims to replace HTML, JavaScript, and server-side scripting languages (such as PHP, JSP) with a unique language that is used for client-side interactions and server-side computations. A Hop execution platform is made of two compilers: one that compiles the code executed by the server, and one that compiles the code executed by the client. This paper presents the latter. In order to ensure compatibility of Hop graphical user interfaces with popular plain Web browsers, the client-side Hop compiler has to generate regular HTML and JavaScript code. The generated code runs roughly at the same speed as hand- written code. Since the Hop language is built on top of the Scheme program- ming language, compiling Hop to JavaScript is nearly equivalent to compiling Scheme to JavaScript. SCM2JS, the compiler we have designed, supports the whole Scheme core language. In particular, it features proper tail recursion. How- ever complete proper tail recursion may slow down the generated code. Despite an optimization which eliminates up to 40% of instrumentation for tail call in- tensive benchmarks, worst case programs were more than two times slower. As a result Hop only uses a weaker form of tail-call optimization which simplifies recursive tail-calls to while-loops. The techniques presented in this paper can be applied to most strict functional languages such as ML and Lisp. SCM2JS can be downloaded at http://www-sop.inria.fr/mimosa/person- nel/Florian.Loitsch/scheme2js/. -
Programming Language Concepts/Binding and Scope
Programming Language Concepts/Binding and Scope Programming Language Concepts/Binding and Scope Onur Tolga S¸ehito˘glu Bilgisayar M¨uhendisli˘gi 11 Mart 2008 Programming Language Concepts/Binding and Scope Outline 1 Binding 6 Declarations 2 Environment Definitions and Declarations 3 Block Structure Sequential Declarations Monolithic block structure Collateral Declarations Flat block structure Recursive declarations Nested block structure Recursive Collateral Declarations 4 Hiding Block Expressions 5 Static vs Dynamic Scope/Binding Block Commands Static binding Block Declarations Dynamic binding 7 Summary Programming Language Concepts/Binding and Scope Binding Binding Most important feature of high level languages: programmers able to give names to program entities (variable, constant, function, type, ...). These names are called identifiers. Programming Language Concepts/Binding and Scope Binding Binding Most important feature of high level languages: programmers able to give names to program entities (variable, constant, function, type, ...). These names are called identifiers. definition of an identifier ⇆ used position of an identifier. Formally: binding occurrence ⇆ applied occurrence. Programming Language Concepts/Binding and Scope Binding Binding Most important feature of high level languages: programmers able to give names to program entities (variable, constant, function, type, ...). These names are called identifiers. definition of an identifier ⇆ used position of an identifier. Formally: binding occurrence ⇆ applied occurrence. Identifiers are declared once, used n times. Programming Language Concepts/Binding and Scope Binding Binding Most important feature of high level languages: programmers able to give names to program entities (variable, constant, function, type, ...). These names are called identifiers. definition of an identifier ⇆ used position of an identifier. Formally: binding occurrence ⇆ applied occurrence. Identifiers are declared once, used n times. -
SI 413, Unit 3: Advanced Scheme
SI 413, Unit 3: Advanced Scheme Daniel S. Roche ([email protected]) Fall 2018 1 Pure Functional Programming Readings for this section: PLP, Sections 10.7 and 10.8 Remember there are two important characteristics of a “pure” functional programming language: • Referential Transparency. This fancy term just means that, for any expression in our program, the result of evaluating it will always be the same. In fact, any referentially transparent expression could be replaced with its value (that is, the result of evaluating it) without changing the program whatsoever. Notice that imperative programming is about as far away from this as possible. For example, consider the C++ for loop: for ( int i = 0; i < 10;++i) { /∗ some s t u f f ∗/ } What can we say about the “stuff” in the body of the loop? Well, it had better not be referentially transparent. If it is, then there’s no point in running over it 10 times! • Functions are First Class. Another way of saying this is that functions are data, just like any number or list. Functions are values, in fact! The specific privileges that a function earns by virtue of being first class include: 1) Functions can be given names. This is not a big deal; we can name functions in pretty much every programming language. In Scheme this just means we can do (define (f x) (∗ x 3 ) ) 2) Functions can be arguments to other functions. This is what you started to get into at the end of Lab 2. For starters, there’s the basic predicate procedure?: (procedure? +) ; #t (procedure? 10) ; #f (procedure? procedure?) ; #t 1 And then there are “higher-order functions” like map and apply: (apply max (list 5 3 10 4)) ; 10 (map sqrt (list 16 9 64)) ; '(4 3 8) What makes the functions “higher-order” is that one of their arguments is itself another function. -
Names, Scopes, and Bindings (Cont.)
Chapter 3:: Names, Scopes, and Bindings (cont.) Programming Language Pragmatics Michael L. Scott Copyright © 2005 Elsevier Review • What is a regular expression ? • What is a context-free grammar ? • What is BNF ? • What is a derivation ? • What is a parse ? • What are terminals/non-terminals/start symbol ? • What is Kleene star and how is it denoted ? • What is binding ? Copyright © 2005 Elsevier Review • What is early/late binding with respect to OOP and Java in particular ? • What is scope ? • What is lifetime? • What is the “general” basic relationship between compile time/run time and efficiency/flexibility ? • What is the purpose of scope rules ? • What is central to recursion ? Copyright © 2005 Elsevier 1 Lifetime and Storage Management • Maintenance of stack is responsibility of calling sequence and subroutine prolog and epilog – space is saved by putting as much in the prolog and epilog as possible – time may be saved by • putting stuff in the caller instead or • combining what's known in both places (interprocedural optimization) Copyright © 2005 Elsevier Lifetime and Storage Management • Heap for dynamic allocation Copyright © 2005 Elsevier Scope Rules •A scope is a program section of maximal size in which no bindings change, or at least in which no re-declarations are permitted (see below) • In most languages with subroutines, we OPEN a new scope on subroutine entry: – create bindings for new local variables, – deactivate bindings for global variables that are re- declared (these variable are said to have a "hole" in their -
Class 15: Implementing Scope in Function Calls
Class 15: Implementing Scope in Function Calls SI 413 - Programming Languages and Implementation Dr. Daniel S. Roche United States Naval Academy Fall 2011 Roche (USNA) SI413 - Class 15 Fall 2011 1 / 10 Implementing Dynamic Scope For dynamic scope, we need a stack of bindings for every name. These are stored in a Central Reference Table. This primarily consists of a mapping from a name to a stack of values. The Central Reference Table may also contain a stack of sets, each containing identifiers that are in the current scope. This tells us which values to pop when we come to an end-of-scope. Roche (USNA) SI413 - Class 15 Fall 2011 2 / 10 Example: Central Reference Tables with Lambdas { new x := 0; new i := -1; new g := lambda z{ ret :=i;}; new f := lambda p{ new i :=x; i f (i>0){ ret :=p(0); } e l s e { x :=x + 1; i := 3; ret :=f(g); } }; w r i t e f( lambda y{ret := 0}); } What gets printed by this (dynamically-scoped) SPL program? Roche (USNA) SI413 - Class 15 Fall 2011 3 / 10 (dynamic scope, shallow binding) (dynamic scope, deep binding) (lexical scope) Example: Central Reference Tables with Lambdas The i in new g := lambda z{ w r i t e i;}; from the previous program could be: The i in scope when the function is actually called. The i in scope when g is passed as p to f The i in scope when g is defined Roche (USNA) SI413 - Class 15 Fall 2011 4 / 10 Example: Central Reference Tables with Lambdas The i in new g := lambda z{ w r i t e i;}; from the previous program could be: The i in scope when the function is actually called. -
Javascript Scope Lab Solution Review (In-Class) Remember That Javascript Has First-Class Functions
C152 – Programming Language Paradigms Prof. Tom Austin, Fall 2014 JavaScript Scope Lab Solution Review (in-class) Remember that JavaScript has first-class functions. function makeAdder(x) { return function (y) { return x + y; } } var addOne = makeAdder(1); console.log(addOne(10)); Warm up exercise: Create a makeListOfAdders function. input: a list of numbers returns: a list of adders function makeListOfAdders(lst) { var arr = []; for (var i=0; i<lst.length; i++) { var n = lst[i]; arr[i] = function(x) { return x + n; } } return arr; } Prints: 121 var adders = 121 makeListOfAdders([1,3,99,21]); 121 adders.forEach(function(adder) { 121 console.log(adder(100)); }); function makeListOfAdders(lst) { var arr = []; for (var i=0; i<lst.length; i++) { arr[i]=function(x) {return x + lst[i];} } return arr; } Prints: var adders = NaN makeListOfAdders([1,3,99,21]); NaN adders.forEach(function(adder) { NaN console.log(adder(100)); NaN }); What is going on in this wacky language???!!! JavaScript does not have block scope. So while you see: for (var i=0; i<lst.length; i++) var n = lst[i]; the interpreter sees: var i, n; for (i=0; i<lst.length; i++) n = lst[i]; In JavaScript, this is known as variable hoisting. Faking block scope function makeListOfAdders(lst) { var i, arr = []; for (i=0; i<lst.length; i++) { (function() { Function creates var n = lst[i]; new scope arr[i] = function(x) {return x + n;} })(); } return arr; } A JavaScript constructor name = "Monty"; function Rabbit(name) { this.name = name; } var r = Rabbit("Python"); Forgot new console.log(r.name); -
Supporting Return-Value Optimisation in Coroutines
Document P1663R0 Reply To Lewis Baker <[email protected]> Date 2019-06-18 Audience Evolution Supporting return-value optimisation in coroutines Abstract 2 Background 3 Motivation 4 RVO for coroutines and co_await expressions 6 Return-Value Optimisation for normal functions 6 Return-Value Optimisation for co_await expressions 8 Status Quo 8 Passing a handle to the return-value slot 8 Resuming with an exception 10 Multiple Resumption Paths and Symmetric Transfer 10 Simplifying the Awaiter concept 11 Specifying the return-type of an awaitable 12 Calculating the address of the return-value 12 Benefits and Implications of RVO-style awaitables 14 Generalising set_exception() to set_error<E>() 17 Avoiding copies when returning a temporary 17 A library solution to avoiding construction of temporaries 19 Language support for avoiding construction of temporaries 21 Avoiding copies for nested calls 22 Adding support for this incrementally 23 Conclusion 24 Acknowledgements 24 Appendix - Examples 25 Abstract Note that this paper is intended to motivate the adoption of changes described in P1745R0 for C++20 to allow adding support for async RVO in a future version of C++. The changes described in this paper can be added incrementally post-C++20. The current design of the coroutines language feature defines the lowering of a co_await expression such that the result of the expression is produced by a call to the await_resume() method on the awaiter object. This design means that a producer that asynchronously produces a value needs to store the value somewhere before calling .resume() so that the await_resume() method can then return that value.