Public Goods Games and Psychological Utility: Theory and Evidence
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Embezzlement and Guilt Aversion Giuseppe Attanasi, Claire Rimbaud, Marie Claire Villeval
Embezzlement and Guilt Aversion Giuseppe Attanasi, Claire Rimbaud, Marie Claire Villeval To cite this version: Giuseppe Attanasi, Claire Rimbaud, Marie Claire Villeval. Embezzlement and Guilt Aversion. 2018. halshs-01779145 HAL Id: halshs-01779145 https://halshs.archives-ouvertes.fr/halshs-01779145 Preprint submitted on 26 Apr 2018 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. WP 1807 – April 2018 Embezzlement and Guilt Aversion Giuseppe Attanasi, Claire Rimbaud, Marie Claire Villeval Abstract: Donors usually need intermediaries to transfer their donations to recipients. A risk is that donations can be embezzled before they reach the recipients. Using psychological game theory, we design a novel three- player Embezzlement Mini-Game to study whether intermediaries suffer from guilt aversion and whether guilt aversion toward the recipient is stronger than toward the donor. Testing the predictions of the model in a laboratory experiment, we show that the proportion of guilt-averse intermediaries is the same irrespective of the direction of the guilt. However, structural estimates indicate that the effect of guilt on behaviour is higher when the guilt is directed toward the recipient. Keywords: Embezzlement, Dishonesty, Guilt Aversion, Psychological Game Theory, Experiment JEL codes: C91 Embezzlement and Guilt Aversion G. -
The Logic of Costly Punishment Reversed: Expropriation of Free-Riders and Outsiders∗,†
The logic of costly punishment reversed: expropriation of free-riders and outsiders∗ ,† David Hugh-Jones Carlo Perroni University of East Anglia University of Warwick and CAGE January 5, 2017 Abstract Current literature views the punishment of free-riders as an under-supplied pub- lic good, carried out by individuals at a cost to themselves. It need not be so: often, free-riders’ property can be forcibly appropriated by a coordinated group. This power makes punishment profitable, but it can also be abused. It is easier to contain abuses, and focus group punishment on free-riders, in societies where coordinated expropriation is harder. Our theory explains why public goods are un- dersupplied in heterogenous communities: because groups target minorities instead of free-riders. In our laboratory experiment, outcomes were more efficient when coordination was more difficult, while outgroup members were targeted more than ingroup members, and reacted differently to punishment. KEY WORDS: Cooperation, costly punishment, group coercion, heterogeneity JEL CLASSIFICATION: H1, H4, N4, D02 ∗We are grateful to CAGE and NIBS grant ES/K002201/1 for financial support. We would like to thank Mark Harrison, Francesco Guala, Diego Gambetta, David Skarbek, participants at conferences and presentations including EPCS, IMEBESS, SAET and ESA, and two anonymous reviewers for their comments. †Comments and correspondence should be addressed to David Hugh-Jones, School of Economics, University of East Anglia, [email protected] 1 Introduction Deterring free-riding is a central element of social order. Most students of collective action believe that punishing free-riders is costly to the punisher, but benefits the community as a whole. -
Recency, Records and Recaps: Learning and Non-Equilibrium Behavior in a Simple Decision Problem*
Recency, Records and Recaps: Learning and Non-equilibrium Behavior in a Simple Decision Problem* DREW FUDENBERG, Harvard University ALEXANDER PEYSAKHOVICH, Facebook Nash equilibrium takes optimization as a primitive, but suboptimal behavior can persist in simple stochastic decision problems. This has motivated the development of other equilibrium concepts such as cursed equilibrium and behavioral equilibrium. We experimentally study a simple adverse selection (or “lemons”) problem and find that learning models that heavily discount past information (i.e. display recency bias) explain patterns of behavior better than Nash, cursed or behavioral equilibrium. Providing counterfactual information or a record of past outcomes does little to aid convergence to optimal strategies, but providing sample averages (“recaps”) gets individuals most of the way to optimality. Thus recency effects are not solely due to limited memory but stem from some other form of cognitive constraints. Our results show the importance of going beyond static optimization and incorporating features of human learning into economic models. Categories & Subject Descriptors: J.4 [Social and Behavioral Sciences] Economics Author Keywords & Phrases: Learning, behavioral economics, recency, equilibrium concepts 1. INTRODUCTION Understanding when repeat experience can lead individuals to optimal behavior is crucial for the success of game theory and behavioral economics. Equilibrium analysis assumes all individuals choose optimal strategies while much research in behavioral economics -
Public Goods Agreements with Other-Regarding Preferences
NBER WORKING PAPER SERIES PUBLIC GOODS AGREEMENTS WITH OTHER-REGARDING PREFERENCES Charles D. Kolstad Working Paper 17017 http://www.nber.org/papers/w17017 NATIONAL BUREAU OF ECONOMIC RESEARCH 1050 Massachusetts Avenue Cambridge, MA 02138 May 2011 Department of Economics and Bren School, University of California, Santa Barbara; Resources for the Future; and NBER. Comments from Werner Güth, Kaj Thomsson and Philipp Wichardt and discussions with Gary Charness and Michael Finus have been appreciated. Outstanding research assistance from Trevor O’Grady and Adam Wright is gratefully acknowledged. Funding from the University of California Center for Energy and Environmental Economics (UCE3) is also acknowledged and appreciated. The views expressed herein are those of the author and do not necessarily reflect the views of the National Bureau of Economic Research. NBER working papers are circulated for discussion and comment purposes. They have not been peer- reviewed or been subject to the review by the NBER Board of Directors that accompanies official NBER publications. © 2011 by Charles D. Kolstad. All rights reserved. Short sections of text, not to exceed two paragraphs, may be quoted without explicit permission provided that full credit, including © notice, is given to the source. Public Goods Agreements with Other-Regarding Preferences Charles D. Kolstad NBER Working Paper No. 17017 May 2011, Revised June 2012 JEL No. D03,H4,H41,Q5 ABSTRACT Why cooperation occurs when noncooperation appears to be individually rational has been an issue in economics for at least a half century. In the 1960’s and 1970’s the context was cooperation in the prisoner’s dilemma game; in the 1980’s concern shifted to voluntary provision of public goods; in the 1990’s, the literature on coalition formation for public goods provision emerged, in the context of coalitions to provide transboundary pollution abatement. -
The Impact of Beliefs on Effort in Telecommuting Teams
The impact of beliefs on effort in telecommuting teams E. Glenn Dutcher, Krista Jabs Saral Working Papers in Economics and Statistics 2012-22 University of Innsbruck http://eeecon.uibk.ac.at/ University of Innsbruck Working Papers in Economics and Statistics The series is jointly edited and published by - Department of Economics - Department of Public Finance - Department of Statistics Contact Address: University of Innsbruck Department of Public Finance Universitaetsstrasse 15 A-6020 Innsbruck Austria Tel: + 43 512 507 7171 Fax: + 43 512 507 2970 E-mail: [email protected] The most recent version of all working papers can be downloaded at http://eeecon.uibk.ac.at/wopec/ For a list of recent papers see the backpages of this paper. The Impact of Beliefs on E¤ort in Telecommuting Teams E. Glenn Dutchery Krista Jabs Saralz February 2014 Abstract The use of telecommuting policies remains controversial for many employers because of the perceived opportunity for shirking outside of the traditional workplace; a problem that is potentially exacerbated if employees work in teams. Using a controlled experiment, where individuals work in teams with varying numbers of telecommuters, we test how telecommut- ing a¤ects the e¤ort choice of workers. We …nd that di¤erences in productivity within the team do not result from shirking by telecommuters; rather, changes in e¤ort result from an individual’s belief about the productivity of their teammates. In line with stereotypes, a high proportion of both telecommuting and non-telecommuting participants believed their telecommuting partners were less productive. Consequently, lower expectations of partner productivity resulted in lower e¤ort when individuals were partnered with telecommuters. -
Experimental Evidence of Dictator and Ultimatum Games
games Article How to Split Gains and Losses? Experimental Evidence of Dictator and Ultimatum Games Thomas Neumann 1, Sabrina Kierspel 1,*, Ivo Windrich 2, Roger Berger 2 and Bodo Vogt 1 1 Chair in Empirical Economics, Otto-von-Guericke-University Magdeburg, Postbox 4120, 39016 Magdeburg, Germany; [email protected] (T.N.); [email protected] (B.V.) 2 Institute of Sociology, University of Leipzig, Beethovenstr. 15, 04107 Leipzig, Germany; [email protected] (I.W.); [email protected] (R.B.) * Correspondence: [email protected]; Tel.: +49-391-6758205 Received: 27 August 2018; Accepted: 3 October 2018; Published: 5 October 2018 Abstract: Previous research has typically focused on distribution problems that emerge in the domain of gains. Only a few studies have distinguished between games played in the domain of gains from games in the domain of losses, even though, for example, prospect theory predicts differences between behavior in both domains. In this study, we experimentally analyze players’ behavior in dictator and ultimatum games when they need to divide a monetary loss and then compare this to behavior when players have to divide a monetary gain. We find that players treat gains and losses differently in that they are less generous in games over losses and react differently to prior experiences. Players in the dictator game become more selfish after they have had the experience of playing an ultimatum game first. Keywords: dictator game; ultimatum game; gains; losses; equal split; experimental economics 1. Introduction Economists and social scientists have collected an increasing body of literature on the importance of other-regarding preferences for decision-making in various contexts [1]. -
Endogenous Institutions and Game-Theoretic Analysis
Chapter 5 Endogenous Institutions and Game-theoretic Analysis Chapters 3 and 4 illustrate that restricting the set of admissible institutionalized beliefs is central to the way in which game theory facilitates the study of endogenous institutions. Durkheim (1950 [1895], p. 45) recognized the centrality of institutionalized beliefs, arguing that institutions are “all the beliefs and modes of behavior instituted by the collectivity.” But neither Durkheim nor his followers placed any analytic restrictions on what beliefs the collectivity could institute. Because beliefs are not directly observable, however, deductively restricting them, as game theory lets us do, is imperative. The only beliefs that can be instituted by the collectivity—that can be common knowledge—are those regarding equilibrium (self-enforcing) behavior. Furthermore, the behavior that these beliefs motivate should reproduce—not refute or erode—these beliefs. Game theory thus enables us to place more of the “responsibility for social order on the individuals who are part of that order” (Crawford and Ostrom 1995, p. 583). Rather than assuming that individuals follow rules, it provides an analytical framework within which it is possible to study the way in which behavior is endogenously generated—how, through their interactions, individuals gain the information, ability, and motivation to follow particular rules of behavior. It allows us to examine, for example, who applies sanctions and rewards that motivate behavior, how those who are to apply them learn or decide which ones to apply, why they do not shirk this duty, and why offenders do not flee to avoid sanctions. The empirical usefulness of the analytical framework of classical game theory is puzzling, however, because this theory rests on seemingly unrealistic assumptions about cognition, information and rationality. -
Bounded Rationality in Bargaining Games: Do Proposers Believe That Responders Reject an Equal Split?
No. 11 UNIVERSITY OF COLOGNE WORKING PAPER SERIES IN ECONOMICS BOUNDED RATIONALITY IN BARGAINING GAMES: DO PROPOSERS BELIEVE THAT RESPONDERS REJECT AN EQUAL SPLIT? BEN GREINER Department of Economics University of Cologne Albertus-Magnus-Platz D-50923 Köln Germany http://www.wiso.uni-koeln.de Bounded Rationality in Bargaining Games: Do Proposers Believe That Responders Reject an Equal Split?∗ Ben Greiner† June 19, 2004 Abstract Puzzled by the experimental results of the ’impunity game’ by Bolton & Zwick (1995) we replicate the game and alter it in a systematic manner. We find that although almost nobody actually rejects an offered equal split in a bargaining game, proposers behave as if there would be a considerably large rejection rate for equal splits. This result is inconsistent with existing models of economic decision making. This includes models of selfish play- ers as well as models of social utility and reciprocity, even when combined with erroneous decision making. Our data suggests that subjects fail to foresee their opponent’s decision even for one step in our simple bargaining games. We consider models of bounded rational decision making such as rules of thumb as explanations for the observed behavioral pattern. Keywords: ultimatum game, dictator game, impunity game, social utility, bounded rationality JEL Classification: C72, C92, D3 ∗I thank Bettina Bartels, Hakan Fink and Ralica Gospodinova for research assistance, the Strategic Interaction Group at MPI Jena for comments and serving as pilot participants, especially Susanne B¨uchner, Sven Fischer, Katinka Pantz and Carsten Schmidt for support in the conduction of the experiment, and Werner G¨uth, Axel Ockenfels, Ro’i Zultan, participants at the European ESA Meeting in Erfurt and at the Brown Bag seminars in Jena and Cologne for discussions and valuable comments. -
Noisy Directional Learning and the Logit Equilibrium*
CSE: AR SJOE 011 Scand. J. of Economics 106(*), *–*, 2004 DOI: 10.1111/j.1467-9442.2004.000376.x Noisy Directional Learning and the Logit Equilibrium* Simon P. Anderson University of Virginia, Charlottesville, VA 22903-3328, USA [email protected] Jacob K. Goeree California Institute of Technology, Pasadena, CA 91125, USA [email protected] Charles A. Holt University of Virginia, Charlottesville, VA 22903-3328, USA [email protected] PROOF Abstract We specify a dynamic model in which agents adjust their decisions toward higher payoffs, subject to normal error. This process generates a probability distribution of players’ decisions that evolves over time according to the Fokker–Planck equation. The dynamic process is stable for all potential games, a class of payoff structures that includes several widely studied games. In equilibrium, the distributions that determine expected payoffs correspond to the distributions that arise from the logit function applied to those expected payoffs. This ‘‘logit equilibrium’’ forms a stochastic generalization of the Nash equilibrium and provides a possible explanation of anomalous laboratory data. ECTED Keywords: Bounded rationality; noisy directional learning; Fokker–Planck equation; potential games; logit equilibrium JEL classification: C62; C73 I. Introduction Small errors and shocks may have offsetting effects in some economic con- texts, in which case there is not much to be gained from an explicit analysis of stochasticNCORR elements. In other contexts, a small amount of randomness can * We gratefully acknowledge financial support from the National Science Foundation (SBR- 9818683U and SBR-0094800), the Alfred P. Sloan Foundation and the Dutch National Science Foundation (NWO-VICI 453.03.606). -
Moral Labels Increase Cooperation and Costly Punishment in a Prisoner's
www.nature.com/scientificreports OPEN Moral labels increase cooperation and costly punishment in a Prisoner’s Dilemma game with punishment option Laura Mieth *, Axel Buchner & Raoul Bell To determine the role of moral norms in cooperation and punishment, we examined the efects of a moral-framing manipulation in a Prisoner’s Dilemma game with a costly punishment option. In each round of the game, participants decided whether to cooperate or to defect. The Prisoner’s Dilemma game was identical for all participants with the exception that the behavioral options were paired with moral labels (“I cooperate” and “I cheat”) in the moral-framing condition and with neutral labels (“A” and “B”) in the neutral-framing condition. After each round of the Prisoner’s Dilemma game, participants had the opportunity to invest some of their money to punish their partners. In two experiments, moral framing increased moral and hypocritical punishment: participants were more likely to punish partners for defection when moral labels were used than when neutral labels were used. When the participants’ cooperation was enforced by their partners’ moral punishment, moral framing did not only increase moral and hypocritical punishment but also cooperation. The results suggest that moral framing activates a cooperative norm that specifcally increases moral and hypocritical punishment. Furthermore, the experience of moral punishment by the partners may increase the importance of social norms for cooperation, which may explain why moral framing efects on cooperation were found only when participants were subject to moral punishment. Within Economics and Economic Psychology, social dilemma games such as the Ultimatum game 1, the Public Goods game2 and the Prisoner’s Dilemma game3 are used to break down the complexities of human social interactions into specifc payof structures. -
4 Social Interactions
Beta September 2015 version 4 SOCIAL INTERACTIONS Les Joueurs de Carte, Paul Cézanne, 1892-95, Courtauld Institute of Art A COMBINATION OF SELF-INTEREST, A REGARD FOR THE WELLBEING OF OTHERS, AND APPROPRIATE INSTITUTIONS CAN YIELD DESIRABLE SOCIAL OUTCOMES WHEN PEOPLE INTERACT • Game theory is a way of understanding how people interact based on the constraints that limit their actions, their motives and their beliefs about what others will do • Experiments and other evidence show that self-interest, a concern for others and a preference for fairness are all important motives explaining how people interact • In most interactions there is some conflict of interest between people, and also some opportunity for mutual gain • The pursuit of self-interest can lead either to results that are considered good by all participants, or sometimes to outcomes that none of those concerned would prefer • Self-interest can be harnessed for the general good in markets by governments limiting the actions that people are free to take, and by one’s peers imposing punishments on actions that lead to bad outcomes • A concern for others and for fairness allows us to internalise the effects of our actions on others, and so can contribute to good social outcomes See www.core-econ.org for the full interactive version of The Economy by The CORE Project. Guide yourself through key concepts with clickable figures, test your understanding with multiple choice questions, look up key terms in the glossary, read full mathematical derivations in the Leibniz supplements, watch economists explain their work in Economists in Action – and much more. -
Section 3-Dynamic Gamesand Intellectual Property
ECON 522 - SECTION 3-DYNAMIC GAMES AND INTELLECTUAL PROPERTY I Dynamic Games Dynamic games are just like static games, except players move sequentially rather than simulta- neously. The definition of Nash equilibrium is still the same (everyone is playing a best response), but now we can end up with NE that don’t make a lot of sense. In the example from class, a start up firm has to choose “enter” or “do not enter,” and the incumbent firm must choose to “fight” or “accommodate.” However, we end up with a strange NE in which the new firm chooses not to enter and the incumbent chooses fight, even though the first firm should figure that a rational incumbent firm would never actually fight should the first firm enter the market. Thus we intro- duced the idea of sequential rationality: everyone believes everyone will behave rationally at every point in time. This leads to a “refinement” of Nash equilibrium, which we call subgame perfect equilibrium (SPE), which is just a NE in which everyone is behaving sequentially rationally. We solve these games using backwards induction, which just means we start from the end of the game and see what choices people would make if they ever reach those end situations, and we work our way back up to the beginning. You can use this method to solve a lot of strategic interactive games, such as tic-tac-toe, or checkers. I.1 Back to a static game- the Public Goods Game from class p Setup: There are 100 people with identical preferences represented by: u = 10 X − x, where X is the total amount of money (including what that individual contributes) donated for a public park, and x is the amount donated by the individual.