Living Labs and the DH Centre: Lessons for Each from the Other
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Ferronato, Priscilla, et al. 2019. Living Labs and the DH Centre: Lessons for Each from the Other. KULA: knowledge creation, dissemination, and preservation studies 3(1): 14. DOI: https://doi.org/10.5334/kula.46 COMMENTARY Living Labs and the DH Centre: Lessons for Each from the Other Priscilla Ferronato1, Lisa Mercer1, Jennifer Roberts-Smith2 and Stan Ruecker1 1 University of Illinois, US 2 University of Waterloo, CA Corresponding author: Stan Ruecker ([email protected]) The digital humanities (DH) has a long and successful history of creating, using, and maintaining DH centres, as evidenced by the vast centerNet network. Furthermore, some of the most successful centres are constantly evolving in form and function. In this paper, we propose that the next phase in the evolution of the DH centre may involve a related phenomenon from the design research community, called the ‘Living Lab.’ The European Network of Living Labs describes them as dedicated to open forms of design for social good: ‘Living Labs (LLs) are defined as user-centred, open innovation ecosystems based on a systematic user co-creation approach, integrating research and innovation processes in real-life communities and settings.’ Current member labs deal with topics ranging from health and well-being (52%) to mobility (14%), but there are few that focus on issues central to DH, such as open social scholarship. We argue that incorporating more DH into the Living Labs network, and more Living Labs into DH centres, would benefit everyone involved. Specifically, DH labs could benefit from Living Labs’ experience with complex problems, and Living Labs could benefit from DH centres’ experience producing research. Keywords: Living labs; design; digital humanities Living Labs The concept of the Living Lab was first used in the USA by researchers William J. Mitchell, Kent Larson, and Alex Pentland at MIT to observe the living patterns of users in a smart/future home. They argued that the Living Lab represents a user-centred approach for sensing, prototyping, validating, and refining complex solutions in multiple, evolving real-life contexts. A Living Lab is any kind of space where interaction among people normally thought of as either designers or users is redesigned in order to better apply both groups’ knowledge for the empowerment and development of people and communities (Leminen, Westerlund & Nyström 2012). Over 409 Living Labs have been recognized by the European Network of Living Labs (ENoLL) over the past 10 years (ENoLL 2018). Of these, 105 are currently in operation, geographically located mainly in the European Union, but also in other regions, such as South Africa, Asia, and South America. There are eight Living Labs currently operating in Canada (ENoLL 2018). Design has traditionally utilized a variety of approaches to including non-designers in the design processes that address complex social problems. One example is participatory practice, in which different stakeholders are part of the design process (e.g., Schuler and Namoika 1993; Björgvinsson, Pelle & Hillgren 2010). Another is co-design, where the role of stakeholders is prolonged throughout the process (e.g., Steen 2013). In order to succeed, collaboration respects the individuality of each participant. Through their human-centred training, designers are often able to translate stakeholders’ various needs, expertise, and backgrounds into participatory and co-designed solutions. However, Living Labs are more than a human-centred approach. Instead, they are about the openness of design to collaboration and transdisciplinarity. Openness is crucial to the innovation process in a Living Lab, where it is necessary to gather a multitude of perspectives that can lead to faster and more successful solutions to complex social problems. Art. 14, page 2 of 7 Ferronato et al: Living Labs and the DH Centre By ‘complex social problems,’ the Living Lab movement generally means the kinds of issues that fall into the category of what Rittel and Webber (1973) defined as ‘wicked problems.’ Whereas a complex systems problem can often be subdivided into smaller pieces that can be addressed individually and then reassembled, a wicked problem is one that loses too many salient aspects for that approach to be viable. For example, designing a viable passenger train car is a complex systems problem, involving the undercarriage, the engine, the doors that open onto a compartment with seating, handrails, and so on. The components form a system, and although they overlap in constituting a unity that is the train car, it is reasonable to address each of them with some degree of autonomy, provided that they are all understood as pieces that will eventually be reassembled. Designing a successful transit system, on the other hand, is a wicked problem. There are so many stakeholders, so much infrastructure, and so many related concerns to address that it is not possible to consider most of them in isolation: changes to one part of the system affect other parts in unpredictable ways. Only by continuing to treat the system as a whole is it possible to make progress. As Rittel and Webber point out, addressing wicked problems is therefore, in some sense, a game with higher stakes than are found in more conventional problem areas. Testing is not often possible, nor is it possible to isolate people from the consequences of the work: changes will happen in the real world as the project is carried out. The Living Lab approach is intended to account for this necessity, largely through its emphasis on longer-term engagement between academics, professionals, and the general public, with the recognition that everyone involved has expertise and experience to bring to bear. As a space and a method, then, a Living Lab can be a source of information and can help to foster creative activity, but its primary goal is to have community members and academics collaborating on issues that are of concern to everyone involved. This collaboration usually takes place over extended periods of months or years. Although Living Labs have emerged as a response to innovation environments that are considered too closed, some have been criticized for using co-creation approaches that construe ‘… users as participants to sample or simply be involved in design processes to help elicit user needs’ (Björgvinsson, Ehn & Hilgrem 2010, 2). This approach is more aligned with participatory and co-design practices than with Living Lab practices, which aim to establish long-term relationships among stakeholders in order to allow all participants to become active co-creators. Their goal is to design solutions that can be adopted in the real contexts of participants’ lives (Björgvinsson, Ehn & Hilgrem 2010). Since the outcomes of Living Lab collaborations are normally expected to be social innovations affecting complex communities (Leminen, Westerlund & Nyström 2012), they are, ideally, spaces for open collaboration between people with the widest possible variety of relevant backgrounds, perspectives, knowledge, and experiences, according to Eriksson et al. (2005). For example, in the Malmö Living Lab in Sweden, participants from design, society, government, and business have been working together to develop social policies (Björgvinsson, Ehn & Hillgren 2010). The challenge of open participatory approaches is not only related to the concern of when different stakeholders are involved in the process, but also to the responsibilities and powers that accrue to them (Stappers, Visse & Kistemaker 2011). Open design has numerous aims; some of the most important ambitions include: breaking down the barriers between designers and end users, making it possible for non-designers to become designers, and cutting out the ‘middle-man’ by having end users fabricate the products they need (Stappers, Visser & Kistemaker 2011). Therefore, collaborative interactions among all participants in Living Labs should enable and empower participants with opportunities to provide productive criticism, as well as to develop long-term relationships. Although many projects have been using (and also researching) Living Labs, there still remains a gap in best practices for developing long-term relationships among the various stakeholders on any project. In summary, Living Labs are innovation ecosystems in which innovation processes emerge from the co-creation and participation of different stakeholders, developing a new community dynamic based on a real-life context. They create a new situated knowledge that is capable of shaping possible solutions for specific social and complex problems (Ballon, Pierson & Delaere 2005). The relationships developed are as important as the knowledge generated. In designing Living Labs, design as a discipline has been expanding from a focus on designing products and services to designing processes and environments for collaborative interaction. From this perspective, the designer must become a ‘metadesigner,’ shaping environments in which others can design their own solutions. Metadesign is intended to create a pathway through a design process, so that untrained designers can combine a series of building blocks into a meaningful design. The metadesigner resembles the scientist who no longer creates a linear argument, but instead develops a model or simulation that enables the user to explore and analyze a particular domain of reality, or a game designer who, when successful, designs a game space that facilitates meaningful and enjoyable play (De Mul 2011). Thus, metadesign