Lessons Learned in Migrating from Swing to Javafx Article
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Rich Internet Applications
Rich Internet Applications (RIAs) A Comparison Between Adobe Flex, JavaFX and Microsoft Silverlight Master of Science Thesis in the Programme Software Engineering and Technology CARL-DAVID GRANBÄCK Department of Computer Science and Engineering CHALMERS UNIVERSITY OF TECHNOLOGY UNIVERSITY OF GOTHENBURG Göteborg, Sweden, October 2009 The Author grants to Chalmers University of Technology and University of Gothenburg the non-exclusive right to publish the Work electronically and in a non-commercial purpose make it accessible on the Internet. The Author warrants that he/she is the author to the Work, and warrants that the Work does not contain text, pictures or other material that violates copyright law. The Author shall, when transferring the rights of the Work to a third party (for example a publisher or a company), acknowledge the third party about this agreement. If the Author has signed a copyright agreement with a third party regarding the Work, the Author warrants hereby that he/she has obtained any necessary permission from this third party to let Chalmers University of Technology and University of Gothenburg store the Work electronically and make it accessible on the Internet. Rich Internet Applications (RIAs) A Comparison Between Adobe Flex, JavaFX and Microsoft Silverlight CARL-DAVID GRANBÄCK © CARL-DAVID GRANBÄCK, October 2009. Examiner: BJÖRN VON SYDOW Department of Computer Science and Engineering Chalmers University of Technology SE-412 96 Göteborg Sweden Telephone + 46 (0)31-772 1000 Department of Computer Science and Engineering Göteborg, Sweden, October 2009 Abstract This Master's thesis report describes and compares the three Rich Internet Application !RIA" frameworks Adobe Flex, JavaFX and Microsoft Silverlight. -
Lecture for Chapter 2, Modeling With
09/10/2019 Overview: modeling with UML Modeling with UML What is modeling? What is UML? Use case diagrams Class diagrams Oriented Software Engineering - Object What is modeling? Example: street map Modeling consists of building an abstraction of reality. Abstractions are simplifications because: They ignore irrelevant details and They only represent the relevant details. What is relevant or irrelevant depends on the purpose of the model. Why model software? Systems, Models and Views Why model software? A model is an abstraction describing a subset of a system A view depicts selected aspects of a model Software is getting increasingly more complex A notation is a set of graphical or textual rules for depicting views Windows XP > 40 million lines of code Views and models of a single system may overlap each other A single programmer cannot manage this amount of code in its entirety. Code is not easily understandable by developers who did not Examples: write it System: Aircraft We need simpler representations for complex systems Models: Flight simulator, scale model Modeling is a mean for dealing with complexity Views: All blueprints, electrical wiring, fuel system 1 09/10/2019 Systems, Models and Views Models, Views and Systems (UML) Flightsimulator Blueprints * * System Model View Aircraft Described by Depicted by Model 2 View 2 View 1 System Airplane: System View 3 Model 1 Scale Model: Model Flight Simulator: Model Electrical Wiring Scale Model Blueprints: View Fuel System: View Electrical Wiring: View What is UML? What is UML? UML (Unified Modeling Language) The Unified Modeling Language (UML) is a language for Specifying An emerging standard for modeling object-oriented software. -
The Guide to Succeeding with Use Cases
USE-CASE 2.0 The Guide to Succeeding with Use Cases Ivar Jacobson Ian Spence Kurt Bittner December 2011 USE-CASE 2.0 The Definitive Guide About this Guide 3 How to read this Guide 3 What is Use-Case 2.0? 4 First Principles 5 Principle 1: Keep it simple by telling stories 5 Principle 2: Understand the big picture 5 Principle 3: Focus on value 7 Principle 4: Build the system in slices 8 Principle 5: Deliver the system in increments 10 Principle 6: Adapt to meet the team’s needs 11 Use-Case 2.0 Content 13 Things to Work With 13 Work Products 18 Things to do 23 Using Use-Case 2.0 30 Use-Case 2.0: Applicable for all types of system 30 Use-Case 2.0: Handling all types of requirement 31 Use-Case 2.0: Applicable for all development approaches 31 Use-Case 2.0: Scaling to meet your needs – scaling in, scaling out and scaling up 39 Conclusion 40 Appendix 1: Work Products 41 Supporting Information 42 Test Case 44 Use-Case Model 46 Use-Case Narrative 47 Use-Case Realization 49 Glossary of Terms 51 Acknowledgements 52 General 52 People 52 Bibliography 53 About the Authors 54 USE-CASE 2.0 The Definitive Guide Page 2 © 2005-2011 IvAr JacobSon InternationAl SA. All rights reserved. About this Guide This guide describes how to apply use cases in an agile and scalable fashion. It builds on the current state of the art to present an evolution of the use-case technique that we call Use-Case 2.0. -
How to Build a UML Model Announcements Rational Unified
Announcements How to build a UML model ❚ HW3 – Phase 1 due on Feb 6th, 5:00pm (need to create new pairs, accounts) ❚ Feedback on M2: turn procedural code RUP into OO code, Planning game (show tables Steriotypes, packages, and with features, subtasks, estimates, object diagrams actuals, pair-programming partners) Case study ❚ Register for the Feb 18 Industry Reception 1 CS361 7-2 Rational Unified Process How RUP builds a model ❚ Designed to work with UML ❚ Gather use cases from customer ❚ No longer being promoted by IBM ❚ Make initial object model ❚ Roles - (out of 20 or so) ❚ For each use case: ❙ Architect ❙ step through use case, ❙ UI designer ❙ note the objects it requires ❙ Use case specifier ❙ note the operations it uses ❙ Use case engineer ❙ Component engineer ❚ Clean up the model CS361 7-3 CS361 7-4 Architect UI design ❚ Determine which use cases need to be ❚ Logical design developed first. ❙ Which user-interface elements are needed for ❚ High priority use cases each use case? ❙ describe important and critical functionality ❙ What information does the actor need to receive from or give to the system? ❘ security ❘ database ❚ Prototyping ❙ hard to retrofit later ❙ Often is on paper. ❙ Test on real users CS361 7-5 CS361 7-6 1 Requirements Specification Analysis model ❚ Not all requirements go in a use case. ❚ Class diagrams ❙ Example: security ❙ vague interfaces (“responsibilities”) ❙ Example: global performance ❙ vague associations (ignore navigability) ❚ Requirements document describes all ❙ stereotype classes: other requirements -
Interface Types for Haskell
Interface Types for Haskell Peter Thiemann and Stefan Wehr Institut f¨urInformatik, Universit¨atFreiburg, Germany {thiemann,wehr}@informatik.uni-freiburg.de Abstract. Interface types are a useful concept in object-oriented pro- gramming languages like Java or C#. A clean programming style advo- cates relying on interfaces without revealing their implementation. Haskell’s type classes provide a closely related facility for stating an in- terface separately from its implementation. However, there are situations in which no simple mechanism exists to hide the identity of the imple- mentation type of a type class. This work provides such a mechanism through the integration of lightweight interface types into Haskell. The extension is non-intrusive as no additional syntax is needed and no existing programs are affected. The implementation extends the treat- ment of higher-rank polymorphism in production Haskell compilers. 1 Introduction Interfaces in object-oriented programming languages and type classes in Haskell are closely related: both define the types of certain operations without revealing their implementations. In Java, the name of an interface also acts as an interface type, whereas the name of a type class can only be used to constrain types. Interface types are a proven tool for ensuring data abstraction and information hiding. In many cases, Haskell type classes can serve the same purpose, but there are situations for which the solutions available in Haskell have severe drawbacks. Interface types provide a simple and elegant solution in these situations. A modest extension to Haskell provides the simplicity and elegance of interface types: simply allow programmers to use the name of a type class as a first- class type. -
Plantuml Language Reference Guide (Version 1.2021.2)
Drawing UML with PlantUML PlantUML Language Reference Guide (Version 1.2021.2) PlantUML is a component that allows to quickly write : • Sequence diagram • Usecase diagram • Class diagram • Object diagram • Activity diagram • Component diagram • Deployment diagram • State diagram • Timing diagram The following non-UML diagrams are also supported: • JSON Data • YAML Data • Network diagram (nwdiag) • Wireframe graphical interface • Archimate diagram • Specification and Description Language (SDL) • Ditaa diagram • Gantt diagram • MindMap diagram • Work Breakdown Structure diagram • Mathematic with AsciiMath or JLaTeXMath notation • Entity Relationship diagram Diagrams are defined using a simple and intuitive language. 1 SEQUENCE DIAGRAM 1 Sequence Diagram 1.1 Basic examples The sequence -> is used to draw a message between two participants. Participants do not have to be explicitly declared. To have a dotted arrow, you use --> It is also possible to use <- and <--. That does not change the drawing, but may improve readability. Note that this is only true for sequence diagrams, rules are different for the other diagrams. @startuml Alice -> Bob: Authentication Request Bob --> Alice: Authentication Response Alice -> Bob: Another authentication Request Alice <-- Bob: Another authentication Response @enduml 1.2 Declaring participant If the keyword participant is used to declare a participant, more control on that participant is possible. The order of declaration will be the (default) order of display. Using these other keywords to declare participants -
Apache Tomcat 9
Apache Tomcat 9 Preview Mark Thomas, September 2015 © 2015 Pivotal Software, Inc. All rights reserved. 2 Introduction Apache Tomcat committer since December 2003 – [email protected] Tomcat 8 release manager Member of the Servlet, WebSocket and EL expert groups Consultant Software Engineer @ Pivotal Currently focused on Apache Tomcat 9 © 2015 Pivotal Software, Inc. All rights reserved. 3 Agenda Specification mandated new features Tomcat specific new features Tomcat features removed Internal changes © 2015 Pivotal Software, Inc. All rights reserved. 4 Tomcat versions Minimum 1st Stable Tomcat JavaEE Servlet JSP EL WebSocket JASPIC EOL Java SE Release 5.x 4 1.4 2.4 2.0 N/A N/A N/A 08 2004 09 2012 6.x 5 5 2.5 2.1 2.1 N/A N/A 02 2007 12 2016 7.x 6 6 3.0 2.2 2.2 1.1 N/A 01 2011 TBD 8.x 7 7 3.1 2.3 3.0 1.1 N/A 02 2014 TBD 9.x 8 8 4.0 2.4? 3.1? 2.0? 1.1? Q4 2016? TBD © 2015 Pivotal Software, Inc. All rights reserved. 5 Specification changes © 2015 Pivotal Software, Inc. All rights reserved. 6 Specifications JavaEE 8 Key elements – HTML 5.0 – HTTP/2 – Simplification – Better integration for managed beans – Better infrastructure for the cloud © 2015 Pivotal Software, Inc. All rights reserved. 7 Specifications Servlet 4.0 Work started, stalled and is now starting again – Driven by JavaOne HTTP/2 Ease of use improvements – HttpFilter, default methods Clarifications – Starting to make progress © 2015 Pivotal Software, Inc. -
Chapter 8. Deploying an Osgi Service
Chapter 8. Deploying an OSGi Service The OSGi core framework defines the OSGi Service Layer, which provides a simple mechanism for bundles to interact by registering Java objects as services in the OSGi service registry. One of the strengths of the OSGi service model is that any Java object can be offered as a service: there are no particular constraints, inheritance rules, or annotations that must be applied to the service class. This chapter describes how to deploy an OSGi service using the OSGi blueprint container. The Blueprint Container ........................................................................................................... 92 Blueprint Configuration ................................................................................................... 93 Defining a Service Bean .................................................................................................. 95 Exporting a Service ........................................................................................................ 98 Importing a Service ...................................................................................................... 104 Publishing an OSGi Service .................................................................................................... 113 Accessing an OSGi Service ..................................................................................................... 118 FUSE ESB Deploying into the OSGi Container Version 4.2 91 Chapter 8. Deploying an OSGi Service The Blueprint Container Blueprint Configuration -
Java EE 7 Overview and Status
Java EE 7 Overview and Status Peter Doschkinow Senior Java Architect The following is intended to outline our general product direction. It is intended for information purposes only, and may not be incorporated into any contract. It is not a commitment to deliver any material, code, or functionality, and should not be relied upon in making purchasing decisions. The development, release, and timing of any features or functionality described for Oracle’s products remains at the sole discretion of Oracle. Agenda . Java EE 7 Revised Scope . HTML5 Technologies . Productivity Improvements . Status and Roadmap Productivity Java EE Past, Present, & Future & HTML5 Java EE 7 Lightweight JMS 2.0, Ease of Java EE 6 Batch, Development Caching, TX Interceptor, Web Java EE 5 Pruning, WebSocket, Services Extensibility JSON Ease of Dev, J2EE 1.4 CDI, JAX-RS JAX-RPC, Enterprise Robustness CMP/ BMP, Ease of JSR 88 Java Platform J2EE 1.3 Web Development, Services Annotations, Web J2EE 1.2 Mgmt, EJB 3.0, JPA, Web Profile Deployment, JSF, JAXB, Profile Servlet, JSP, CMP, Async JAX-WS, Servlet 3.0, JAX-RS 2.0 EJB, JMS, Connector Connector StAX, SAAJ EJB 3.1 Lite RMI/IIOP Architecture Dec 1999 Sep 2001 Nov 2003 May 2006 Dec 2009 Q2 2013 10 specs 13 specs 20 specs 23 specs 28 specs 32+ specs Java EE 7 Revised Scope . PaaS theme postponed for Java EE 8 . HTML5 Support – WebSocket, JSON – HTML5 forms and markup . Higher Productivity – Less Boilerplate – Richer Functionality – More Defaults Java EE 7 – Candidate JSRs PaaS Theme Postponed for Java EE 8 . Reasons – Not enough experience in tenants management, provisioning, deployment and elasticity implementation in Cloud environments – Not enough consensus and substance as of August 2012 . -
Mixin-Based Programming in C++1
Mixin-Based Programming in C++1 Yannis Smaragdakis Don Batory College of Computing Department of Computer Sciences Georgia Institute of Technology The University of Texas at Austin Atlanta, GA 30332 Austin, Texas 78712 [email protected] [email protected] Abstract. Combinations of C++ features, like inheritance, templates, and class nesting, allow for the expression of powerful component patterns. In particular, research has demonstrated that, using C++ mixin classes, one can express lay- ered component-based designs concisely with efficient implementations. In this paper, we discuss pragmatic issues related to component-based programming using C++ mixins. We explain surprising interactions of C++ features and poli- cies that sometimes complicate mixin implementations, while other times enable additional functionality without extra effort. 1 Introduction Large software artifacts are arguably among the most complex products of human intellect. The complexity of software has led to implementation methodologies that divide a problem into manageable parts and compose the parts to form the final prod- uct. Several research efforts have argued that C++ templates (a powerful parameteriza- tion mechanism) can be used to perform this division elegantly. In particular, the work of VanHilst and Notkin [29][30][31] showed how one can implement collaboration-based (or role-based) designs using a certain templatized class pattern, known as a mixin class (or just mixin). Compared to other techniques (e.g., a straightforward use of application frameworks [17]) the VanHilst and Notkin method yields less redundancy and reusable components that reflect the structure of the design. At the same time, unnecessary dynamic binding can be eliminated, result- ing into more efficient implementations. -
Openjdk – the Future of Open Source Java on GNU/Linux
OpenJDK – The Future of Open Source Java on GNU/Linux Dalibor Topić Java F/OSS Ambassador Blog aggregated on http://planetjdk.org Java Implementations Become Open Source Java ME, Java SE, and Java EE 2 Why now? Maturity Java is everywhere Adoption F/OSS growing globally Innovation Faster progress through participation 3 Why GNU/Linux? Values Freedom as a core value Stack Free Software above and below the JVM Demand Increasing demand for Java integration 4 Who profits? Developers New markets, new possibilities Customers More innovations, reduced risk Sun Mindshare, anchoring Java in GNU/Linux 5 License + Classpath GPL v2 Exception • No proprietary forks (for SE, EE) • Popular & trusted • Programs can have license any license • Compatible with • Improvements GNU/Linux remain in the community • Fostering adoption • FSFs license for GNU Classpath 6 A Little Bit Of History Jun 1996: Work on gcj starts Nov 1996: Work on Kaffe starts Feb 1998: First GNU Classpath Release Mar 2000: GNU Classpath and libgcj merge Dec 2002: Eclipse runs on gcj/Classpath Oct 2003: Kaffe switches to GNU Classpath Feb 2004: First FOSDEM Java Libre track Apr 2004: Richard Stallman on the 'Java Trap' Jan 2005: OpenOffice.org runs on gcj Mai 2005: Work on Harmony starts 7 Sun & Open Source Java RIs Juni 2005: Java EE RI Glassfish goes Open Source Mai 2006: First Glassfish release Mai 2006: Java announced to go Open Source November 2006: Java ME RI PhoneME goes Open Source November 2006: Java SE RI Hotspot und Javac go Open Source Mai 2007: The rest of Java SE follows suit 8 Status: JavaOne, Mai 2007 OpenJDK can be fully built from source, 'mostly' Open Source 25,169 Source code files 894 (4%) Binary files (“plugs”) 1,885 (8%) Open Source, though not GPLv2 The rest is GPLv2 (+ CP exception) Sun couldn't release the 4% back then as free software. -
Lab 002 – Use Case Modeling.Pdf
TU2943: Information Engineering Methodology Lab Notes, 2009-2010, Faculty of Technology and Information Science, Universiti Kebangsaan Malaysia LAB 2: Introduction to Use Case Modeling OBJECTIVES Familiarize with the concept underlining Use Case Diagram for requirement analysis. Exposure on all elements grouped under UML Case Diagram. Analyze functional requirements and problem statements of an intended system to be able to translate into use case modeling. Be able to document use case description and specifications. INTRODUCTION Definition of Use Case Diagram A Use Case is a set of scenarios describing an interaction between a user and a system. Use Case diagram displays (in symbolic form) the relationship among actor and use cases. Use case represents the system’s functionality, the requirements of the system from the user’s perspective. When to use Use Cases Use cases are used in almost every project. Very helpful in exposing requirements and planning of project. Usually done during the early stages of project. Frequently starts by being loose in terms of connection and accuracy, but as project continues, the use cases are defined better. UML Notation for Use Case Modeling Construct Description Syntax Use Case A description of a set of sequences of actions, including variants, that system performs that yields an observable value to an actor (Booch, 1993). Actor The people or system that provides or receives information from the system; called the stakeholder of the system. Nor Samsiah Binti Sani 1 TU2943: Information Engineering Methodology Lab Notes, 2009-2010, Faculty of Technology and Information Science, Universiti Kebangsaan Malaysia System The boundary between the physical system and Boundary the actors who interact with the physical system.