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DEVELOP WORKSHOP Introduction to GameMaker Studio Professional

Michael Warburton – Rizing Games DEVELOP WORKSHOP Competition Category Objective Part 1 MAIN COMPETITION OBJECTIVES:

• Theme – set at the event

• USP – demonstrates something apart from the rest!

• Mobile Platform Technology – demonstrates design for the platform

WHERE TO START?:

• Team – 3-5 and a name!

• Ideas – develop and decide.

• Labour – Vision Holder/Artists/Programmers/Level Designer/Animators/ Audio Designer DEVELOP WORKSHOP Competition Category Objective Part 2

DEVELOP COMPETITION OBJECTIVES:

• The High Concept – for the Develop category a short overview to show mentors, the teams objective!

• Game Name – short and catchy. • Tag Line – sum it up! • USP – what makes yours different? • Gameplay – how do you play it?

Finally…...... the game! DEVELOP WORKSHOP Competition Category Objective Part 3

CONSIDERATIONS AND RESTRAINTS:

• Screen sizes – all devices vary.

• HUD (heads up display) – show me how I’m doing!

• User Controls and Design – what should I press and where?

• In Game Content – looks good, not too big, not too small!

• Online and Social Features – share my score!

• Monetization – so can this game make money?

Lets take a look and have a go! DEVELOP WORKSHOP Competition Category Objective Part 4

WHAT NEXT?:

• Build Your Game!– over the 2 days build your next big hit.

• Export To Android Tablet – mentors will help you on the last day submit your game on your tablet.

• High Concept – submit your high concept documents with export.

• Judging– Industry Experts will judge and choose the winning teams!

Lets take a look and have a go! DEVELOP WORKSHOP Develop Category Resources

RESOURCES FOR TEAMS IN THE DEVELOP CATEGORY:

• GameMaker Studio Pro. – a copy per team.

• Android Export Module – a copy per team license.

• PiPo Android Tablet – an Android tablet per team.

• Set up Video Tutorials – coming soon to website.

DEVELOP WORKSHOP GameMaker Studio - Introduction

GAME ENGINE OVERVIEW:

• Rooms– the gameplay area.

• Sprites – 2D images used in games.

• Objects – assets in a game (players/A.I./collectables/buttons etc.)

• Backgrounds – 2D images for backgrounds in game.

DEVELOP WORKSHOP

Build Tool Bar Target Device

Project Project Edit Asset Window Library DEVELOP WORKSHOP GameMaker Studio User-Interface – User Tool Bar Sound Background

Object - New - Play - Open - Debug Sprite Room - Save - Stop - Export - Clean

Any new assets will automatically appear in the library… DEVELOP WORKSHOP GameMaker Studio – General Principle

5. Give it a 4. Give it behavior in code 1. Create a sprite room

3. Create an object

2. Give it a background

DEVELOP WORKSHOP GameMaker Studio – The Environment

-Y 0x/0y 90

Y Axis 180 angle 0/360

100x/100y 270 for example

+ Y

-X X Axis +X With this information we can now make a game! DEVELOP WORKSHOP GameMaker Studio – Demo

Check www.fxpfestival.com for tutorials on PC setup and using GameMaker Studio!

DEVELOP WORKSHOP GameMaker Studio – Online Tutorials

Head to www.yoyogames.com and the ‘Learn’ page for tutorials…..