DEVELOP WORKSHOP Introduction to GameMaker Studio Professional
Michael Warburton – Rizing Games DEVELOP WORKSHOP Competition Category Objective Part 1 MAIN COMPETITION OBJECTIVES:
• Theme – set at the event
• USP – demonstrates something apart from the rest!
• Mobile Platform Technology – demonstrates design for the platform
WHERE TO START?:
• Team – 3-5 and a name!
• Ideas – develop and decide.
• Labour – Vision Holder/Artists/Programmers/Level Designer/Animators/ Audio Designer DEVELOP WORKSHOP Competition Category Objective Part 2
DEVELOP COMPETITION OBJECTIVES:
• The High Concept – for the Develop category a short overview to show mentors, the teams objective!
• Game Name – short and catchy. • Tag Line – sum it up! • USP – what makes yours different? • Gameplay – how do you play it?
Finally…...... build the game! DEVELOP WORKSHOP Competition Category Objective Part 3
CONSIDERATIONS AND RESTRAINTS:
• Screen sizes – all devices vary.
• HUD (heads up display) – show me how I’m doing!
• User Controls and Design – what should I press and where?
• In Game Content – looks good, not too big, not too small!
• Online and Social Features – share my score!
• Monetization – so can this game make money?
Lets take a look and have a go! DEVELOP WORKSHOP Competition Category Objective Part 4
WHAT NEXT?:
• Build Your Game!– over the 2 days build your next big hit.
• Export To Android Tablet – mentors will help you on the last day submit your game on your tablet.
• High Concept – submit your high concept documents with export.
• Judging– Industry Experts will judge and choose the winning teams!
Lets take a look and have a go! DEVELOP WORKSHOP Develop Category Resources
RESOURCES FOR TEAMS IN THE DEVELOP CATEGORY:
• GameMaker Studio Pro. – a copy per team.
• Android Export Module – a copy per team license.
• PiPo Android Tablet – an Android tablet per team.
• Set up Video Tutorials – coming soon to website.
DEVELOP WORKSHOP GameMaker Studio - Introduction
GAME ENGINE OVERVIEW:
• Rooms– the gameplay area.
• Sprites – 2D images used in games.
• Objects – assets in a game (players/A.I./collectables/buttons etc.)
• Backgrounds – 2D images for backgrounds in game.
DEVELOP WORKSHOP
Build Tool Bar Target Device
Project Project Edit Asset Window Library DEVELOP WORKSHOP GameMaker Studio User-Interface – User Tool Bar Sound Background
Object - New - Play - Open - Debug Sprite Room - Save - Stop - Export - Clean
Any new assets will automatically appear in the library… DEVELOP WORKSHOP GameMaker Studio – General Principle
5. Give it a 4. Give it behavior in code 1. Create a sprite room
3. Create an object
2. Give it a background
DEVELOP WORKSHOP GameMaker Studio – The Environment
-Y 0x/0y 90
Y Axis 180 angle 0/360
100x/100y 270 for example
+ Y
-X X Axis +X With this information we can now make a game! DEVELOP WORKSHOP GameMaker Studio – Demo
Check www.fxpfestival.com for tutorials on PC setup and using GameMaker Studio!
DEVELOP WORKSHOP GameMaker Studio – Online Tutorials
Head to www.yoyogames.com and the ‘Learn’ page for tutorials…..