Sony Ericsson T610 Manual
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Contents Getting to know your phone 4 Transferring and exchanging information 65 Key functions, quick keys, entering letters. Bluetooth wireless technology, synchronization. Personalizing your phone 16 More features 69 Download settings or choose from the phone. Calendar, alarm clock, stopwatch, timer, games. Calling 24 Security 77 Use the Phonebook, voice control, call options. SIM card lock, phone lock. Messaging 43 Troubleshooting 78 Multimedia messaging, chat and e-mail. Why doesn’t the phone work the way I want? Camera 52 Additional information 80 Use the camera. Safe and efficient use, warranty, declaration of conformity. Setting up WAP and e-mail 55 Icons 88 All you need to know about setting up WAP and e-mail. What do the icons mean? Using WAP 62 Index 93 WAP browser, bookmarks. Contents 1 This is the Internet version of the user's guide. © Print only for private use. Sony Ericsson Please read the Guidelines for safe and efficient GSM 900/1800/1900 use and the Limited warranty chapters before you use your mobile phone. Fifth edition (May 2003) This manual is published by Sony Ericsson Mobile The BLUETOOTH trademarks are owned by Communications AB, without any warranty. Bluetooth SIG, Inc. Improvements and changes to this manual necessitated by typographical errors, inaccuracies T9™ Text Input is a trademark or a registered of current information, or improvements to programs trademark of Tegic Communications. and/or equipment, may be made by Sony Ericsson Mobile Communications AB at any time and without T9™ Text Input is licensed under one or more of notice. Such changes will, however, be incorporated the following: U.S. Pat. Nos. 5,818,437, 5,953,541, into new editions of this manual. 5,187,480, 5,945,928, and 6,011,554; Canadian Pat. No. 1,331,057, United Kingdom Pat. No. 2238414B; All rights reserved. Hong Kong Standard Pat. No. HK0940329; Republic ©Sony Ericsson Mobile Communications AB, 2002 of Singapore Pat. No. 51383; Euro.Pat. No. 0 842 Publication number: EN/LZT 108 6258 R5A 463(96927260.8) DE/DK, FI, FR, IT, NL, PT, ES, SE, GB; and additional patents are pending worldwide. Please note: Some of the services in this manual are not supported Java and all Java based trademarks and logos by all networks. This also applies to the GSM are trademarks or registered trademarks of Sun International Emergency Number 112. Microsystems, Inc. in the U.S. and other countries. Please contact your network operator or service End-user license agreement for Sun™ Java™ J2ME™. provider if you are in doubt whether you can use a particular service or not. 2 Contents This is the Internet version of the user's guide. © Print only for private use. 1. Restrictions: Software is confidential copyrighted time to time) or any country to which the U.S. has information of Sun and title to all copies is retained embargoed goods; or (ii) to anyone on the U.S. by Sun and/or its licensors. Customer shall not modify, Treasury Department’s list of Specially Designated decompile, disassemble, decrypt, extract, or otherwise Nations or the U.S. Commerce Department’s Table reverse engineer Software. Software may not be of Denial Orders. leased, assigned, or sublicensed, in whole or in part. 3. Restricted Rights: Use, duplication or disclosure 2. Export Regulations: Software, including technical by the United States government is subject to the data, is subject to U.S. export control laws, including restrictions as set forth in the Rights in Technical Data the U.S. Export Administration Act and its associated and Computer Software Clauses in DFARS 252.227- regulations, and may be subject to export or import 7013(c) (1) (ii) and FAR 52.227-19(c) (2) as applicable. regulations in other countries. Customer agrees to comply strictly with all such regulations and Part of the software in this product is copyright © acknowledges that it has the responsibility to obtain SyncML initiative Ltd. (1999-2002). All rights reserved. licenses to export, re-export, or import Software. Software may not be downloaded, or otherwise Other product and company names mentioned herein exported or re-exported (i) into, or to a national or may be the trademarks of their respective owners. resident of, Cuba, Irak, Iran, North Korea, Libya, Sudan, Syria (as such listing may be revised from Any rights not expressly granted herein are reserved. Contents 3 This is the Internet version of the user's guide. © Print only for private use. Getting to know your phone Assembly Before you can use your phone you need to: • Insert the SIM card. About this user’s guide • Attach and charge the battery. See “SIM card and The “Getting to know your phone” chapter gives a battery information” on page 5. quick overview of the main functions of the phone, shortcuts and general information. Note: Always turn off the phone and detach the charger before you insert or remove a SIM card. More information and downloads are available at www.SonyEricsson.com/ or wap.SonyEricsson.com/. The SIM card When you register as a subscriber with a network Available services operator, you get a SIM (Subscriber Identity Module) Some services and functions described in this card. The SIM card contains a computer chip that keeps user’s guide are network or subscription-dependent, track of your phone number, the services included in which means that all menus may not be available in your subscription, and your Phonebook information, your phone. among other things. This symbol indicates that a service or function is network or subscription- Tip: Check if your information is saved to the SIM dependent. card before you remove it from another phone. For Please consult your network operator for example, Phonebook entries may be saved in the more information about your subscription. phone memory. 4 Getting to know your phone This is the Internet version of the user's guide. © Print only for private use. SIM card and battery information It may take up to 30 minutes before an icon appears when charging. 1. Insert the SIM card. Slide the silvery holder over the SIM card to lock it in place. 2. Place the battery on the back of the phone with the connectors facing each other. 3. Place the back cover as shown in the picture and 30 min. slide it into place. 4. Connect the charger to the phone at the flash symbol. The flash symbol on the charger plug must face upwards. 5. It may take up to 30 minutes before the battery charging icon appears in the display. 4 h. 6. Wait approximately 4 hours or until the icon indicates that the battery is fully charged. If you do not see the battery icon after this time, press any key or the joystick to activate the display. 7. Remove the charger by tilting the plug upwards. Note: You have to insert the SIM card and charge the battery before you can use the phone. Getting to know your phone 5 This is the Internet version of the user's guide. © Print only for private use. Turning the phone on If you make a mistake while entering your PIN, delete the wrong number by pressing . If your PIN starts with the same digits as an Wel on/off emergency number, for example 112, the digits are not hidden with an * when you enter them. This is so that you can see and call an emergency number without entering a PIN. See “Making emergency calls” on page 24. Note: If you enter the wrong PIN three times in a row, the SIM card is blocked and the message PIN blocked appears. To unblock it, you need to enter your PUK (Personal Unblocking Key). Your PUK is provided by your network operator. To turn on the phone To turn off the phone Press the on/off button on the top of the phone. Press and hold the on/off button at the top of the phone. Note: The first time you turn on the phone it takes up to 40 seconds to begin operating. • Enter your PIN (Personal Identity Number), if you have one for your SIM card. Your PIN is provided by your network operator. 6 Getting to know your phone This is the Internet version of the user's guide. © Print only for private use. Navigating the menus Example The main menus are shown as icons on the desktop. To go to the desktop, press the joystick. To set an alarm Press to go to 1. Use the joystick to scroll to Organizer, and press the desktop. the left key to select it. Move up, Desktop 2. Use the joystick to scroll down to Alarms, and press down, left, the left key to select this function. Press the left right through key again to select Alarm. menus. 3. Enter the time and press the left key to save Press to select your entry. highlighted items. Throughout this user’s guide instructions such as those above will be given in a shorter form, as follows: To set an alarm 1. Scroll to Organizer, Alarms, Alarm. 2. Enter the time, SAVE. Press to go back one Press to select level in the menus. the options shown To make and receive calls from standby Press and hold to above these keys • Enter the area code and phone number, press CALL. return to standby. in the display. • Press END CALL to end the call. • When the phone rings, press YES to answer the call. Getting to know your phone 7 This is the Internet version of the user's guide. © Print only for private use.