Introduction to Multicore Programming
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Other Apis What’S Wrong with Openmp?
Threaded Programming Other APIs What’s wrong with OpenMP? • OpenMP is designed for programs where you want a fixed number of threads, and you always want the threads to be consuming CPU cycles. – cannot arbitrarily start/stop threads – cannot put threads to sleep and wake them up later • OpenMP is good for programs where each thread is doing (more-or-less) the same thing. • Although OpenMP supports C++, it’s not especially OO friendly – though it is gradually getting better. • OpenMP doesn’t support other popular base languages – e.g. Java, Python What’s wrong with OpenMP? (cont.) Can do this Can do this Can’t do this Threaded programming APIs • Essential features – a way to create threads – a way to wait for a thread to finish its work – a mechanism to support thread private data – some basic synchronisation methods – at least a mutex lock, or atomic operations • Optional features – support for tasks – more synchronisation methods – e.g. condition variables, barriers,... – higher levels of abstraction – e.g. parallel loops, reductions What are the alternatives? • POSIX threads • C++ threads • Intel TBB • Cilk • OpenCL • Java (not an exhaustive list!) POSIX threads • POSIX threads (or Pthreads) is a standard library for shared memory programming without directives. – Part of the ANSI/IEEE 1003.1 standard (1996) • Interface is a C library – no standard Fortran interface – can be used with C++, but not OO friendly • Widely available – even for Windows – typically installed as part of OS – code is pretty portable • Lots of low-level control over behaviour of threads • Lacks a proper memory consistency model Thread forking #include <pthread.h> int pthread_create( pthread_t *thread, const pthread_attr_t *attr, void*(*start_routine, void*), void *arg) • Creates a new thread: – first argument returns a pointer to a thread descriptor. -
Shared Memory Multiprocessors
Shared Memory Multiprocessors Logical design and software interactions 1 Shared Memory Multiprocessors Symmetric Multiprocessors (SMPs) • Symmetric access to all of main memory from any processor Dominate the server market • Building blocks for larger systems; arriving to desktop Attractive as throughput servers and for parallel programs • Fine-grain resource sharing • Uniform access via loads/stores • Automatic data movement and coherent replication in caches • Useful for operating system too Normal uniprocessor mechanisms to access data (reads and writes) • Key is extension of memory hierarchy to support multiple processors 2 Supporting Programming Models Message passing Programming models Compilation Multiprogramming or library Communication abstraction User/system boundary Shared address space Operating systems support Hardware/software boundary Communication hardware Physical communication medium • Address translation and protection in hardware (hardware SAS) • Message passing using shared memory buffers – can be very high performance since no OS involvement necessary • Focus here on supporting coherent shared address space 3 Natural Extensions of Memory System P1 Pn Switch P1 Pn (Interleaved) First-level $ $ $ Bus (Interleaved) Main memory Mem I/O devices (a) Shared cache (b) Bus-based shared memory P1 Pn P1 Pn $ $ $ $ Mem Mem Interconnection network Interconnection network Mem Mem (c) Dancehall (d) Distributed-memory 4 Caches and Cache Coherence Caches play key role in all cases • Reduce average data access time • Reduce bandwidth -
Introduction to Multi-Threading and Vectorization Matti Kortelainen Larsoft Workshop 2019 25 June 2019 Outline
Introduction to multi-threading and vectorization Matti Kortelainen LArSoft Workshop 2019 25 June 2019 Outline Broad introductory overview: • Why multithread? • What is a thread? • Some threading models – std::thread – OpenMP (fork-join) – Intel Threading Building Blocks (TBB) (tasks) • Race condition, critical region, mutual exclusion, deadlock • Vectorization (SIMD) 2 6/25/19 Matti Kortelainen | Introduction to multi-threading and vectorization Motivations for multithreading Image courtesy of K. Rupp 3 6/25/19 Matti Kortelainen | Introduction to multi-threading and vectorization Motivations for multithreading • One process on a node: speedups from parallelizing parts of the programs – Any problem can get speedup if the threads can cooperate on • same core (sharing L1 cache) • L2 cache (may be shared among small number of cores) • Fully loaded node: save memory and other resources – Threads can share objects -> N threads can use significantly less memory than N processes • If smallest chunk of data is so big that only one fits in memory at a time, is there any other option? 4 6/25/19 Matti Kortelainen | Introduction to multi-threading and vectorization What is a (software) thread? (in POSIX/Linux) • “Smallest sequence of programmed instructions that can be managed independently by a scheduler” [Wikipedia] • A thread has its own – Program counter – Registers – Stack – Thread-local memory (better to avoid in general) • Threads of a process share everything else, e.g. – Program code, constants – Heap memory – Network connections – File handles -
Concurrent Cilk: Lazy Promotion from Tasks to Threads in C/C++
Concurrent Cilk: Lazy Promotion from Tasks to Threads in C/C++ Christopher S. Zakian, Timothy A. K. Zakian Abhishek Kulkarni, Buddhika Chamith, and Ryan R. Newton Indiana University - Bloomington, fczakian, tzakian, adkulkar, budkahaw, [email protected] Abstract. Library and language support for scheduling non-blocking tasks has greatly improved, as have lightweight (user) threading packages. How- ever, there is a significant gap between the two developments. In previous work|and in today's software packages|lightweight thread creation incurs much larger overheads than tasking libraries, even on tasks that end up never blocking. This limitation can be removed. To that end, we describe an extension to the Intel Cilk Plus runtime system, Concurrent Cilk, where tasks are lazily promoted to threads. Concurrent Cilk removes the overhead of thread creation on threads which end up calling no blocking operations, and is the first system to do so for C/C++ with legacy support (standard calling conventions and stack representations). We demonstrate that Concurrent Cilk adds negligible overhead to existing Cilk programs, while its promoted threads remain more efficient than OS threads in terms of context-switch overhead and blocking communication. Further, it enables development of blocking data structures that create non-fork-join dependence graphs|which can expose more parallelism, and better supports data-driven computations waiting on results from remote devices. 1 Introduction Both task-parallelism [1, 11, 13, 15] and lightweight threading [20] libraries have become popular for different kinds of applications. The key difference between a task and a thread is that threads may block|for example when performing IO|and then resume again. -
Detecting False Sharing Efficiently and Effectively
W&M ScholarWorks Arts & Sciences Articles Arts and Sciences 2016 Cheetah: Detecting False Sharing Efficiently andff E ectively Tongping Liu Univ Texas San Antonio, Dept Comp Sci, San Antonio, TX 78249 USA; Xu Liu Coll William & Mary, Dept Comp Sci, Williamsburg, VA 23185 USA Follow this and additional works at: https://scholarworks.wm.edu/aspubs Recommended Citation Liu, T., & Liu, X. (2016, March). Cheetah: Detecting false sharing efficiently and effectively. In 2016 IEEE/ ACM International Symposium on Code Generation and Optimization (CGO) (pp. 1-11). IEEE. This Article is brought to you for free and open access by the Arts and Sciences at W&M ScholarWorks. It has been accepted for inclusion in Arts & Sciences Articles by an authorized administrator of W&M ScholarWorks. For more information, please contact [email protected]. Cheetah: Detecting False Sharing Efficiently and Effectively Tongping Liu ∗ Xu Liu ∗ Department of Computer Science Department of Computer Science University of Texas at San Antonio College of William and Mary San Antonio, TX 78249 USA Williamsburg, VA 23185 USA [email protected] [email protected] Abstract 1. Introduction False sharing is a notorious performance problem that may Multicore processors are ubiquitous in the computing spec- occur in multithreaded programs when they are running on trum: from smart phones, personal desktops, to high-end ubiquitous multicore hardware. It can dramatically degrade servers. Multithreading is the de-facto programming model the performance by up to an order of magnitude, significantly to exploit the massive parallelism of modern multicore archi- hurting the scalability. Identifying false sharing in complex tectures. -
Parallelism in Cilk Plus
Cilk Plus: Language Support for Thread and Vector Parallelism Arch D. Robison Intel Sr. Principal Engineer Outline Motivation for Intel® Cilk Plus SIMD notations Fork-Join notations Karatsuba multiplication example GCC branch Copyright© 2012, Intel Corporation. All rights reserved. 2 *Other brands and names are the property of their respective owners. Multi-Threading and Vectorization are Essential to Performance Latest Intel® Xeon® chip: 8 cores 2 independent threads per core 8-lane (single prec.) vector unit per thread = 128-fold potential for single socket Intel® Many Integrated Core Architecture >50 cores (KNC) ? independent threads per core 16-lane (single prec.) vector unit per thread = parallel heaven Copyright© 2012, Intel Corporation. All rights reserved. 3 *Other brands and names are the property of their respective owners. Importance of Abstraction Software outlives hardware. Recompiling is easier than rewriting. Coding too closely to hardware du jour makes moving to new hardware expensive. C++ philosophy: abstraction with minimal penalty Do not expect compiler to be clever. But let it do tedious bookkeeping. Copyright© 2012, Intel Corporation. All rights reserved. 4 *Other brands and names are the property of their respective owners. “Three Layer Cake” Abstraction Message Passing exploit multiple nodes Fork-Join exploit multiple cores exploit parallelism at multiple algorithmic levels SIMD exploit vector hardware Copyright© 2012, Intel Corporation. All rights reserved. 5 *Other brands and names are the property of their respective owners. Composition Message Driven compose via send/receive Fork-Join compose via call/return SIMD compose sequentially Copyright© 2012, Intel Corporation. All rights reserved. 6 *Other brands and names are the property of their respective owners. -
Decompose and Conquer: Addressing Evasive Errors in Systems on Chip
Decompose and Conquer: Addressing Evasive Errors in Systems on Chip by Doowon Lee A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy (Computer Science and Engineering) in the University of Michigan 2018 Doctoral Committee: Professor Valeria M. Bertacco, Chair Assistant Professor Reetuparna Das Professor Scott Mahlke Associate Professor Zhengya Zhang Doowon Lee [email protected] ORCID iD: 0000-0003-0046-7746 c Doowon Lee 2018 For my wife, Ghaeun ii ACKNOWLEDGMENTS I would like to express my deepest gratitude to my advisor, Professor Valeria Bertacco. She has affected me in many aspects. She is the most enthusiastic person I have ever met; she always inspires me to achieve more than I could imagine. She has offered an extraordinary research mentorship throughout my Ph.D. journey. She has been consistently available whenever I need her thoughtful advice and keen insight. Also, she has been very patient about my research endeavors, allowing me to navigate different research topics. Her guidance on writing and presentation has been helpful for me to become an outstanding professional after graduation. I also thank my dissertation committee members, Professors Scott Mahlke, Reetuparna Das, and Zhengya Zhang. Their comments on my research projects have been invaluable for me to improve this dissertation. In particular, in-depth discussions with them stimulate me to think out of the box, which in turn strengthens the impacts of the research proposed in the dissertation. Our research group members have helped enjoy a long journey to the degree at the University of Michigan. First of all, I am grateful to Professor Todd Austin for his advice on my research projects. -
A Design Methodology for Soft-Core Platforms on FPGA with SMP Linux
Muttillo et al. EURASIP Journal on Embedded Systems (2016) 2016:15 EURASIP Journal on DOI 10.1186/s13639-016-0051-9 Embedded Systems RESEARCH Open Access A design methodology for soft-core platforms on FPGA with SMP Linux, OpenMP support, and distributed hardware profiling system Vittoriano Muttillo1*, Giacomo Valente1, Fabio Federici1, Luigi Pomante1, Marco Faccio1,CarloTieri2 and Serenella Ferri2 Abstract In recent years, the use of multiprocessor systems has become increasingly common. Even in the embedded domain, the development of platforms based on multiprocessor systems or the porting of legacy single-core applications are frequent needs. However, such designs are often complicated, as embedded systems are characterized by numerous non-functional requirements and a tight hardware/software integration. This work proposes a methodology for the development and validation of an embedded multiprocessor system. Specifically, the proposed method assumes the use of a portable, open source API to support the parallelization and the possibility of prototyping the system on a field-programmable gate array. On this basis, the proposed flow allows an early exploration of the hardware configuration space, a preliminary estimate of performance, and the rapid development of a system able to satisfy the design specifications. An accurate assessment of the actual performance of the system is then enforced by the use of an hardware-based profiling subsystem. The proposed design flow is described, and a version specifically designed for LEON3 processor -
Improving Multiprocessor Performance with Coarse-Grain Coherence Tracking
Improving Multiprocessor Performance with Coarse-Grain Coherence Tracking Jason F. Cantin, Mikko H. Lipasti, and James E. Smith Department of Electrical and Computer Engineering University of Wisconsin, Madison {jcantin, mikko, jes}@ece.wisc.edu Abstract caused by broadcasts, high performance multiprocessor To maintain coherence in conventional shared-memory systems decouple the coherence mechanism from the data multiprocessor systems, processors first check other proc- transfer mechanism, allowing data to be moved directly essors’ caches before obtaining data from memory. This from a memory controller to a processor either over a coherence checking adds latency to memory requests and separate data network [1, 2, 3], or separate virtual chan- leads to large amounts of interconnect traffic in broadcast- nels [4]. This approach to dividing data transfer from based systems. Our results for a set of commercial, scien- coherence enforcement has significant performance poten- tific and multiprogrammed workloads show that on tial because the broadcast bottleneck can be sidestepped. average 67% (and up to 94%) of broadcasts are unneces- Many memory requests simply do not need to be broadcast sary. to the entire system, either because the data is not currently Coarse-Grain Coherence Tracking is a new technique shared, the request is an instruction fetch, the request that supplements a conventional coherence mechanism writes modified data back to memory, or the request is for and optimizes the performance of coherence enforcement. non-cacheable I/O data. The Coarse-Grain Coherence mechanism monitors the coherence status of large regions of memory, and uses that 1.1. Coarse-Grain Coherence Tracking information to avoid unnecessary broadcasts. -
A CPU/GPU Task-Parallel Runtime with Explicit Epoch Synchronization
TREES: A CPU/GPU Task-Parallel Runtime with Explicit Epoch Synchronization Blake A. Hechtman, Andrew D. Hilton, and Daniel J. Sorin Department of Electrical and Computer Engineering Duke University Abstract —We have developed a task-parallel runtime targeting CPUs are a poor fit for GPUs. To understand system, called TREES, that is designed for high why this mismatch exists, we must first understand the performance on CPU/GPU platforms. On platforms performance of an idealized task-parallel application with multiple CPUs, Cilk’s “work-first” principle (with no runtime) and then how the runtime’s overhead underlies how task-parallel applications can achieve affects it. The performance of a task-parallel application performance, but work-first is a poor fit for GPUs. We is a function of two characteristics: its total amount of build upon work-first to create the “work-together” work to be performed (T1, the time to execute on 1 principle that addresses the specific strengths and processor) and its critical path (T∞, the time to execute weaknesses of GPUs. The work-together principle on an infinite number of processors). Prior work has extends work-first by stating that (a) the overhead on shown that the runtime of a system with P processors, the critical path should be paid by the entire system at TP, is bounded by = ( ) + ( ) due to the once and (b) work overheads should be paid co- greedy o ff line scheduler bound [3][10]. operatively. We have implemented the TREES runtime A task-parallel runtime introduces overheads and, for in OpenCL, and we experimentally evaluate TREES purposes of performance analysis, we distinguish applications on a CPU/GPU platform. -
Intel Threading Building Blocks
Praise for Intel Threading Building Blocks “The Age of Serial Computing is over. With the advent of multi-core processors, parallel- computing technology that was once relegated to universities and research labs is now emerging as mainstream. Intel Threading Building Blocks updates and greatly expands the ‘work-stealing’ technology pioneered by the MIT Cilk system of 15 years ago, providing a modern industrial-strength C++ library for concurrent programming. “Not only does this book offer an excellent introduction to the library, it furnishes novices and experts alike with a clear and accessible discussion of the complexities of concurrency.” — Charles E. Leiserson, MIT Computer Science and Artificial Intelligence Laboratory “We used to say make it right, then make it fast. We can’t do that anymore. TBB lets us design for correctness and speed up front for Maya. This book shows you how to extract the most benefit from using TBB in your code.” — Martin Watt, Senior Software Engineer, Autodesk “TBB promises to change how parallel programming is done in C++. This book will be extremely useful to any C++ programmer. With this book, James achieves two important goals: • Presents an excellent introduction to parallel programming, illustrating the most com- mon parallel programming patterns and the forces governing their use. • Documents the Threading Building Blocks C++ library—a library that provides generic algorithms for these patterns. “TBB incorporates many of the best ideas that researchers in object-oriented parallel computing developed in the last two decades.” — Marc Snir, Head of the Computer Science Department, University of Illinois at Urbana-Champaign “This book was my first introduction to Intel Threading Building Blocks. -
An Overview of Parallel Ccomputing
An Overview of Parallel Ccomputing Marc Moreno Maza University of Western Ontario, London, Ontario (Canada) CS2101 Plan 1 Hardware 2 Types of Parallelism 3 Concurrency Platforms: Three Examples Cilk CUDA MPI Hardware Plan 1 Hardware 2 Types of Parallelism 3 Concurrency Platforms: Three Examples Cilk CUDA MPI Hardware von Neumann Architecture In 1945, the Hungarian mathematician John von Neumann proposed the above organization for hardware computers. The Control Unit fetches instructions/data from memory, decodes the instructions and then sequentially coordinates operations to accomplish the programmed task. The Arithmetic Unit performs basic arithmetic operation, while Input/Output is the interface to the human operator. Hardware von Neumann Architecture The Pentium Family. Hardware Parallel computer hardware Most computers today (including tablets, smartphones, etc.) are equipped with several processing units (control+arithmetic units). Various characteristics determine the types of computations: shared memory vs distributed memory, single-core processors vs multicore processors, data-centric parallelism vs task-centric parallelism. Historically, shared memory machines have been classified as UMA and NUMA, based upon memory access times. Hardware Uniform memory access (UMA) Identical processors, equal access and access times to memory. In the presence of cache memories, cache coherency is accomplished at the hardware level: if one processor updates a location in shared memory, then all the other processors know about the update. UMA architectures were first represented by Symmetric Multiprocessor (SMP) machines. Multicore processors follow the same architecture and, in addition, integrate the cores onto a single circuit die. Hardware Non-uniform memory access (NUMA) Often made by physically linking two or more SMPs (or multicore processors).