ADX Is Based on Fate Core System and Fate Accelerated Edition (Found At
Total Page:16
File Type:pdf, Size:1020Kb
APOTHEOSIS DRIVE X IS A MACHINE AGE PRODUCTION DESIGNED AND WRITTEN BY DAVID A HILL JR and FILAMENA YOUNG Additional Writing by Jeremy Kostiew and David Gallo ART BY ARTHUR ASA, NICOLE CARDIFF, JENNA FOWLER, JEREMY KOSTIEW, SEAN PARRACK Cover Art By Laura Hamilton APOTHEOSIS DRIVE X IS RELEASED UNDER A CREATIVE COMMONS BY-SA-NC LICENSE #ADX is based on Fate Core System and Fate Accelerated Edition (found at http://www.faterpg. com/), products of Evil Hat Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/). Fate™ is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo is © Evil Hat Productions, LLC and is used with permission. The Fate Core font is © Evil Hat Productions, LLC and is used with permission. The Four Actions icons were designed by Jeremy Keller. FIND MORE AT HTTP://WWW.CREATIVECOMMONS.ORG INTRODUCTIONINTRODUCTION “Through the auspices of the gun, man is relieved of responsibilities- placing his faith in sister machine gun, brother bomb.” - Jim Marcus “Peace cannot be kept by force; it can only be achieved by understanding.” - Albert Einstein Welcome to the 25th century. What is Apotheosis Drive X? Apotheosis Drive X, or #ADX, is a game about humanity, giant robots, struggle, science, love, loss, sacrifice, and consequence. It’s a game about so very many things. In #ADX, you and a handful of friends portray a crew of robot pilots -or Titans, as we call them- and their friends, allies, loved ones, and supporters. Your Titans fight to protect the future of humanity, whatever humanity means. #ADX walks a line between hard and soft science fiction. We use science to support the narrative and tell the stories we want to tell, but we won’t let it limit us. For example, warfare probably won’t evolve to a point where piloted robots dominate the field. The 25th century of #ADX is pre-transhumanist. Humanity approaches a next stage in evolution with each passing day. We’ve moved into space. We’ve made remarkable advancements in the field of artificial intelligence. We’re almost there. When in doubt, favor #ADX’s science to be on the cusp of remarkable change. During your campaigns, scientific advancement ramps up, and may cross into a technological singularity. WHAT APOTHEOSIS DRIVE X ISN’T #ADX is not a game about hate. It’s not a game about good and evil, black and white, and other, similar concepts. Every faction, every nation, every person in #ADX has a motivation. Motivations are far more interesting to us than mythological concepts of right and wrong. In #ADX, everyone thinks they’re in the right. Because in their world perspective, they are. You’re not going to see jack-booted thugs that will absolve your pilots from guilt. When your pilots shoot down an enemy Titan, they’re stopping a life that’s just as legitimate as theirs. But there will be time to dwell on this after the battle. Flinch, and they’ll end your life just as quickly as you’d end theirs. 2 APOTHEOSIS DRIVE X CHAPTER 00: INTRODUCTION FATE CORE #ADX doesn’t exist in a vacuum. As a setting, it owes inspiration to many sources. As a game, it’s built on the foundation of Evil Hat Productions’s Fate Core rules. You don’t need Fate Core to play, but we think you should pick it up anyway. Not only will it give you some great resources for your #ADX campaigns, it’s made by wonderful people. You can find more at http://www.faterpg.com. Most of our rules align very well with what Fate Core established. However, sometimes we deviate. Many of our rules are unique to the #ADX experience. When we do something completely new, we’ll mark it with a big X. One big difference? We call our GM a Director. It’s a Machine Age thing. WHAT YOU’ll FIND INSIDE Inside, you’ll find everything you need to play #ADX. However, you can find further resources at http://www.machineageproductions.com/. Some of these, like character worksheets, setting worksheets, and Titan worksheets will make your games flow way better. They’ll do a lot of the heavy lifting, so you can get to enjoying the game. CHAPTER ONE: SETTING PRIMER Page 004 We’ll start off with a primer on the 25th century. We’ll keep it short and sweet, so you can give it to new players and cut down on the barrier of entry. CHAPTER TWO: GENERATIONS Page 08 This is a more comprehensive look at the progression of the #ADX setting. We measure it in generations, which are major advancements in Titan technology. CHAPTER THREE: THE FACTIONS Page 24 Here, we talk about the setting from the perspective of each of the four main factions. CHAPTER FOUR: THE TITANS Page 42 This chapter introduces Titans. This includes the four major faction Titans, mass-produced models, and gives thoughts on unique Titan classes. CHAPTER FIVE: GETTING STARTED Page 56 Next, we get into rules. Here, you’ll design your crew, your pilots, your factions, and all the major elements of the setting. CHAPTER SIX: RULES Page 68 Next, we go into the rules for play. CHAPTER SEVEN: Directing #ADX Page 116 This chapter tells the Director how to run a game of #ADX. CHAPTER EIGHT: ADVENTURES Page 124 This talks about adventure design, and provides a sample, starting campaign. 3 SETTING PRIMERSETTING PRIMER HELLO PILOT 00A00024330801G4, I’m the One Earth Accord’s Mark VII Enhanced Resident Integration Coordination Assistant, or ERICA. To save taxpayer dollars, the One Earth Accord programmed me to suit your orientation needs in lieu of hiring thousands of trainers across the solar system. While I am not a full Artificial Intelligence (AI), I am capable of answering all your orientation-based questions using an extensive database gathered from centuries of military, human resources, historical, and astronomical studies. If you have a question not in my databases, know that an ERICA support services agent will assist you promptly. Your first step in matriculation is a history of the One Earth Accord, and by extension, the whole of humanity and our solar system. To avoid politically incorrect in-group bias, we’ve developed a complex algorithm that compiles and homogenizes data, journalistic reporting, and citizen opinions from within and outside the Accord. This way, you’ll see a variety of viewpoints. Keep in mind, these viewpoints are not always endorsed by the Accord. Treason is a crime under Article IV, Section XIV of the One Earth Accord. Without further ado, begin Module 1. Remember, there will be a test. 2397 - Generation 0 - World War IV Earth approached a population of 40 billion thanks to advancements in cloning, genegineering, and medicine. The average person lived 100 years or more. We maintained over 120 colonies on Luna, and half as many on Mars. We launched the first aerostat habitat off Venus. Space station and asteroid habitat colonies housed thousands. The skies opened to humanity’s curiosity. An estimated 82% of the Earth’s power came from the Halo One orbital ring. Fossil fuels contributed less than 7% of power consumption, with the rest spread among independent solar cells, wind, hydro, and nuclear power. As energy production moved away from older, less sustainable sources, former fuel producing nations fell into turmoil. Their economies hurt. Their people revolted. The Oya Project was an experiment by geneticists in West Africa to create an elite force of soldier without the ambition for power. We’d see their introduction into the world stage in 2397. Up until then, they remained classified. When the struggling nations took arms against more fortunate states, the Oya emerged to stop the conflict. They did so with remarkable results. To profit from the strife, and the Oya, private security firms merged into The Stellar Corporate Collective, or StarCC. A glut of excessive cloning experimentation in the early 24th century meant that most StarCC soldiers were 2nd and 3rd generation clones. The StarCC hired itself out to the waning nations, offering to battle the rest of the world to bring these nations back to prominence. Some of these nations complied out of desperation. They sparked World War IV. 4 APOTHEOSIS DRIVE X CHAPTER 01: SETTING PRIMER 2401 - Generation 1 - The Birth of Titans The StarCC forces fought the Oya and other Earth forces for four long years. The war took millions of lives on either side. Due to their lack of a central leadership, StarCC stood immune to massive destruction by nuclear arms. However, tides turned against StarCC as Earth’s militaries united against them. By that point, StarCC fought for survival, not for victory. StarCC brought a secret weapon to the battlefield: General Class Fighters. Generals were low-atmosphere fighter jets that transformed into humanoid combat machines. Their speed and versatility dominated the fight, and shifted everything back into StarCC’s hands. The Oya vanished instead of facing destruction, leaving the Earth forces to stand their ground against the Generals. Earth’s governments banded together to fight StarCC. They attempted to reverse-engineer a General and merge it with existing labor robotics. This barely slowed StarCC’s onslaught. The situation on Earth looked grim. Nine months after the Oya vanished, they returned with fighting robots of their own, the Oya Class Fighters. While Oya tech was superior to the General Fighters, their numbers were insufficient to win the war.