Generic Generic Game System, D6 Vivit Elric November 11, 2018
G3d6 Generic Generic Game System, d6 Vivit Elric November 11, 2018 Preface In the beginning, there was GURPS. Well, no. In the beginning there was Dungeons & Dragons, and after that, its many imitators. After those, there was The Fantasy Trip, and then there was GURPS. But, as far as we're concerned, GURPS is where we start. GURPS is a roleplaying game system by Steve Jackson Games (God bless them, every one) designed to facilitate as wide a variety of settings and genres as possible. Designed as such, not merely intended{it is, in my opinion, a masterwork of game design accomplishing everything it sets out to do. At the time of the release of the game's first edition in 1986, the notion of a set of roleplaying rules for multiple settings and genres was a novelty. GURPS carved a cosy niche for itself, and there it sat. But time passed (as it's been known to do), and the world of gaming shifted. Many of GURPS' design decisions fell out of fashion, and while other games, like TSR's Wizards of the Coast's Dungeons & Dragons and White Wolf's Onyx Path's World of Darkness adapted, Steve Jackson's GURPS has re- mained relatively unchanged across its four editions{changed enough to war- rant multiple editions, but not too much to still be considered the same system1. As the world of gaming changed, other systems began to intrude upon GURPS' niche as a generic system for many genres and settings. As early as 1989, the superhero-themed game of Champions, from which the GURPS system itself takes much inspiration, had its system generalized and released as a setting- and genre-agnostic roleplaying toolkit called the HERO system, 1Contrast this with D&D, which has fundamentally reinvented itself as a game with every major edition by Wizards of the Coast.
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