Open Source Gaming – Free FUN!
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Master Thesis
Faculty of Computer Science and Management Field of study: COMPUTER SCIENCE Specialty: Information Systems Design Master Thesis Multithreaded game engine architecture Adrian Szczerbiński keywords: game engine multithreading DirectX 12 short summary: Project, implementation and research of a multithreaded 3D game engine architecture using DirectX 12. The goal is to create a layered architecture, parallelize it and compare the results in order to state the usefulness of multithreading in game engines. Supervisor ...................................................... ............................ ……………………. Title/ degree/ name and surname grade signature The final evaluation of the thesis Przewodniczący Komisji egzaminu ...................................................... ............................ ……………………. dyplomowego Title/ degree/ name and surname grade signature For the purposes of archival thesis qualified to: * a) Category A (perpetual files) b) Category BE 50 (subject to expertise after 50 years) * Delete as appropriate stamp of the faculty Wrocław 2019 1 Streszczenie W dzisiejszych czasach, gdy społeczność graczy staje się coraz większa i stawia coraz większe wymagania, jak lepsza grafika, czy ogólnie wydajność gry, pojawia się potrzeba szybszych i lepszych silników gier, ponieważ większość z obecnych jest albo stara, albo korzysta ze starych rozwiązań. Wielowątkowość jest postrzegana jako trudne zadanie do wdrożenia i nie jest w pełni rozwinięta. Programiści często unikają jej, ponieważ do prawidłowego wdrożenia wymaga wiele pracy. Według mnie wynikający z tego wzrost wydajności jest warty tych kosztów. Ponieważ nie ma wielu silników gier, które w pełni wykorzystują wielowątkowość, celem tej pracy jest zaprojektowanie i zaproponowanie wielowątkowej architektury silnika gry 3D, a także przedstawienie głównych systemów używanych do stworzenia takiego silnika gry 3D. Praca skupia się na technologii i architekturze silnika gry i jego podsystemach wraz ze strukturami danych i algorytmami wykorzystywanymi do ich stworzenia. -
ECE 435 – Network Engineering Lecture 15
ECE 435 { Network Engineering Lecture 15 Vince Weaver http://web.eece.maine.edu/~vweaver [email protected] 25 March 2021 Announcements • Note, this lecture has no video recorded due to problems with UMaine zoom authentication at class start time • HW#6 graded • Don't forget HW#7 • Project Topics due 1 RFC791 Post-it-Note Internet Protocol Datagram RFC791 Source Destination If other than version 4, Version attach form RFC 2460. Type of Service Precedence high reliability Routine Fragmentation Offset high throughput Priority Transport layer use only low delay Immediate Flash more to follow Protocol Flash Override do not fragment CRITIC/ECP this bit intentionally left blank TCP Internetwork Control UDP Network Control Other _________ Identifier _______________________ Length Header Length Data Print legibly and press hard. You are making up to 255 copies. _________________________________________________ _________________________________________________ _________________________________________________ Time to Live Options _________________________________________________ Do not write _________________________________________________ in this space. _________________________________________________ _________________________________________________ Header Checksum _________________________________________________ _________________________________________________ for more info, check IPv4 specifications at http://www.ietf.org/rfc/rfc0791.txt 2 HW#6 Review • Header: 0x000e: 4500 = version(4), header length(5)=20 bytes ToS=0 0x0010: 0038 = packet length (56 bytes) 0x0012: 572a = identifier 0x0014: 4000 = fragment 0100 0000 0000 0000 = do not fragment, offset 0 0x0016: 40 = TTL = 64 0x0017: 06 = Upper layer protocol (6=TCP) 0x0018: 69cc = checksum 0x001a: c0a80833 = source IP 192.168.8.51 0x001e: 826f2e7f = dest IP 130.111.46.127 • Valid IPs 3 ◦ 123.267.67.44 = N ◦ 8.8.8.8 = Y ◦ 3232237569 = 192.168.8.1 ◦ 0xc0a80801 = 192.168.8.1 • A class-A allocation is roughly 224=232 which is 0.39% • 192.168.13.0/24. -
An Introduction to Software Licensing
An Introduction to Software Licensing James Willenbring Software Engineering and Research Department Center for Computing Research Sandia National Laboratories David Bernholdt Oak Ridge National Laboratory Please open the Q&A Google Doc so that I can ask you Michael Heroux some questions! Sandia National Laboratories http://bit.ly/IDEAS-licensing ATPESC 2019 Q Center, St. Charles, IL (USA) (And you’re welcome to ask See slide 2 for 8 August 2019 license details me questions too) exascaleproject.org Disclaimers, license, citation, and acknowledgements Disclaimers • This is not legal advice (TINLA). Consult with true experts before making any consequential decisions • Copyright laws differ by country. Some info may be US-centric License and Citation • This work is licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0). • Requested citation: James Willenbring, David Bernholdt and Michael Heroux, An Introduction to Software Licensing, tutorial, in Argonne Training Program on Extreme-Scale Computing (ATPESC) 2019. • An earlier presentation is archived at https://ideas-productivity.org/events/hpc-best-practices-webinars/#webinar024 Acknowledgements • This work was supported by the U.S. Department of Energy Office of Science, Office of Advanced Scientific Computing Research (ASCR), and by the Exascale Computing Project (17-SC-20-SC), a collaborative effort of the U.S. Department of Energy Office of Science and the National Nuclear Security Administration. • This work was performed in part at the Oak Ridge National Laboratory, which is managed by UT-Battelle, LLC for the U.S. Department of Energy under Contract No. DE-AC05-00OR22725. • This work was performed in part at Sandia National Laboratories. -
GWT + HTML5 Can Do What? (Google I/O 2010)
GWT + HTML5 Can Do What!? Ray Cromwell, Stefan Haustein, Joel Webber May 2010 View live notes and ask questions about this session on Google Wave http://bit.ly/io2010-gwt6 Overview • HTML5 and GWT • Demos 1. Eyes 2. Ears 3. Guns What is HTML5 • Formal definition o Best practices for HTML interpretation o Audio and Video elements o Other additional elements • Colloquial meaning o Canvas o WebGL o WebSockets o CSS 3 o LocalStorage o et al GWT support for HTML5 • Very easy to build Java wrappers • Many already exist in open-source projects • Will be moving many of these into GWT proper (~2.2) • Not part of GWT core yet • GWT has always strived to be cross-browser • Most new features are not available on all browsers WebGL • OpenGL ES 2.0, made Javascript-friendly • Started by Canvas3D work at Mozilla • Spread to Safari and Chrome via WebKit • Canvas.getContext("webgl"); WebGL Differences to OpenGL 1.x • No fixed function pipeline (no matrix operations, no predefined surface models) • Supports the GL Shader Language (GLSL) o Extremely flexible o Can be used for fast general computation, too • Distinct concepts of native arrays and buffers o Buffers may be stored in graphics card memory o Arrays provide element-wise access from JS o Data from WebGL Arrays needs to be copied to WebGL buffers before it can be be used in graphics operations Eyes: Image Processing Image Processing Photoshop Filters in the Browser • Work on megapixel images • At interactive frame rates • Provide general purpose operations o scale, convolve, transform, colorspace -
Linux and Free Software: What and Why?
Linux and Free Software: What and Why? (Qué son Linux y el Software libre y cómo beneficia su uso a las empresas para lograr productividad económica y ventajas técnicas?) JugoJugo CreativoCreativo Michael Kerrisk UniversidadUniversidad dede SantanderSantander UDESUDES © 2012 Bucaramanga,Bucaramanga, ColombiaColombia [email protected] 77 JuneJune 20122012 http://man7.org/ man7.org 1 Who am I? ● Programmer, educator, and writer ● UNIX since 1987; Linux since late 1990s ● Linux man-pages maintainer since 2004 ● Author of a book on Linux programming man7.org 2 Overview ● What is Linux? ● How are Linux and Free Software created? ● History ● Where is Linux used today? ● What is Free Software? ● Source code; Software licensing ● Importance and advantages of Free Software and Software Freedom ● Concluding remarks man7.org 3 ● What is Linux? ● How are Linux and Free Software created? ● History ● Where is Linux used today? ● What is Free Software? ● Source code; Software licensing ● Importance and advantages of Free Software and Software Freedom ● Concluding remarks man7.org 4 What is Linux? ● An operating system (sistema operativo) ● (Operating System = OS) ● Examples of other operating systems: ● Windows ● Mac OS X Penguins are the Linux mascot man7.org 5 But, what's an operating system? ● Two definitions: ● Kernel ● Kernel + package of common programs man7.org 6 OS Definition 1: Kernel ● Computer scientists' definition: ● Operating System = Kernel (núcleo) ● Kernel = fundamental program on which all other programs depend man7.org 7 Programs can live -
Směrovací Démon BIRD
Směrovací démon BIRD CZ.NIC z. s. p. o. Ondřej Filip / [email protected] 8. 6. 2010 – IT10 1 Směrování a forwarding ● Router - zařízení připojené k více sítím ● Umí přeposlat „cizí“ zprávu - forwarding ● Cestu pozná podle směrovací (routovací) tabulky ● Sestavování routovací tabulky – routing – Statické – Dynamické ● Interní - uvnitř AS rychlé, důvěřivé, přesné – RIP, OSPF ● Externí (mezi AS, pomalé, filtering, přibližné – pouze BGP 2 Rozdělení směrovacích protokolů AS 2 RIP BGP AS 1 OSPF BGP BGP AS 3 3 static Směrovací démon ● Na Linuxu (a ostatních UNIXech) – uživatelská aplikace mimo jádro, forwarding v jádře ● Obvykle implementuje více směrovacích protokolů ● Směrovací politika - filtrování ● Quagga (Zebra) – Cisco syntax http://www.quagga.net ● OpenBGPd - http://www.openbgpd.org ● GateD – zastaralý, ne volná licence ● BIRD 4 Historie projektu ● Start projektu v roce 1999 ● Seminární projekt – MFF UK Praha ● Projekt uspán ● Drobné probuzeni v letech 2003 a 2006 (CESNET) ● Plně obnoveno na přelomu 2008/2009 v rámci Laboratoří CZ.NIC - http://labs.nic.cz 5 Cíle projektu ● Opensource směrovací démon – alternativa k tehdejšímu démonu Quagga/Zebra (GateD) ● Rychlý a efektivní ● Portabilní, modulární ● Podpora současných směrovacích protokolů ● IPv6 a IPv4 v jednom zdrojovém kódu (dvojí překlad) ● Snadná konfigurace a rekonfigurace (!) ● Silný filtrovací jazyk 6 Vlastnosti ● Portabilní – Linux, FreeBSD, NetBSD, OpenBSD ● Podpora IPv4 i IPv6 ● Static, RIP, OSPF, BGP - Route reflektor, Směrovací server (Route server) ASN32 (ASPLAIN), MD5 -
Gscale: Scaling up GPU Virtualization with Dynamic Sharing of Graphics
gScale: Scaling up GPU Virtualization with Dynamic Sharing of Graphics Memory Space Mochi Xue, Shanghai Jiao Tong University and Intel Corporation; Kun Tian, Intel Corporation; Yaozu Dong, Shanghai Jiao Tong University and Intel Corporation; Jiacheng Ma, Jiajun Wang, and Zhengwei Qi, Shanghai Jiao Tong University; Bingsheng He, National University of Singapore; Haibing Guan, Shanghai Jiao Tong University https://www.usenix.org/conference/atc16/technical-sessions/presentation/xue This paper is included in the Proceedings of the 2016 USENIX Annual Technical Conference (USENIX ATC ’16). June 22–24, 2016 • Denver, CO, USA 978-1-931971-30-0 Open access to the Proceedings of the 2016 USENIX Annual Technical Conference (USENIX ATC ’16) is sponsored by USENIX. gScale: Scaling up GPU Virtualization with Dynamic Sharing of Graphics Memory Space Mochi Xue1,2, Kun Tian2, Yaozu Dong1,2, Jiacheng Ma1, Jiajun Wang1, Zhengwei Qi1, Bingsheng He3, Haibing Guan1 {xuemochi, mjc0608, jiajunwang, qizhenwei, hbguan}@sjtu.edu.cn {kevin.tian, eddie.dong}@intel.com [email protected] 1Shanghai Jiao Tong University, 2Intel Corporation, 3National University of Singapore Abstract As one of the key enabling technologies of GPU cloud, GPU virtualization is intended to provide flexible and With increasing GPU-intensive workloads deployed on scalable GPU resources for multiple instances with high cloud, the cloud service providers are seeking for practi- performance. To achieve such a challenging goal, sev- cal and efficient GPU virtualization solutions. However, eral GPU virtualization solutions were introduced, i.e., the cutting-edge GPU virtualization techniques such as GPUvm [28] and gVirt [30]. gVirt, also known as GVT- gVirt still suffer from the restriction of scalability, which g, is a full virtualization solution with mediated pass- constrains the number of guest virtual GPU instances. -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
Anexaminationofthebenefitsofus
An Examination 1 Running head: AN EXAMINATION OF THE BENEFITS OF USING OPEN SOURCE An Examination of the Benefits of Using Open Source Software in Schools Charles E. Craig, Jr. Tennessee Tech University July 21, 2011 An Examination 2 Abstract This research is an examination of ways that open source software can bring educational value and significant cost savings to K-12 schools. Existing case studies and other research are examined. Particular attention is given to K-12 schools which have implemented the free and open source Linux operating system to replace Microsoft Windows on older computers, as well as schools which have replaced Microsoft Office with OpenOffice. An Examination 3 Table of Contents Abstract …………………………………………………………………………………………2 List of Tables/Figures ………………………………………………………………………….. 4 Chapter I. Introduction …………………………………………………………………………..5 Chapter II. Methodology ………………………………………………………………………...8 Chapter III. A Comparison and Contrast of Proprietary Software and Open Source Software …9 Chapter IV. Educational Benefits of Open Source Software …………………………………..12 Chapter V. Cost Benefits of Open Source Software ……………………………………….…..29 Chapter VI. Summary, Conclusions, Recommendations …………...………………………….33 References ……………………………………………………………………………………...38 An Examination 4 List of Tables/Figures TABLES: Table 1. A Comparison of RAM and CPU Usage in Various Linux Desktop Environments and Window Managers …………………………………………………………………...….14 FIGURES: Figure 1. The Ubuntu Linux desktop……………………………………………………………13 Figure 2. A screenshot of the LibreOffice Writer word processor running in Linux……………17 Figure 3. A screenshot of the Kalzium periodic table software ..……………………………….18 Figure 4. Kanagram ……………………………………………………………………………..19 Figure 5. KGeography ………………………………………………………………………..…20 Figure 6. The KStars desktop planetarium ………………………………………………..…….21 Figure 7. The TuxMath interactive educational game …………………………………………..22 Figure 8. TuxPaint ……………………………………………………………………………....23 Figure 9. Peppermint OS Two running on an eight year old Dell desktop ……………………..35 Figure 10. -
Annex I Definitions
Annex I Definitions Free and Open Source Software (FOSS): Software whose source code is published and made available to the public, enabling anyone to copy, modify and redistribute the source code without paying royalties or fees. Open source code evolves through community cooperation. These communities are composed of individual programmers and users as well as very large companies. Some examples of open source initiatives are GNU/Linux, Eclipse, Apache, Mozilla, and various projects hosted on SourceForge1 and Savannah2 Web sites. Proprietary software -- Software that is distributed under commercial licence agreements, usually for a fee. The main difference between the proprietary software licence and the open source licence is that the recipient does not normally receive the right to copy, modify, redistribute the software without fees or royalty obligations. Something proprietary is something exclusively owned by someone, often with connotations that it is exclusive and cannot be used by other parties without negotiations. It may specifically mean that the item is covered by one or more patents, as in proprietary technology. Proprietary software means that some individual or company holds the exclusive copyrights on a piece of software, at the same time denying others access to the software’s source code and the right to copy, modify and study the software. Open standards -- Software interfaces, protocols, or electronic formats that are openly documented and have been accepted in the industry through either formal or de facto processes, which are freely available for adoption by the industry. The open source community has been a leader in promoting and adopting open standards. Some of the success of open source software is due to the availability of worldwide standards for exchanging information, standards that have been implemented in browsers, email systems, file sharing applications and many other tools. -
Secure and Private Sensing for Driver Authentication and Transportation Safety
University Transportation Research Center - Region 2 Final Report Secure and Private Sensing for Driver Authentication and Transportation Safety Performing Organization: New York Institute of Technology August 2017 Sponsor: University Transportation Research Center - Region 2 University Transportation Research Center - Region 2 Project No(s): 49198-33-27 The Region 2 University Transportation Research Center (UTRC) is one of ten original University Transportation Centers established in 1987 by the U.S. Congress. These Centers were established UTRC/RF Grant No: with the recognition that transportation plays a key role in the nation's economy and the quality Project Date: of life of its citizens. University faculty members provide a critical link in resolving our national and regional transportation problems while training the professionals who address our transpor- Project Title: August 2017 tation systems and their customers on a daily basis. Authentication and Transportation Safety Secure and Private Sensing for Driver The UTRC was established in order to support research, education and the transfer of technology Project’s Website: in the �ield of transportation. The theme of the Center is "Planning and Managing Regional - Transportation Systems in a Changing World." Presently, under the direction of Dr. Camille Kamga, private-sensing-driver-authentication the UTRC represents USDOT Region II, including New York, New Jersey, Puerto Rico and the U.S. http://www.utrc2.org/research/projects/secure-and Virgin Islands. Functioning as a consortium of twelve major Universities throughout the region, UTRC is located at the CUNY Institute for Transportation Systems at The City College of New York, Principal Investigator(s): theme.the lead UTRC’s institution three of main the goalsconsortium. -
The Newsletter of Melbourne PC User Group Inc
ELB USER GPROCUP Meetings In August 2015 Sunday Monday Tuesday Wednesday Thursday Friday Saturday 30 31 1 The Newsletter of Colour Codes Have A Question Melbourne PC User Group Inc. Black: SIG meetings at Melb PC H.Q. Moorabbin. July 2016 Volume 33 Issue 6 Blue: SIG meetings held at other locations. Dotted Box: No SIG meeting held this month. Post it on Published by NEW Monthly Meeting Live Stream For information on “Special Interest Group” activities and Yammer Melbourne PC User Group Inc. Tune in here at 7.00pm on Wed 6 July to view meeting times see the group details in PC Update http://yammer.com/melbpc.org.au/ Suite 26, Level 1, 479 Warrigal Road the Monthly Meeting live over the Internet. or go to http://stg.mpcug.net.au/. Test Transmission usually commences at around 6.15pm Moorabbin, VIC 3189 2 3 4 5 6 7 8 http://tv.melbpc.org.au North East Ballarat Essendon Microcontroller Office hours 9.30am-4.30pm (Mon-Fri) Genealogy (7.30pm - 9.45pm) (Main Meeting 9.30am - Workshop (Ivanhoe 10am - 12noon) Monthly 12noon) (12noon - 5pm) Phone (03) 9276 4000 Sunbury Daytime Meeting (New Users Multimedia Email [email protected] Contents 9.30am - 12noon) and Home Entertainment Office Manager Dianne Vogt (Wadham House Melb PC H.Q. Mt Waverley - Membership Application Form 2 10am - 12noon) ABN: 43 196 519 351 Moorabbin Editorial 3 7pm - 9.30pm Victorian Association Registration # A0003293V July Monthly Meeting Details 4 July Raffle 5 PC Update Newsletter Random Access 6 9 10 11 12 13 14 15 Editor Gary Taig East Workshop Access (database) WASINT