Gameplanner Introduction
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
A Practical Guide to Marketing Your Indie Game
GET READY GET NOTICED GET BIG A Practical Guide to Marketing Your Indie Game Patrick DeFreitas and Garret Romaine CONTENTS Preface viii Chapter 1: Overview of Indie Game Marketing 1 Why Marketing Matters 4 The Right Time is Now 6 How to Start Getting Noticed 6 Where to Start: Irresistible Promotional Materials 9 Trailer Video 9 Screenshots 10 Press Releases 11 Fact Sheets 11 Landing Page 11 Start a Developer’s Blog 12 Reach Out to the Press 13 Following Up 14 Convert Visitors into Active Fans 14 Maintain Your Marketing Momentum 15 Common Mistakes and Pitfalls to Avoid 16 What Makes You Unique? 17 Demographics 18 Personas: Mythical Prototypes 21 Competitive Analysis 23 Strategy and Goals 25 Marketing Goals 27 Lead Generation 28 Creating a Brand 30 Working Without Deep Pockets 31 ii | A Practical Guide to Marketing Your Indie Game Cost-Benefit Analysis 32 Metrics: In Data We Trust 33 Analytics 35 Marketing Channels 37 Shows and Events 37 Jams and Meet-ups 38 Closed Alpha Exposure 39 Contests 39 Don’t Tweet That 40 Pricing and Monetization Strategies 40 PR and Self-Promotion 42 Get Ready 44 Chapter 2: The Four Ps of Marketing for Indie Game Developers 45 The Four Ps Marketing Framework 46 Using the Four Ps 47 Mutually Dependent Variables 48 Yes, Your Game is a Product 48 Price 51 Setting the Right Price 53 Discounting Dos and Don’ts 54 Free to Play 55 Promotion 55 Assets 56 Ongoing Activities 57 Events 57 What About Advertising 58 Relationship-Based Promotion 58 Partner with Established Brands 59 Public Relations (PR)—Should You Hire a Pro, -
Independent Video Games and the Games ‘Indiestry’ Spectrum: Dissecting the Online Discourse of Independent Game Developers in Industry Culture By
Independent Video Games and the Games ‘Indiestry’ Spectrum: Dissecting the Online Discourse of Independent Game Developers in Industry Culture by Robin Lillian Haislett, B.S., M.A. A Dissertation In Media and Communication Submitted to the Graduate Faculty of Texas Tech University in Partial Fulfillment of the Requirements for the Degree of DOCTOR OF PHILOSOPHY Approved Dr. Robert Moses Peaslee Chair of Committee Dr. Todd Chambers Dr. Megan Condis Dr. Wyatt Philips Mark Sheridan Dean of the Graduate School December, 2019 Copyright 2019, Robin Lillian Haislett Texas Tech University, Robin Lillian Haislett, December 2019 ACKNOWLEDGMENTS This is the result of the supremely knowledgeable Dr. Robert Moses Peaslee who took me to Fantastic Fest Arcade in 2012 as part of a fandom and fan production class during my doctoral work. This is where I met many of the independent game designers I’ve come to know and respect while feeling this renewed sense of vigor about my academic studies. I came alive when I discovered this area of study and I still have that spark every time I talk about it to others or read someone else’s inquiry into independent game development. For this, I thank Dr. Peaslee for being the catalyst in finding a home for my passions. More pertinent to the pages that follow, Dr. Peaslee also carefully combed through each malformed draft I sent his way, narrowed my range of topics, encouraged me to keep my sense of progress and challenged me to overcome challenges I had not previously faced. I feel honored to have worked with him on this as well as previous projects. -
Case Study the Indie Game Industry and Help Indie Developers Achieve
CASE STUDY THE INDIE GAME INDUSTRY AND HELP INDIE DEVELOPERS ACHIEVE THEIR SUCCESS IN DIGITAL MARKETING A thesis presented to the academic faculty in partial fulfillment of the requirement for the Degree Masters of Science in Game Science and Design in the College of Arts, Media and Design by Mengling Wu Northeastern University Boston, Massachusetts December, 2017 NORTHEASTERN UNIVERSITY Thesis Title: Case Study The Indie Game Industry And Help Indie Developers Achieve Their Success In Digital Marketing Author: Mengling Wu Department: College of Arts, Media and Design Program: Master’s in Game Science and Design Approval for Thesis Requirements of the MS in Game Science and Design Thesis Committee _____________________________________________ __________________ Celia Pearce, Thesis Committee Chair Date _____________________________________________ -
MONTRER SON JEU Choisir Les Meilleurs Événements Et Comment S’Y Préparer INTRODUCTION
MONTRER SON JEU Choisir les meilleurs événements et comment s’y préparer INTRODUCTION Un peu partout dans le monde, un nombre communiqué avec des confrères et a présenté toujours croissant de festivals, de conférences et des modèles de programmes à des groupes de d’autres manifestations s’offrent aux créateurs Vancouver, de Montréal et de Portland. de jeux. Le guide de planificationMontrer son jeu est une nouvelle ressource qui vise à aider Montrer son jeu a été élaboré entre janvier et les développeurs indépendants à mettre au point septembre 2019 grâce à l’apport de 56 créateurs leurs stratégies d’exposition et de réseautage en de jeux du Canada et d’une douzaine de fonction de leurs objectifs et de leurs besoins. conservateurs de jeux de différents pays, apport obtenu par des entrevues individuelles et des Le guide Montrer son jeu a été créé par Jim sondages. Nous aimerions remercier tous les Munroe, du Game Arts International Network répondants, ainsi que les personnes suivantes (GAIN), un organisme à but non lucratif qui pour leur contribution à la mobilisation : Jennifer soutient des organisateurs et des conservateurs R. Whitson, Bart Simon et Felan Parker d’Indie d’art ludique de Los Angeles, Montréal, Buenos Interfaces; Maurice Grela de Full Indie; Jason Aires, Vancouver, Madrid, Ottawa, Austin, Seattle, Della Rocca de GamePlaySpace; Tanya X. Short Tel-Aviv, Halifax, New York, Berlin, Melbourne, de Pixelles; Craig Pfau d’Alberta Makes Games; et Portland, Reykjavík, Pittsburgh, Londres, Boston, Logan Foster de GameCamp Edmonton. Copenhague, Le Cap et Toronto. Montrer son jeu a été rendu possible grâce au Avant de mettre GAIN sur pied, Jim Munroe avait soutien financier du Fonds des médias du Canada fondé la Hand Eye Society, le premier organisme et d’Ontario créatif. -
Gameplanner Introduction
GAMEPLANNER INTRODUCTION There is an ever-expanding array of in-person Gameplanner was created between January and events, festivals and conferences a game creator September 2019 with the input of 56 game creators can attend internationally. Gameplanner is a across Canada and over a dozen international new resource intended to help indies plan their game curators through a series of one-on-one exhibition and networking strategy based on their interviews and surveys. We would like to thank all goals and their tendencies. these respondents and the following for outreach assistance: Dr. Jennifer R. Whitson, Dr. Bart Simon The Gameplanner resource was created by Jim and Dr. Felan Parker from Indie Interfaces; Maurice Munroe of the Game Arts International Network. Grela from Full Indie; Jason Della Rocca from GAIN is a not-for-profit that serves game arts GamePlaySpace; Tanya X. Short from Pixelles; organizers and curators in Los Angeles, Montreal, Craig Pfau from Alberta Makes Games; & Logan Buenos Aires, Vancouver, Madrid, Ottawa, Foster from GameCamp Edmonton. Austin, Seattle, Tel Aviv, Halifax, New York, Berlin, Melbourne, Portland, Reykjavík, Pittsburgh, Gameplanner was made with the financial support London, Boston, Copenhagen, Cape Town and of the Canada Media Fund and Ontario Creates. Toronto. Previous to starting GAIN, Jim Munroe spent close to a decade founding and building up the The opinions, observations, conclusions, and Hand Eye Society, the world’s first videogame recommendations contained in this document arts organization. In this executive director role are those of the author and do not necessarily he ran large game curation events like the Fancy reflect the views of Ontario Creates or the Canada Videogame Party at the AGO, focused festivals like Media Fund. -
Design Business Art Technology 02 4 197050406909
02/2015 OFFICIAL PARTNER OF DESIGN BUSINESS ART TECHNOLOGY 02 4 197050406909 GAME DESIGN ANALYSIS BLIZZARD-INTERVIEW KI-PROGRAMMIERUNG THE MAKER OF AMNESIA DISSECTS HOW THE EXPERIMENT HEARTH- HOW A STRATEGY GAME FROM 1990 THE HORROR IN ALIEN: ISOLATION STONE BECAME A GLOBAL SUCCESS MADE SHADOWRUN MORE INTELLIGENT GDC RETURNS MARCH 2–6, 2015 SAVE UP TO $300 ON ONSITE PRICING BEFORE FEBRUARY 25, 2015 READERS,USE CODE GDC15MG TO SAVE EVEN MORE ON ALL ACCESS & MAIN CONFERENCES PASSES! 500+ SESSIONS DIVERSE EXPO FLOOR BUSINESS & CAREER DEVELOPMENT PARTIES, EVENTS & SPECIAL EXHIBITS INDEPENDENT GAMES FESTIVAL GAME DEVELOPERS CHOICE AWARDS GAME DEVELOPERS CONFERENCE® MOSCONE CENTER · SAN FRANCISCO, CA MARCH 2–6, 2015 · EXPO: MARCH 4–6, 2015 REGISTER AT GDCONF.COM Editorial Making Games 02/2015 10 YEARS, BUT NOT A SECOND OF MAINSTREAM s you’re holding this issue in when Making Games was founded, articles your hands, it’s nearly time again about computer or videogames mainly focused Sebastian Weber for this year’s Game Developers on previews and reviews. A magazine that was is Managing Editor of Making Games Magazin. Conference in San Francisco, also aimed at developers was therefore not only an marking the 10th anniversary economic risk; nobody could tell whether the of Making Games. The concept concept would be a lasting one and whether Afor our magazine which saw the light of day enough authors would be prepared to supply under the title /Gamestar/dev was the result of interesting and exciting content. We still exist a cigarette break at said conference in the year to this day and that’s not least owed to you, 2005. -
MEMORANDUM TO: Senate Graduate and Research Council
MEMORANDUM TO: Senate Graduate and Research Council CC: Kathy Winter, University Secretary and Privacy Officer Neil Randall, Executive Director, Games Institute (GI) Bernard Duncker, Associate Vice-President, Interdisciplinary Research Sheila Ager, Dean of Arts Jean Andrey, Dean of Environment Mark Giesbrecht, Dean of Math Bob Lemieux, Dean of Science Mary Wells, Dean of Engineering Lili Liu, Dean of Health FROM: Charmaine B. Dean Vice-President, Research and International DATE: Tuesday February 2, 2021 SUBJECT: Support for the Games Institute (GI) for 5-Year Renewal - For information - I am pleased to inform you that the Research Leaders Council has recommended to me that the Games Institute, a university-level institute, be renewed for another five year-term. I have accepted this recommendation and am pleased to bring forward to Senate Graduate and Research Council a consideration of renewal of the Games Institute. January 20, 2021 Bernard P. Duncker Associate Vice-President, Interdisciplinary Research University of Waterloo Dear Dr. Duncker: The Games Institute requests a five-year renewal, from 2021-2025, of its mandate as a Senate- approved centre/institute. The attached renewal document highlights the Games Institute’s achievements over the past five years and its plans for the next five. If you need any further information, please contact me. Sincerely, Neil Randall Executive Director, The Games Institute 1 Table of Contents Introduction ................................................................................................................................................. -
Jeff Spoonhower Department of Film, Television, and Theatre University of Notre Dame
8/26/21 Jeff Spoonhower Department of Film, Television, and Theatre University of Notre Dame Office Department of Film, Television, and Theatre, 230 DeBartolo Center for the Performing Arts, University of Notre Dame, Notre Dame, IN, 46556; 574- 631-2815; [email protected]. Education Rochester Institute of Technology, M.F.A. Computer Animation, 2002. University of Notre Dame, B.A. Communications and Theatre, B.A. Computer Applications, 1999. University University of Notre Dame, Department of Film, Television, and Theatre: appointments Assistant Professor of Film and Digital Media Production, 2014-present. University of Notre Dame, Department of Film, Television, and Theatre: Visiting Assistant Professor of Film and Digital Media Production, 2012- 2014. Rochester Institute of Technology, School of Film and Animation: Adjunct Faculty, 2001-2002. Current Resonator Interactive (video game production studio), Co-Founder and Art professional Director, 2014-present. Video game in-progress, roles/responsibilities: positions 2014 - present, Anew: The Distant Light – art, animation, story, lighting, visual effects, sound design, environment design, gameplay design, cinematic production, cutscene scripting, music supervision. Scratch Image (video game and animation production studio), Owner and Art Director, 2006-present. Video games completed, roles/responsibilities: 2019, Days Gone – cinematic animation direction. 2013, Saints Row IV – video editing. 2012, Borderlands 2 – character animation, motion graphics animation, video editing, sound design. 2011, Saints Row The Third – motion graphics animation, video editing. 2011, Uncharted: Golden Abyss – cinematic facial animation. 2009, Resistance: Retribution – cinematic direction, animation, lighting, rendering, compositing. 2008, Saints Row 2 – cinematic pre-visualization and animation. 2007, SOCOM: Tactical Strike – cinematic direction, animation, lighting, rendering, compositing. 2007, Syphon Filter: Logan’s Shadow – cinematic direction, 1-JS 8/26/21 animation, lighting, rendering, compositing.