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Jeff Spoonhower Department of , Television, and Theatre University of Notre Dame

Office Department of Film, Television, and Theatre, 230 DeBartolo Center for the Performing Arts, University of Notre Dame, Notre Dame, IN, 46556; 574- 631-2815; [email protected].

Education Rochester Institute of Technology, .F.A. , 2002.

University of Notre Dame, B.A. Communications and Theatre, B.A. Computer Applications, 1999.

University University of Notre Dame, Department of Film, Television, and Theatre: appointments Assistant Professor of Film and Digital Media Production, 2014-present.

University of Notre Dame, Department of Film, Television, and Theatre: Visiting Assistant Professor of Film and Digital Media Production, 2012- 2014.

Rochester Institute of Technology, School of Film and Animation: Adjunct Faculty, 2001-2002.

Current Resonator Interactive ( production studio), Co-Founder and Art professional Director, 2014-present. Video game in-progress, roles/responsibilities: positions 2014 - present, Anew: The Distant Light – art, animation, story, lighting, , , environment design, design, cinematic production, cutscene scripting, music supervision.

Scratch Image (video game and animation production studio), Owner and , 2006-present. Video games completed, roles/responsibilities:

2019, Days Gone – cinematic animation direction. 2013, IV – video editing. 2012, 2 – character animation, motion graphics animation, video editing, sound design. 2011, Saints Row The Third – motion graphics animation, video editing. 2011, : Golden Abyss – cinematic facial animation. 2009, Resistance: Retribution – cinematic direction, animation, lighting, rendering, . 2008, – cinematic pre-visualization and animation. 2007, SOCOM: Tactical Strike – cinematic direction, animation, lighting, rendering, compositing. 2007, : Logan’s Shadow – cinematic direction,

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animation, lighting, rendering, compositing.

Previous Fighting Irish Media, Freelance Computer Graphics Artist and Animator, professional 2013-2015. Projects completed, roles/responsibilities: positions 2015, Echoes Football Awards Show (Notre Dame Athletics) - photography, motion graphics animation, graphic design. 2014, Crossroads Stadium Visualization (NBC, Notre Dame Development and Athletics) – , computer animation, visual effects, motion graphics animation, compositing, rendering. 2013, 88 and 1 (ESPN ) - motion graphics animation.

2K Games, Senior Video Editor and Animator, 2009-2014. Video games completed, roles/responsibilities:

2015, Evolve – video editing, motion graphics animation, sound design. 2013, XCOM: The Bureau Declassified - video editing, motion graphics animation, sound design. 2012, - video editing, motion graphics animation, character animation, sound design. 2012, Spec Ops: The Line - video editing, motion graphics animation, sound design. 2011, Forever - video editing, motion graphics animation, sound design. 2010, Mafia II - video editing, motion graphics animation, sound design. 2010, Bioshock 2 - video editing, motion graphics animation, character animation, sound design, cinematic compositing.

Day 1 Studios, Senior Cinematic Artist and Animator, 2007-2008. Video game completed, roles/responsibilities:

2007, Fracture – cinematic direction, animation.

THQ/, Lead Cinematic Artist, 2004-2006. Video game completed, roles/responsibilities:

2006, Saints Row – cinematic direction, editing, lighting, motion capture direction, project management.

Electronic Arts/Tiburon, Character Animator, 2002-2004. Video games completed, roles/responsibilities:

2005, NCAA College Football 2005 – character animation. 2004, NFL Street 2 – character animation.

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2004, NFL Street - character animation, cinematic production, live- action behind-the-scenes direction, editing, cinematography.

The Cavaliers Drum and Bugle Corps, Freelance Video Editor, Animator, and , 2002-2007.

Publications “Video Games and the Auteur Theory,” Gamasutra.com, 12 May 2021.

“What Lies Beneath: Subtextual Storytelling Techniques in Video Games,” Unwinnable Monthly feature article (2019, Vol. 6, Issue 11), pp. 54-63.

“Indie Reflections - Making Anew: The Distant Light,” Wireframe Magazine (print and digital) ongoing article series, January 2019 – present:

16. “Designing Rewarding Gameplay” (2021, Vol. 51), pp. 66-67. 15. “Strong Foundations: Pre-Production” (2021, Vol. 47), pp. 66-67. 14. “Project Management Strategies” (2020, Vol. 44), pp. 66-67. 13. “Approaches to Music Scoring” (2020, Vol. 41), pp. 56-57. 12. “Game Audio Tools and Techniques” (2020, Vol. 36), pp. 36-37. 11. “Storytelling through Sound Design” (2020, Vol. 32), pp. 38-39. 10. “What is Art Direction?” (2019, Vol. 28), pp. 38-39. 9. “Growing as a Developer” (2019, Vol. 25), pp. 40-41. 8. “Showcasing a Game at Festivals” (2019, Vol. 21), pp. 40-41. 7. “Crowdfunding Strategies” (2019, Vol. 19), pp. 40-41. 6. “Marketing and Press Outreach” (2019, Vol. 17), pp. 40-41. 5. “The Vertical Slice of Gameplay” (2019, Vol. 15), pp. 40-41. 4. “Creative Direction Defined” (2019, Vol. 13), pp. 40-41. 3. “Budgeting for Indie Games” (2019, Vol. 11). pp. 40-41. 2. “Setting Project Scope” (2019, Vol. 9), pp. 40-41. 1. “Development: First Steps” (2019, Vol. 6), pp. 40-41.

“Creating New Worlds through Music: Scoring Anew: The Distant Light,” Gamasutra.com, 23 February 2017.

“Editor’s : Render and Edit at Light Speed,” Student Filmmakers Magazine (2016, Vol. 11), pp. 24-25.

Published Independent video game, Anew: The Distant Light. Published 9 August 2021 creative works on . Console publications scheduled for 2022.

Full-length album of original electronic music, Your Future Awaits. Published 13 August 2021 on iTunes, Apple Music, Music, Spotify, YouTube Music, Bandcamp, and all other major streaming music services.

Awards and Independent video game, Anew: The Distant Light: distinctions

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2021 18. Official Selection, IGN Summer of Gaming, IGN.com and YouTube.com, 5 June 2021. 17. Official Selection, Guerilla Collective Showcase, .tv, 5 June 2021. 16. Official Selection, PAX Indie Showcase 2021, Discord.com, 10 April 2021. 15. Official Selection, Game Changers: Celebrating Black Game Developers, Twitch.tv, 25 February 2021. 2020 14. Best Action- Award, Dreamhack, Anaheim, CA, 21-23 February 2020. 13. Official Selection, EGX Digital 2020. 12. Official Selection, PAX Online 2020. 11. Official Selection, Steam Autumn Game Festival 2020. 10. Official Selection, Steam Summer Game Festival 2020. 2019 9. Best of Award, .com. 8. Best Indie Game Award nomination, Official Selection, at PAX East, , MA, 28 March-1 April 2019. 7. Official Selection, Indie Megabooth at Game Developer Conference (GDC), San Francisco, CA, 18-19 March 2019. 6. Official Selection, GameSpot E3 Independent Game Showcase, , CA, 13 June 2019. 5. Official Selection, The Mix at E3 Independent Game Showcase, Los Angeles, CA, 12 June 2019. 2018 4. Official Selection, Games Showcase, Twitch.tv, 8 December 2018. 3. Official Selection, The Mix at E3 Independent Game Showcase, Los Angeles, CA, 13 June 2018. 2016 2. Audience Choice Award, Phoenix Comicon Video Game Showcase, Phoenix, AZ, 1-5 June 2016. 1. Official Selection, Made with Unity Showcase at Unite ‘16, Los Angeles, CA, 1-3 November 2016.

Graduate school animated thesis film, Intelligent Life:

2005 54. Freedom Film Festival - Official Selection. 2004 53. Ocean City Film Festival - Special Jury Award. 52. Los Angeles Comic Book and Animation Festival - Official Selection. 51. Muskegon Film Festival - Official Selection.

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50. Urban Literature Film Festival - Official Selection. 2003 49. South by Southwest Film Festival - Best Animated Short Award. 48. Academy of Motion Picture Arts and Sciences Student - National Finalist Award. 47. Animation Festival (Cineme) - Best Humor Award. 46. Houston WorldFest Film Festival - Bronze Award, College Animation. 45. Kalamazoo International Animation Festival - Bronze Award, Graduate Animation. 44. AtomFilms.com - Best of the Fest Award. 43. Tambay International Film Festival - Best Animation Award. 42. Flicker Film Festival - Best Overall Animation Award. 41. F4 Film Festival - Best Animation Award. 40. Phoenix Film Festival - Best College Short Film Award. 39. George Lindsey UNA Film Festival - Best Animation Award. 38. Carolina Film and Video Festival - Best University Animation Award. 37. Thunderbird International Film Festival - Best Student Comedy Film Award. 36. Texas Film Festival - Audience Award, Animation. 35. Light Plays Tricks Short Film Festival - Runner-up, Audience Award. 34. Wild Rose Independent Film Festival - Outstanding Achievement in Animation Award. 33. Guerilla Film Festival - Audience Award. 32. FirstGlance 6 - 2nd Place, Best College Film Award. 31. Ottawa International Student Animation Festival - Official Selection. 30. Brooklyn International Film Festival - Official Selection. 29. Oxford Film Festival - Official Selection. 28. Cinespace Film Festival - Official Selection. 27. Durango Film Festival - Official Selection. 26. Slamdunk Film Festival - Official Selection. 25. Tiburon International Film Festival - Official Selection. 24. Sedona International Film Festival - Official Selection. 23. Annapolis Reel Cinema Festival - Official Selection. 22. Hi/Lo Film Festival - Official Selection. 21. Dover Film Festival - Official Selection. 20. Lake Placid Film Forum - Official Selection. 19. Real to Reel Film Festival - Official Selection. 18. Film Expo Texas - Official Selection. 17. Central Standard Film Festival - Official Selection. 16. Film Fest New Haven - Official Selection. 2002 15. Cincinnati International Film Festival - Best Animated Short

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Award. 14. Vancouver Island Film and Video Festival - Best Animated Short Award. 13. Fort Lauderdale International Film Festival - 2nd Place Student Animation Award. 12. Vincent T. Slavin Student Film Festival - Honorable Mention Award. 11. Anchorage Film Festival - Official Selection. 10. Toronto International Comedy Shorts Festival - Official Selection. 9. Media Co-op Digital Film Festival - Official Selection. 8. Toronto Online Film Festival - Official Selection. 7. Woodstock Film Festival - Official Selection. 6. Empire State Film Festival - Official Selection. 5. Wilmington Independent Film Festival - Official Selection. 4. Marco Island Film Festival - Official Selection. 3. ACB Sacramento Film and Music Festival - Official Selection. 2. Eclipse Film Festival - Official Selection. 1. Deep Ellum Film Festival - Official Selection.

Other Anew: The Distant Light accepted into the ID@, recognitions PlayStation Partners, Switch Portal, and Steam distribution and honors platforms with over 250 million combined users.

Anew: The Distant Light invited to publish on the Store (EGS). The EGS has 160 million registered users and is the most competitive PC game publishing platform in the world. Epic Games individually and selectively curates games to be included for publication.

Anew: The Distant Light musical score featured in 2018 on National Public Radio in an hour-long program called Music Respawn: New Life for Classical Music in Video Games, and again in 2020 on BBC Radio’s Sound of Gaming program.

Anew: The Distant Light successfully funded in 2017 on the world’s leading crowdfunding platform, Kickstarter, and was one of three “Kickstarted” games out of nearly 3,000 that year selected for live demonstration at the annual E3 video game convention.

Debut album of original electronic music, Your Future Awaits (written, performed, and produced under the moniker of Electron Odyssey): featured album on Bandcamp.com front page “New and Notable” editorial section; #2 best-selling electro album and #3 best-selling synthwave album on Bandcamp; featured artist for August 2021 on Revival Synth; Album of the Day on The Electroscape for 19 August 2021; music featured on popular YouTube curator channels, blogs, streaming radio shows, and podcasts such

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as Astral Throb, The ‘80s Guy, Synth Zone, Nightride FM, Beyond Synth, Glitch Tape, Forever Synth, Retrofuturism 101, Revival Synth, In The Moog, Electric Osmosis, RadioCoolio, Indie Radio YFM, and more.

Cinematic Animation Director, video game, Days Gone (Sony Interactive Entertainment), nominated for over 18 annual game industry awards, winner of over 10 awards at the 2016 E3 convention, winner of 2019 Golden Joystick PlayStation Game of the Year and Best Storytelling Awards, 2019 IGDA Best Visual Design Award, and 2020 Webbys Best Music/Sound Design Award.

Senior Video Editor and Animator, video game, Evolve ( Games), winner of Best of Show, Best Console Game, Best , Best Online Multiplayer awards at 2014 E3 convention.

Senior Video Editor and Animator, video game, Borderlands 2 (2K Games), recognized as 2K’s highest selling game in company history with 20 million units sold, nominated for over 25 annual game industry awards, winner of Best Shooter, Best Multiplayer Game, Best Character of the Year at 2012 (VGX), Action Game of the Year at 2013 D.I.C.E. Awards.

Senior Video Editor and Animator, video game, Spec Ops: The Line (2K Games), nominated for seven annual games industry awards, winner of Best Narrative at 2012 Inside Gaming Awards, and Best PC and Best PS3 Story Awards 2012 IGN.com annual awards.

Cinematic Facial Animator, video game, Uncharted: Golden Abyss (Sony Computer Entertainment), nominated for 2012 Handheld Game of the Year, Outstanding Achievement in Animation, Best Writing Awards at D.I.C.E, British Academy of Games, and Writers Guild of America award events.

Cinematics Director, video game, Syphon Filter: Logan’s Shadow (Sony Computer Entertainment), nominated for Best Handheld Game of the Year, 2007 Spike Video Game Awards (VGX).

Lead Cinematic Artist and Animator, video game series, Saints Row (THQ), over 13 million units sold, winner of 2006 Gamepro.com Must-Buy Award.

Invited lectures “Sound and Music Design for Games: Theory and Practice,” Northwestern University, M.A. Sound Arts and Industries program, Evanston, IL, 23 May 2019. Three-hour lecture/master class.

“Game Development Demystified,” Columbia College Chicago, Alpha Lab/Game Design B.A. program, Chicago, IL, 3 May 2019. One-hour lecture.

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“Music and Emotion in Anew: The Distant Light,” Columbia College Chicago, M.F.A. Music Composition for the Screen program, Chicago, IL, 25-26 April 2019. One-hour lecture.

“17 Years in the Game: The State of AAA Studio and Independent Game Development,” Michigan State University, Games for Entertainment and Learning Lab/Department of Media and Information B.A. program, East Lansing, MI, 12 April 2019. One-hour lecture, lab visit, individual student project reviews.

“Inside Independent ,” Rochester Institute of Technology, School of Film and Animation/Game Design and Development B.A. programs, Rochester, NY, 28 April 2017. One-hour lecture, class visits, individual student portfolio and project reviews.

“Navigating a Career in Games,” Rochester Institute of Technology, School of Film and Animation/Computer Graphics B.A. programs, Rochester, NY, 30 April 2012. One-hour lecture, class visits, individual student portfolio reviews.

“Post-Production and Storytelling Techniques for Games and Animation” University of Notre Dame, Film, Television, and Theatre Department “FTT Talks” series, Notre Dame, IN, 4 March 2011. One-hour lecture.

“Video Games and Visual Design: Concepts and Applications,” University of Notre Dame, Department of Art, Art History & Design Alumni Design Conference, Notre Dame, IN, 8 May 2009. One-hour lecture, individual student portfolio reviews.

“Directing for Animation,” Ashford University, Department of Computer Graphics, Clinton, IA, 10 October 2006. One-hour lecture, individual student portfolio reviews.

“Animation and Cinematography for the Non-Animator” /Tiburon (video game studio), Orlando, Florida, 10 February 2004. One- hour lecture for studio employees who focused on various areas of production outside of animation.

“The Solo Animation Filmmaker,” Anchorage Film Festival, Anchorage, AK, 13 December 2002. One-hour lecture.

Professional Papers Presented: conferences “Preparing Diverse Undergraduate Students for Careers in Digital Media Production,” Conference on Higher Education Pedagogy, Virginia Tech,

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Online, 5 February 2021. One-hour presentation.

“Singular Vision: The Independent Game Developer as Auteur,” Play Make Learn Conference, University of Wisconsin, Madison, WI, 8 August 2019. One-hour presentation.

“What Lies Beneath: Subtextual Storytelling Techniques in Video Games,” University Film and Video Association Conference, Augsburg University, Minneapolis, MN, 1 August 2019. One-hour presentation.

“Full Indie: Taking the Leap of Faith,” Game Developer Unchained Expo, Twitch.tv, 4 June 2019. One-hour presentation.

“Show Don’t Tell: The Power of Subtext in Games,” PAX West Developers Conference, , WA, 1 September 2018. One-hour presentation.

“15 Years in the Game: Perspectives on AAA and Indie Game Development,” GDEX Midwestern Games Conference, Columbus, OH, 29 September 2017. One-hour presentation.

“Teaching and Technology in Media Studies,” FLOW Conference, Austin, TX, 15 September 2016. One-hour panel presentation.

“Anew: The Distant Light - Perspectives on Development,” Game Developer Unchained Expo, Twitch.tv, 3 June 2020. One-hour workshop presentation.

and Marketing,” Motion Design Education Summit, Dublin, Ireland, 3 June 2015. One-hour workshop presentation.

Grant activity University of Notre Dame, Office of the Provost, $10,000 COVID-19 Resilience and Recovery Grant, 2021. Awarded for the development of Anew: The Distant Light.

Notre Dame Research, $30,000 Equipment Restoration and Renewal Grant, “Specialized Post Production, Sound Design, and Music Scoring Equipment for Creative and Scholarly Research,” 2020. Awarded for renovation and modernization of departmental post-production suite.

University of Notre Dame, Institute for Scholarship in the Liberal Arts, $3,500 Mini-Conference Grant, and Teaching Beyond the Classroom $1,500 Grant for “Building New Worlds: The Art, Science, and Emotion of Game Development” mini-conference, 2019.

University of Notre Dame, Institute for Scholarship in the Liberal Arts, $4,100 Small Henkels Grant for visiting artist Marvin Rojas, 2017.

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University of Notre Dame, Institute for Scholarship in the Liberal Arts, $2,000 Mini-Conference Grant for visiting artists Allen Hemberger and Scott Aufderheide, 2017.

University of Notre Dame, Institute for Scholarship in the Liberal Arts, $15,000 Large Henkels Grant for Creative Work in the Arts, 2015. Awarded for the development of Anew: The Distant Light.

University of Notre Dame, Institute for Scholarship in the Liberal Arts, $4,500 Small Henkels Grant for visiting artist Ramahan Faulk, 2015.

University of Notre Dame, Institute for Scholarship in the Liberal Arts, $15,000 Large Henkels Grant for Creative Work in the Arts, 2014. Awarded for the development of Anew: The Distant Light.

University of Notre Dame, Institute for Scholarship in the Liberal Arts, $2,500 Small Grant for Creative Work in the Arts, 2013. Awarded for the development of Anew: The Distant Light.

Service to the College Council member, 2019-2021. University and College Organizer, Moderator, Lecturer for “Building New Worlds: The Art, Science, and Emotion of Game Development” visiting artist symposium, Notre Dame, IN, scheduled for October 2022.

Co-organized Disney Television Animation guest lecture/presentation with Professor Christine Becker, October 2020.

Co-organized Dreamworks Feature Animation presentation/recruiting visit to campus with Rose Kopec (Director, Notre Dame Career Center), October 2016.

Co-organized visit of video game developers Ryan and Amy Green with Professor Meghan Sullivan for her God and the Good Life course. Lecture topic: exploring faith, hope, and love through video games, Notre Dame, IN, March 2016.

Service to the Organizer, Moderator of Animation, Visual Effects, and Video Game Department Industry Visiting Artist and Lecturer Series, Notre Dame, IN, 2012-present:

Ramahan Faulk – Character Artist at Weta Digital, Disney Feature Animation, and Electronic Arts. Lecture topic: digital facial sculpting, modeling, rigging, and animation approaches for feature film and visual effects.

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Marvin Rojas - Animator and Pre-visualization Artist at Electronic Arts, The Third Floor, Sony Santa Monica, and LightStorm Entertainment. Lecture topic: the art and technique of character animation and pre-visualization for feature film, animation, and video games.

Allen Hemberger - Technical Director and Visual Effects Artist at , Weta Digital, and ESC Entertainment. Lecture topic: creation of naturally occurring effects using digital dynamic simulations in feature film and animation.

Scott Aufderheide - Technical Director at Disney Feature Animation and Method Studios. Lecture topic: technical pipeline processes and digital compositing techniques for feature film and animation.

Christine Gerardi and Scott Aufderheide - Technical Directors at Disney Feature Animation. Lecture Topic: breaking into the animation industry, day-to-day responsibilities working on feature animations, work-life balance.

Guest Lecturer:

“Sound Design for Theater and Animation,” University of Notre Dame, Media Mash-Ups course, Notre Dame, IN, 20 November 2019

“The Art and Technique of Sound Design,” University of Notre Dame, Basics of Film and Television course, Notre Dame, IN, 16 October 2019, 4 March 2020, 28 September 2020.

“Enhancing Game Narratives through Audio-Visual Subtext,” University of Notre Dame, Visual Cultures M.A/M.F.A/PhD Research Workshop, Notre Dame, IN, 19 September 2019.

University of Notre Dame “Summer Scholars” Pre-College Program, 2012-present.

Discussion Moderator and Industry Liaison:

“An Evening of Student Films,” Los Angeles Notre Dame Film Festival and Alumni Industry Mixer, 2016-present.

Service to the Official judge for 2021 Independent Games Festival (IGF). profession Expert Commentator, “2021’s Best Cities for Gamer” article, wallethub.com, 9 June 2021.

Peer reviewer of proposal for publication, Making Visual Stories with Game Engines by John Reid Perkins-Buzo, Focal Press/Routledge, June 2021.

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Peer reviewer of proposal for publication, Perspectives on Sound Design by Steve Romanko and Kent Sparling, Focal Press/Routledge, October 2019.

Peer reviewer of manuscript for publication, Filming the Fantastic with Virtual Technology: Filmmaking on the Digital Backlot by Mark Sawicki and Juniko Moody, Focal Press/Routledge, July 2019.

Tenure and Promotion External Reviewer, College of Imaging Arts and Sciences, School of Design/Computer Graphics Design, Rochester Institute of Technology, May 2015.

Student Graduate school placement (advising, mentorship, letters of placement recommendation, class projects used in applications/portfolios):

2020 14. Phillip Stenger - Georgia Tech, Master of Science in Computer Science/Machine Learning. 2019 13. Sophia Constanzo - Loyola Marymount, Master of Fine Arts in Film and Television Production. 12. Alex Mansour - University of Southern California, Master of Fine Arts in Music Composition. 11. Matthew Mulvihill - American University, Master of Fine Arts in Sound Design. 10. Mark Etzelmueller - Trinity College Dublin, Master of Science in Bioengineering and Biomedical Engineering. 2018 9. Mirek Stollee - University of California at Santa Cruz, PhD in Computational Media. 8. Alec Sievern - University of Southern California, Master of Music in Screen Scoring. 2017 7. Christina Jeong - University of Texas, Master of Science in Computer Science. 2016 6. James Slaven - Chapman University, Master of Fine Arts in Film Production. 2015 5. Christine Gerardi - University of Southern California, Master of Science in Game Development. 4. Cody Barron - Rochester Institute of Technology, Master of Fine Arts in Computer Animation. 2014 3. Zuri Eshun - East 15 Acting School of , Master of Fine Arts in Acting.

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2. Scott Aufderheide - Savannah College of Art and Design, Master of Arts in Visual Effects. 1. Daniel Garcia de Paredes- American Film Institute, Master of Fine Arts in Directing.

Industry placement (advising, mentorship, letters of recommendation, company student character reference, class projects used in applications/portfolios):

2021 35. Olivia Wang - full time Junior Pipeline Technical Director at Framestore. 34. Isobel Murrer - full time Software Engineer position at . 2020 33. Katherine Hecht - full time Software Engineer position at Amazon Robotics. 32. Olivia Wang - internship at . 31. Joo Yun Kim - full time Software Engineer position at Qualcomm. 30. Alexander Mascoli - full time Software Engineer position at Amazon. 29. Ana Luisa Lamberto - production internship at Electronic Arts. 28. Hugh Flynn - production internship at Screen Arcade (). 2019 27. Scott Aufderheide - full time Technical Director position at Disney Feature Animation. 26. Veronica Sardina - full time Technical Director position at Dreamworks Feature Animation. 25. Katie Liebscher - full time Gameplay Programmer position at Red Storm Entertainment. 24. Nick Carroll - full time Gameplay Programmer position at Red Storm Entertainment. 23. Jeff Klouda - full time Software Engineer position at Microsoft. 22. Eric Biscocho - full time Pipeline Technical Director position at Encore Visual Effects. 21. Claire Gonnard - full time position at Publicis Paris. 2018 20. Levi Biasco - full time Technical Director position at Dreamworks Feature Animation. 19. Lauren Wheldon - full time User Interface Designer position at Xbox Studios. 18. Natalie Alvarez - full time Software Engineer position at Apple. 17. Joey Warner - musicology internship at University Mozarteum in Salzburg, Austria. 2017

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16. Henry Long - full time Technical Director position at Dreamworks Feature Animation. 15. Tanner Cipriano - full time Showrunner's Assistant position at Netflix. 14. Erin Rice - full time Concept Artist and Graphic Designer position at Disney Imagineering. 13. Eric Kim - full time Painting position at Dreamworks Feature Animation. 12. Christine Gerardi - full time Technical Director position at Disney Feature Animation. 2016 11. Kurt Davis - full time Gameplay Programmer position at Electronic Arts. 10. Owen Zidar - full time Technical Director position at Dreamworks Feature Animation. 9. Ryan Moran - full time Technical Director position at Dreamworks Feature Animation. 2015 8. Yuning Zhao - full time Software Engineer position at Google. 7. Julia Bontempo - full time Brand Manager position at The Topps Company. 6. Eric O'Donnell - full time Broadcast Editor position at the Dallas Mavericks. 2014 5. James Slaven - full time Video Editor position at 2K Games. 2013 4. Collin Mackett - full time Gameplay Programmer position at Electronic Arts. 3. Bryan Dimas - full time Associate Producer position at Warner Brothers Animation. 2. Tesa Kubicek - freelance Visual Effects Production Coordinator position at Netflix. 1. Andrew Cheng - full time Production Coordinator position at .

Senior thesis Spring 2021, Isobel Murrer - 3 credit independent research project: creation and of procedural environment generation tool using Autodesk Maya and Python independent research scripting language. directed Spring 2021, Jacob Harris - 3 credit independent research project: creation of procedural cityscape generation tool using Autodesk Maya and Python scripting language.

Spring 2021, Jordan Helmkamp - 3 credit independent research project: modeling, animation, rendering, and compositing of 3D computer animated objects into high-resolution live-action footage using Autodesk Maya and

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Adobe Creative Suite.

Fall 2020, Kilian Vidourek - 3 credit independent research project: writing, directing, editing, sound/music design, visual effects production for narrative live-action short film using Panasonic GH5, Adobe Creative Suite, and Ableton Live.

Spring 2020, Fernanda Urteaga Zambrano - 3 credit independent research project: modeling, texturing, digital sculpting for 3D character model using Autodesk Maya and Mudbox.

Spring 2016, Joseph Kuhns - senior thesis/honors project: writing, storyboarding, animating, sound/music design, editing for 2D hand-drawn short animated film using Adobe Creative Suite.

Fall 2013 and Spring 2014, James Slaven - BFA thesis project: writing, storyboarding, modeling, animating, lighting, rendering, sound/music design for 3D computer-animated short film using Autodesk Maya and Adobe Creative Suite.

Spring 2014, Fiora O’Meara and Vincent Moore - senior thesis/honors project: writing, directing, editing, sound/music design, visual effects production for narrative live-action short film using RED One, Adobe Creative Suite, and Autodesk Maya.

Teaching Department of Film, Television, and Theatre - University of Notre Dame

FTT 13182: The Animation Course - History, Practice, Forms, and Cultures (new course, university seminar, hybrid critical studies/production course, 14 students), Spring 2020.

FTT 30125: The Animation Course - History, Practice, Forms, and Cultures (new course, upper- hybrid critical studies/production course, 14 students), Fall 2019, Fall 2020, Fall 2021.

FTT 30416: 3D Digital Production for Animation and Video Games (new course, upper-level hybrid critical studies/production course, 14 students), Spring 2013, Fall 2013 - 2021.

FTT 30420: Sound and Music Design for Digital Media (new course, upper- level hybrid critical studies/production course, 14 students), Spring 2015 - 2022.

FTT 33000: Making ‘Em Move: The Art and Craft of Animation (new course, team-taught with Professor Donald Crafton, upper-level hybrid critical studies/production course, 14 students), Fall 2015, Fall 2016.

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FTT 40412: Advanced Filmmaking (upper-level production course, 14 students), Spring 2013, Spring 2014.

FTT 40416: Advanced 3D Digital Production (new course, upper-level hybrid critical studies/production course, 14 students), Spring 2015 - 2022.

FTT 40420: Pre-Visualization Techniques for Directors (new course, upper- level hybrid critical studies/production course, 14 students), Fall 2012, Fall 2013.

School of Film and Animation - Rochester Institute of Technology

SOFA 2065-457: Introduction to 3D Modeling (production course, 24 students), Fall 2001.

SOFA 2065-478: Introduction to 3D Computer Animation (production course, 12 students), Winter 2002.

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