The Ultimate Book on Pass Interference (The Ultimate Series)
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Flag Football Study Guide
Flag Football Study Guide History Flag football was created by United States service men during World War II to pass time and reduce injuries instead of playing tackle football. Equipment Belts with flags attached with Velcro (worn at both hips) Leather football (outdoor) Foam football (indoor) Skills/Cues Grip - Thumb at top 1/3 of back side - Fingers spread across laces How to carry a football - Tips/ends of ball covered Catching - Above waist = thumbs down and together - Below waist = thumbs up and open How to receive a hand off - Elbow up - Ball inserted sideways Terms/Definitions Offsides – when a player on the offensive or defensive team crosses the line of scrimmage before the ball is hiked. Fumble - Failure of a player to retain possession of the ball while running or while attempting to receive a kick, hand off, or lateral pass. A fumble is considered a dead ball and is placed at the point of the fumble. Line of scrimmage - An imaginary line at which the defensive and offensive players meet before a play begins. Hand off - Handing the ball forward behind the line of scrimmage to a backfield player. Lateral pass - A pass that is thrown sideways or back toward the passers goal. Can be used anywhere on the field. Down - A dead ball. A team has four downs to try to get a touchdown before the ball must be turned over to the other team. The ball is placed where the flag is pulled off the offensive player, not where it is thrown. Interception - A pass from a quarterback that is caught by a member of the opposing team. -
2019 OU Football @Bravesathletics
BRAVES2019 OU Football Ottawa University® Sports Information Department - 1001 S. Cedar - Box #7 - Ottawa, Kan. 66067 - Phone 785-248-2610 - [email protected] 2019 Season Schedule Game 3 Date Opponent Location Time/Result Ottawa vs. Kansas Wesleyan 9/7 Southwestern College Winfield, Kan. W, 35-34 Sept. 28 - 6pm 9/21 #RV Sterling College Sterling, Kan. L, 29-37 9/28 #4 Kansas Wesleyan Ottawa, Kan. 6pm Braves Field (4) 10/5 Tabor College Hillsboro, Kan. 1:30 pm (RV)Braves Ottawa, Kan. Coyotes 10/12 Avila University Ottawa, Kan. 1pm Record: 1-1, 1-1 Record: 4-0, 3-0 10/19 McPherson College McPherson, Kan. 5:30 pm 80th All-Time Meeting Last Game: 10/26 Bethel College Ottawa, Kan. 1pm Last Game: OU leads the series 43-32-4 11/2 Uni. of Saint Mary Ottawa, Kan. 1pm at Sterling, L, 29-37 vs. Bethany, W, 51-0 11/9 Friends University Ottawa, Kan. 1pm Coach: Kent Kessinger Coach: Myers Hendrickson 11/16 Bethany College Lindsborg, Kan. 1:30 pm Live Stats/Video @ ottawabraves.com Career/OU Record: Career/KWU Record: Radio: KOFO 1220 AM / www.kofo.com Same/4-0 (1st Year) *All home games are in BOLD and are played at Braves Field Same/97-67 (16th Year) Scouting (RV) Ottawa University (1-1, 1-1): Ottawa fell to Sterling College, 37-29, last Saturday on the road in Smisor A Numbers Game Stadium. In the loss to the Warriors, Ottawa had 325 yards of offense, 70 rushing and 255 passing. Sterling finished the game with 180 yards rushing and 242 yards passing for 422 yards of offense. -
11-Player Youth Tackle Rules Guide Table of Contents
FOOTBALL DEVELOPMENT MODEL usafootball.com/fdm 11-PLAYER YOUTH TACKLE RULES GUIDE TABLE OF CONTENTS Introduction .....................................................................................................2 1 Youth Specific Rules ..........................................................................3 2 Points of Emphasis ............................................................................4 3 Timing and Quarter Length ...........................................................5 4 Different Rules, Different Levels ..................................................7 5 Penalties ..................................................................................................7 THANK YOU ESPN USA Football sincerely appreciates ESPN for their support of the Football Development Model Pilot Program INTRODUCTION Tackle football is a sport enjoyed by millions of young athletes across the United States. This USA Football Rules Guide is designed to take existing, commonly used rule books by the National Federation of State High School Associations (NFHS) and the NCAA and adapt them to the youth game. In most states, the NFHS rule book serves as the foundational rules system for the youth game. Some states, however, use the NCAA rule book for high school football and youth leagues. 2 2 / YOUTH-SPECIFIC RULES USA Football recommends the following rules be adopted by youth football leagues, replacing the current rules within the NFHS and NCAA books. Feel free to print this chart and provide it to your officials to take to the game field. NFHS RULE NFHS PENALTY YARDAGE USA FOOTBALL RULE EXPLANATION 9-4-5: Roughing/Running Into the Roughing = 15; Running Into = 5 All contact fouls on the kicker/holder Kicker/Holder result in a 15-yard penalty (there is no 5-yard option for running into the kicker or holder). 9-4-3-h: Grasping the Face Mask Grasping, pulling, twisting, turning = 15; All facemask fouls result in a 15-yard incidental grasping = 5 penalty (there is no 5-yard option for grasping but not twisting or pulling the facemask). -
Flag Football Rules
Flag Football Rules Divisions Men’s and Women’s Leagues are offered Sub divisions may be created upon need of skill level 1. Team Requirements 1.1 A team shall consist of seven players. A team can play with a minimum of 6 players. 1.2 The offensive team must have 4 players within 1 yard of the line of scrimmage at the time of the snap. 1.3 All players must have checked in with the scorekeeper and be recorded on the game sheet before they are allowed to participate. 1.4 Substitutions are allowed between plays and during time-outs. 1.5 All games shall be played on the date and hour scheduled. BE ON TIME. 2. Equipment and Facilities 2.1 All players must wear shoes. 2.2 Rubber cleated shoes will be allowed. No metal screw-in cleats, open toe, open heel or hard soled shoes will be allowed. 2.3 Each player must wear pants or shorts without any belt(s), belt loop(s), pockets(s) or exposed drawstrings. A player may turn his/her shorts inside-out or tape his/her pockets in order to play. 2.4 All jewelry must be removed before participating. 2.5 Towels may not be worn, a towel may be kept behind the play. 2.6 Equipment such as helmets, billed hats, pads or braces worn above the waist, leg and knee braces made of hard, unyielding substances, or casts is strictly prohibited. Knee braces made of hard, unyielding substances covered on both sideswith all edges overlapped and any other hard substances covered with at least 2 inch of slow recovery rubber or similar material will be allowed. -
Flag Football Rules Play/Rules Default to NIRSA Flag Football Rules in Regards to Any Situation Not Listed Below: II
4 v. 4 Flag Football Adaptations 7 v. 7 / 8 v. 8 Rules Begin Below 4v.4 follows the same rules as the 7 v. 7 Flag Football besides the following exceptions. AREA OF PLAY. 1. The field shall be 60 yards long by 30 yards wide. The length of the field shall be divided into two 20-yard zones and two 10-yard end zones. 2. The 3-yard scoring line shall be marked with a line. 3. The 10-yard First Possession / Scoring Line shall be marked with an X. Men’s, Women’s, & Co-Rec Games 1. Each team will play with no more than four (4) players on the field at once. The minimum number of players required to start and continue a game is three (3). 2. The maximum number of players any roster may have is twelve (12) Timing A. Game Timing: 1. The game will consist of two - 12 minute halves with a 1 Minute Warning, followed by a Start- Stop Clock 2. The last minute of both halves will continue under a regularly stopped-clock for all dead-ball situations. Scoring A. Tiebreaker 1. During the regular season, if time allows, each team will be allowed the opportunity to attempt to score from the 3-yard line (1 point), 10-yard line (2 points), or 20-yard line (3 points). Only one overtime will be allowed. 2. During the Playoffs, teams will play in continuous overtimes until a winner emerges. Teams will alternate 1st and 2nd attempts in each consecutive overtime. Time-Outs A. -
Origins of the Forward Pass
Used by permission of Denison The 1913 Notre Dame-Army University SID, Craig Hicks. Football Game Most fans and many sportswriters accept the THE HISTORICAL common gridiron lore that the forward pass as a game- TIMES winning strategy originated QUARTERLY OF THE under the shadows of the famous GRANVILLE, OHIO, golden dome in South Bend, Indiana. Tradition holds that the HISTORICAL SOCIETY famous Notre Dame player and later coach, Knute Rockne, was Volume XVI Issue 3 Fall 2002 on the receiving end of aerial bombs thrown by the Irish A Backward Glance at quarterback, Gus Dorais, in the rout of the cadets from Army on the Forward Pass: November 1, 1913. This Giving Credit Where November upset of the highly Credit is DU! favored Army team launched Notre Dame into its nearly unstoppable drive toward The story of the Denison national prominence as a football University Contribution to the powerhouse. Forward Pass Revolution in Modern Football. References to the significance for the development of football © Anthony J. Lisska strategy initiated in this Notre Denison University Dame-Army contest abound.' Fox Granville Historical Society News recently claimed that Notre Dame "changed the game The forward pass has made forever by utilizing the forward football livelier and more pass for something other than exciting, especially for the fans. desperation.” While erstwhile Ohio State USA Today this year claimed that football coach and Denison against Army, Note Dame alumnus, Woody Hayes [DU employed "an innovative game `35], was known for his playing plan." The "Great Football theory of "three yards and a Games" account boldly asserts: cloud of dust," it's the passing What happened on November 1" game that has generally 1913 is a single incident that in surpassed the "grunt them out American football annals is running games" of long ago. -
Awareness of Game Situations
Referee has collected some of the best Football Officiating tips & techniques they could find and have created a Football Officiating A-Z email series to share with officials. Officials who are interested can visit https://www.referee.com/free-guides/ for more officiating resources. Tips will be added weekly once new ones are released. AWARENESS OF GAME SITUATIONS Most football fans understand how the down, distance, score and time remaining affect how teams strategize. The same information that helps the guy in the 53rd row can help officials if they use a little common sense. For example, it’s third down and 11. Team A trails by two points with 1:37 to play in the fourth quarter and has the ball on its own 44 yardline. Going without a huddle because it is out of timeouts, team A lines up in a shotgun formation with an empty backfield and three eligible receivers on the right side of the formation. Gee, do you think a pass is coming? Do you think the receivers will run at least 11-yard routes? Is it likely the quarterback’s first look will be to a receiver running a pattern near the sideline? That is a fairly elementary example, but it illustrates how officials can process information and turn it into proper coverage of a play. The latter stages of a game are also prime times for flea-flickers or other trick plays, onside kicks, clock- killing spikes (and fake spikes) and other tactics that are less than routine. Your ability to anticipate them will help determine if you are in proper position to make a big call (or no-call) at the end of a game. -
Uc Merced Intramural Sports
UC MERCED INTRAMURAL SPORTS 4 ON 4 FLAG FOOTBALL RULES ALL RULES NOT COVERED BY THIS SUPPLEMENT SHALL BE GOVERNED BY CURRENT NIRSA FLAG AND TOUCH FOOTBALL RULES. G 5 20 25 20 5 G RULE 1: THE GAME 1.1 The game shall be played between 2 teams of 4 players each. Three players per team are required to avoid a forfeit. 1.2 No contact allowed, this includes any type of bumping on the line 1.3 A coin toss determines first possession 1.4 The offensive team takes possession of the ball at their 5-yard line and has three plays to cross mid-field. 1.5 Once a team crosses mid-field they have three plays to score. If the offense fails to score, the ball changes possession. 1.6 If the offensive team fails to cross mid-field, the ball changes possession. 1.7 All drives start from the 5-yard line except interceptions. 1.8 Each game is 40 minutes long, consisting of two 20-minute halves and a 2- minute halftime. At the end of regulation there will be 6 downs of play. 1.9 The clock will not stop unless a time out has been called or the official feels it is necessary. 1.10 Each time the ball is spotted, the offensive team has 30 seconds to snap the ball. 1.11 Teams may not snap the ball until the officials are set. (No Quick Snaps) 1.12 Each team has one 60 second time out per game. 1.13 Time outs will only stop the game clock for 60 seconds. -
USA Wheelchair Football League, and It Contains All Current Rules Governing the Playing of Wheelchair Football for That League
U S A W H E E L C H A I R F O O T B A L L L E A G U E 2 0 2 0 O F F I C I A L P L A Y I N G R U L E S w w w . u s a w f l . o r g PREFACE This is the Official Playing Rulebook for the USA Wheelchair Football League, and it contains all current rules governing the playing of wheelchair football for that League. Member clubs of the USA Wheelchair Football League may vote to amend these rules from time to time. If that should occur, the League offices will send out an amended rulebook. Any officials looking for further interpretation can contact Karalyn Stott at Move United ([email protected]). If any rule in this rulebook is unclear, default to the Official Playing Rules of the National Football League. w w w . u s a w f l . o r g FIELD MARKINGS 4 w w w . u s a w f l . o r g FIELD MARKINGS 1. All line work is to be laid out to dimensions shown on the plan, with all line work being straight, and utilizing a color that is clearly visible and contrasts any surface markings already on the field area. 2. Care must be exercised in any end zone marking, decoration, or club identification at the 30-yard line, that said marks or decorations do not in any way cause confusion as to delineation of goal lines, side lines, and end lines. -
Essentials Guide Vol
ESSENTIALS GUIDE VOL. 1 CONTENTS 3 A MESSAGE FROM GREG NELSON, VP & GENERAL MANAGER AT HUDL 4 BETA BASICS 101 NATE PATTERSON, Product Manager at Hudl 8 DEVELOPING A DATA-DRIVEN CULTURE KEITH RIGGS, Jenks High School (Okla.) 21 THE ANALYTICS-DRIVEN CALL SHEET DAVID PADILLA, Hart High School (Calif.) 25 DISCOVERING A DEFENSE’S PERSONALITY KEITH FAGAN, NZone Football A Message From GREG NELSON, VP & General Manager Welcome to this first edition of Blitz Essentials. In this series, we’ll be taking the greatest hits from our first-ever virtual football summit and providing them in a format that will allow you to apply these dynamic ideas into your own workflow. In this and subsequent volumes, you won’t just find transcripts and talking points from our best sessions and featured speakers. You’ll also have a plan for putting them into action in the new Hudl Beta experience, including templates you can copy yourself. As a high school football coach myself in my hometown of Lincoln, Nebraska, I know what it’s like to be up late at night breaking down game film, then up at 6 a.m. the next day to share what I’ve learned with my team. So I’m excited that we’re making the coaching and scouting process much more efficient for you. Over the past year and a half, we dialed in with coaches like you on what the next evolution of the core Hudl experience should look like. Through this, we created a new interface that transforms how you analyze film. -
American University Intramurals
University of California, Merced - Intramurals Flag Football Rules Intramural flag football games will be conducted under the rules of the NIRSA – National Intramural/Recreational Sports Association – with the following modifications. GENERAL INFORMATION 1. All participants must have their current valid UCM ID with them to participate. No player will be allowed to play without their own valid UCM ID. Players must have also completed the registration process and joined the team on IMLeagues. 2. The players must check-in with the supervisor on duty, which will check their UCM ID and verify completion on IMLeagues. 3. A player may play for ONE men’s or women’s team. Any intercollegiate football player that participated in the 2017 football season at any collegiate institution is ineligible to participate in intramural football. 4. Teams may add players under the following circumstances: a. The player must not have played for another team in their respective division. b. The player must have a joined the team for that sport. c. The player must show his/her valid UCM ID to the supervisor to check-in prior to the game. 5. All men’s and women’s divisions play 7 on 7 flag football. 6. See the attached diagram for field layout and dimensions. Protests: Protests are not allowed on judgment calls. Team managers may protest a misapplication of the rule before the snap of the next play to staff on duty. The supervisor and officials will decide before the next play. The team manager may protest the game at that point if they believe that the decision is still incorrect. -
FIYA Flag Football Rules (Boys & Girls) 2021 Update
FIYA FLAG FOOTBALL RULES Effective as of August 1, 2021 Rules in black apply to both Boys 7 v 7 and Girls 5 v 5 Rules is red apply only to Girls 5 v 5 Rules in blue apply only to Boys 7 v 7 Overview…………………………………….Page 2 Field…………………………………………..Page 2 Ball……………………………………………Page 2 Officials & Scorekeepers…………………Page 3 Equipment…………………………………..Page 3 Game Procedures…………………………Page 3 Time………………………………………….Page 4 Scoring………………………………………Page 4 Overtime…………………………………….Page 5 Timeouts…………………………………….Page 5 Mercy Rule………………………………….Page 5 Kicks…………………………………………Page 6 Blocking……………………………………..Page 6-7 Snapping the Ball………………………….Page 7 The Ball Carrier…………………………….Page 8 Running Up the Middle……………………Page 8-9 Passing & Receiving……………………….Page 9-10 Defense………………………………………Page 10-11 Assessment of Penalties………………….Page 11-12 Conclusion & How to Stay Connected….Page 13 www.onfiya.org/sports/flag-football Page 1 of 13 Overview • The boys’ game is played between two teams of seven players. • The girls’ game is played between two teams of five players. • All players are eligible pass receivers. • A boys’ team may begin a game with six players but cannot play with less than six at any time. • A girls’ team may begin a game with four players but cannot play with less than four at any time. • Field goals, kickoffs, & punts are not permitted. • Prior to game, both teams meet at midfield to recite FIYA Sportsmanship Pledge. Field • The field shall be 80 yards by 40 yards, with two end zones of 10 yards each. • The field shall be divided into four 20 yard zones. • Players and coaches must remain in between the twenty-yard lines at all times.