Video Game Design Quarter 4 2016 Max Clark­Vail Max.Clark­[email protected] (507) 301­9721

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Video Game Design Quarter 4 2016 Max Clark­Vail Max.Clark­Vail@Afa.Tc (507) 301­9721 Video Game Design Quarter 4 2016 Max Clark­Vail max.clark­[email protected] (507) 301­9721 Course Description This course will introduce students to the basics of video game design. Students will learn the basics of coding and game design to create a 2D retro video game using the free version of Game Maker Studio software. Students will be required to work as part of a team and may delegate a variety of tasks among team members. This course will be focused on teaching the basics in a way that enables students to seek further learning focused on their tasks in order to support developing their game. Games will be posted online available for free download. Students will also study game mechanics through playing a variety of video games demonstrating traditional and innovative mechanics and art styles. A playing station will be available during class time and students may spend up to 30 minutes each class session playing games and completing a written reflection. Students will be required to complete one hour of weekly homework. This homework may involve playing specific games or putting in extra time on individual tasks for the team. Attendance Students will receive double credit if they have perfect attendance and end the course with a passing grade. If you must miss a class, please communicate that with your team and with me. You will be expected to work from home to make up missed time. One class session is considered four hours of work time. Grading Policy All students should expect to receive an “A.” This will require that you attend class regularly in order to participate in demonstrations and work with your team. Students will be graded on participation, individual assignments, and their final group project. Students will self­assess their work collectively within their development team. Supplies While all necessary supplies will be provided, students are encouraged to bring a sketchbook, the book Game Maker Language: An In Depth Guide, headphones, and ​ ​ a flash drive. If a home computer is available students should install free software. If students wish to port their game to iOS we will need to raise funds to purchase the necessary module upgrade for Game Maker. All art supplies will also be made available. Resources Yo Yo Games Forum ­ http://gmc.yoyogames.com/ ​ Community support for Game Maker users. This forum is an essential tool for any new game developer using Game Maker Studio. Steam Game Maker Community ­ https://steamcommunity.com/app/214850 ​ ​ Community support for Game Maker users in the steam community. Another extremely valuable resource for searching for solutions and assets. Emulator Online ­ http://emulator.online/ ​ ​ A fantastic resource for playing retro games for free online. Many of the recommended games can be found here. Indie Game Web Blog ­ http://indiegames.com/ ​ ​ Great blog for checking out new indie games. Steam ­ http://steam.com ​ ​ Steam is a great resource and has many free games to explore. I encourage you to start a steam account if you do not already have one and try out some of the free games. Recommended Games This list will focus on 2D retro or retro style games. Hyperlight Drifter This has been referred to as the Dark Souls of Pixel gaming. It is a gorgeous game involving exploring mysterious ruins and killing monsters. It was also made with the same development software we will be using in class. VVVVVV An indie classic platformer by Terry Cavanagh. Available on steam as well as on mobile devices. Interesting primary mechanic of reversing gravity. Also, I love that the name is a visual representation of one of its primary game mechanics...SPIKES! (also check out the free mobile minigame Super Gravitron). Super Time Force Ultra An indie 2D time travelling side scrolling shooter with a twist. When you die you restart the level, but your past self plays alongside you just as you did before you died! Robtron 2084 A 1982 arcade game classic that was the introduction dual joystick control system which paved the way for Xbox and PS2 controllers. Hacknet A hacking simulator in which you unravel a mystery revolving around big business and cyber security all while using fairly accurate linux commands. Be warned, this will take you down a deep path that leads to ultimate nerdiness. More Games: Cave Story, Metroid, Tetris, The Legend of Zelda, Hammerwatch, ​ Castlevania, Contra, Space Invaders, 1943, Terraria, Monument Valley (mobile). Gamemaker Games: The following games were all made using the same development ​ software we are using in class. Hyperlight Drifter Spelunky Hotline Miami Undertale Crashlands Downwell Nidhogg .
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