Financial Presentation March 2017 We Develop, Publish and Market Multichannel Videogames

Total Page:16

File Type:pdf, Size:1020Kb

Financial Presentation March 2017 We Develop, Publish and Market Multichannel Videogames FINANCIAL PRESENTATION MARCH 2017 WE DEVELOP, PUBLISH AND MARKET MULTICHANNEL VIDEOGAMES 2 ORGANIZATION CHART PREMIUM GAMES FREE TO PLAY ITALIAN DISTRIBUTION DIGITAL & RETAIL 3 IN THE LAST 5 YEARS THE STRATEGIC CHALLENGES WE FACED: TO REDUCE THE RELIANCE ON THE ITALIAN MARKET WE NEEDED TO GROW THE BUSINESS INTERNATIONALLY TO EXPAND THE BUSINESS INTO BECOMING A GLOBALLY INTEGRATED PUBLISHING AND DEVELOPMENT COMPANY TO INCREASE SIGNIFICANTLY THE PORTION OF DIGITAL REVENUES 4 EVOLUTION OF THE VIDEOGAME MARKET FROM TRADITIONAL RETAIL DISTRIBUTION TO DIGITAL, MOBILE & MULTICHANNEL GAAS MOBILE & SOCIAL (GAME AS A SERVICE) With the explosion in mobile Game as a service is a devices everyone is now community game that MULTICHANNEL a gamer, the size of the retains gamers through market opportunity in Social the continuous delivery of Gamers now access content across and Mobile gaming has additional contents the web through all available digital increased exponentially channels including consoles, smartphones and tablets 5 EVOLUTION OF OUR CURRENT AND FUTURE PREMIUM GAMES FY 2016 FY 2017 FY 2018 FISCAL YEAR ENDING 30TH JUNE 6 EVOLUTION OF OUR CURRENT AND FUTURE FREE TO PLAY GAMES FY 2016 FY 2017 FY 2018 FREE TO PLAY GAMES’ LIFE IS SIGNIFICANTLY LONGER THAN PREMIUM GAMES FISCAL YEAR ENDING 30TH JUNE 7 GLOBALIZATION & DIGITALIZATION REVENUES TREND REVENUES TREND ITALY VS INTERNATIONAL RETAIL VS DIGITAL/MOBILE 2% 16% 14% 33% 40% 49% 42% 62% 72% 80% 82% 85% 98% 84% 86% 67% 60% 51% 58% 38% 28% 20% 18% 15% ITALY RETAIL INTERNATIONAL DIGITAL/MOBILE FISCAL YEAR ENDING 30TH JUNE 8 CONSOLIDATED FY 2017 REVENUES ACTUAL + FORECAST BY OPERATING SEGMENT 14,5 % ITALIAN DISTRIBUTION 6,0 % STUDIO 0,7 % OTHER ACTIVITIES 70,5 % PREMIUM GAMES 8,3 % FREE TO PLAY FISCAL YEAR ENDING 30TH JUNE 9 CONSOLIDATED FY 2017 REVENUES ACTUAL + FORECAST BY COUNTRY 5,6 % GERMANY 15,2 % ITALY 4,2 % 48,0 % IBERIA NORTH AMERICA 18,8 % UK 5,7 % FRANCE 2,5 % FISCAL YEAR ENDING 30TH JUNE ASIA & PACIFIC 10 NEW RELEASES & INVESTMENTS 11 PLANNED INVESTMENTS OUR SUCCESSFUL WE ENTERED INTO THE LARGEST PRODUCTS TO INVEST FOR GROWTH INVESTMENT PLAN THROUGH GENERATED CASH STRATEGIC ACQUISITIONS AND BRAND NEW PUBLISHING DEALS 12 SIGNIFICANT RELEASES FOR PREMIUM AND FREE TO PLAY ASSETTO CORSA PORTAL KNIGHTS OVERKILL’S THE WALKING DEAD HOW TO SURVIVE 2 DISTRIBUTION DEALS BLOODSTAINED PREMIUM DIGITAL & RETAIL 2017 2018 FREE TO PLAY CONSOLE AND MOBILE BATTLE ISLANDS COMMANDERS HAWKEN PROMINENCE POKER 13 “Assetto Corsa is a shining masterpiece of virtual motorsport, a new standard for ASSETTO CORSA the future of driving simulators and an all-Italian pride” 95/100 IGN Italia CRITICALLY ACCLAIMED FULLY-LICENSED NEXT GENERATION RACING SIMULATOR #1 PC RACING ON STEAM PLATFORM – OVER 1.4 MILLION DOWNLOADS 100 FULLY LICENSED RACING CARS FROM THE WORLD’S TOP CAR MANUFACTURERS INCLUDING: FERRARI, LAMBORGHINI, MCLAREN AND PORSCHE ACQUISITION OF 100% OF THE ITALIAN DEVELOPER KUNOS SIMULAZIONI S.R.L. ACQUISITION VALUE: 4.3 EUR MILLION 14 14 PORTAL KNIGHTS TERRARIA MEETS MINECRAFT MEETS LEGEND OF ZELDA INTERNALLY DEVELOPED CONCEPT AND FULLY-OWNED IP #1 SELLING GAME ON STEAM AT LAUNCH OF EARLY ACCESS END OF FEBRUARY 2016 NUMBER OF DOWNLOAD AT 31 DECEMBER 2016: 350 K Release date: Spring 2017 for PC, Mobile and consoles 15 15 OVERKILL’S THE WALKING DEAD SMASH HIT COMIC SERIES AND TV SHOW (14.4M AVERAGE US VIEWERSHIP SEASON 5) ALL-NEW WALKING DEAD STORYLINES WRITTEN BY ORIGINAL AUTHOR ROBERT KIRKMAN NARRATIVE-DRIVEN CO-OPERATIVE 1ST PERSON SHOOTER DEVELOPED BY STARBREEZE OVERKILL (PAYDAY2) IN AN ALL-NEW CUSTOM BUILT GAME ENGINE EXCLUSIVE WORLDWIDE PUBLISHING RIGHTS TO FULLY LICENSED CONSOLE GAME WITH OVERALL INVESTMENT OF USD 20 MILLION Expected release date FY 2018 for PS4 and XBOX ONE 16 BLOODSTAINED THE LATEST CREATION OF KOJI IGARASHI, THE FORMER SERIES PRODUCER OF CASTELVANIA FRANCHISE THE SPIRITUAL SUCCESSOR OF THE BELOVED CASTLEVANIA SERIES WHICH HAS BEEN A TOP SELLER GAME IN THE LAST TWO DECADES THE SECOND LARGEST VIDEOGAME CROWDFUNDING KICKSTARTER CAMPAIGN IN 2015 WHICH HAS RAISED 5.5 USD MILLIONS TO DATE FROM 65K BACKERS EXCLUSIVE WORLDWIDE PUBLISHING RIGHTS ACROSS MULTIPLE FORMATS WITH A TOTAL INVESTMENT OF 4,4 USD MILLIONS Expected release date on the first half of 2018 for PS4, XBOX ONE, PSVita, Wii U, PC Windows, Linux and OSX 17 17 INTERNATIONAL CONSOLE RETAIL DISTRIBUTION DEALS PUBLISHED BY CHUCKLEFISH GAMES - DEVELOPED BY CONCERNEDAPE LLC RELEASE DATE APRIL 2017 FOR PS4 AND XBOX ONE DEVELOPED BY 34BIGTHINGS RELEASE DATE ON 2017 FOR PS4 AND XBOX ONE PUBLISHED BY STARBREEZE AB - DEVELOPED BY BEHAVIOUR INTERACTIVE RELEASE DATE WITHIN FY ENDING JUNE 2017 FOR PS4 AND XBOX ONE PUBLISHED BY STARBREEZE AB - DEVELOPED BY LION GAME LION RELEASE DATE SUMMER 2017 FOR PS4 AND XBOX ONE 18 HAWKEN #1 FREE-TO-PLAY MECH SHOOTER ON PC STEAM LARGE AND DEVOTED PC COMMUNITY BUILT UP OVER 3+ YEARS AVAILABLE ON PS4 AND XBOX ONE OVER 3 MILLION DOWNLOAD ON STEAM PLATFORM Released on July 2016 for PS4 and XBOX ONE 19 19 FINANCIALS 20 CONSOLIDATED P&L – FY2017 H1 ACTUALS €/1000 H1 FY 2017 H1 FY 2016 CHANGE CHANGE% GROSS REVENUES 65,142 45,290 19,853 43.84% NET REVENUES 61,689 42,893 18,796 43.82% EBITDA 7,510 2,498 5,013 n.m. EBIT 3,911 870 3,041 n.m. EBT 10,673 1,977 8,696 n.m. NET PROFIT 7,395 1,250 6,145 n.m. FISCAL YEAR ENDING 30TH JUNE SOURCE: DIGITAL BROS SALES DRIVEN BY NEW PRODUCTS LAUNCHED IN F2P AND PREMIUM GAMES ROCKET LEAGUE PERSISTENTLY IN THE SALES CHART 21 PREMIUM GAMES – FY2017 H1 ACTUALS €/1000 H1 FY 2017 H1 FY 2016 CHANGE CHANGE% GROSS REVENUES 47,535 28,218 19,317 68.5% NET REVENUES 45,201 26,890 18,312 68.1% EBITDA 9,485 6,459 3,026 46.9% EBIT 8,271 5,884 2,387 40.6% FISCAL YEAR ENDING 30TH JUNE SOURCE: DIGITAL BROS SIGNIFICANT BOOST OF NEW PREMIUM GAMES, ASSETTO CORSA (€9.1 M), ABZU (€2.9 M) AND ROCKET LEAGUE (€14 M) CONTINUOUS FLOW OF REVENUES FROM PREVIOUS YEARS’ BLOCKBUSTERS PAYDAY 2 (€7.5 M) AND TERRARIA (€7.4 M) 22 STUDIO – FY2017 H1 ACTUALS €/1000 H1 FY 17 H1 FY 16 CHANGE CHANGE% GROSS REVENUES 2,863 916 1,947 n.m. NET REVENUES 2,863 916 1,947 n.m. EBITDA 633 49 584 n.m. EBIT 337 (252) 589 n.m. FISCAL YEAR ENDING 30TH JUNE SOURCE: DIGITAL BROS FOCUS ON EXTERNAL CUSTOMERS VS INTERNAL DEVELOPMENT TRIPLED REVENUES AND INCREASED PROFITABILITY 23 ITALIAN DISTRIBUTION – FY2017 H1 ACTUALS €/1000 H1 FY 17 H1 FY 16 CHANGE CHANGE% GROSS REVENUES 10,475 13,937 (3,462) -24.8% NET REVENUES 9,581 12,913 (3,332) -25.8% EBITDA 1,497 1,284 213 16,6% EBIT 990 1,198 (208) -17.4% FISCAL YEAR ENDING 30TH JUNE SOURCE: DIGITAL BROS 24 FREE TO PLAY – FY2017 H1 ACTUALS €/1000 H1 FY 17 H1 FY 16 CHANGE CHANGE% GROSS REVENUES 3,866 1,883 1,983 n.m. NET REVENUES 3,866 1,883 1,983 n.m. EBITDA 114 (630) 744 n.m. EBIT (1,175) (1,126) (49) 4.4% FISCAL YEAR ENDING 30TH JUNE SOURCE: DIGITAL BROS NEW PRODUCT REVENUES POSITIVELY IMPACTED H1, PROMINENCE POKER (€547 THOUSAND) AND HAWKEN (€497 THOUSAND) THE EVERLASTING GEMS OF WAR REALIZED THE BEST PERFORMANCE (€1.5 M) 25 NET FINANCIALS OVER THE LAST YEARS 10,00 35,00 0,00 30,00 (10,00) 25,00 (20,00) 20,00 (30,00) 15,00 (40,00) NET FINANCIAL ASSETS 10,00 (50,00) INVESTMENTS CASH FLOW (60,00) 5,00 (70,00) Q2 12 Q3 12 Q4 12 Q1 13 Q2 13 Q3 13 Q4 13 Q1 14 Q2 14 Q3 14 Q4 14 Q1 15 Q2 15 Q3 15 Q4 15 Q1 16 Q2 16 Q3 16 Q4 16 Q1 17 Q2 17 26 OUTLOOK PORTAL KNIGHTS IN PREMIUM GAMES AND BATTLE ISLANDS COMMANDERS IN F2P, FULLY OWNED GROUP’S IP, EXPECTED IN H2. OPPORTUNISTIC RETAIL PUBLISHING AGREEMENTS WILL HAVE AN IMPACT ON A SHORT-TERM BASIS STUDIO EXPECTS TO CONTINUE FOCUS ON PROJECTS FOR THIRD PARTY CUSTOMERS EXPECTED IMPROVEMENT OF ITALIAN DISTRIBUTION AND F2P SEGMENTS RESULTS IN H2 THE DFS FANTASFIDA WILL REDUCE NEGATIVE MARGINS COMPARED WITH PREVIOUS FISCAL YEAR INCREASED EXPECTATIONS AT FISCAL YEAR-END BUT STILL BELOW THE EXTRAORDINARY RESULTS OF PREVIOUS FY INCREASED NWC REQUIREMENTS IN RESPECT OF HIGHER REVENUES WILL TEMPORARILY INTERRUPT THE INCREASE OF THE NET FINANCIAL ASSETS 27 DIGITAL BROS INVESTMENT HIGHLIGHTS LEADING INDEPENDENT INTERNATIONAL PUBLISHING AND DISTRIBUTION BUSINESS. INTERNATIONAL SALES & MARKETING INFRASTRUCTURE IN PLACE. INCREASING AMOUNT OF FULLY OWNED IP BOTH IN PREMIUM (PORTAL KNIGHTS, INDIVISIBLE), F2P (BATTLE ISLAND) GROWTH BEING DRIVEN BY NEW PRODUCTS CYCLE. LAUNCH ON NEW TITLES GIVE STRONG SALES VISIBILITY (OVERKILL’S THE WALKING DEAD) GROWTH SUPPORTED BY ACQUISITION STRATEGY BASED ON AAA AND AA TITLES (OVERKILL’S THE WALKING DEAD, BLOODSTAINED) AND ALSO OPPORTUNISTIC DISTRIBUTION AGREEMENTS (DEAD BY DAYLIGHT, RAID, STARDEW VALLEY) SIGNIFICANT FREE CASHFLOW GENERATION USED TO REDUCE DEBT AND SUPPORTING DIVIDEND POLICY AND ACQUISITIONS MANAGEMENT ALIGNED WITH SHAREHOLDERS BY LONG TERM INCENTIVE PROGRAM 28 APPENDIX 29 OUR MILESTONES 1989 2000 2007 2012 2013 2015 FOUNDATION MILAN RETAIL DIGITAL MOBILE MOBILE AND STOCK PUBLISHING PUBLISHING PUBLISHING CONSOLE EXCHANGE DEVELOPER 30 INTERNATIONAL PRESENCE 245* PEOPLE WORLDWIDE GERMANY UK OREGON 110.1 M REVENUES 2016 SPAIN CHINA CALIFORNIA FRANCE *31TH DECEMBER ITALY 31 MARKET SIZE THE WORLDWIDE GAMES MARKET WILL REACH $118.6 BILLION BY 2019 $118.6Bn $112.5Bn $106.5Bn $99.6Bn 25% $91.8Bn 26% 26% 27% 4% 4% 28% 5% 5% 26% 6% 27% 28% 29% 1% 30% 1% 11% MOBILE 1% 11% MOBILE $52.5 2% 10% MOBILE $47.4 3% 10% MOBILE $42.5 Bn 9% MOBILE $36.9 Bn $30.4 Bn 34% Bn 30% 32% 24% Bn 27% 2015 2016 2017 2018 2019 SMARTPHONE TABLET HANDHELD TV/CONSOLE CASUAL WEBGAMES PC/MMO SOURCE: NEWZOO GLOBAL GAMES MARKET REPORT Q2 2016 32 CONSOLE DEVELOPER ACQUISITION - MARCH 2017 KUNOS SIMULAZIONI S.R.L.
Recommended publications
  • Terraria: Journey's End Update
    Terraria: Journey's End Update Welcome, Jumper, to the world of Terraria. Oh, don't give me that, '2d Minecraft,' sass. We've got actual magic, here, not just enchanting; actual, legitimate, gear progression; and a veritable metric ton of bosses, compared to Minecraft's, what, two? Not to mention that our floating islands aren't just bugs in terrain generation. Whatever the case, and whatever you think, that's the world you're going to have to go to for the next ten years, so remember the two main rules: Don't die, and try to be interesting. That's your job out here, after all. Here's your usual: +1000 CP --- Game Mode Alright, so, first and foremost, we need to figure out what kind of world rules you're using. Your, 'difficulty,' as it were. Quick side-note before this, though, unless you take either Expert Mode or Master Mode, in Drawbacks, your armor is going to be only half as effective as listed for your time here; see their entries in Drawbacks, or the links to the full changes between modes in Notes, below, to learn more. Here are your options: Hardcore[Free] You die? You're done. Buh-bye. Go directly home, do not pass, 'Go,' all that jazz. The standard difficulty. Mediumcore[200 CP] Okay, so, maybe hardcore is a little punishing, especially with how hard some of the bosses around here are. They can be a right pain in the ass if I do say so myself. So, you get to respawn when you die.
    [Show full text]
  • GOG-API Documentation Release 0.1
    GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end.
    [Show full text]
  • The Future of the COPPA Rule
    an FTC Workshop October 7, 2019 Washington, DC Welcome and Introductory Remarks Jim Trilling Federal Trade Commission Division of Privacy and Identity Protection RULE• Opening Remarks Christine S. Wilson, Commissioner Federal Trade Commission RULE• MICHIGAN MEDICINE UNIVERSITY OF MICHIGAN The Digital Playground App Design, Data Collection, and Policy Implications Jenny Radesky, MD University of Michigan Medical School .. * • U coPPARULE an FTC Workshop Outline MICHIGAN MEDICINE UNIVERSITY OF MICHIGAN • Changes to children’s digital media use since mobile/interactive media introduced • Mobile applications played by preschool-aged children • General-audience apps • Data transmission examples • American Academy of Pediatrics child privacy priorities *Note: All screen shots and app images are presented under the Fair Use Doctrine, but remain the property of their respective copyright holders .. * • U coPPARULE an FTC Workshop Children’s Digital Environments MICHIGAN MEDICINE UNIVERSITY OF MICHIGAN FIGURE .A. Mobile Devices in the Home, 2011-2017 Among 0- to 8-year-olds, those with: 95% Smartphone (in the llome) 78% Tablet i(in the home) 42% Thei, own tablet <1% 2011 2013 2017 Source: Common Sense Media .. * • U coPPARULE an FTC Workshop Children’s Digital Environments MICHIGAN MEDICINE UNIVERSITY OF MICHIGAN FIIGURE B. Sc1reen Media Use, by Platform, 2011 vs. 2017 Among 0 - to 8-year-olds, share of time spent using: • TV DVD/videotape • Computer • Video game player • Mobile device 2011 51% 2017 42% - 7% 35% 4 Yo Note: Video game player includes console and handheld players. Mobile device includes smartphone, tablet, iPod Touch, or similar device. Totals may not add to 100% due to rounding. Source: Common Sense Media .
    [Show full text]
  • Digital Bros, 505 Games Announces Today the Release of Terraria in China
    PRESS RELEASE DIGITAL BROS AND IDREAMSKY TECHNOLOGY ANNOUNCE TODAY THE RELEASE OF TERRARIA IN CHINA An exclusive mobile Free to Download version of the globally popular 2D sandbox game to hit the Chinese market today Milan, 25th January 2018 - Digital Bros S.p.A., a digital entertainment company listed in the Star segment of the Milan Stock exchange, through its subsidiary 505 Games S.p.A., announces that a Terraria free to download mobile version, designed specifically for the Chinese market, will be released today. The localized version of Terraria is published in China by iDreamSky Technology, the biggest independent mobile game publisher in the country. Terraria, developed by Re-logic and published by 505 Games, is a side-scrolling action-adventure that focuses on crafting unique items, exploring vast worlds and battling various enemies. It blends a traditional 2D combat system with expansive crafting mechanics and randomly generated pixel worlds. The launch confirms the Group’s commitment to expanding its business in Asian markets through strategic partnerships with local publishers and distributors. This version of Terraria mobile is a China-only localized version compliant with Chinese government regulations. In terms of content, it will include the popular 1.3 update as well as localized content. It is distributed as a “Free to try” game with in-App purchases featuring vanity items and game boosters, in line with Chinese players’ preferences and purchasing behavior. The distribution will cover almost 100 mobile Chinese Android channels, over 99% of the global Chinese Android market, including Tencent MyApp, 360 Mobile Assistant, Xiaomi App Store and Game center, Huawei App Market and many others.
    [Show full text]
  • Read Book Terraria Game, Wiki, Mods, Otherworld, Wings, Armor
    TERRARIA GAME, WIKI, MODS, OTHERWORLD, WINGS, ARMOR, DOWNLOAD GUIDE UNOFFICIAL PDF, EPUB, EBOOK Josh Abbott | 66 pages | 04 Dec 2017 | HIDDENSTUFF ENTERTAINMENT LLC. | 9781981442577 | English | none Terraria Game, Wiki, Mods, Otherworld, Wings, Armor, Download Guide Unofficial PDF Book Category : Calamity Mod Wiki. Thank you. Profaned Guardians. Latest Versions. A cute draw of someone wearing Nebula Armor : Terraria. Sorted By: Top Matches. The Underworld. Iron Heart. Boss Rush. Here are more details as to what is included when you purchase: - Professional Tips and Strategies. The Corruption. About Terraria Wiki Disclaimers Mobile view. This is the most comprehensive and only detailed guide you will find online. From Terraria Mods Wiki. Drawings Paintings ppower arts Terraria Community Forums. Filtered By:. Do you struggle with making resources and cash? Only show stores with stock. Nuclear Terror. Jump to: navigation , search. Two boys made a net for catching flying insects. Terraria Game, Wiki, Mods, Otherworld, Wings, Armor, Download Guide Unofficial Writer Two boys made a net for catching flying insects. Tell Us Where You Are:. Javascript is not enabled in your browser. Buy In Store. Category : Calamity Mod Wiki. Please enable JavaScript before proceeding:. Your Store: Select a store The Telegraph: All New Codewords 6. Explore Now. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. Navigation menu Namespaces Page Discussion. In stock online. Terraria: Terraria tModLoader Terraria 2. Call us on or send us an email at. Your review has been submitted successfully. Here are more details as to what is included when you purchase: - Professional Tips and Strategies.
    [Show full text]
  • UC Berkeley UC Berkeley Electronic Theses and Dissertations
    UC Berkeley UC Berkeley Electronic Theses and Dissertations Title At Home Everywhere: Empowerment Fantasies in the Domestication of Videogames Permalink https://escholarship.org/uc/item/2xz3k527 Author Goetz, Christopher James Publication Date 2016 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California At Home Everywhere: Empowerment Fantasies in the Domestication of Videogames By Christopher James Goetz A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in Film and Media and the Designated Emphasis in New Media in the Graduate Division of the University of California, Berkeley Committee in charge: Professor Kristen Whissel, Chair Professor Linda Williams Associate Professor Abigail De Kosnik Summer 2016 At Home Everywhere: Empowerment Fantasies in the Domestication of Videogames © 2016 by Christopher James Goetz 1 Abstract At Home Everywhere: Empowerment Fantasies in the Domestication of Videogames By Christopher James Goetz Doctor of Philosophy in Film and Media and the Designated Emphasis in New Media University of California, Berkeley Professor Kristen Whissel, Chair This dissertation engages conversations about the meaning and function of videogames within domestic spaces in 1990s and 2000s convergence culture. The introductory chapter discusses fantasy as a constituent of domesticity, and makes a case for how fantasy can be thought of as a bridge for videogame formalism and research into the context of play. It begins by discussing the “rhetorics of play” in game studies along with videogame medium specificity, introducing the notion of empowerment fantasy in relation to a rhetoric of frivolity, and providing a historical sketch of the arcade spaces where games were played before they were a primarily domestic phenomenon.
    [Show full text]
  • Large-Scale Cross-Game Player Behavior Analysis on Steam
    Proceedings, The Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-15) Large-Scale Cross-Game Player Behavior Analysis on Steam Rafet Sifa Anders Drachen Christian Bauckhage Fraunhofer IAIS Aalborg University Fraunhofer IAIS Sankt Augustin, Germany Aalborg, Denmark Sankt Augustin, Germany [email protected] [email protected] [email protected] Abstract little knowledge available in the public domain about how these translate across games (exceptions including (Cham- Behavioral game analytics has predominantly been con- bers and Saha 2005; Bauckhage et al. 2012)). This places fined to work on single games, which means that the cross-game applicability of current knowledge remains challenges in the way of establishing behavioral patterns largely unknown. Here four experiments are presented that operate across some or all games, also for applied pur- focusing on the relationship between game ownership, poses such as informing game design, for example via im- time invested in playing games, and the players them- proving retention and engagement (Bauckhage et al. 2012; selves, across more than 3000 games distributed by the Pittman and GauthierDickey 2010; Feng and Saha 2007). Steam platform and over 6 million players, covering It also limits the ability to develop techniques used in e.g. a total playtime of over 5 billion hours. Experiments e-commerce and behavioral economics for understanding are targeted at uncovering high-level patterns in the be- and modeling
    [Show full text]
  • A Focus on Sexualized Characters in Video Games
    UNIVERSITE DE LIEGE Faculté de Psychologie, Logopédie et Sciences de l’Education Unité de Recherche en Psychologie et Neuroscience Cognitives Sexualization and aggression against women: A focus on sexualized characters in video games Jonathan Burnay Thèse présentée en vue de l’obtention du titre de Docteur en Sciences Psychologiques Sous la direction du Pr. Frank Larøi Thèse co-dirigée par le Pr. Brad Bushman Membres du jury : Pr. Stéphanie Demoulin, Pr. Joël Billieux, Pr. Björn-Olav Dozo, Pr. Benoît Dardenne, Pr. Brad Bushman, Pr. Frank Larøi 2018-2019 Acknowlegments ‚It’s dangerous to go alone! Take this.‛ When I started my Ph.D., I did not meet an old sage in a cavern and I did not receive a sword to face the difficulties along the road. Unarmed, I was sure to lose all my hearts before succeeding in my quest. But it was without counting on all the fairies I would meet on the way!1 First, I want to thank Frank Larøi, my advisor, for the confidence he placed in me. Thank you for your time, patience, thoroughness, and words of encouragements. You taught me to be obsessive and I sure hope that I took a few pages out of your book! I also want to thank Brad Bushman, my co-advisor. Beyond your precious methodological and theoretical help, you offered me one of the greatest experiences of my life by inviting me for a research stay in your lab. During that research stay, you did not treat me as a Ph.D. student, but as a friend.
    [Show full text]
  • The Spirit Mod Terraria Download Spirit Mod Wiki
    the spirit mod terraria download Spirit Mod Wiki. "Terraria is a land of adventure! A land of mystery! A land that's yours to shape, defend, and enjoy. Your options in Terraria are limitless. Are you an action gamer with an itchy trigger finger? A master builder? A collector? An explorer? There's something for everyone." . Whilst that's all well and good, sometimes the base game can get a bit boring and dull. Feeling like you've obtained every last item you can humanely obtain? Have you defeated every boss to the point where fighting them just feels rather stale? Are you just plain out tired of the vanilla game? Well the Spirit Mod can fix that right up for you! The Spirit Mod is one of the largest mods for Terraria: with more than 1300 items, 8 bosses, and hundreds of enemies, as well as 3 new events and 3 brand new biomes, the mod has a lot to offer! We aim to make the world feel more alive with new ambient events, dozens of music tracks, and new mechanics, including a quest system. Development is always in full swing in our discord. Join us as we continue polishing and adding to our most recent 1.4 update! ! The spirit mod terraria download. Download TModLoader there, extract the zipped file, copy/paste the contents of the unzipped file into your Terraria folder in Steamapps -> Common, and replace files if it asks to do so. Now launch Terraria once it is finished, and you should have access to a mod browser.
    [Show full text]
  • Minecraft Hacks Xbox One
    Minecraft Hacks Xbox One Minecraft Hacks Xbox One CLICK HERE TO ACCESS MINECRAFT GENERATOR Yes! By taking our short, simple, and FREE survey, you may visit our online Minecraft code generator and be given a gift code to upgrade your account to premium status on the MMORPG called Minecraft. This can be used code around the globe from any country. This gift code is great for anyone, so why wait? Enjoy your game and enjoy it at no cost if you take a few minutes from the day to respond to quick and easy questions for all of us. This gift code is our way of saying thanks for ... First of all, open your LogMeIn Hamachi and Minecraft app. 2. Secondly, there is a form that will show up after you open your Hamachi app. Fill the space with your network’s nickname and your preferable password. Then, click the Create button. minecraft optifine hack 2018 chip minecraft hack client Various Minecraft Chisel Mod Version. Minecraft Chisel mod 1.11.2 and 1.12.2 mod is known as the forge version just download this. In this version, you can build whatever that you want. Where Minecraft 1.7.10 is known as the chisel and bits mod. Further, we will see about Minecraft chisel and bits mod. Undetected Terraria Trainer Hacks by Mod Menuz. Mod menus have become the topic of every discussion in the gaming scene. It brings some of the well-known cheats and hacks right at your fingertip. Furthermore, it is the easiest to install and control, making it ideal for some of the branded open-world games with many cheats.
    [Show full text]
  • Best Terraria Summoner Loadout
    Best Terraria Summoner Loadout syndetically.Transitive Marilu archaised, his pyrogens acquitted constituted underhandedly. Jerrome crash-land ripely? Kendal illegalises This website works best terraria. Stardust cell armor set effect ends, and loadout is linked to know how to enemies and gives permanent bonus and summoner loadout, weapons are lit aflame as fun. Best Summoner Loadout Terraria Community Forums. Flame wings in terraria loadout one summoner best terraria loadout is. Best Summoner Loadout Terraria Calamity Google Sites. Wynncraft Loot Bonus Build Buty Air Max Sklep. Cheap Runescape 3 Weapons best buying site is raiditem com c of of andrew. Girros Layered Armor. Happy days terraria master mode org service along each of those respective partners. It why be your main weapon will your loadout and additional weapons are holding to compensate for weaknesses of the gun Check till the. How do was get 11 minions in Terraria? Terraria hairstyles mod. Ranger Emblem Summoner Emblem Warrior Emblem Generally the best care is to county a. Dual Blades Best Loadout Build Skill Guide FESTIVALS Festival Dates. Terraria How to Download Wiki Mods Otherworld Wings Armor Tips Game. What are exceptions to objects of summoner best. Due date its stats it is connect one of care best ranged weapons in Terraria especially with nine best prefix Unreal and ammo tailored to each combat situations like Crystal Bullets and Cursed Bullets The Megashark is well known provide an extremely powerful blade due time its incredibly high DPS. This build is part fact this superior build and develop viable in abort Mode of Terraria 14. The loadout is better suited for summoner best loadout in size and also be.
    [Show full text]
  • Steam Games: Factors That Drive Customer Retention
    Steam Games: Factors that Drive Customer Retention Athena Chen Thesis Advisor: Professor Steve Tarzia A Senior Thesis submitted to the Mathematical Methods in the Social Sciences (MMSS) at Northwestern University in the final partial fulfillment of the requirements for a Bachelor’s Degree Weinberg College of Arts and Sciences Northwestern University Evanston, Illinois June 1, 2019 To Dylan Hsu, who was proud of me when I first scored points as a Brahma swimmer. I hope you are proud of all of us graduating this year. Your wit and fearlessness will never be forgotten. May we swim next to each other again in our next life. Acknowledgements: First and foremost, I would like to thank my thesis advisor, Professor Steve Tarzia, for ​ ​ advising me on this MMSS Senior Thesis and also teaching me through EECS 317. Even though he had already been advising other theses, I am especially grateful for his patience, invaluable knowledge, and willingness to help me throughout my thesis and SQL journey. Thank you to my dear friend Jimmy Hu who immensely helped me with coding the data ​ ​ collection process of this thesis. Thank you for your patience when I had a concussion last year. Through blood, sweat, and tears, we’ve made it and see you at the next BTS concert. In addition, I would also like to thank Professor Joseph Ferrie, who led the MMSS ​ ​ Thesis Seminar Course and encouraged interdisciplinary collaboration in our coffee chats. I thank Professor Jeff Ely and Nicole Schneider for giving me unwavering support ​ ​ ​ ​ throughout the brutal MMSS curriculum and nominating me as the SAB Representative for MMSS within the Weinberg College.
    [Show full text]